I can read a shit ton of wrong observations about medieval fighting. I do HEMA, not making me an expert but i worked with historians. So i can tell: the combat system is not perfect but one of the most realistic and fun from the game industry atm for sure. People are just mad that there is no fancy shit like spinning and décapitation. Guys you just know nothing like John Snow
It is- I originally hated that they removed some directions for the combat input (center stabs and the original 2 bottom inputs) but I actually love it now. Master strikes are FAR more reliable now and feel much less chance based
Slight spoiler, kinda not. Not going into much detail. : when you and hans get thrown into jail after the wedding it said rescue hans so I stole a sword and killed every guard in the castle and a few other people... Turns out slaugtering an entire castle and then getting every single key you can find, you cant unlock hans cell 😂
The combat kept me away until I seen some videos that helped. The second game watered to complicated stuff down a lot in my opinion. I like it, it’s easier to come back to this than the first game after some time away, it seems. Idk why people keep crying about the combat, the game has a lot of options, warhorse studios added stone throwing for a reason on top of the combat. Just thin down enemies at range or stealth.
I feel like I'm being punk'd by the industry and apparently "fans" because this legitimately looks like elder scrolls Oblivion or Skyrim from a combat gameplay perspective. I can not believe people are losing their shit over this game when it performs like this. It's not "bad" exactly but please someone explain to me how this is any more engaging than these 20 year old games?
There's immediately a lot more going on here than anything Elder Scrolls has to offer (can't speak for ESO though), directional inputs, parry timings, different move sets for different weapons as well as accounting whether or not your weapon is better at slashing, stabbing, or blunt damage. Not to mention actual skills and abilities you can unlock and flesh out that aren't just "You deal more damage with this weapon type". Instead of just flailing at each other until one's hp reaches 0, its more of whittling down defenses and stamina to deliver a killing blow, while keeping your own stamina in check which I find a lot more engaging than just mashing left click and occasionally holding block. It's not revolutionary by any means, and certainly can be off-putting, its just not completely brain dead, and actually has a learning curve, which probably doesn't help a lot of combat gameplay at the moment cause everyone kinda sucks at the game, myself included. It's also a large scale open world rpg, kinda like skyrim and oblivion, which people still play today, so there's also a lot more going for it than just the combat.
@@2big4cheese35 I see it now. I really couldn't tell it had the for honor directional thing going on at first. Okay the depth may in fact be there but boy does it look clunky and slow. I have to take it back regardless because I massively misunderstood what they were going for. Maybe with some quality of life changes it can get better with time.
This is exactly what I was thinking. This looks like ESO (total shit) with the stiff animations and the arcadey combat. They made it noob friendly and unrealistic.
@ Yeah its definitely got a bit of a "eurojank" vibe going for it. It's not as rough as the first game but it has that same feeling of the game potentially being too ambitious in too many areas for one in particular to shine. Really common across a lot of smaller European devs where theres a focus on gameplay mechanics and features over accessibility and consistency. Games like Stalker, Metro, Older Witcher games, the first KCD, etc. It's games like that where I've tried and failed to get into them on a first attempt, but usually reapproaching them with a different mindset on how they're played has allowed me to enjoy them. I'm also primarily into very fast paced action games, so I specifically need to step back for games like this.
@@mr_george7761You gotta beat master tomcat, if you talk to Bara after you and Hans get out of the pillory, she talks about him. He leaves in the nomad camp on the south west near where the game started at.
No, they did, you don’t have to spam master strike now. Plus you can even do a masterstrike after an enemies riposte, something not possible in the first game as far as I can tell. And a lot of enemies don’t master strike you as much, the higher level ones will though, but just don’t attack directly to the opposite side of them all the time and it should be fine. Plus if they do a riposte you can guarantee get a master strike off.
I've only been masterstruck like, eight times in 40 hours, and each time was because I wasn't paying attention. I can tell you haven't even played the game, and you're just here to complain.
Combat had a much deeper learning curve in kcd1 and when you became good at it, it felt amazing.. kcd2.. the combat is just block, attack, block, attack and rense repeat.
