TOP 10: SECRET Yu-Gi-Oh! Rules YOU MUST KNOW!

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 735

  • @TGSAnime
    @TGSAnime  2 місяці тому +154

    Squeaky*

  • @m4th1a2
    @m4th1a2 2 місяці тому +108

    Underrated irl rule: Ask for permission first before grabbing an opponent's card if you want to read it...

    • @LetsRUMBLEAQ3D
      @LetsRUMBLEAQ3D Місяць тому +7

      I was honestly kinda sad he didn't include this one 😅

    • @peteryanes3413
      @peteryanes3413 Місяць тому +1

      Yea that one he doesn't say I forgot about it I always just ask no even told me about it I just did it even as a kid

    • @anonymoususer188
      @anonymoususer188 Місяць тому +8

      I didn't realize that was unwritten. I thought that explicitly was a rule. It really should be.

    • @m4th1a2
      @m4th1a2 Місяць тому +8

      @@anonymoususer188 the rules just state that your opponent is obliged to read your cards at any moment

    • @blankspace178
      @blankspace178 21 день тому +3

      *THAT'S NOT A RULE!*
      The official rules clearly state that if I want to read or inspect the card, I can, I DO NOT need your permission. In fact, if you try to stop me, you can be disqualified.

  • @marjosonic
    @marjosonic 2 місяці тому +84

    Chalmers: GOOD LORD, WHAT IS THIS PLAY YOU'RE DOING?
    Skinner: Final Countdown
    Chalmers: Fi....Final Countdown!? In this time of year, at this time of day, in this part of the country, localized entirely in your duel board?!
    Skinner: Yes! :)
    Chalmers: ...... May I see it?
    Skinner: Hmmmm.... no. (attacks with beatstick)

    • @krfan5459
      @krfan5459 2 місяці тому +10

      Seymour, the Duel Board is on fire.

    • @marjosonic
      @marjosonic 2 місяці тому +13

      @@krfan5459 No mother, it's just the alternate win condition animation.

  • @Zmon3595
    @Zmon3595 2 місяці тому +158

    I had a guy combo off when he had game so much so that it triggered nibiru and he had already wasted his negates then I revived a monster and…. He Quit. I wish more players emphasized good sportsmanship like What’s talked about in the video.

    • @ghastlyanarchy1720
      @ghastlyanarchy1720 2 місяці тому +18

      Bro I HATE that like how come they get to play and summon 37 times and have a bunch of negates yet when we got the out after they wasted negates and they just leave, like bruh a sat through your 15 minute turn you can't take a fair loss?

    • @theglitch5386
      @theglitch5386 2 місяці тому +5

      I understand playing around Gorz, but comboing OUT of negates is just... yeah, glad they got their just deserts.

  • @luishenriquefalconifilho2124
    @luishenriquefalconifilho2124 2 місяці тому +158

    I started applying the "don't attack directly with your strongest monster" rule from the early days of Duel Links when people sometimes used The Golden Apples.

    • @justvibingwithvenom2327
      @justvibingwithvenom2327 2 місяці тому +21

      That or Magic Cylinder. Always attack with the lowest because then you won't lose the duel

    • @MarioMastar
      @MarioMastar 2 місяці тому +7

      Yeah, I've learned in Duel links, it's sometimes best to pass when it looks like you have game and wait for a chance to clear the board properly. When I have my difficult to summon boss monster on the field (Gladiator Beast Domatinus, who can negate one monster and CHOOSE which monster your opponent attacks) I refuse to attack JUST in case they have mirror force face down. Lasted 3 turns and FINALLY got enough cards to get Byzantus on the field to get rid of what indeed WAS some battle based counter trap and won the duel. It pays to play the long game sometimes and not play into bluffs. Just like having 3 level 4 monsters on the field may be better defense than immediately going for an Xyz and having only ONE monster the opponent has to get rid of. Especailly if you go first and don't know exactly what your opponent might do.

    • @resdraon
      @resdraon 2 місяці тому +3

      same dude to that dark monster that summons from hand and takes the attack points = to damage

    • @Dz73zxxx
      @Dz73zxxx 2 місяці тому +6

      Gorz does not approve this thread

    • @_Cezeta_
      @_Cezeta_ 2 місяці тому +6

      @@justvibingwithvenom2327 Gorz is the OG. With Magic Cylinder you are kinda screwed anyways, but a highest atk Gorz ends your Battle Phase.

  • @josephsawczyn1145
    @josephsawczyn1145 2 місяці тому +249

    Unwritten rules from the anime would be better. Like how you must always explain pot of greed when you play it, or how almost all the duelists seem to play a single copy only in their decks, or like deck themes 😅

    • @TGSAnime
      @TGSAnime  2 місяці тому +76

      That's a fun idea.

    • @PhilipMurphy8
      @PhilipMurphy8 2 місяці тому +8

      I think pot of greed might let you draw two more cards

    • @DragoSonicMile
      @DragoSonicMile 2 місяці тому +8

      @josephsawczyn
      But you still take the damage.

    • @chiefbawor_thegr8966
      @chiefbawor_thegr8966 2 місяці тому +7

      Isn't the playing a single copy is more because of its pretty much a rare card in universe? Like Zera the Mant only has 3 copy ever printed, and one of them is a prize card in a shooting gallery, one of them is in Bandit Keith deck, and we didn't know where the other one goes

    • @ViperineHero
      @ViperineHero 2 місяці тому

      i think we're gonna see this soon

  • @dancostello4872
    @dancostello4872 2 місяці тому +21

    13:22 - 13:42 You don't realise how accurate that is - whenever a monster is stolen in the anime, the attack declaration is almost always "attack your former master", either verbatim or some iteration of that.

  • @cpMetis
    @cpMetis 2 місяці тому +48

    Not overextending is such a great rule, because it's also just advice.
    You have NO IDEA how many times I won in Duel Links simply by my opponent being certain he won so he goes off trying to get the flashiest win possible, only to die to one card because he leaves his whole combo interruptible. I won SO MANY GAMES by my opponent not reading B.E. Solid Dragon and just assuming it's a dead card since I didn't activate anything, only to sac their entire board for a boss I can just negate with him and swap out.

    • @HopUpOutDaBed
      @HopUpOutDaBed 2 місяці тому +7

      another reason not to over extend is to show your opponent as little information as possible. Probably doesn't apply as much in the modern game since if you're in a position to win your opponent probably knows exactly what you're playing, but it's still just a good rule of thumb to follow. You never know if your opponent can make a read on your play style based on the cards you kept in your hand or cards you set earlier that you end up revealing or something. (same reason you don't show your hand in poker unless you have to)

  • @matthewbraith0411
    @matthewbraith0411 2 місяці тому +472

    Is one of them not to read?

    • @SamJulesGillians
      @SamJulesGillians 2 місяці тому +50

      A few years back, I used to say I don’t play modern yugioh because I can’t read. Found out later it was a meme. Yugioh really should have went with a keyword system.

    • @virtualcolt
      @virtualcolt 2 місяці тому +19

      You cant read what is unwritten. That is why I hate the hidden mechanics in this game.

    • @Oceanaire039
      @Oceanaire039 2 місяці тому +24

      To make a long story short, it has to do with "hidden" game mechanics. Basically think of these two cards; they're called "Lightning Vortex" (LV for short) & "Broww Huntsman of Dark World" (Broww). LV states in its card text to discard one card to destroy all face up monsters your opponent controls. Broww stats when it's discarded by a card effect, you draw one card. A lot of people would discard Broww to activate LV to destroy all face monsters your opponent controls, and draw one card. The only problem is that this isn't how it works. LV requires for you discard as a coast, and it's not considered a card effect. So Broww doesn't let you draw a card. Confusing, yeah I'm just getting started. There's also rules for "if" and "when" effects. Mandatory effects vs optional effects. Chains, and combos. So on and so fourth. The Game isn't as simple as it is in the show, and people often struggle with specific rullings.

