I always thought when Hearthkyn came out that there must be verticality coming and 'boom' here we are! I even wonder if the release order for the different teams moved around and they were supposed to come out later...
Agree with the ocean visibility vs obscuring discussion. Also, it’s a shame there are frequently these super overpowered teams in each season. The lack of fun playing against them definitely puts me off picking those teams as I don’t want my opponent to have a miserable time - I want us both to enjoy things!
wyrmblade love!! been grinding this team since the end of s1 and its paying off in ITD lately with the help from their latest buffs. hearing their potential on BD gives me more hope cuz ive lost 2 of 2 games with them against admittedly more fitting teams for the terrain (kommandos, void dancer)
Slight thing here- although I played it wrong in the past as well I've since been corrected- the jump pack warrior can only boost 12. Although it counts as a normal move, balance dataslate confusingly modifies the movement *characteristic* of the operative.
I think the psychomancer is very under appreciated. His ability to look at someone and make them injured, as well as make objectives plus 1apl for enemies to capture has been winning me games
The psychomancer can be really crippling against Some teams, especially if playing against a team that lacks APL tricks or just giving the middle finger to things that can Ignore Injured. But yea... that nanomine is a helluva drug. And along with that, the speed boost on the chrono gives protection along with the speed so its really tough. Psychomantis also has an anti-crit field which is cool and even good sometimes, but...... nanomine.....
Agree with your analysis! Great overview and agree with the teams :) Btw, the corrections you are proposing sound really nice, personally i would add: 1. Making all the terrain scalable so that the 4' u need to move out your freaking drop zone is only 2'... it also would give a chance to many other teams i think 2. Fly should add 1" of movement for every 2" u go up / add 1" for every 2" you go down ignoring the first 2" (essentially make vertical distance half with the rule)... i think it would cut a bit of mobility and level the game for everyone without it 3. At this point they should make climbing gear a general equipment option imo I mean, for the rest, your map packs, and other rules tweaks sound great! I still love the terrain, just think it needs a bit more tweaking as u said! Thanks for the vid!!
Great video. I like how you organise your content. I will definitely try to give chance to my Kommandos when they will roll out BD in my local GW store. I have also took interst in Blades of Khaine, but reading the stats for Dire Avengers Exarch I can say they have butchered my boy. What are your thoughts about twin shuriken catapults damage being 3/3? For me it kills all the purposes of relentless and rendering.
Definitely. I hope they will give some buff for the whole team to make them feel more like eldari elite team. Now they do not compare to harlequins. Good luck with the next video.
@@jackgebhardt2932 True, true, but that ain't gonna stop me from figuring out how to bring the pain with the Blooded Gang. 😈... though I may chill on the Ogryn and either bring the enforcer or just troopers.
@@CanYouRollaCrit yeah, I rolled a one on this season, but I do have Harlequins so... 5+ feel no pain? 🥲 I guess in the end a skilled player who knows how to really run their team can turn any lemon of a match-up into beef stew. That dude in the Las Vegas Open who kicked ass with Genestealers is proof of that.
Hold on, at 29:51, when you say "you take flip order", are we still talking about the first turning point, since this is after you deploy the drone forward 6 inches? How could you flip order? What does "you take flip order" mean? I'm trying to understand, thank you for the video btw it's amazing content as always
@@CanYouRollaCrit is it how you play it RAI? I don't know if it's because English is not my first language or wahapedia being wrong but that's what I got from reading Analyse RAW: "Select one enemy operative Visible to this operative, then select one other ready friendly PATHFINDER operative that is not within Engagement Range of an enemy operative"
How hunter clade arr not there ? they have ignore obscuring, with surveyor, recon , forward deploy on infiltrator and Optimized gait object for rustalker that travers and climb.
In a sense the Pathfinder recon drone only costing one slot is like they've undone the old model count nerf from 12 back to 13. Sort of 12.5 now, since the drone is about as strong as one and a half normal operatives.
There is a big gap began them and the rest and he didn't outright say it but pathies are only best if played perfectly which few can do, harlequins are deadly in the hands of most people
Do you not rate the Voidscarred Corsairs for this killzone? Surely the free dash and the flying Shaderunner are useful? Not to mention the Fate-Dealer with Ocular scanner equipment combined with the Ranger Cloak make him pretty useful, the speed of the corsairs should make them pretty decent at getting about?
If that’s all you use the Shaderunner for then you are not going to win many games just using her as an Alpha-striking grenadier! She has throwing knives, some decent combat ability but is best used for her mobility in snatching up objectives and sneaking around providing chip damage from conceal. I can’t understand why you have rated the less mobile Hearthkin over the hyper-mobile corsairs! Admittedly the short guys have a flyer and climbing gear but their lack of mobility restricts them greatly on maps where mobility is king. Playing loot in this killzone is where the corsairs are going to do great, spend those CP’s early to redeploy three operatives, give everyone Fleet, super-duper quick and sneaky!