@@hojukimchi1412 I'm replaying KCD now before I jump to KCD2 and honestly the combat is not great. I remember the rewarding feeling of not dying against everything, and it's still there, but gameplay wise the combat isn't fantastic. Feels kinda like a mix of Morrowind and early Assassin's Creed games. It's got the "dice rolliness" of Morrowind where character stats seem more important than any actual player skills, and the "counter attack solves all problems" issue of Assassin's Creed. I almost never feel any need to try a combo, try to feint or just attack at all really. Just master strike + attack once while they're stunned, and repeat. It's not great.
4 slashes to the neck, still alive. No wound evidence. No weapons sticking into the head or other parts of the body. No decapitations. Number 1 argument I hear for this game is its realism. This game is absolute dog water.
It’s just not a bloody game, plus the combat isn’t even the biggest reason to play it anyways. Likely this person has a really bad weapon or something. So it could just pretend the sword is blunt. Early maces and stuff aren’t very good, probably some can one shot though like in the first game where maces just one tapped or two tapped everyone essentially.
It's even less problem than 0 differences between melee weapons (like common, axe and hammers has absolutely same parry animation as sword, when center of mass is on top of weapon), and absolutely all weapons (melee) feels and plays as sword
It just takes time to learn and they even tell you that in the first game. And this combat system is incredibly unique and is one of the reasons the first game was so great imo
Very grateful for these combat videos, pls keep them coming 🎉
2:47 First time seeing a Cuman Fight in KCD2
I can read a shit ton of wrong observations about medieval fighting. I do HEMA, not making me an expert but i worked with historians. So i can tell: the combat system is not perfect but one of the most realistic and fun from the game industry atm for sure.
People are just mad that there is no fancy shit like spinning and décapitation. Guys you just know nothing like John Snow
I'm with you, the combat is good. But it's a bit slower than the first one.
Haven’t played it yet, but combat seems like it’s a direct upgrade from the first game 🙌
It is- I originally hated that they removed some directions for the combat input (center stabs and the original 2 bottom inputs) but I actually love it now. Master strikes are FAR more reliable now and feel much less chance based
Fighting 4 guys in medium or heavy armor is fuking hard.
It should be
@mr_george7761 100% agree. Thanks to Tomcat, I can defeat challenging foes with the masterstrike.
Man, the ambush in the woods was such a cinematic experience. I felt like a crusader fighting a losing battle with the Hussites.
Game Looks Great! Still Trundling throught the first one, looking forward to this ❤❤
It's hard to take on many ennemies but thankfully the dog is helpful.
been waiting for this
Henry is a Fencer
the only good video i found thanks a lot. I am play kcd1 right now and it seems combat has more punch now. Can you do a comparison video pls?
Brokeback Deliverance
so much more visceral than 1
I like the game, is the best.
Slight spoiler, kinda not. Not going into much detail. : when you and hans get thrown into jail after the wedding it said rescue hans so I stole a sword and killed every guard in the castle and a few other people... Turns out slaugtering an entire castle and then getting every single key you can find, you cant unlock hans cell 😂
guys, where is combat system better in first or second KCD?
The combat kept me away until I seen some videos that helped. The second game watered to complicated stuff down a lot in my opinion. I like it, it’s easier to come back to this than the first game after some time away, it seems. Idk why people keep crying about the combat, the game has a lot of options, warhorse studios added stone throwing for a reason on top of the combat. Just thin down enemies at range or stealth.
Matt damn dog is useless this time.😅
Nice
I feel like I'm being punk'd by the industry and apparently "fans" because this legitimately looks like elder scrolls Oblivion or Skyrim from a combat gameplay perspective. I can not believe people are losing their shit over this game when it performs like this. It's not "bad" exactly but please someone explain to me how this is any more engaging than these 20 year old games?
There's immediately a lot more going on here than anything Elder Scrolls has to offer (can't speak for ESO though), directional inputs, parry timings, different move sets for different weapons as well as accounting whether or not your weapon is better at slashing, stabbing, or blunt damage. Not to mention actual skills and abilities you can unlock and flesh out that aren't just "You deal more damage with this weapon type". Instead of just flailing at each other until one's hp reaches 0, its more of whittling down defenses and stamina to deliver a killing blow, while keeping your own stamina in check which I find a lot more engaging than just mashing left click and occasionally holding block. It's not revolutionary by any means, and certainly can be off-putting, its just not completely brain dead, and actually has a learning curve, which probably doesn't help a lot of combat gameplay at the moment cause everyone kinda sucks at the game, myself included. It's also a large scale open world rpg, kinda like skyrim and oblivion, which people still play today, so there's also a lot more going for it than just the combat.
