10+ Mods That Make Morrowind Great Again
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- Опубліковано 4 вер 2024
- Morrowind is a great game that hasn't aged well. Here are some mods to modernize it in 2019.
TES3MP Server: www.nexusmods....
Managers
Vortex: www.nexusmods....
Mod Organizer 2: www.nexusmods....
Engine recreation
OpenMW: openmw.org
OpenMW Android: github.com/xyz...
TES3MP: tes3mp.com
Only for original engine
MWSE: www.nexusmods....
MGE XE: www.nexusmods....
New content mods
Tamriel Rebuilt: www.nexusmods....
Skyrim Home of the Nords: www.nexusmods....
Province Cyrodiil: www.nexusmods....
Morrowind Rebirth: www.nexusmods....
UMOPP: www.nexusmods....
Texture mods
Morrowind VanillaPlus textures: www.nexusmods....
HD Vanilla Textures: www.nexusmods....
Morrowind Enhanced Textures: www.nexusmods....
MWGigapixel: www.nexusmods....
Normal Maps for Morrowind: www.nexusmods....
Other visual mods
Dark Shade Reshade: www.nexusmods....
Weapon Sheathing: www.nexusmods....
Performance
Morrowind Optimization Patch (Not compatible with Rebirth): www.nexusmods....
Combat
Better Balanced Combat: www.nexusmods....
Travel
Guars: www.nexusmods....
Silt Striders: www.nexusmods....
Boats: www.nexusmods....
Tools:
Wrye Mash: www.nexusmods....
mlox: www.nexusmods....
For computer specs visit my channel's about page.
Corrections, clarifications, and notes:
1:30 Meant to say 10 mods not 20.
13:51 Yes I know my fatigue is low and that it affects hit chance, I put this clip here to simulate a new player starting the game.
14:49 Sorry about the video being too dark, I will increase brightness before recording in dark areas next time.
Whole Video: Wow I really did talk slow in this one, I'll work on that for future videos.
See the video description for links to all mods mentioned in this video!
What where? Oh you mean the SHOW MORE link.
For real this guy (Slient Night) has spent more time than me, finding and evaluating the NUMEROUS texture packs.
so these are good to go for android? if so, how do i go about the mod downloads and file transfer, any help would be great because im new to this whole thing and after 4000 hours in skyrim want to go back and play morrowind. on the go
@@DRAWKCABLLA i'm with you, i just find that Android can run Morrowind after my last play on my potato PC 10 years ago
Hey, what if you could LINK animation speed with fatigue?
If you think about it it solves everything without changeing dicerolls while fixing mechanics and visuals. It doeas not look stupid, and explain visually to every new player why they missed, and if they did hit...why damage is low. Also would prevent player making those combo avalanche striking fast hitting nothing barrage at fatigue
Ni c e
How this part should have been
"A couple years later, Oblivion came out.
A couple more years later, Skyrim came out.
Several more months later, Skyrim released again.
And a couple years later, Skyrim came out.. again "
Truth.
Skyrim still keeps getting released.
I wish they dint use the most boring game of the series again and again..
@@EK-em2zv the very environment and artstyle of skyrim surpasses any elder scrolls including online in terms of immersion,it can't get any better then this except with mods.
@@MGrey-qb5xz The game looks great i agree, but the dialoge is cringe worthy, just look at games like divinity/the Witcher/plane scape .. i wish they would just try to combine it instead of going bigger everytime
i like how in morrowind everyone treats you like trash at the beginning
Imperial privilege is strong on Morrowind.
Outlander
You N'Wah
You N'Wah
In Gothic its the same, both games hold a special place in my memory, they are both very satisfying by progressing, something oblivion and skyrim only achieve for the sake of exploring, your place in those worlds are never in question, and there is little satisfaction, or in game reribution for progressing. All great games, but for different reasons.
Imagine you like a game so much you decide to re-write its engine and make it better. Holly shit.
Skywind
@@budaroddy thats not the same thing at all.
Yup love this game .
@@budaroddy Skywind in rebuilding Oblivian in Skyrim. Openmw Is building Morrowind in its own new open system. Not really comparable.
Id honestly rather just go back to morrowind made like skyrim than have es6
honestly not having map markers and waypoints is one of the main things that drew me to this game
me too bro
why though? Directions are tedious - and ruthless. Lack of understanding what exactly to do and where things are can lead you to walking around a dungeon for half your playthrough with little insight to where a dwemer puzzle cube is. Added on to the multitude of other frustrating and outdated things in Morrowind it just makes it annoying man.
@@FBIAgent-bs9ie thats the thing, to me, finding out how to play, what to do or where to go, is part of the game, any game.
When the player allready knows what to do it only becomes a question of execution, and that creates a different play session from a player who doesn't, he will have to figure it out and maybe come up with their own personal solutions, if the game is good like morrowind.