    • @faereman
      @faereman 2 місяці тому +13

      I've won so many games because some players don't even bother to read my cards, it's crazy.

    • @misteral9045
      @misteral9045 2 місяці тому +10

      Yes, because Yu-Gi-Oh is such a chaotic game that it doesn't matter if you do or don't know what you're doing.

  • @bladersmosh
    @bladersmosh 2 місяці тому +62

    15:10-15:17 Don’t think any of us would notice you’d just reference the Steamed Hams meme from The Simpsons. Still a funny meme today.

    • @brandoncastellano1858
      @brandoncastellano1858 2 місяці тому +3

      After the first two lines I wondered. And then I knew “entirely localized in the duel” just instant smile. Here’s a like.

    • @timtam2400
      @timtam2400 2 місяці тому +1

      I picked it up immediately. 😂

  • @camharkness
    @camharkness 2 місяці тому +250

    I have my own unwritten rule.
    If you make an elemental hero deck, winged kuribo has to be in the deck.

    • @XeroSteelheart
      @XeroSteelheart 2 місяці тому +12

      100% facts

    • @MysteriousOwlMan
      @MysteriousOwlMan 2 місяці тому +12

      Respect

    • @bhumibolrushing7830
      @bhumibolrushing7830 2 місяці тому +5

      No

    • @MaleficWeegee
      @MaleficWeegee 2 місяці тому +3

      Does Winged Kuriboh LV6 count?

    • @WarlockPhantom
      @WarlockPhantom 2 місяці тому +12

      @@MaleficWeegee I mean.... It's a type of Winged Kuriboh, so it can count. I'll personally petition to let it be allowed. And besides, who doesn't love WK LV6? He's so cool in his Halloween costume!

  • @aceentertainment8082
    @aceentertainment8082 2 місяці тому +56

    I actually have a funny story about getting BM’d on Master Duel. I was playing my Frightfur decks against an Eldlich player. I had no plays on the board, three cards in hand, and this guy had a beefed up Eldlich on board and three cards in back row. Instead of attacking for game, he just ends his turn. So I take my turn, proceed to Fusion Summon out Frightfur Sabre-tooth, and the game went downhill for him as soon as my monster hit the board because he couldn’t do ANYTHING about it. I would then proceed to stall him out with my wall of cat doll that can’t be destroyed by battle or card effects, until O got more monsters out and beat him down. This will live on in my Master Duel memory forever. If they had just attacked, they would have won. Ego is one hell of a drug.

    • @ceoofjeanneism6777
      @ceoofjeanneism6777 2 місяці тому

      What if they activated an effect that doesn't let them attack for that turn?

    • @aceentertainment8082
      @aceentertainment8082 2 місяці тому +2

      @@ceoofjeanneism6777 No, they didn’t. They only had face downs, and two Eldichs. They also just put their monsters into defense when they saw they couldn’t destroy my Sabre-tooth. They ended turn out of pure ego, as I don’t think any card in an Eldlich deck stops them from attacking.

    • @Dire_Pants
      @Dire_Pants 2 місяці тому +6

      Sometimes I'll pass a winning turn just because I'm curious what my opponent has. It has bit me in the ass a few times.

    • @jckun100
      @jckun100 2 місяці тому +2

      A fellow Frightful player, respect

    • @reddragon9064
      @reddragon9064 2 місяці тому +3

      I have a similar memory I was playing a blue eyes 60 card deck with random cards I liked (first ever deck I made on my own just for shis and giggles) and I was versing a as close to meta dark magic deck. They had game but decided to not only blow through cards they fusion summoned using that light paladin card as material… with apprentice magician on field, then pass turn without ending it only leaving me at like 500. I top decked monster reborn grabbed there monster the paladin one that had 2.5k attack but doubled its attack vs dark monsters and used the solitary sword of poison card I had in my hand from turn 1 for the past 35 turns. Which btw doubles the attack of a monster if it’s the only monster on your field. 10k attack into a 2k dark monster and that was game in one go. (Took a hot minute to figure it out though was scanning both graveyards for a way to win before I finally read the card the opponent fused as material lol)
      My personal favorite win cause it was such a good back and forth for past 34 turns only for them to want to be extra on the last turn which cost them game. I legit had NOTHING to grab that would save my but from them (master duel and certain cards where not out yet like jet dragon iirc so there was no one revivable card that would save me from there set up namely cause of back row)

  • @princeami7344
    @princeami7344 2 місяці тому +47

    I always wondered what BMing was, i knew if i just kept watching these i'd learn one day

    • @deftone330
      @deftone330 2 місяці тому +10

      I thought BM meant bowel movement aka taking a dump. So yeah, no BM-ing during duels 😂

    • @MarioMastar
      @MarioMastar 2 місяці тому +1

      BMing does sound like a far more technical term than just "your opponent is a dick". It sounds like a strategy that's just really cheap or like when someone is watching someone else duel and "Bad mouthing" or reading out the plays which disrupts the game. XD

    • @Trigger99X
      @Trigger99X 2 місяці тому +3

      Thought it just meant “Bad Move” like on purpose

    • @ZoroarkLover98
      @ZoroarkLover98 Місяць тому

      I thought it was just Black Magician

  • @michaelglynn7010
    @michaelglynn7010 2 місяці тому +15

    4:35
    His effect is even better when you realise it’s any zone any link monster points to, not just zones he points to 👀

  • @themantyf1116
    @themantyf1116 2 місяці тому +6

    Playing through a lot of these scenarios in Master Duel, it feels like sometimes overextending before pushing for game is not BM, but sincere inability to recognize the easier victory. A lot of people, even at the top ranks, play the game mainly by muscle memory and don't read the game that well, and so end up compelled to go through the whole rotation. Particularly since there are practical reasons to avoid overextending, and I've won more games than I would have believed possible because an opponent that had me dead to rights ended up giving me a way to get back in the game with that.
    I also admit I usually summon monsters into the anima zone, one reason is that I just like that zone more (particularly the one to my left) so my favorite monster goes there and if I die I die, but also the monster there is usually Vice Madame or Madame Verre, so Anima doesn't steal them anyway.
    I also usually like more finishing opponents with my monster than with theirs (in the few decks that steal them), and I actually have a hierarchy for them.

  • @theglitch5386
    @theglitch5386 2 місяці тому +7

    "Generally set imperm in the middle 3" - A good piece of advice against weaker players, but against more experienced ones, left and right are the most optimal. Not because of any mind game shenanigans, but because pendulums exist. A pendulum scale is a spell card in a spell card zone, and because it must be played in either the left- or right-most one (and both zones have to be full to perform a pendulum summon), side column imperms are REALLY hard for people on the wrong deck to get around.

    • @quasnof
      @quasnof Місяць тому +1

      Exactly, or the most middle one, if your opponent uses an auto place funktion, that many simulators have, i think master duel has it too but its off as a default...

  • @SpecsTube
    @SpecsTube 2 місяці тому +16

    As someone who played DL before MD, I can’t count how long it took me to get used to not setting Spells/Traps in Main Phase 1, and actually waiting till Main Phase 2.

    • @DamianQualshy
      @DamianQualshy 2 місяці тому

      I figured out it's better to do it that way only after playing Tag Force on PSP 😭

  • @Populon993
    @Populon993 2 місяці тому +5

    I love this one about finishing the duel with a stolen monster. It's just so satisfying to do. Especially in MD if it's a monster with a flashy animation.
    Though there's also an inverse of this. Sometimes it can be pretty funny to finish a game with a tiny monster.
    Like when you are just a few hundred LP off and still have a normal summon for a Maxx C or something.
    Or when your opponent has a full board, low LP and you get to win simply by running into some left-over combo piece.

