While i do think Urannon's Thunderbolt could warrant a buff, just because its a neat and cool spell that never performs well, i do chuckle at the "realism" that it can and does hit tree tops instead of the ground.
Lizardmen really controlled the pace of that battle the whole time. Chaos had practically no movement at all and just had to endure all those shots. Felt more like an army led by Nurgle lords than the scion of Slaanesh. Can't wait for game 3 to bring those distinct new play styles for Chaos
Lizardmen dominated the entire game despite misplays. They would have won had the magic been used better. Only 1 cast was decent, the bolt on chosen, the rest he used on the horsemasters which he was already bullying with the ranged and a curse on a blob he wasn't hard engaging with. Had he saved all the bolts for the chosen and the curse for sigvald at the end, gg.
That's generally how kite builds work. You're doing really, really well, until you run out of ammo...If Chaos takes any other lords, Lizards win this, but Sigvald is basically unsnipeable, and therefore hard counters kite builds just by existing. VC can suffer from this now as well, with thew LK ammo nerfs. You just run out of ammo before you can take out key pieces like leadership and SEMs
@@doubledee8677 More important though is that the lizardmen player didn't ignore sigvald at the end in order to concentrate on running down all the chaos units fleein,g liek those chosen that returned in the end. It is mean, but that would've been the hit to Sigvald's leadership that was necessary, because killing him was never really an option.
They got caught when playing with a super weak army against chaos with chosen. There was only 1 way this fight was ever going, if they got caught. Which they did.
I'm pissed that they gave sigvald perfect vigour and regen in multiplayer this patch while gorrok who already has them in campaign doesn't get to use them
I'm actually so glad that we have foot lords like Sigvald that are absolute beasts to the end. Kiting and cycle charging like that at the end of a fight always feels really scummy and I like that there's characters that can negate that now
Gotta say, I'm actually a huge fan of the rise of "inevitability lords" as a win condition. It lets a attrition build really have a solid base to rely on since army losses is really unkind to these types of builds. I'm actually curious to see how much value the chaos giant took up simply through missiles this game. In terms simply cost and hit points the giant didn't seem to do much, but it required more than 9000 damage to put down and most of that was coming off of missiles damage, which is a limited resource over the course of the game.
I agree! People seem upset that Sigvald keeps clutching but the trade off is that he's slow and melee only. I think the real reason that keeps happening is because people haven't adapted to it yet. This is exactly what foot-lords are supposed to be. They have limited control over the battlefield but lot's of staying power wherever you put them.
Uranon's thunderbolt can do a lot of damage, but it takes so long to cast that it only has a chance to hit the slowest of targets, and even that's only when the opponent isn't paying attention. It's so slow I've seen casket of souls manage to dodge it!
Sacred spawning was probably popped there because Kroq Gar was at 121 HP so the 22% physical resist wasn't gonna save him from getting one shot, you just want the vigor to get him back from the edge of the battlefield ASAP to get him cycling again before all your other units break. Then again, the early harmonic convergence seemed to be a misplay, so maybe I'm just overthinking it
That thunderbolt is perfect proof why hiding under the tallest tree during a thunderstorm is a sound idea. Disclaimer i am not responsible for any paralysis, burns or dismemberment you may suffer during thunderstorms
The reason they feel like papermache is that armour is almost completely useless in this game when 2 peasant bowmen can rip you to pieces no matter how much steel you wear.
It's always annoyed me that they only have 100 armor while ironbreakers have 125. It's like, why do I need to build a gromril forge (in campaign) if they just wear long beard armor.
Not gonna lie...facing keep away is the LEAST fun I can possibly have facing. Majority range is one thing, but playing keep away the whole time usually means only one person has fun. At least turtle builds let you use your troops. Not that I can’t personally win against these lists (though I definitely lose more than win vs them), it just so boring spending 10 minutes running after everything with no input from your units. Huge props to players skills that can do a keep away list well, they’re actually easy to fuck up, but damn it seems so anti fun...
Although I'm more of a turtle guy, I think it's very fun. I like when you have to use terrain, deal with vigor, attacks from unexpected sides and things like that. differences in unit speeds and all that. It adds much more variables to the equation...
