I do not recommend: Sonic Frontiers (Review)

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  • Опубліковано 21 вер 2024
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    Sonic Frontiers is a major step forward for the franchise because Sonic Team have finally arrived at a formula that works. It just doesn't work here.
    Sonic Frontiers launches today for all platforms. Review code provided by Sega.
    #SonicFrontiers #Review #SonicReview
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КОМЕНТАРІ • 6 тис.

  • @_gungrave_6802
    @_gungrave_6802 Рік тому +2855

    Personally I just think Sonic as an IP is something that needs a younger and fresh developer to take risks with it. Sonic Team is either too busy following some trends or they're unwilling to take the risks necessary to breathe new life into the franchise.

    • @blackmanwithcomputer
      @blackmanwithcomputer Рік тому +276

      Not necessarily younger, just better developers. Sonic Team is just an incompetent team. They need to license Sonic out to Nintendo or indie studios like Ember Lab, Heart Machine and Supergiant Games.

    • @TeelBick
      @TeelBick Рік тому +25

      Yeah like sonic boom /s

    • @blackmanta2527
      @blackmanta2527 Рік тому +13

      A remake is needed but the devs are too afraid

    • @Yoni123
      @Yoni123 Рік тому +76

      I thought this was risky. first sonic open world

    • @Ziggyvu
      @Ziggyvu Рік тому +103

      Sonic by its design is hard to make a game out of. His whole thing is just speed. How you just make going fast fun for 40+ hours?

  • @EatSumMorChkin
    @EatSumMorChkin Рік тому +813

    I hate that they choose what looks like an old unreal tech demo art design for the world with random objects placed around like a custom super smash brothers stage. The obsession around realistic textures have done so much damage to so many games

    • @Daniel-yz3zf
      @Daniel-yz3zf Рік тому +60

      Good point. To me it barely qualifies as art design if everything just looks... well, normal.

    • @tastynoobr3685
      @tastynoobr3685 Рік тому +17

      yeah, some people would really die for a game that has good graphics over actual gameplay.

    • @zeroblackstar
      @zeroblackstar Рік тому +48

      Feels like someone imported sonic into the default open world ptutorial project that came with a game engine

    • @henkaan7741
      @henkaan7741 Рік тому +29

      It has the level design of a roblox obby

    • @smokeemifyagotem8851
      @smokeemifyagotem8851 Рік тому +6

      Sounds like Nintendo games and people still buy that bullshit

  • @brewkirk
    @brewkirk Рік тому +814

    The out of place cartoonish rails and panels really give the feel of "me and a few friends messed around in halo reach forge world for 2 hours and took a pizza break"

    • @TheErikjsm
      @TheErikjsm Рік тому +50

      man that profile picture is major 360 nostalgia

    • @fiammaorsmth9840
      @fiammaorsmth9840 Рік тому +46

      I can't believe 343 gave Sonic Team permission to make their entire game using a modified version of Infinite's Forge!

    • @thedead073
      @thedead073 Рік тому +1

      @@fiammaorsmth9840 What Halo Infinte forge?

    • @Riddle_wright
      @Riddle_wright Рік тому +1

      Good thing halo infinite looked really good?
      Also isn’t that what we want Games to feel like? I mean, they are GAMES after all lmao. Do you dress up in a tux and go to a ball for your games?

    • @wonkabars6982
      @wonkabars6982 Рік тому +11

      Yep. That’s what I was saying. This looks like some low-budget PC mod. They should have canned this project or restarted development at the very best.

  • @Linkman247
    @Linkman247 Рік тому +67

    "I don't think Sonic Frontiers sticks, but it has elements that could one day make a great Sonic game."
    Honestly that's how I felt about Lost World which emulated Mario Galaxy. But they ended up throwing the baby out with the bathwater and instead we ended up with Sonic Boom.

    • @SoundSpeed99
      @SoundSpeed99 Рік тому +1

      Yep which is why hope is non existent

    • @JakeThehedgehog-m1x
      @JakeThehedgehog-m1x Місяць тому

      They throw it away because people didn't liked it..

  • @InsidePhil
    @InsidePhil Рік тому +1734

    Lmao at that pop-in. It adds a whole new layer to exploring the open world when your next adventure could be 15 feet ahead of you at all times.

    • @smokeemifyagotem8851
      @smokeemifyagotem8851 Рік тому +9

      Ragnarok has pop in too

    • @federicosavorani6320
      @federicosavorani6320 Рік тому +98

      @@smokeemifyagotem8851 ok... And so do almost all games. What's your point?

    • @sagittarius4765
      @sagittarius4765 Рік тому +39

      @@smokeemifyagotem8851 digital foundry didn't mention any pop ins & if there are, probably will be minor ones maybe in performance mode.

    • @devrizalalderon3174
      @devrizalalderon3174 Рік тому +111

      @@federicosavorani6320 nah he just hatin on GoW, on every review GoW related he always there hating lol, looks like kratos hurts him or somthing 😭

    • @zoxgamecompletion6192
      @zoxgamecompletion6192 Рік тому +2

      @@devrizalalderon3174 because ragnarock is a movie

  • @jocro8090
    @jocro8090 Рік тому +1741

    It baffles me that they had that colour and personality down in the cyber levels and didn't think to use that same art design to make the overworld like even a little bit nice to look at or feel at all "Sonicy". It looks like the forge world from Halo Reach.

    • @86lanzo
      @86lanzo Рік тому +64

      Maybe that's the point..they wanted contrast

    • @thaneros
      @thaneros Рік тому +73

      There is really no such thing as "Sonicy". The series has had a variety of styles that is more than Greenhill

    • @ktli5648
      @ktli5648 Рік тому +180

      @@thaneros okay but the environments in Frontiers are the most generic in the series, I could plop Master Chief in Kronos and you wouldn't blink - and it doesn't even look nice

    • @shiny460
      @shiny460 Рік тому +165

      @@86lanzo Well they achieved contrast, but the contrast is "this looks good" vs "this looks dreadful"

    • @kingsleycy3450
      @kingsleycy3450 Рік тому +42

      I was getting Death Stranding vibe from the open world, but Death Stranding is a very different game from Sonic...

  • @LightCrib2
    @LightCrib2 Рік тому +905

    Making obstacles blend into the environment and look like they belong is very important to level design
    They turned an open world into a sonic level, instead of turning a sonic level into an open world

    • @mozazr
      @mozazr Рік тому +87

      Damn that way of putting it is actually perfect. It's totally what happened here and it's such a bizarre way for them to go about it. They just.. made open world environments and slapped in obstacles almost like an afterthought. So strange.

    • @crimrwby9784
      @crimrwby9784 Рік тому +4

      This is so unfortunate...

    • @KingShibe
      @KingShibe Рік тому +26

      Tony Hawk skating games have done it

    • @LightCrib2
      @LightCrib2 Рік тому

      @@KingShibe Exactly

    • @Sicraft
      @Sicraft Рік тому

      @@mozazr Like japan streets xd

  • @TimeBucks
    @TimeBucks Рік тому +831

    Can we just take a moment to admire this man's intelligence

    • @monkeywatch4916
      @monkeywatch4916 Рік тому +86

      More so his lack of

    • @Text.My.Telgrm
      @Text.My.Telgrm Рік тому

      Thanks for the feedback, Expect more videos soon..send a direct message⬆️⬆️
      I have something special for you🎁

    • @Toygains
      @Toygains Рік тому +2

      Lol!

    • @gummy3584
      @gummy3584 Рік тому +33

      He talked about sonic for 20 minutes. Am I watching a different video?

    • @valera_animation
      @valera_animation Рік тому +6

      No we can’t.

  • @343Epsilon
    @343Epsilon Рік тому +582

    Honestly the fact that reviews are kinda mid-positive is a lot of praise for a sonic game

    • @DUHRIZEO
      @DUHRIZEO Рік тому +60

      Harsh, but so true lol

    • @owtheedge3956
      @owtheedge3956 Рік тому +62

      Well for sonic fans this game is great, I mean compared to sonic forces this game might as well be goty

    • @fatbroccoli8
      @fatbroccoli8 Рік тому +43

      If you love Sonic you'll prob love anything involving sonic

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +57

      @@fatbroccoli8 not really

    • @fatbroccoli8
      @fatbroccoli8 Рік тому +67

      @@pinktrutle1490 I mean as long as it's mediocre, Sonic fans will be happy mostly

  • @Professor_POVFH
    @Professor_POVFH Рік тому +371

    I think a good way to design a floating rail everywhere world is like Solar ash. Make the world fundamentally broken. Make the frontiers look shattered and then all of these platforms and rails make sense.

    • @Qballiz2kool
      @Qballiz2kool Рік тому +40

      I would have liked something like unleashed, to where the world is broken up, but you can use as you said grind rails to get from continent to continent, or in this games case from island to island.

    • @KhaosKontroller
      @KhaosKontroller Рік тому +25

      Solar Ash is basically a Shadow the Hedgehog open zone game. It bangs.

    • @eamixtures2295
      @eamixtures2295 Рік тому +16

      Also the fact that the open world seems so realistic it creates a massive contrast with the level design being thrown here and there

    • @NinjaXM0
      @NinjaXM0 Рік тому +10

      Bioshock infinite had rails that made sense too

    • @justice8718
      @justice8718 Рік тому

      Nah. The team is fucked to shit by Sega’s mismanagement. They clearly put more focus on the controls and the level design than blending the aesthetics.

  • @MrsRollercoastergirl
    @MrsRollercoastergirl Рік тому +204

    I still think the Sonic game with the best cutscenes was Sonic Unleashed - I felt like they understood the characters then. Jason Griffith was also my favorite Sonic

    • @UnifiedEntity
      @UnifiedEntity Рік тому +23

      Jason Griffith since Sonic X, love him as sonic

    • @coldfries8976
      @coldfries8976 Рік тому +8

      What a great game Sonic Unleashed was... loved it on my PS2

    • @ktli5648
      @ktli5648 Рік тому +7

      @@coldfries8976 Have you seen footage of the PS3/XBOX360 version?

    • @KhaosKontroller
      @KhaosKontroller Рік тому +8

      Jason is Goated. Hearing him again in Sonic and Tails R made me so happy.

    • @jordancromwell
      @jordancromwell Рік тому +3

      @@coldfries8976 The trash version

  • @TheFreakKid12
    @TheFreakKid12 Рік тому +627

    The open world map reminds me of when I got forge world in Halo reach and would just place things in the air with no reason they were that way.

    • @louisavt5971
      @louisavt5971 Рік тому +65

      exactly it looks like a fan game honestly made with garrys mod

    • @MysteryosEx3ptions
      @MysteryosEx3ptions Рік тому +27

      @@louisavt5971 Exactly bro, everything feels so off idk, a lot of people like it, I don't, feels like a fan game.

    • @enmadaio.8975
      @enmadaio.8975 Рік тому +16

      @@MysteryosEx3ptions Bots and shills, nobody except maybe a literal child could though this game is good.

    • @louisavt5971
      @louisavt5971 Рік тому +24

      @@MysteryosEx3ptions I guess Sonic fans are so weaned from anything decent that they would play anything at this point

    • @louisavt5971
      @louisavt5971 Рік тому

      @Kashi well they do prefer FurryP*rn so I have to say u are right.

  • @alexreel1728
    @alexreel1728 Рік тому +208

    Sonic has had 2-3 "good" 3D formulas that just needed fleshed out to be great. They didn't do that and chased some other trend every time. I have no faith that they will ever capitalize on what they have here.

    • @robbybevard8034
      @robbybevard8034 Рік тому +25

      Both Sonic Adventures worked. Sonic Heroes worked but it lacked polish.
      Colors and Generations worked but they were very 2D for large segments. Lost World was a good idea that could have worked if they'd stuck with it and reiterated on it but didn't really work for the one game they did it.
      But on the bad end you have 3D Blast, Shadow, Secret Rings, Unleashed, Black Knight, Boom, Forces, and ultimately Lost World.... and ALL the racing games... just not good.