I understand most people simply want to know what to do and execute that goal, thats probably why most triple As now a days mark and tell you everything, but there's also something lost in that, and other people are seeking exactly that lost part of the gaming experience
@@FBIAgent-bs9ie To me an RPG is a lot about the world. I want the world to feel fully realised. With NPCs having schedules, doing their own things, dynamic stuff happening, etc.
Not having markers helps that, it makes you engage with the world as a physical space. You think about where things are in relation to each other. You better remember where stuff is, especially as you first have to figure out where it is. And traversing the world ends up feeling more natural.
While markers don't make it impossible to engage with the world, they do encourage it to just chase the marker imo. Including silly things like jumping up the side of a mountain because it's the straight path towards the marker, rather than taking the road that leads up the mountain - because you were given direction to follow that road.
Now, where it makes sense, I'm not against marking something on a map. It makes sense an NPC who sends you somewhere may know where that thing is on the map and thus show your character. Then the marker serves as a reminder of what your character knows. That said, there may be plenty of NPC in such a world who live in their small town and never really bothered looking at a map. They just know the church is down that way then to the right.
Add fast travel and after beelining to the marker, next time you'll go there you'll even just teleport, removing even more physical aspects from the world. As now, you just teleport between a few points.
There's also the issue of "tedious". What makes something tedious? When do you remove something tedious? Literally everything in a game is there because the developers programmed it to be after all. Dying is tedious for one, so you could have HP removed, but barely anyone would want that. It's tedious to chase down a fleeing enemy, so don't have them flee anymore, etc.
@@FBIAgent-bs9ie And being led by the hand, walking the steps laid out for you, that makes it fun?
Advice: Video best viewed at 1.25x speed. Very informative though!
i did the same xD he gives some damn good content, but god he talks slow! its kinda ASMR tough, i would like it on some podcast.
X1.5
Wow, makes the vid sound normal. Thanks
I literally put most explanatory things on 2x speed until they say something that requires digesting. Only have one life and not gonna waste it on people stretching stuff out for metrics (this video didn't do that, but you get what I mean - some people just have a slow meter too).
Holy Crap, this helps soooo much TY ❤
Whoever made MWGigapixel seems like a cool guy.
how would you possibly know? :^)
Levi Smith LMAO I just looked up the mod on nexus and you made it lol
Lol looks like i will use this then
An overlooked mod which I consider essential is Syclonix Herbalism for Purists. It fixes the container system for collecting herbs to make it far less tedious by simply putting the ingredients into your inventory automatically. This was such a qol improvement that Bethesda incorporated that mechanic into Oblivion and Skyrim.
Graphic Herbalism does the same thing, along with disabling part of the visual (such as the thorns of Trama or the berries of Comberry) and preventing you from accidentally activating it again, but without disabling the plant completely. Support for GH is even built into OpenMW now, though you still have to download the modified meshes for it to work.
I was fine with the old combat system. Putting hours into training was a great part of the experience and just added to the feeling that you were really living in the world and improving over time. I do get that a lot of people didn't like it.
@JoeRingo118 But clicking ad infinitum is almost the exact system that TES uses until this very day. Active blocking is nice, but only in so far as it breaks up your monotonous button mashing. TES ahs never had good combat, because it's never been a selling point and currently Bethesda doesn't care.
@@ZenoDovahkiin yeah except in morrowind the button mashing at the start is usually more brainless due to every hit being determined by rng
@@EpicMinecraftFail But you'll hit almost every one of those rng shots if you... yknow, PREPARE for fights and build a good character. If you build a character right you can start off with a 60 in long blade which is enough to get you through a lot of battles, and the best fatigue potions + Boots of Blinding Speed can give you amazing mobility and keep your fatigue up
@@JeeblyWBush you misunderstand my comment. It isn't about getting through battles its about how likely you are to keep clicking until you actually hit and kill something. Even with the long blade skill and fatigue potions you will still miss occasionally. Also having to stack up on potions just so I don't miss every two seconds is just tedious
Because they went too far with it. A couple of misses is fine, but there's no reason you should be taking 20 minutes to hit a giant rat that's sitting there just because you didn't put points into spears or something (not even an exaggeration. I've tried this before and it actually took 20 minutes). It's unwelcoming for new players who quickly realise that they put points into something they won't enjoy.
Basically, it doesn't make much logical sense and isn't fun for a lot of people. I don't get why that's so hard to understand...
Still own my Morrowind GoTY physical box set I bought for $20 in probably 2004. Still own the official strategy guide as well.
What about your pewter ordinator figure? (I still have mine! :)
@@MrRectangle Possibly but have no idea if mine came with a figure it was so long ago.
Damn, i lost all my physical packaging. Would be super cool to still have it
for a novice, it feels like this game has a million mods to explore and figure out and makes the effort really intimidating. I absolutely loved this game growing up and your video inspired me to give it a try again, thank you
Start out with just a few mods, perhaps only Morrowind Rebirth. The list he gives here is good, but don't go bananas and load every interesting looking mod out there. Just enjoy the experience. Even vanilla MW is better than most other games out there.