  • @Revanaught
    @Revanaught 2 місяці тому +113

    God, the first one is such an issue in master duel and it really makes me hate that youre punished for surrendering.

    • @soukenmarufwt5224
      @soukenmarufwt5224 2 місяці тому +11

      Fake outs exist.
      It's why overextending is laughed at in modern ygo.
      It's go all out or don't bother. I've seen a lot of trap players trying to conserve resources and fail hard because of it

    • @arrownoir
      @arrownoir 2 місяці тому +2

      You should be punished.

    • @elixir478
      @elixir478 2 місяці тому +3

      wdym punished for surrendering?

    • @misteral9045
      @misteral9045 2 місяці тому +7

      You're not punished for surrendering.
      When you surrender, as opposed to losing, you do not earn any battle pass/duel pass points, which are used to purchase more cards or accessories.
      Yu-Gi-Oh is an extremely unbalanced game, people either surrender immediately because they didn't draw their starters or surrender when the opponent's turn starts taking too long.
      Players do need to keep a critical eye to not surrender too early, and to keep in mind that there is value in playing through a loss for both yourself and your opponent, but it will always be worth it to surrender to prevent unnecessary BM.

    • @delllee4915
      @delllee4915 2 місяці тому +1

      If people wanna keep making plays even if they already won, let them. It will add insult to injury to the bad players in yugioh.

  • @lordofninjas1
    @lordofninjas1 2 місяці тому +4

    I think the "attack with your weaker monsters before attacking with your stronger monsters" thing has stuck around because there are so many cards that activate when an attack happens or when battle occurs and such that attacking with the weaker monster first would activate all those effects and such and use them up so your stronger monsters can attack with no interference and stuff like that.
    I think too the reason so many people quit duels right when the opponent is about to win is because of the belief that "oh, the duel technically didn't finish so I didn't technically lose so it doesn't count as a loss towards my record" sort of thing. Its even happened when I've done ranked in Master Duel and such, I don't play "spend 5 hours on the first turn setting up the board then do stuff" decks and stuff like that like everyone else seems to, my decks are "play a couple cards taking only a few seconds then doing stuff for a couple seconds then ending with a turn that took a total of maybe 30-45 seconds maximum" sort of decks and even I've still had people quit in the middle of the duel or right as I'm about to go into a battle phase where they would have lost sort of thing. Another part of why people quit before the duel ends could be "I'm not able to do my combos this turn or can't do what I want to do this turn, so I'll just quit" sort of thing. Basically, the quitting seems to occur because people think it doesn't count as a loss for them and because they can't do what they want to/can't do what they think will make them win. In other other words, Yugioh really needs to get out of the "I have to win no matter what before the duel even starts" sort of mentality that runs rampant, though perhaps that's why so many play decks like that that take 5 hours to set up the board and another 5 hours to do stuff and whatever, because they're expecting most players to quit before they end the first turn and give them an easy win without really having to do anything and/or because they can't stand losing and will do whatever they can to win.

  • @danteallstar826
    @danteallstar826 2 місяці тому +14

    The slight thing with playing cards in the same column is that in Master duel on console when you’re placing a spell/trap facedown, the game will automatically place the outline of that card in the middle zone if your backrow is empty before you confirm you’re placing that card facedown. Which is a bit annoying because you gotta move it to where you were planning to place it originally.
    Also in slight defense of the stinky duelist, there are just times where you’re at locals, all the duels are happening pretty much right beside each other and there’s really no way of avoiding starting to sweat a bit.

    • @SoraBSoarin
      @SoraBSoarin 2 місяці тому +5

      You can change the settings to manual placement

    • @BlueHawkPictures17
      @BlueHawkPictures17 2 місяці тому +2

      exfoliating wash + antiperspirant lotion + fragrant antiperspirant on the daily helps a lot

    • @roycereinhart-brown2549
      @roycereinhart-brown2549 2 місяці тому +3

      😂 the stinky duelist bit got me. All the more reason for us to play with dueldisks (outside) or in open areas instead of sitting crammed shoulder to shoulder with other nervous duelists . . . Between social anxiety and the fear of being completely outplayed by some stupidly overpowered OTK deck by some pay to win whale is a real and valid thing - and I know that this environment can, say - bring out everyone’s bad side.
      But still, do your absolute best to manage your own hygiene and stay healthy and hydrated.

  • @AceTrainerLupi
    @AceTrainerLupi 2 місяці тому +23

    You get one summoning chant per duel, unless you play an anime deck and the impression is neat.

    • @faereman
      @faereman 2 місяці тому +1

      *a day

    • @MarioMastar
      @MarioMastar 2 місяці тому +4

      Fortunately I play Duel LInks, and you better believe if I get my ace out I'm gonna let the animation play! and then Jam to Luke's awesome "Winning theme" XD But only then. I'm a good sport otherwise.

    • @Dz73zxxx
      @Dz73zxxx 2 місяці тому +4

      "From the deepest flames beneath the Crust,
      Born from gulfing heat and shaded hearts,
      Burn your opponents with assaulting marks,
      I banish three Volcanic monsters from Graveyard. Reborn, Volcanic Emperor!" 🌋

    • @-AirKat-
      @-AirKat- 2 місяці тому

      @@MarioMastarplus in DL & MD summoning animations pause the timer, which can help in some sotuations

  • @Hornswroggle
    @Hornswroggle Місяць тому +2

    I would also extend the "Squeaky clean"-Rule to also apply to the play table. Don't Eat or Drink during a duel.
    For one it can be seen as disrespectful in general, but also bears the risk of getting cards or play mats dirty or even damaged by crumbs or spillage.
    If you're at a tournament, eat away from the table. 😉

  • @wanderlustwarrior
    @wanderlustwarrior 2 місяці тому +7

    2:10 except in the example you showed, Tenpai is immune to Nibiru since it has to be used in a Main Phase.
    Also, recursive engines can just play through board wipes easily.

  • @toumabyakuya
    @toumabyakuya 2 місяці тому +4

    For over-extending: I get it. However, I think it also depends on the context. If you are using a competent competitive deck, then yeah, don't over-extend. If you are using more situational, luck-reliant and exerimental decks, then I don't tend to have an issue.
    For finishing the duel with style: I tend to go for the monster that causes the character I am playing as to say something (so I tend to finish with Core or Elixirer because Judai does call the attack).

  • @dimansionseven5863
    @dimansionseven5863 2 місяці тому +2

    13:15 I personally kinda go a step further with that point, where, If I know I'm losing and my opponent steals one of my monsters, I would actually feel honored, and also kinda happy for that monster as it technically gets a killing blow

  • @Xenoxion
    @Xenoxion 2 місяці тому +16

    5:02 Got it. Just not summon any monsters. Good to know. Lol.

    • @Smile-op1nr
      @Smile-op1nr 2 місяці тому

      Runick it is

    • @Xenoxion
      @Xenoxion 2 місяці тому

      @@Smile-op1nr or Mystic Mine.