    • @Stone7C1
      @Stone7C1 Рік тому +10

      or they should just focus on the classic 2D formula and make more of those games. i dont know what their problem is to be honest. sonic mania should have shown them what the fans really want and expect from a sonic game. it was insanely popular. there was replay value with different characters even having different pathes through levels, boss fights and levels of their own etc. the music was surpreme and i had a blast all the way through.
      there were a bunch of really cool new gimmicks in reworked older stages like the rubber pools in chemical plant zone and the flips into the background in metallic madness, proving that creative devs can still bring new fun tech and ideas into the old format.
      aaaaand they never made or even thought about another one it seems. instead they just dumped a shitload of time and money into more failed 3D sonic projects. just take sonic back to 2D with a dedicated group of developers like for sonic mania, and it will work fine.
      at the very least the 2D sonic line should be an ongoing project in parallel to the 3D games.

    • @JoshuaChocolate
      @JoshuaChocolate Рік тому +7

      Was gonna say this exactly. Just no faith in sonic team :( hard being a sonic fan these days.

    • @uncrstbl
      @uncrstbl Рік тому +12

      @@Stone7C1 The thing about Mania though is that it was made by a completely separate team with the blessing and eye of Sega, the sonic team of today didn't and probably couldn't make Mania themselves. They clearly don't want to go back to the 2D formula which is why they're trying so hard with 3D, even though they fail a majority of the time. and the 3D games are viewed highly when they're actually good, Sonic Generations probably has the biggest favorable audience of any modern sonic game and still gets constant fan love and mod support, which shows that fans love 3D sonic, just when it's executed properly. Sega had a good thing going with the boost formula they just keep fumbling it over and over again

    • @RasenRendanX
      @RasenRendanX Рік тому +1

      @@JoshuaChocolate hey we got those amazing movies

  • @mightyspoogles4567
    @mightyspoogles4567 Рік тому +31

    The first thing I thought when I saw the world, was that it looked like a Halo Forge map that a 7 year old had been allowed to mess with... That or a Garry's mod save with props just frozen in the air...

  • @ptrcrispy
    @ptrcrispy Рік тому +30

    The open world environments looks like someone created a Tony Hawk custom level in a forge world backdrop but quit halfway through.

    • @BlastbeaterPT
      @BlastbeaterPT Рік тому +1

      Exactly 🤣🤣🤣

    • @Sicraft
      @Sicraft Рік тому

      LOL

    • @TheIrland09
      @TheIrland09 Рік тому

      Looks like one of those Create-a-Park levels we all made as kids where we just plopped random stuff all over the place.

  • @ixiahj
    @ixiahj Рік тому +159

    Someone said the pop in problem could've been fixed just by adding like a cyber effect whenever they appear. Its odd because the characters themselves talk about how dead the landscape is. Like something killed it in the past. Which is actually canon to the story.

    • @arsenal4444
      @arsenal4444 Рік тому +8

      FR THIS,
      it's painful seeing sonic team fumble such easy bags

    • @vuongtranvan7055
      @vuongtranvan7055 Рік тому +3

      ok

    • @bloopahVIII
      @bloopahVIII Рік тому +28

      wait hold up
      they gave an in-game excuse for their laziness
      bruh

    • @khuedinhvan1986
      @khuedinhvan1986 Рік тому

      ok

    • @tukkek
      @tukkek Рік тому +2

      "Put some perfume on the shit, people are gonna think it's fine". Flawless logic there, bravo.

  • @fredyma10
    @fredyma10 Рік тому +126

    going from ragnarok to sonic frontiers must’ve been a trip

    • @LegendRonk
      @LegendRonk Рік тому +5

      I was thinking the same thing, idk if Ima get sonic

    • @kaneqost
      @kaneqost Рік тому +26

      @@LegendRonk trust me. Don't.

    • @DragonHeart613
      @DragonHeart613 Рік тому +12

      Going from a masterpiece like Ragnarok to yet another disappointing incoherent crappy Sonic game. Sonic should just be retired or Sega should finally take away the IP from Sonic Team & give a different developer a chance at trying to make a good Sonic game.

    • @hiraether6209
      @hiraether6209 Рік тому +6

      @@DragonHeart613 Give it to Nintendo. Give it to fucking anyone at this point. Sega has lost the plot for literally like 30 years at this point. They must still sell well bc it's clear Sega doesn't even care anymore. Cynical

    • @DragonHeart613
      @DragonHeart613 Рік тому +1

      @@hiraether6209 Sega should indeed sell Sonic to Nintendo who would successfully reinvent Sonic.

  • @naturallyirrelevant9639
    @naturallyirrelevant9639 Рік тому +93

    I think the BIGGEST missed opportunity of Sonic Frontiers was not placing it in a multi-layered colorful cityscape and I will die on this hill. Why put it on some random empty island? Because Zelda did it? But that's the setting for Zelda is wide open landscapes, put Sonic in his own element and make like the coolest most visually appealing cityscape that's open world and you can explore multi layers of it.

    • @ovahex
      @ovahex Рік тому +9

      The Cityscape would make absolutely zero sense given the game's story and narrative. That's why they didn't put him in a cityscape, plus islands are far bigger, meaning you get more gameplay and things to do.

    • @ovahex
      @ovahex Рік тому +4

      And Sonic's element isn't a cityscape, it never has been, the first level in Sonic history was Green Hill, I can only think of a couple of times where Sonic was in an iconic cityscape and that's Unleashed and the Adventure series. Sonic has always been more outdoors, if anything THAT is his element.

    • @naturallyirrelevant9639
      @naturallyirrelevant9639 Рік тому +27

      @@ovahex I think they easily could have come up with a narrative of why he could be in a city. While Green Hill has always been iconic there have always been industrial zones too like Casino Night/etc. I mean heck why not do something super crazy and have Robotnik try to build a casino on top of some ancient ruins or something nutty. IDK the thought of just an open and empty island doesn't feel like it suits Sonic to me. I think it would be much more fun (personally) going top speed on roads and winding paths and unlocking new hidden paths for faster travel between areas and I've always been a fan of multi layered things so why not have 4 or 5 layers of a city on top of each other? You can still have the openness of a sonic game and give the player ways to get around, heck let them run up buildings when they hit top speed, you don't have to restrict the movement I just feel like THIS concept is very close-minded.

    • @subsume7904
      @subsume7904 Рік тому +2

      Almost like the Jet Set Radio games

    • @DireNemesis
      @DireNemesis Рік тому +10

      @@ovahex for having "More gameplay, and things to do" it sure is boring.

  • @TheCivildecay
    @TheCivildecay Рік тому +48

    0:25 This looks exactly like a map creating by someone who managed to load a premade level in Unity and found out you can add objects to it

  • @DharmaDeepSleep
    @DharmaDeepSleep Рік тому +37

    While advancements in technology without a doubt raises the bar for what's possible, a coherent vision in conjuction with a talented/competent team is almost always what makes or breaks a game.

  • @Eshcole
    @Eshcole Рік тому +136

    The difference between the mini levels and the open world is crazy. It's almost as if they were built by 2 different developers.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +4

      Most sonic fans hate cyberspace

    • @Sydney_Angelyt
      @Sydney_Angelyt Рік тому +45

      funnily enough, the level design and assets are ripped from previous games

    • @a.b.3455
      @a.b.3455 Рік тому +5

      I actually thought it was footage from sonic generations at first.

    • @Scruffy-qi3ik
      @Scruffy-qi3ik Рік тому +3

      @@Sydney_Angelyt seems kind of like that’s the point. Aren’t they basically his “memories” of the past games?

    • @Sydney_Angelyt
      @Sydney_Angelyt Рік тому +4

      @@Scruffy-qi3ik No because they reuse levels Sonic wasn't even in such as sky rail from sonic adventure 2. Besides, saying it's just his memories isn't a good excuse after an entire decade of constant rehashing. ESPECIALLY when Sonic Generations brought back Sonic's memories and had completely original level design.

  • @britpoint7022
    @britpoint7022 Рік тому +204

    20 years of 3D Sonic and we've finally reached the lofty heights of "I can see how this could be good one day."
    If only I could get a Mania 2 to keep me going until that day arrives T_T

    • @BrenoGF144
      @BrenoGF144 Рік тому +15

      Adventure 1-2, Unleashed, Generations were all awesome 3d ones, and Heroes and 06 were ok

    • @saloz9483
      @saloz9483 Рік тому +1

      I have come to prefer the 3D games and there are good ones.

    • @baboon_baboon_baboon
      @baboon_baboon_baboon Рік тому +1

      Sega execs won't allow this.

    • @UncleSkiBum
      @UncleSkiBum Рік тому +3

      @@BrenoGF144 I loved generations although that wasn't a popular opinion at the time 😁

    • @saniakshay12
      @saniakshay12 Рік тому +9

      @@TuriGamer because the character itself is great. Merchandise, retro games all sell really well. The character is both cool and cute. Plus he basically invented the furry community

  • @MrMister681
    @MrMister681 Рік тому +151

    Props to you, Skill Up. This is a negative review, but it's earnest and I can't sense the negative bias that so many negative reviews the series has had in the past from other critics. As a fan, maybe I'll enjoy this more than you did, but all your complaints seem fair and I like that you're also able to appreciate when a design choice is clever.

    • @johnnycage6676
      @johnnycage6676 Рік тому +11

      The game is complete trash just because everyone’s not giving excuses to this over priced garbage doesn’t mean their bias

    • @MrMister681
      @MrMister681 Рік тому +74

      @@johnnycage6676 And here's a perfect example of the kind of people I'm talking about. What prompted you to write this comment in the first place?

    • @desoaable
      @desoaable Рік тому +25

      The only negative thing I would disagree from Ralph reviews are Story, Character and gameplay wise.
      Story and Character wise, he mentioned how it is try to be self-serious, but thats how Sonic is since Adventure era, only to have that changed since Colors, Boom and Forces, and on one of the transition in this review where he put a cutscenes between Sonic and Tails talk to each other is way wayyy out of context right there, because if you get to see the full cutscenes its about how Sonic reassuring Tails for his insecurities, so I feel like Ralph did a really bad disservice to the character development in his reviews. Sonic games has been deprived from actual good writings and Frontiers definitely bring up the best of each characters in the franchise in this game.
      As for gameplay wise, I feel like he didnt spend enough time to actually play the game, he could have just spend some hours actually play the game instead of rushing to finish the game just so he can make this reviews. Because he mentioned how clunky the camera work and how bad the gameplay is without even mentioning that you can adjust the gameplay style accordingly to what you prefer it to be.

    • @e1iteyoshi998
      @e1iteyoshi998 Рік тому +1

      Unfortunately I fear this negative review will be seen as another bad review because of the reviews from other channels like Digital Trends, Gamesradar, and GamesHub.

    • @fabianor4499
      @fabianor4499 Рік тому +8

      Sonic fans already reached rock bottom if their only option is to being salty and to defend this crap lol

  • @philatio1744
    @philatio1744 Рік тому +122

    There's some interesting aspects about this review that made me realize something: 3D Sonic games have done in the past everything he's pointing out that's lacking here.
    When he mentioned contextualizing rails and such through the level themes, i remembered that Sonic Adventure 2 used to do this. Green Forest has you grinding in vines instead of rails, City Escape has you railing on ladder handles, Metal Harbour has you grinding on the edges of the road, Radical Highway made you rail on the literal Golden Bridge. Say what you want about that game, but it has an excellent aesthetic even to this day.
    Another thing to mention, the cyberspace levels he praised also take layouts from other sonic games, from Unleashed, to Generations to even Sonic Adventure 2 while mixing in assets taken straight out of Generations. That means that the highlight for him comes from other 3D Sonic games (man, do they deserve at least more credit for having insanely fun levels).
    Overall, I can't say I'm surprised, but I really wanted this to be a homerun for the blue rat, as I have a real soft spot for him (And considering how both the movies and IDW comics have been oozing with personality, I wanted to see the games follow through). Hopefully, the next game will be solid.

