How dare you compare the thrash company which scammed players and made Minecraft in Space to UbiGOD 😡 Edit: LMAO, thank you for clowning on Ubisoft and Bethesda. You know me getting ratioed on this is a sign the gaming community is sane. It was a joke.🙏🏼
@@MrKRPatel08 Yes, Fallout in space, or Skyrim but Sci-fi, doesn't matter considering how Bethesda only knows how to make one type of game... Well, they used to.
@@scythelord You obviously haven't played the game, so why try to correct someone when you don't know? In NMS you can fly to any planet in a star system and land there without any kind of automation.
That's not how I remember it 😂 But for real No Man's Sky quite literally clawed it's way to the top to become what I personally think is the best open world game ever
I feel like we Should to give Hello Games more Money. Just because They aren't Greedy and They deserve it for the hard work they do. We Need More Companies like Them.
@@shavp 8 year old game made by a very small team of indie developers Vs 1 and 0 year old games made by AAA titans of the videogame industry (edit: spelling)
@@NanomachineExE, I honestly defended Elite Dangerous, but no. ED is a limited game, lacking content. For experiencing the complexity of flying a space ship, ED is great, but there's not much to do in the game other than enjoy the realism and do some repetitive activities. FDev destroys so much the potential of the game they have, to such an extent that even the original creator abandoned the project.
@@brunnomenxaThere has been something like six years of content for me. I just played Elite Dangerous now - and I bought it when it came out, whenever that was.
In no mans sky it's the sheer scale that also makes it amazing. Most of the time you're first person to ever land on a planet. An entire plant, one of many in a star system in a galaxy that's one of many galaxies. Crazy.
@kodinlegend2789 I think it was said that if millions of people all started discovering plants and solar systems it would take some ridiculous number of years to explore it all. 31,700,000,000,000,000,000,000 km²
Fancy loading screen vs classic Bethesda loading screen vs seamless gameplay from a company that only made mobile games before the game released. I pray hello games keeps their quality and manages to become a titan in the game industry, they deserve it more than anyone.
I'd imagine they have 2-3 more releases before the important people start retiring/feeling constrained and leave to start new companies all over again. Edit: by that I mean Light No Fire + 1-2
I hope they don’t become a titan because then a major publisher would buy them and all the staff would be fired for suits who do nothing but use market analytics to determine what’s the best, most cost-effective game and ensure it fits in the cookie-cutter standards of the rest of the AAA games
Theyr idea are boring, who wants to play in a planet that is litterally big as a real one, if u have to do a quest that ask you to go to the other side of the planet and requires a real week or month to do so the game will colapse on him self
please dont be a titan lol became bigger mean adding outsider who only knows theory and numbers, the exact reason we see EA,Ubisoft and many Game company dies out
The landing sequence looked pretty good in Outlaws all things considered, it had a nice cinematic feel to it. Starfield is still stuck to 15 years ago with two loading screens one after the other.
Loved it since release. Knew they were gonna patch it. To this level I didn't expect. Hello games are above rockstar games for me now. Can't wait for light no fire
I've been playing NMS since its release. It's a very fun and chill game, where you can spend hours traveling from planet to planet, collecting things just to get an upgrade for your ship. I love it.
@@Einxeld there is a story, yes. tbh I have yet to make any significant progress on it after 100+, I just keep finding more and more things to distract myself with lol
@@bombiegamingI'm playing it rn with a friend and we both progressed to story like 10%, we got all 16 glyphs tho just so we can get that sentinel ship, already made 50mil off selling c class crashed ships, niw trying to hit the jackpot and find me a black/purple S class one hahah
As someone who got his copy of No Man's Sky for like 10 bucks right when the third update (the Atlas update?) dropped, it will never cease to be hilarious and awesome to me that one of worst releases of all time is now such a fucking amazing game. It went from a massive joke to a massive joy. God that dev team is amazing. They've literally released like fifteen DLCs as free updates. Wild.
What I find "amazing" about No Man's Sky is how Gamers(TM) are singing its praises when the devs lied about literally all of its content, went dead silent for months, then took 3 years to get it in the place it should have been at launch. Yeah. Real f-ing amazing.
@@MrCrunchytimeNobody disputes that the launch was terrible, unfortunately that's commonplace these days. What people are praising is that the studio didn't abandon the game after a disastrous launch like so many others have, instead staying and putting in the work to realize the games full potential. Should that happen more often? Yeah, 100%, but the developers are very seldom the ones making the decision to launch a game in such a state, and they should be applauded for doing the right thing.
Games that also could have been included: -Elite Dangerous -Starlink -Space Engineers -Star Citizen -Kerbal Space Programm -Lego Star Wars -Empyrion Galactic Survival -Outer Wilds -Astroneer -Spore Edit: In regard to planetary landing.
What's great about NMS seamless travel is that you can encounter different conditions and situations during planetary landings because it is real-time and procedural. You can land on the day or night side of a planet, you can come down in the middle of a raging storm, you can get encounter pirates on approach and get into a dogfight, etc.
You can play Kerbal Space Program 1 without using any of the time controls! It's a *small* solar system (I think its furthest orbit just about fits in Venus' orbit), but still.
I cannot express how much of a disappointment Starfield is, Ubislop at least tried to hide the loading screen with fancy music and clouds everywhere while ship still visible... Toddslop's Starfield is just an insult everytime i loading screen boots up.
The Outlaws screen is still whack when compared to the Jedi games. Sure, you still don't fly and it's a glorified loading screen, but you can walk inside the ship, talk to the crew, modify your weapon, etc.
Todd may have faultered, but give it some time. modders will make a seamless spacetravel experience(theyve already removed a lot of the loading screens, and hidden some) Outlaws will have no redemption, cause theres no one to fix it. i was also surpriced that Outlaw didnt learn from the starfield hate.
@@GoalOrientedLifting I kinda don't want modders to waste time on that, seamless space travel to empty boring planets and horrible story to suffer through.
@@Vert_GreenHeart what? how is this even an argument?😂are you really that concerned with what modders do? how they use their time? are you their time manager? do you realise how ridiculous what you said is? do you think modders cant solve the other issues? and why cant starfield have a comeback like cyberpunk(needed 3 years of intense surgery) or no mans sky(needed 6 years to get decent) btw im not arguing wether the game is good or not, at all. im simply stating whats most likely to happen(we seen simpler examples of it in their older games)
@@GoalOrientedLifting Stop whining Berthedrone, he made a good point, Beturdshda really doesn't deserve the "modders will fix it" defence. It's exactly why they've been spewing nothing but total shit since Fallout 3
Always remember that NMS only needs 10gb for the largest map ever created in a videogame and still is capable to manage this kind of seamless transitions.
@lejeffe1663 It's honestly one of the best games ever created in it's genre and looks amazing while doing it. Idk how tf cod 6 is 300 something gb while NMS is just 10 or so.
NoMansSky went from a joke to the comparison we make for open world space games. They should be calling Sean Murray and asking him for advice. He went through the crucible of how to make these games fun, and he did it all for free. He should be Sainted in gaming lore.
Actualy it wasn't exactly for free. Nms gets sold more often thanks to fresh constant updates. This is how it should be. Altough they deserve to get some more cash from us players. They should make a voting if they should make one big expansion to the game that could be paid. I bet many would go straight in and blindly buy it.
@@duner4105if there’s a dlc that expands on fleets, battles, I would buy it in a heartbeat. I mined asteroid for dozens of hours in elite dangerous just to buy a fully kitted conda and fdl for battle.
@Kaboomnz I've been playing since launch also. People have been begging Hello Games for something to spend money on. Now it's looking like Light No Fire will be that something,
@@KaboomnzThey have no need and don't make games for the money clearly. They just love the project and the things they can add to it. Nevermind their sheer loyalty and kindness towards the fanbase. The do have a new game coming out with similar systems but all on one world and with Fantasy elements this time. Should be good stuff considering everything they have learned from NMS over the years.
Are they though? Sure, this is one thing where even a quick animation would add a lot of quality of life. But the simulation in Starfield is so much more detailed with planets orbiting each star in real time with full 24hr day/night cycles. The level of simulation hidden in the nuance of Starfield is huge.
Quite sad that even a forgotten game like Starlink: Battle for Atlas had proper planet to planet travel like No Man Sky. Granted it was on a much smaller scale and in a defined solar system but it's just sad that more well-known AAA studios completely fail at this.
God I actually really liked Starlink, even with its flaws. I hate that AAA industries will usually completely abandon ideas because the game didn't do well, and not think 'What could we improve?' (...That said, I didn't really love the main cast that much lol)
@@Arctic9000 Revelation 3:20 Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me. HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless. Revelation 22:12-14 And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be. I am Alpha and Omega, the beginning and the end, the first and the last. Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
@@IG_WindischP He means the whole seamless takeoff and landing has been a thing since day 1. Its not an update, but something that was an actually delivered day 1 promise. Not the "whole thing". Just that thing in perticular.
@@baneblackguard584so is literally every 3D game that isn't contained in a single room, so no, technically it's in real time because it's happening in real time.
@@baneblackguard584so is literally every 3D game that isn't contained in a single room, so no, technically it's in real time because it's happening in real time.
what cooler about No Man's Sky is that your landing could get interrupted by enemies when entering the stratosphere. always expect sickass orbital dogfight when you have illegal cargo
One thing I like doing in nms is whenever I fight sentinels in a planet, I fight the first wave low to the ground, then fight every subsequent wave higher and higher up in the atmosphere. Fights in the clouds lead to fights in the lower and upper atmosphere, and I eventually fight the dreadnaught when I’m officially outside of the planet
@@Marquee_Gaming88yes, in space sentinel ships keep spinning around you and you have to do a bunch of evasive maneuvers so you can align yourself in a favorable position. On planets they are trivial targets…
that literally almost never happened to me and I have like 1700 hours in the game. Maybe you're playing on increased difficulty, I'm playing on Normal and that happened like 2-3 times for me.
The fact that in NMS, your top speed dynamically changes depending on your altitude relative to the planet's atmosphere because of wind drag is so fucking cool So making a cross-continent flight that would take 5 minutes can take less than 1 if you ride the stratoshpere
This is a great way to skip around the planet if you need to get to somewhere far away. Basically do the vomit comet move. Blast off into low orbit, and then come down where you want to be in a high parabolic arc. Also, you hit friction when coming through the atmosphere, which in first-person view looks really amazing. Scorching fire all around the edges of your viewscreen.
