I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay

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  • Опубліковано 1 кві 2022
  • This is a full spoilers critique and exploration of my quest to make it through all three of Dark Souls action role-playing games. The video focuses on how much more open, free, and fun these games are than I was led to believe based on everything I ever heard of 'Git Gud'. Over the course of five hours, the video tries to figure out how the games support or detract from one another, the ways they're connected, and how a clumsy fool like me can find not only victory but comfort in their strange, sad little worlds.
    This video made with production assistance from Nate Greene.
    __Table of Contents__
    Dark Souls 1 Remastered-- 00:40
    Dark Souls 2 Scholar of the First Sin-- 1:42:14
    DS2 Sunken Crown DLC-- 2:13:20
    DS2 Iron Crown DLC-- 2:33:15
    DS2 Ivory Crown DLC-- 2:45:42
    Dark Souls 3-- 3:05:05
    DS3 Ashes of Ariandel-- 4:00:14
    DS3 The Ringed City-- 4:10:08
    ========================================
    If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: / noahcaldwellgervais
  • Ігри

КОМЕНТАРІ • 8 тис.

  • @VaatiVidya
    @VaatiVidya 2 роки тому +8314

    It's wonderful to re-live the experience of playing for the first time through somebody so eloquent. Thank you!

    • @nathanmalick8048
      @nathanmalick8048 2 роки тому +333

      Oh shit Daddy saw

    • @colerichardson20
      @colerichardson20 2 роки тому +125

      Oh shit Daddy saw

    • @mkpieris1
      @mkpieris1 2 роки тому +97

      I've fallen asleep watching your videos for the past 3 nights vaati, and I mean that in the most positive way possible you absolute legend

    • @bastrdojenkins4478
      @bastrdojenkins4478 2 роки тому +34

      glad to see the man himself enjoying the same content as myself

    • @pubgeezus1507
      @pubgeezus1507 2 роки тому +9

      Bloodborne

  • @JacobGeller
    @JacobGeller 2 роки тому +5523

    "Proud" is the wrong word for an internet writer I don't really know, but I'm just so so pleased you both made it through these games and had this experience with it. Watching this feels like playing them again for the first time.

    • @LLoKKa
      @LLoKKa 2 роки тому +93

      This video is intoxicating to the point that I wanna go back and play the whole franchise again, now that I've finished Elden Ring (and absolutely love it). Btw, big fan of your channel :)

    • @DetectiveOlivaw
      @DetectiveOlivaw 2 роки тому +26

      Agreed! I love to hear when someone tries these games in spite of their reputation and falls in love in exactly the same way I did. He even bought merch! Warms the cockles of the heart, it does.

    • @homecomin
      @homecomin 2 роки тому +38

      Watching this as a Souls fan truly feels like a proud dad moment.

    • @JoshBurcham104
      @JoshBurcham104 2 роки тому +7

      Having used the word proud in my own comment I know where you're coming from haha

    • @Maffo__
      @Maffo__ 2 роки тому +16

      That's what I love most about this games, I think. Everyone has a somewhat different experience, and everyone will find some boss or area harder based on builds and skills. Discussing this games with my friends is so much fun, especially when it's their first time through. That's why I was so hyped for this video, Noah has such a way with words, I was extremely curious about his experience

  • @stevethepocket
    @stevethepocket Рік тому +982

    "That is kind of the thrill of Dark Souls, isn't it? To have the whole world your enemy, to have to resort to your wits and reflexes simply to exist? And having achieved existence, to grow strong, to thrive, to put the boot to those who would challenge the raw and unalterable fact of you?" Damn, that's some good writing.

    • @i.e.sergio
      @i.e.sergio Рік тому +25

      Strong "Conan, what is best in life?" energy

    • @nerfytheclown
      @nerfytheclown Рік тому +3

      It's such strong writing that it's enough to recommend Berserk, just on its face. 😂

    • @Rex-kk3zd
      @Rex-kk3zd Рік тому +2

      inspired by berserk

    • @nerfytheclown
      @nerfytheclown Рік тому

      @@Rex-kk3zd that isn't words. Just cause they seem to mean something...are you taking to me? That's seriously what I said.

    • @elijahbriggs9903
      @elijahbriggs9903 9 місяців тому

      Time stamp?

  • @Reshiram793
    @Reshiram793 Рік тому +196

    It’s my sleepover I get to choose the movie

    • @Blveman
      @Blveman Рік тому +12

      If they don’t watch the 5 hour long dark souls video essay they’re not my friend anymore

  • @LunarDelta
    @LunarDelta 2 роки тому +4550

    One of my friends just pointed me to this video and wow, what a small world. Never would have thought it was you summoning me for video essay footage! Sorry I ruined your Ornstein and Smough, haha! I'm glad I could murderate for you on the Four Kings, though, that boss can be a pain without just the right build.

    • @elilass8410
      @elilass8410 2 роки тому +185

      that's amazing!!!

    • @Inogat
      @Inogat 2 роки тому +58

      nice!

    • @mkpieris1
      @mkpieris1 2 роки тому +186

      That's awesome, don't feel bad about O&S, you did what you had to haha

    • @jasonlee1337
      @jasonlee1337 2 роки тому +86

      This is beautiful \[T]/

    • @nate567987
      @nate567987 2 роки тому +22

      thanks, and hi

  • @IronPineapple
    @IronPineapple 2 роки тому +3939

    I finally finished this video, and I can safely say that this is my favorite video that you’ve ever made, and possibly my favorite video essay on the site as a whole. Getting to hear what you got out of these games and how much you enjoyed them brings me so much joy. You’ve also given me so much to think about for myself. I know you joked about adding another video essay to the pile of essays covering these games, but this one really stands above them all.

    • @RetVersus
      @RetVersus 2 роки тому +124

      Whole squad turning up to unite in the comments warms my heart. Love you pineapple!

    • @w.h.matlock8219
      @w.h.matlock8219 2 роки тому +16

      We love to see it

    • @highroller6244
      @highroller6244 2 роки тому +18

      Can you beat Elden Ring as a Bhuddist challenge run comming soon?

    • @GrlmRiper
      @GrlmRiper 2 роки тому +33

      This essay is truly the Dark Souls of essays-

    • @jjforcebreaker
      @jjforcebreaker 2 роки тому +7

      ​@@RetVersus Amen! I don't follow too many DS-centered channels, but from the ones I do IP seems to be on top, and it feels weirdly satisfactory to see him here.

  • @lakaboss9313
    @lakaboss9313 2 роки тому +1280

    I like how he spent 15 minutes at the end listing the names of every single Madlad who gave him any scrap of currency. He wrote down every single name in a notebook by hand and then said them all. Most insane thing I’ve ever seen a content creator do. Hell, they even abbreviate lists of donors at holiday masses more than this guy lmao.

    • @onyxxxyno
      @onyxxxyno 2 роки тому +110

      He does this every video, it's wondrous

    • @Siberius-
      @Siberius- 2 роки тому +29

      Bit over 20 minutes*
      Quite the while.

    • @richstoehr3247
      @richstoehr3247 Рік тому +21

      And the list gets longer with every video.

    • @schwegburt3002
      @schwegburt3002 Рік тому +43

      The only problem I have with it is I'll look at the time left thinking I have 20 min more of the essay but then remember he reads off names for a good 20 minutes now lol. Then again these essays are starting to rival a full viewing of the LotR trilogy.

    • @LoFi_Punk
      @LoFi_Punk Рік тому +40

      Honestly because of his dedication to the name announcements I always leave the video playing for it all to help his watch time

  • @LittOnTheFifty
    @LittOnTheFifty 10 місяців тому +130

    "The only thing the Fume Knight is weak to is patience."
    This is why I love you! Damn, what a beautiful sentence

  • @Gromek999
    @Gromek999 2 роки тому +1834

    “You’re supposed to fight as equals, but we’re not… I’m a human, and he’s a computer puppet man”
    My favorite quote of this video.

    • @125discipline2
      @125discipline2 2 роки тому

      equality is human bribilege

    • @Jojje94
      @Jojje94 2 роки тому +102

      My favorite Sekiro quote is "A shinobi would know the difference between honor and victory", and it's for a reason.

    • @willd1790
      @willd1790 2 роки тому +45

      @@Jojje94 It's a great quote but I love how it comes at a point where the game basically totally cheats in your face lol

    • @Jojje94
      @Jojje94 2 роки тому +64

      @@willd1790 It's a good lesson, the game is gonna go low sometimes, don't be afraid to go low too. Gotta use every advantage you have.

    • @AliIKarimi
      @AliIKarimi 2 роки тому

      A little computer puppet man*

  • @l.p.7585
    @l.p.7585 2 роки тому +809

    "In dark souls your hard work pays off, that's part of the fantasy" holy shit man you had me in tears

    • @shawnmarcum8078
      @shawnmarcum8078 2 роки тому +6

      Water a tree everyday for 10 years and see what happens.

    • @l.p.7585
      @l.p.7585 2 роки тому +33

      @@shawnmarcum8078 of you own a tree you've already made it

    • @derpthegr8689
      @derpthegr8689 Рік тому +8

      Dark Souls is the only time I’ve felt like my hard work paid off in any meaningful way🥲

    • @NocturnalNick
      @NocturnalNick Місяць тому +1

      @@shawnmarcum8078 spoken like someone who has never grown a plant, let alone a tree

  • @EtherBotGames
    @EtherBotGames Рік тому +443

    In progress: table of contents for rewatches
    Dark Souls 1__
    0:00: "Ultimate Game of All Time?"
    5:22: Shields, pyromancy and "adjustable difficulty"
    14:42: Boss lessons; "The dragons teased out our dearest emotions"
    25:16: Combat and co-op: "A dialogue of violence"
    51:50: Humanity and cosmology: discussing the lore
    1:03:22: "Playful sadism"; strange boss runs and mysterious areas
    1:18:32: Anor Londo and the Painted World
    1:28:22: Endings
    1:32:28: "Revenge tour": on New Game +
    1:37:00: Artorias of the Abyss
    Dark Souls 2__
    1:42:13: World alterations and themes of time
    1:54:37: Combat builds and ADP
    2:01:49: Monster density and player health
    2:18:37: "Dragons and fog": on Vendrick and themes of loss
    2:29:45: Crown of the Sunken King
    2:33:25: Crown of the Old Iron King ("Hard Stuck" on the Fume Knight)
    2:45:52: Crown of the Ivory King
    2:50:29: Gimmick areas and bosses
    2:59:32: Crowns and endings
    Dark Souls 3__
    3:05:17: Flat in comparison; repetition and mixed-up chronology
    3:14:44: Speed, pyromancy: "The core of the combat experience"
    3:37:33: Variations in boss difficulty
    3:45:27: Notes on worldbuilding and escalation
    3:55:37: Recycled and evolved spaces
    4:00:29: Ashes of Ariandel (Barfing on Sister Friede)
    4:10:23: The Ringed City
    4:15:03: The bosses of The Ringed City
    4:24:38: Slave Knight Gael
    4:32:59: "All that for a little bit of paint...": Soul of Cinder and Endings
    4:41:28: Ambition, burning and closure
    4:45:39: Credits
    FOOTNOTE__
    3:13:03: THE PART WHERE HE KILLS THE ANCIENT WYVERN W/ DIRECT COMBAT!??!?!!

    • @ADEADSKELETON
      @ADEADSKELETON Рік тому +2

      Please pin

    • @metodoinstinto
      @metodoinstinto Рік тому +4

      Please complete and pin

    • @jacksonelh
      @jacksonelh Рік тому +4

      4:00:29 The painted world of Ariandel

    • @EtherBotGames
      @EtherBotGames Рік тому +6

      @@metodoinstinto still not done but u inspired me to add a few more sections. im super busy to just commit to watching and annotating a video this long lol but i will come back to this nw

    • @metodoinstinto
      @metodoinstinto Рік тому

      @@EtherBotGames Cool, bruh. I'll be waiting. Game on!

  • @BR4IN1N4J4R
    @BR4IN1N4J4R Рік тому +466

    Actually, the interesting part for Sif is if you do the Oolacile DLC before fighting Sif, Sif pauses at the point he pins you down, smells you, backs off, howls in a way that basically says, "don't make me do this, bro," then grabs the sword and stares you down to stop you from becoming like Artorias. It's absolutely heartwrenching

    • @lloydirving6209
      @lloydirving6209 Рік тому +29

      It is a cool detail, but makes no sense in hindsight. The dlc takes place in the past so whether you do it before or after fighting Sif in game, you always technically kill Artorias before Sif.

    • @BR4IN1N4J4R
      @BR4IN1N4J4R Рік тому +43

      @@lloydirving6209 oh, agreed. In hindsight, makes 0 sense. But as it was a DLC, and it only happens if you experience it vs "The Legend" variant (aka Base Game), it's a lovely detail. Lovely in a "prepare to cry" kind of way

    • @MKhrome
      @MKhrome Рік тому +45

      @@lloydirving6209 The Sif altered cutscene only appears if you actually save Sif in the mini event, so he actually remembers you saving him. The altered cutscene does not play if miss that event. Note that Sif does not attack you because he wants revenge, he attacks you because he must protect the ring you want from him. The altered cutscene is not just him recognizing you, it's him lamenting that you have chosen this path which conflicts with his duties to protect the ring. Whether or not you killed Artorias doesn't really matter in this context.

    • @lloydirving6209
      @lloydirving6209 Рік тому +1

      @@MKhrome Ok. But my point was that even if you do that event in the dlc after killing Sif in the main game, you still saved him in the past, so he should remember you lol.