    • @philatio1744
      @philatio1744 Рік тому +10

      Also, I can kinda see where they were going with the Open World design, I think. Sonic striving for realism and grounded visuals isn't necessarily a new thing, as it's something they've tried since the Adventure era, to mixed results. I'm personally much more of a fan of the Unleashed aesthetic, which is peak sonic in terms of visuals.
      I can see how the more moody, melancholic vibe of the world can help with immersion, which wouldn't be so bad if the pop-in wasn't so fucking distracting. Seriously, considering the whole cyberspace theming, and how the game uses glitchy effects, couldn't they at least mask it with an effect?
      I don't feel entirely comfortable with blaming Sonic Team entirely for this one though. Sega really is Sonic's worst enemy. While fundamental design choices might have not been repaired with an extra year, Sega's extreme crunch and lack of budget for a sonic game really makes the whole franchise a mess.

    • @bobtheball5384
      @bobtheball5384 Рік тому +2

      I 100% agree with your take. I've admittedly haven't played the adventure games at all until around 3 years ago and I've noticed that too with the level design. Despite having realistic environments there were set pieces and or interesting ways to use the environment around you. Every stage stood out with something new, and if this game could just do the same with its own level design I would consider it more.

    • @ndro_gyny
      @ndro_gyny Рік тому +1

      Not a rat.

    • @giangtruc3376
      @giangtruc3376 Рік тому

      ok

    • @jamalhartley5863
      @jamalhartley5863 Рік тому +2

      No you really should play it for yourself if you want to. This "review" didn't really cover the positives of the game at all.
      Some of the issues, like pop in, funky camera in select places, and the assorted random rails strewn about is true.
      But he misses a lot. He doesn't mention the boss battles easily the best in the series. Your exploration is encouraged but going to Big helps you Speedrun the game. Also the fact he liked the Cyberspace levels easily the weakest part of the game.
      This isn't a review it's someone hating a game for what it is. Which is fine, but not a review.

  • @Montesama314
    @Montesama314 Рік тому +66

    I remember thinking this looks like a tech demo for a game in the next console generation.

    • @martinaguiluz4063
      @martinaguiluz4063 Рік тому +3

      Yeah, because how it looks matters more than how it plays...🤣

    • @carbodude5414
      @carbodude5414 Рік тому +30

      @@martinaguiluz4063 And it plays like crap lol

    • @martinaguiluz4063
      @martinaguiluz4063 Рік тому

      @@carbodude5414 Dude, this guy didn't say it played like crap🤣🤣🤣. You're talking out of your ass in here.

    • @theirishpotato6588
      @theirishpotato6588 Рік тому +2

      @@carbodude5414 that's not what I've heard

    • @AmateurHuman19
      @AmateurHuman19 Рік тому +2

      *last console

  • @Ponifex
    @Ponifex Рік тому +45

    Every single time I've seen anything related to Frontiers, I'm utterly gobsmacked at just how much it looks like *Phantasy Star Online 2: New Genesis* (developed by the same studio, likely around the same time).
    Strange comparison, sure - But seriously, go take a gander at gameplay from PSO2:NGS, and tell me its environments weren't copy/pasted straight into Frontiers, realistic aesthetic and all. Kronos Island from Frontiers is a dead-ringer for the Aelio Region in NGS, Ares Island appears to be ripped directly from the Kvaris Region, et cetera.
    Hell, even the weirdly sharp-edged, sci-fi robots found in the overworld look like they could've come right off the design docket for PSO2. It's so damn surreal.
    Strongly believe Sonic Team just slapped together whatever worldgen assets they currently had lying around from PSO2:NGS's development, slightly tweaked the physics model which supported Sonic Forces, and prayed it was good enough to be called a finished product.
    Also, the quote at 10:09 that "the skeleton is here, the meat on the bones is not" perfectly describes the state of PSO2:NGS for the past two years as well, lmao. Sonic Team has very much felt like a "B-Team" internal studio to SEGA of Japan for a good long while now, and you can *really* feel that increasingly strained corporate relationship on full display with their two most recent titles.

    • @Drstrange3000
      @Drstrange3000 Рік тому +13

      I believe I saw footage where it is from the same engine and was using some of the same animations from PSO2:NG. The reason it feels so copy and paste is because it probably is.

    • @mechadeka
      @mechadeka Рік тому +8

      The metal bridge texture used in the overworld is straight from PSO2.

    • @OmegaNeo
      @OmegaNeo Рік тому +1

      Good to see that I wasn't the only thinking that when seeing any Frontiers footage lol.

    • @soaringspoon
      @soaringspoon Рік тому +1

      Holy shit your probably right lol damn, reusing assets is fine game dev but that's blatant.

    • @Aorynn
      @Aorynn Рік тому

      Well sure, they can use this new Hedgehog engine as much as they want to. It is a really good engine, but the execution and expression part is not present at all. PSO2 and Sonic Frontiers are just bad examples of not reaching its full potential, and sadly, they are just realizing it this late... their games are now C-tier levels, mediocre at best.

  • @reshawshid
    @reshawshid Рік тому +201

    I was interested in Frontiers when they said it would be radically different and implied they were getting their sh*t together. That interest went away just as soon as it came when Sega dismissed all criticism, especially after what they pulled with Sonic Origins.
    Also Sonic did have a rhythm in 3D, it was Sonic Adventure 2. The mech and hunting stages may not have been everyone's thing, but it did serve a narrative purpose, and the speed stages showed what Sonic should have been all this time.

    • @pelgervampireduck
      @pelgervampireduck Рік тому +7

      They got it right with Generations.
      In the Adventure games I hated the stages of the other characters, I wish there could be a version of Adventures that was ONLY THE SONIC LEVELS of both Adventure 1 and 2, without filler, without the other characters, without a hub, just let me play the fun Sonic levels one after the other!.

    • @mr.marvin
      @mr.marvin Рік тому +6

      @@pelgervampireduck SA1 wasn't too bad. Only the Amy and Big levels were the worst.

    • @saulothebebop2581
      @saulothebebop2581 Рік тому +4

      @@pelgervampireduck I really liked eggman and tail's stages but i could see why its not everyone's cup of tea.

    • @pwnzorofretards
      @pwnzorofretards Рік тому +3

      @@pelgervampireduck generations is hands down my favorite sonic game the 2d was good and the 3D was good still play it from time to time

    • @reshawshid
      @reshawshid Рік тому +1

      @@pelgervampireduck No, they got it wrong with Generations. Super boring with an unmotivating story. I'd rather play Mad Space over that game again any day, at least Mad Space isn't just a singular track you have to avoid falling off, and has the physics and exploration factor that actually made Sonic good in the first place. I'd rather play Werehog stages for the same reason.

  • @HexagonThatReallyLikesVinegar
    @HexagonThatReallyLikesVinegar Рік тому +6

    This game looks like someone modded in a free asset for an "island with different biomes" into a Sonic game, and then slapped some random pipes and blocks everywhere.

  • @joemama2499
    @joemama2499 Рік тому +40

    Imagine a zone in the next game themed after Ocean Palace from Sonic Heroes.
    Super saturated sparkling blue water, huge orange cliffs sonic could run along and use as ramps, palace structures dotted around containing challenges or collectibles, seagulls to grab onto as they fly around and hitch a ride into the sky before diving back down, maybe into bowl shaped structures that could launch sonic back up too. killer whales to run from. Literally so much potential with the movement formula they have for him
    Also I think letting sonic run on water after meeting a certain speed threshold would be a really rewarding mechanic. Especially if sonic had an arch to his movement when turning on water because different surface tension. Missed opportunity in this game.

  • @Montesama314
    @Montesama314 Рік тому +35

    Sonic Team has never learned to just stick with something and improve upon it. They keep trying to reinvent the wheel with every game. So you end up with Sonic Unleashed, Sonic Forces, and Sonic Frontiers, which all have different gimmicks and environments but all suffer from lack of polish in one way or another.

    • @matthewbraith0411
      @matthewbraith0411 Рік тому +2

      Yeah True.

    • @MarkerMurker
      @MarkerMurker Рік тому +6

      Unleashed doesn't have a lack of polish, you have to go out of your way to cause bugs most of the time.

    • @TheJadedJames
      @TheJadedJames Рік тому

      I sort of disagree. Back in the day, we had Sonic Adventure 1 and 2 and then Sonic 2006. Then we had Unleashed, Colors, Generations, and Forces. SEGA is capable of making good games and winning formulas and keeping them going ... and then they'll **** them up, mostly out of spite for the idea of allowing developers to finish games before they are released to the public. We also get distracted by their dumb side games like Sonic Boom and Shadow the Hedgehog

    • @jordancromwell
      @jordancromwell Рік тому +1

      Unleashed is solid

    • @waves9515
      @waves9515 Рік тому +2

      Have the ppl defending Unleashed here ever played it? Lmao
      Sonic can barely be reliably controlled in the speed stages and one wrong stick direction often = death. And the night time wearhog stages have horrendous frame rates during combat so combos are borderline impossible and the platforming is incredibly jank to say the least. Overall, pretty ass. The levels were cool though.

  • @Zinkolo
    @Zinkolo Рік тому +10

    Sonic generations was definitely the perfection of the boost formula and I think everyone agrees that that was the point where we thought they cracked it.
    There was nothing in that game that would make you think they didn't given how extremely fun the modern Sonic levels were but unfortunately they decided to just constantly reuse nostalgia and never take any of the good aspects from the boost formula in that game or it's gameplay, instead opting to learn from its nostalgia pandering and double down on it instead of retaining its excellent level design with multiple paths and skill-based platforming that required you to collect rings to keep both the flow and the boost meter going.

  • @bander960
    @bander960 Рік тому +6

    I used this review to sleep. It's not because the video was bad, it was because Sonic Frontiers' gameplay is nap-inducing to watch it's so boring

  • @SamuelCatsy
    @SamuelCatsy Рік тому +123

    It baffles me that to this day, how many 3d games in, they still have moments like 12:12 Seriously, just guide Sonic onto the friggin rail automatically and don't let the player accidentally fall off!

    • @sergiomonty
      @sergiomonty Рік тому +13

      ... So you want an even more automated game?

    • @brycebitetti1402
      @brycebitetti1402 Рік тому +12

      My guy, that was literally all him. I don't want to invalidate SkillUp's critiques here, because he does have a lot of fair points. But he obviously kind of sucks at this game, and judging by how he describes previous Sonic games and how he completely misses the point of Sonic's identity (going fast is not the point, getting good enough at the game to earn speed is), this is obviously a him problem.

    • @jonathanbaird
      @jonathanbaird Рік тому +43

      @@brycebitetti1402 “Going fast is not the point”, but grinding 99 levels to “earn speed” is? Today’s Sonic fans are wild.

    • @EverRusting
      @EverRusting Рік тому +1

      @@brycebitetti1402 well he gave Gris a 10/10, he's only interested in the "art" aspect in video games and hates whenever he has to do the "gameplay" aspect

    • @AllegedAllergen
      @AllegedAllergen Рік тому +9

      @@brycebitetti1402 have you seen sonic 06 gameplay? Watch how that game handles loops or boost pads. It works exactly how this shows here. It may be him, but I'm inclined to believe it is not. Because as a developer, you should not even make it possible for the player to mess up a game mechanic that you use CONSTANTLY

  • @Neptas
    @Neptas Рік тому +68

    They already found the formula 23 years ago with Sonic Adventure 1, then 2. Where the majority of platformers failed the transition to 3D, Sonic was one of the only one to actually made it. Only big problem was the camera, but that was just true for any game at this era due to inexperience in 3D game design. Then, they threw everything out and restarted from scratch, multiple times.
    I have little hope the Sonic Team is going to re-use this game as a formula, like they haven't for Generations or Adventure. The problems elaborated in this video aren't just big tech problems, or inexperience. Sorry, but having metal rails everywhere in every biome, that's a basic mistake you'd expect from an amateur game. Not being able to, at the very least, change the color/material of the platforms to match the colors of the level itself, that's just a stupidly big error. I'm fine with floating stuff, Sonic is full of it (Angel Island being the best example, or Sanctuary), but it has to at least match the level. That's not just "they forgot", or "they didn't have time", that's the entire point of the level. Saying you don't have budgets for that, or time, is like saying you don't have the budgets to make Sonic blue and Super Sonic yellow, at this point, don't bother making the game at all.
    The examples of good levels in that video, are old levels made again and again (Chemical Plant, Sanctuary, etc.). They are original, but they aren't from that game, they are just re-made version of previous games, which is why they are unique enemies and mechanics. Basically, Sonic Team is incapable of coming with original new levels anymore.