One time i tried to enter the planet at almost a non existent angle that i skipped off the atmosphere and went back into space....like a rock skipping on water
It's.. something. Slightly more immersive, though they could have faked the occasional glimpse of the planet or something. Metroid prime 2 or 3 did something like it too. Much better than a loading screen. Somehow
@@Philthee24that's good and also lazy. They still ~haven't~ (they have, I was wrong) released the Creation Kit and they're relying too much on modders to fix their game. They couldn't look back at the thousands of basic quality of life mods that Skyrim and Fallout had and implemented it into the base Starfield game?
No man's sky was a poor planet choice, they now have full volumetric cloud effects, storm effects as you pass through and you even hear the grit and dust hitting your starship if it's a particularly violent storm, you showed the worse approach with a sunny nearly cloudless landing.
1:12 "Kijimi Spaceport" it's one landing pad big enough for one small cargo ship. That's like calling a singular boat dock a "commercial harbor" or a one car driveway a "public parking lot."
Well I think that in the Star Wars canon those landing pads are called “docking bays” and there’s usually dozens of them, especially in big cities. Doesn’t change the fact that we can only see one for some reason
@@NotRealNinjas That's the key, there are many of them, this is basically the equivalent of the parking spot for a small town's weekly big rig to resupply the 2 stores.
1. Zero control of where and how you land on a planet. Loading screen. Can't fly ship around the planet. 2. Control where you land on planet via GUI. Loading screen. Can't fly ship around the planet. 3. Full control. No loading screen. Approach the planet wherever you want. Fly around the planet wherever you want. Land wherever you want. Or don't. All of these games are marketed as 'open world'... yet only one actually is.
At least in Outlaws it seems it doesn't break the immersion. The loading screen is more or less hidden and it's smooth. Starfield is fucking bad design.
@@LordParticle Why would you want to do that? The distance between planets in NMS is already literal HOURS without the pulse engine. There's already so many systems in the game on top of multiple galaxies that you're never going to visit them all. And you want to fly in real time between systems??
I haven't played the other two games, but I can tell you almost every aspect of flying your spaceship in No Man's Sky was my favorite part of the game. You control nearly everything, where to land, taking off, direction. No automated loading screens.
I'd really like to be able to get into it, but I just can't 😞 that said, anytime I see something about it, it makes me really happy. It's so damn good seeing how far it has come, from what it started out as. Easily one of the best of survival games out there (maybe even _the_ best) and it will be for a long-ass time.
@duner4105 I think just because it's a pretty massive and overwhelming game. I don't spend a lot of time gaming and there's just so much to do in it. I reckon if I could get past the first 10 - 20 hours I'd probably become addicted, tho...
Revelation 3:20 Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me. HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless. Revelation 22:12-14 And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be. I am Alpha and Omega, the beginning and the end, the first and the last. Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
And he his right, if you read all the comments comparing no man's sky that uses voxel engine to games that use polygons. The amount of details you find in games like starfield, jedi survivor or even outlaw is just impossible on a voxel based engine and would crash most PC's and any console trying to render landing on a planet in real time. Only star citizen does it and even the 7800x3d goes under 40 frames in that game.
@@coffee7180 Ok, that is a point. But they could've atleast done a (skippable) actual landing cutscene instead of the ship just descending to the floor.
@@coffee7180 You are talking as if that is a player/customer problem, player's job is not to make games nor compare technologies, it's the devs job to figure it out and deliver a good product. And if its a similar product it will be compared, and don't BS anyone with details in starfield, and if you want lie at least make it believable. And Again in case you forget, it's NOT the player's responsibility to make a good game that plays well and looks good. Its the devs job, they suck at it. If they can't, then either return the money or don't make that type of game from very beginning.
I really like ED, but I feel that it is held back quite a bit from its lack of variety. I still play the game and love it dearly, don't get me wrong, but I feel it could be massively improved in a lot of relatively simple ways.
Elites flying is great, just sad the gameplay is so stale, and frontier implements a bunch of halfassed things never refining it to be great… still the flying, it is good enought to make me come back to the game for short bursts of time, despite its flaws.
It takes a bit to learn all the systems but it's a very rewarding game when you start planning out bases and upgrading your exosuit, multi-tool, exocraft, and ship. You can even start your own settlements and upgrade them to profitable cities, recruit a frigate of ships to deliver cargo and raid other ships, recruit other aliens to join your squadron and even upgrade their ships, do a long mission to eventually get a drone that follows you everywhere, tame and breed pets to carry stuff for you, and install an AI chip into your exocraft so it autopilots and protects you while exploring. The game is nearly endless with what you can do. Oh, and it's all online so you can do it all with other people.
I'm sorry but No Man's Sky beats any modern space game ever made. When it comes to exploring planets or landing they take the cake out of being great and realistic in terms of landing on a planet.
@@sempraviar9775sorry but in my eyes nms is much better. Starcitizen went to crazy on the money. NMS and it's monetization model is the example of how games should be made. They could make some big paid expansions like the old games did though.
Surprised this wasn't in more comments - Elite Dangerous has the seamlessness of NMS but without the tiny planets and baby-fied flight controls. The planets even follow proper orbital mechanics and have different gravities which makes landing more or less difficult on different planets.
Great comparison. Very timely. For those who maybe haven't played No Man's Sky, the video shows the procedure in several stages that most players wouldn't use. The warp drive can be engaged at any time in space, and on a planet as long as the ship is pointing upwards. It'll take you straight to any planet or space station directly and will only disengage when you tell it to or by proximity. It's seamless, and allows that wonderful frisson of anticipation as you descend from the clouds to witness a new planet, perhaps being seen for the first time by human eyes! Glorious.
So basically: No Man's Sky - the king. Smooth, seamless Star Wars: Outlaws - Obviously a loading screen, but at least the animation is there. Still feels immersive enough. Starfield: Just go home
Say what you want about NMS, but you got to admit that the seamless landing and Procedural generation, shuts down Outlaws and Starfield. And whats crazy is that all of the update NMS had over the years is completey free.
That's why I love NMS, even Star Citizen. It's that both tend to keep their players in the immersion. I love being able to control my decent into planets/moons, fly around without a care in the world and land where ever I want - either a point of interest or just in the middle of nowhere.
@@martyk656 damn. I just bought it last month tho and it's so good compared to trash space that is made by AAAA company. It's good I'm not getting scammed by NMS.
@@martyk656 😂 I just bought it last month and it's so good compared to the space trash heap made by triple A company. I guess I'm lucky I don't get "scammed". And I just pay for the base game to get free DLC.
Yes and... No man's sky planets are interchangeable the game has no voice acting, minimal story, mediocre land combat with almost no enemy diversity etc. They are very different games. I love NMS for what it is. It is a solid B game with everything being b tier quality. Whereas starfield is a c game with some components being A (ship building, the museums, and zero g combat) and some being f tier. Haven't played outlaws but I would guess the same is true there but maybe even averaging a B.
This is done so that the player does not fly too close, so as not to see too blurry textures of the planet :) But if you speed up the ship with the cheat - it turns out that the entire solar system, with all the planets, is presented in real time. Before using the cheat - I generally thought that these were not planets, but flat 2D pictures. But still, they are spherical and you can fly from one planet to another in real time. Why they made such a slow ship if they worked out the whole system is a mystery. In order not to see blurry textures, you could have put an invisible wall on the planet that would not let the player get too close :)
honestly wish no mans sky had more interesting planets or more crafted things. it’s absolutely legendary how it handles landing on planets, but the random generated stuff gets kinda old or just meaningless after not long
When was the last time and how long have you played nms? They JUST had a full planet generation update and there is so much to craft it's insane, you sometimes just have to get the recipe first.
Elite dangerous orbital flight and gliding to your point of interest, is still unchallenged. say what you will about ED , yes it's barren, yes it's just engineering grind, but my god the take off and landing and the use of ship systems in a convoluted yet immersive way make it all SO believable and so above everything else ever. the ship sound design was top notch, the hull creaking and bobbing of the ship, are my favourite thing about atmosphere entry.
@@milesv5579 I wouldn't say overrated. I'd rather say ultra niche. there are only 2000 players on average on steam. i'm so disappointed in ED. I LOVE the game but it could have been SO MUCH MORE it had so much potential. so so much. to the point it's angering me.
Outlaws was I feel acceptable, given the type of game they pitched I think, Starfield was shameful, I’m not even mad, just hurt. No mans sky team should collaborate with Ubisoft team would be a winning combo.
First fair assessment I see in this comment section. Outlaws is loading a handcrafted area with NPCs and quests among plenty other things. NMS is an impressive endeavor but these are not the same type of game so it's going to differ.
Only people benefiting from a Ubisoft x HelloGames team up is ubisoft. They would just use all the goodwill HelloGames has accrued over the years and F’n ruin it!
As a longtime NMS player, Outlaws is... pretty good here actually? The cloud/fog atmospheric effects feel very immersive and are an artful way to get around the loading issue. Was a bit taken out of it when it switched to the cinematic camera for touchdown, but as a narrative third-person game I can kinda understand that decision. With this bit of the game at least, Ubisoft have done a solid job.
what? as longtime player who seamlessly lands on plants you think it's pretty good to have loading screens with cloud effects instead? is everything okay? did nms hurt you? hey look at this loading screen of this multi billion dollar company with tens of thousandy employee which is not able to do what a Indie studio has done like 10 years ago, wow it's awesome!!!
@@vomm Welcome to the Internet ladies and gents, where random pricks ignore all nuance and context. Let's take this really slowly: 1) Being a longtime NMS player, I obviously know that seamless landings (whether on planets or "plants") are best. I also know that NMS is in a vanishingly small minority of games that do this. 2) If a game's architecture is designed from the beginning to require loading transitions instead, they need to employ an artful way of disguising this. 3) The decision to go down this route does not a bad game make. Kratos squeezing through narrow passageways in GOW does not mean GOW is bad - arguably the opposite; it disguises loading to preserve cinematic immersion. 4) In this comparison video (again: context, my dude) Ubisoft has done a solid job of this, especially when seen alongside Bethesda's laughable effort. If you ain't gonna do seamless landings, Ubisoft's is a decent effort at disguising it compared to other games doing the same. 5) Does this mean Outlaws is a good game? No! But that's far more down to other stuff than to this. In my opinion, there are lazier sins in the game and if anything, my comment was a reaction to how this transition wasn't as bad as those other issues. 6) This also doesn't mean I want Ubisoft's version in NMS "instead". I didn't say that. You said I said that. 7) Read that sixth point again to make sure it's sunk in.