    • @BCC97
      @BCC97 Рік тому +5

      ​@Lloyd Irving I like think about it like this. If you kill sif before you have gone back in time, perhaps he escaped a different way. You can choose to not save sif in a playthrough, yet you can still fight sif. I take this as solidifying that sif only remembers that you saved them AFTER you have saved them. The sif that you fought in your playthrough was before you had saved them, so they most likely escaped a different way and does not remember you. Time travel is a concept that can be interpreted many different ways though so you might be right, but I think the fight is more powerfully tragic with this interpretation.

  • @JessieGender1
    @JessieGender1 2 роки тому +1730

    Noah's videos are the Dark Souls of video essays.

    • @spehizle
      @spehizle 2 роки тому +45

      Seeing Jessie show up in a Noah comment section feels like how the Avengers got started.

    • @archivehans
      @archivehans 2 роки тому +13

      Nah those are those 7 hour long essays of that guy with the glasses that talk about he bought a big ass gaming computer and 5000 different things related topic and played the game 2000 times.

    • @JulienNix
      @JulienNix 2 роки тому +11

      @@archivehans action button's Tim Roger? 💙

    • @archivehans
      @archivehans 2 роки тому +3

      @@JulienNix yeah

    • @thewizard1
      @thewizard1 2 роки тому

      New adventure let's go thunk welcome to dark souls bitch

  • @ProfesserLuigi
    @ProfesserLuigi 2 роки тому +2453

    I can't believe Noah killed three people for his intro. Truly, there is no one on youtube more dedicated to his craft.

    • @GoneFishingAmalgam
      @GoneFishingAmalgam 2 роки тому +73

      I'm impressed he convinced them to put those shirts on first.

    • @ArvelDreth
      @ArvelDreth 2 роки тому +22

      It's called dedication.

    • @Aggrofool
      @Aggrofool 2 роки тому +28

      Learned from the very best, Patches

    • @CitrusZero
      @CitrusZero 2 роки тому

      What is the song?

    • @DeadBoneJones
      @DeadBoneJones 2 роки тому +96

      Those were Matthewmatosis, Hbomberguy and MauLer's skeletons

  • @immortalknowone2526
    @immortalknowone2526 10 днів тому +4

    I know you will likely never see this, but thank you for this video. It lowered the barrier for entry for me and I bought and played the games thanks to you. I also sat down and watched all your critiques and video essays. Your voice and writing are a comfort to me. It is an absolute delight to listen, your careful analysis and comprehensive insights a true pleasure. Thanks to you specifically, I am now a person who examines his entertainment in all forms with a critical eye. I ask myself why I enjoyed something, what the story-tellers are trying to convey and what would I do differently. It has helped me immeasurably in my own writing, although I am still new to the experience. To you sir, I tip my hat. With this one video you created two things in my life. A love for a franchise and story that are very dear to me now. A sense of accomplishment in completing them. Two, a thoughtfulness and appreciation towards storytelling that I can apply to my own stories whether they be the book I've finally started writing, or DMing for my friends. Bravo, sir. Bravo.

  • @HerrDoktorWeberMD
    @HerrDoktorWeberMD 2 місяці тому +8

    I think, on the easy mode discussion... "Dark Souls has an easy mode, it's in this chest over here" is a fun way to put it. Everything has a weakness, there's always a cheese strat, always a new thing to find that gives you a tremendous advantage without needing a bespoke menu setting. And I think that's exactly the point; I suck at this game, but I can still beat it by engaging with consumables, summoning, etc. It's a thing of beauty and I wouldn't trade it for anything.

  • @baileywales7403
    @baileywales7403 2 роки тому +456

    >Fighting the Nameless king
    "I was able to stay out of sword range"
    >Character is impaled by the Nameless king
    "...mostly"

    • @BE-fw1lr
      @BE-fw1lr 5 місяців тому +4

      Well even if he stays out of sword range, the Nameless King unfortunately uses a spear. Which is a bit longer :D

  • @FoldingIdeas
    @FoldingIdeas 2 роки тому +2609

    God this was good.

    • @PlagueJesterSky
      @PlagueJesterSky 2 роки тому +150

      It gets better on the second, third and 8th watch, much like most of your videos as well. Glad you enjoyed this as much as I did.

    • @broadcaststsatic
      @broadcaststsatic  2 роки тому +1723

      It actually doesn't get better on the second watch, it just scales 150% in the early sections and then closer to 70% in the later sections. Repeated viewings scale it up another 10% globally over those values, but only the leap from watch to new watch plus is significant. Most viewers agree it becomes largely unwatchable at 8+, better to start over with a new video and starting gift.

    • @paulaner37
      @paulaner37 2 роки тому +75

      @@broadcaststsatic r u ok

    • @remimaloney2028
      @remimaloney2028 2 роки тому +205

      @@paulaner37 hes making a joke where he compares rewatch of his long-ass-some video with NewGame+

    • @JoshBurcham104
      @JoshBurcham104 2 роки тому +22

      @@broadcaststsatic TRUE

  • @aronahlback7903
    @aronahlback7903 Рік тому +205

    "Even i, the lowliest of stoners" had me laughing out loud :D it vibes very close to "The furtive pygmy, so easily forgotten"

  • @bartholomewpicca9899
    @bartholomewpicca9899 Рік тому +129

    I remember playing DS1 on Xbox, unpatched, where getting Cursed twice was possible. The journey to reverse my double curse was easily one of my strongest memories from the series.

  • @RoyalMudcrab
    @RoyalMudcrab 2 роки тому +586

    Sif does remember you. And his introduction changes accordingly. It's just his duty to never allow anyone access to the Abyss.

    • @sgtboom7
      @sgtboom7 2 роки тому +55

      What a good boy

    • @lautarodesimone54
      @lautarodesimone54 2 роки тому +33

      And we could even say he just dosn't want to see you suffer the same fate as his human.

    • @SirBigWater
      @SirBigWater 2 роки тому +4

      Love that in these games. Like recently in Elden ring with the Beast Clergyman

    • @spoon2537
      @spoon2537 2 роки тому +35

      His motive changes if he met you before. Now he’s fighting so you don’t try to do the same thing his previous master did

    • @QuintaFeira12
      @QuintaFeira12 2 роки тому +4

      You want to go to the abyss, and Sif knows that you can handle it. But a good boy does what a good boy must.

  • @sphealingit222
    @sphealingit222 2 роки тому +530

    1:16:35 Holy Hell you found a red Vagrant. These little amoeba-crab looking things are one of the rarest creatures in DS1, and are almost certainly impossible to find right now because of the security issue. They're generated when someone else dies in their own game while carrying a load of souls, and drop unique items. It's unfortunate that you died to it but it's even cool just to see one of these things naturally.

    • @losgann
      @losgann 2 роки тому +45

      I've played over 1000 hours of the original DS1 and saw like 3 or 4 vagrants total but I've seen at least 10 in my 150 hours of the remaster, so I think they fixed whatever was making them so super rare. Still very rare but not almost myth levels of rare.

    • @littlesnowflakepunk855
      @littlesnowflakepunk855 2 роки тому +1

      Good Vagrants are generated when certain items are dropped (Loyd's Talismans being the most common)
      Evil Vagrants (like the one noah encountered) are generated when someone dies with more than 5 humanity, and doesn't pick up their bloodstain before dying again.
      They travel between people's worlds, and move on to another person's world if the person they've traveled to doesn't kill them before dying or resting at a bonfire. They only become red phantoms after having traveled between 20 worlds.
      The reason they're more common in the remake is because people know their spawning conditions, and band together to fulfil those conditions to increase the overall possibility of encountering them.

    • @losgann
      @losgann 2 роки тому +15

      @@littlesnowflakepunk855 Both vagrants and gravelord signs were bugged in PTDE on PC.

    • @elektromagnetik2786
      @elektromagnetik2786 2 роки тому +10

      @@losgann Ive played closer to that and never saw one. I still believe the system is broken and they do not spawn on the original version on pc.

    • @DivineXPotato
      @DivineXPotato 2 роки тому

      @@losgann its entirely possible that the remastered version is just more up played and has people dying more often, etc and in turn generates more of the vagrants

  • @bleachitwhite
    @bleachitwhite Рік тому +69

    thank you for your wonderful work! this is intense but: my younger brother was chronically ill and got a lot out of video games in his daily life, dark souls in particular. before he passed a couple years ago, i watched him play the souls games for years without ever really getting into them myself, as I just don’t have the time or temperament to really engage them. your essay has really made me appreciate them-not really as something i will ever play, but as something i’m so glad my brother had. it’s a gift to have your essay open my eyes to dark souls’ themes (narrative and ludic!), and one i am very grateful for. i love all your essays, but this one will always have a special place in my heart.

  • @aceman1858
    @aceman1858 4 місяці тому +5

    Having never played Dark Souls, the first 15 minutes convinced me to finally try it. 1 week later and I’ve beaten it, and it was truly incredible. I will now be making my way through the other 2, and only watching the appropriate video sections after I do. Years of the internet telling me how incredible it was never quite presented it the way you did. I hope that brightens your day somewhat. Thanks Noah!

  • @ArchitectofGames
    @ArchitectofGames 2 роки тому +669

    God damn if Noah isn't the best in the biz - I went into this expecting to have my existing love of these games reinforced but came away with a totally new perspective on both the series and the culture surrounding them. Five hours well spent.

    • @johnyendrey5590
      @johnyendrey5590 2 роки тому +1

      Mauler, probably: "Am I a joke to you?"

    • @phosthedevourer7560
      @phosthedevourer7560 2 роки тому +20

      he is

    • @HSnake5
      @HSnake5 2 роки тому

      How did your perspective change?

    • @althoughtherefore7940
      @althoughtherefore7940 2 роки тому +2

      holy shit this video is pulling all the titans

    • @AvalonisHere
      @AvalonisHere 2 роки тому +10

      @@johnyendrey5590 Mauler is pathetic. "Objective" criticism is just an excercise in cringe.

  • @boomkruncher325zzshred5
    @boomkruncher325zzshred5 2 роки тому +1358

    There’s a subreddit about how Dark Souls as a series is therapeutic to those with clinical depression. The underlying theme of “You can overcome this seemingly impossible challenge” speaks directly to those who are struggling with feelings of inadequacy and helplessness in a harsh and unfair world.
    Do not give up, do not stop trying, light the fires, and DON’T YOU DARE GO HOLLOW.

    • @sydposting
      @sydposting 2 роки тому +107

      It's extremely true. I just wish there were more memes about how it's easier to avoid going Hollow when you've got Sun Bros on your side too. 😊 "Git Gud" mentality only makes it seem like you HAVE to endure your struggles alone, when so much help is available to you if you just start reaching out to others.

    • @neotokyo2418
      @neotokyo2418 2 роки тому +15

      Any link to it?

    • @woahslowdowntherepal1115
      @woahslowdowntherepal1115 2 роки тому +29

      Elden ring right now is helping more with my depression then years of medication 😭

    • @MidnightSt
      @MidnightSt 2 роки тому +25

      i'm a part of that group in spirit, even though i have never joined it, but yes.
      many things happened since I used the Dark Souls item to reverse my hollowing, and I have died many times since Dark Souls helped me kindle my bonfire all those years ago...
      ...and I don't think I've progressed much since then...
      ...but I haven't gone hollow yet.

    • @therubberduck6178
      @therubberduck6178 2 роки тому +5

      What is it called?

  • @BoisegangGaming
    @BoisegangGaming Рік тому +199

    There's something so anti-nihilistic about the souls games taken in this approach.
    The game pretty much goes: "No one is watching you, no one will remember you.... and no one will judge you. Go wild, bucko!"
    Dark Souls is not about Struggle. It is not about overcoming challenge. It is about what struggle and challenge means to someone. The souls series puts these dichotomies, these dualities, and allows meaning to come from our experiences, our desires, our interpretations. That is why it's so enduring, because it's so personal, so tangible, so uniquely and inextricably tied to the own personal languages we use to experience our life. That's the souls magic, I guess.

    • @memoryisthekey
      @memoryisthekey Рік тому +8

      exactly, the dark souls franchise feels like a stellar piece on absurdistic philosophy, it’s so freeing and uplifting, especially when you convey the message to real life

    • @BoisegangGaming
      @BoisegangGaming Рік тому +10

      @@memoryisthekey exactly. People see the nihilistic atmosphere without realizing that the entire purpose of the game is a refutation of that. Everything tells you to give up, to stop, that it's futile, but yet people still beat the game. They still keep going.
      I played through most of Dark Souls 3 with two friends, one of which has sadly passed away since then. And honestly, just having companionship was more than enough to keep me going. It's so frustrating how people think you're somehow removing something from the experience when Sunbros have been a thing since Dark Souls 1.

    • @resiseven7407
      @resiseven7407 Рік тому +8

      That's not anti-nihilism at all, that's just ordinary nihilism. The concept isn't some "ah, woe is me" shit, it's pretty much just what you just described. There is no inherent purpose to anything, and that's fine, because you create your own purpose every moment you're alive.

    • @BoisegangGaming
      @BoisegangGaming Рік тому +6

      @@resiseven7407 That's fair. It's just that, unfortunately, the term nihilism has mutated into the sort of more cynical view of "nothing matters, existence is suffering, etc" by people with a surface-level understanding (mainly moody teenagers and maladjusted adults) of the philosophy.

  • @fundude365
    @fundude365 Рік тому +38

    I have bounced off of the Capra Demon on 8 separate occasions in attempting Dark Souls.
    Yesterday, for the first time in 9 years (was late to pick up DS) I actually beat it.
    My cynical heart has rarely felt so triumphant since the uncomplicated days of my early teens. It really did tease out my dearest emotions.
    These games rock.

    • @fafofafin
      @fafofafin Рік тому

      Congrats. Now that you did it once, learn the firebomb trick so you never ever have to do it again.