  • @baileydombroskie3046
    @baileydombroskie3046 2 місяці тому +2

    I do follow most of these, the exception is going overkill. Oh boy do I love overkill’s. My fav deck has a nasty habit of getting 8-14k in a bland unsalted combo, but adding in 1-3 more summons and/or 1-4 more card/effect activations can add anywhere from 1-40k more dmg. And u bet I’ll go the extra mile to show off. And the deck auto-loses to nib so going even further beyond doesn’t change the outcome.
    My fav moment of overkill was when me and my buddy were dueling on duel nexus. He went 1st, put up a solid but not broken board w interruptions and protection. It was enuf to stallme a turn. I cudnt otk but it was t enuf to beat me just yet. So he tried again and to go for an otk himself, I stopped it cold, his board was 1 interruption and no additional protection weaker but not nothing. I go turn 4 and finally my draw was that of destiny. The draw I needed to beat him given his boardstate, and to also show off too. In the process of breaking his board I build mine, weaving around interruptions. And I have a half baked board that is like 9k or so. My buddy knows that I likely can go further and if I can I will. He begs me to just end it here, just finish him off. I say “no! I can do much more and I will!” 40s later I have iirc 26k on board. And I 1shot him w my boss monster. In all these years my best otk against him w that deck (or iterations of it at least) was 38k. Very satisfying indeed. My best otk I’ve ever done w it is however higher, at 51k. My opp sat there in awe.

  • @fenrisnox5766
    @fenrisnox5766 2 місяці тому +7

    For the first unspoken rule, I surrendered a game knowing I wasn't winning, told the opponent several times that I surrendered, and they kept going. I said stop several times and they just didn't stop going full combo. I actually left that tournament that day because that person legit made me want to punch them in the throat. Recently (and I'm glad I haven't faced this person) I went to a tournament and the one person on tenpai was speaking like the most toxic piece of shit out there because he was the only person in the entire tournament with fuwalos. The person who beat him was on ritual beast and went undefeated and actually pulled a fuwalos after the tournament, but it's still not enough to justify the tenpai player's behavior. I may be a burn player, but my decks are actually interactive and require far more brain power than go second turbo. Apparently a new maze set is coming out next year (maybe? They still haven't put it on the products page) and if I have to face them, I am 100% calamity locking him with Caliyuga in performage, if he goes first to avoid that (shocking for tenpai, I know) I am going to otk with the worlds dumbest arc rebellion (i can and will give it extra attacks with the non PK half of the deck in performage) and seeing how he like having to play against a toxic piece of shit like him. Nice mulcharmy's idiot, too bad they don't help out against summoning caliyuga on your turn

    • @Rossco1010
      @Rossco1010 2 місяці тому +8

      If this was in the TCG you acknowledging your surrender verbally and placing your hand over your deck is all you need to officially surrender, your opponent doesn’t need to agree to it. If they did keep playing like that you immediately call a judge and they will give that fucker a warning real quick or kick them out. They can’t just continue playing while you are waiting to go into the next game of the match after you’ve acknowledged your surrender because rounds are typically timed especially at a tournament. And if that was the round loss, then oh well let them play solitaire while you clean up and leave.

  • @mattm7220
    @mattm7220 2 місяці тому +2

    Video: "...the Extra Monster Zones..."
    Me (who hasn't played since Xyz was new): "The *WHAT* !?"

  • @JustSomeMexicanwithaMustache
    @JustSomeMexicanwithaMustache 2 місяці тому +15

    Like putting their cards in face-up defense position, or never reading their opponents cards? Oh wait I thought this was for the anime 😅

  • @rapidmontheawesome6343
    @rapidmontheawesome6343 2 місяці тому +4

    The way I think about it is I usually give my currently strongest on the field monster or my ace monster if it’s there the option of ending the duel anime style.

  • @Matwolf365
    @Matwolf365 2 місяці тому +1

    2:05 hitting your opponent with Nibiru after they've been BMing for 5 whole mins is one of the greatest feelings in life

  • @nexidal9656legacy
    @nexidal9656legacy 2 місяці тому +5

    I think the biggest reason of why people put S/T in the middle three zones is because it's a habit after the pendulum zones were cut off and we needed the outer zones to pendulum summon.
    So we wouldn't set any cards there if we were playing pends.

    • @vision4860
      @vision4860 2 місяці тому +6

      It could also be that doing that hides information from your opponent. If you set something in the pendulum zone, your opponent can immediately discern that you're probably not playing a Pendulum deck, reducing uncertainty if only by a little.

    • @MarioMastar
      @MarioMastar 2 місяці тому

      @@vision4860 I love when mind gaming is a strat. Those tend to be the best Yugioh duels. when you pull off a bluff or fool your opponent into thinking you played your best cards, only to reveal you had TWO unexpected Dais in your hand and one of them was indeed a bluff!

  • @faereman
    @faereman 2 місяці тому +15

    Another one for Master Duel specifically: Don't scoop unless you're 100% sure that you'll lose!
    Way too often do I see opponents just give up after a single hand trap or board breaker, even though I bricked in the first place. They could've won, but now they'll never know because they didn't even check what I was playing.

    • @-AirKat-
      @-AirKat- 2 місяці тому +8

      I think the funniest version of this is when they do a long combo & end on a respectable board only to still surrender, meanwhile you bricked hard enough to build a house

    • @jerod.saibot
      @jerod.saibot 2 місяці тому +4

      Nah, let them surrender! I can’t count the amount of times I won because I had 1 Handtrap and 4-5 other non-engines in hand.

    • @toekneemart5597
      @toekneemart5597 Місяць тому

      No, don't give people that advice otherwise how will I continue to get wins?

  • @ninomitchell2039
    @ninomitchell2039 2 місяці тому +2

    10:26 my thinking with the imperm and mekk-knight negation negating the center 3 columns is that unless you're running pendulums those zones are generally more susceptible to the links mentioned earlier in the video since they're targetable by all forward-facing arrows in some way. Honestly that's why I hug the pendulum columns of i can. I don't typically play pendulums unless I'm playing the sekka control strat or something that can directly benefit from at least a pendulum effect in which case it's dependent on the game state

  • @schwarzerritter5724
    @schwarzerritter5724 2 місяці тому

    I picked up the habit to summon even weak monsters in attack mode when playing Duel Links.
    My main deck was D/D/D. It has the continuous trap Dark Contract with the Witch, that allowed me to discard one card per turn to destroy an opponent's card. It also gives all Fiend type monsters (which D/D/D are) I control 1000 attack during the opponents turn making it also a good battle trap. This often got rid of an opponent's monster, because nobody uses battletraps that increase attack, and I still had the regular effect to get rid of a backrow card.

  • @P3TER_Official23
    @P3TER_Official23 2 місяці тому

    6:04
    I got somthing that's not exactly this but similar, the old (DM Era) Power of Chaos Yu-Gi-Oh! PC games "taught" me that you have to attack first with the monster summoned last (as all 3 of Yugi, Kaiba & Joey did that in their respective games [while you were technically not forced to do so]) (unless the opponent has a face-up monster and you have a face-up monster that is stronger)

  • @DWilson66
    @DWilson66 2 місяці тому +4

    'Screw the rules I have money.'
    - Seto Kaiba

    • @tarikkash4282
      @tarikkash4282 2 місяці тому

      That may be, but I'm rich!
      Chazz Princeton!

  • @4th-Rate-Duelist
    @4th-Rate-Duelist 2 місяці тому +2

    Worse thing about BMing is that most people don’t realize that they’re doing it.
    Just playing the game until the cards stop glowing.

    • @MarioMastar
      @MarioMastar 2 місяці тому +2

      Yeah...n00bs winning cause they copied a deck list and got lucky...not actually knowing how to play the game. just happening to have the right hand and their opponent drew a set of bricks....

