Okay, at first i was wondering why ppl were complaining about there not being enough fighting & there being too much tv traversing & i thought maybe they were just overreacting, but i just saw you go about 12 minutes straight of no combat. Like, that is a long time to not be fighting enemies. I kinda see what they were talking about now, lol. I hope they tone down the tv traversing & increase the amount of time in combat when the game officially releases.
i enjoy puzzles so i wouldn't mind and i think they're neat too but the problem is that if hoyo advertises their game as a fighting game then people expect fighting. not 12 minutes of puzzle solving and 3-5 minutes of fighting
@@tetrahedron4990the problem isn't the puzzles, the problem is that they kinda seen to want to mix them together with the combat, IMO the puzzles are find if they were separated from what I came to the dungeon to do, they don't need to forcibly relegate the puzzles to the mini game section but they might want to at least make it a dungeon on it's own or something.
@@tetrahedron4990 That's a good point. Honestly this makes me wonder why Hoyo didn't try their hand with a pvp game. I feel ZZZ battle format would do amazing with pvp. You could have classic 1v1 mode. You could have team 3v3 mode (clan rank fights). There could be a free for all mode with 8 ppl going at it on a huge map. There could be raids where a team of 6 (again, likely a clan but also friends on friends list) fight super strong monsters. But hey, it makes sense they'd just stick to what's comfortable. But it's kinda sad bc ZZZ is kinda stepping on the toes of Honkai Impact 3rd a bit. So if there was ever a chance to take a risk this would be it. & if it succeeded then Hoyo would be successful in one more area. That being pvp.
@@danielw.2456Because with PvP people will feel frustrated about losing and then quit the game. If you think about it there is a lot of games that could have pvp but doesnt...
Yeah playing both PGR and this one. I have no idea how they manage to find a worse version of Recitavio de Fantasia in PGR. At least in PGR you just soam through dialogue and get the meaningful clicks by deciding which buffs or dialogues and just flat out picking cards. But this TV thing, added an extra layer of walking. Well i guess you can say the session for this one is relatively short but MAN
Not to hate on this game but Im already fine with genshin impact as my only gacha game, plus the gameplay aspect of this expecially combat wise is giving me headache so much going on
Okay, at first i was wondering why ppl were complaining about there not being enough fighting & there being too much tv traversing & i thought maybe they were just overreacting, but i just saw you go about 12 minutes straight of no combat. Like, that is a long time to not be fighting enemies. I kinda see what they were talking about now, lol.
I hope they tone down the tv traversing & increase the amount of time in combat when the game officially releases.
i enjoy puzzles so i wouldn't mind and i think they're neat too but the problem is that if hoyo advertises their game as a fighting game then people expect fighting. not 12 minutes of puzzle solving and 3-5 minutes of fighting
@@tetrahedron4990the problem isn't the puzzles, the problem is that they kinda seen to want to mix them together with the combat, IMO the puzzles are find if they were separated from what I came to the dungeon to do, they don't need to forcibly relegate the puzzles to the mini game section but they might want to at least make it a dungeon on it's own or something.
@@Gacha-Ritual-Master I'd like it this way more to be honest.
@@tetrahedron4990 That's a good point. Honestly this makes me wonder why Hoyo didn't try their hand with a pvp game. I feel ZZZ battle format would do amazing with pvp.
You could have classic 1v1 mode. You could have team 3v3 mode (clan rank fights). There could be a free for all mode with 8 ppl going at it on a huge map. There could be raids where a team of 6 (again, likely a clan but also friends on friends list) fight super strong monsters.
But hey, it makes sense they'd just stick to what's comfortable. But it's kinda sad bc ZZZ is kinda stepping on the toes of Honkai Impact 3rd a bit. So if there was ever a chance to take a risk this would be it. & if it succeeded then Hoyo would be successful in one more area. That being pvp.
@@danielw.2456Because with PvP people will feel frustrated about losing and then quit the game. If you think about it there is a lot of games that could have pvp but doesnt...
Gonna see these TVs in my nighmares
oh these puzzles looks pretty neat
wow the TV part takes ridiculously long time, I almost felt asleep watching
i hate the puzzles tv aspect of this game.
Ha, do you hate everything that is more complex than the alphabet?
@@АлексейМельников-ч7ф8лbro likes the tv gameplay more than the actual gameplay with combat 💀you do you ig
@@АлексейМельников-ч7ф8л
That sh*t looks so repetitive and boring lol, it's not really about difficulty. ☠️
Same here... Tv aspect shit... Hate it
Yeah playing both PGR and this one. I have no idea how they manage to find a worse version of Recitavio de Fantasia in PGR. At least in PGR you just soam through dialogue and get the meaningful clicks by deciding which buffs or dialogues and just flat out picking cards. But this TV thing, added an extra layer of walking.
Well i guess you can say the session for this one is relatively short but MAN
ikr
Not to hate on this game but Im already fine with genshin impact as my only gacha game, plus the gameplay aspect of this expecially combat wise is giving me headache so much going on
combat looks amazing, but the tv stuff had me 😴