I'm surprised that no one addresses the atmosphere and everything surrounding it: Without question, the landing at Outlaws is certainly the most atmospheric and musically beautiful of all. In Starfield there is only a short landing phase and a stupid loading screen and in No Man's Sky there are boring simply generically designed planetary surfaces...
Indeed considering Hello Games kept their head down in kept working on the game with their vision without asking for any money, also allowed everyone to refund the game keep in mind. I think its safe to say people calling NMS game a scam and pretending Bethesda who release Fallout 76 along with scamming people with their merchandised and Ubisoft with GR Breakpoint and the fact the only thing working in that game during release was the shop with microtransactions I think its safe to say these people are shills or very forgetful and just deciding to hate on No mans Sky.
Ubisoft has been scamming their customers for decades. It's been that way ever since they first introduced paid DLC content into their games. They were also the first to add scummy microtransactions into single-player games.
@@lazyman2451 to me both are not good enough and who told you , you need to spend that much for SC? Man you can spend 40 USD get in if you wait for the discount. Both games have the same Problem, the core functions are not there for me. No new ship or location can fix that.
@@Solotocius much worse. K, let's see: quests, role and combat system are trash in both games but Skyrim had a beautiful and hand-crafted world that was interesting to explore, admire the scenery, and just enjoyed the atmosphere. Starfail lost the only serious advantage of his ancestors by simply procedurally generating a bunch of unnecessary empty planets.
@@masoodacheampong5385 Its graphics are too "kiddified", I can't play it. NMS is like Saints Row 2022 compared to GTA V or Watch Dogs 2 purely in terms of graphics. Would've been alright if NMS had Starfield-like graphics etc. Fans of NMS claim its a unique style, but I call bullsh-t, they deliberately "kiddified" the graphics.
@@newhoboken9944 I've always felt that way, too. Wish it had better textures and not so 'cartoony'. Still doesn't stop me from playing, though. I started out on 8-bit graphics and a Commodore 64, so graphics are never an issue for me.
@@newhoboken9944, No Man's Sky aims to look like 70s sci-fi illustrations, and doesn't strive for realism. I'd say that can be a downside, but it makes NMS unique and easier for beginners to the genre.
In terms of landing on planets - maybe. But in terms of combat, plot and quests - this is definitely not the best space game. It has a lot of shortcomings, as well as advantages, like the other two games presented in this video. And you can play each of these games with pleasure, if you do not listen to toxic opinions from the outside, but draw your own conclusions ;)
I rather have fancy surroundings that hide the loading-screen than watching a bar goes from one side to the other along with a tooltip to read for the 500th time.
@@Mhanify8778Cutscene landing like in Outlaws isn't lazy for something as big as Outlaws and Starfield. NMS is not as complex as those two games are trying to be so there's gonna be comprises on both ends
@@what7530 hmm maybe in outlaws it ain't that bad, they tried integrating cutscene landing and loading screen so it feels smooth but what I meant by lazy and meh is cutscene landing in game like star field. even though the graphics looks awesome but the player is restricted in how and where they are landing isn't my favorite game type.
I dont see the difference in Outlaws and Starfield..outlaws just has a mandatory cut scene - it's one of those "check your phone" moments that I imagine will be boring AF after the 10th time you've landed on the same spot. Starfield saves you the time NMS tho - perfection.
@efxnews4776 Hot take but the Elite Dangerous landing procedures burned me out of that mechanic. I get that it's supposed to be an involved process, like operating an actual aircraft would be, but it just started to get really tedious after a while. I loved that game (was a console player, though, stopped playing around the time Odyssey was cancelled for console), but I'd honestly prefer Starfield's loading screens over flying for an hour straight to reach Hutton Orbital.
Every KSP player knows you fire RETROGRADE to de-orbit, not radial-in. Radial-in is the worst direction to accelerate to do anything except waste fuel.
@@asherjohnston9166 The game makes 50 million $ or so a year, the studio has 30 ish employees that they probably employ at 50k+ a year.. No longer just an "india game"
@@phosphophyllite6972 uhh look at the wiki page for hello games? And extrapolating the average salary of the british game developer? Not that hard to find if you can rub your remaining brain cells together
It's a buggy half-baked game with missing features that are standard. It requires beefy hardware because the optimization gives Bethesda a run for their money.
Yeah, yeah.. I get it. No Man’s Sky you can go from space to planet without a loading screen. But their environments are uninteresting with a lot of copy and paste foliage, rocks, and landscapes.
The Starwars one is just the smoothest transition because of a seamless loading screen. The whole non-manual entry is so underwhelming to me. As NMS it's not really a loading screen or even feels like one. I think NMS did it best as full as it is with it's flaws but got way better since release with the free content updates. Starfield is just a joke. I wish someone else took the Elite Dangerous approach because as much as there's definitely a form of a loading screen as it just kind of freezes game state while transitioning from region type I do think that that's more impressive than any other title esp with how long they've been doing it. But it's more of a space flight sim with extra content (with the odyssee release) which I don't know anyone that actually cares about that part of the game but that's a whole other discussion
@@spectrapulse2104 I would call it as seamless as halo 3 having a halo ring generated while loading. This is no different. It's a cut-scene for a loading screen into a landing cut scene after loading in the environment
"WE'RE NOT LANDING UNTIL IM SURE YOU SAID MA'AM AND NOT MAN. NOW USE THE COMMS AND ADDRESS THE PRONOUNS OF THE ENTIRE CREW BEFORE I FLY YOU BIGOTS INTO THE NEAREST SUN." 🌈👊👄👩🦼
@@user-pc7ef5sb6x I played with 30 fps for a long time with 960 GTX i5 6600K, now 13600K with 7900 XT, it works perfectly, and of course I enjoy this setup for all new games...
They laughed at us, they ALL LAUGHED at us for supporting No Mans Sky! Look at how far from grace all the others have fallen as NMS & Hello Games sit atop their well deserved throne.
A lot of people dont think nms has any loading screens after the main logging in load screen. But also when you portal anywhere or when you hyperdrive to another system. The loading screen is disguised as a wormhole travel.
@@ectoplasmetic554 We just need to wait a little bit more to get it out (well Squadron 42 first), and then people will see what a true "nextgen" game looks like and can offert. Obviously, just like when Elden Ring and Baldur Gate 3 came out, all AAA/AAAA publisher (and game "jOuRnAliSt") complained about those game who gives "unrealistic expectation for gamers". Like, those guys have the largest number of developers, near infinite amounts of cash, but they still make the same lazy ass game since 2010 ! And then they cry when an indie team beat them with not even 1% of their ressources. We really should let AAA/AAAA publisher die in their infinite greed.
@@Luna_LU6546 It depends on your ship, some ships have legs that gets extended, then they get ready and then you land (some Sentinel ships for example).
Those AAA Studios have no excuse for their lazy efforts, with No Man's Sky showing how interstellar travel should work. That game is 8 years old now. Sure it got many updates, but the flight mechanics were there from the beginning. When a small indie studio can do such an amazing job, those big companies could do even more if they wanted. But it's not about creating an immersive game for them, it's about making the most money with the least effort. Just thinking about all the lost potential in those games because of cutting corners out of greed makes me sad ...
Yeah and hello games made a horrible product as well. Do you not remember it had by far the worst release of any video game of all time. Plus what’s the point of even playing it? There is no ending there is no point in playing a game that never ends.
Yeah but NMS is a game solely about space exploration designed from the ground up to do seamless transitions from space to ground, with one of the biggest trade-offs being the graphics are very mid. Whereas the main focus of the others is the game content and combat. If this was a comparison video of talking to NPCs then NMS wouldn't win any awards lol. Not to dis NMS but we're comparing apples to oranges here
@@BigD-t1u You are saying they created a horrible product (correct), however (from what I can see) your main argument against the game is assuming that it is still a horrible product even though by just doing some basic research you can easily see that the majority of people who play it genuinely like the game. Also, the point of a game should not be to just tell a story and move on. It should be to invoke emotion in a person, whether this be joy, sadness, or something in-between. A game does not need to have an end to achieve its main goal. One could even say that the "end" of the game is when you last play it, similar to how many games only "end" when you lose the game, such classic examples being games like Snake and Tetris.
To be fair, No Mans Sky has had a much longer development cycle than either of these games. To be fair to No Mans Sky, the fact that an indie developer is capable of producing a more immersive space sim than 2 of the largest AAAA studios is nothing short of dumbfounding
Sure,one had 10 million to make it happen,with a team of less then 40 people,and the loading times of the launch game wasn't even that bad compared to Outlaw and Starfield's in 2016 no less,let that sink in
Didnt NMS have Sony money & marketing as well? In fact Sony even wanted a share on NMS & they wanted to give even more money. However NMS devs refused & remained independent, even when their offices got damaged by flooding. When NMS was released it was a big disaster, as the devs made many claims/outright lies about the game. NMS had even class action lawsuits & more importantly the Consumer Agency questioned the devs. It was highly likely that NMS was going to be punished , mainly for false marketing (they released a video with various ship fighting, obviously that wasnt in the game). Anyway the devs promised to fix stuff, they laid out a basic plan & they let them. However, in the end NMS really did go above and beyond to fix their game. As for the space landing, NMS has the worst graphics of them all, its the artstyle that hides the lower polys. Although with Outlaws it is clear the game was rushed & has many bugs, lower effort stuff.
@@GeoGyf they only helped with the promotion and marketing of NMS, Hello games still had around 10 million dollars to develop the game and 17 people, unlike ubisoft and Bethesda who had 10 times the budget on development alone with a much bigger team likely being in the hundreds of employees on each of their respective games and a big marketing budget on top,all in all what Hello games did with NMS is incredible
We need a game that combines No Man's Sky's amazing seamless infinite worlds, Starfield's ship construction, and SW: Outlaws'....something. That would be the ticket.
Chimeras never really work in games due to them being a nightmare to pull off but this sounds reasonable. NMS only just now got simplified ship building. If they weren’t working on No Light No Fire then we might of gotten some more complexity. NMS is praised by gamers but really very little people play it. I think the infinite generation is far best served on one giant planet or handcrafted worlds, like outlaws than the half and half approach of Starfield.