    • @TheJadedJames
      @TheJadedJames Рік тому +7

      Sonic 2006 was a pretty direct continuation of the formula established by Sonic Adventure 1 and 2, it was just awful. SEGA more-or-less recovered from that with Unleashed/Colors/Generations. Sonic Forces was the natural continuation of that formula which also bombed. SEGA both iterates on ideas pretty consistently ... they just still drop the ball about as often as when they try something completely new. They also seem hesitant to allow devs to complete their ****ing games before they release them ... like to the point where they are paradoxically releasing old games to early. There is no excuse for Sonic Colors to have bugs in 2021

    • @BlueV205
      @BlueV205 Рік тому +3

      Sega is now fully focused on RGG Studio, their current cash cow of the decade. Sonic Team was heavily cut budget-wise and personnel-wise so bad they're basically has the same capacity as a small indie studio. On top of that, they have the added pressure of a very short time constraints from the executives.
      I'd say the biggest factor here though, is Iizuka's overambitious ideas. He knows his studio is small af compared to the Dark Era, but he's still pushing the studio as if it was still around that size. It's basically Comcept all over again.
      I'd say Frontiers is a bad game, but it's a good foundation for Sonic right now. It's a fuel Sonic Team needed to push forward and have a chance to become as big as they used to be. They just need to break even and make enough profit that Sega would take notice and give them more support.

    • @audi.6106
      @audi.6106 Рік тому +2

      @@TheJadedJames the reason sonic 06 was bad was because of bugs and glitches. The actual formula of gameplay and level design was solid. They should’ve continued that

    • @TheJadedJames
      @TheJadedJames Рік тому +1

      @@BlueV205 If their resources are so limited it is bizarre that they aren’t just putting out a basic Sonic game made out of some normal effing levels which would be cheaper, easier, review better and probably sell better too

    • @johannessguten2527
      @johannessguten2527 Рік тому

      @@audi.6106 and the broken story and physics the level design is awesome

  • @TrufeaboutGaming
    @TrufeaboutGaming Рік тому +183

    One day as I was playing Ratchet & Clank and riding on the rails I thought to myself.....imagine if Insomniac made a Sonic game. Just imagine it.

    • @whaleping
      @whaleping Рік тому +7

      Turn Sonic into rip off of Spider-Man?

    • @nottheone3408
      @nottheone3408 Рік тому +82

      @@whaleping never played ratchet and clank huh

    • @whaleping
      @whaleping Рік тому +1

      @@nottheone3408 eh, they are kinda slow paced and safe for my taste

    • @jonathanbaird
      @jonathanbaird Рік тому +52

      @@whaleping “Too safe” he says, while defending a game that haphazardly throws together every trending open-world mechanic from a decade ago.
      Level grinding, skill trees, empty landscapes, menial activities and fetch quests - there nothing innovative about Sonic Frontiers.

    • @whaleping
      @whaleping Рік тому +9

      @@jonathanbaird Why does Sonic have to be innovated for the rest of gaming? He owes them nothing. He only has to innovative to himself and Frontiers has from the decade of the Boost formula.

  • @randomchannel323
    @randomchannel323 Рік тому +26

    The open world looks so strange with the massive slopes and ramps out of nowhere

  • @rustyshakkleford
    @rustyshakkleford Рік тому +179

    Admittedly I have never been much of a Sonic fan, but I think you are spot on about the over world environment. They could have done something really cool where different areas had different themes and you are zooming and grinding around old temples, then through tree branches of a dense forest, or around a mountain going from peak to ledge. Instead it looks like on of those unity games with a big open world and a bunch of random assets dumped everywhere.

    • @The_Archer-he2ft
      @The_Archer-he2ft Рік тому +13

      I mean, world blending was never sonics issue, this game is just lazy

    • @brookeyoung8306
      @brookeyoung8306 Рік тому +7

      Look at Bowser's Fury for how this game should have been

    • @boomerthedingo2196
      @boomerthedingo2196 Рік тому +6

      *never been a sonic fan
      Seems to be everyone in these comments

    • @MMM1MM
      @MMM1MM Рік тому

      Problem is that would have taken effort and competent devs

    • @poohbear160
      @poohbear160 Рік тому +7

      @@boomerthedingo2196 Nah I’m a Sonic fan myself and even I agree that this game kinda sucks

  • @TheSkaOreo
    @TheSkaOreo Рік тому +12

    "Arrive at a formula to a good sonic game one day"
    Except Sonic Team is notorious from dropping gameplay mechanics entirely in favor of something "new." So I doubt we'll see a Frontiers 2. Because yeah, if they just focused on mastering a single mechanic, than one could theoretically believe that they could make something out of it. But they refuse to.
    My guess? I think they recognize that if they do something "new" each and every time, that a bunch of fans will keep buying them in the hopes that "maybe this is the one they right."

    • @radiotriphammer
      @radiotriphammer Рік тому

      It won't do well enough to justify investment in this kind of game.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому

      ​​@@radiotriphammer its the best selling sonic game in 20 years outselling mania get real.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому

      NOPE the next sonic game is confirmed to be open zoned like this one. This is the 3rd generation of sonic. The foundation for the next decade.

    • @TheSkaOreo
      @TheSkaOreo 7 місяців тому

      @@pinktrutle1490geez I’m so sorry

  • @weaverquest
    @weaverquest Рік тому +14

    Extreme pop-in in a game where the whole idea is to go fast all the time must be a cruel joke to the all the Sonic fans.

    • @martinaguiluz4063
      @martinaguiluz4063 Рік тому

      It would be if it actually hindered the gameplay, which it doesn't.

    • @ChillCollins616
      @ChillCollins616 Рік тому +1

      There's no "extreme" pop in though. He's the king of exaggeratiion.

    • @martinaguiluz4063
      @martinaguiluz4063 Рік тому

      @@ChillCollins616 exactly

    • @lucylu3342
      @lucylu3342 Рік тому +1

      You've alerted the Sonic Defense Squad

    • @ChillCollins616
      @ChillCollins616 Рік тому

      @@lucylu3342 more positive reviews than negative :)

  • @JeremyBX
    @JeremyBX Рік тому +33

    Dude i'm so glad you brought up the level design importance at 7:10.
    Im not one to argue on Twitter/reddit, but too often do I read genuine critical comments concerning over the copypaste level design being shut down by
    "But Sonic Always Had Floating Rails!"
    &
    "Sonic has been in Hyper Realistic environments before!"
    But at least Zelda's Breath of the Wild changed the art style of the map to fit the Zelda Franchise. In Sonic Frontiers, and you said it best, it looks like they just stole some generic open world assets and tried to hide it by pasting rails everywhere. I think it's inexcusable. I'm not saying every Sonic game needs to be vibrantly colored and wacky, but this was not the right approach.
    Still, it's awesome seeing SEGA finally publish what is a literal embodiment of
    "SEGA FINALLY HIRED THAT MAN!: The Video Game"
    just to shut the fans up, but just because it's fun and engaging as hell doesn't make it acceptable. I hope SEGA actually utilizes environment-exclusive mechanics in Sonic Frontiers 2, instead of doing what Sonic Islands, Sonic GT, and Sonic Utopia did.

  • @wolf1nsoul
    @wolf1nsoul Рік тому +27

    Remember those people that said:
    "Ohhh wait till it comes out and blow your mind, it'll be a sleeper hit" LOL?

    • @saloz9483
      @saloz9483 Рік тому +10

      well it seems to be still getting positive reactions just not scoring 9's

    • @arsenelupin9697
      @arsenelupin9697 Рік тому +8

      @@saloz9483 So did Fallout 76 and Cyberpunk ^^
      That alone, is not a guarantee for any kind of quality.

    • @saloz9483
      @saloz9483 Рік тому +9

      @@arsenelupin9697 cyberpunk got thrashed in reviews for the console versions. Any positive reviews came from the PC games since those actually ran the game.

    • @lucavalente6620
      @lucavalente6620 Рік тому +8

      @@arsenelupin9697 cyberpunk was nuked at launch and 76 too

    • @leon24832
      @leon24832 Рік тому

      It has it problems but it's still pretty fun and refreshing. I feel like people need to play the games instead of living and dying off of critic's opinions. 7.5 for me.

  • @MrVidau
    @MrVidau Рік тому +92

    I'm pretty sure that this game was a case of poor resource management, in which the devs just needed a lot more money to make it work and the studio just decided to cut their losses and hope that the IP would be strong enough to mitigate their losses. Everything seems like it's unfinished and done so on purpose.

    • @HingleMcCringleberryX21J
      @HingleMcCringleberryX21J Рік тому +13

      Pretty much. But let’s be real, Sega will probably never give a big enough budget for a well designed and ambitious Sonic title to be made. They don’t have enough confidence in Sonic as a game franchise to justify it, they’d rather prioritize his movies lmao

    • @georgie9303
      @georgie9303 Рік тому

      You think it’s an issue of budget? I just think it’s sonic team sucking ass. How do smaller devs with lesser known IP’s/budgets look better than a AAA sonic game? Psychonauts 2, Crash 4, A Hat in Time, Kirby looks better than this garbage

    • @miagi1337
      @miagi1337 Рік тому +3

      In that case it's still incompetency on Team Sonics side. Look at the game "Defunct". Did that game had a huge budget?! Neh, but competent developer that knew what they want to achieve and managed to make the very basic (movement) fun and build up on that.

    • @ilyamacintosh303
      @ilyamacintosh303 Рік тому +5

      More like lack of art direction and direction as a whole.

    • @gabeznl3591
      @gabeznl3591 Рік тому

      Yeah. It seems like this is the last Sonic game, depending how in how it will sells.