10:25 Just look at how little the Ancient Salamander's health pool is. Two hits from Sigvald cutting around 30% of its health is just sad to look at honestly :( P.S: I wish CA could rebalance good old sally already, the deserved nerf it got went a bit too far in the HP department. Going a bit creative on its mechanics would be great honestly. Personally, I'd do the following: 1)Remove or reduce the AP bonus it gets in melee. We already have hybrid monster units and given the 75 speed and massive AOE damage Sally has that added armor piercing damage in melee is pointless 2)Boost HP, give it something like 600-800 more 3)Give it a special kind of regen that only amounts to 2hp/second but that does not give it fire weakness (considering it litterally vomits fire) 4)Maybe give it the same overall damage potential (ie more ammo) but slightly reduce the damage its AOE shells do? As it stands right now the Sally oneshots uber-elite infantry and is almost wasted on any other type of foot units, making it even more unlikely to be used in most Lizardmen builds. Additionaly, it would be amazing if CA reworked how the ammo of the Ancient Salamander worked. Cutting the maximum ammunition by 90% but having it actually REGENERATE shots (say 1 shot every 20 seconds) would be really cool. They could also go the way they went with "The Big Un" from the Greenskins and
Honestly i think sigvald needs a price increase or a nerf, ever since the foot lord buff he over performs for his cost often. maybe a leadership decrease
honestly id rather not nerf him, and make other characters perform as powerfully as they lorefully do, as sigvald now does, and he will fall into line as other characters get their day. For example, Grimgor is exclusively shown in lore to fight for literal days, and only leave when he gets bored because the enemies coming to fight him are too slow, regardless of how long his army has abandoned him. that guy doesnt have perfect vigor. Vlad the chad dad, does not have it, one of the most slippery, inexhaustible, inhuman badasses who sticks it to his boss just because he can like the true loophole magnets his species are, and on top of that, vlad has nerfed stats in most situations because he was designed to be fielded alongside isabella, which is normally not all that reasonable and without her he just isnt a good duelist. i have a whole list of problems with how underwhealming kholek is, and Nakai hell ill even throw the slayer king a bone.
@@jake120007 i disagree, if you make lords/heroes lore friendly in their strength then the armies wont matter. yeah, lore wise it would be awesome, gameplay wise it would be boring. balancing isn't easy thats for sure, but you can't have a game where someone completely out-micros the opponent but still loses because "oh they brought grimgor and he just destroyed my entire army at the end"
@@daxtorsstuff7678 It's not about making LL exactly lore friendly, but use the hints on the lore. If someone can fight for days, give him/her perfect vigor; if she is know for agility, give her high speed etc. And not every LL has to be EXACTLY balanced with another, this is where cost enters. Mazdamundi should be way stronger than, let's say, some random Bretonnia LL, but should cost a lot more also.
"the lizardman played really well, but chaos did the ultimate warhammer outplay, of afk'ing with a single model unit" warhammer is just kinda that, least in mp, you play with a army for a while but after a while it becomes dota
while this is sometimes true, its also a clear oversimplification. If you dont bring units that counter Single Entities, and your opponent brings a strong single entity, there is a chance you will lose because of that choice. That is no different from other TW games, where if you dont bring enough counters to Elite heavy cav, and your opponent has elite heavy cav left over in the late game, you might lose to it. The Lizardmen brought a kite army against a sturdy, heavily armored, high hp faction. They played better, but they brought minimal counters to Sigvald, and they purposely chose to leave him for last. Their only true counter to him was the Carnosaur, and it was super low when the time for dueling came. Keep Kroq Gar healthier, or bring a unit like a Stegadon (that will completely bully Sigvald), and Lizardmen likely win this one. Army composition is a very important aspect of this game, and sometimes if you dont bring the right tools, or enough tools for a particular job, you lose
@@milkandcookiesTW While powerfull units where always a thing, there not a lot of play involved in single units, you either stand idle and watch thing die around you, or click in and out of a engagement.
If I was chaos and I saw that army I would have gone into the forest and let the lizard waste all thier ammo. Salamanders really struggle shooting into trees.