    • @NigelGrab
      @NigelGrab 8 місяців тому

      Or just run straight to the top right corner and stay there until the demon lands beneath you. For easy defeat via drop attacks. I used to struggle every time with capra and now get him first attempt every run.
      If only ornstein and smough had a similar exploit...

    • @fundude365
      @fundude365 7 місяців тому +1

      Dunkstein and Slamough did come very close to taking the wheels off my run.
      Similar issue with the wretched run to Seathe's boss arena.

  • @CPU9incarnate
    @CPU9incarnate 2 роки тому +833

    One point of contention. Dark Souls 2 does not take place after an age of dark. Rather, it implies that the first flame has been linked many times, and will be linked again and again irrespective of the player's choice in either the first or second game. Throughout dark souls 2, it is shown that many undead begin to lose their memory and are drawn to the first flame for reasons they do not really understand. The player character is such a person. The purpose of this is so that, eventually, some of these undead will eventually gather enough strength to reach the flame, and, driven by either some misplaced altruism or a primordeal desire to grasp the fire, feed themselves to it. This happens to humans because the human race was bound to the first flame by Gwyn with the creation of the dark sign for specifically this purpose. The "lie", which Aldia discovered only after becoming a part of the flame itself in a failed attempt to dominate it, is that the first flame is NOT really a source of life, but a parasitic entity that uses light and warmth to draw in and devour prey, which includes even gods. The secret ending of DS2 is not ushering in an age of dark, but rather rejecting the notion that your input on the matter actually matters, that your sacrifice, one way or the other, doesn't actually matter. If you don't link the flame, someone else will, and if they don't, so be it. You become a "king" in the sense that you regain the sovereignty of your self, no longer bound by concerns of fate, fire, and dark. You simply leave the room, to do whatever it is you feel like doing.
    In that way, dark souls 3 actually does carry over many of the thematic elements of the second game, with the only major narrative change being that the first flame has become much more active in its desperate attempts to keep itself lit, to the point where it is literally burning the world away. The main character of dark souls 3 is faced with a different dilemma, simply because he CANNOT just walk away, as there will be nowhere to go if he does.

    • @yuturtuyieie5544
      @yuturtuyieie5544 2 роки тому +86

      This specific view of Dark Souls II makes too much sense. I just couldn't get the whole crown ending thing before. Thanks!!

    • @TupDigital
      @TupDigital 2 роки тому +27

      I would like to leave a comment section equivalent to the guy in Wayne's World saying, "you're...amazing, dude." After Garth's drum solo.

    • @nicememe8809
      @nicememe8809 2 роки тому +70

      This is why I'm always so bothered by people claiming 2 isn't canon. Not only are there obviously a number of characters, enemies, items, and places that directly carry over, but the *core themes* of 3 are as much a continuation of 2 as they are 1. The games build on each other in a straight line, but people turned disliking the gameplay of the middle part of the story into an utterly wild presumption that you can just ignore that part and it'd still make sense.

    • @Graknorke
      @Graknorke 2 роки тому +4

      though I can see why someone would think it was, like what's the deal with the old souls

    • @CPU9incarnate
      @CPU9incarnate 2 роки тому +14

      @@Graknorke I always figured the lord vessel didn't actually destroy those souls and eventually they escaped or were reborn into the world.

  • @WritingOnGames
    @WritingOnGames 2 роки тому +717

    With all the talk of Buddhism in relation to the first game here, I am *very* excited to see what you think about Sekiro.

    • @TylerJMacDonald
      @TylerJMacDonald 2 роки тому +22

      Ending with the fire sermon was very fitting, equally as excited for the follow-up

    • @willd1790
      @willd1790 2 роки тому +41

      Sekiro doesn’t have the mutability of the Souls games that he seems to really appreciate, but even that game isn’t unfair per se-it just means it wants you to master a few specific skills and apply that knowledge to increasingly complex situations.
      Oh and there’s lots of cool explicit Buddhism there.

    • @northseapirate2313
      @northseapirate2313 2 роки тому +18

      All the Souls games have very religious undertones (Demon Souls for example took a lot from Catholicism)

    • @northseapirate2313
      @northseapirate2313 2 роки тому +7

      @@willd1790 I kind of liked that to an extent though since it was able to tell a more personal story without so much esoteric stuff.

    • @willd1790
      @willd1790 2 роки тому +12

      @@northseapirate2313 oh yeah I adore that game (it was my gateway drug for FromSoft games) but I'm wondering if it's the sort of thing that Noah would be into based on what he said about DS vs Bloodborne (which I really hope he can go back to and enjoy now)
      Based on him talking about Sekiro a number of times it seems like he either played the game or is very familiar with it?

  • @hannoschoonraad5317
    @hannoschoonraad5317 2 роки тому +61

    2:28:32 "Eventually every head is too weak to bear the crown. No matter the sovereign, no matter the kingdom". Beautiful.

  • @rohiogerv22
    @rohiogerv22 2 роки тому +167

    I love the Priscilla encounter because it really makes you rethink what you're doing. Like, I really did consider sparing her, but why? I'm the one stumbling into boss arenas with a sword out-the bosses aren't the ones coming for me, I'm coming for them. If Ornstein had just been like "hey man, can you just go?" would I have? Obviously, I wanna see more of the game, but very quickly you realize that the bullet you're biting is that you're going around trespassing and killing generally nonaggressive denizens of the land simply because you've bought into the idea that your mission is more important than their autonomy. Because, in a Souls game, if they stand in your way, you'll only "know" them through their mementi mori.

    • @SpoonyBard88
      @SpoonyBard88 Рік тому +8

      It can be easily read that your character is insane like all the other hollows. Is what you are seeing truly representative of reality? Who knows?

    • @TheLetterH111
      @TheLetterH111 Рік тому +18

      I think the Priscilla fight is unique among most of the boss fights in the game in the sense that theres not really any motivation for your character to actually fight her except to steal her souls. All of the other bosses in the game either are in your way, are corrupted/mad/in agony, or actively provoke you (Gwyndolyn).
      If we consider that the chosen undead may have more insight into the world than we do, or at the very least understand the predicament of the undead in the world of Dark Souls, then the entire game is essentially a story about class conflict. Choosing to let the flame die especially is a revolutionary action because it prioritises the liberation of the undead ahead of all other benefits of keeping the flame alive.
      From that perspective I'd say most of your actions are justified- the age of fire is over and youre just ushering in a new age by eliminating the proponents of the old
      Priscilla doesnt have any of that context behind her so the choice to fight her might say more about the chosen undead, like you say

    • @rohiogerv22
      @rohiogerv22 Рік тому +5

      @@TheLetterH111 but I don't know any of that until a serpent wakes. All I know is a chosen undead will ring two bells and I might be a chosen undead. Electing to get involved with the narrative at all is a concession that, "if the game puts something in front of me to kill, I should kill it." Looking out from the other side, sure, your actions with the serpents are incredibly subversive, really no matter which one you choose. But you'd never even get that far if you didn't suspend your own morality, appeal to a "higher power", to tell you that you ought to proceed despite having no reason. Having done that, you're no longer in the practice of drawing lines, but something still so compels us to do it for Priscilla.

    • @TheLetterH111
      @TheLetterH111 Рік тому +1

      @@rohiogerv22 my point is that our character has been in this world for much longer than we have- it stands to reason that they might have some more insight into their relationship with the world. Its just an idea though, i think your interpretation is just as valid

    • @Slaanash
      @Slaanash Рік тому +8

      @@rohiogerv22 Ornstein didn't try that though, so who's to say? Besides, Priscilla is content to let you cut her tail off if that's what it takes for you to be on your way, which I believe is a tacit agreement no other encounter has.

  • @Trixiethegoldenwitch
    @Trixiethegoldenwitch 2 роки тому +1106

    "Even I, the lowliest of stoners, beat this game"

    • @bobcooper82
      @bobcooper82 2 роки тому +8

      Pls beat up Ralph again

    • @miragecoordinator4535
      @miragecoordinator4535 2 роки тому +33

      the lowly stoner frees his mind at knight

    • @AveSicarius
      @AveSicarius 2 роки тому +5

      @@miragecoordinator4535
      It's knight night tonight!

    • @intelligenceparadigm4931
      @intelligenceparadigm4931 2 роки тому +5

      After watching you play Elden Ring live the other day and hearing you talk about the struggles I'm not surprised. Looking forward to more of that playthrough!

    • @HadBabits
      @HadBabits 2 роки тому +6

      @@AveSicarius Of course, when you're a knight, every night is knight night, especially for a night knight :B

  • @j3ttmaverick
    @j3ttmaverick 2 роки тому +783

    I tried trolling my 12 year old kid with Sekiro last Friday, as he's really into Japanese Culture, thought he'd give up at the Ogre since he's only ever really played Roblox or Minecraft. At time of writing, he's nailing the final boss and has done every optional boss. I dread to think of what he'll be capable of when he grows up.

    • @Funkin_Disher
      @Funkin_Disher 2 роки тому +53

      Try him on some old school platformers and RPGs next

    • @VashdaCrash
      @VashdaCrash 2 роки тому +50

      @@Funkin_Disher Yeah, Ninja Gaiden him!

    • @ChichiNaka
      @ChichiNaka 2 роки тому +120

      Did the same thing with my 12 year old daughter! now her friends are over here every friday for movies and dark souls, they're currently on bloodborne

    • @DressingTree43
      @DressingTree43 2 роки тому +14

      Make him play ghost and goblins

    • @aravindpallippara1577
      @aravindpallippara1577 2 роки тому +23

      After Sekiro, furi is another game with the sword and parry combat system and heavily stylized bosses.
      Would greatly recommend if one can suffer a bit through some bullet hell fights

  • @dzecob
    @dzecob Рік тому +20

    ''He's all Gundyr, all the time, babe.'' has permanently became part of my daily vocabulary.

  • @pokemonmanic3595
    @pokemonmanic3595 2 роки тому +35

    The Daughter of Chaos thinks you're Quelaag and since she's blind she can't see you've killed her sister. She tells you not to cry for her for she is happy as long as you (Quelaag) are around to protect her.
    The horror and realization that the boss you've just killed was in fact not a monster but someone who just wanted to protect her sister is one of the most staggering story moments I've had in the series.

  • @HelloFutureMe
    @HelloFutureMe 2 роки тому +829

    I look forward to investing the next six years of my life into finishing this essay.

    • @JDoubleUTwo
      @JDoubleUTwo 2 роки тому +23

      At least a week of pre sleep videoing

    • @pontypagla
      @pontypagla 2 роки тому +10

      I usually watch as I'm working, so that's an entire work day for me (which is awesome!)

    • @kyletrout3828
      @kyletrout3828 2 роки тому +7

      Yeah I'll manage to finish this by the time Elden Ring 2 comes out.

    • @leftovernoise
      @leftovernoise 2 роки тому +9

      @@pontypagla Same. I can't usually actually look at my phone to watch while working. But long beautiful essays like this get me through a
      10-12 hour day of turning wrenches.

    • @edwarddorey4480
      @edwarddorey4480 2 роки тому +15

      @@leftovernoise Those sound like possibly unfair working hours. If you are doing more than 40 hours a week, you should look into joining a union. Or, if possible, a different job might be best.

  • @nineel7395
    @nineel7395 2 роки тому +559

    Noah, out of all of this I've literally only got one thing to say about how you play the game. You killed the ancient wyvern at dragonstone peak with lightning instead of the plunging attack. You fucking madman. If anyone ever gives you shit about how you play, you killed a boss the hardest way possible. Nice.

    • @Funkin_Disher
      @Funkin_Disher 2 роки тому +30

      This is the way.

    • @ridhosamudro2199
      @ridhosamudro2199 2 роки тому +50

      "Hey, as long as it works"

    • @interchangeabel8598
      @interchangeabel8598 2 роки тому +5

      Does he even know about the plunging attack?

    • @machinaeZER0
      @machinaeZER0 2 роки тому +13

      Let's be honest, that plunge attack probably would have randomly missed, hahah. Never happened to me but I used to hear about it whiffing a lot!

    • @ziggytheassassin5835
      @ziggytheassassin5835 2 роки тому +7

      I probably never would have known about the plunging attack but after dying to the wyvern a few times i looked up what its weaknesses were and found out it was a gimmick fight. I was more relieved than anything tbh.

  • @bigpoppa9737
    @bigpoppa9737 Місяць тому +6

    After a month and a half I just beat the dark souls trilogy so I can watch this lousy video

  • @pixlark4287
    @pixlark4287 9 місяців тому +32

    I had NO IDEA about the adaptability/agility thing in dark souls 2. I went into it right after playing the first game and, like you predicted, I quit because it felt unbelievably punishing and unfair for a reason I couldn't quite pin down.
    I'm actually pretty excited to take another look at DS2 now that I know about that hidden mechanic!

  • @EdwinDeLaCroix
    @EdwinDeLaCroix 2 роки тому +121

    1:16:32 Dark Souls is over ten years old, online player count is a small fraction of what it once was. Noah plays it for a first time and gets killed by a Vagrant. Lucky bastard.

    • @peterdumpel5729
      @peterdumpel5729 2 роки тому +15

      I got over 300 hours in the game and I only ever heard of them.

    • @michaelkitchin9665
      @michaelkitchin9665 2 роки тому +2

      @@peterdumpel5729 I've maybe seen five. 3 of them in Remastered.

    • @the_mystical_pigeon
      @the_mystical_pigeon 2 роки тому

      @@peterdumpel5729 I'm still not convinced they exist

    • @spiraljumper74
      @spiraljumper74 2 роки тому +3

      My exact thoughts when I saw it. I had over 500 hours in the first game and saw only one the entire time.

    • @chuck9246
      @chuck9246 2 роки тому +2

      450 hours in remastered and I've seen exactly 1.