  • @TuckNeal
    @TuckNeal 26 днів тому

    To comment on the BM'ing
    In tournaments this happens a lot as a "legal method" to bleed the clock If you have enough negates to the point you know your opponent cant stop your plays, you continue summoning and combo until you absolutely cant anymore then attack for game. This is why a lot of players will scoop up games. If you are taking a game lead (Say winning game 1) you do this so it shaves time on game 2 and if it goes into time, unless your opponent is in a winning position, you will win the match by Time Out.
    The reverse of this also applies, if you are already up a game, you dont scoop and force your opponent to play out all of their plays which also shaves time off the clock going into game 3

  • @raikazuchi
    @raikazuchi 2 місяці тому +3

    While I absolutely agree with winning with your ace/boss or the opponent's monster, I tend to try and deal the final blow with whatever monster put in the most work during the duel. Like if my starter is somehow still on the field or I had to resort to a less common extra deck monster and either of them really carried my strategy, it feels fair to let them take the last shot.

  • @WolfLandmaster
    @WolfLandmaster 2 місяці тому +2

    In regards to watching your columns, I like the Jiri Gumo trap made for the new Labyrinth support but man, the amount of times my brain would go into autopilot and I accidentally summon a monster in the same column as it so I couldn't activate it lol

  • @Elefantoche
    @Elefantoche 2 місяці тому

    For the first one, I still remember the game I had on Duel Links recently against speedroids, were my adversary only had to go to battle phase, attack with his weakest monster, and win, but he decided to overextend, allowing me to summon Nibiru and turn the tables.
    Thanks for making my day that day random player. You're the best.

  • @ChampionMarx
    @ChampionMarx 2 місяці тому +3

    One for the physical game. Wait to shuffle after you finish manipulating your deck, or right before using a draw effect.
    If you actually shuffle after every single search your probably getting accused of slow play

    • @MarioMastar
      @MarioMastar 2 місяці тому +4

      I feel like you might be accused of deck manipulation if you wait though. I could see someone doing thier searches and such and saying "I'll shuffle when I'm done" or "about to draw" and then "forgetting" and claiming "I already shuffled".
      I mean I can see it being obnoxious if they shuffle forever, like Marik and Yugi before that one duel that became a meme, but you'd be able to tell if the person was shuffling just to avoid being accused of deck manipulation, and shuffling to stall out the clock. Takes like 3-5 seconds to shuffle a deck, shouldn't take like a minute or two.

    • @peteryanes3413
      @peteryanes3413 Місяць тому

      Wrong I been to many events always did never happen over 20 events

  • @deathlord269
    @deathlord269 2 місяці тому

    going back to early GX era, destiny heroes were just starting to release, (and I immediately threw defender and doom lord into my e hero decks) My best friend and I would do Yugioh tournaments about every Saturday. My friend, also using a hero deck, but instead of running more coppies of every E hero, ran dark catapulter, 3 hero kids, mage powers, a forces, and united we stands. and more of the individual supports like bubble blaster.
    He went up against a Jinzo deck, and the guy was toying with him. Could've won 4 turns in a row. My friend, sees an opportunity, gets out 3 hero kids, ended up with a hero kid with 2 mage powers, 2 united we stands, and an a forces powering it up, took out a powered up jinzo (with amplifier too), took out the jinzo, and managed to swing for game with the other 2 hero kids. That match got talked about at locals for years. About a decade after, I met the guy who ran the jinzo deck as we had a mutual friend, he was still haunted by it. (I started bringing it up, not knowing that was him) He respected the play, but he still hated that he effectively got defeated by a couple hero kids. our mutual friend even piped up and said, this is why you don't play overconfidently and drag things out, take the win when you have it.
    before lockdown, I tried to get them to duel each other again, but my childhood best friend had at that point in time quit due to being in college.

  • @TheGreenManThom
    @TheGreenManThom 2 місяці тому +11

    you forgot the most unwritten of rules: Read your cards. Or my personal favourite: If they activate maxx C, just stop.

    • @ruudvanderzanden8013
      @ruudvanderzanden8013 2 місяці тому +2

      or just set a monster and NOT special a dozen times?

    • @dudono1744
      @dudono1744 2 місяці тому +3

      @@ruudvanderzanden8013 The end result is the same, you likely get OTK'd.

    • @briansantos1700
      @briansantos1700 2 місяці тому +6

      But I'm playing Bone Tower Mayakashi - we don't stop for anything

  • @anonymoususer188
    @anonymoususer188 Місяць тому

    I adopted the "don't attack directly with your strongest monster first" rule due to only playing casually in a format where a lot of people run traps that target a single monster. The extreme example of this being Magic Cylinder and Dimension Wall. Imagine losing specifically because you attacked directly with your strongest monster when you could've won by only attacking with weaker monsters none of which had enough attack points on its own to cause you to lose if it got redirected back at you, but when combined had more than enough attack points to win. The meta is to always attack directly from weakest to strongest.

  • @nekrozofmakoto120
    @nekrozofmakoto120 2 місяці тому

    So, for the first one, there is some exceptions. One being if they have extra card in hand then over extnding could be to play around certain things such as nibiru. If you're over 5 summons and have game on board you might need to think kf theres a way yo udont just lose if you declare battle and they say end of main nib. The other thing is and as scummy as it is, it's extremely important and thats to decide if you're favored in time. If you're game 2 and if you know if the clock gets low you have cards that just burn in your combo or can scum a win in time, maybe playing a little bit longer on your turn isnt a bad idea.

  • @SeRoShadow
    @SeRoShadow 2 місяці тому +1

    1:25 these daily quests wont do themveselves lol
    2:50 proceeds to elaborate on Kashtira support
    6:39 Inferno Tempest PTSD
    15:56 The Yu-Jo Friendship IRL OTK

  • @doggozwei281
    @doggozwei281 2 місяці тому

    0:22
    Don't overextend if you have game (aka don't BM)
    2:48
    Don't leave monsters in certain zones
    6:03
    Don't attack directly with strongest first
    7:52
    Don't leave cards in the same column
    8:43
    Don't activate spells in the same column as the opponent's set card
    10:50
    Always set cards in the main phase 2
    11:58
    First turn, leave monsters in defense
    13:16
    Win with opponent's stolen monster
    14:32
    Let opponent resolve win condition
    15:56
    Be squeaky clean IRL

  • @TheLetterJ0
    @TheLetterJ0 Місяць тому

    Even without Gorz, attacking weakest to strongest is usually best in order to play around other cards that can special summon in the battle phase, like Bystials. If you attack with your strongest monster first, your opponent might be able to summon a monster to block the weaker ones, leaving them with a monster on board for the next turn. If you attack with weaker monsters first, your opponent will still be able to block one of them, but then your strong monster can attack over it, leaving them possibly with more life points, but without a monster on board.
    And then sometimes you run into Numeron Wall, which ends the battle phase after one attack, and wish you had attacked with your strongest first.

  • @mrummgoat53
    @mrummgoat53 2 місяці тому +1

    Back in early synchro era I used to run a zombie deck that specialised in stealing the opponents monsters. I always tried to finish them with their own monster

  • @Mrryn
    @Mrryn 2 місяці тому

    The column/Imperm rules become even crazier with the new Pendulum monster, Disablaster the Negation Fortress, which negates every card in its column.

  • @dracokaleb1239
    @dracokaleb1239 2 місяці тому

    As a person who plays a Crusadia and Mekk Knight combined deck, having two of these tips be about one deck I play makes me oh so happy.