Cool, so now I can see someone's Daedric Dai-Katana on their back before trying to assault them in their own home.
SN: The bigest problem with morrowind is combat. It uses dice rolls
Me: laughs in DnD player
At least in D&D you don't always wind up rolling a critical failure more than half the time.
@@zachbahamutson5477 With my luck id have to disagree with that XD but ye i hear you.
@@10nighteyes I love DnD, but I never got the appeal of dice rolls in most video games. Rolling dices to hit shit is fun, when you sit around a table and there is some leaway and flexibility through the DM and some social interaction when you hit or miss, but in Morrowind it feels like you are throwing dices against a wall for minutes at a time, without all the aspects that make it fun in a social setting.
@@keinname1896 i wouldnt know about the sitting around a table part, i use roll 20. but might i say that your reply was a well formed and logical aruement. gj
@@zachbahamutson5477 don't sprint before hitting. I am new to morrowind and it got me only like 6 hours of casual playtime to understand that stamina is what causes most of hit misses and spell failures.
You absolutely won't miss 9/10 swings if you use a weapon you have any skill with. I understand a lot of people don't like that system but I don't see why people always feel the need to lie about it.
It's always that iron dagger too isn't it
The lack of voice acting is one of Morrowinds greatest strength, it tells so many more stories, in a much deeper and more enjoyable way. You'd need so many lines of voice acting in Morrowind that it'd be exabytes in size, imagine recording voice for every written word in the game!? a large part of why later Elder Scrolls games (and many others) feel so shallow is the voice acting, it kills deep writing.
Combat, marmite, I get it. Morrowind wasn't meant to be an action RPG, it's sort of a real-time-turn-based RPG. Didn't really need fixing, but if your mod brings new players to Morrowind then it's amazing! Great job! The more the merrier, this is one hell of a game.
Good argument for no voice acting, the fact that many of the NPCs have the exact same dialogue options is still a bit annoying though. And thank you!
@@SilentNightx I said it was better, not perfect :P
Skywind is giving full voices to every line in Morrowind, such a huge undertaking
Hmm. No. Take out the hyperlink pamphlet like dialogue fluff and make it a bit more natural sounding and it really isnt too much of an undertaking. For a big company anyway. Specially considering that skyrim and oblivion are objectively much bigger than morrowind because if nothing else they have the advantage of newer hardware and those are fully voiced.
I much prefer voice acting. Its just more convenient. Helps if its good too. Sure TES voice acting isn't the best but its never not entertaining at the very least lol.
@@SuperJoshuaAguilar Skywind is vaporware at this point. Besides, it's just Vvardenfell, they can't add TR or PT so for me personally it's already a deal breaker anyway.
12:34 Regarding the "dialog topics coming up constantly that you don't remember if you clicked on or not", NullCascade made a mod called "UI Expansion" that (among other things) will gray-out previously viewed entries and highlight entries that are unique to the current NPC. It's ID #46071 at Nexus Mods. I think it's genius. Unfortunately, it requires MWSE 2.1, so it's not compatible with OpenMW. I hope someone takes up the torch and tries implementing it for OpenMW or TES3MP.
Looks like there's a PR in the works that adds this functionality to OpenMW. See issue #2159 and PR #126 in the OpenMW GitLab. It's tagged for the v0.46 milestone.
"I couldn't hit anything." Bruh you got no stamina, stamina affects your accuracy and spell cast chance.
Was looking for this comment
Yeah, no stamina no hitting anything and he calls it the worst nightmare of a new players. Damn Silent Night, you should know it's probably one of the best what comes from Morrowind that by using a weapon you actually teach yourself how to do more and more accurate damage, i.e at first you hit 1/10, then it gets better and finally you can hit 10/10 after you trained a lot. It's a brilliant idea and you try to ruin it by some hero hitter weapon mode, which is immerse breaking. No stamina means do something to get it back, then practice more. Then use SPEARS to keep enemies on distance. Or bows - those are hillarious at the beginning, beacause arrows with 1/10 efficiency needs a lot of care. But it pays off, like the patience usually do :). Liked it anyway and subscribed :).
^^^ This, what an n'wah ...
I know, old school mechanic though, having accuracy based on stamina I mean. Wanted to modernize it so I did. With my mod if you are fatigued you will still get punished by getting knocked down when hit like normal.
Even with full stamina, you still miss a lot when your skill level is low. Which, of course, makes sense, but the way the game visualizes combat makes these misses weird and immersion-breaking. If enemies would dodge, like in NWN, it would have been better.
How to hit easily in morrowind:
1. Use weapons you have skill in only. Min 30.
2. Have full fatigue or you will miss.
That’s it. It’s that simple.
3. Stop and have a tactical nap between each enemy to regen your fatigue. Just like real life. (Sorry it's a horrible system IMO)
@@MrRocksW I also hated the pause rest system, never used it. Preferred to do "in game" stuff like alchemy and spells. Even eating sometimes though you might need certain skills.