  • @c_Railyn
    @c_Railyn 2 роки тому +260

    19:56 "You can even throw piles of shit at enemies to poison them to death." Funnily enough, a series veteran did exactly that in a challenge run recently. He just...beat the entire game. With poop. The trick there was mostly just staying alive long enough for it to work.

    • @UltraTaka1
      @UltraTaka1 2 роки тому

      THE LOATHESOME DUNG EATER

    • @Doctor-Infinite
      @Doctor-Infinite 2 роки тому +30

      Not only did he NOT give a shit
      It was quite the opposite, he had plenty

    • @beefpils
      @beefpils 2 роки тому +19

      Why not name him? LilAggy is great and absolutely deserves a shout out. Does a lot of fun challenge runs.

    • @chazzwozzio
      @chazzwozzio 2 роки тому +1

      And now he is immortalized as the LOOOOATHSOME DUNG EATER!!

  • @frankopegarde1779
    @frankopegarde1779 Рік тому +11

    This is in my humble opinion by far the best video essay on Dark Souls, eloquent, relatable and honest.
    I thank you Noah for making this video.

  • @isaacsalume6287
    @isaacsalume6287 2 роки тому +50

    1:38:54 I'd hate for people to miss this, but if you complete the Artorias of the Abyss DLC having saved Sif and summoned them to battle against Manus, and do this BEFORE you confront Sif in the present, the game will acknowledge that you fought together and an alternative cinematic introduction to the fight will play.

  • @SpookyGman
    @SpookyGman 2 роки тому +529

    Watched all 5 hours in three minutes. Another job well done Noah.

    • @granola-approach
      @granola-approach 2 роки тому +12

      fuck yeah dudes rock

    • @1000g2g3g4g800999
      @1000g2g3g4g800999 2 роки тому +3

      Legend

    • @kriswinklmann6401
      @kriswinklmann6401 2 роки тому +2

      Not bad for the fact this video was uploaded about a hour ago

    • @mattryan1999
      @mattryan1999 2 роки тому +2

      @@kriswinklmann6401 Patreon supporters get it first, I assume

    • @0uttaS1TE
      @0uttaS1TE 2 роки тому +6

      Can I also gain your timestop powers?

  • @pullum2034
    @pullum2034 2 роки тому +334

    3:30:35 hearing a watership down metaphor/referance three and a half hours into a video that fit so perfectly ... wow. This is truly the dark souls of video essays.

    • @AGFuzzyPancake
      @AGFuzzyPancake 2 роки тому +9

      King Crimson album cover avatar. Nice.

  • @elbowjuice2627
    @elbowjuice2627 Місяць тому +4

    I dont know how this guy does it with no music, no flashy edits, no bullshit, and im listening to every second of it

  • @bencesarvari2235
    @bencesarvari2235 11 місяців тому +22

    I think the painter is a metafore of FromSoft themselves take what is most valuable from a franchise that is finished and using it to make somthing tonaly different but just as beautiful. It's an appreciative gesture to the fans: Not to worry, new worlds await and thugh this story has ended, our work is not done yet.

  • @TheGemsbok
    @TheGemsbok 2 роки тому +366

    There is perhaps no greater intellectual injustice in all of gaming, than that these beautiful, engrossing, deep, mature, funny, flexible games---are primarily known for their difficulty.

    • @hamdiatasoy2456
      @hamdiatasoy2456 2 роки тому +9

      Ayy I knew you watched Noah because you told me you made the type of videos you like to watch in the comments of your sekiro video and your videos always reminded me of Noah's. I like you twos emphasis on writing while so many UA-camrs put the emphasis on editing and sketchs.

    • @TheGemsbok
      @TheGemsbok 2 роки тому +14

      @@hamdiatasoy2456 Ha, yes. Thank you. At the bottom of the front page of my channel, you'll find a very small list of similar-format creators that I recommend; Noah's channel has been among them from the start.

    • @surkhabsingh5856
      @surkhabsingh5856 2 роки тому +5

      Hi philosophy guy. Hope you're having a great day :)

    • @TheGemsbok
      @TheGemsbok 2 роки тому +5

      @@surkhabsingh5856 I am. Thanks! Same to you.

    • @luketfer
      @luketfer 2 роки тому +12

      This is my personal gripe with it. When people try to replicate it in D&D they often go "ok so how can I replicate the mechanics of Dark Souls" without the main thing I honestly think makes them great AND is much easier to transport to a tabletop RPG setting, the world building and atmosphere. I mean it even harkens back to the origins of D&D, crawling through an ancient, long crumbling, kingdom for treasure, working past traps, pushing deeper and further until you need to scurry back to base camp to offload your illgotten gains, unable to carry anymore or wanting to 'bank' it and thus keep it safe from loss.

  • @Killicon93
    @Killicon93 2 роки тому +357

    Funnily enough.
    Sekiro, which arguably is one of the hardest games with the souls-like death mechanic due to its singular defined playstyle has a character that directly tells you:
    "There's no right or wrong way. You just win your battles by any means necessary. That's all."

    • @jotita9350
      @jotita9350 2 роки тому +87

      *Pulls out Glock*

    • @akirachisaka9997
      @akirachisaka9997 2 роки тому +27

      Yeah, I really like the quote tho.
      But come to think about it, Sekiro really is that single From game which there is almost only one "correct" way to play...
      All the souls games have multiple ways you can build your character and approach bosses. But in Sekiro, it's just "study the blade" and "git gud", "grind the boss".
      Granted, I really really love Sekiro. I consider it the easier From game where you can simply "git gud". However, I definitely don't consider it a "souls game". Where Bloodborne, I definitely do consider it a spin off "souls game", and a really well made one.

    • @SilentSolvent
      @SilentSolvent 2 роки тому +44

      @@akirachisaka9997 that's not really true, though. Sekiro is full of unique tools that will allow you to approach things cleverly, his entire repertoire of ninja tools can completely trivialize different encounters in different ways. The firecrackers, the umbrella, etc. Not to mention the option of approaching a lot of things from stealth.

    • @dancliffe9714
      @dancliffe9714 2 роки тому +4

      This quote was going through my head throughout the whole video, glad someone else mentioned it too.

    • @samfivedot
      @samfivedot 2 роки тому +20

      "A shinobi knows the difference between honor and victory."

  • @TelenTerror
    @TelenTerror 2 місяці тому +3

    You are not wrong that Dark Souls is always such a personal experience--My very first playthrough, when I killed the Black Knight in Undead Burg, he dropped his sword. I used that weapon for the rest of the game. I loved that sword. I learned its moveset, its speed, its reach. Suddenly I could one-shot any normal enemy. That made me into a greatsword main for the series.
    Then Bloodborne happened and I didn't have it. Sure, there's the greatsword in there, but you're locked into two-handed moveset. Still, I made it work with the threaded cane but then, in the DLC, I got the Holy Moonlight Sword and suddenly I'm using a weapon where I know its entire moveset. I immediately upgraded that thing to par and started butchering enemies and bosses.
    In Dark Souls 3, I was doing allright, but I can't even tell you what weapon I used that first playthrough, until I got down to the Demon Ruins and found, surrounded by a pile of enemies, a Black Knight Sword. It was like finding an old friend.

  • @Valerescence
    @Valerescence Рік тому +28

    I am someone who opts to parry, and who tries to learn the timing wart on. When playing BotW, after only a few hours I decided to just git gud at parrying guardian lasers (which unfortunately made them significantly less intimidating for the rest of the game). When playing dark souls, I took a really weird path and ended up at the black knight in dark root basin before Taurus demon. Instead of retreating, I threw myself at him until I pulled off the eight consecutive parries and ripostes necessary to take him down, and I was rewarded with the halberd. I didn’t realize it at the time, but I had just received one of the best melee weapons in the game as a reward for committing to parrying.

  • @WereInHell
    @WereInHell 2 роки тому +637

    Once or twice a year for the past 3 years or so I’ve reinstalled Bloodborne and tried then failed to get into it. I would always give up for exactly the reasons you described. Anytime I’ve heard someone explain the games it’s made me want to play them but never helped me understand how. This video actually made it click and I’m loving BB now.

    • @leafy7987
      @leafy7987 2 роки тому +52

      Fear the old blood

    • @anthonydominguez6005
      @anthonydominguez6005 2 роки тому +28

      I was in the same trap. I watched HBomberguy's Bloodborne video and it all clicked for me

    • @adamhanson5565
      @adamhanson5565 2 роки тому +25

      I bounced off of Dark Souls 1 a couple of times, and it was a Reddit comment comparing Dark Souls to Super Mario Brothers that got it to click for me.

    • @joshuahaskellcarr
      @joshuahaskellcarr 2 роки тому +9

      Grant us eyes.

    • @Artsificial
      @Artsificial 2 роки тому +20

      My favourite bit in this video is when he tells us to stop saying git gud and then proceeds to explain how to git gud for ten minutes straight.

  • @justinhurowitz70
    @justinhurowitz70 2 роки тому +282

    3:08:49 I disagree that Siegward is the *same* character as Siegmeyer, he's more of a direct inversion. While Siegmeyer was mostly helpless, Siegward very quickly establishes himself as a powerful and helpful ally. He's much more high-spirited, while Siegmeyer's attempts at humor were always a half-hearted way of trying to hide his disappointment and frustration. When you help Siegward out, he's genuinely grateful, while Siegmeyer was bitter at having to be saved time and again. And Siegward is able to succeed in his journey, while Siegmeyer is doomed to fail. The twist is that "success" for Siegward is no different from Siegmeyer's failure, it still ends in only death and misery. It's essentially playing with the DS1 player's expectations and teasing them with the idea of an idealized, happier version of Siegmeyer's story, only to twist the knife in the end.

    • @luketfer
      @luketfer 2 роки тому +70

      For me, personally, it didn't twist the knife in. Dude went out doing what he set out to do and went out like a champ on his own terms. He set out to achieve his goal and with our help he did it, passing on before he could hollow out. Dude kept his promise to his old friend and laid him to rest, even having enough time and strength to give us one last raise of a tankard before passing on.
      In the world of Dark Souls, only he and Solaire (both with our help) get what they truly wanted (one to put an old friend back to rest and the other to become as grossly incadescent as the sun itself) and that is a rare thing indeed. Sure neither one lived past their end goal but at least they reached their end goal and didn't give in to despair.

    • @PowPowPeng1
      @PowPowPeng1 2 роки тому +15

      nah man, they are pretty much the same character they just have two different story arcs as you write yourself, siegmeyers is tragic and siegwards triumphant. That they both die is a given in the setting. I never saw a good reason why siegward wasn't a more original character. They could for example just create some parallels to siegmeyer without copying him 1 to 1. My guess is that he was different at one point, but they changed him to siegward for fanservice reasons.
      And if there is a difference between the two, it's just the reason for their journey one is egotistical, the other altruistic.

    • @nickl9317
      @nickl9317 2 роки тому +16

      Patches on the other hand is from a glorious line of sneaky mofos who keep surviving everything til the end of the world by pushing people into pits and selling their stuff. He even managed to get grafted on a spider. What a lineage

    • @highroller6244
      @highroller6244 2 роки тому +11

      @@luketfer There are many more characters, than just Siegmeyer and Solaire, that get what they wanted (with our help). Yuria, Quelana, Anri, the painter Girl, the corvian dude... To name just a few.

    • @Shashank7170
      @Shashank7170 2 роки тому +11

      @@luketfer Lucatiel's wish was to be remembered by someone, and we know from lore that she succeeded. Bearer of the Curse remembered her.

  • @TalkingVidya
    @TalkingVidya 5 місяців тому +3

    It's funny that people think Dark Souls is super hard for super gamers, when in reality, like you said, anyone can finish it, I mean, DarkSydePhil did it, so that speaks to the strenght of the desing

  • @jean-lucpicard878
    @jean-lucpicard878 Рік тому +26

    I still am stuck on the two demons and Sister Freida, Sister Freida has made me cry with how close I’ve gotten

  • @Mcmos9000
    @Mcmos9000 2 роки тому +195

    “A dialogue of violence, not just a frantic quarrel”
    Noah continues to drop the biggest bangers in writing about games

  • @haleyhorton-loup3257
    @haleyhorton-loup3257 2 роки тому +85

    I teach historical martial arts, and what I found compelling right from my first lesson when I first began was that many of the fighting masters from history open their written treatises with something very similar to what you say about difficulty in Dark Souls. That everybody is different, that you personally may not be very tall or fast or strong, and that even if you are, you will inevitably fight someone taller or faster or stronger. There will come a time where someone has a longer weapon, or thicker armor, or who will accost you when you aren't expecting it. And the solution is not just being ambiguously and inherently "good at fighting", it is to understand what tools you have available to solve potential problems that you struggle with. And in its day this was quite subversive! Under of the doctrine of Christian predestination, fights between men were not just a matter of honor, but were thought to signify that God himself favored the victor. I have seen a student of mine, a barely 5ft 90lb woman, throw a man a foot taller and triple her weight to the ground to win a match, though, so with my own eyes I know which is true.
    Things have changed a lot since the days of Italian failsons running each other through with swords in the marketplace, but that tension between the belief that the ability to do something, anything, is predestined and inherent, or that it is possible to learn to do what we thought was impossible for us, is still extremely relevant. It's a lesson that I always tell people came from fencing, but in truth, it was Dark Souls that made me take the plunge to attend that first class, and from there run away from an abusive household in the night with no other home to go to, become a firefighter, go to grad school, and anything else I might be proud of. Just like that Taurus demon tripping off the edge of the castle wall, most of those experiences included a lot of slipping on banana peels, running away, asking for help, doing what felt like the cheap easy route.
    It's something I try to tell everyone now, because everyone is struggling with something they think they have to be someone fundamentally different to solve. That nothing we might want is a simple matter of bootstrapping determination or predestined ability--but of being not just willing to stop, slow down, look at the problem and look at the tools we have and what tools we can get, but learning to take joy in that process.