Hearthkyn will be Corsairs on BD too. The Shaderunner is too fragile to do all that and with 9 activations vs 10+ of everyone else, that play of stealing objectives is not possible. All objectives are closer to the mid lone and most corsair power comes from melee which won't be happening too much on BD
Then you ain’t providing +1AP power-ups from the Soulweaver enough! Corsairs and Hand of the Archon get smashed real easy unless you apply plenty of cunning! Chip damage adds up and enables those easy combat kills later in the game once everyone has been softened up a little, I recently had a game with two Hand operatives running (limping) about on 1HP but with loads of pain tokens banked and they tore my opponent a new one! Tabled Khornate legionaries with constant chip damage, great mobility, access to healing and low cunning! Any team can be used badly but most can be used well if you play to their strengths and the opponents weakness and I don’t think that this Killzone is that much of an issue for us non-channel owning mortals who weren’t even able to get hold of the box! (No offence given)
What is the redeeming features of this season. It just seems worse and worse unless quinns and obscuring rules are fixed. All battle reports seems so punishing. And loads of shops never got the terrain kit.
@@CanYouRollaCrit would you consider doing a video on running through actually using the terrain, such as how climbing does or doesn’t work on this terrain?
Map 6 looks like it was designed to be hamburger deployment? The long board edge one! 🤣 but it’s been put as short board edge deployment (hot dog?) but it’s absolutely awful.
As a big Farstalker fan: Why are they just an honorable mention?! Oh....yeah, true. 😅
Yup 😅🥲
I can never make the 4+ to hit in shooting but when I do, my opponent always makes the 5+ save haha
Pros: Have a variety of tools that make them uniquely suited to season 3.
Cons: They're still Farstalker Kinband.
They were my first team, and I love them. I don’t have any heavy teams in my group so they kill a lot! 😂
I always thought when Hearthkyn came out that there must be verticality coming and 'boom' here we are! I even wonder if the release order for the different teams moved around and they were supposed to come out later...
Nah, just a twist of fate!
@@CanYouRollaCritAll that climbing gear and fly on ITD 😂
Agree with the ocean visibility vs obscuring discussion. Also, it’s a shame there are frequently these super overpowered teams in each season. The lack of fun playing against them definitely puts me off picking those teams as I don’t want my opponent to have a miserable time - I want us both to enjoy things!
Yeaaah, it's quite frustrating when picking teams. Ocean rules need to change!
wyrmblade love!! been grinding this team since the end of s1 and its paying off in ITD lately with the help from their latest buffs. hearing their potential on BD gives me more hope cuz ive lost 2 of 2 games with them against admittedly more fitting teams for the terrain (kommandos, void dancer)
Ah thanks, that's great to hear! They have lots of power here
Slight thing here- although I played it wrong in the past as well I've since been corrected- the jump pack warrior can only boost 12. Although it counts as a normal move, balance dataslate confusingly modifies the movement *characteristic* of the operative.
Noooo we have been robbed 😭
Thanks John, clear, precise and entertaining as always!
Go the Squats!!! 😊👍🏻🍺
Ah thanks, glad you liked it (:
I think the psychomancer is very under appreciated. His ability to look at someone and make them injured, as well as make objectives plus 1apl for enemies to capture has been winning me games
Yeah but Nanomine is just much stronger
@@CanYouRollaCrit yeah but I am a kill team hipster and the chronomancer is too mainstream 😁
The psychomancer can be really crippling against Some teams, especially if playing against a team that lacks APL tricks or just giving the middle finger to things that can Ignore Injured.
But yea... that nanomine is a helluva drug. And along with that, the speed boost on the chrono gives protection along with the speed so its really tough.
Psychomantis also has an anti-crit field which is cool and even good sometimes, but...... nanomine.....
Agree with your analysis! Great overview and agree with the teams :)
Btw, the corrections you are proposing sound really nice, personally i would add:
1. Making all the terrain scalable so that the 4' u need to move out your freaking drop zone is only 2'... it also would give a chance to many other teams i think
2. Fly should add 1" of movement for every 2" u go up / add 1" for every 2" you go down ignoring the first 2" (essentially make vertical distance half with the rule)... i think it would cut a bit of mobility and level the game for everyone without it
3. At this point they should make climbing gear a general equipment option imo
I mean, for the rest, your map packs, and other rules tweaks sound great! I still love the terrain, just think it needs a bit more tweaking as u said!
Thanks for the vid!!
Thanks! I don't think they'll make any of those changes sadly, I like the scalable change but I don't think it will happen 😅
Hunter clade are also quite good. Sicarian legs, omnispex to ignore obscurity and forward deploy.