  • @PolitePrey
    @PolitePrey 2 місяці тому

    From a person you doesn’t like going to tournaments… If you’re in person, ask before bming. Most of the time if someone knows they lost and doesn’t want to wait for the duel to end they will be honest. If you think you will win just ask if they don’t mind a little more comboing. I know some people are also willing to not attack the turn they first could win if their opponent wants one last change to get out of the predicament. Obviously these are cases that don’t hold much to any stakes, but some opponents might legitimately want to see what you can do. A simple “I think I have game. Do you mind if I try some combos before attacking?” Can let you over extend without it being bming

    • @MarioMastar
      @MarioMastar 2 місяці тому +1

      Sadly, given the nature of things lately, I think most of the types who go to tournaments lately are trying to do it for the sake of elitism. You're probably not going to get "politeness" out of types who scourge the internet for the top cards and trade them around for making money and have that eyes on the prize mentality. Especially if the person comes in playing a "Tier 0" deck unironically... (as those decks seem to be designed around enabling those infamous 30 minute combos). I play Glad beasts, so while I can recur a lot, I get like one cycle and end on Domatinus or vespasius and i'm done.

  • @sethdon1100
    @sethdon1100 Місяць тому

    There’s this thing in master duel called duel assessment that dealing extra damage results in certain rewards so some players will do plays 10000 damage just to get that points.

  • @jyapp4489
    @jyapp4489 2 місяці тому

    I have an edge case counterpoint to #1: if you're playing against a deck that could activate an effect in the graveyard that starts a combo on your turn and could turn the duel around, then "overextension" to one person might look like "victory insurance" to another. It's unironically happened to me several times using meta decks, and it's like the worst feeling in the world. Ever since, I've always tried to add some bad luck protection against scenario's like that in my playstyles, even if it ends up looking like overextension.
    Yes, this is unfortunately on Master Duel, why do you ask?

  • @jalkahn2685
    @jalkahn2685 2 місяці тому +2

    This entire video should be played as a PSA at ever tournament

  • @fireglass_2039
    @fireglass_2039 2 місяці тому +4

    Tbh, I kinda do the first one but not to flex just by safety ! I’ve lived a lot of comebacks just because the opponent got overconfident so I’m not taking any risk. I secure my field as much as possible even when the opponent doesn’t seem to be able to win

    • @Zetact_
      @Zetact_ 2 місяці тому +1

      What do you think the opponent has if they're at nothing on field and like 2 cards in hand? Just attack.

    • @Shantae1188
      @Shantae1188 2 місяці тому

      I have seen myself in High School a Heart of the Cards moment when one of them was on the backfoot and literally managed to draw the very card they needed to win

    • @MarioMastar
      @MarioMastar 2 місяці тому +1

      A seasoned Yugioh players knows when your playing cautiously because you don't know what that facedown card is, it COULD be a mirror force, and when you're clearly just fooling around knowing full well the opponent can't do anything (you already cleared thier board and they don't have any hand traps...as there aren't many in Duel Links) and you STILL go through every play in your deck twice. Plus seasoned players will also be able to tell if you're playing defensively or just showing off as the type of plays you make will indicate you're looking for them to reveal some trap or play some surprise effect and you try to get monsters that will negate those effects before attacking, rather than just doing all these hoops to get 3 heavy beaters on the field and to reshuffle your grave yard and all that stuff just to end on some 4K boss monster that isn't anymore protected than the 3 1900 attack monsters that would've finished off your opponent's 500 life points 3x over. Heck sometimes being TOO casuious will allow your opponent to turn the game around, cause "well the 3 attacks oculd've done me in, but since you HAD to win with your ONE boss monster, I just summon this card in defense from my grave yard... boom, thanks for the extra turn.
      Hehe, That's more like an unwritten tip, it's not about having bad manners, you also reveal you REALLY don't know how to play the game and you just watch videos and look up top playing deck lists to get your wins. Hehe well so does your opponent and I happen to know exactly what this particular deck can do cause you just SHOWED me all your tricks. Game 2, I win....

  • @fakename2890
    @fakename2890 2 місяці тому +1

    The thing about ending with the other players monsters has always seemed risky to me because they might have a card or effect that only activates when a monster in there archetype attacks. When possible I send there monster off at cost, not as a sign of disrespect, but to prevent some extreamely rare effect. Also the attacking with the strongest monster last allows you to destroy the bystrials that summon from hand, but can be flipped face down before attacking if they have snow in GY, but her being there is public knowledge so shouldn't be an issue.

  • @rohuffgamingakaLea1576
    @rohuffgamingakaLea1576 Місяць тому

    I think the first one is okay if you want to win a specific way (as long as it doesn't take too long, i.e. seeing the Winged Dragon of Ra's animation in master duel which can be difficult to pull off) if you don't take say longer than 2 minutes to setup your specific win in mind after it's clear your opponent can't win

  • @frankyquilavafireblast895
    @frankyquilavafireblast895 2 місяці тому

    I did not know I needed to hear Sam make a steam hams parody, but I was glad I heard it

  • @TmOnlineMapper
    @TmOnlineMapper 18 днів тому

    As long as the opponent has cards left in their hand I believe it's fair to extend your combo until you're certain you can deal with what they have in their hand. Several times I've had the case that if I didn't extend until I had a negate on the board that I'd have lost to a handtrap. Especially the battle trick ones are sneaky.

  • @Yojimbo16
    @Yojimbo16 2 місяці тому

    I remember how I almost overextended when I was at a local tournament. I was playing Machina and saw the combo I could do with what I had, I forgot that my opponent had absolutely nothing either on the field or their hand. When I remembered that Matches were timed Mid-Combo, I asked him if he wanted to scoop and go to Game 2.

  • @radandpaisley
    @radandpaisley Місяць тому +1

    Don't summon monsters, got it

  • @meganmartin3373
    @meganmartin3373 2 місяці тому

    Honest question (not about Honest): For the longest time in Master Duel, I played a Mayakashi deck. I would often find myself in a position where my opponent's ineptitude left them practically unable to defend themselves, but I didn't have lethal, and I couldn't _get_ lethal without a lengthy Synchro ladder sequence. So I would try to go for my plays, so I could actually end the duel on that turn, but my opponents would often forfeit and I assume it's because they thought I was BMing by not just going right for the jugular, even though my deck didn't work that way. What should I have done in this situation?
    Related question: Say I have lethal, but not negates, and my opponent still has cards in their hand. If I go for game and all my attacks connect, I'll win, but if my opponent has something like Guardian Slime or Battle Fader, the duel might stretch on longer and give them a chance to recover. In this situation, am I in my rights to continue setting up until I have countermeasures for handtraps, or is it considered bad manners to do so?

    • @roadrunner9332
      @roadrunner9332 2 місяці тому

      (My personal opinion) If you seem to have lethal, making sure that you can win this turn (by playing a few more cards to have countermeasures for handtraps) is way better than taking the risk of the duel going on for multiple turns.
      It's like... you want to go to a certain place and both the highway and a country road lead to this place. You need 30 minutes to reach your destination by driving on a free highway and 60 to reach it by driving on the country road.
      However, by taking the highway, you might drive intio a huge traffic jam and maybe reach your destination after 90 minutes instead.
      The shortest way doesn't always take the least amount of time.

  • @goestrick9225
    @goestrick9225 Місяць тому

    As a Ghostrick player, the offhand “Socuteboss” when it’s Mischief with the condition hurts just a little . But the archetype being mentioned is enough for me-

  • @darksoul1004
    @darksoul1004 2 місяці тому

    My response to these unwritten Rules:
    Rule 1: The BM Rule seems to be ignored a lot in Duel links, considering I have had ooponents who only needed to attack me for game, and yet they just keep on Xyz Summoning, or Synchro Summoning, or using more spells to get more resources, and at one point they ran out of time because of this, winning me the duel even though I was set to lose.
    Rule 2: Huh, Never knew about the risks on where you summon your monsters... Most games i play have a set location order you put your Monsters.
    Rule 3: Ah, I've heard of this Rule... I never followed it, and the results varied.
    Rule 4: What? i had no idea that was a thing!
    Rule 5: These Rules are really confusing.
    Rule 6: This is a No Brainer, but you can't do this in Duel Links.
    Rule 7: Wait, so Rex Raptor telling us that playing in Defense on the First Turn way Back in Season 1 of Yu-Gi-Oh: Duel Monsters is Bullsh*t?
    Rule 8: ... This game is telling us that being a Thief is Beneficial.
    Rule 9: ... Yeah, That's just common courtesy!
    Rule 10: ... That's just silly, but understandable!