Yeah, you forgot one though - Star Citizen, their space-to-planet landings are all done properly in real-time (no hidden loading screens/fake transition from space to atmosphere or texture pop-in or other hiccups) and they look MILES better than the three games here, and that's from a multi-hundred-million-dollar boondoggle that might never actually be finished. All three of these games are disappointing in their own ways, but basic traversal of space-to-planet and back shouldn't be one of them - it's a fundamental aspect of next gen space games, after all, and was already achieved in practice by independent games like Infinity and others long before any of these games came out (and on a custom engine with a shoestring budget no less, these big-name developers have no excuses). Still shocking that Starfield manages to make Outlaws look good in comparison LMAO, and yes, NMS has come a long way - there's tons of content now - unfortunately that doesn't solve the problem of the core gameplay loop getting very old very quick, and the game STILL stutters every time you leave or enter atmosphere due to compressed textures loading in and out, they just can't seem to fix that and get a smooth transition.
To be fair Star Citizen had done a lot of R&D to be able to have decent performance when going planet to planet (+ their required specs to run the game are already pretty high so that helps)
@@efxnews4776 Star Citizen is like a fine wine... it gets better with age. They continue to update, improve, and add more content. The fact you go anywhere without loading screens other than from main menu is amazing. Development doesn't happen over night, especially on space base games... Look at RDR2, it took 8 years to develope, it is a masterpiece.
It's unfair to expect 2 AAA studios to compete with the indie studio that made joe danger.
How dare you compare the thrash company which scammed players and made Minecraft in Space to UbiGOD 😡
Edit: LMAO, thank you for clowning on Ubisoft and Bethesda. You know me getting ratioed on this is a sign the gaming community is sane. It was a joke.🙏🏼
At least Bethesda released an actual game
Jk, the actual game will be made by modders
😂😂😂
@@MrKRPatel08 Yes, Fallout in space, or Skyrim but Sci-fi, doesn't matter considering how Bethesda only knows how to make one type of game... Well, they used to.
@@MrKRPatel08 >Bethesda released an actual game
You mean a menu simulator?
1: Well hidden loading screen, auto landing
2: Loading screen, auto landing.
3: No loading screen, real time landing.
#3 still auto landing. Sure you choose where, but it's not a manual landing.
@@scythelordnah
@@scythelord It is 100% manual landing. Have you ever played nms???
@@scythelord You obviously haven't played the game, so why try to correct someone when you don't know? In NMS you can fly to any planet in a star system and land there without any kind of automation.
@@scythelord
NMS landing isn't as complex as Elite Dangerous but it's definitely a manual process. You can land anywhere with almost no guardrails.
No Man's Sky - you either die a Villain, or you live long enough to see yourself become the Hero..
Yerp
That's not how I remember it 😂
But for real No Man's Sky quite literally clawed it's way to the top to become what I personally think is the best open world game ever
Sounds like the typical dragon ball villain
Copyright that sh*t immediately!!
It had a rough start when it first launched but after the updates it has become better
I feel like we Should to give Hello Games more Money. Just because They aren't Greedy and They deserve it for the hard work they do. We Need More Companies like Them.
Sean stop releasing free updates i have money i swear
@@randomperson093Worlds 2.0 gon be the best update of the game
I brought the game on 2 platforms. The PS4 at launch and Nintendo Switch
@@DJones21743 Nice. 👍
Can’t wait for Light No Fire
Craziest thing is that this wasn't updated into No Mans Sky, this has been in the game since day 1
This is so true
say what you will about the launch this feature was in the game on day 1
@@shavp 8 year old game made by a very small team of indie developers
Vs
1 and 0 year old games made by AAA titans of the videogame industry
(edit: spelling)
@joeldeakin2003 A game with 8 years of content, and updates vs games that just launched, or are only a year old.
@@therobustempyrean1436 did you read my original comment or did you just choose to ignore that?
To be fair, it really wasn't much more than that on day 1
The fact that there's a loading screen to exit your ship immediately after loading screen to land in Starfield is just baffling to me 🤦🏼
You can get up then exit manually
@@yusufasikk Good one, better yet eject the game from your computer
It's probably not even loading anything, it's just there to make your character NOT look like he teleported
But wait, it gets better. There's a loading screen when entering caves.
@yusufasikk still there's a loading screen even if you do it manually
It’s interesting that No Man’s Sky went from having a bad launch to being the gold standard for what space exploration in video games _should_ be.
No Man's Sky: Bad Launch, Great Landing
@@NanomachineExE,
I honestly defended Elite Dangerous, but no. ED is a limited game, lacking content.
For experiencing the complexity of flying a space ship, ED is great, but there's not much to do in the game other than enjoy the realism and do some repetitive activities.
FDev destroys so much the potential of the game they have, to such an extent that even the original creator abandoned the project.
Meh, Star Citizen does it better even though it's still in development.
Yeah the same thing over and over is so much fun
@@brunnomenxaThere has been something like six years of content for me. I just played Elite Dangerous now - and I bought it when it came out, whenever that was.
In no mans sky it's the sheer scale that also makes it amazing. Most of the time you're first person to ever land on a planet. An entire plant, one of many in a star system in a galaxy that's one of many galaxies. Crazy.
I've jumped so many galaxies that I now have no clue wtf I am, and most planets have not been discovered yet.
@@ElainCorrine thats crazy cool tbh! I might buy the game and get lost in a corner of this universe no one ever reached and do my base their ahah
Bro it's crazy that there is still so much more unexplored planets even though the game is 10 years old
@kodinlegend2789 I think it was said that if millions of people all started discovering plants and solar systems it would take some ridiculous number of years to explore it all.
31,700,000,000,000,000,000,000 km²
Best part is, you 100% can :D@Sacration
Fancy loading screen vs classic Bethesda loading screen vs seamless gameplay from a company that only made mobile games before the game released. I pray hello games keeps their quality and manages to become a titan in the game industry, they deserve it more than anyone.
I'd imagine they have 2-3 more releases before the important people start retiring/feeling constrained and leave to start new companies all over again.
Edit: by that I mean Light No Fire + 1-2
I hope they don’t become a titan because then a major publisher would buy them and all the staff would be fired for suits who do nothing but use market analytics to determine what’s the best, most cost-effective game and ensure it fits in the cookie-cutter standards of the rest of the AAA games
Theyr idea are boring, who wants to play in a planet that is litterally big as a real one, if u have to do a quest that ask you to go to the other side of the planet and requires a real week or month to do so the game will colapse on him self
@@aldeonuwu2634 noooooo it's the hater that doesn't make any sense! If you hate go reply to a hate comment. Why reply to this comment?
please dont be a titan lol
became bigger mean adding outsider who only knows theory and numbers, the exact reason we see EA,Ubisoft and many Game company dies out
At least outlaws has the minimum decency to kind of hide the loading screen compared to starfield
Yeah the landing cutscene is at least pretty cool to look at with some cool music compared to a still image with some useless tips
Outlaws pulled a God of War. In outlaws its Clouds and hyperspace. God of War is world tree
@@richardjalakas5190the clouds being so dense and high up is pretty funny.
The landing sequence looked pretty good in Outlaws all things considered, it had a nice cinematic feel to it. Starfield is still stuck to 15 years ago with two loading screens one after the other.
That’s true but also sad we have to lower the bar so much😞
The redemption arc of No Mans Sky has been nothing short of spectacular.
That's not even part of No Man's Sky's redemption arc, seamless landing on planets has been in that game since day 1
Game is still boring as fuck. They add things nobody ask for..
Loved it since release. Knew they were gonna patch it. To this level I didn't expect. Hello games are above rockstar games for me now. Can't wait for light no fire
The expeditions are great at getting people back into it especially that bug hunt one based off of starship troopers
@@musicimpact7120 and we still love them for it
I've been playing NMS since its release. It's a very fun and chill game, where you can spend hours traveling from planet to planet, collecting things just to get an upgrade for your ship. I love it.
True but to me it's completely aimless and the gameplay is pointless
@@Ceteprime yeah, thats fair.
@@Ceteprime isn't there a story as well? I thought you are supposed to complete the quest at your own explorer pace (didn't play yet)
@@Einxeld there is a story, yes. tbh I have yet to make any significant progress on it after 100+, I just keep finding more and more things to distract myself with lol
@@bombiegamingI'm playing it rn with a friend and we both progressed to story like 10%, we got all 16 glyphs tho just so we can get that sentinel ship, already made 50mil off selling c class crashed ships, niw trying to hit the jackpot and find me a black/purple S class one hahah
As someone who got his copy of No Man's Sky for like 10 bucks right when the third update (the Atlas update?) dropped, it will never cease to be hilarious and awesome to me that one of worst releases of all time is now such a fucking amazing game. It went from a massive joke to a massive joy. God that dev team is amazing. They've literally released like fifteen DLCs as free updates. Wild.
What I find "amazing" about No Man's Sky is how Gamers(TM) are singing its praises when the devs lied about literally all of its content, went dead silent for months, then took 3 years to get it in the place it should have been at launch.
Yeah. Real f-ing amazing.
@@MrCrunchytimeNobody disputes that the launch was terrible, unfortunately that's commonplace these days. What people are praising is that the studio didn't abandon the game after a disastrous launch like so many others have, instead staying and putting in the work to realize the games full potential. Should that happen more often? Yeah, 100%, but the developers are very seldom the ones making the decision to launch a game in such a state, and they should be applauded for doing the right thing.
@@MrCrunchytime And then it happened again with Cyberpunk 2077. And again with Fallout 76...
@@DreamInReality12 They didn't have a choice to just abandon it. Their next game would have never sold with a reputation like that.
@@MrCrunchytime the devs didnt lie you buffoon. They were an indie studio with like
Games that also could have been included:
-Elite Dangerous
-Starlink
-Space Engineers
-Star Citizen
-Kerbal Space Programm
-Lego Star Wars
-Empyrion Galactic Survival
-Outer Wilds
-Astroneer
-Spore
Edit: In regard to planetary landing.
Lego Star Wars slaps
Everspace 2 is amazing
Star Citizen isn't a game 😂
star Citizen would be cheating. That thing is a space simulator.
Dyson Sphere Program. Absolutely epic stellar travel.
What's great about NMS seamless travel is that you can encounter different conditions and situations during planetary landings because it is real-time and procedural. You can land on the day or night side of a planet, you can come down in the middle of a raging storm, you can get encounter pirates on approach and get into a dogfight, etc.
THAT'S WHY I LOVE THAT GAME
And you can do this in VR, unlike other presented games
We need a solar system accurate Microsoft Flight Simulator so people can spend their whole life flying to Neptune.