@@2big4cheese35 I see it now. I really couldn't tell it had the for honor directional thing going on at first. Okay the depth may in fact be there but boy does it look clunky and slow. I have to take it back regardless because I massively misunderstood what they were going for. Maybe with some quality of life changes it can get better with time.
This is exactly what I was thinking. This looks like ESO (total shit) with the stiff animations and the arcadey combat. They made it noob friendly and unrealistic.
@ Yeah its definitely got a bit of a "eurojank" vibe going for it. It's not as rough as the first game but it has that same feeling of the game potentially being too ambitious in too many areas for one in particular to shine. Really common across a lot of smaller European devs where theres a focus on gameplay mechanics and features over accessibility and consistency. Games like Stalker, Metro, Older Witcher games, the first KCD, etc. It's games like that where I've tried and failed to get into them on a first attempt, but usually reapproaching them with a different mindset on how they're played has allowed me to enjoy them. I'm also primarily into very fast paced action games, so I specifically need to step back for games like this.
I want directional blocking, seems like a downgrade from KCD1
I dont get why this game get so hyped
Feel combat could be better
I see they did not fix the main issue. Again master strike + master strike + master strike and so on...
Where is master strike? I'm 21 hours in game and did not see any master strike
that's because your level too low.
It get better odd when your level higher
@@mr_george7761You gotta beat master tomcat, if you talk to Bara after you and Hans get out of the pillory, she talks about him.
He leaves in the nomad camp on the south west near where the game started at.
No, they did, you don’t have to spam master strike now.
Plus you can even do a masterstrike after an enemies riposte, something not possible in the first game as far as I can tell.
And a lot of enemies don’t master strike you as much, the higher level ones will though, but just don’t attack directly to the opposite side of them all the time and it should be fine. Plus if they do a riposte you can guarantee get a master strike off.
I've only been masterstruck like, eight times in 40 hours, and each time was because I wasn't paying attention.
I can tell you haven't even played the game, and you're just here to complain.
Not as impactful as the first, people blocking everywhere 😅
Combat had a much deeper learning curve in kcd1 and when you became good at it, it felt amazing.. kcd2.. the combat is just block, attack, block, attack and rense repeat.
@@hojukimchi1412 I'm replaying KCD now before I jump to KCD2 and honestly the combat is not great. I remember the rewarding feeling of not dying against everything, and it's still there, but gameplay wise the combat isn't fantastic. Feels kinda like a mix of Morrowind and early Assassin's Creed games. It's got the "dice rolliness" of Morrowind where character stats seem more important than any actual player skills, and the "counter attack solves all problems" issue of Assassin's Creed. I almost never feel any need to try a combo, try to feint or just attack at all really. Just master strike + attack once while they're stunned, and repeat. It's not great.
4 slashes to the neck, still alive. No wound evidence. No weapons sticking into the head or other parts of the body. No decapitations. Number 1 argument I hear for this game is its realism. This game is absolute dog water.
You must not know how difficult chopping through bone is
It’s just not a bloody game, plus the combat isn’t even the biggest reason to play it anyways.
Likely this person has a really bad weapon or something. So it could just pretend the sword is blunt.
Early maces and stuff aren’t very good, probably some can one shot though like in the first game where maces just one tapped or two tapped everyone essentially.
Bro can't stop the cap
It's even less problem than 0 differences between melee weapons (like common, axe and hammers has absolutely same parry animation as sword, when center of mass is on top of weapon), and absolutely all weapons (melee) feels and plays as sword
Agreed. I'll pick it up on sale for $10 in a year maybe and check it out $80.... hard pass
Let me guess ranged weapons are completely useless in this sequel and the melee is as atrocious as the one in KCD1?
Nah you get to aim the bow now at least same with crossbow and for melee I don’t get master striked every time I throw an attack now
garbage
The reason of why I never played the first game was the weird combat, I see this one is the same.
i love the combat for this type of game reminds me of a better m&b bannerlord combat system
It just takes time to learn and they even tell you that in the first game. And this combat system is incredibly unique and is one of the reasons the first game was so great imo
Combat is not weird, it's pretty realistic. Real sword fighting is very similar to this
It’s definitely more fluid and entertaining
The combat is great. Weird combat is just left click spamming