very useful tutorial thank you, i didnt consider using this mod for the cranes since i was using a different mod but seeing how much you can do with this, i now am using this instead.
Very nice, thanks for taking the time to put this out! I have been playing on the Scrapyard scenario for a few weeks now, I love it. Its such a nice, raw experience that requires you to actually use some thinking skills (Engineering sklls? XD) to add bits to your rover/base, access certain things without ruining them, and the player economy is big because parts are only available in some cases if they've been collected and stored. I love building trailers and hauling parts around, and having to modulate my rover to add power or storage. it gives you a very 'mechanic' feel to the game
I managed to make it to the point where it compiles successfully but i am not seeing where to add in the custom groups under main. when i pull that up it's blank. Any help would be appreciated because when i add in main arm and wrist it throws an error code when i compile it. NVM figured it out you have to have the keyboard selected instead of the LCD
The same kind of crane (maybe with some slight tweaks to prevent it hitting the rover whilst turning) could probably be utilised to make a mobile (surface) drilling rig, right?
I would like to play scrapyard and subscribed to it on steam. When I play I seem to never find abandoned buildings or vehicles. Am I missing something?
A verry nice made video but a bit to fast for me i'm still a starter player and can't understand things that fast i spend now like 25mins for the piston and it still doens't work, i would like to have more explanation for that, imma ask the dc again bc i can't figure this out myself
I was able to recreate this without issues yesterday, work perfectly. But today "Disable" Doesn't disable the crane functions. And is seems that when in ARM or Wrist mode, the Boom still tries to extend and retract. I've redid all the programing, labeling, and and speeds, sill same thing. The only thing that changes from yesterday was a restart. Anyone hear of this, I really don't want to grind down the whole crane only to find out the grid itself is glitched. Clang is annoying as hell sometimes
very useful tutorial thank you, i didnt consider using this mod for the cranes since i was using a different mod but seeing how much you can do with this, i now am using this instead.
Glad I could help! It's got a lot of flexibility, pretty impressive script.
When I try to use it. It sits in the initialize phase. I have the group named park and set up a remote control block.
My first crane.
Thank you so much for making it simple
That’s awesome to hear, thank you!
Very nice, thanks for taking the time to put this out! I have been playing on the Scrapyard scenario for a few weeks now, I love it. Its such a nice, raw experience that requires you to actually use some thinking skills (Engineering sklls? XD) to add bits to your rover/base, access certain things without ruining them, and the player economy is big because parts are only available in some cases if they've been collected and stored.
I love building trailers and hauling parts around, and having to modulate my rover to add power or storage. it gives you a very 'mechanic' feel to the game
Glad you liked it! Totally agree on the mechanic feel from trailers etc. It feels like a completely different game from the normal asteroid mining.
Great tutorial. I'll be putting this to use. Thank-you.
Thanks! Glad to be of help!
Great video. Cheers
Thanks!
I just use 2 or 3 custom turret controllers. 1 per joint. Makes it work on vanilla. I play official only
I managed to make it to the point where it compiles successfully but i am not seeing where to add in the custom groups under main. when i pull that up it's blank. Any help would be appreciated because when i add in main arm and wrist it throws an error code when i compile it. NVM figured it out you have to have the keyboard selected instead of the LCD
The same kind of crane (maybe with some slight tweaks to prevent it hitting the rover whilst turning) could probably be utilised to make a mobile (surface) drilling rig, right?
Absolutely! I've actually added a drill to mine for light ground mining. It's a little tricky to use, though...
I would like to play scrapyard and subscribed to it on steam. When I play I seem to never find abandoned buildings or vehicles. Am I missing something?
A verry nice made video but a bit to fast for me i'm still a starter player and can't understand things that fast i spend now like 25mins for the piston and it still doens't work, i would like to have more explanation for that, imma ask the dc again bc i can't figure this out myself
I was able to recreate this without issues yesterday, work perfectly. But today "Disable" Doesn't disable the crane functions. And is seems that when in ARM or Wrist mode, the Boom still tries to extend and retract. I've redid all the programing, labeling, and and speeds, sill same thing. The only thing that changes from yesterday was a restart. Anyone hear of this, I really don't want to grind down the whole crane only to find out the grid itself is glitched. Clang is annoying as hell sometimes
Is it just me or is the elbow conveyor joint upside down? This way I can't get the crane to stow properly.
You may have something turned around. My goal with this is to tuck the arm down under the base. If you're still having trouble let me know.
That's a pretty cool building! Did you add that scaffolding ? I haven't been able to find any hangars like that yet.
Yep! I've extended the hangar, and added a bunch of catwalks for storage shelves.
i keep gettin PB not part of a faction could someone explain cause i cant find any solutions online
Make sure you have created / joined a faction, and make sure you own all of the blocks. CTR+A, transfer to->me.