Definitely one of those examples of power creep in the updates. It’s interesting to see how they use patches to boost stats for obsolete factions to keep them relevant, so we scream at them less to diversify their rosters.
I hate how a lord (or other single entity) can carry an army all on his own... would like more emphasis on actual troops. The skill shown by the lizardmen player seemed far superior to me, he used all his units very well, while the chaos player clumped up his stuff to make a good target for salamander fire, and later on spread out his chosen instead of blobbing up until they were all routed individually.
He didn't carry all on his own. Lizard player may have controlled the pace, but it only looked good from a distance. Chosen managed to all get decent value, as did the marauder horse.
It's not his fault though, the dinos literally didn't touch him til the end game, all that time he was racking up a bit of value here and there. Then when they look around they see him and are like oh... Sure wish I had a hand of the gods for this pretty boy. I think the dino played well, but left himself open to a weakness, and the chaos player took it.
lol this is what sigvald should be tho, A tanky regenerating foot lord. Kroq gar was at a quarter of his hp by the time he dueled Sigvald, a skink priest in melee wasnt going to do enough damage either and the salamanders were already really hurt.
seeing every chaos match now is: army gets rekt but sigwald solos everything left, it was fun the first time, but these matches are super predictable and not fun to watch anymore because the exact same thing happens every time.
Until chaos gets the new stuff they desperately need, I kinda feel they need him right now. He’s not unstoppable, but he definitely gives chaos something else that can be heavily relied upon
Plus he’s only really a good duellist, gives no utility whatsoever to his army, compared to most of the lords in the game. Super good at one thing, does nothing else
@Brent Anderson yes true but dont you think it's just dumb how easy it is to tank with siggy into the late game? His stats/effects are insane for just being a duelist
@@hiphopopotamus2839 the lizardmen player made the mistake of not dealing with sigvald and leaving him free reign that whole match. Hand of the gods should have been used on him and would have made the difference. Like a previous comment mentioned sigvald is a duelist/tank and doesn’t offer much utility. He’s fine as he is players just need to bring the tools necessary to take him out.
@@corith4535 Gromby does have additional utility though. Flash Bomb and Unbreakable are very important traits, and Warhammer 2 battles rarely come down to simple 1v1s between lords
What Gamma/brightness do people use for this I changed PC and Everything I get way more FPS and it looks better but not drastically its still super grainy and some maps are insanely bright
So let me see if I understood correctly: chaos got outplayed on all fronts and then won with1 guy (legendary lord or no) just standing there and being unkillable and unroutable but then in other games whole armies massrout because of an imaginary losses penalty. Something seems fundamentally wrong here
army composition is a fundamental aspect of any Total War game, and this is doubly true for Warhammer, where there is so much variety and so many faction matchups. While I agree that the Lizardmen outmicroed Chaos and outplayed them in some ways, they had only 1 unit in this army that could deal with Sigvald (Kroq Gar on Grymloq), and they ignored him for the entire battle. Kroq Gar was very low by the end, and couldnt deal enough damage to force the rout. The Lizardmen have plenty of counters to a lord like Sigvald, but didnt bring many this battle (Stegadons for example absolutely bully him). Its really not much different from a situation in Shogun 2, where a player manages to kill everything but a Great Guard unit, and no longer has any spears or matchlocks to effectively counter them, so their swords and General end up getting obliterated by charges from the Elite heavy cav. I personally think army losses IS an issue and kicks in too early sometimes (not necessarily because the player can win, but just because it prevents cool end game moments from happening) but thats not really what happened here. The Lizardmen build was solid, fun, and microed well, but as I said, it lacked some "teeth" that would allow it to more reliably deal with the Lords and Units that Chaos is known for bringing. If Kroq Gar was healthier at the end, he would have won
I'm beginning to seriously think that Sigvald might be a bit overpowered at the moment. He's basically impossible to kill, and one of the best duelists in the game. He might need a points increase.
@Brent Anderson having focused him down earlier would have been an mistake since IT would allow the Rest of the Chaos force to advance and sigval is hard to snipe.
The great kiting didn't matter because he had nothing to deal with armor or shields, which is a pretty big misplay for a ranged build against chaos. He kited that entire game and the chosen still almost got full value and survived till end game.