@@MrRocksW t. didn't prepare for any fights beforehand
@@MrRocksW If that is your only complaint, why not just use a mod that increases your fatigue regeneration past the point at which it drains when running instead of using a mod that makes you hit one hundred percent of the time with your attacks? The Fatigue & Magicka Overhaul Mod works very well for solving your problem.
To add to the original post:
3.) Increase your Agility.
4.) Increase your Luck.
You can do this when you level, and with fortify potions, scrolls, spells, enchants, or whatever. With enough weapon skill, agility, and luck.. you won't even need your fatigue to be full, and you will be able to land most of your attacks with zero fatigue.
When I played ESMW back in the day all I wanted was to be able to actually ride the Silt Striders and just see the lay of the land on the way. Maybe fire a few arrows or spells. Silt Striders is the single best mod IMO.
Well the boosted draw distance makes that possible as well. One of the few near objective "improvements."
14:30 your fatigue is empty. That’s why you’re missing most swings.
I've played for a very long time and I never knew that Fatigue did that >_>
And agility as a stat is also almost entirely based around increasing your chance to hit while reducing the chance of being hit through miss or block. I think that while you do start out feeling so pathetically weak in MW, this is actually a big strength of the game as it allows you to really, really feel like you're becoming better, and the end be super powerful. In Skyrim and Oblivion you swing, you hit, and their health bar goes down some amount, from low level to high level. It might be a stronger, higher level mob sure, but the feeling to you as to how skilled your character is is the same.
But play however you want, and I'm glad the option exists for those who can't stand missing. I think the best solution for future elder scrolls games would be a high hit rate but you unlock more combat moves as you skill up.
I'm gonna be rude.. bunch of dumb fucks out there.
@@UCapdo2lj2Av-r57nhYMZLyQ I highly doubt you played longer than a few hours without knowing this. The game would be literally impossible, unless you also didn't know that you can jump or run.
@@Harbinger1998 the problem is it is too shitty... It's true... Skyrim allows for more skilled gameplay in comparison. There's blocks, bashes, heavy attacks. Different types of weapons with different properties. The NPC fighting if you're skilled (and your game isn't laggy) can feel really rewarding. Your character knows how to fight already... But you can get much better at it (though the combat should have been perfected more, the combat in mordhau for example (not as refined obviously) but with a small add of physics to each attack would have made the fights better) . There's also a lot of Perks that add effects and things that aren't just an increase to damage (though they're lacking). But well that's we got...
My God your voice makes me want to crawl into bed and sleep
Don't know if compliment or insult lmao.
Compliment. 😆
He's outlander and dunmer, how that is possible I cannot tell.
Sounds like an opium smoker! 😀👍
*Your rest was interrupted*
YOU N'WAH!
First time playing morrowind because of you thanks
It's been a week. I bet you didn't stick with it.
@@Aaron-mj9ie Okay zoomer.
@@edstar83 If only you knew how ancient I really was. XD
Dude, I've enjoyed your excellent mods for years. Thanks, man. This guide is priceless. It should be known that your work is very much appreciated.
Man, that's awesome!! I'd like to see more OpenMW and Project Tamriel related content in your style. Thanks for the video!!
Dude, seriously, you are a legend. Just your Better Balanced Combat mod alone has increased the approachability and enjoyability of Morrowind exponentially. I have recommended this mod countless times, and it is executed really well.
This is four years after this video was posted, so I don't know if your server is still up, but I'd like to try it. Anyway, thanks for your priceless contribution to this amazing game. With your mod, it's now the BEST game of the Elder Scrolls Series.
I've been looking to mod Morrowind and have been looking at videos on UA-cam. This video has been by far the most useful I've found so far!
Up to this day, Morrowind is my FAVORITE TES game! Oblivium and Skyrim are great games and I do loved them, but they never were able to capture that "something special" that I got from MOrrowind. There is a sense of wonder and I think the strangeness of the look of the land in Morrowind's island does somethign special for this game. For anyone who hasn't play this game, I'd recomend to improve textures, and maybe MW rebirth and the bundle of patches/mods from the developers and its is great. Its a great game to go back to and the Lore on this game is Great! Yeah, you have to read a bit more, Yeah, you don't have a quest arrow, but I like that about the game. It is about exploring! and its a great place to explore!
I have the game on my phone 😂 still haven't played it much since i have been spoilt by skyrim
The atmosphere is unbeatable.
Skyrim has been hitting me with that something special feeling for the last 10 years
complain about the combat while trying to hit with zero stamina
Even with a full bar the combat is still terrible
@@user-iu9vr2ce3pBecause your stats are low
@@user-iu9vr2ce3p it's just a hidden roll system, so basically it's dice rolling values when you swing and your skills being low makes for a lot of misses lol.