😂😂
A space version of Desert Bus?
@@GaryMcCormickabsolutely yes
I mean, you technically got SC, if you're into spending a f*** ton of money on a game lmfao. But you got the total immersion package with it
You can play Kerbal Space Program 1 without using any of the time controls! It's a *small* solar system (I think its furthest orbit just about fits in Venus' orbit), but still.
I cannot express how much of a disappointment Starfield is, Ubislop at least tried to hide the loading screen with fancy music and clouds everywhere while ship still visible... Toddslop's Starfield is just an insult everytime i loading screen boots up.
The Outlaws screen is still whack when compared to the Jedi games. Sure, you still don't fly and it's a glorified loading screen, but you can walk inside the ship, talk to the crew, modify your weapon, etc.
Todd may have faultered, but give it some time. modders will make a seamless spacetravel experience(theyve already removed a lot of the loading screens, and hidden some) Outlaws will have no redemption, cause theres no one to fix it.
i was also surpriced that Outlaw didnt learn from the starfield hate.
@@GoalOrientedLifting I kinda don't want modders to waste time on that, seamless space travel to empty boring planets and horrible story to suffer through.
@@Vert_GreenHeart what? how is this even an argument?😂are you really that concerned with what modders do? how they use their time? are you their time manager? do you realise how ridiculous what you said is? do you think modders cant solve the other issues? and why cant starfield have a comeback like cyberpunk(needed 3 years of intense surgery) or no mans sky(needed 6 years to get decent)
btw im not arguing wether the game is good or not, at all. im simply stating whats most likely to happen(we seen simpler examples of it in their older games)
@@GoalOrientedLifting Stop whining Berthedrone, he made a good point, Beturdshda really doesn't deserve the "modders will fix it" defence. It's exactly why they've been spewing nothing but total shit since Fallout 3
Always remember that NMS only needs 10gb for the largest map ever created in a videogame and still is capable to manage this kind of seamless transitions.
after the last update worlds part 1 is at 18GB
@@Aleskhazen I downloaded it last week, it was 11 or 12GB
playing on switch
@lejeffe1663 It's honestly one of the best games ever created in it's genre and looks amazing while doing it. Idk how tf cod 6 is 300 something gb while NMS is just 10 or so.
How do they do it lol. No really, how DO they do it? It works in offline too, and everyone has the same worlds, I don’t get it
i cant believe starfield managed to make outlaws look good
Starfield looks better.
@@UmmerFarooq-wx4yo Heck no, and that's the whole point of this video.
@UmmerFarooq-wx4yo delusional :)
@@nicojar it clearly looks like a proper VR game
@@UmmerFarooq-wx4yoYou're not helping your case...
No Man’s Sky continuing to be better 8 years later. Full autonomy while landing, you can even do an Aileron Roll while landing if you want.
i dont care what matpat says its a barrel roll
I love doing that
WAIT YOU CAN?!
@@genericgamingprotogen Yes you can, proot. Yes you can.
@@theplayer1997 eeeeeeeeeeeeeeee i am going to try this as soon as the update drops :3
NoMansSky went from a joke to the comparison we make for open world space games. They should be calling Sean Murray and asking him for advice. He went through the crucible of how to make these games fun, and he did it all for free. He should be Sainted in gaming lore.
Actualy it wasn't exactly for free.
Nms gets sold more often thanks to fresh constant updates. This is how it should be.
Altough they deserve to get some more cash from us players. They should make a voting if they should make one big expansion to the game that could be paid. I bet many would go straight in and blindly buy it.
@@duner4105if there’s a dlc that expands on fleets, battles, I would buy it in a heartbeat. I mined asteroid for dozens of hours in elite dangerous just to buy a fully kitted conda and fdl for battle.
@@duner4105 They should make paid DLC, they've suffered far too long, and I was one who bought the game at launch.
@Kaboomnz I've been playing since launch also. People have been begging Hello Games for something to spend money on. Now it's looking like Light No Fire will be that something,
@@KaboomnzThey have no need and don't make games for the money clearly. They just love the project and the things they can add to it. Nevermind their sheer loyalty and kindness towards the fanbase.
The do have a new game coming out with similar systems but all on one world and with Fantasy elements this time. Should be good stuff considering everything they have learned from NMS over the years.
You know you're fucked when you're outcompeted by Ubisoft.
Especially when said Ubisoft game is complete shite as well
@@thefiresworddragon927And is itself outcompeted by an indie studio of all things.
Well yeah... thats the point of the original comment@@thefiresworddragon927
Are they though? Sure, this is one thing where even a quick animation would add a lot of quality of life. But the simulation in Starfield is so much more detailed with planets orbiting each star in real time with full 24hr day/night cycles. The level of simulation hidden in the nuance of Starfield is huge.
@@doctormoobbc Hopefully it will be a good game and not only a good simulation when all the DLCs are out.
Quite sad that even a forgotten game like Starlink: Battle for Atlas had proper planet to planet travel like No Man Sky. Granted it was on a much smaller scale and in a defined solar system but it's just sad that more well-known AAA studios completely fail at this.
Starlink was made in the same engine as Outlaws too, so it's pretty disappointing that a newer game didn't go for the same planet transition style.
God I actually really liked Starlink, even with its flaws. I hate that AAA industries will usually completely abandon ideas because the game didn't do well, and not think 'What could we improve?'
(...That said, I didn't really love the main cast that much lol)
Not only Starlink, but Space Engineers too have this proper landing system.
@@Arctic9000
Revelation 3:20
Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me.
HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless.
Revelation 22:12-14
And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be.
I am Alpha and Omega, the beginning and the end, the first and the last.
Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
@@go4moo man, same
No Mans Sky got it right, and on release, too.
What? It's whole thing was it was bad at Launch but they made it amazing
@@IG_WindischP He means the whole seamless takeoff and landing has been a thing since day 1. Its not an update, but something that was an actually delivered day 1 promise. Not the "whole thing". Just that thing in perticular.
Notice that in no man's sky, you can fly into a planet. Land anywhere you want. Zero loading screen.
technically the entire game is a loading screen that just never finishes loading, it just lets you play while it's loading.
@@baneblackguard584 Which is real-time. Its just like Minecraft constantly generates new chunks.
@@baneblackguard584so is literally every 3D game that isn't contained in a single room, so no, technically it's in real time because it's happening in real time.
@@baneblackguard584so is literally every 3D game that isn't contained in a single room, so no, technically it's in real time because it's happening in real time.
Same as Space Engineers, NMS makes a great open world.
2:11 Sticky Keys: let us introduce ourselves
One of the first thing to change on a windows machine.
lol I kept pressing shift and it just popped up
@@NikTek exquisite gameplay
Clearly not a minecraft player @@NikTek
@@3boodAl7asanfr
what cooler about No Man's Sky is that your landing could get interrupted by enemies when entering the stratosphere.
always expect sickass orbital dogfight when you have illegal cargo
One thing I like doing in nms is whenever I fight sentinels in a planet, I fight the first wave low to the ground, then fight every subsequent wave higher and higher up in the atmosphere. Fights in the clouds lead to fights in the lower and upper atmosphere, and I eventually fight the dreadnaught when I’m officially outside of the planet
Remember if you want to win any dogfight make sure lure your enemies in the planet they are way slower than being in space
@@Marquee_Gaming88yes, in space sentinel ships keep spinning around you and you have to do a bunch of evasive maneuvers so you can align yourself in a favorable position. On planets they are trivial targets…
that literally almost never happened to me and I have like 1700 hours in the game. Maybe you're playing on increased difficulty, I'm playing on Normal and that happened like 2-3 times for me.
What enemies? No enemies in no man sky
I give props to Ubisoft making an immersive loading screen. Starfield doesn’t even try lmao
The fact that in NMS, your top speed dynamically changes depending on your altitude relative to the planet's atmosphere because of wind drag is so fucking cool
So making a cross-continent flight that would take 5 minutes can take less than 1 if you ride the stratoshpere
This is a great way to skip around the planet if you need to get to somewhere far away. Basically do the vomit comet move. Blast off into low orbit, and then come down where you want to be in a high parabolic arc.
Also, you hit friction when coming through the atmosphere, which in first-person view looks really amazing. Scorching fire all around the edges of your viewscreen.
One time i tried to enter the planet at almost a non existent angle that i skipped off the atmosphere and went back into space....like a rock skipping on water
Disguising the loading screen as a cloud layer is actually quite a good idea
It's.. something. Slightly more immersive, though they could have faked the occasional glimpse of the planet or something.
Metroid prime 2 or 3 did something like it too. Much better than a loading screen. Somehow
it's still lazy and incompetent af
Still it would look weird with cloudless sky
@@vommits literally the exact opposite. The alternative is to rework the entire game engine and THAT would be incompetant.
Losing control of the ship would kill it for me.
Bethesda still being the worst is absolutely fucking hilarious, no matter how bad Ubi gets, Todd is ALWAYS at the very bottom xDD
They're evolving. Just backwards.
@@machinedieselx4767 Yep
At the very least, at least they've allowed mods for the community to fix the game.
@@Philthee24that's good and also lazy. They still ~haven't~ (they have, I was wrong) released the Creation Kit and they're relying too much on modders to fix their game.
They couldn't look back at the thousands of basic quality of life mods that Skyrim and Fallout had and implemented it into the base Starfield game?
At least in terms of AI Bethesda does beat Ubisoft, SOMEHOW.
No man's sky was a poor planet choice, they now have full volumetric cloud effects, storm effects as you pass through and you even hear the grit and dust hitting your starship if it's a particularly violent storm, you showed the worse approach with a sunny nearly cloudless landing.
And it still looked better than both the other games.
Starfield 2023: Loading screen
Outlaws 2024: Hidden loading screen
No man's Sky 2016: No loading screen
1:12 "Kijimi Spaceport" it's one landing pad big enough for one small cargo ship. That's like calling a singular boat dock a "commercial harbor" or a one car driveway a "public parking lot."
Well I think that in the Star Wars canon those landing pads are called “docking bays” and there’s usually dozens of them, especially in big cities. Doesn’t change the fact that we can only see one for some reason
I mean, Mos Eisley is a fuckin space port and it's just a bunch of holes in the ground lmfao
@@NotRealNinjas That's the key, there are many of them, this is basically the equivalent of the parking spot for a small town's weekly big rig to resupply the 2 stores.
And you better hope someone isn't already parked there.