Well I wasn't playing in this game for starters. But the last 2 uploads where I was playing them I won ;P ua-cam.com/video/N32RbkfgB9Y/v-deo.html ua-cam.com/video/3GV7m10hZKM/v-deo.html
Stupid footlord meta that encourages poor micro and decision making... all about outlasting the opponent instead of making good plays to get ahead. Seriously CA doesn't know a thing about designing a balanced competitive game. Reward good control and strategy, not this BS.
Thanks to Diego Gisbert Llorens for his amazing Warhammer 2 and 40k artwork! - www.deviantart.com/diegogisbertllorens
Sigvalt finally found a lizardmen that can satisfy him
3:50 thats the right side of your screen mate :)
@@ietsbram look at the left side of your screen mate. it has a unit card and HP bar for the Cold Ones and everything ;)
@@milkandcookiesTW maybe im being blind, but like, the unit is on the right? as is its in game health bar,no?
@@milkandcookiesTW also great vids as off late, no new content from ca yet you manage to keep it fresh,im impressed
The dreaded cardio. Chaos' worst nightmare.
Apparently I am Chaos, then. Good to know. :)
While i do think Urannon's Thunderbolt could warrant a buff, just because its a neat and cool spell that never performs well, i do chuckle at the "realism" that it can and does hit tree tops instead of the ground.
Thunderbolt oneshots all arty pieces in the game and is good damage against large entities. It's just hard to land.
yeah, realism. we all know that age old saying that if there is a lightning storm you should seek cover under trees, right...
@@CrzyLion Hence the quotations
Lizardmen really controlled the pace of that battle the whole time. Chaos had practically no movement at all and just had to endure all those shots. Felt more like an army led by Nurgle lords than the scion of Slaanesh. Can't wait for game 3 to bring those distinct new play styles for Chaos
I feel like that’s most chaos fights, just winning through brute force and outliving the ammo
"Then we will fight in the shade"
Wow, that guy used every ounce of ammunition, but Sigvald....
The weakness of all hard core micro kite builds: Running out of ammo
Bullets...My only weakness!
@@milkandcookiesTW been growing up in the golden age of youtube
Sigvalt is the reason why you now bring Stegos in this matchup.
Skinks doing their best Agincourt reenactment dragging the Chosen into the mud
Lizardmen dominated the entire game despite misplays. They would have won had the magic been used better. Only 1 cast was decent, the bolt on chosen, the rest he used on the horsemasters which he was already bullying with the ranged and a curse on a blob he wasn't hard engaging with. Had he saved all the bolts for the chosen and the curse for sigvald at the end, gg.
I live for your intros
I gently open the door.
I gently get on the floor.
I gently do the dinosaur.
That ancient salamander did so well. What a good boi.
Yeah, man... Used all of its ammo and then fought melee side by side with Kroq himself until the last ounce of life and leadership. Respect.
that thunderbolt hitting the tree was so sad :(
man, lizardmen won that battle on every single front, spent the entire game bullying and outplaying chaos.... and lost
That's generally how kite builds work. You're doing really, really well, until you run out of ammo...If Chaos takes any other lords, Lizards win this, but Sigvald is basically unsnipeable, and therefore hard counters kite builds just by existing. VC can suffer from this now as well, with thew LK ammo nerfs. You just run out of ammo before you can take out key pieces like leadership and SEMs
Kite against heavy armor with shields. I like how chaos won that as all that kiting is boring
@@doubledee8677 More important though is that the lizardmen player didn't ignore sigvald at the end in order to concentrate on running down all the chaos units fleein,g liek those chosen that returned in the end. It is mean, but that would've been the hit to Sigvald's leadership that was necessary, because killing him was never really an option.
@Mebathen you tell me how else chaos could win this match if not for sticking together weathering the kite storm
They got caught when playing with a super weak army against chaos with chosen. There was only 1 way this fight was ever going, if they got caught. Which they did.
14:22 Problem is, he's probably into that.
