T'sarE Trial Project Showcase

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  • Опубліковано 30 чер 2024
  • -The platforms are in a gradient from blue to yellow, the closer you get to them the bluer they get.
    -The platforms are moving, not done with interpToMovement Component and used timelines and vector locations and are customizable by the designer(path, time it stops, and even direction)
    -The NPC patrols based on a specified location(customizable by the designer for path and wait time ).
    -As soon as the NPC sees the player it chases you, though there is a cooldown time where it will return to path unless it sees you again.
    -The NPC plays an animation montage of melee attack before creating a damage
    -Red flag is the start point, white flag is a checkpoint. If the player dies after the white flag, it respawns at a customizable location defined by the checkpoint
    -The checkpoints are created through save states, so while testing designer can also erase the save game using C key.
    -The goal reached window initiates after the player green flag with a small particle system initiation.
    -The level is designed in a simple map to show all the required features
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