He addresses this in the pinned comment. Maybe you don't believe him when he says he was showcasing what a new player would do, however it IS true that new players do exactly that. It's not very intuitive
The obvious problems with screwing with Morrowind's combat system aside, saying Morrowind Rebirth & Tamriel Rebuilt are not compatible is very misleading. I've played hundreds of hours with both and never noticed any overlap. The problem is they're not made for each other balance wise, not that they're not compatible. The balance issues are minimal and I highly suggest people use them together.
All together, this feels like a mod setup made for people that don't like Morrowind rather than an enhancement. But it's a well out together video even if the mod choices are questionable.
Thank you for clearing this up
If you were to make a video like this what mods would you use?
@@exiledgoldfish6329 well anything that adds more beauty (reflections, tessellation, ground clutter, whatever) without gutting the gameplay itself. Some minor QoL (real QoL not massive design changes like most folks think QoL means) and you're golden. For me OpenMW fits like a glove with perhaps some foliage added.
It’s weird I’ve always wanted a mod like your combat mod, but now that it exists and I’m thinking of going back to Morrowind, I kind of want to play the old way again to actually “play the way it was meant to be played”... Building up your accuracy was kind of satisfying once you understood how it worked.
It's all about the fatigue bar.... He has zero fatigue and wonders why he can't hit.
Fairly inane to show a character trying to hit something with 0 fatigue, while talking about not being able to hit anything.
Hmmmmm it's almost like he doesn't know what he's talking about...
@Rock Lee Sad yep, gotta mod CoD heavily just to get it close to RPG combat. Some idiots programmed it like an FPS.
Morrowind is my best one cRPG ever played. And this music....so amazing game
Play at 0.75 speed for a drunken silent night narration
1 is enough for that
@@delveticasyeah but it’s so much better slowed down lol
14:00 I mean.... your stamina is at 0... thats a VERY large reason you are missing. LMAO
yeah that segment is misleading
Went back and played Morrowind for the first time since I was 7, and I have to say that the combat system was not the dealbreaker that some think it is. It becomes a non issue by level 10, and before that it's not too bad if you manage your stamina. I was only bothered by the movement speed, but I give that a pass as well because the size of the game world relative to modern elder scrolls makes a slower pace necessary.
Had to watch at 1.5x speed
I remember way back when I first got into Morrowind. After having a hard time with the smallest of creatures I decided to write combat off completely. I just ran around maxing stealth and stole everything I could find. You can imagine how much of the game I never experienced like that, so I may try it again with your combat mod.
I did this my first playthrough, Morrowind was the first RPG I played so I didn't really get it. Defnitely go through and do the main quest, fighters guild, mages guild etc. This game is the best Elder scrolls, I know that's such a throw away line and even I roll my eyes when I say it, but it's true
Eww. I always grinded the starting swamp. By the time you get to the 1st city, you should have some gold from selling ingredients and some levels from bashing critters.
The combat ant that hard. And as a thief you could of got the gold to train your weapon or magic skills till your proficient.
Great video, very good info about the various texture mods. Your combat mod definitely makes the game more more accessible for new players, but when you're able to build a good character and then only use your main weapon skills and keep an eye on fatigue you'll hit with about every 2nd attack at level 1, so it's not really that big of an issue when the game is being played properly.
It's not just a dice roll it's a whole equation that if you understand it you can make it so you never miss. Or get hit... Or really any number of things. In short Get Good. The combat system is so much fun when you understand it. The system makes for some of the best roll play options of any of the ES games.
Aos Sie silent night should have had a fatigue buff. Almost the only reason it is there is for the calculations.
Quick note; the combat mod makes the game "accessible" to NON-RPG players, folks who would have previously put it down and moved on. The RPG players never had an issue, even the new ones.
i just bought the game i’ve never played it i started off with skyrim then oblivion and holy fuck lmao i smoke a blunt and play sum morrowind and it’s soooo immersive and is just all in all a real unique gane
game***
Great video, got me to reinstall Morrowind and try OpenMW. Having a blast.
Small note, the Optimization Patch should NOT be used with Morrowind Rebirth. The Optimization Patch has several conflicting edits that look terrible (most notable with certain trees) and all the non-conflicting edits are already incorporated into MR.
Maybe you could let people know by adding a note next to the Optimization Patch link in the description?
Wow nice catch. Yeah I didn't realize they had incompatibilities because I normally play TR instead of MR but yeah it makes sense that they wouldn't be compatible. Will add that.
You better watch this with the speed settings at x1.25 or x1.5
If you want a normal experience
I watched at 1.75 and it was like he was talking at a normal pace
I've always wanted to go try Morrowind, which looks like the most unique entry in the series. But I'm an action guy, the dice rolls really put me off
So thank you so much oh my god I'll finally play Morrowind!!!!
Thank you so much for this video. So excited for my first Morrowind playthough ever once i got all these mods installed
Your combat mod looks very interesting..
i think i'm gonna re-install Morrowind and try it out :)
I just want to say thank you for the combat mod. My last playthrough had one of the okay combat mods but yours is way better
what a hypnotic voice. IMO you could do voice acting)
Seems some people really like it and others want to rip my voice box out lol.