Tbf they call tiny dirt runways "airports" irl
1. Zero control of where and how you land on a planet. Loading screen. Can't fly ship around the planet.
2. Control where you land on planet via GUI. Loading screen. Can't fly ship around the planet.
3. Full control. No loading screen. Approach the planet wherever you want. Fly around the planet wherever you want. Land wherever you want. Or don't.
All of these games are marketed as 'open world'... yet only one actually is.
Now they just need to add the ability to fly outside of and between systems without using the hyperdrive, and it will be open galaxy
Starfield atleast tried to give the expression of an open world unlike Outlaws
@@LordParticle one would have to make something larger than elite dangerous to do that
At least in Outlaws it seems it doesn't break the immersion. The loading screen is more or less hidden and it's smooth. Starfield is fucking bad design.
@@LordParticle Why would you want to do that? The distance between planets in NMS is already literal HOURS without the pulse engine. There's already so many systems in the game on top of multiple galaxies that you're never going to visit them all. And you want to fly in real time between systems??
I haven't played the other two games, but I can tell you almost every aspect of flying your spaceship in No Man's Sky was my favorite part of the game. You control nearly everything, where to land, taking off, direction. No automated loading screens.
NMS is truly one of gamings greatest redemption arcs
God I love NMS, the game that just keeps on giving
I'd really like to be able to get into it, but I just can't 😞 that said, anytime I see something about it, it makes me really happy. It's so damn good seeing how far it has come, from what it started out as.
Easily one of the best of survival games out there (maybe even _the_ best) and it will be for a long-ass time.
It's not for everyone, but it's definitely worlds beyond any of the newer crap titles
@@theapplekingdom5493why you can't get into it?
@duner4105 I think just because it's a pretty massive and overwhelming game. I don't spend a lot of time gaming and there's just so much to do in it. I reckon if I could get past the first 10 - 20 hours I'd probably become addicted, tho...
@@Bulletproof_Trump Does it have proper fleshed out combat, or is it still just an exploration game? Both on the ground and in space.
I have to say, going into the atmosphere was an impressively smooth loading screen transition
Revelation 3:20
Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him, and will sup with him, and he with me.
HEY THERE 🤗 JESUS IS CALLING YOU TODAY. Turn away from your sins, confess, forsake them and live the victorious life. God bless.
Revelation 22:12-14
And, behold, I come quickly; and my reward is with me, to give every man according as his work shall be.
I am Alpha and Omega, the beginning and the end, the first and the last.
Blessed are they that do his commandments, that they may have right to the tree of life, and may enter in through the gates into the city.
@@JesusPlsSaveMe Sorry, but I follow another path to heaven.
Buddha bless you
They were inspired with Dark Souls :D
@@geoserenityBASED
@@JesusPlsSaveMeSorry, I only worship the storm that is approaching.
Outer Wilds should be on here. No cutscenes, no limitations, no load zones, and you can (and will) die if you don't have your inertia under control 😂
Yes I agree, but in terms of graphics, it cannot be compared to one another i think, bcs the style of the game is just different.
Came here to view the Bethesda Loading Screen. Wasnt disappointed. Would wait again 👍👍👍
Starfield is the worst, and then bethesda lead writer comes out and says players don't know sh*t about game making so they should shut up and take it.
😂
And he his right, if you read all the comments comparing no man's sky that uses voxel engine to games that use polygons. The amount of details you find in games like starfield, jedi survivor or even outlaw is just impossible on a voxel based engine and would crash most PC's and any console trying to render landing on a planet in real time. Only star citizen does it and even the 7800x3d goes under 40 frames in that game.
@@coffee7180 Ok, that is a point. But they could've atleast done a (skippable) actual landing cutscene instead of the ship just descending to the floor.
@@coffee7180what is voxel engine? Is it pixel based?
@@coffee7180 You are talking as if that is a player/customer problem, player's job is not to make games nor compare technologies, it's the devs job to figure it out and deliver a good product. And if its a similar product it will be compared, and don't BS anyone with details in starfield, and if you want lie at least make it believable.
And Again in case you forget, it's NOT the player's responsibility to make a good game that plays well and looks good. Its the devs job, they suck at it.
If they can't, then either return the money or don't make that type of game from very beginning.
Even Space Engineers that don't have lore at all have seamless entry/exit of the planet... And it doesn't need any As to do that...
Seamless deepends on how well designed your ship is.😂
Yeah but that's space engineers lol
What can you do in that? The story is basically crash ships until your bored
Yea, but space engineers is just built differently.
If space engineers had the same titanic galaxy as NMS.
I would vote it GOTY.
Every. Damn. Year.
Word to the wise - always remember SPORE.
Well it is seamless, untill you realize you forgot to refule your hydrogen in your battleship... Then you seamless crash
Elite: Dangerous: *Laughing condescendingly*
Admittedly I really like the physics of E:D's planet approach systems.
I really like ED, but I feel that it is held back quite a bit from its lack of variety. I still play the game and love it dearly, don't get me wrong, but I feel it could be massively improved in a lot of relatively simple ways.
Elites flying is great, just sad the gameplay is so stale, and frontier implements a bunch of halfassed things never refining it to be great… still the flying, it is good enought to make me come back to the game for short bursts of time, despite its flaws.
I love how you tried to RP landing as much as you could in Starfield lmao
I remember when No Man's Sky got torn apart on release. They stayed fighting and gave us this.
Rather, they were listening to the people and created a masterpiece.
we learn from mistakes
So the original N64 fog has returned in Outlaws... Interesting.
Turok had the best fog
@@Mawds69 Not anymore, SW Outlawz has taken its spot...
@@Mawds69I'm still nostalgic about that fog.
"Space travel is boring." -- Todd Harvard
To anyone who didn't notice or unfamiliar with it, this is a loading screen btw. 0:30
Still better than starfield
@@insertmemorableusernameher6795 it feels like it was made with Bethesda to be honest.
best loading screen in history though
I want to try No Man's Sky now
Do it, it's a blast.
@@ZorroCeleste1 especially after the Worlds part 1 update
I am having so much fun
It takes a bit to learn all the systems but it's a very rewarding game when you start planning out bases and upgrading your exosuit, multi-tool, exocraft, and ship. You can even start your own settlements and upgrade them to profitable cities, recruit a frigate of ships to deliver cargo and raid other ships, recruit other aliens to join your squadron and even upgrade their ships, do a long mission to eventually get a drone that follows you everywhere, tame and breed pets to carry stuff for you, and install an AI chip into your exocraft so it autopilots and protects you while exploring.
The game is nearly endless with what you can do. Oh, and it's all online so you can do it all with other people.
@@JamiesonMcGowan - You can also do it offline!
I'm sorry but No Man's Sky beats any modern space game ever made. When it comes to exploring planets or landing they take the cake out of being great and realistic in terms of landing on a planet.
Couldn't agree more
Wait until you play Star Citizen
@@sempraviar9775sorry but in my eyes nms is much better.
Starcitizen went to crazy on the money.
NMS and it's monetization model is the example of how games should be made. They could make some big paid expansions like the old games did though.
If we're just talking about landing and exploring I think starcitizen beats it tbh
@@sempraviar9775 I hope my grandchildren will finally be able to play it.
No Man’s Sky in VR mode is unmatched for flying.
You should also include Elite Dangerous. That game has issues but it does piloting well.
Surprised this wasn't in more comments - Elite Dangerous has the seamlessness of NMS but without the tiny planets and baby-fied flight controls. The planets even follow proper orbital mechanics and have different gravities which makes landing more or less difficult on different planets.
Hello games: AAA Studio
Ubisoft: AA Studio
Bethesda: little upstart Indie studio (Give them a break, poor indie guys)
Ubisoft is a AAAAA studio did you not see the marketing they did? /s
Oh I see what you did there lol
Great comparison. Very timely. For those who maybe haven't played No Man's Sky, the video shows the procedure in several stages that most players wouldn't use. The warp drive can be engaged at any time in space, and on a planet as long as the ship is pointing upwards. It'll take you straight to any planet or space station directly and will only disengage when you tell it to or by proximity. It's seamless, and allows that wonderful frisson of anticipation as you descend from the clouds to witness a new planet, perhaps being seen for the first time by human eyes! Glorious.
So basically:
No Man's Sky - the king. Smooth, seamless
Star Wars: Outlaws - Obviously a loading screen, but at least the animation is there. Still feels immersive enough.
Starfield: Just go home
Sean Murray did what billions of dollars couldn't. now that's impressive.
Say what you want about NMS, but you got to admit that the seamless landing and Procedural generation, shuts down Outlaws and Starfield.
And whats crazy is that all of the update NMS had over the years is completey free.
That's why I love NMS, even Star Citizen. It's that both tend to keep their players in the immersion. I love being able to control my decent into planets/moons, fly around without a care in the world and land where ever I want - either a point of interest or just in the middle of nowhere.
Completely free because they robbed their customers on release. This is penance.
@@martyk656 damn. I just bought it last month tho and it's so good compared to trash space that is made by AAAA company. It's good I'm not getting scammed by NMS.
@@martyk656 😂 I just bought it last month and it's so good compared to the space trash heap made by triple A company. I guess I'm lucky I don't get "scammed". And I just pay for the base game to get free DLC.
Yes and... No man's sky planets are interchangeable the game has no voice acting, minimal story, mediocre land combat with almost no enemy diversity etc. They are very different games. I love NMS for what it is. It is a solid B game with everything being b tier quality. Whereas starfield is a c game with some components being A (ship building, the museums, and zero g combat) and some being f tier.
Haven't played outlaws but I would guess the same is true there but maybe even averaging a B.
2:00 You can see the planet orbiting away from you in real time. That’s how slow that ship is.
This is done so that the player does not fly too close, so as not to see too blurry textures of the planet :) But if you speed up the ship with the cheat - it turns out that the entire solar system, with all the planets, is presented in real time. Before using the cheat - I generally thought that these were not planets, but flat 2D pictures. But still, they are spherical and you can fly from one planet to another in real time. Why they made such a slow ship if they worked out the whole system is a mystery. In order not to see blurry textures, you could have put an invisible wall on the planet that would not let the player get too close :)
@@SpecteR3145"why they made it worse when they already had a cooler system" is Bethesda personified
honestly wish no mans sky had more interesting planets or more crafted things. it’s absolutely legendary how it handles landing on planets, but the random generated stuff gets kinda old or just meaningless after not long
When was the last time and how long have you played nms? They JUST had a full planet generation update and there is so much to craft it's insane, you sometimes just have to get the recipe first.