  • @Next0gen0
    @Next0gen0 Рік тому +8

    Sorry, but I gotta disagree here. Normally I'm totally on board with whatever the channel has to offer, but this review gets quite a few thing's wrong. I'm coming from someone who has now 100% completed the game (bar collecting all the tokens), and my experience overall was Great. I got an amazing experience from an open world sonic game that is now one of my game of the year contender's. Strap your self's in, because this why I do not recommend this review. (beware, wall of text ahead)
    This is NOT, a PS5 game. It is a Multi-Platform title that runs on the Switch. Complaining about the graphics of a game that was meant to run on hardware that was released Year's ago is disregarding the fact that this game runs this well on a Portable Device. Taking that into consideration, this game is a technical marvel.
    Clamming the game isn't "Feature Complete" makes it sounds like concept's were missing or broken. Everything that I experienced in my 25 hour's of playtime, I never had the impression "Well this doesn't feel finished". So I have no idea how that conclusion was come to. (also, No bugs whatsoever through my entire play through)
    Yes, you can struggle with the camera occasionally due to the design of the game, but it's an understandable design to get the function of the world working. And it rarely ever got in the way of the overall experience.
    I don't know why frame-rate was a problem on your PS5 when the PC ran it at 60 FPS perfectly. But the pop-in is understandable since this is a game where your running faster than any game is meant to handle your speed. Do want the game to look better? You gotta slow him down. You want it to run better? The world has to give up something. It is an acceptable compromise for me to have an actual open world sonic game that gives this much freedom. And until we develop super computer's, it's not gonna change anytime soon.
    And no, part of the gameplay is not "Move to an object to let it pop-in". It's to explore the world like your supposed to.
    In regard's to the level design, let me be the first to say that when I saw the first gameplay trailer, I was in the same boat as everyone else at first. I thought seeing nothing but a large scale open world with nothing but floating geometry was too "Gamey" in concept to work.
    But the funny thing is that context is key, and sonic has Always lived in a Gamey world. The same as every open world game try's to make compromises to they're open world design, but just makes you laugh the more you think about them. Like how every open world game has giant radio tower's with climbing puzzle's on them. (thanks ubisoft)
    I think the developer's realized that making a Constrained open world design would limit the possibility's of what sonic could do. And after playing the game, I agree. I think just trowing level design out the window and getting to experience near infinite grind rails (which will always be awesome) was a smart call in the end.
    As for the puzzles, yes, they're easy. All open world puzzles are easy. Because the developer's don't want the puzzle's to stop gameplay progression. Don't try and pin this on sonic since this has been a popularized thing since Skyrim. We used to have challenging puzzles in old school games. Guess what? People hated it. (big shocker i know)
    BTW, in response to your concept of design on Traversal Challenges, it does make sense if you were paying attention to the story. Which mention's why these structures are here and like that in the first place. You could even go as far as to consider that may have been the whole point of the place, but now I'm just going into theory territory. (also spoiler's, which I don't want to do)
    I will agree that it would be a cool idea to have more traversal challenge's that use the environment and concept's of the environment to it's advantage. But I would find that as more of a Bonus, rater than a necessity. The developer's already feel like they went all out creating a world that can function with sonic in it. Restrictive enough that forces you to think about what your doing, but open enough to the point I feel a good sense of freedom when moving around it.
    We often take Good level design for granted. But not every game can manage to hit the Highest marks of perfection, because it's alot more difficult than people give it credit for. I'm not saying your wrong, it would be great if the world felt organic to explore. But I don't feel it's so necessary that the game shouldn't have shipped without them because it didn't look like everything felt connected.
    On that note, I also think the color palette being muted and the world feeling moody fit's the context of the story. It wouldn't have a such impact if you were always in idyllic location's and bright and colorful environment's. Again, I won't spoil why in case someone who hasn't played is watching. (hi btw, hope your day's going well)
    I'll just say that overall, as someone who's been a sonic for awhile and grown up with these character's, I really like how they handled both the character's and lore in this game. And I hope going forward they manage to keep at it as I think they've really hit the actual Good point's of what makes each one stand out. Rather then demoting them to they're basic characterization.
    In regards to the classic levels, and I know this is going to sound strange, I both Like and Disliked them at the same time. Let me try and explain.
    I like the fact that the levels offer just enough time to get a great experience out of each one. They're short and sweet snippet experiences that show case a good challenge that don't overstay they're welcome in a way I felt alot of classic sonic experiences did at times. Getting the 5 Red Rings and S-Rankings in each one was enjoyable, and I may even go back occasionally to try them out from time to time.
    I Dislike them because 80% are classic sonic experiences that I've Already Done. Coming from someone who's played Sonic Generations, I already played Half of these levels already. So as to where I think someone who Hasn't played alot of sonic will get a kick out of them, as someone who has I was like "oh, this place again".
    Showcasing the level design of these places in comparison to modern sonic games, I think this really shows just how hard it is to make organic level design. Because remember, the concept of these places came out year's ago. And have been redesign/refitted dozens of times over. And each one showcases just how different these places have changed throughout each iteration. But again, I'd like to stress I've Already Done Them. As levels, they're enjoyable. As Nostalgia, they're "meh" for me (and alot of sonic fans) at this point.
    Oh BTW, the thing about the camera is something that's always been a thing for sonic for Ever. But the advantage is that the levels (atleast most of them) are short enough that it doesn't matter that you fail them. The point is to get enough of a grip on everything in terms of controls including the camera to handle it. Show me a 3D sonic (or any fast paced game in general) where the camera wasn't part of the learning experience and I'll give you a medal.
    No comment on your enjoyment of the combat. Combat in gaming in general is always a mixed bag that's going to depend on the user. Some people like Platinum Games style, some people like From Sofware style. I enjoyed it overall as I felt a sense of Platinum game style flare from it. Especially from the Boss Fight's which were all well done. Especially the titan's which were some of the best experiences I've has since...well, Bayonetta 3 I guess. But still, it was in a Sonic game, which was always nice.
    I'm not even gonna comment on the fact that you said the story wasn't as good as the Sonic Movie. It's clear to me at this point that everyone has a difference interpretation of what sonic is. I hate the movie so much because it's the holloywood style of boil everything down to the lowest common denominator, but some people just want that. And it's pretty clear that's also what you want from the series.
    I like the fact that this series treat's it's character's with a sense of maturity that feels like they actually care about the actual feeling's and understanding's of these character's who have been around for year's. I like the fact that they bring thing's up that actually happened to them and what they want, rather then just making everything about sonic every second. And I'm actually looking forward to what story's everyone has to offer with this story going forward.
    Sure some people will say it's silly to get attached to this cast. But I've been around long enough to know that weather it's A man who dresses up as a Bat and fight's crime, or boy who tames an Electric Rat. Your enjoyment of a story is going to vary depending on how much you want to invest in something, not what that something is. Otherwise every story that need's to be serious will just be about buff dudes fighting crime on the street's. (and I don't wanna go back to the early 2000)
    In the end it's clear that if we were in the same room talking about this, it would just be a pointless back and forth debate about how differing our views were on the experiences we had. And that's fine in the end, that's why opinion's exist in the first place. But I had a great time, and I honestly thought this was going to be alot worse than it turned out to be.
    But now I'm just more excited for what's coming. I hope the writer's continue doing a great job of fleshing out the character's going forward. I hope the designer's keep going as hard as they did this time. And most of all, I hope people enjoy it. Because it's pretty clear from this review that this is going to be a divisive title for some.
    If you got this far, I hope you enjoyed reading and have a great day and this comment was brought to you by RAYCONSHADOWVP-*redacted*

    • @thefastcommenter7774
      @thefastcommenter7774 Рік тому +2

      Nice comment. Also I can tell this dude rushed the game to make the review. He didn't take time to truly enjoy the game and it's features. What would you rate this game out of 10? I would give it a 8/10

    • @Next0gen0
      @Next0gen0 Рік тому +2

      @@thefastcommenter7774 I'd say the same. It's definitely not perfect, but the overall experience was enjoyable. And even after finishing it, I wanna play more. Which is always a good sign.
      Here's hoping to some DLC.

    • @JulesNekro
      @JulesNekro Рік тому +2

      Just started and I really like it. It's fun to traverse and it's fun to fight weird enemies. After Gotham knights this is so sooo refreshing to play

    • @GothamThotSlayer
      @GothamThotSlayer Рік тому

      @@JulesNekro lol how ironic considering Skill Up reccomends Gotham Knights over this game 🤦🏾‍♂️😂

    • @JulesNekro
      @JulesNekro Рік тому

      @@GothamThotSlayer oof

  • @Sir_Robin_of_Camelot
    @Sir_Robin_of_Camelot Рік тому +61

    It looks like they nailed down what they want the movement to be and then didn't consider how to design an actual game around it. I think to pull this off, you really need to create dense 3D analogues of the 2D zones.

    • @Sydney_Angelyt
      @Sydney_Angelyt Рік тому

      Agreed.

    • @Paradox1012
      @Paradox1012 Рік тому

      I think they wanted to make a definitive "formula" for sonic going foward with this game. So they made a sandbox with great gameplay and called it. Personally I think that's totally reasonable in the context of sonic. They didnt know if the gameplay would be accepted, so they didnt put all too much into the world design, just enough to use the full spectrum of the combat and movement kit.
      So I n that sense , i think this game seems to have succeeded. If it goes on sale when the steam winter sale rolls around ,I'll bite.

    • @Sir_Robin_of_Camelot
      @Sir_Robin_of_Camelot Рік тому

      @@Paradox1012 I guess that's fair, we'll have to wait and see if they make a direct sequel and go all out. I haven't played it but with the amount of movement options Sonic has, it looks fun to just move around.

    • @Paradox1012
      @Paradox1012 Рік тому

      @@ICader7194 I Didn't say they intentionally did it. from hear-say (dont know if its confirmed, didn't check) I heard Izuka (think thats his name?) , the director had to actually BEG sega for 1 more year of development time. They just had to play the cards they had, and if that's they case, they played them well in my opinion. Wouldn't be the first time its happened for a sonic game

  • @potatoeOnRooftop
    @potatoeOnRooftop Рік тому +121

    This looks like one of those community surf maps in CS 1.6 if someone remembers. Oh boy. I'm not a big sonic guy but this honestly still breaks my heart to see. Who. Green lit. This. Jesus

  • @shankypanky8879
    @shankypanky8879 Рік тому +88

    The overworld looks like the base textures and level design you create to have an IDEA of what the final stage/area would be. But they were like, NAH That's enough. SHIP IT!

    • @shankypanky8879
      @shankypanky8879 Рік тому +10

      @2 Corinthians 4:7-11 Tutorial: Recreating Ratchet and Clank in an Open World in Unreal Engine 5 - Part 1 of 50. They stopped at part 1.

    • @BlastbeaterPT
      @BlastbeaterPT Рік тому +4

      Looks like Tony Hawks customizable maps 😆😆

    • @mediabrandslife
      @mediabrandslife Рік тому +2

      Facts 🤣🤣🤣

    • @okaybuddy.
      @okaybuddy. Рік тому +4

      Whole bunch of NPC's in this reply section lmfao.

    • @BlueBlur2003
      @BlueBlur2003 Рік тому

      We still going at this 😪

  • @Kachopper9
    @Kachopper9 Рік тому +7

    I personally disagree with alot of the statements, especially toward the writing and characters

    • @desoaable
      @desoaable Рік тому +2

      Same here, I disagree with gameplay too.
      He talk about how clunky the camera and the control is, feels like its just a skill issue

  • @YeOldeMachine
    @YeOldeMachine Рік тому +46

    Those random pieces of metal just floating in the air are hilarious

  • @sarcasm-83
    @sarcasm-83 Рік тому +89

    I can only imagine how incredibly cool and vertical level design COULD be in a game like this if someone actually bothered to make environments like we see in the games. Sure, that would be a huge undertaking to make everything that complex with pipes, bouncy springs, ramps, hills, sky platforms and everything, but that is what I imagine when I think of Sonic in a more open 3D world. (I say "more open" as ... I don't think a sonic world like that would benefit from being gigantic and would absolutely prefer more condensed environments than vast open spaces like seen in anything that's being shown about this game)
    The least they could have done is make the structures Sonic uses coherent with the world design in ANY WAY... but nope, most of the time they just kinda float there and you can't imagine there being any other purpose for any of that to be there, except for Sonic to do stuff in. That is genuinely terrible world design.
    Pipes, speedways and ramps should have a believable reason for why they even are in the world. For who else or what other purpose, but you?

    • @RariettyC
      @RariettyC Рік тому +5

      The closest we've gotten to that since the Adventure days is Sonic Boom Rise of Lyric, which...is an awful game, but I also could sense that some of the (non-Sonic-Team) devs on it wanted to do something like that judging by concept art. Even in that game's awful state it feels like more effort was put into making its open-world hub area feel cohesive than Sonic Frontiers, even if Sonic Frontiers is clearly a much better game

    • @Skylancer727
      @Skylancer727 Рік тому

      Yeah that'll never happen with Sonic Team. Every game they've ever made has been rushed out to meet a deadline. Hell Sonic 3 they were so pushy on it they literally broke the game in half and made a method to inject the missing content in later. This game also has the same as the last two of the 5 islands are just segments of the first island cut off. Some people who cracked the game have shown you can even cheese your way into those areas.

    • @thabreez456
      @thabreez456 Рік тому

      Ah yes because loops in green hill zone wasn’t just for sonic to use. It was a very useful tools for the animals to……run around.