This looking very promising, i watch the first visual mods, but i ll comeback later to see it all but now i need Morrowind on my phone thanks friend for all the hard work, and thank YT for put your this video on my recomendations
"Morrowind is a great game that hasn't aged well. " Is in the description of the video.
First off, I love the video, and keep up the great content. The following isn't a complaint:
although i get your point, and I agree that Mods make it 10000% better, I'd like to offer a simple anecdote in contrast to this claim.
My buddy got the game in his mid-late 20s having never played it, and he refused to play it with mods. He didn't beat the main campaign but he did love the game and sunk many hours into it. I only say this to convey the point that Morrowind HAS aged pretty well. the stock game on steam runs well at classic resolutions and the game mechanics make sense. agility and other factors like stamina effect hit chance etc.
The base game still has the epic OST, memorable characters and setting etc. I personally agree with Silent Night, mods make the game have longevity, but that is also what makes Morrowind-Skyrim special games; namely, Bethesda had a philosophy of releasing the Construction Set in conjunction with the game for free.
This, at the time, was a HUGE deal and is the main reason Morrowind outlasted the famous Never-winter Nights and other great games of the same era in terms of relevance over time. In a way, the very moddability of Morrowind is a part of the base game, and while the base is good, the mods give it so much more. I don't know why I rambled (yes i do: beer), but I cannot personally play it without mods, yet some people still see the value in the unmodded experience. great video.
EDIT: I'll add that Silent Night is correct that OpenMW is THE way to play the game. and the newest version of Morrowind Rebirth FINALLY works with the .46 version of OpenMW, which is the only two mods you need to have a near-vanilla experience that is less broken than the orignal.
Well put. When I say that I guess I was comparing it to some of the older 2D pixel art games that are still just as impressive and beautiful today as they were back then. Morrowind comes from a weird time period when the 3D tech was just starting to get good but wasn't quite there yet. I think early 3D graphics have aged quite poorly in general. They were impressive when they came out but are pretty meh today.
The combat system it uses also really isn't used anymore because most people prefer either action or turn based for their RPGs instead of the weird hybrid. That part aged poorly too.
I agree that some aspects of the game still hold up even without mods but since there are some major parts that don't, I can't say it aged well.
Also I hear people saying that the stock game runs well for them but for me it was awful. Must be hardware specific. On my hardware it would crash when I tab out and sometimes areas would load at 14 FPS.
i find it weird that everyone says that openmw is the way to play and increases performance but regardless of my repeated efforts, openmw runs poorly at best in my pc. this is a 18 YO game, performances issues are barely excusable yet the vanilla game has performances hiccups and openmw performance is just bad for me
@@DrummerGhisi Dang sorry that OpenMW hasn't been working for you. Ive been using OpenMW .46 for months with no problems, instant load times between interiors and exteriors etc. Hope you can get it working my guy, its such a superior experience to the old engine.
I love Morrowind. It is where I got into the Elder Scrolls series. The intro when you make a new game still gives me chills. My favorite place to hang out is Vivec Foreign Quarter or Balmora.
Combat is part of the charm? I dont ever understand as someone coming from modern RPGs why you would change a main aspect of the game
Love the list! I’m personally okay with the hit chance. Maybe just tweaking it to be a little less extreme, but it’s nice to see your character grow from an inexperienced fighter who can’t wield their weapon properly to a true master of their chosen weapon.
My favourite mods:
Uvirith's Legacy
Building Up Uvirith's Legacy
Rise of House Telvanni
I... may be biased towards a particular great house.
All of them are mostly compatible with openmw. I released a mod that
fixes some of the issues with Uvirith's Legacy a while back, but
Stuporstar has probably fixed them by now. She was very interested in
fully supporting openmw.
Haven't found any issues with BUUL and haven't played RoHT all that much yet, actually.
I don't like Morrowind Rebirth. For someone playing the game for the first time, I would definitely advise against it - it just changes the game a bit too much in my opinion.
It might be something for a second playthrough, but not a first.
Thank you for this video! I got to see OpenMW in action, and found out that a LOT of things I always wished for now exist, like boat and stilt strider riding. Also Mod Managers sound like the ticket for me to look at the hundreds of mods I never got around to checking out.
One tip... In the darker sections of the game we can't see much, so you may consider brightening it up in some way. Maybe one of the Nigh Vision effects?
No offense but your voice is so slow I had to put the video on x2 speed lol. Great video still though!
Try ua-cam.com/channels/Zz1vlP2XaeKnEP3L5hmcVA.html channel to hear EPIC voice! 😂😜😉
Sky Games Piss off
Ooh! Thanks for very nice tips, friend! And thanks for your hard work on those mods! Especially the combat balancing one! Very well done!