    • @alexr.m.6382
      @alexr.m.6382 2 роки тому +12

      "Italian failsons running each other through with swords in the marketplace" is an incredibly entertaining description of those days

    • @lemongrasslaughs9061
      @lemongrasslaughs9061 2 роки тому +6

      This is a stellar comment.

    • @caidurkan2916
      @caidurkan2916 2 роки тому +7

      "My dad commissions more sailships than your dad!"
      "Nuh-uh!"
      *both draw swords*

    • @raphaelhemery152
      @raphaelhemery152 2 роки тому +4

      This is a pretty amazing lesson. Getting stuck on how you ought to do something is a great way to never do it at all.

  • @null8384
    @null8384 Рік тому +42

    I really appreciate that bit of complimenting you did for the sunbros. Really gives some gratification to the job, good to know that's how we're seen.
    I'd keep doing it anyway, of course. Just good to know it's appreciated.

    • @fafofafin
      @fafofafin Рік тому +7

      For real. Not only this video got me to play the games, but sunbroing is literally the only multiplayer feature I use and the only covenant I join.

  • @evelyntelevision
    @evelyntelevision 2 місяці тому +4

    Phenomenal work. I really didn't think I needed yet another video essay about dark souls, let alone a five hour one, yet by the time the ending came it still felt too soon. You have an incredible talent for this, thank you so much for sharing this work of incredible labor.

  • @oboeshoesgames
    @oboeshoesgames 2 роки тому +447

    Another excellent video, now all I need is an East Coast travel log and a Halo analysis to complete my Noah bingo card

    • @jackofnotrades4350
      @jackofnotrades4350 2 роки тому +7

      Oboe, you lil rascal i love you

    • @0uttaS1TE
      @0uttaS1TE 2 роки тому +11

      I wanna see the Halo analysis too. He's already done Gears and Forza. I want him to complete the Xbox trio

    • @northseapirate2313
      @northseapirate2313 2 роки тому +5

      Elder Scrolls series too

    • @michimatsch5862
      @michimatsch5862 2 роки тому

      I still need sth from the Sunless Franchise.
      I bet on Sunless Skies because I thought it would fit him but it seems it isn't happening.

    • @carrickschwartz5503
      @carrickschwartz5503 2 роки тому +3

      Definitely wasn't expecting to see oboe in the comments

  • @mattn561
    @mattn561 2 роки тому +289

    There’s something about dark souls that it’s always fun to hear people’s story of playing. “What weapon did you favor?” “What area was hardest for you?” “Did you try new game plus?” I’ve heard answers to these questions so many times and yet I’m always excited to hear the next persons answers. That is what makes dark souls special for me.

    • @IV01
      @IV01 2 роки тому +4

      My favorite weapon is obsidian greatsword, the hardest part was oolicile township at level 9 damn Artorias wasn't playing any games lol and nope haven't played new game plus it was a fun ride to make a build to hunt gaint dad's at early levels my sweetest revenge was making one of the cheesest builds just melt good times

    • @sebastianlopez1519
      @sebastianlopez1519 2 роки тому

      @@uglyshirts5965 you're just too cowardly to be a nerd. Be brave! Be a nerd! 😂

    • @TitoMcFadden
      @TitoMcFadden 2 роки тому +6

      Dex/Pyro with Baldur Side Sword for the early game (I had no idea it was such a rare drop. I got two of them in my first playthrough) and Quelaag's Furysword after finally killing her. I was super reliant on using pyro against bosses and tough enemies so I struggled with Quelaag. Also getting that damn tail cut against Kalameet was the most difficult thing I ever did in my life up to that point. I got so good at dodging him that as soon as I finally cut his damn tail, I killed him easily taking no damage in about a minute. What's worse is that I never did end up using the weapon I spent hours dying to Kalameet to achieve. I did play NG+ and I felt like a god amongst insects until I fought O&S. I forgot I summoned Sun Bro the first time around. They stole my lunch money at least a dozen times before I beat them. Nothing was as bad as the damn Bonewheel Skeletons in NG+ though. If you don't have all of the poise and a greatshield of some kind, you just get staggerlocked to death. I hate them so much. Even though they got nerfed in later titles, my PTSD makes me engage them like an absolute wussy boy every time.

    • @DetectiveOlivaw
      @DetectiveOlivaw 2 роки тому +4

      It’s one of those games that I absolutely love seeing someone play for the first time. I think it’s a great streamer game, and part of that is the build variety and the first-time experience being so surprising and compelling for a new player!
      (Black Knight Greatsword, Havel’s armor, and the Artorias Greatshield when I can get it. Never been great at parrying so stability always mattered more to me.)

    • @XxTaiMTxX
      @XxTaiMTxX 2 роки тому

      I attempted it once. It was "okay". The issue I ended up having was just the controls. When the difficulty of the game exists because the controls are bad... I just couldn't bring myself to keep playing.
      I attempted to play with the "input lag" the game has and just wrote it off as poorly designed. What input lag? The time between I press a button... and an animation begins. In some cases, this is nearly a full second. So, on top of needing to remember where and when my attacks hit in an animation frame (first timer), I need to remember where and when my actual animations begin after a button press (second timer).
      I couldn't do it. Just... No.
      Instead, I picked up other games that were "Souls-like". I enjoyed Hollow Knight immensely because the controls were so responsive. I mean, if you get hit in Hollow Knight, it is ALWAYS your fault. Meanwhile, you get hit in Dark Souls... maybe it's your fault. Maybe it's the controls... maybe it's the damage frames on your animation bugged out... maybe it's something else poorly coded... maybe the game is just being unfair and killing you immediately for no reason and no warning...
      It's weird for me to think there are players who yell "Git Gud" about a game that I just couldn't conceive of being competently constructed. Especially when "Git Gud" is basically shorthand for "You get used to being flogged in the crotch repeatedly and become desensitized to it to the point that anytime you can avoid feeling the pain, you convince yourself you're having a fun time."
      But, maybe that's just me. I love me a difficult game. I love me games that make me feel smart and skilled when I win. I didn't get that feeling at all from Dark Souls 1. The feeling I ended up getting was, "I'm progressing through pure luck alone".
      Maybe I'll eventually give the game another try. If they release a remaster or something where I don't have to fight with controls like I"m playing Dead or Alive and it's atrocious input lag.

  • @indieisin
    @indieisin Рік тому +9

    watching this a year later, "hopelessly oversaturated" is an understatement when it comes to videos on UA-cam about FromSoft games in general.

  • @owenpk5735
    @owenpk5735 Місяць тому +3

    4:42:24 This is one of the most oddly comforting things I've heard in a while. I know the relationship I'm in is ending. He's moving to the other side of the world and will live an entirely different life. But hearing that, on some level, letting him go, despite the fact I love him, to follow his passions and be successful in what he loves most is okay feels so strangely reassuring

  • @Kuzushi42
    @Kuzushi42 2 роки тому +313

    While Noah presents the idea of "git gud" as solely developing mechanical skill, I think that the breadth of strategy that Noah employed and his willingness to try different things matches my definition of "git gud" which is to approach challenges with not only a growing refinement of mechanical skill but also with a more intellectual creativity.

    • @loupax
      @loupax 2 роки тому +50

      Oh, he did git gud. He got the best version of gud he could get: The compassionate one.

    • @andrewscarpati9665
      @andrewscarpati9665 2 роки тому +69

      I agree. While there are always going to be people who sling 'Git gud' around to any and all questions, my general read on the situation is that it's more used as a cudgel against people who aren't asking for actual advice. Instead, it's for people who are demanding that the already present accommodations aren't good enough, and the addition of an easy mode is the ONLY way.

    • @LordBobbot
      @LordBobbot 2 роки тому +14

      Fully agree. While I definitely get the frustration of just being told to "git gud", and I'm sure some people mean it that way, I really liked Viva La Dirt League's video on it. Basically: I can offer advice and help you specifically identify the problems you're having, but in the end, you need to put some effort in to learn the fight and get good at it, and I believe you can.

    • @TheRedstonian
      @TheRedstonian 2 роки тому +63

      "Git gud" has always been the Souls equivalent of artists saying "practice". What is meant is not explicitly "stop being shit at games lmao", it's "nothing I say will magically give you the muscle memory to dodge that attack, just keep trying".
      Unless we're talking pvp, in which case, "git gud" means "my internet is worse than yours so I win".

    • @AnthonyCSN
      @AnthonyCSN 2 роки тому +13

      Yeah somebody clearly got under his skin and he had to let it out!!! lol

  • @Xelkyr
    @Xelkyr 2 роки тому +143

    "There is no path. Beyond the scope of light, beyond the reach of Dark... What could possibly await us? And yet we seek it, insatiably. Such is our fate."

  • @zoedegenerate6703
    @zoedegenerate6703 Рік тому +46

    I think there's room for a "dark souls reflects [a perspective on] real life" that isn't framed in such an assholish way. And in a way that fits in with what I've learned and internalized about dark souls through this essay - like the idea that we should be unashamed to use tools given to us and take help because help is good.
    The friend who introduced me to dark souls, now gone from suicide, used to talk about the same peaks and valleys that make dark souls so compelling - but he talked about them in real life and how demotivating they can be. The way happiness is fleeting and pain is inevitable. This is where your analysis especially makes a lot of sense to me, the idea that dark souls is a *fantasy* where your hard work *does* pay off. It's still a world with similar difficulties as the real world, to many people. Reminds me of the themes of death stranding as well, which I only know through your essay. To me dark souls is the life-affirming difference between nihilism and absurdism - it's one thing to say nothing has value and everything is worthless and worth giving up, but it's another, cooler and sexier thing to say Hell Yeah So What! "here's to our lives being meaningless and how beautiful that is because freedom doesn't have a purpose" i Understand looking at the whole of the challenge of dark souls and saying, fuck this, I quit, because that's how I feel about reality most of the time on some level. That would be the nihilist response, i figure.
    You make your own meaning in dark souls, a piece of advice that I follow in the real world as well - in this essay you've outlined your own meaning and acknowledged how Personal it is to you and your experience with the trilogy.
    For people like my dead friend who feel like they see past some level of bullshit only enough to feel miserable and right, but not enough to surpass it - this can be what keeps us going. I wish I knew more about the psyche of my friend who only really mentioned dark souls briefly in passing. I also wish I had talked to him more about what he got from dark souls. Maybe he had a real toxic get good attitude about it and came out of it miserable in some way.
    My experience with dark souls 1 was honestly that, yes, the odds are stacked up against me and everyone else in all sorts of ways. I have ADHD and it can make even playing video games feel like just a chore. Things like that. It's my own meaning-making that makes the game(s) compelling - i'm an absurdist anarchist with a very, in some ways, positive outlook on humanity and so for me, the themes of jolly cooperation and help from a stranger were what underlined the experience, just like your curiosity about the world made dark souls a worthy endeavor for you.
    To sum my thoughts up I do think dark souls [1] can be "hard like real life" but in a way that includes the view from that cell at the beginning of the game where a stranger offers help, a spontaneous act of kindness. Dark souls 1 to me, feels like finding reasons to try at life anyways despite any feelings about reality being cruel or uncaring. In a way the game is very gentle or forgiving to the player, and I got this understanding from watching your video. In other words, I wouldn't say I experienced it as a simulacrum of real life but an invitation to embrace absurdism and meaning making over nihilism and despair. A very intentional and artistic depiction of ""the human condition"" that doesn't stop at saying "this is how things are" but goes further to suggest and evoke reflection on "how things are" and what you both as the player and as a person want to do in response to the call.
    Of course, after finishing this video for the umpteenth time, I see that my perspective here is only limited to the first game. The note you close the video on - the trilogy questioning your passion and drive to play it - definitely seems to spit in the face of any absurdist analysis, and your analyses of the dark souls games i haven't played is most of what I know about them, so maybe if I played up to 3 i might be able to cherry pick and interpret it in a way so as to believe what I want to believe.

    • @fafofafin
      @fafofafin Рік тому +7

      Thanks for writing this comment.

    • @Sigma-xb6kn
      @Sigma-xb6kn Рік тому +1

      While I generally agree with what you have written, it's not correct to use nihilism in this way.
      Most nihilistic philosophers like Nietzsche do say that moral values and virtues are meaningless, without deeper truth, however they also then say that this is just a result of societal development. The advances in human understanding about nature abolished the need for higher beings, for entities with superior judgement of ethics. So what to do? Sulk in a corner over the lack of meaning of life?
      No. In accepting that no meaning exists we have two options: Deny the pointless existence or accept that. In accepting that we are insignificant we can create our own destiny and finally become masters of our own values, transcending older inhibitions.

    • @sewerentropy5217
      @sewerentropy5217 Рік тому

      pat the bunny reference??? on my dark souls essay? it's more likely than you think

  • @engineergaming34
    @engineergaming34 Рік тому +12

    Every couple of months, I come back and rewatch this video. I feel like this is the video that all players who are either new to the souls genre or veterans can both watch and enjoy, and maybe have their perspective changed. This video is one of my favorite commentaries on the soulsborne games and Fromsoft’s design philosophies. And you deliver each sentence and anecdote with real heart and a grounded sense of self. I don’t typically watch long form analysis videos for humor, but you managed to make me laugh a couple of times. Great work. I hope to see more videos in the future.

    • @LutraLovegood
      @LutraLovegood 10 місяців тому

      Still waiting on anyone to convince me that Dark Souls has an easy mode the same way a game like Neverwinter Nights has an easy mode.