Been playing for like 6 months now and based on my experience I have VERY rarely come across two similar planets in any shape or form.
I feel you on that tbh. I do love NMS, but even with the overhaul I haven't seen a whole lot of diversity yet. Might have to either travel more or idk
Elite dangerous orbital flight and gliding to your point of interest, is still unchallenged.
say what you will about ED , yes it's barren, yes it's just engineering grind, but my god the take off and landing and the use of ship systems in a convoluted yet immersive way make it all SO believable and so above everything else ever. the ship sound design was top notch, the hull creaking and bobbing of the ship, are my favourite thing about atmosphere entry.
The only thing that ED needs to be perfect is ship interiors, once they have that, the game would be literally perfect.
ED is good but overrated. And I thought NMS was hard to get into.
@@milesv5579 I wouldn't say overrated. I'd rather say ultra niche. there are only 2000 players on average on steam. i'm so disappointed in ED. I LOVE the game but it could have been SO MUCH MORE it had so much potential. so so much. to the point it's angering me.
Outlaws was I feel acceptable, given the type of game they pitched I think, Starfield was shameful, I’m not even mad, just hurt. No mans sky team should collaborate with Ubisoft team would be a winning combo.
First fair assessment I see in this comment section. Outlaws is loading a handcrafted area with NPCs and quests among plenty other things. NMS is an impressive endeavor but these are not the same type of game so it's going to differ.
@@adrianbrodin1319 and then there's starfield that directly competes with NMS and still loses
Bethesda is a joke
Only people benefiting from a Ubisoft x HelloGames team up is ubisoft. They would just use all the goodwill HelloGames has accrued over the years and F’n ruin it!
@@FranktheBunny666 yea true, maybe some of the team that made this, join hello games.
I personally don't want Ubisoft touching indie games.
As a longtime NMS player, Outlaws is... pretty good here actually? The cloud/fog atmospheric effects feel very immersive and are an artful way to get around the loading issue. Was a bit taken out of it when it switched to the cinematic camera for touchdown, but as a narrative third-person game I can kinda understand that decision. With this bit of the game at least, Ubisoft have done a solid job.
what? as longtime player who seamlessly lands on plants you think it's pretty good to have loading screens with cloud effects instead? is everything okay? did nms hurt you? hey look at this loading screen of this multi billion dollar company with tens of thousandy employee which is not able to do what a Indie studio has done like 10 years ago, wow it's awesome!!!
@@vommit's not even the same type of game dude this comparision is missleading
@n5304 that doesn't matter. Putting fog into an incredibly long load screen to mask it should not praised. That is not positive effort
A play3 game?
@@vomm Welcome to the Internet ladies and gents, where random pricks ignore all nuance and context.
Let's take this really slowly:
1) Being a longtime NMS player, I obviously know that seamless landings (whether on planets or "plants") are best. I also know that NMS is in a vanishingly small minority of games that do this.
2) If a game's architecture is designed from the beginning to require loading transitions instead, they need to employ an artful way of disguising this.
3) The decision to go down this route does not a bad game make. Kratos squeezing through narrow passageways in GOW does not mean GOW is bad - arguably the opposite; it disguises loading to preserve cinematic immersion.
4) In this comparison video (again: context, my dude) Ubisoft has done a solid job of this, especially when seen alongside Bethesda's laughable effort. If you ain't gonna do seamless landings, Ubisoft's is a decent effort at disguising it compared to other games doing the same.
5) Does this mean Outlaws is a good game? No! But that's far more down to other stuff than to this. In my opinion, there are lazier sins in the game and if anything, my comment was a reaction to how this transition wasn't as bad as those other issues.
6) This also doesn't mean I want Ubisoft's version in NMS "instead". I didn't say that. You said I said that.
7) Read that sixth point again to make sure it's sunk in.
I'm surprised that no one addresses the atmosphere and everything surrounding it: Without question, the landing at Outlaws is certainly the most atmospheric and musically beautiful of all. In Starfield there is only a short landing phase and a stupid loading screen and in No Man's Sky there are boring simply generically designed planetary surfaces...
So the scammers are Ubisoft and Bethesda. Not Hello Games.
Indeed considering Hello Games kept their head down in kept working on the game with their vision without asking for any money, also allowed everyone to refund the game keep in mind.
I think its safe to say people calling NMS game a scam and pretending Bethesda who release Fallout 76 along with scamming people with their merchandised and Ubisoft with GR Breakpoint and the fact the only thing working in that game during release was the shop with microtransactions I think its safe to say these people are shills or very forgetful and just deciding to hate on No mans Sky.
Ubisoft has been scamming their customers for decades. It's been that way ever since they first introduced paid DLC content into their games. They were also the first to add scummy microtransactions into single-player games.
Nms is like several generations behind starfield in visuals
@@UmmerFarooq-wx4yo You're kidding, right?
Are we still in the groove of calling Hello Games scam artists? They've pretty clearly put their money where their mouth is by now.
No mans sky is fantastic and i have been playing since launch and been on the ride the whole time..been really cool seeing it evolve..for free
Im so glad i never gave up on No Man's Sky. Bought it on the first day, and still go back to it from time to time.
Same
I own it for every system except Switch
Gotta give outlaws credit, that’s a good way to hide a loading screen.
2 AAAA games vs an "indie scam" and the result is not surprising in the slightest
he should have included Star Citizen to make the not so scam cycle complete .
@@Vanadiumthat’s true
@@Vanadium so you prefer paying 500 dollars on star citizen in order to fly a fcking ship over a indie game that gives out free dlc for only 60 bucks.
@@Vanadium Not a scam? How's that 4.0/Pyro release coming along?
Oh, that's right... Delayed again.
Don't worry, it's only been 4/5 years...
@@lazyman2451 to me both are not good enough and who told you , you need to spend that much for SC? Man you can spend 40 USD get in if you wait for the discount. Both games have the same Problem, the core functions are not there for me. No new ship or location can fix that.
Starfield out here looking like a game from the early 2010s.
it's an insult to the games from the 2010s, to compare this garbage with them
@@MakeYourVision very true
True
Space Skyrim
@@Solotocius much worse. K, let's see: quests, role and combat system are trash in both games but Skyrim had a beautiful and hand-crafted world that was interesting to explore, admire the scenery, and just enjoyed the atmosphere. Starfail lost the only serious advantage of his ancestors by simply procedurally generating a bunch of unnecessary empty planets.
Can't believe it takes 2 loading screens for Starfield to get you out on a planet...
it has reasons why this game was the worst of all bigger games in '23
Helldivers landing on a planet:
☄️🤸♂️☄️☄️
NMS - The best space game so far.
@@masoodacheampong5385 Its graphics are too "kiddified", I can't play it.
NMS is like Saints Row 2022 compared to GTA V or Watch Dogs 2 purely in terms of graphics.
Would've been alright if NMS had Starfield-like graphics etc. Fans of NMS claim its a unique style, but I call bullsh-t, they deliberately "kiddified" the graphics.
@@newhoboken9944 I've always felt that way, too. Wish it had better textures and not so 'cartoony'. Still doesn't stop me from playing, though. I started out on 8-bit graphics and a Commodore 64, so graphics are never an issue for me.
@@newhoboken9944,
No Man's Sky aims to look like 70s sci-fi illustrations, and doesn't strive for realism. I'd say that can be a downside, but it makes NMS unique and easier for beginners to the genre.
In terms of landing on planets - maybe. But in terms of combat, plot and quests - this is definitely not the best space game. It has a lot of shortcomings, as well as advantages, like the other two games presented in this video. And you can play each of these games with pleasure, if you do not listen to toxic opinions from the outside, but draw your own conclusions ;)
Outer wilds is the best space game, astroneer is also pretty fun
How to break immersion 101, rather than letting us do the landing, they give us a cinematic 😆
Bethesda does you one better and gives you a full loading screen with a static image. They truly are ahead of the game over there at that studio.
I rather have fancy surroundings that hide the loading-screen than watching a bar goes from one side to the other along with a tooltip to read for the 500th time.
Yeah cutscenes landing is so lazy and meh..
@@Mhanify8778Cutscene landing like in Outlaws isn't lazy for something as big as Outlaws and Starfield. NMS is not as complex as those two games are trying to be so there's gonna be comprises on both ends
@@what7530 hmm maybe in outlaws it ain't that bad, they tried integrating cutscene landing and loading screen so it feels smooth but what I meant by lazy and meh is cutscene landing in game like star field. even though the graphics looks awesome but the player is restricted in how and where they are landing isn't my favorite game type.
Now add Star Citizen. For as flawed as the game can be, there is absolutely nothing else like it when it comes to landing on a planet.
I’m amazed I had to scroll so far until someone mentioned it. Nothing beats Star Citizens’ asset streaming
No Man's Sky is the only one of the three where you are truly landing your ship on a planet.
2:11 the sticky keys had me dying 😂😂
I dont see the difference in Outlaws and Starfield..outlaws just has a mandatory cut scene - it's one of those "check your phone" moments that I imagine will be boring AF after the 10th time you've landed on the same spot. Starfield saves you the time
NMS tho - perfection.
You should see Star Citizen and Elite Dangerous landings if you think NMS was perfection....
@efxnews4776 Hot take but the Elite Dangerous landing procedures burned me out of that mechanic. I get that it's supposed to be an involved process, like operating an actual aircraft would be, but it just started to get really tedious after a while.
I loved that game (was a console player, though, stopped playing around the time Odyssey was cancelled for console), but I'd honestly prefer Starfield's loading screens over flying for an hour straight to reach Hutton Orbital.
Every KSP player knows you fire RETROGRADE to de-orbit, not radial-in.
Radial-in is the worst direction to accelerate to do anything except waste fuel.
These people wouldn't know a Kraken if it bit them in the nuts.
Right? Even a fancy sci-fi ship would perform retro-burn. Movies and games need to get that right.
None of these games can simulate gravity in space though, so you're technically not leaving orbit because you were never in orbit in the first place
The comparison between no mans sky and the other 2 is other worldy. NMS absolutely destroyed the competition
No Man's Sky, from zero to hero.
AA > AAAA
Hello games is triple A..
@@jeanvaljean6433 nah ubisoft and Bethesda make AAAA games lol
@@asherjohnston9166 The game makes 50 million $ or so a year, the studio has 30 ish employees that they probably employ at 50k+ a year.. No longer just an "india game"
@@jeanvaljean6433lmao what is your source for those numbers?