I have to say after this video i am tempted to reinstall mw after all these years but i have to say no to myself
mw was my first elder scrolls and i loved it but looking back at it. Its graphic did not aged well and the current mods included it does not give me the same feeling
like i had when i played it last. i pref the gameplay of mw over oblivion or skyrim every day but playing it again would ruin my exp with mw.
i wanna say they should make a remastered of mw but i cant because i am sure bethesda would scew it up
It sounded like you chuged a whole bottle of Hennessy before you pressed record.
Better Balanced Combat is a game changer. The dice roll combat is easily the biggest turn off for starting Morrowind back up. Great job and thank you!!
I just installed OpenMW yesterday and was totally blown away by how smooth it went and ran afterwords. I just ran the installer and everything worked perfectly on an already heavily-modded vanilla MW. I even tested it with script-heavy mods like "Scenic Travel" and it was as smooth as butter. I didn't encounter one bug, one crash, not even a hitch. It was the easiest and most pleasant process I've ever experienced in modding TES games.
>Spams jump and runs everywhere and fights with no fatigue.
>Complains about bad combat.
Morrowind players didn't need to make a mod to "fix" combat because they're not Skyrim raised smoothbrains.
Exactly, you can build your character in a way that you will pretty much never miss from the start of the game, unless you play like an idiot and fight without stamina.
Combat is Skyrim is actually the same as in Morrowind, the difference is that any mage can grab a sword and kill a dragon with it, it just takes more time that it would for a fighter. In Morrowind without actual skill with a weapon, a warrior sign or high agility your mage will get wrecked by any common bandit if he attempts this. RPG system of Morrowind enforces roleplaying and doesn't allow you to be good at everything at once. You have to specialize and invest time and effort to be something. Not unlike real life.
Woah! Im new to modding Morrowind and older games (have done Skyrim and FO3-NV-4 a lot) but Im jumping right in and will be using most of these suggestions, great vid, thanks!
I wouldn´t say that the game "didn´t age well" or "it´s hard to come back".
More like the game got surpassed in "user adaptation" by newer entries and WE as players got used to the newer mechanics, the sole concept of "well or bad aging" really didn´t age well :P
Phew, was beginning to think everyone else except me was crazy. Amazing that like 95% of humans dont understand subjective versus objective here.
Anyone reading this, make sure you get the multimark mod. It's game changing and lets you skip a lot of boring stuff
complains about combat... runs around with 0 fatigue....
What's up dude! Big fan. Put up more of these Morrowind Modding vids, I love your stuff- especially for Morrowind, the best game ever made
1. the unvoiced dialogue thing is kind of a gripe, but I'm used to it. Not really worth modding in my opinion
2. the lack of directional objectives for quests isn't a problem to me at all, it's the exact incentive that a true RPG should have, which the company has done away with for some reason in order to lure as many new players to their games, so they can make more money.
3. the "accurate attack" mod already exists and has existed for a long time, but it's way more realistic that not all of your hits would connect regardless of if you're right next to them. In the real world, nobody is Deathstroke with a katana. You're still bound by physical reality, and constantly swinging your sword affects the overall means of your swing etc. Taking into account the inspiration for the game, Dungeons and Dragons, it's actually still better to take the _hit chance_ into consideration.
I'll probably revisit Morrowind mods in the future. Yeah unvoiced dialogue is meh (good and bad about it), the old style questing system is actually great once you get used to it, and the dice roll D&D combat just feels poorly translated to video game form. My mod isn't just a recreation of accurate attack, it does so much more than just set hit chance to 100% and call it a day.
Graphics mods only....no fast travel bullshit....and no changing the combat and if you cant stand the slow speed at beginning of game choose the steed as your sign
Yeah, go fuck yourself.
Very nice list. I've just watched the 0.46.0 OpenMW release, and it's even better now. The combat mod seems very "distruptive" to the original experience, but it also looks very well made and though out, so I might actually give it a chance on my next playthrough.
Listen at x1.5 speed.
The combat, dialogue AND no quest marker points you brought up are all part of the game and it wouldn't be morrowind without them.
I had to stop the video 19 seconds in. The music is just too good.
HoMM, Elder Scrolls, SNES games, all hard to Let's Play cause what can you say that's more entertaining than the music?
On board now, such an incredible experience even without mods. There's nothing like figuring out the quest by yourself.
Watch with 1.25 speed
Excellent and sneaky 10 minute ad for your mod.
Lol super cool that you made better balanced combat, really nice to be able to update the combat without breaking it entirely
Great video, totally changed my mind about playing Morrowind
probably a hot take but I hate how a lot of the time, it doesn't mark the specific location that you to go on your game map. I hate it when I have to pull out my phone because the directions the NPC's gives you because sometimes you can't memorize all of what they say.
I think a good balance from not holding your hand but also labeling the specific place you need to go is a nice balance. Because say if you just have to randomly kill a bandit in some cave, you at least know where to go to find the cave, but you need to explore in the said cave to kill the bandit.
Oblivion actually did this well with the one quest where you find whoever stole a painting which I think was in Bruma. It only marked the people you needed to talk to, but it was up to you to explore the castle for clues.