    • @markwheeler4245
      @markwheeler4245 Рік тому

      Yeah I’m looking at the rails and thinking WTAF

    • @TheJadedJames
      @TheJadedJames Рік тому

      Most other platform games including past Sonic games have done what Skill Up is suggesting. Take Mario Odyssey for example. Hell ... the hub world section of Sonic Adventure from over twenty years ago feel like they have more identity than what I've seen in Sonic Frontiers.

  • @Ronan34753
    @Ronan34753 Рік тому +143

    I'd argue they did have a successful formula for 3D Sonic.
    They just gave up on evolving it, and went ahead making gimmicky experiments.
    Frontiers should've taken a lot of lessons from Sonic Adventure 1 & 2.
    Not doing so has constantly bitten them back in one way or another.
    Edit: Oh yeah, and the reason the cyberspace stages seem so fun.
    Is because a lot of them are comprised of ripped stages from previous 3D Sonic games (Sonic Adventure 2, Unleashed, and Generations).

    • @1mpetus
      @1mpetus Рік тому +14

      SEGA needs to take the open world aspect and make Sonic Adventure 3 with it

    • @snakey888
      @snakey888 Рік тому +4

      Neither sa1 or 2 have anything to teach, except for perhaps how not to design a Sonic game. The few good things those games do are done better in other games.

    • @zedorian6547
      @zedorian6547 Рік тому +19

      @@snakey888 I see you are either a classic purist or a boost baby. Take your pick. Since SA1&2 were both fantastic games and considering just how often they are being requested to return to that formula I would say that the fanbase agrees. Just because you personally dont like them doesnt make them “unable to teach anything”.

    • @Zephhi
      @Zephhi Рік тому +7

      @@snakey888 Literally lol SA1 and 2 are so fucking overrated because of a few levels that people like and nostalgia

    • @muhammedraashid3667
      @muhammedraashid3667 Рік тому +6

      @@zedorian6547 You have nostalgia glasses.
      Sonic adventure aged like milk.

  • @beastateverythin
    @beastateverythin Рік тому +42

    The camera issues are the same issues as Sonic Adventure on Dreamcast. It’s astounding that it’s so damn similar to a 25 year old game!!

    • @RhythmGrizz
      @RhythmGrizz Рік тому +4

      Have you not gone into the settings?
      You can adjust camera speed, distance and angle completely to suit you

    • @emiloguechoons9030
      @emiloguechoons9030 Рік тому +7

      @@RhythmGrizz Most games have camera options, they can't remedy fundamental issues with the camera that the game has

    • @Agell
      @Agell Рік тому +3

      @@emiloguechoons9030 the "fundamental issues" only really show up in a couple spots. Any time you have manual control the camera is fine. When it decides to lock to something is when it gets wonky.

    • @WH250398
      @WH250398 Рік тому

      @DevilsCry A lot of the praise has been greatly exagarated, but the sonic fanbase will gobble it up like it's the bible.
      See how easy of an argument this is lol

  • @retrogamer4655
    @retrogamer4655 Рік тому +18

    Not only are the cyberspace stages reused, there's only four stage themes. Also, those stages are so short that they make Sonic Forces stages feel long.

    • @ovahex
      @ovahex Рік тому +3

      They are made to be such since it's Sonic's memories

    • @bobtheball5384
      @bobtheball5384 Рік тому +7

      @@ovahex
      That's not a good excuse to literally copy and paste levels we've seen before in a new sonic game..

    • @retrogamer4655
      @retrogamer4655 Рік тому +4

      @@ovahex But one of the stages has gimmicks from Sky Rail from Sonic Adventure 2, which was a Shadow stage. why would Sonic have memories of a stage that he never went to?

    • @ovahex
      @ovahex Рік тому

      @@retrogamer4655 You can play Sky Rail in multilayer. Who knows, that could explain it

    • @ovahex
      @ovahex Рік тому +1

      @@bobtheball5384 Sonic Generations did this and no one had any complaints

  • @JorgeGarcia-gp5cf
    @JorgeGarcia-gp5cf Рік тому +34

    Pour one out to those poor QA testers that have already bugged all the stuff he mentioned in this video, only to get a "Won't Fix" response from the devs.

    • @SamuelCatsy
      @SamuelCatsy Рік тому +3

      I wouldn't be surprised if the devs at Sonic Team have a notepad document on their desktops that they can just copy-paste the contents of and it says something along the lines of "If it won't make us fail compliance, ignore it"

    • @NamelessOne91
      @NamelessOne91 Рік тому +1

      also pour one to the poor devs, that are probably fully aware of those bugs yet are forced to meet an absurd deadline set by their leadership at Sega

    • @jonathanbaird
      @jonathanbaird Рік тому +2

      @@NamelessOne91 Frontiers was in development for 5 years. This is on the leadership at Sonic Team, not SEGA.

  • @ablebodied175
    @ablebodied175 Рік тому +5

    Clearly, shill up does not understand that Sonic Frontier is supposed to be set in New Jersey. If he did, he'd understand the random metallic pipes and railings sprawling about.

  • @ChairJustChair
    @ChairJustChair Рік тому +8

    Cant believe you didnt mention Sonic's voice, it sounds like he just woke up from the local anesthetic at the dentists' office

  • @KraniumZzZz
    @KraniumZzZz Рік тому +8

    I think the term you're looking for when talking about logic and syntax is 'Design Language'. And yeah, this game has no cohesive design language at all

  • @Graphomite
    @Graphomite Рік тому +11

    so sick of _"this could be really good next time"_ excuse for Sonic Team. I'm done assuming they are capable of improving upon their bad-to-mid formulas. They haven't genuinely broke ground since Sonic 3. It's clear the devs simply don't have the necessary skills.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +1

      No. This game had a low budget and 60 people working on it.

    • @chrisnichols9014
      @chrisnichols9014 Рік тому +5

      @@pinktrutle1490 Doesn't matter. Sonic Team has made too many bad games over the years.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +1

      They are collecting feedback about Sonic frontiers,this Will be the fórmula for next games,and the formula's changes of other Sonic games are sega's fault

  • @maximrukinov3101
    @maximrukinov3101 Рік тому +12

    Wow, that's one of the most impressive TES Oblivion mods I've seen!

  • @Diego_0S
    @Diego_0S Рік тому +94

    Earlier this year i played Solar Ash, a game from the same developers of Hyper Light Drifter, and while i was playing i remembered Sonic Frontiers. Solar Ash shows how a game focused on speed and movement could work on an open world environment. And that was a game developed by an indie team with a fraction of the resources of Sega and the Sonic Team. Still, I hope they don't ditch the good ideas of this game. I would like to see they improving those good ideas on the next interaction of the franchise. Excellent review!

    • @galothymos6628
      @galothymos6628 Рік тому +2

      I made the same comparison! Those games are pretty similar in story telling (a character that doesn’t want to explain to you what’s going on), structure (several different “open zone” locations), collectibles, side stories you can see, and an emphasis on creating a world that encourages speed. I never got around to finishing it because I got stuck, but solar ash had a lot more polish to it.

    • @infectedanimal9830
      @infectedanimal9830 Рік тому

      Thanks for reminding us of that fantastic game, hopefully sonic team will take note of it too

  • @johncuda
    @johncuda Рік тому +13

    Rails could be a transient system to move robot parts around. Each one ends on a small base where you can clear out and get something cool. And it networks into different parts of the level. Now it has a purpose.

  • @IAmMightyMike
    @IAmMightyMike Рік тому +9

    Stop I'm still in denial don't do this to me

  • @staticshock4239
    @staticshock4239 Рік тому +16

    You want to know what's crazy about this game? Sonic Team fought extremely hard to get an extra year of development time from the Sega higher ups. Sega really never gives Sonic Team the time to make the games they want to make. Really Sonic Team has had a history of games getting rushed all the way back to Sonic 3 since Sonic 3 and Knuckles was always meant to be one complete game but because of time, it got split into 2 games.

  • @lukehendriech3812
    @lukehendriech3812 Рік тому +85

    this feels like a Tech demo I was hoping for something like Sonic Adventure 1/2 and all we had seen was the starting area but I am very sad to see this isn't wasn't the case and not what I had hoped for

    • @bigpoppaHH69
      @bigpoppaHH69 Рік тому +7

      It's a good game

    • @Josh-iz5kb
      @Josh-iz5kb Рік тому +1

      Cry then and go play sonic adventure 1/2 whilst everybody else enjoys a fresh new sonic title🤷‍♂️🤣

    • @mechadeka
      @mechadeka Рік тому +8

      @@Josh-iz5kb >fresh
      >is a boost game
      >fresh

    • @Josh-iz5kb
      @Josh-iz5kb Рік тому +2

      @@mechadeka ??? A coherent sentence please..

    • @fallenmercury
      @fallenmercury Рік тому

      Sonic Adventure was just as bad as this game, its just your nostalgia talking.

  • @Matt7R
    @Matt7R Рік тому +7

    If you're surprised by this then I have no clue what you were seeing in all that pre release footage.

  • @Bussy-Hunter
    @Bussy-Hunter Рік тому +12

    Skill Up's description of Sonic Frontiers is the same way I've described every 3D sonic since 06, "this has good stuff but way too much trash, hopefully they'll keep the good and toss the bad with the next game."
    They never do.

    • @MannyTheMr
      @MannyTheMr Рік тому +1

      There was that 1 time they did, they kept all the stuff that was good in Unleashed and made Generations, so of course after that game was pretty much universally praised their next move was to bin all of it and turn Sonic in to a shitty Mario clone.
      We're over ten years on from that game and they still haven't made another good one yet.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому

      Dude what are you talking about generations and color were right after

  • @LordofAoD
    @LordofAoD Рік тому +13

    It's always awesome watching *those* Sonic fans lose their shit when reviews for the latest Sonic Team dumpster fire gets reviewed.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +2

      Most people like this game tho

    • @JakeThehedgehog-m1x
      @JakeThehedgehog-m1x 4 місяці тому

      Bruh you serious? Are you trying to generalize every sonic fans as toxic people or something if you wanna think with that logic you seem to have a problem and I don't even give a shit about this review it's just his opinion so why should I care.

  • @elitereptilian200
    @elitereptilian200 Рік тому +5

    that opem world level design reminds me of me as a adhd kid trying to build something out of random lego blocks..

    • @ADHDad
      @ADHDad Рік тому

      Give yourself a little more credit than whoever did this, at least you were building something on purpose even if it was made of random parts.

  • @TheKeksmuzh
    @TheKeksmuzh Рік тому +5

    The one thing Sonic Team will never do is iterate on good ideas. They’ll throw the baby out with the bath water like they have for the past 20 years.

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +1

      Then why did we have the boost formula for 10 years straight 🤔

  • @mpc562
    @mpc562 Рік тому +17

    “… all the personality of a major accounting firm” is probably the most brutally blunt & funny phrase I’ve ever seen used when describing a game 😅

  • @LockeTheCole
    @LockeTheCole Рік тому +6

    I gotta disagree with your summary... They cracked it in just the same way as this with Sonic Adventure 1... IE, they had a good template for future Sonic games. Problem is, they never properly built on it, and instead narrowed it down to what worked, sort of, and left it at that, tossing gimmicks at that design instead of actually expanding on and refining it.
    I expect the same thing will happen here...

  • @trygveplaustrum4634
    @trygveplaustrum4634 Рік тому +7

    *Honestly, it looks like it was made on Unity.*

    • @mlgcactus1035
      @mlgcactus1035 Рік тому +1

      Nah, it reminds me of those fan games where mario is in unreal engine

  • @BlueBlur2003
    @BlueBlur2003 Рік тому +8

    I really like this game so I respectfully disagree
    I think the people in this comment section though are madly toxic 💀

    • @nicksterpick
      @nicksterpick Рік тому

      I wouldn't be too bothered, this is one of the only negative reviews on youtube so id consider this a W for frontiers

    • @ryanmcclure8868
      @ryanmcclure8868 Рік тому

      Sonic in the profile pic? Yup. Give it a month, everyone said Fallout 4 was a masterpiece too.