  • @EmperorGladiatuss
    @EmperorGladiatuss 2 роки тому +160

    I love how well you take the "WIN AT ANY COST" mentality, for me the Soul series has always been about that. Talking all about the different strategies people have to defeat the bosses is wonderful.

    • @Yora21
      @Yora21 2 роки тому +6

      "Seek strength. The rest will follow."

    • @lowaimnobrain
      @lowaimnobrain 2 роки тому +10

      "letting someone else do it" does defeat the point though

    • @kef0205
      @kef0205 2 роки тому +12

      @@lowaimnobrain isn't the point to beat the boss

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 2 роки тому +9

      @@kef0205
      Not when there’s no sense of satisfaction/accomplishment that comes with it. : /

    • @liuhongkun0
      @liuhongkun0 2 роки тому +4

      @@kef0205 other people beat the boss

  • @Powersd451
    @Powersd451 2 роки тому +385

    The story and themes of the painting of Ariandel really aren't that obscure, the NPCs tell you pretty directly.
    The living paintings are drawn with blood. That blood eventually rots, which is why the old world is burnt, and a new painting is created. In this way, the painted world is analogous to the cycles of fire and dark.
    Friede has decided to break that cycle. She wants to just let the painting and it's inhabitants rot until there's nothing left. This is why the painter is locked away, the pastor is chained up in the hidden basement, and Friede tries to make you leave.
    The little painting girl wants to draw a new painted world, not just any painted world, but one that will never rot. The only blood that doesn't rot is the blood of the dark soul, ever-stagnant, which is why Gael is specifically after it.

    • @arlom5132
      @arlom5132 2 роки тому +13

      Well said. Interestingly, that kind of desire, to stop the cycle, is always shown to be corrupting, like the golden order sealing away destined death.

    • @Mrdest211
      @Mrdest211 2 роки тому +3

      Is there any hints towards the idea that the dark soul wouldn't rot? Being human in Dark Souls is basically being destined to hollow, burn or rot. Also if the old world was painted in rotting pigment, wouldn't the dark soul be part of the painting and therefore be just as susceptible to decline? The pygmies at the end of the Ring City sure seem to have been diminished by time.

  • @richeeezgaming6929
    @richeeezgaming6929 18 днів тому +6

    My major problem with this video is that he thinks that he didn't get good. He did. Thats the entire point of get good. You did it. but for some reason he doesn't think so and just says "see thats my problem with get good"

  • @DunkmaterKyouko
    @DunkmaterKyouko 10 місяців тому +8

    I don't know how well supported it is by lore, but I had a different read on the linking the fires ending of DS3 when I played. It looked to me like it was a failure at linking the fire, that the fire was so weak that it didn't even have enough strength left to consume the ashen one to re-ignite itself. The sitting down afterwards was them accepting that this was truly the end. The twisted age of fire that had been unnaturally drawn out for so long was finally unable to be stretched any further, and the world was going to die. And the ashen one was sitting at the end of it waiting for the flickering embers to die out. I read Dark Souls 3 as very explicitly what you mentioned as a theme you saw in it, a story about how this is the last Dark Souls and it has to be the last Dark Souls, and so that ending resonated with me. You saw from 3 how tortured it felt to keep trying to make Dark Souls. You can't do it again. No matter how tightly you cling to it, it will end all the same.

    • @arturoaguilar6002
      @arturoaguilar6002 5 місяців тому

      That makes sense if you think about the dark area as a prediction of what's to come. I interpreted that area as how things would be in the age of darkness. But, maybe darkness is unavoidable in DS3.

  • @spehizle
    @spehizle 2 роки тому +105

    45:05 There is something so viscerally satisfying about watching a fully armored dude with a giant axe rock up on Chester, do an intimidating as fuck overhead chop, seeing Mr. Arrogant Chuckles panic and fastroll off the edge.

  • @pestermitekimmy
    @pestermitekimmy 2 роки тому +155

    An interpretation of the painter's ending that makes a lot of sense to me is that is a metaphor for Miyazki himself letting the world of Dark Souls go and creating/painting a new world.

    • @kenjen9861
      @kenjen9861 2 роки тому +27

      Ooooohh, Elden Ring!

    • @Chaosian
      @Chaosian 2 роки тому +11

      Quite possibly, but it makes me think that if it was the goal, it's kinda a tragic outcome. Elden Ring is Dark Souls 4 in everything but name and lore, but that's not particularly surprising. I think a lot of artists (and teams) really struggle with moving on from their successes, and the financial incentives make returning to a place of experimentation and genuine creativity difficult.
      I'm reminded of how every main entry Metal Gear Solid was supposed to be "the last one". 1 was supposed to be Kojima's last game, 2 was supposed to be about handing over the future to the next generation, 3 was supposed to be the definitive origin story that would answer every question, and by the time 4 came around it was practically a meta joke: "yes, really, this is the last damn one, look, Snake is going to kill himself, watch". ...And guess what happened after that?

    • @Chaosian
      @Chaosian 2 роки тому +1

      @Maldito Mur It didn't seem like that at the time to me, but retroactively? Maybe.

    • @Chilllaxxinn
      @Chilllaxxinn 2 роки тому +1

      @@kenjen9861 but the painter said it would be a kinder and darker world, and elden ring is the opposite of that lol

    • @nickl9317
      @nickl9317 2 роки тому +2

      This painting ending will absolutely pay off sooner or later in the series. When things calm down people will have their new world and feel immensely satisfied if they played the fiest trilogy before. I can see a thing like laura palmer’s I’ll see you again in 25 years happening with a future souls-or even other series that would pick up the mantle as the new home of the forlorn souls inhabitants

  • @justVisfine
    @justVisfine Рік тому +6

    The sentiment of one finding their way through the dark souls trilogy - and the souls games in general - is one i relate to immensely. The way you talk about these games comes from a place of love and adoration that reignites those feelings in me second-hand, and to share in the experience with someone visiting these games for the first time *after* their reputation becomes more infamous than the games themselves is a valuable feeling. This video was fantastically written and coherent enough to watch for the full 5 hours. Thank you.

  • @duetsinatimeloop
    @duetsinatimeloop Рік тому +8

    ‘As it stands the Bed of Chaos is just an exercise in high pressure gardening’
    I love this

  • @CrazyItalian889
    @CrazyItalian889 2 роки тому +476

    "Where other openers tend to lean towards a dramatic recitation of the boss list, this one opens by talking about how utterly fucked you are."
    Your writing is brilliant, man.

  • @djbeema
    @djbeema 2 роки тому +181

    It's funny, despite the countless DS lore videos and discussions I've been through, yours here is the first time I've ever fully understood the concept of "the first sin" as cited in DS2. Probably because no one else I've encountered has attempted to use Buddhist beliefs as a framework for understanding it. Praise the Noah

    • @ForeverLaxx
      @ForeverLaxx 2 роки тому +11

      Probably more poignantly, DS2 isn't really canon and much of its themes and attempts to explain things were ignored by Miyazaki when he made DS3. He had almost no involvement in 2 so it's often disregarded from a lore perspective.

    • @archbishophavel5050
      @archbishophavel5050 2 роки тому +24

      @@ForeverLaxx Except for Ringed City of course. Earthen Peak and a Desert Sorceress aren't the only bits of DS2 to make it into the last bit of content for the Dark Souls franchise.

    • @rageface6667
      @rageface6667 2 роки тому

      @@ForeverLaxx "dark souls 2 isn't canon" god shut the fuck up I thought people accepted to stop the lame headcanon

    • @santiagojara8056
      @santiagojara8056 2 роки тому +19

      Stop watching Vaati and watch real loremasters like Sophie Pillbeam, Lokey, AsirAesthetics, etc. All of them will focus on the Buddhist/Shintoist aspects of these games, because, after all, the "medieval" setting is just an aesthetic, these games are japanese through and through.

    • @mkpieris1
      @mkpieris1 2 роки тому +25

      @@santiagojara8056 I love vaati, I think he makes great lore content, it may not be the most in depth or philosophical but you can't deny his importance in millions of players understanding the souls games and not just hit the bad thing with a stick and win

  • @kyramerchen4485
    @kyramerchen4485 Рік тому +26

    This is the first thing I’ve ever seen that’s made me genuinely want to play Dark Souls.

    • @fafofafin
      @fafofafin Рік тому +7

      I did thanks to this video, and like Noah, I became obsessed. So only do it if you have some free time!

    • @mattkeflowers
      @mattkeflowers Рік тому +4

      same!

    • @bobby_c07
      @bobby_c07 Рік тому

      Do it.

  • @DefinitelyNotSade
    @DefinitelyNotSade 2 роки тому +137

    One thing I always have admired you for is to bring up (across multiple videos) the actual real-life hours playing games takes up. And how huge an impact on low-wage workers it has to be able to even play games.
    I am very fortunate to not have had close to even some of the worst possible jobs, or even have to work more than one awful job on the same day. But I did work bad jobs, and it illustrated wonderfully how I ought to savour my leisure when I can seize it, and to always be grateful for what I have.
    I think it's easy to shit on lower paying/more menial jobs, but the people working these jobs deserve leisure and time to do their favourite things; video games or otherwise. The opportunity cost is so high to do something like play video games, and the already high marginal propensity to spend most of their budget on basic necessities doesn't help.
    It's easy to critique video games in a vacuum, but bringing up the real-life circumstances of ordinary people will always be important, in my opinion. And I'm glad you have the courage to not let haters/assholes deter you from discussing that.
    EDIT: Removed gendered language.

    • @Wilhelm4131
      @Wilhelm4131 Рік тому +4

      Gendered language? Bro all language is gendered

    • @pocketglove
      @pocketglove Рік тому +14

      @@Wilhelm4131 English isn't a gendered language

    • @ileutur6863
      @ileutur6863 Рік тому +2

      @@pocketglove still, no need to remove it. The point of the comment doesn't change

    • @pocketglove
      @pocketglove Рік тому +5

      @@ileutur6863 No, I am responding to the fact that he said that every language is gendered, when in fact English isn't.

    • @firesoldier343
      @firesoldier343 Рік тому +2

      @@ileutur6863 There's no real need to complain about a small bit of grammar that someone wanted to change. At the end of the day its just basic grammar that some have made political these days.

  • @StevesieB
    @StevesieB 2 роки тому +77

    Lacking confidence, I also brought a summon to my first attempt at the O&S fight. And I also watched that friendly cooperator destroy them both while I offered moral support. I’ve carried that shame for years. Now I can let go.

    • @Laukaus11
      @Laukaus11 2 роки тому

      As a frequent sunbro/summonee myself, I'm sure that person was quite happy you didn't just go ahead and get yourself killed.

    • @jcselement
      @jcselement 2 роки тому +6

      You could've just replayed and fought him solo if you wanted to get rid of the shame lol

    • @Cibershadow2
      @Cibershadow2 2 роки тому

      @@jcselement most people, myself included, don't want to go through the entire game again up till that point just for that

    • @AJ_Ol
      @AJ_Ol 2 роки тому +7

      @@ivanasukjadic1423 everything trivializes DS1 if you play the modern games before playing it. DS1 bosses are cakewalks after playing the modern From games. The difficulty from DS1 stems from progressing through the game, not the bosses themselves.

    • @nrxia
      @nrxia 2 роки тому +6

      @@jcselement Yeah, but there's only ever one "first time." He ain't getting that back.

  • @Hospitaller-hospitaliser
    @Hospitaller-hospitaliser 2 роки тому +205

    Your commentary of Dark Souls' difficulty being in fact the games merely pretending to be this insurmountable challenge but is actively wanting you to succeed is spot on and something I think a lot of the community, and especially a lot of critics, seems to miss.

    • @matthewanderson5198
      @matthewanderson5198 2 роки тому +28

      I'd argue it's something most of the community is both aware of and actively participates in.
      It's just the gatekeeping urge is a product of a particular type of masculinity that broadly gets to reign unchecked in our society.

    • @matrix3509
      @matrix3509 2 роки тому

      @@matthewanderson5198 It has nothing to do with masculinity and everything to do with how all communities that form around popular products are. Fan communities are the absolute worst part of everything they infest, they are a cancer on everything they profess to care about.

    • @Kris-wo4pj
      @Kris-wo4pj 2 роки тому

      Yup I like making it a challenge but when I'm done with said challenge I start summoning a bunch of people that look like they are 3 ngs above or a twink and let them kill it while I run away from attacks. Still counts cuz it's dead and I can move forward.

    • @flux_casey
      @flux_casey 2 роки тому +23

      Bit of a disagree here. It's worth remembering the time and culture in which Dark (and Demons) Souls entered the market. It was the height of hyper-tutorialisation. When most games rather than have the player do things, would just resolve difficult situations with quick-time events. By comparison, Dark Souls would present these difficult situations and there would be ways to overcome them built into the game. But it was up to *the player* to find or come up with those solutions. Or if they couldn't, the only choice left was to "git gud" enough that you could beat it without finding a more optimal path.
      Haven't finished watching the video yet so sorry if he gets into this later. But Noah kind of defeats his own argument when it comes to difficulty. He talked about not blocking in God of War and that was allowed by difficulty options. He talked about how Dark Souls does have a pseudo difficulty in soul level (which... Honestly I think he got a little too wrapped up in the worst parts of the community for that section but whatever). But even if you take that into account, no matter how many soul levels you get it doesn't change the gameplay function of using a shield being a really good idea. At no point does it become such a breeze that you can completely ignore fundamental facets of gameplay. The game gives you the tools to succeed, but in terms of difficulty, it expects you to meet it halfway by thinking, learning and improving.
      Something almost all games at the time, and many games now, don't offer. At the time it felt like an insurmountable challenge because it was a game that for once actually seemed interested in challenging you in a way that was unforgiving but fair.