  • @TheUnknownGhost.9907
    @TheUnknownGhost.9907 2 місяці тому +1

    I don’t know if this is written in the rules or on some cards, but when you add a card to your hand from a card effect, shuffle the cards in your hand after this so your opponent doesn’t know exactly where the card you just added is in your hand

    • @MarioMastar
      @MarioMastar 2 місяці тому +1

      Duel Links does that, even though it's purely visual. It will always shuffle your hand for you so your opponent can't predict which card you'll play next (unless they're using Espa Roba. XD)

  • @ConnorTheOne_
    @ConnorTheOne_ 2 місяці тому

    About rule 2, in the first duel of Vrains, we literally see the knight of Hanoi for some odd reason summon Cracking Dragon to the “Anima Zone.” And wouldn’t you know Decode Talkers link pointed there allowing Playmaker to win the game

  • @DarzieP
    @DarzieP 2 місяці тому

    I'd love to see a video or series for people looking to transition from Master Duel to playing IRL!
    I'd love to go play a few games, but I'm so used to the game doing the hard work for me that I'd be afraid of messing up things like responses and turn priority.

  • @thetruedaoster8863
    @thetruedaoster8863 2 місяці тому

    10:40 was that a reference to the moment in Yugi vs Joey in Duelist Kingdom where Joey is trying to work out what Yugi placed in one of the magical hats?

  • @darthjoe91
    @darthjoe91 2 місяці тому

    For the first rule, sometimes I get it, if you have a card in your deck/favorite card that has an almost impossible summon condition, and this moment is one of the few times you can pull it off. Go ahead, I don't mind so much.

  • @judgelance1311
    @judgelance1311 2 місяці тому +1

    Rule one is why I'm always tempted to surrender whenever my opponent is playing Fallen of Albaz. Even when my board is completely empty and I have no chance at a come back, they still make me wait through there ten minuet finisher combo like they're in a trance.

  • @Linkhood
    @Linkhood Місяць тому

    The last one is just an unwritten rule of life, its just more noticeable when people break that rule at conventions and card games tournaments

  • @Kurinth
    @Kurinth 2 місяці тому

    the monster zone unwritten rule for me goes, anima zone, vaylantz zones (far left and far right zones) because of their field spell effects, then middle zone is the safest generally speaking.

  • @superkubultra8047
    @superkubultra8047 2 місяці тому

    See this as controversial or rude if you like, but there will be times in masterduel where the opponent will set up a full negate board with more omni-negates than I have cards in my hand and then they pass to my turn and then flip flood gates like summon limit or they ended their board on a random barrier statue last turn and I've just had enough of running into this same situation for the 5th time in a row so I just decide that we will sit there for that whole timer until I lose. At that point, you might as well have been playing exodia and forced me to watch a 10min combo, so you will now sit, wait and watch all the plays you've left me on my turn. You will not force another player to go through this for the 5 mins on the timer that we have. The worst part is, I usually have full combo when I'm put against this but they just have full negate for everything in my hand (including their own handtraps) or, I will draw a handtrap that would have saved me from ending up in this board state if I had it at the start of the duel. I do know I'm rude when I do this but there is a limit to my patience when seeing this stupid bs in Gold every other match, F**k off to diamond and master and let me play my funny, but too powerful for casual, archetypes in peace.

  • @joetrinidad7281
    @joetrinidad7281 2 місяці тому

    Overextending is one I see all the time and is quite annoying, it can really ruin what was otherwise a solid duel. It may just be me trying to find a way to mentally handle the decision to do this, but I assume even if im down to 1 card in hand, no effects in grave and and open field against my opponents 5 3000+ attack monster, that they're afraid of a random battle fader/ swift scarecrow being used against them to buy one more turn, which could snowball into a random pull of a Raigeki or Darkhole or some other boardwipe, so the overextension is to get enough on the board to not only win but totally shut down any possibility of response since most boss monsters have some form of negation. Don't get me wrong, Ive been in too many duels to count, handless, no effects in grave and no board and will still have to sit through a special summon storm cause my opponent just had to get their shooting star quasar dragon on the field the normal way even though they already have lethal on the board.

  • @minicle426
    @minicle426 Місяць тому +1

    Screw the secret unwritten rules, I have money.

  • @TimDEagle
    @TimDEagle 2 місяці тому +9

    Is one of them to not shower or use deodorant?

    • @blaze048
      @blaze048 2 місяці тому +2

      Fortunately nowadays you can get disqualified for doing that

  • @bloodraptorite
    @bloodraptorite 2 місяці тому

    To be fair about the bm-ing rule. If my opponent still has a card avaliable in their hand you can never know what it is. It can even be gorz, swift scarecrow or something like that. Unless i know what that card in the hand is, ill usually establish board presence and at least set up one negate (if i dont have one already) before i can attack.

  • @truthspreader1996
    @truthspreader1996 2 місяці тому

    Number 1: Happen to me only twice out of all the time I've been playing.
    Number 2: I mention to win a couple of duels (Two) by tributing the monster eight in front of me (sporting a Gouki Deck)
    Number 3: Something the computer player always does and something I learn in childhood not to do.
    Number 4: I learn not to do this once I faced the absolutely infuriating card...Infinite Impermanence
    Number 5: Infinite Impermanence embarrassing thing happen so many time to people that the game had to make it more clear that Infinite Impermanence was played.
    Number 6: Nobody plays like this not since 2012...............
    Number 7: That's just mean!!!!!!!!!!!!!!!!!!!!!!
    Number 8: People are babies, sore losers!
    Number 9: Good sportsmanship is never a bad thing.

  • @FallenAngel-kg9gg
    @FallenAngel-kg9gg 2 місяці тому

    For the monster zones, i dont think anywhere is really safe, espcially if they have a topologic bomber dragon out, as any special summon turns into a main monster zone nuke

  • @cardsfanbj
    @cardsfanbj 2 місяці тому

    I remember a time when you just summoned monsters from the left-most zone and filled the next zone to the right every time after that. Pretty much all of the games I remember playing on GBC and GBA didn't give you a choice, they just automatically summoned them that way.

  • @nourelden887
    @nourelden887 2 місяці тому

    9:52 there's one more
    If you summon a trap monster in a monster zone that on Imperm's column
    Because according to the rules it's still a trap in Imperm's column
    Now you are asking what is going to happen to the trap according to the rules?
    Your trap will be negated face up on a spell/trap zone of your choice
    And will remain there even after that negate is gone the next turn

  • @emoimo4171
    @emoimo4171 2 місяці тому

    I thought this was gonna be about weird mechanical rules that nobody could possibly know unless it’s explained to them
    Like how Stardust Dragon can’t revive itself when summoned with Starlight Road, since you can’t summon an extra deck monster from the graveyard, if it wasn’t properly summoned first
    Or like how MST does, in fact, negate continuous spells/traps, since they need to be on the field to resolve

  • @SpinDoctor147
    @SpinDoctor147 2 місяці тому

    Adding to BM, when you try to purposely attack into your opponent’s monsters to end the game quicker because you know you’re going to lose but don’t want to forfeit so you still get challenge progress on the digital clients. I hate when I try to attack into my opponents BEWD with my speedroid dice and they dimensional prison my monster

  • @eduardoascanio4309
    @eduardoascanio4309 2 місяці тому

    More of a MD Unwritten rules
    1. You have to give your Deck a cool/funny name
    2. If you Pull a Royal Card you have to build that Deck
    Double Down if it's a Boss monster or a very important card

  • @kaylajabirbouabid8909
    @kaylajabirbouabid8909 2 місяці тому

    I really enjoyed this video! 🤘

  • @burnum
    @burnum 2 місяці тому

    The first one can also be applied to the AI in Duel Links where it just doesn't go for game all of the time.