**Skink caster using Thunderbutt, Midnight Fart and Harmonic Ejaculation**
**Sigvald on the other side of the map*: *bites lip in Slaanesh**
They should bring back Total War Arena. so much potential. the game was really fun and we are lacking RTS multiplayer games
I'm pissed that they gave sigvald perfect vigour and regen in multiplayer this patch while gorrok who already has them in campaign doesn't get to use them
I'm actually so glad that we have foot lords like Sigvald that are absolute beasts to the end. Kiting and cycle charging like that at the end of a fight always feels really scummy and I like that there's characters that can negate that now
That caster took off running after he got hit LOL 2:06
Sigvald might need a slight leadership debuff methinks
Gotta say, I'm actually a huge fan of the rise of "inevitability lords" as a win condition. It lets a attrition build really have a solid base to rely on since army losses is really unkind to these types of builds. I'm actually curious to see how much value the chaos giant took up simply through missiles this game. In terms simply cost and hit points the giant didn't seem to do much, but it required more than 9000 damage to put down and most of that was coming off of missiles damage, which is a limited resource over the course of the game.
thats an interesting perspective
I agree! People seem upset that Sigvald keeps clutching but the trade off is that he's slow and melee only. I think the real reason that keeps happening is because people haven't adapted to it yet. This is exactly what foot-lords are supposed to be. They have limited control over the battlefield but lot's of staying power wherever you put them.
Imagine havin' a ranged build but yer units be runnin' out of ammo.
-This post brought to ye by t' Pirate Coast
Uranon's thunderbolt can do a lot of damage, but it takes so long to cast that it only has a chance to hit the slowest of targets, and even that's only when the opponent isn't paying attention. It's so slow I've seen casket of souls manage to dodge it!
7:12 This dude is like - When it's rainy and you are in overcrowded area.
Sigvald officially became the new Pog Champion this match.
God I love this channel, so good
Sacred spawning was probably popped there because Kroq Gar was at 121 HP so the 22% physical resist wasn't gonna save him from getting one shot, you just want the vigor to get him back from the edge of the battlefield ASAP to get him cycling again before all your other units break. Then again, the early harmonic convergence seemed to be a misplay, so maybe I'm just overthinking it
WTF is that a giant in 2021. WOW
It's a primarch of an enslaved race of giants
Mighty Slap of the Gods indeed.
Sigvald, Dinosaur hunter!
I love that you know smash bros tech 😂😂
#ShowMeYourMoves
@@milkandcookiesTW that did have me laughing when you said grimlok was wave dashing on em
That thunderbolt is perfect proof why hiding under the tallest tree during a thunderstorm is a sound idea.
Disclaimer i am not responsible for any paralysis, burns or dismemberment you may suffer during thunderstorms
Love the ultra hd graphic quality
Trees are op. They got hit by a lightnin and yet it didnt burn
What changes would you want to see to hammerers Indy, they’re supposed to be heavy metal but they feel more like papermache
more melee defense would help quite a bit I think. maybe higher charge bonus as well. they definitely need some buffs
You’d think bodyguards would actually be good at..you know...body-guarding
The reason they feel like papermache is that armour is almost completely useless in this game when 2 peasant bowmen can rip you to pieces no matter how much steel you wear.
It's always annoyed me that they only have 100 armor while ironbreakers have 125. It's like, why do I need to build a gromril forge (in campaign) if they just wear long beard armor.
If only there was destructible trees.
That Urannon's Thunderbolt would've shown that tree what for real good.
Hahaha... But yeah, man... Destructible environment on a game like WH would be awesome. Maybe in TW:WH Second Trilogy some 10 years from now...
"Curse of the midnight fart" lmao
Not gonna lie...facing keep away is the LEAST fun I can possibly have facing.
Majority range is one thing, but playing keep away the whole time usually means only one person has fun. At least turtle builds let you use your troops.
Not that I can’t personally win against these lists (though I definitely lose more than win vs them), it just so boring spending 10 minutes running after everything with no input from your units.
Huge props to players skills that can do a keep away list well, they’re actually easy to fuck up, but damn it seems so anti fun...
Although I'm more of a turtle guy, I think it's very fun. I like when you have to use terrain, deal with vigor, attacks from unexpected sides and things like that. differences in unit speeds and all that. It adds much more variables to the equation...