    • @matrix3509
      @matrix3509 2 роки тому +12

      @@flux_casey This is exactly correct. Before Demon's Souls came around, the entire industry's conceptualization of "difficulty" in games was still stuck in the arcade era. The most obvious example of this was how much reviewers hated games like God Hand at the time, and every critique of difficult games before Demon's/Dark Souls would compare those games to arcade games.
      This was how most gamers thought of difficult games as well. If a gamer heard "that game is difficult", their minds would immediately go to arcade games of yesteryear, whose primary objective was divesting players from their quarters.
      FromSoft's most significant advancement in game design was permanently divorcing the concept of difficult games from arcade quarter munchers.
      They showed, before anyone else (this is especially pertinent with titles such as King's Field) that difficult games don't have to ape arcade style design.
      Its also important to point out that while this may not have been what FromSoft intended with Demon's Souls, its popularity was most certainly due to hatred of game design norms of the time. The marketing behind Demon's Souls wasn't about how hardcore and difficult the game was (the obnoxious marketing behind the Souls series didn't start until Dark Souls, thanks to Bandai Namco).

  • @andrewmcnamara6978
    @andrewmcnamara6978 11 місяців тому +8

    I love hearing Noah say "Oh hey man! It's the dude!"

  • @GuckDaBaws
    @GuckDaBaws Рік тому +31

    Watching the gameplay as someone with a lot of time spent in those games is so painful and so unoptimised and I LOVE IT. It perfectly incapsulates the experience we all had when starting.
    No matter what any tryhard and elitist person says, the first time plying those games is indeed dark souls in its purest form.
    Thank you for bringing me back to times long past

  • @Dartagnan4012
    @Dartagnan4012 2 роки тому +94

    Personally my theory is that the age of dark never happened until the end of dark souls 3. It says in previous games you let the flame alone and WAIT for it to fade. But in that time others come and kindle it anyways leaving your choice meaningless. In dark souls 3 the fire keeper personally puts it out. I interpret this to mean that each time someone kindled the first flame a new civilization came up like dranglaic or lothric. This makes the ending of dark souls 3 end of fire much more meaningful to me, and it's why the world of dark souls 3 is so exhausted. The world has never seen an age of dark because of constant relinking so to finally see it through is the perfect end thematically to dark souls for me. I love the end of fire ending and also hold suspicion of the lord of hollows ending

    • @MrDrekki
      @MrDrekki 2 роки тому

      actually the soul of cinder is litteraly the chosen undead, he represent all those who linked the fire before, so dark soul 1 ending is the linking of the fire no matter what, only in dark souls 3 your ending is meaningfull cause there won't be another game telling you what you chose isn't what happened.

    • @AIextheguy
      @AIextheguy 2 роки тому +11

      @@MrDrekki Not quite, or at least, I don't think that's accurate. The Soul of Cinder isn't just *the* chosen undead, it's a conglomeration of many undead who linked the fire. Inbetween those undead are probably some who chose not to for whatever reason (or indeed became a Lord of Dark). This is represented by the Soul of Cinder switching its moveset; countless undead have linked the fire and are now a part of it. It felt like it left room for all endings of the series (Kindling the Flame, Lord of Dark, Taking the Throne of Want, Abandoning the Throne of Want) to have happened, perhaps many times in different ways. But, snuffing out the flame feels like the end point of all of that; the cycles have ended, making way for whatever's left to follow, whatever that may be.

    • @MrFr2eman
      @MrFr2eman 2 роки тому +5

      If you believe what Kaathe says about the history of the world, then the Age of Dark did happen once, the fire did fade, but it didn't last long enough for the Dark Lord to be born amongst humans because Gwyn linked the fire, and then created a whole system that made everybody to believe that sacrificing yourself to link the First Flame is what you supposed to do, which is why the Age of Fire been going for too long.
      I think DS3 endings like Fireekeeper's or the Hollow ending is supposed to be taking away the flame out of the world for good, with no chance of somebody linking it again.

    • @lynackhilou4865
      @lynackhilou4865 2 роки тому +5

      @@MrDrekki The soul of cinder isn't just the chosen undead but all those who linked the fire , his name in japanese translates to something like incarnation/ amalgamation of lords , so he's not just the chosen undead , i think they chose different movesets in phase 1 to show different undeads that linked the fire .
      Also responding to the original comment , according to all in-game evidence , the age of dark almost certainly didn't happen between the games and certainly not between ds2 and ds3 as gwyn's age of fire wouldn't exist by the time of ds3 if that happened and the world won't turn to ash if the linking of the fire wasn't abused , although the age of dark might've happened before the time of the games long before the current events or if it happened after it was brief and only lasted a short while before the fire being linked again (as we see with champion gundyr ) , in all cases not long enough to impact the world or truly start the age of darkness

    • @antobatta1551
      @antobatta1551 2 роки тому +6

      That's not a "theory". It's pretty much clear.
      All the Gods would have completely died otherwise

  • @Raven-Glock
    @Raven-Glock 2 роки тому +120

    After 3 days of watching this on and off, I can truly say Noah that the overarching irony of progressing through the Dark Souls trilogy is the fact that you truly did 'git gud,' from early on too, whether it was out of spite, contempt, indifference, persistence or what-have-you.
    I hope that your time spent in the series garnered more pleasure and enjoyment than frustration and pain.
    "Struggle, challenge, and rise to struggle again! That's the only sword a struggler can use against Death! Don't ever forget that!"

    • @LolaLink
      @LolaLink 2 роки тому +28

      This! Identifying your weaknesses and addressing it through understanding the gameplay (whether that component of gameplay is finding the armor weight that works for you, leveling up, understanding the boss's mechanic) is getting good. It's asking you to understand the mechanics of the game. And if you understand the mechanics and summon and still struggle, then all that's left is for you to try and improve. Basically, getting good means that you take some autonomy to learn and create a solution.
      Unfortunately the "git gud" meme has been twisted in the same way Dark Souls being a hard game has been twisted into an "impossible game that wants you to die". Basically nuance is stripped and ego is piled on.

    • @clag1109
      @clag1109 2 роки тому +18

      @@LolaLink THIS
      SO MUCH THIS
      I love everything Noah has said about “git gud” so far (haven’t finished the video yet) but I have been unable to shake the feeling that he was missing the original intent of the phrase. Honestly though, I really can’t blame him or anyone else that sees “git gud” that way, because at this point the phrase has spent far, far more time as an overused and misunderstood catchphrase spewed by the worst kinds of Souls fans than as a meme that has an earnest point.

    • @MrJonathan107
      @MrJonathan107 2 роки тому +8

      My man, this is an essay on what "git gud" means. Wonderful, eloquent, and quite the character arc.

    • @RecliningWhale
      @RecliningWhale 2 роки тому +16

      @@clag1109 He completely misses the point on what the community means with "git gud" and it kinda taints the entire video for me. A lot of his gripes stem from a fundamental misunderstanding of what the community's main mantra even means.

    • @Iriseon
      @Iriseon 2 роки тому +11

      @@RecliningWhale exactly. And then it is again mischaracterized as “a catchphrase spewed by the worst kinds of Souls fans,” as if it is a partisan disagreement.

  • @minimusminor
    @minimusminor Рік тому +88

    Almost a year later and random wankers are still coming in to say Noah played these games wrong, to the point he considers his months of work on both FromSoftware games a waste of time that almost killed his channel. Just awful.
    These are both great, and you shouldn’t let the rude and judgemental comments of tryhard randos colour your perception of the rest of your audience. Your work is valuable and extremely enjoyable to a lot of people.

    • @cptKamina
      @cptKamina Рік тому +3

      Did that happen? Source?

    • @minimusminor
      @minimusminor Рік тому +2

      @@cptKamina I don’t know if the tweets are still there but Noah posted screenshots and said as much about people’s comments the same day I posted my comment. So I wrote something in reaction to that.

    • @tylerepley7465
      @tylerepley7465 Рік тому

      I like how the average person thinks they need to completely invalidate this guy's opinion. It's not enough to like something on the internet, everyone else must also like it.

    • @greekcomenterperson446
      @greekcomenterperson446 Рік тому

      The man just sits and spouts shit and preemptively invalidates other oppinions for 3 hours, what did he think would happen

    • @cptKamina
      @cptKamina Рік тому +17

      @@greekcomenterperson446 Least unhinged souls freak

  • @brandonkiehl269
    @brandonkiehl269 2 роки тому +60

    As someone who's on the opposite end of the spectrum in terms of skill and willingness to "suffer" for games like this, I really value hearing your perspective on these games. It's awesome that you found value in it all, and that it didn't live up to the "brutally difficult and unfun" reputation that it's gotten.
    To your discussion on Sister Friede & difficulty: I'm in a pretty busy career, so I don't get so much time to commit to these games either. That said, I'm content to "waste" my free time on one boss without beating it even still. It's surprising to me to hear that you expect to beat a boss in a single sitting, because, for me, the value of challenging these bosses is in the moment-to-moment execution as much as it is in the "sense of triumph" you get from beating them. I find it exciting to get "hard stuck" on a well-designed boss like Fume Knight or Malenia, because it's a mechanical challenge for me to overcome; patterns for me to learn.
    I don't say any of this to imply that you're somehow wrong for not responding in the same way, but because I think you (intentionally or not) implied that the only people who are willing to "suffer" through these challenges are people with gobs of time to sink into games. That's not true of me, and it's not true of a lot of other people.
    The other minor frustration I had was when you discussed the painter's ending being "too tonally loose to nail down as positive or negative" as if that's a bad thing. That's the entire artistic point. It's not optimistic or pessimistic... it's unknown. The point is that an unknown change is preferable to the awful stasis of the world. I find it mildly frustrating, because you had such a strong poetic grasp of the themes of the first two games, and yet didn't seem to appreciate that the ambiguity and repetition are the entire themes of the third game. Whether you like those themes or not, I don't think it's fair to the artistic vision to talk as if the ambiguity or repetition was unintentional or "fan service." It's absolutely intentional.
    Overall, these are just nitpicks. I greatly enjoyed and appreciated your take, and I'm glad you added "yet another dark souls essay" to the discussion!

    • @Eagle3302PL
      @Eagle3302PL Рік тому +19

      His complaints come from refusal to improve mechanical skill, he makes it pretty clear that he believes getting better at the core gameplay is pointless (because I'm bad at games) and instead he thinks the whole experience is about compensating with game mechanics. Realistically you do both, you get more comfortable with core movement and you learn about mechanics and how to exploit them.
      He's the sort of person who'd give up trying something (e.g. darts) because he can't figure out a way of outsmarting the learning process, sorry bud but w large chunk of learning something is repetition and committing stuff to muscle memory, and many people enjoy that process. That's also why From Soft got faster and more aggressive over time with crap like delayed attacks, animation cancels, it's to fuck with that muscle memory. I personally preferred the slower pace of dark souls 1, because it felt more meaty and hefty where I really had to commit to an action, also made it feel more fair. But I never neglected the core mechanics because "wah, wah, git gud offends me, I can just find loopholes and compensate with grinding and summons", I respected the mechanical depth and engaged with it.

    • @egoalter1276
      @egoalter1276 Рік тому

      The "mechanical depth" of fromsoft games is shallow beyond compare.Shallower than the original God of War. It is about level with an arcade beat em up, or old CRPG like Blood Omen, or Ocarina of Time.
      The "challange" in it comes purely from the reflex reaction to snap attacks, many of which are faster than 250ms, making them abjectly impossible to react to for a large part of humanity. Reaction time is not something you can train, its genetic, and set.
      The rest is timing memorization for dodgable attacks, and shape mwmorization for ones you have to run away from.
      Part of the 'challange' in learning it is physically not possible to learn, part of it is utterly trivial and reactive.
      It is telling that you dont actually hear this git good nonsense from players of games that require actually trainable mechanical skill. Fighting games, air combat simulators, RTS, all have much moch hugher skill floors, and incomperably higher skill cielings than any soulslike, and yet I have never seen the same arguments floated.

    • @commiekin
      @commiekin Рік тому +6

      @@egoalter1276 You can absolutely train reaction time, it's not set in stone. There are tons of exercises or techniques to help. You bring up fighting games so you should be plenty aware of the concept of the mental stack. Hell bringing up fighting games like it's some how significantly distinct from the souls series is funny because at its mechanical core the series is a 3D fighting game. Stripped down and with a pathway to supplant player skill with character power, sure, but neither of those change how the core combat functions on a fundamental level.
      Whether or not the games are shallow, you can absolutely get better at them. Part of the reason "git gud" gets said is that there aren't a lot of secret tricks to skip challenges short of the very broad stuff like "use magic" or "summon help". Often there is no trick, you just have to get better at what you're already doing.
      also you absolutely hear that shit in all three of those genres, i don't know where you get the idea that you don't

    • @egoalter1276
      @egoalter1276 Рік тому

      @@commiekin You cannot train reaction time. The whole idea behind the mental stack excercise, and indeed its origin in martial arts forms, is that the entire sequence is practiced to the point it becomes automatic. YOu see a common pattern initiate, you go through the entire response without thinking.

    • @commiekin
      @commiekin Рік тому +11

      @@egoalter1276 That's not what I'm talking about. The mental stack, at least in fgc terms and not actual man punch a man sports, is about learning to whittle down what things you're watching out for to improve your reaction times. The more you're trying to react to at once the slower you'll be to react period. It's why a lot of people recommend backing away from bosses and just watching their attack pattern when you first get to them - so you learn what attacks they have and what ranges they actually function at. Then you can learn which telegraphs you actually need to be on the look out for.
      While yes there's a literal hard floor to how fast a human being can react, there's nothing a Souls boss is going to throw out that's so fast as to be literally unreactable and there's plenty of exercises out there for improving your own reaction speed. Like I would love to know what enemy you think attacks faster than a human being can react and how people are still pulling off no hit runs anyways
      also if we're going to pretend to be scientific the floor for human reaction to auditory stimulus is ~170 ms and i can tell you i learned to dodge malenia in part by the distinct sound of her attack's startup

  • @8bittripper
    @8bittripper 2 роки тому +67

    jesus christ I've never felt more seen as a player of these games. You found a way to perfectly articulate the experience I had with them. well done.