  • @amryar10
    @amryar10 Місяць тому

    I remember playing gorz in old Yu-Gi-Oh in 2008 ❤
    And not only that
    Wisel also for syncho monsters

  • @MarioMastar
    @MarioMastar 2 місяці тому

    "Don't over extend" THIS, and it goes both ways. For one, I had a duel where my opponent HAD game, I had nothing to defend myself and my opponent just had to attack and wipe me out that turn, but they got cocky and started to make all these dancing plays and "finish their combo" to make the victory as "sweet" as possible. They ended up playing a card that causes us to lose life points every time a card goes to the graveyard and literally because they kept dancing, they somehow ended up with a board that activated one of my grave yard abilities to allow me to revive a monster and survive on 400 life points. at that point it was a dead game though as the monster was immune to battle destruction and he used all his effect destruction cards (our decks were low) so we just kept drawing and drawing until I had a full hand and he had a full hand, and.... I drew, got the 300 from the discard, pass to him, he draws, and Game, went to 0. He basically killed himself because he did so much damage to himself with his own cards when he could've won by just...attacking me and not showing off.
    Similarly, sometimes overextending can lock you out of future plays you may need to make a comeback, as similarly someone else thought they had the game in the bag and played some crazy combo only to NOT finish me off that turn, I happened to have saved a card in my hand JUST in case I needed to build back and I did and since they used ALL their tricks, I just... popped thier monster and they couldn't do anything for the rest of the duel. (In duel links, you can "tell" when the opponent played all thier one ofs.) I also had similar happen to me where I over extended and ate for it. So even if you're playing against some smarmy kid who uses the meta deck of the week and tries to spend hours doing thier best combo, a GOOD Yugioh player knows how to play the game and will win in the end because the kid was trying to get some stupid meta combo down and didn't know the full effects of thier own monsters. Like "Oops, you sent all your monsters to the graveyard and were SO confident you didn't need recurion that you didn't bring monster reborn.... lemme just trap hole. Wazzat? Trap cards are too slow? Well maybe play spell negates.... "

    • @tristanalain9239
      @tristanalain9239 Місяць тому

      To a certain degree I feel like over extending with game clearly on board should be counted as slowplay

  • @GroundThing
    @GroundThing Місяць тому

    The first one feels wild to me coming from other TCGs, because yeah, I get how blowing up your monsters for no value, just because you have lethal anyway is bad manners, but are you just supposed to not play around an opponent's potential interaction, because it would be bad manners? It seems to me, the courtesy would be for the losing player to concede once the opponent has lethal on board, because by not conceding, what that would read like to me is "I have interaction, so you may think you have lethal, but I still have counterplay" and in that scenario, continuing your combo would often make sense, I feel.

  • @ItsJustFox
    @ItsJustFox 2 місяці тому

    The first BM rule mostly occurs because an opponent only knows how to play using specific combos and truly don't know when to stop a combo to just end the game.

  • @blueqion9488
    @blueqion9488 2 місяці тому +1

    Today I learned I cant summon any monsters in any zones otherwise i might get punished for doing so I guess I will just act like my opponent plays Kashtira and blocked all my monster zones from now on

  • @bradleyharris774
    @bradleyharris774 2 місяці тому +1

    All I got from Rule 2 is plug up your Extra Monster Zone ASAP and avoid being near the other Extra Monster Zone.

  • @biobroly9324
    @biobroly9324 2 місяці тому +3

    I have one rule of my own, don’t be an a$$hole. It’s never fun playing against someone who is just unpleasant

  • @WDinATX
    @WDinATX 2 місяці тому

    Fun fact: I’m writing a YGO fanfic and the “win with opponent’s stolen monster” unwritten rule fundamentally *does not work* in it. The Heart of the Cards is powered by the bond between a duelist and their deck, whether they realize it or not, and it works by manipulating fate so of course people’s ace monsters won’t turn on them just because their opponent played Monster Reborn. Maybe they accidentally slipped Remove Brainwashing into their deck, maybe they’ll just a negate or even a card that benefits from their ace being on their opponent’s side of the field but the result is the same. The cards will not allow this to happen.
    Then there’s Duel Spirits who will just use magic to do stuff like retroactively have Remove Brainwashing facedown because their decks are just manifestations of their power and trying to use their own selves against them would be like expecting Atem to help you beat Yugi just because you stole the Millennium Puzzle. Even dumber than the “joke” Weevil told when asking to be a victim in the iconic Berserker’s Soul scene.

    • @meganmartin3373
      @meganmartin3373 2 місяці тому +1

      Ironically, that's pretty much the opposite of how "the heart of the cards" worked in the manga when it was originally brought up: Kaiba had stolen Sugoroku's Blue-Eyes, and attempted to use it to win the duel against Yami Yugi, who was trying to retrieve his grandpa's beloved card. But despite Kaiba's retroactive bond of fate with the monster in general, his present obsession with it, and the fact that he was the one to originally play it, the heart of this particular card belonged to Sugoroku, who cherished it as a gift from a friend and barely ever played it in an actual game. So not only did it refuse to attack Yugi, it destroyed itself in protest, and Yugi proceeded to revive it with Monster Reborn and finish Kaiba off with it.
      I do admit I find this concept interesting, though. Like, what if your ace monster is something that's _supposed_ to be given to your opponent, because it has a detrimental effect? Or what if your ace monster is something that, by design, gets sacrificed wantonly multiple times in every duel, and onlookers are aghast at your "cruelty" to something you're supposed to cherish? I hope you go on to play with your idea with interesting ways, as well!

    • @WDinATX
      @WDinATX 2 місяці тому

      @@meganmartin3373 Huh, that is ironic. But to answer your question it’s not about “the monster being on their opponent’s side of the field” so much as it is about “the monster won’t turn against you” so a card that goes to your opponent’s side of your field wouldn’t be that weird A good example of this manifesting would be how Darkness could steal Yubel and use her against Judai. At first it seemed like the Duel Spirit was subjugated but this was ultimately beneficial to Judai since he could use Super Polymerization to summon Neos Wiseman. As for said acts of cruelty though? Well… it’s not like the Heart of the Cards is gonna support the villains and this is just another way that concept manifests. If someone treats their cards like trash they won’t get the same miracle draws and loyalty as people with a strong bond with their deck.
      To be honest I was kinda exaggerating when I said it “fundamentally does not work” but I hope you get what I mean now. Also… thanks for your questions/commentary and encouragement. I’ll be sure to live up to it. 😊

    • @meganmartin3373
      @meganmartin3373 2 місяці тому +1

      @@WDinATX With regards to the "cruelty" bit, I actually means a character who _isn't_ villainous, and simply gives the impression of being callous with their cards, when in reality they treasure their ace dearly, and it's because their faith is so strong that they can trust their ace to handle situations that would give others pause. In other words, their bond is real, but the _shape_ of their bond is something that onlookers don't or can't understand, leading them to develop the wrong idea about this character.

  • @infernape100
    @infernape100 2 місяці тому

    When I've summoned my dragunity knight ascalon and have won with it a handful of times,but it always feels good.