10:25
Just look at how little the Ancient Salamander's health pool is. Two hits from Sigvald cutting around 30% of its health is just sad to look at honestly :(
P.S: I wish CA could rebalance good old sally already, the deserved nerf it got went a bit too far in the HP department. Going a bit creative on its mechanics would be great honestly.
Personally, I'd do the following:
1)Remove or reduce the AP bonus it gets in melee. We already have hybrid monster units and given the 75 speed and massive AOE damage Sally has that added armor piercing damage in melee is pointless
2)Boost HP, give it something like 600-800 more
3)Give it a special kind of regen that only amounts to 2hp/second but that does not give it fire weakness (considering it litterally vomits fire)
4)Maybe give it the same overall damage potential (ie more ammo) but slightly reduce the damage its AOE shells do? As it stands right now the Sally oneshots uber-elite infantry and is almost wasted on any other type of foot units, making it even more unlikely to be used in most Lizardmen builds.
Additionaly, it would be amazing if CA reworked how the ammo of the Ancient Salamander worked. Cutting the maximum ammunition by 90% but having it actually REGENERATE shots (say 1 shot every 20 seconds) would be really cool. They could also go the way they went with "The Big Un" from the Greenskins and
I like this regenerative ammo idea, man... Kinda nonsense the idea of having only some X shots of a biologically produced thing.
I love that sigvald doesnt get stained with blood.
Honestly i think sigvald needs a price increase or a nerf, ever since the foot lord buff he over performs for his cost often. maybe a leadership decrease
honestly id rather not nerf him, and make other characters perform as powerfully as they lorefully do, as sigvald now does, and he will fall into line as other characters get their day.
For example, Grimgor is exclusively shown in lore to fight for literal days, and only leave when he gets bored because the enemies coming to fight him are too slow, regardless of how long his army has abandoned him. that guy doesnt have perfect vigor.
Vlad the chad dad, does not have it, one of the most slippery, inexhaustible, inhuman badasses who sticks it to his boss just because he can like the true loophole magnets his species are, and on top of that, vlad has nerfed stats in most situations because he was designed to be fielded alongside isabella, which is normally not all that reasonable and without her he just isnt a good duelist.
i have a whole list of problems with how underwhealming kholek is, and Nakai
hell ill even throw the slayer king a bone.
probably just a price increase for his auric armor
@@jake120007 i disagree, if you make lords/heroes lore friendly in their strength then the armies wont matter. yeah, lore wise it would be awesome, gameplay wise it would be boring. balancing isn't easy thats for sure, but you can't have a game where someone completely out-micros the opponent but still loses because "oh they brought grimgor and he just destroyed my entire army at the end"
he just needs a little price increase. Not to much hopefully but enough
@@daxtorsstuff7678 It's not about making LL exactly lore friendly, but use the hints on the lore. If someone can fight for days, give him/her perfect vigor; if she is know for agility, give her high speed etc. And not every LL has to be EXACTLY balanced with another, this is where cost enters. Mazdamundi should be way stronger than, let's say, some random Bretonnia LL, but should cost a lot more also.
This dude really said Harmonic Ejaculation, bruh lol
"the lizardman played really well, but chaos did the ultimate warhammer outplay, of afk'ing with a single model unit"
warhammer is just kinda that, least in mp, you play with a army for a while but after a while it becomes dota
while this is sometimes true, its also a clear oversimplification. If you dont bring units that counter Single Entities, and your opponent brings a strong single entity, there is a chance you will lose because of that choice. That is no different from other TW games, where if you dont bring enough counters to Elite heavy cav, and your opponent has elite heavy cav left over in the late game, you might lose to it. The Lizardmen brought a kite army against a sturdy, heavily armored, high hp faction. They played better, but they brought minimal counters to Sigvald, and they purposely chose to leave him for last. Their only true counter to him was the Carnosaur, and it was super low when the time for dueling came. Keep Kroq Gar healthier, or bring a unit like a Stegadon (that will completely bully Sigvald), and Lizardmen likely win this one. Army composition is a very important aspect of this game, and sometimes if you dont bring the right tools, or enough tools for a particular job, you lose
@@milkandcookiesTW While powerfull units where always a thing, there not a lot of play involved in single units, you either stand idle and watch thing die around you, or click in and out of a engagement.