    • @Gabbagool86
      @Gabbagool86 Рік тому

      I feel those people who praise the game to no end are a different kind of toxic.

    • @nicksterpick
      @nicksterpick Рік тому

      @@ryanmcclure8868 there is no way sonic frontiers is anywhere near masterpiece, I think it's pretty deserving of the 7/10s its been getting. Steam's review score is way higher than it should be tbh.

    • @ryanmcclure8868
      @ryanmcclure8868 Рік тому

      @@nicksterpick I just hate the sonic diehards telling people an average game for $60 is good

  • @deandorantes730
    @deandorantes730 Рік тому +15

    Crazy how even with the absolutely fantastic line-up of games this year, we're still referencing "It Takes Two" as the model for really nailing variety in both system and level design. The biggest disappointment in my gaming life up to this point was introducing my 6 year old daughter to co-op gameplay with It Takes Two, because once we were done I realized there's literally nothing else out there as good...

    • @Qballiz2kool
      @Qballiz2kool Рік тому +2

      Yea……..played it takes two over discord with a buddy of mine and streamed the whole thing for my two other friends to watch, and I gotta say, it was one of the best gaming experiences I’ve had all year, and that’s just sad. (Well other than playing through resident evil 4 on professional, that was also enjoyable.)

    • @ChrisCypher
      @ChrisCypher Рік тому +1

      I hear ya, but masterpieces are rare. And "It takes two" isn't just good; it's a masterpiece in game design.

    • @VoicedPlanet
      @VoicedPlanet Рік тому +1

      I think the real problem in this regard is that big name developers are abandoning local gameplay modes and they've been becoming more scarce over the past 3 years. Like even MW2 doesn't have 4-player split screen anymore despite that being a major factor that ppl(including myself) still look for in cod.

    • @TheJadedJames
      @TheJadedJames Рік тому +1

      @@VoicedPlanet I've noticed that while I have an extra pro controller for my Switch, I otherwise never buy additional controllers anymore because local multiplayer is basically dead. Even Halo apparently dropped without local co-op. That's absurd.

    • @justice8718
      @justice8718 Рік тому

      Sonic is a different beast in gaming. He’s always a mix of speed run techs, rushed development, and lasting memes. And because of this, his many of his games get a meh reaction at first, then boost up in praise in a few years. Some old games like fucking Sonic CD get in about two and a half decades because people spent their time exploring the entire level.

  • @jpablomsan
    @jpablomsan Рік тому +8

    Tell me you don't like Sonic games without telling me you don't like Sonic games.

    • @jpablomsan
      @jpablomsan Рік тому +1

      @MandoGamer you cared enough to respond.

    • @andrewtuell1991
      @andrewtuell1991 Рік тому +3

      I like Sonic games, just not bad Sonic games.

  • @SweatiestDegree
    @SweatiestDegree Рік тому +10

    I love how devs were telling the fans we don't get it and that the game is actually awesome...
    Then it comes out and it's what everyone said it was a UE5 Sonic UA-cam Video the game.
    Yikes.

  • @Dreams-Awakened
    @Dreams-Awakened Рік тому +32

    I most like your point about blending and adding features/obstacles that mesh with the given environment sonic is in. Hell, back in Sonic Heroes there WAS grinding on vines and stuff like that when you were going through rainforest or like the bits where you'd grab on to a stretchy vine that would rubberband as sonic grabbed onto it and then fling him high into the air for the next stages of the level. Or in the cities, where shadow is grinding on Industrial/highway style railing with yellow and black markings along it. I really do think this is something I always loved about Sonic Games. I also saw someone else mention Tony Hawk Pro Skater and I think that's a great example for sonic because it's a similar formula of taking an otherwise normal environment and re-imagining it through the eyes of a skateboarder or in this case, Sonic. Just think, "How could sonic turn this desert into an obstacle course" and boom, you've got a recipe for a great sonic level. Sand dunes you can ramp off of, maybe even buggies you can drive or pyramid/stone structures that dynamically emerge from the sand and change the pathing sonic would take. Random sandstorms/tornadoes that carried platforms in them and had rewards at the top or sandworms as bosses. Underground puzzle caves for sonic to slow down a bit and unlock new areas and whatnot. I think what makes me so sad is Sonic really is such a great candidate for these kind of games where your imagination can kind of run wild. Just need to tie in the already established themes from older sonic games like bosses and enemies that actually resemble Eggman's creations. Levels that resemble old cities. I mean hell, they could remake sky sanctuary for all I care and flesh it out, I always love when sonic goes with these ancient vibes and environments. Sonic Adventure 1 was a great example of this with Chaos. I really wish we could get back to the more serious yet witty Sonic in those games.

  • @hykorokana
    @hykorokana Рік тому +72

    To shed some light on the pop-in: They made an engine to make Sonic games in for the last game and this one (Hedgehog Engine 2) that has always had glaring pop-in issues since it’s inception. The only way to fix it would to dramatically overhaul HE2 or start from scratch, and they don’t seem keen on doing either. So uh… yeah we might be in for the long haul with this pop-in thing.

    • @devaraft
      @devaraft Рік тому +22

      SEGA has always this problem of trying really hard but also not 100% committed to it. Like, do you want to really try or not?

    • @FOXZILLA5734
      @FOXZILLA5734 Рік тому +7

      @@devaraft kinda feels like Sega wants to take the series in a new direction with this game but pulls back worring about backlash so Instead play it safe and save what they want for the sequel probably based on feedback.

    • @devaraft
      @devaraft Рік тому +4

      @@FOXZILLA5734 idk, this has always been happening. This happens with Forces, Boom, Sonic the hedgehog. At this point it's tradition

    • @hykorokana
      @hykorokana Рік тому +3

      @@devaraft I just think they’ve been scared of worsening his reputation anymore. They’re scared of risk because if they fail at all they think it’ll be the end. Hopefully though Frontiers is getting some decent feedback, so hopefully they’ll get the backbone to try something a little riskier next time (or they’ll remake SA and SA2)

    • @devaraft
      @devaraft Рік тому +5

      @@hykorokana this is the third game that they have done this. Boom was supposed to be the rebirth. New design, new story writer, taking it in a new direction but Sega backpedal at last minute. Afraid of changes. Making it a half assed game. Forces is suppose to be this grand game with character customization and grand story with a more serious take on it but they just don't put much effort to support the grand ambition and story that they had. Also backpedal again from being serious to just your same old brash Sonic full of jokes. Really lessen the impact of story. Frontier isn't the first time Sega really tried to build something new but then afraid of changes

  • @StarlightLancer01
    @StarlightLancer01 Рік тому +7

    You're focusing way too much on the negatives. And the hottest take so far from your video is the characterization of the characters and that they're allegedly boring. For the past decade, Sonic and friends have acted like a bunch of goofballs who didn't take things seriously and just joked their way through the stories. Frontiers decided to be a balance of moderate quippiness and serious melancholy, not too far in either direction. It works. I don't know about the people in this comment section, but I need characters that are serious enough for me to give a fuck.

    • @Wano-Kuno
      @Wano-Kuno Рік тому +2

      agreed. that’s why I despise Forces Sonic, Colors Sonic and Lost World Sonic.

    • @bakedbeans5494
      @bakedbeans5494 Рік тому

      @@Wano-Kuno 🤡

    • @bakedbeans5494
      @bakedbeans5494 Рік тому

      Nah they were just sidelined.

    • @StarlightLancer01
      @StarlightLancer01 Рік тому

      @@bakedbeans5494 There's better ways to announce that you have a small penis.

    • @bakedbeans5494
      @bakedbeans5494 Рік тому

      @@StarlightLancer01There's better ways to announce that you get touched up by your daddy.

  • @FindingsOfAnArmouredMind
    @FindingsOfAnArmouredMind Рік тому +10

    Good stuff:
    .Open areas complement Sonic's speed. Being able to run through such open places without restrictions is cool and it's so like Sonic.
    .The cyber-space stages are great, they play well and it's a step to the right direction.
    Bad stuff:
    .The cyberspace stages are way to short and can be finished in less than a minute. They make about 1 hour of the entire game.
    .The lack of theming in the cyberspace stages is dreadful. Like literally there are only 4 themes that repeat themselves throughout stages, and I think there are two more distinctive ones but they appear only once each.
    .There's little to do in the open areas and the puzzles aren't worth your time, they are mediocre/boring and make everything so dreary, especially considering the previously mentioned issues with the cyberspace stages, the stages don't reward the amount of time spent in the open areas.

    • @FindingsOfAnArmouredMind
      @FindingsOfAnArmouredMind Рік тому +1

      Oh an popping, it's terrible.

    • @elvickRULES
      @elvickRULES Рік тому +1

      “without restrictions”
      - running fast, pass a 2D plane and get locked into it
      - sumo enemy
      - dumb counter dogs who kill you if you don’t counter them all fast enough, in a row
      - slope’s inconsistency with being able to run up
      - pits at the top of hills
      Yeah, none 🤔

  • @R04D3X
    @R04D3X Рік тому +8

    I agree for most of the review however in regards to the story you could not be more wrong on this. this is the best sonic story we've had in so long, so long to the point where we have takes of people saying that "sonic shouldn't have a story" when it was one of the most prominent thing in the most beloved sonic games SA1 and SA2. this is the best written we've seen these characters in years and while yes they do just talk to eachother at least the dialogue and conversations are actually meaningful this time. I know you aren't a sonic fan so I can see why you wouldn't see that but to anyone familiar with previous games these conversations are a true joy

    • @redrobins731
      @redrobins731 Рік тому +4

      Basically, it's only good because it's been so bad for so long. So it's not truly good on its own terms -- just by comparison to what came before.

    • @R04D3X
      @R04D3X Рік тому +3

      @@redrobins731 no I still disagree on that point too

    • @mlgcactus1035
      @mlgcactus1035 Рік тому +7

      I think for most players the story is ok, but for sonic fans its amazing because of, "resons"

    • @bruhtholemew
      @bruhtholemew Рік тому +2

      @@R04D3X That's kind of what you're saying though. It's been over a decade since SA2. How many Sonic games have their been since then? Even then, SA2's story isn't something amazing.

    • @GothamThotSlayer
      @GothamThotSlayer Рік тому

      @@redrobins731 so much focus and energy on people who enjoy the game which makes yall say dumb shit like this just because your echo chamber isn't getting any bigger kn how you originally feel about sonic games in general. You can't define the community like that. People will like games for what they are and sometimes they will not like the game cuz they played it and think it's bad. Why is it such a big deal to yall if the game overall was met with positivity than the toxicity you guys are dishing out?

  • @chasing3suns
    @chasing3suns Рік тому +59

    The enemies look like they're from a different game because they pretty much are. Lots of resources from PSO NGS got pulled for this game.

    • @CreationsFlare
      @CreationsFlare Рік тому +8

      If anything the NGS engine got me curious but just like NGS it ended up half baked, which just cripples both games.

    • @chasing3suns
      @chasing3suns Рік тому +1

      @@CreationsFlare well said!

    • @dandrelowery3714
      @dandrelowery3714 Рік тому +2

      That’s the main issue I had about pso2 ngs. They literally reskinned so many enemies that they’re not even that innovative like they’re creatively bankrupt. Optimization is poorly done, the open world is bland and uninteresting, enemies too spongy that makes the combat incredibly boring especially with the one button spam combo for majority of the fight, and the content quality is absolutely garbage because of the real content is just cash grabby gacha stuff to customize your character. Hell they even resell you the outfit you just got from old pso2 that was updated with new high res textures with animations when it should be for free as in updating every asset so they wouldn’t be a data hog on your hard drive

    • @TerrorOfTalos
      @TerrorOfTalos Рік тому +3

      Interesting, 5 years of development yet so much asset reuse and not just from its own series but a completely different one. This game had to be a genuine disaster at some point for sure no doubt about it.