Good but not as great
Great video. I like how you organise your content. I will definitely try to give chance to my Kommandos when they will roll out BD in my local GW store. I have also took interst in Blades of Khaine, but reading the stats for Dire Avengers Exarch I can say they have butchered my boy. What are your thoughts about twin shuriken catapults damage being 3/3? For me it kills all the purposes of relentless and rendering.
Thanks, that's great to hear!
DA Exarch sucks and was bad in compendium. So bizarre
Definitely. I hope they will give some buff for the whole team to make them feel more like eldari elite team. Now they do not compare to harlequins. Good luck with the next video.
Crossing my fingers for Blooded, Rogue Traders, and Blades of Khaine! 🤞😅🤞
Maybe in a different world 😅😅😅
Look, I *adore* blooded, but we're never gonna be up there like we was in into the dark.
@@jackgebhardt2932 True, true, but that ain't gonna stop me from figuring out how to bring the pain with the Blooded Gang. 😈... though I may chill on the Ogryn and either bring the enforcer or just troopers.
@@CanYouRollaCrit yeah, I rolled a one on this season, but I do have Harlequins so... 5+ feel no pain? 🥲
I guess in the end a skilled player who knows how to really run their team can turn any lemon of a match-up into beef stew. That dude in the Las Vegas Open who kicked ass with Genestealers is proof of that.
To play void-dancers do you just buy the regular Harlequin troupe? I have a Shadowseer & Death Jester already
Yeah (:
Surprised not to see Hunterclade.
They're alright
Hold on, at 29:51, when you say "you take flip order", are we still talking about the first turning point, since this is after you deploy the drone forward 6 inches? How could you flip order? What does "you take flip order" mean? I'm trying to understand, thank you for the video btw it's amazing content as always
You take the infiltration scouting option as forward deploy happens during deployment (:
@@CanYouRollaCrit of course!! Damn that's good, I'll have to give it a try on my next match haha Thanks for the tips!!!
No worries, hope it helps!
Great video! I'm only curious if inquisition can figure out this terrain. They have so many tools I feel like they can do well.
Probably not... 2 APL and just not enough helpful stuff to get by. The kasrkin recon trooper won't cut it.
Thanks! Maybe but I don't think they have any tools around BD sans taking Kasrkin
No shout to Clade with optimized gait, no-obscurng buff, and forward deploys? Interesting.
same here !
Nah, they're still too honest and your melee ops with gait being 40mm is actually quite bad on Bheta-Decima
@@CanYouRollaCrit -- 40mm bases are going to be a bear, but I think they have some play still. Honest but flexible works for me.
What do you mean 'too honest'? Genuine question. @@CanYouRollaCrit
I want to love scouts. How will they fair in a mixed tournament
I think they do well the more practice you have with them but they're in a bit of a rough spot atm
32:39 It's even better because the Op that gets to GA2 with the drone doesn't even need to be visible or close at all!
It has to be visible to the Recon drone (:
@@CanYouRollaCrit is it how you play it RAI? I don't know if it's because English is not my first language or wahapedia being wrong but that's what I got from reading Analyse RAW: "Select one enemy operative Visible to this operative, then select one other ready friendly PATHFINDER operative that is not within Engagement Range of an enemy operative"
How hunter clade arr not there ? they have ignore obscuring, with surveyor, recon , forward deploy on infiltrator and Optimized gait object for rustalker that travers and climb.
Your only fast pieces are melee ops on 40mm bases that will be blocked physically easily. Effectively see the comment that said the same 😂
In a sense the Pathfinder recon drone only costing one slot is like they've undone the old model count nerf from 12 back to 13.
Sort of 12.5 now, since the drone is about as strong as one and a half normal operatives.
Yeah it's a bad change tho
@@CanYouRollaCrit In ITD specifically, what letter tier would you estimate this version of Pathfinders is?
I didn't understand why you said we shouldn't use the objective markers in the set. Can you elaborate?
I'd just watch my video on the Approved Ops BD update. The GW objectives have really bad rules and don't make the board better
One huuuge surprise - I really thought harlequins would be number one.
They just can't beat those Space Cows
There is a big gap began them and the rest and he didn't outright say it but pathies are only best if played perfectly which few can do, harlequins are deadly in the hands of most people
How do either of the Guardsman kill team fare?
Vet Guard find it...rough. Kasrkin do okay
Rookie question. Can’t play season 3 in the other terrain setups? Has to be betha optima?
Yeah season 3 in general is Bheta-Decima due to the terrain and its rules
pathfinder funboy :D
Pathfinders forever 👀
Do you not rate the Voidscarred Corsairs for this killzone? Surely the free dash and the flying Shaderunner are useful? Not to mention the Fate-Dealer with Ocular scanner equipment combined with the Ranger Cloak make him pretty useful, the speed of the corsairs should make them pretty decent at getting about?