GIANTS GIANTS GIANTS BECOME UNSTOPPABLE....because everyone is too busy laughing....
If I was chaos and I saw that army I would have gone into the forest and let the lizard waste all thier ammo. Salamanders really struggle shooting into trees.
Indie I gotta preach my man, you use the best damn references 😂
Definitely one of those examples of power creep in the updates.
It’s interesting to see how they use patches to boost stats for obsolete factions to keep them relevant, so we scream at them less to diversify their rosters.
The thing is that Chaos won't be changed until WH3, so they had to find a way to keep it playable. This will probably change in the future...
I hate how a lord (or other single entity) can carry an army all on his own... would like more emphasis on actual troops. The skill shown by the lizardmen player seemed far superior to me, he used all his units very well, while the chaos player clumped up his stuff to make a good target for salamander fire, and later on spread out his chosen instead of blobbing up until they were all routed individually.
He didn't carry all on his own. Lizard player may have controlled the pace, but it only looked good from a distance. Chosen managed to all get decent value, as did the marauder horse.
i dont think it was worth using the hand of the gods on the caster, if sigvald is there hes such an important kill
Sigvald probably top 3 lords now.
I want you as my hype man
Lizards deffo deserved to win that one 😂
Sigvald really needs a nerf. He should'nt survive an attack by firelizards, slink priest and a carno.
Remember when he was a meme? Ahahahaha and now you want him nerfed.
@@pjadtron9415 There should be a balance between being a meme and soloing a unit, a half-health caster and lord.
It's not his fault though, the dinos literally didn't touch him til the end game, all that time he was racking up a bit of value here and there. Then when they look around they see him and are like oh... Sure wish I had a hand of the gods for this pretty boy.
I think the dino played well, but left himself open to a weakness, and the chaos player took it.
kroq gar too took much damage from the throwing axes. if he had a few hits worth of health left on him at the end he would have been fine.
lol this is what sigvald should be tho, A tanky regenerating foot lord. Kroq gar was at a quarter of his hp by the time he dueled Sigvald, a skink priest in melee wasnt going to do enough damage either and the salamanders were already really hurt.
I cant see sigvald without his magnificent mout
0:11 Precious Skinny Bois!
EVERYBODY LOVES A DINASOUR
seeing every chaos match now is: army gets rekt but sigwald solos everything left, it was fun the first time, but these matches are super predictable and not fun to watch anymore because the exact same thing happens every time.
Until chaos gets the new stuff they desperately need, I kinda feel they need him right now.
He’s not unstoppable, but he definitely gives chaos something else that can be heavily relied upon
Plus he’s only really a good duellist, gives no utility whatsoever to his army, compared to most of the lords in the game.
Super good at one thing, does nothing else
Yes,exactly. Shit is brain-dead. Lizardmen won that fight on every single front as someone else commented
@Brent Anderson yes true but dont you think it's just dumb how easy it is to tank with siggy into the late game? His stats/effects are insane for just being a duelist
@@hiphopopotamus2839 the lizardmen player made the mistake of not dealing with sigvald and leaving him free reign that whole match. Hand of the gods should have been used on him and would have made the difference. Like a previous comment mentioned sigvald is a duelist/tank and doesn’t offer much utility. He’s fine as he is players just need to bring the tools necessary to take him out.
Is Sigvald the best footlord for his pricepoint now? He seems to be clutch in several replays.
he is super good right now
he is insane..that perfect vigour is huge when duelling enemy lords..he beats every dwarf lord now.
@@antoniokovac5170 Also costs 600 less than Grombrindal, their best LL.
@@corith4535 Gromby does have additional utility though. Flash Bomb and Unbreakable are very important traits, and Warhammer 2 battles rarely come down to simple 1v1s between lords
@@milkandcookiesTW True, thanks for the insight.
Boom, boom, shakalakalaka boom
Sigvald is a mofugging problem!
What Gamma/brightness do people use for this I changed PC and Everything I get way more FPS and it looks better but not drastically its still super grainy and some maps are insanely bright
OPEN THE DOOR GET ON THE FLOOR EVERYBODY WALK THE DINOSAUR!!!!!!!!!!!!!!!!!!!!!