@@phosphophyllite6972 uhh look at the wiki page for hello games? And extrapolating the average salary of the british game developer? Not that hard to find if you can rub your remaining brain cells together
Next time include Star Citizen to make the circle complete ;)
Elite Dangerous
I was looking for this comment. I guess Nik didn't comparte to it because SC hasn't been officially released yet.
@@lordmox21 or his computer cant handle it.
I don't think nik can even run store citizen
It's a buggy half-baked game with missing features that are standard. It requires beefy hardware because the optimization gives Bethesda a run for their money.
Yeah, yeah.. I get it. No Man’s Sky you can go from space to planet without a loading screen. But their environments are uninteresting with a lot of copy and paste foliage, rocks, and landscapes.
StarWars is the smoothest
Starfield render re-entry in your imagination (very nextgen)
NoManSky is VRAM friendly
The Starwars one is just the smoothest transition because of a seamless loading screen. The whole non-manual entry is so underwhelming to me.
As NMS it's not really a loading screen or even feels like one. I think NMS did it best as full as it is with it's flaws but got way better since release with the free content updates.
Starfield is just a joke.
I wish someone else took the Elite Dangerous approach because as much as there's definitely a form of a loading screen as it just kind of freezes game state while transitioning from region type I do think that that's more impressive than any other title esp with how long they've been doing it.
But it's more of a space flight sim with extra content (with the odyssee release) which I don't know anyone that actually cares about that part of the game but that's a whole other discussion
@@spectrapulse2104 I would call it as seamless as halo 3 having a halo ring generated while loading. This is no different. It's a cut-scene for a loading screen into a landing cut scene after loading in the environment
@@flatmotion1 Yeah I know, but it is still seamless none the less
I never said it was impressive because it really isn't lmfao
@@spectrapulse2104 okay I get your point of view as in you don't get to see an actual loading screen.
@@flatmotion1 not a loading screen as "NOW LOADING, PLEASE WAIT ... ... ..." [insert random background image here]
Yay, YES MA'AM LAND ❤🎉
"WE'RE NOT LANDING UNTIL IM SURE YOU SAID MA'AM AND NOT MAN. NOW USE THE COMMS AND ADDRESS THE PRONOUNS OF THE ENTIRE CREW BEFORE I FLY YOU BIGOTS INTO THE NEAREST SUN." 🌈👊👄👩🦼
Meanwhile me on Star Citizen : I land my ship on every moons or planets in the Stanton solar system without any loading screen
Yea, but you need a couple 4090s and spend couple 1000s dollars to do it. These games are below 80 dollars
@@user-pc7ef5sb6x I played with 30 fps for a long time with 960 GTX i5 6600K, now 13600K with 7900 XT, it works perfectly, and of course I enjoy this setup for all new games...
@@user-pc7ef5sb6x This is a lie.
I don't have that kind of money.
Rather to burn it up in the new gaming rig and tens other games.
@@user-pc7ef5sb6x 45USD to get star citizen.
They laughed at us, they ALL LAUGHED at us for supporting No Mans Sky! Look at how far from grace all the others have fallen as NMS & Hello Games sit atop their well deserved throne.
2:35 oblivion still looking somewhat almost near approaching decent though, and not a 20 years late, that's what a good technology is 😌
A lot of people dont think nms has any loading screens after the main logging in load screen. But also when you portal anywhere or when you hyperdrive to another system. The loading screen is disguised as a wormhole travel.
Bears derive their name from a football team in chicago
@@fartdonkey8290 Thank you fartdonkey8290, that was information that I have been searching for for eons. You have truly saved the species.
Now compare with elite dangerous
Should've added star citizen as a comparison too, the best one imo
No Man's Sky will be always the winner on planetary landings.
What about Star Citizen?
@@ectoplasmetic554 We just need to wait a little bit more to get it out (well Squadron 42 first), and then people will see what a true "nextgen" game looks like and can offert.
Obviously, just like when Elden Ring and Baldur Gate 3 came out, all AAA/AAAA publisher (and game "jOuRnAliSt") complained about those game who gives "unrealistic expectation for gamers".
Like, those guys have the largest number of developers, near infinite amounts of cash, but they still make the same lazy ass game since 2010 ! And then they cry when an indie team beat them with not even 1% of their ressources.
We really should let AAA/AAAA publisher die in their infinite greed.
@@ectoplasmetic554 best
I just wish it had more animation with landing gears, it looks like you just *THUNK* when landing, like everything feels way too rigid
@@Luna_LU6546 It depends on your ship, some ships have legs that gets extended, then they get ready and then you land (some Sentinel ships for example).
Kerbal Space Program.
PREACH!
Those AAA Studios have no excuse for their lazy efforts, with No Man's Sky showing how interstellar travel should work. That game is 8 years old now. Sure it got many updates, but the flight mechanics were there from the beginning. When a small indie studio can do such an amazing job, those big companies could do even more if they wanted. But it's not about creating an immersive game for them, it's about making the most money with the least effort. Just thinking about all the lost potential in those games because of cutting corners out of greed makes me sad ...
Yeah and hello games made a horrible product as well. Do you not remember it had by far the worst release of any video game of all time. Plus what’s the point of even playing it? There is no ending there is no point in playing a game that never ends.
die versty hires bro. pls stop this opression.
Yeah but NMS is a game solely about space exploration designed from the ground up to do seamless transitions from space to ground, with one of the biggest trade-offs being the graphics are very mid. Whereas the main focus of the others is the game content and combat. If this was a comparison video of talking to NPCs then NMS wouldn't win any awards lol. Not to dis NMS but we're comparing apples to oranges here
They have an excuse, a very good one: People still buy this shit no matter what.
@@BigD-t1u You are saying they created a horrible product (correct), however (from what I can see) your main argument against the game is assuming that it is still a horrible product even though by just doing some basic research you can easily see that the majority of people who play it genuinely like the game. Also, the point of a game should not be to just tell a story and move on. It should be to invoke emotion in a person, whether this be joy, sadness, or something in-between. A game does not need to have an end to achieve its main goal. One could even say that the "end" of the game is when you last play it, similar to how many games only "end" when you lose the game, such classic examples being games like Snake and Tetris.
we need a fishing comparison, please
To be fair, No Mans Sky has had a much longer development cycle than either of these games. To be fair to No Mans Sky, the fact that an indie developer is capable of producing a more immersive space sim than 2 of the largest AAAA studios is nothing short of dumbfounding
Sure,one had 10 million to make it happen,with a team of less then 40 people,and the loading times of the launch game wasn't even that bad compared to Outlaw and Starfield's in 2016 no less,let that sink in
In terms of seamless space to planet travel and landing, NMS had from day 1...eight years ago. So the comparison is already plenty fair.
Don't be. Starfield and Outlaws will never be improved upon like NMS has. NMS will keep improving while the other AAA games will stay the same
Didnt NMS have Sony money & marketing as well? In fact Sony even wanted a share on NMS & they wanted to give even more money. However NMS devs refused & remained independent, even when their offices got damaged by flooding. When NMS was released it was a big disaster, as the devs made many claims/outright lies about the game. NMS had even class action lawsuits & more importantly the Consumer Agency questioned the devs. It was highly likely that NMS was going to be punished , mainly for false marketing (they released a video with various ship fighting, obviously that wasnt in the game). Anyway the devs promised to fix stuff, they laid out a basic plan & they let them.
However, in the end NMS really did go above and beyond to fix their game.
As for the space landing, NMS has the worst graphics of them all, its the artstyle that hides the lower polys. Although with Outlaws it is clear the game was rushed & has many bugs, lower effort stuff.
@@GeoGyf they only helped with the promotion and marketing of NMS, Hello games still had around 10 million dollars to develop the game and 17 people, unlike ubisoft and Bethesda who had 10 times the budget on development alone with a much bigger team likely being in the hundreds of employees on each of their respective games and a big marketing budget on top,all in all what Hello games did with NMS is incredible
We need a game that combines No Man's Sky's amazing seamless infinite worlds, Starfield's ship construction, and SW: Outlaws'....something. That would be the ticket.
Chimeras never really work in games due to them being a nightmare to pull off but this sounds reasonable.
NMS only just now got simplified ship building. If they weren’t working on No Light No Fire then we might of gotten some more complexity. NMS is praised by gamers but really very little people play it. I think the infinite generation is far best served on one giant planet or handcrafted worlds, like outlaws than the half and half approach of Starfield.
I don’t know if I like the idea of ‘No Man’s Starfield Wars’. 😂
Empyreon Galactic Survival is literally what you asking for and a bit more...
@@efxnews4776nah... the game went to shit after 2022. So sad to see since i had been playing the game since the beginning.
Yeah, you forgot one though - Star Citizen, their space-to-planet landings are all done properly in real-time (no hidden loading screens/fake transition from space to atmosphere or texture pop-in or other hiccups) and they look MILES better than the three games here, and that's from a multi-hundred-million-dollar boondoggle that might never actually be finished. All three of these games are disappointing in their own ways, but basic traversal of space-to-planet and back shouldn't be one of them - it's a fundamental aspect of next gen space games, after all, and was already achieved in practice by independent games like Infinity and others long before any of these games came out (and on a custom engine with a shoestring budget no less, these big-name developers have no excuses). Still shocking that Starfield manages to make Outlaws look good in comparison LMAO, and yes, NMS has come a long way - there's tons of content now - unfortunately that doesn't solve the problem of the core gameplay loop getting very old very quick, and the game STILL stutters every time you leave or enter atmosphere due to compressed textures loading in and out, they just can't seem to fix that and get a smooth transition.
To be fair Star Citizen had done a lot of R&D to be able to have decent performance when going planet to planet (+ their required specs to run the game are already pretty high so that helps)
The people are just dishonest, and will say it's a scam while not even trying it, even for free
No points for a 10 years old tech demo.
@@efxnews4776 Star Citizen is like a fine wine... it gets better with age. They continue to update, improve, and add more content. The fact you go anywhere without loading screens other than from main menu is amazing.
Development doesn't happen over night, especially on space base games... Look at RDR2, it took 8 years to develope, it is a masterpiece.
@@WhiteyGoodfellow buddy, it doesn't matter how good SC is, it matters if was launched or not.
So again, no points for a unofficially launched game.
- Could be worse
- Hold my beer, I'll do worse
- Guys can we just do things right