You only have 1 op with fly who is limited to suicide grenade runs. Sniper is good too but rest of the team struggles imo
If that’s all you use the Shaderunner for then you are not going to win many games just using her as an Alpha-striking grenadier! She has throwing knives, some decent combat ability but is best used for her mobility in snatching up objectives and sneaking around providing chip damage from conceal. I can’t understand why you have rated the less mobile Hearthkin over the hyper-mobile corsairs! Admittedly the short guys have a flyer and climbing gear but their lack of mobility restricts them greatly on maps where mobility is king. Playing loot in this killzone is where the corsairs are going to do great, spend those CP’s early to redeploy three operatives, give everyone Fleet, super-duper quick and sneaky!
Hearthkyn will be Corsairs on BD too. The Shaderunner is too fragile to do all that and with 9 activations vs 10+ of everyone else, that play of stealing objectives is not possible. All objectives are closer to the mid lone and most corsair power comes from melee which won't be happening too much on BD
Then you ain’t providing +1AP power-ups from the Soulweaver enough! Corsairs and Hand of the Archon get smashed real easy unless you apply plenty of cunning! Chip damage adds up and enables those easy combat kills later in the game once everyone has been softened up a little, I recently had a game with two Hand operatives running (limping) about on 1HP but with loads of pain tokens banked and they tore my opponent a new one! Tabled Khornate legionaries with constant chip damage, great mobility, access to healing and low cunning! Any team can be used badly but most can be used well if you play to their strengths and the opponents weakness and I don’t think that this Killzone is that much of an issue for us non-channel owning mortals who weren’t even able to get hold of the box! (No offence given)
For Hierotek, I’m confused over the 3 operatives with fly. I don’t see that only the data cards. What am I missing?
Leader and the 2 scarabs
@@CanYouRollaCrit ah I see, didn’t know innate abilities were at the bottom of the cards like that.
Is someone who has barely dabbled in Kill team and likes the concept, where would I find the rule books for this mode?
It's online via Warhamer community (:
What do you know about the new kill teams that I dont 🤨 Did I miss anything? So interested into how the nightlords will play.
They don't look like the kind of teams that will dominate on BD
Ahh ok thought i mised a leak or something...
hey man plz make a video for us with specific list from beta decima for this teams
Specific list?
@@CanYouRollaCrit Unit load-outs maybe?
No idea, still very vague unless they want a 3 hour video 😂
What is the redeeming features of this season. It just seems worse and worse unless quinns and obscuring rules are fixed. All battle reports seems so punishing. And loads of shops never got the terrain kit.
I'm sure it will all be fixed. ITD was much worse until it got fixed after launch
How are Warp Coven on Bheta Decima?
About the same as other killzones which is good and bad
@@CanYouRollaCrit ahh, thought the flying warp sorcerer would have made them potentially more effective, like a weaker heirotek.
Wait....Salvager Jump Pack Warrior's Boost is 12 + 1? Darn it GW, why are these rules so convoluted?
Yup (:
I still don’t understand some of the movement mechanics for gantries in Bheta Decima, and how climbing gear is helpful at all.
Climbing gear make climb easier. Climbing gear good.
@@CanYouRollaCrit would you consider doing a video on running through actually using the terrain, such as how climbing does or doesn’t work on this terrain?
Map 6 looks like it was designed to be hamburger deployment? The long board edge one! 🤣 but it’s been put as short board edge deployment (hot dog?) but it’s absolutely awful.
Yeah...the objectives are way too centre packed
No Hunter Clade?
They're just okay
How are Kasrkin not on here?
Because they're not amazing on BD. They're okay but have none of the tricks/tools the other 7 teams do
@@CanYouRollaCritthey have ignore obscuring... but it's slow and only once.
Death Guard?
Too slow ):
Jumping rolls should be ignored altogether, just say that jumping eats 1 inch of movement and all is (maybe?) fine and dandy
Nah just on a 1 take 2MW
How long do you think the competitive scene can sustain this nonsense before it just says "sorry, no, we're not playing BD" ?
I'm not a competitive player so I would be happy to know what's the deal ?
There's no issue? I can do the same with ITD showing you the 7 most oppresive teams there too 😂
Can you image what a bunch of monkeys are working at GW? Giving such buffs to tau. Right before relasing this map with allready favoured them xD
Do not question the Pathfinder buffs, only love 👀😂
So there’s no reason to run the corsairs still? Why is GW allergic to fun
Corsairs are fine, they just don't dominate
You aren’t required to play the most meta teams lmao, especially if you’re in it for the fun of the game