The best one ive found also is ones that make the font more legible so you can read. Since this video has come out voice scripted a eyes have also made it possible to have all of Dagoth Ur's voice lines spoken out. There is also my favorite mod which makes Dagothwave play at the final fight
Considering that heavily pixelated games like diablo 2 and baldur's gate 2 came out about the same time, i'd say morrowind has aged quite well for a game from it's day. But, yes, some graphics mods do make it better.
Idk personally I feel like 2D or 2.5D games age better than old 3D ones.
Thank you I really needed this video I was really lost in Morrowind mods.
use the mod "Read Aloud" for getting the npc to speak their voice lines in dialogue
I wish Morrowind had as big of a modding community as Skyrim. Definitely will check these out though, thanks!
Thanks man. Can't wait to get these mods.
Love it. Saw the new OpenMW release and going in hard. Gonna check these mods out. Not gonna touch combat or speed though - it was part of the charm ;D ....Thanks for the video!
I'm convinced this is Armored Skeptics Gaming Channel.
Playing this for the first time now. It is truly bizarre to play a Bethesda open world RPG that actually kicks ass
I just wanted to come back and say thankyou again bro. Without you i may have not ever understood what a real rpg was
This game started it for me. Holds a very special place in my heart lol
People who criticise the combat system in Morrowind miss the point of Morrowind entirely. Morrowind is a tabletop RPG made into a computer game. If you want to play a FPS go play something else, like literally anything else.
I bought it on release day for the pc. I will always remember this game.
It's the game that forced me to shift from console nub to PC master race. I just had to play MW with mods.
many a times I tried morrowind but couldn't bear the combat (my first TES was oblivion), but it looks like it's about time for another try with your mod!
Honestly there are a lot of outdated things about Morrowind. However if you simply use a guide it opens up a game that is incredible. I know you shouldn't have to use a guide, but it is what it is.
Skyrim has been the main game I've put the most time into in the series, by a WIDE margin. That being said, I played Oblivion first and have dabbled in it through the years. If I hadn't had that experience, I don't think I would've been able to get into Morrowind. I did recently, and it's been incredible. I've got a bunch of hours in a honorable type warrior nord character, and there's so many factions and quests I haven't even touched yet. I'm not even close to done yet and I'm already excited to start a new character lol. For a person who doesn't necessarily do heavy roleplaying but wants their character's actions and decisions to make sense, the ability to make that work has really massively declined through the titles. I'm sure TES6 will be incredible in its own way, but I really do hope that many of the gameplay systems aren't nearly as shallow as Skyrim's.
I also played it on my original Xbox... Was a blast..
Nowadays I play it on my smartphones... It's a blast also
Set playback speed 1.25. Thanks for mod collection. I will try this before Skywind releases (hopefully).
You are a legend for fixing the combat, that's the one reason I never went back to Morrowind.
Morrowind in 2021 HELL YEAH !
Wow, thank you . I'll give those mods a try
LOVED your vid, its great info for newbie and oldies!! Rebirth is my fav mod, my goodness the mod creator has been working on his project for years. Morrowind enhanced textures is my go to base, before I install other texture mods. Oh and ty for the combat mod...I HATED the dice roll. (Had to view it 1.25/1.5)
You have a very comforting voice.
The dice rill was spooking me quite a bit, but this sounds like it could be nice. Will try this out sometime in the future.
Brush up on the stat system basics before you give up. It is a bit different from standard D&D and really matters.
I think I have a better concept for a combat mod:
Based on different factors, you have a chance to miss. What if these factors, instead of making it more likely to miss, made you just do less damage? So here's an example: If you have full stamina, an Axe skill level of 50 and using an axe. Let's say you have a 10% chance to miss / 90% hit chance. If you hit, let's say you do 100 damage based on your current attributes, but with this rework, you would deal 90 damage (100x0.90). Then, if your stamina runs out, you will have a 50/50% chance to hit/miss. Then you deal 50 damage per hit.
So now, assuming you have full stamina, you're going to fight an enemy with a 1000 health. With the old system, you will have to connect 10 hits to take him out. With my system, you need 12 hits (1000/90=11,11).
So now you might say: "That just makes me do less damage then? How is this balanced?"
You have to take into consideration that with the old system, you have to CONNECT with 10 hits. So it may take you 10 swings, 12 swings, or even more, depending on your RNG. 10% chance to miss is not a lot, but RNG is RNG.
This is the best option to do this in my opinion, as everything else is just giving you a boost without making up for it in other ways. So now, increasing a weapon skill will actually make you do more damage, since the hit chance is increased with higher weapon skill, which in my system means more damage.
Also, IMO, stamina should not be decreased by "running", if you even can call it that. Jumping and swinging your weapon is enough I think (maybe make it decrease a bit more per jump/attack).
Sounds cool, but also something that would require MWSE to work in vanilla and there would have to be a separate version for OpenMW.
Nice, I wanted to watch this video, but I'm using OpenMW so I wasn't sure if the mods you listed would work. Thanks for the info.