Sraanesh is preased
Unfortunate the guy who played better seemed to lose
He didn't really do much though. Just kiting slow tanks. None of them where super skilled
im kinda pissed that uranons thunderbolt can even hit the trees in the first place. next youre gonna tell me comet of cassadora can too.
So let me see if I understood correctly: chaos got outplayed on all fronts and then won with1 guy (legendary lord or no) just standing there and being unkillable and unroutable but then in other games whole armies massrout because of an imaginary losses penalty.
Something seems fundamentally wrong here
army composition is a fundamental aspect of any Total War game, and this is doubly true for Warhammer, where there is so much variety and so many faction matchups. While I agree that the Lizardmen outmicroed Chaos and outplayed them in some ways, they had only 1 unit in this army that could deal with Sigvald (Kroq Gar on Grymloq), and they ignored him for the entire battle. Kroq Gar was very low by the end, and couldnt deal enough damage to force the rout. The Lizardmen have plenty of counters to a lord like Sigvald, but didnt bring many this battle (Stegadons for example absolutely bully him). Its really not much different from a situation in Shogun 2, where a player manages to kill everything but a Great Guard unit, and no longer has any spears or matchlocks to effectively counter them, so their swords and General end up getting obliterated by charges from the Elite heavy cav. I personally think army losses IS an issue and kicks in too early sometimes (not necessarily because the player can win, but just because it prevents cool end game moments from happening) but thats not really what happened here. The Lizardmen build was solid, fun, and microed well, but as I said, it lacked some "teeth" that would allow it to more reliably deal with the Lords and Units that Chaos is known for bringing. If Kroq Gar was healthier at the end, he would have won
@@milkandcookiesTW good answer to a good question
Can other bombardment spells be blocked by trees? First time I have seen this.
yes
That Intro😂😂
They don't call him magnificent for nothing.
I'm beginning to seriously think that Sigvald might be a bit overpowered at the moment. He's basically impossible to kill, and one of the best duelists in the game. He might need a points increase.
@Brent Anderson having focused him down earlier would have been an mistake since IT would allow the Rest of the Chaos force to advance and sigval is hard to snipe.
@Brent Anderson and because Chaos has a lot of shielded infantry
0:15 "ODM" as in "Omni Directional Maneuver"???
No ODM is a clan in this game.
@@lryiss9407 Skaven clan? Or multiplayer group?
@@Titanic_Tuna Multiplayer group.
@@lryiss9407 Oh right, I only really see much about players like Aerocrastic, King of the dead etc.
It's really annoying to me that all that great kiting effort didn't matter in the face of the other player's decision to just pick Sigvald.
The great kiting didn't matter because he had nothing to deal with armor or shields, which is a pretty big misplay for a ranged build against chaos. He kited that entire game and the chosen still almost got full value and survived till end game.
Is Sigvald OP?
kroq gar x home fera
Does anyone else think salamanders are really annoying?
Boring to see sigvald winning this. He didnt need to play good. Just pick sigvald and win by being tanky
It was pretty close. But it was also boring seeing lizardmen kiting into heavy armored shielded units the whole match
@@TheBarser How can the use of mobility, precise micro and snipping be boring while just staying put isn't?
WARHAMMER 3
2069!
@@milkandcookiesTW no Indy, don’t do this to me
You always lose when you play lizardmen
Well I wasn't playing in this game for starters. But the last 2 uploads where I was playing them I won ;P
ua-cam.com/video/N32RbkfgB9Y/v-deo.html
ua-cam.com/video/3GV7m10hZKM/v-deo.html
Pfff My bad didn't remember you always comment the matches sorry 😐....I just saw the other video, well done on that battle
Nerf sigvald dude
God sigvald is so cheap, needs a nerf. Absolute cheese
First, nice vid
Stupid footlord meta that encourages poor micro and decision making... all about outlasting the opponent instead of making good plays to get ahead. Seriously CA doesn't know a thing about designing a balanced competitive game. Reward good control and strategy, not this BS.
You think the guy that kited did a good job?
Hi Guys 😍💋 💝💖