    • @jmarvins
      @jmarvins 2 роки тому +4

      same, including that i missed out on these games for years because the "git gud" crowd had me convinced it was nothing but a mechanical challenge and thus not the sort of thing i was interested in
      i wish someone had told me way back when that these games are anything but!

  • @int3r4ct
    @int3r4ct 2 роки тому +121

    As much as you harped on the “git gud” crowd, you actually nailed it. You saw what problems you had with the bosses, and you changed your play style and your approach to the fights and won. You… “got gud.”
    That’s what it used to mean before the community became much larger than it was back when Demon Souls and Dark Souls came out. It never meant “get more mechanically skilled, get better reaction time, and perfect being able to roll through everything and never get hit” and more meant “struggle for a while, identify what you’re doing wrong and change it. Sharpen yourself against the grindstone of failure.” That is how one “gits gud.” One needs to find a play style that suits them and works against whatever fight they are having troubles with.
    As the community grew larger, the mantra “git gud” warped and changed from the old meaning of honing oneself against the adversity and adapting, into the bastardization that it is now.

    • @BardianAngel
      @BardianAngel 2 роки тому +39

      I was thinking this the entire time. You didn't reject the "git gud" mantra, you rediscovered what it used to mean.

    • @visergal
      @visergal 2 роки тому +15

      I think it's more that being told only to "git gud" doesn't actually say that. it's a phrase that most could only interpret as suddenly becoming more skilled. Much more effective to say the long version and be clear in one's speech than rely on people reading into what seems a mean-spirited meme.

    • @int3r4ct
      @int3r4ct 2 роки тому +11

      @@visergal Obviously as less and less people are part of that early tight-nit community and understand the intent behind "git gud," the language should get less ambiguous... but sadly it's become too much of a meme.

    • @RetVersus
      @RetVersus 2 роки тому +6

      Came here to say this, gladdens the heart to see it. We remember what it was to overcome, and lament the reduction into dodge roll spam or over complex boss mechanics as if that was the point.
      It never was.

    • @Dpyrt
      @Dpyrt 2 роки тому +10

      I'm amazed at how much of a misunderstanding this guy got out of it. It's not a concept that should be hard to grasp, at least it wasn't when I started DkS1 when it finally released on PC.

  • @hideshiseyes2804
    @hideshiseyes2804 8 місяців тому +4

    I just beat the Black Blade Kin in Elden Ring, after about forty attempts, while watching your KOTOR video. Halfway through the fight I was about to die but got my health back because someone appraised a message I had written. One of those tiny granular ways of making it easier, in ER, is to be nice and leave helpful messages for your fellow players. Just magical.

  • @glugo68
    @glugo68 Рік тому +7

    I just watched a 5 hour video I want to watch again.

  • @trevorx7872
    @trevorx7872 2 роки тому +125

    I never really summoned for any dark souls bosses: not because I was too proud, or because I wanted the achievement, but because spending the humanity was just too painful for me.

    • @MarcusLeese
      @MarcusLeese 2 роки тому +3

      there's almost a level of risk/reward - do you spend your humanity to potentially make a fight easier? if something were to happen on the way to the fight/during the fight, the humanity is lost and you have to spend another one. It's a fantastic system.

    • @Pwrplus5
      @Pwrplus5 2 роки тому +1

      What was painful about it? Dark Souls 1 for example throws humanity at you in huge quantities and unlike Demon's Souls before it, there is no inherent disadvantage to being hollow as you keep your health, if you aren't playing online at all then the literal only use for humanity is kindling bonfires which should never deplete your stock, and occasionally summoning NPCs for bosses

    • @Jsay18
      @Jsay18 2 роки тому +2

      @@Pwrplus5 Not to mention if you REALLY NEED TO, you can farm rats. It sucks and takes a long time, but you can.

    • @wintermute5974
      @wintermute5974 2 роки тому +2

      I went through pretty much all of Dark Souls 1 and 2 in a similar way, using almost no consumables. In Dark Souls 2 I actually ended up feeling validated when I burnt through most of my saved up effigies to get through the awful caves you need to beat to fight Darklurker. One time when 'but I might need it later' was actually true.

    • @trevorx7872
      @trevorx7872 2 роки тому +8

      @@Pwrplus5 It was mostly just that I'm the sort of person who doesn't like spending consumables. I'm always wondering, "is this the most optimal use for this item? could I use it better later?" It's dumb, but it's how I am.

  • @massecurr
    @massecurr 2 роки тому +146

    Dark Souls 2 actually does have baring on 3 narratively and physically, the idea of kingdoms built on top of each other is essentially why Lothric in general exists as it does you see it throughout the games world with buildings crudely smashed together in ever growing mounds, its especially visible under Cursed Rotten Greatwood and in the area before and after Soul of Cinder, also the DLC for 3 literally has Earthen Peak in all its poison swamp wonder

    • @Kris-wo4pj
      @Kris-wo4pj 2 роки тому +17

      Yup was just thinking that. Issue with not listening to lore videos about it cuz ya'll miss stuff like this but I respect the man for wanting to piece everything together like how fromsoft wants.

    • @sepulcher8263
      @sepulcher8263 2 роки тому +16

      Isn't the boss stage for the Demon Prince the hub world from DS1?

    • @JinTekyta
      @JinTekyta 2 роки тому +17

      I think the real thing here is that its connections to Dark Souls 1 are so overt and blatant, while its narrative connections to Dark Souls 2 seem so meek and shy, like its ashamed to acknowledge it in the same breath of Dark Souls 1. Think of the many and obvious connections to Dark Souls 1, 3 makes. There are multiple characters who just actually recurr. And its connections to 2? Not much.

    • @Leshoyadut
      @Leshoyadut 2 роки тому +13

      @@JinTekyta Personally, I find that the connections to DS2 are generally more meaningful narratively, such as really building on the idea of the cycles, the ultimate meaninglessness of your choice in the Kiln, and a need to break free from the cycle, to go beyond it, as the world is trapped in the cycle's stagnation. It fully builds on those themes, using them for the various endings, as well as going into them in more depth in the DLC (such as the Painted World of Ariandel and its own stagnation leading to corruption and decay). It may not be as obvious on the surface, but it's definitely there in important ways all the same.

    • @kidren50
      @kidren50 2 роки тому +7

      Also, the Ending added with the DLCs. For me, that ending is how the Unkindled will first appear. With that ending, you are the chosen lord, you have all the souls, you'e ready to either link the fire or let it fade away, but you simply find a cure for yourself and say "fuck the rest, Imma walk away from this bulshit". So, the throne goes without a lord, which twists the world even more. After this, the unkindled will rise to do what DS2 character didn't, and then it becomes part of the cycle now, until it reaches the point of DS3 where the world is crumbling and the fabric of reality is at its thinest.

  • @Almontri
    @Almontri Рік тому +5

    from those first skeletons in T shirts to the last minutes of you showing the hollow ending...this was INCREDIBLE. a time well spent. absolutely wonderful and fascinating all the other things you tie into your time and analyzing of dark souls. it really makes me love the series even more for someone who has never played it.

  • @shoozymusic
    @shoozymusic Рік тому +6

    *5 hour video essay about dark souls*
    Me: Don't mind if I do

  • @DetectiveOlivaw
    @DetectiveOlivaw 2 роки тому +118

    I agree with almost everything said, but I’ll fight for the endings of Dark Souls 3. The ending of fire is not an age of darkness as established within the canon, it doesn’t tie into the Dark Lord ending of DS1. That was, it turns out, part of a cycle, part of the same cycle that DS2 grapples with. The whole thing of Aldia saying “this is a false choice, both are the same, both perpetuate this cycle, the only solution is to find a third way, a new way.” And DS3 offers two! One is a corruption of fire into something new, something strange and hollow and cold and white. I love that one because I straight up have no idea how that shakes out. But the other ending, the ending of the fire, is not the beginning of an age of dark, it is the end of everything. No more fire, no more dark, no more disparity, no more cycle. It is, in effect, choosing to end rather than continue, to allow new things to begin. It felt very specifically metatextual to me and that’s why I loved it so much, as much as I did DS2’s own grappling with the nature of the cycle and sequels in general!

    • @grfrjiglstan
      @grfrjiglstan 2 роки тому +10

      Fair game for him to see the endings the way he did, though. Open to interpretation means open to misinterpretation as well.

    • @Scorch052
      @Scorch052 2 роки тому +9

      I'll forever love DS3's ending(s) just for having the balls to say in a metatextual sense, "Let us make a new damn game already!"

    • @sepulcher8263
      @sepulcher8263 2 роки тому

      I just usurped the fire. I thought it was a way to sidestep the cycle.

    • @jadewhite766
      @jadewhite766 2 роки тому

      @@sepulcher8263 It sidesteps the existing cycle, by creating a new one which the themes of the game strongly suggest wouldn't be any better than the one Gwyn created. It's a choice the player can make and there are arguments for why it might be a good idea, but imo the natural end of the series is the End of Fire, and the themes of DLC back this up in strongly endorsing the view that it is better for a world to end than to be come stagnant and rotted.

    • @sepulcher8263
      @sepulcher8263 2 роки тому +1

      @@jadewhite766 Oh, I thought the end of fire ending suggested that the cycle would repeat again as I believe the firekeeper says something along the lines of "i can see embers flickering in the darkness" or something like that.

  • @StarlightDragon
    @StarlightDragon 2 роки тому +15

    I think there is a general misunderstanding of the origin and etymology of "get gud" in the souls community. It was never intended (originally) as a toxic mantra of gate keeping. It was an ironic, tongue and cheek rebuttal to the constant influx of people who would come into these games, get frustrated, refuse to understand the game, and then come to the community to shit on it, bitch, and call everyone elitist and say the same talking points about how the game was "objectively bad" and so the response became "just get gud". The notion of getting gud, was about learning the systems, understanding the ways to make the game easier on yourself, and learning the language of dark souls (things like action economy, stats, summoning, items, etc). It was basically saying "try learning the game first, and then tell us what you think". And of course the community was happier than hell to teach new players and give them tips and help them out. In other words, if you came in and said "dark souls sucks, the controls suck, it's unfair, and you're all pricks" the response would be "get gud". If you said "how do I get gud" or "I'm struggling with parrying" or "I don't understand the stats" etc etc, you would get "let us help you". In truth, the early days (back in 2012) of the get gud souls community was an incredibly friendly and gentle place, despite all the tongue and cheek ribbing. I would not consider it that any longer, personally, but w/e. I've been at odds with the community for a long time.
    In summary, at 44:00 you are describing exactly what people mean when they say "get gud". Or at least, what it meant for many years when the community was different. In other words, you got gud.

    • @AspiringDevil
      @AspiringDevil 2 роки тому +3

      I hate that I've lived long enough to see the people who shun and stereotype darksouls fans and cry about a meme being gatekeeping and harrassment, unironically say this crap.
      Thank you for summarizing better than my fevor riddled brain could.

    • @Graknorke
      @Graknorke 2 роки тому +1

      that would track better if it weren't for all the people who are complaining he didn't really get good because he used summons

    • @AspiringDevil
      @AspiringDevil 2 роки тому

      @@Graknorke in order to prove Noah's claim we would need an accurate count of the unironic comments claiming that, compared to the number of souls fans who didn't or didn't leave comment at all.
      Considering I didn't see any of that scrolling thru the comments I'm doubtful he was bombarded by a rabid horde of those supposedly sub human darksouls players.

    • @StarlightDragon
      @StarlightDragon 2 роки тому +2

      I ain't making any judgment towards his experience with the community. I'm just pointing out the original intent of the culture and what the intent of it was supposed to be.

    • @Graknorke
      @Graknorke 2 роки тому

      @@AspiringDevil
      twitter.com/MrGervaisWrites/status/1512477692540559367
      go crazy

  • @cristianotsurudaprocopio8757
    @cristianotsurudaprocopio8757 3 місяці тому +3

    I have watched this 5 hour video a bunch of times, it is insightful, touching at times, and the cozyest thing to let play in the background while I do something else (as most of Noah's videos, actually). The only point I disagree on is in the DS3 section, but this is not a "I am right, he is wrong" situation, but a matter of personal opinion.
    The Abyss Watchers being a fan convention of sorts and ultimately being corrupted by the thing they were fighting against is perfect for me. A legend as strong as Artorias' should have this kind of impact in the world, of course he would get his own Batman impersonators, utterly unprepared and failing miserably. And props to Artorias, even his cheap imitations were kinda rad.
    The repetition of old names, places and even people, to me is essential to the tone of DS3. The world was already old at the DS2 timeline, by the time of DS3 it is already senile and weak, it has no longer any gas in the tank to feed a new age of fire. Of course it is reminiscing, this is not a brave final stand to go out in a blaze of glory, this is a wake. The world is experiencing it's history flashing before it's eyes.
    I am only commenting of course because I want to share my read on it. I think Noah's take is perfectly justified, specially after experiencing how creative this team can be. It must have felt half assed or a bit cowardly, when all other games set the bar on boldness and innovation so high up.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 3 місяці тому

      Watching this video once is an achievement. Watching it multiple times is crazy to me lol

  • @DanielSantosAnalysis
    @DanielSantosAnalysis Рік тому +8

    Coming back to this video to remind myself of why I love Dark Souls. Your depth of thought and enthusiasm for the series is infectious in its sincerity.