    • @lupinthenerd439
      @lupinthenerd439 Рік тому +1

      oh wow. another "pso2 ngs bad" take so original. looks like someone didn't log off recently, to a point of accusing other games of pulling assets....without even playing the game

  • @DukeFavre
    @DukeFavre Рік тому +6

    Empty lifeless map. It's a very honest review. Thank you.

  • @jonbeecee
    @jonbeecee Рік тому +10

    Defense squad here, just wanna chime in with a few cents. First of all I think this is a valid, thought-out review and says a lot of things that NEEDED to be said. More Sonic fans need to see this video so they can get some outside perspective. But it works both ways--more casual audiences need to get a bit of perspective from Sonic fans, and Frontiers kinda needs to be evaluated in context
    Tl;Dr this is probably the best Sonic game directed by Morio Kishimoto in terms of story, voice acting, writing, ambition, and gameplay. The characters themselves are at their peak here. Cyberspace is getting off too easy tho cuz a lot of Sonic fans are not impressed with it. SEGA is more at fault than Sonic Team, and Sonic Team seriously needs more budget and manpower. If Sonic Team improves this formula for the next one, it'll be a mastapeece
    Long version: If you know the basic ins and outs of Sonic Unleashed, Colors, Generations, Lost World, and Forces, it makes you realize just how much this game does and how much it improved over EVERYTHING since Generations (especially Forces, the previous installment to Frontiers). We haven't had a Sonic title this ambitious since Unleashed in 2008
    I strongly disagree with the critique on the characters. I'd say this is their BEST portrayal since the mid 2000s. For the past decade, the games have had writers that don't really understand what makes the characters tick, and they come across as one-dimensional and overly quippy, constantly making shitty jokes. Frontiers got the lead comic book writer, Ian Flynn, who REALLY knows the material and the character dynamics. Frontiers is more somber and does take itself a bit seriously, but NO game has been like that since 2009, and Sonic fans have really missed this tone. The more laidback performances are a HUGE breath of fresh air, it feels like a return to form. The cutsceces are pretty boring visually though
    The cyberspace levels are...fine. Sonic controls worse here than the open world and WAY worse than previous installments. Many of the level designs are ripped straight from other games, even Sonic Adventure 2. Cyberspace is basically a guttted version of Generations. The environments may be bright, but there's only 4 aesthetics, and 2 of them have been present in nearly EVERY title since 2011. We've literally gotten Green Hill in every game for the past decade, and at this point it's visually exhausting. With the open world, Sonic clashing with the environment is kind of the point. These mysterious islands are supposed to be where the chaos emeralds were originally made, they're meant to look foreign and Sonic is SUPPOSED to look out of place.
    I heard the open world "jungle gym" level design was added later in development after the landscapes had already been created, which explains...a lot. I also heard the last 2 islands were originally part of the first island so they just split it up, so it's clear they had to cut corners mid development. The producer, Takashi Izuka, had to BEG SEGA to get one more year of development, so imagine this thing coming out a year ago. And Frontiers has had the longest dev cycle of ANY Sonic game: 5 years
    If you want a short rundown of the last few games from a fan perspective, here ya go:
    Unleashed: introduced the boost gameplay. Amazing level design with speed and flow, great level length. Werehog combat was solid but felt out of place and those levels were too long
    Colors: Kishimoto game. Much slower than Unleashed, very stop and go level design, mostly 2D. Big focus on gimmicks, reduced Sonic's moveset. New writers, dialogue took a nosedive. Good enough game though
    Generations: Excellent game, refined version of Unleashed. Level design is a bit more stop and go but still very fast. Levels a little shorter than Unleashed. No werehog this time
    Lost World: Kishimoto game. Completely changed the gameplay formula after Generations instead of building upon what Gens nearly perfected. No one asked for this, literally why?
    Forces: Kishimoto game. Retroactively shoehorned Lost World gameplay and physics back into to boost gameplay. Levels are very short, heavily automated, and some can be beaten with one hand. Sonic's moveset is greatly reduced. Takes 2 hours to beat. No ambition whatsoever, every aspect was completely phoned in
    Hope this infodump was helpful :)

  • @dreadgear9683
    @dreadgear9683 Рік тому +5

    When i think about sonic what does come to my mind? Funny characters with quirky dialogue dialogue like Sonic or Tails, occasional edgy characters like shadow that are funny because they feel out of place, characters who have self interest and look to gain like Eggman/rouge, I think of opportunities when i get the chance to play as said characters, a flying plane section with tails, a beat down/break down sections with knuckles, an explosive level with shadow.
    When i think about sonic's levels i expect a very colorful enviroment, high contrast and acid greens and yellows, deep blue waters. What's presented feels like an asset flip in someone's first take on unreal engine Thinks look bland, combat feels like its initial concept phases and all the flying parts that could be used as a future puzzles are still in their placeholder forms.
    This game needed a year, god it might have needed more and even if they carry out some aspects that worked a sequel that will utilize that is many many years ago at this point i'm certain that we will not see a good 3D sonic game anytimes soon.

  • @n8doggy733
    @n8doggy733 Рік тому +22

    9:16 this is exactly the feeling I had towards this game from the moment it was revealed.

  • @Antroz0197
    @Antroz0197 Рік тому +4

    There's some valid criticism in this video, like the pop-in and the overuse of mechanical geometry for platforming instead of building it into the locale. But some of it makes no sense, like the camera wasn't the issue with the chemical plant runs I'm sorry.
    Also still don't get how people miss the part about the islands being intentionally barren and lifeless. It's very much an intentional, story-based contrast to the lively, colorful worlds Sonic's run through before and in cyberspace.

    • @desoaable
      @desoaable Рік тому

      "like the camera wasn't the issue with the chemical plant runs I'm sorry."
      This, the moment he missed that rails I said to myself, definitely skill issue right there.

    • @Gabbagool86
      @Gabbagool86 Рік тому

      I've played plenty of games with locations purposely Barron and forgotten over time but they still managed to design contextual experiences around that aspect. Take the Tony hawk Pro Skater series for example they took real world places and turned them into skate parks. They merged the two elements into one coherent experience. Sonic team hasn't really even attempted to do that this time around.

    • @Antroz0197
      @Antroz0197 Рік тому +1

      @@desoaable I swear this review proves why sonic team automates so much of their games, it's because otherwise you get stuff like this

    • @Antroz0197
      @Antroz0197 Рік тому

      @@Gabbagool86 I agree I don't think it's the best execution but it's an intentional thematic decision to contrast with where Sonic's already been vs where he is now

    • @desoaable
      @desoaable Рік тому

      @@Antroz0197 exactly, from what I seen from this review.
      Ralph basically try to complete the game as soon as possible so he can put out a video about it, instead of actually learn and understand how to play the game properly.
      It's funny how game reviewer supposed to be unbiased, but feels like he purposefully nitpicking the game because he can't even play the game properly.

  • @RunwayIsAwesome
    @RunwayIsAwesome Рік тому +7

    I honestly don’t understand why some people like him are saying you shouldn’t play Sonic Frontiers while the user score in Metacritic suggests otherwise.

    • @ColorMeDoubleZ
      @ColorMeDoubleZ Рік тому +9

      maybe listen to the actual review/discussion and not arbritrary online scores. Metracritic does not represent the general consensus

    • @marcuskane1040
      @marcuskane1040 Рік тому +2

      Cause the game is utter garbage made only for delusional Sonic fangirls 💀

    • @TheCourier0613
      @TheCourier0613 Рік тому +2

      @@ColorMeDoubleZ yea actual review/discussion like the overwhelmingly positive rating/reviews on steam its gotten, or the many non sonic youtubers having fun with the game.

    • @TheIDcard123
      @TheIDcard123 Рік тому +1

      lol "real reviewers." Many outlets, including independent ones like YongYea, are non-Sonic fans who acknowledged all the issues this game had and yet still enjoyed their time playing it. It's not the best game or even game of the year quality. Most features can annoy you at times and it is very janky.
      That said, people had fun and at the end of the day that's all that matters for a videogame. Don't let one man's opinion skew your own personal judgment.

  • @juanrolandodelarosa1550
    @juanrolandodelarosa1550 Рік тому +4

    I love how out of touch game reviewers are nowadays, how is it possible that a game has a 72 score on metacritic but have a 87 user score, higher than god of war, a games main goal is to be entertaining and fun, and sonic frontiers delivers on that and the sonic community is loving the game. It’s certainly not Sonic Adventure 2, but its a huge step in the right direction and the gamble they took definitely paid off. If you’ve never been a sonic fan then sure this game isn’t for you, but if you are sonic fan who grew up playing the adventure games this game is definitely for you.

    • @PeteyPirahna77
      @PeteyPirahna77 Рік тому +3

      Sonic fans are pretty much the only people who have worse taste than game reviewers. And keep in mind that the user score was spammed with 10/10 scores from Sonic fans immediately after the game came out. It was over 90 just yesterday so the fact that it's dropping indicates that the people that actually played the game and finished it are submitting their reviews, which are much more critical.

    • @PenguinsAreColdish
      @PenguinsAreColdish Рік тому

      imagine thinking metacritic user score is actually relevant to anything. stop focusing on the score so hard and listen to what the fuck is being said

    • @nr2676
      @nr2676 Рік тому +3

      They are not blinded Sonic fanboys, thats why.

    • @juanrolandodelarosa1550
      @juanrolandodelarosa1550 Рік тому +3

      I love how this whole comment section is full of people who have never played a sonic game or who haven’t even touched frontiers, if someone like MoistCritical can give a Sonic game a 75 then you know that game was good as hell, keep crying about “empty” zones and “pop in” if you are gonna critique this game you better critique the cyberspace levels, which are hot garbage, anything else about this game is really good, hope sega listens to the real fans and people who actually buy and play their games, they’ve struck gold with this formula and if they keep polishing it we’re gonna have very good games in the future.

    • @juanrolandodelarosa1550
      @juanrolandodelarosa1550 Рік тому +1

      @MandoGamer lmaooo ok dummy, I’ll like it right NOW, i should have 2 on my original comment and 1 on each response, I’ll like them just so you can feel good about yourself

  • @DeusMachina_EXE
    @DeusMachina_EXE Рік тому +4

    BRO YOU SAID HE'S NOT A FRANCHISE EVEN THOUGH HE'S BEEN AROUND FOR 30 YEARS. HAS SHOWS, TOYS, SIDE GAMES, COLLECTABLES, MANY GAMES. WHAT ARE YOU ON.

  • @OGPimpin
    @OGPimpin Рік тому +182

    It sounds weird but I think one big problem is the open-world aspect needs to be more condensed and more cartoonish if that makes any sense.

    • @Nirual86
      @Nirual86 Рік тому +59

      not that anyone was asking for an open-world sonic game in the first place. A sizeable overworld to explore between levels, sure. But this looks like a classic case of "we need to have a massive map as a selling point" and struggling to actually fill said map with enough content. Really says something when Sonic Boom had a better approach.

    • @rRekko
      @rRekko Рік тому +8

      @@Nirual86 I assure you Mr I love open world and all games should be like that skillup was lol
      In all seriousness, I loved the combination of realistic and arcadeish levels. Most of the gameplay issues are because of how skillup sucks at playing games honestly, same issue with Jim Sterling, trying to have all games be easier because they're so bad at gaming.

    • @emarythomp
      @emarythomp Рік тому

      @@rRekko how? You don’t even see any tangible skill expressive gameplay with his review and most of his mess ups he shows are done due to the shitty camera. This open world is far below average and you seem to be of the impression that most criticism to this game is a lack of skill? Seriously? It’s 2022 and the whole “get gud” excuse is still being used? Man did sonic fans really become THIS delusional over the years lmao?

    • @frailvoid5844
      @frailvoid5844 Рік тому +26

      @@rRekko Damn, as a fellow sonic fan you really make us look bad.

    • @supermysticsonic2
      @supermysticsonic2 Рік тому +6

      @@Nirual86 The map is full of content. This review is awful.

  • @flyingplantwhale545
    @flyingplantwhale545 Рік тому +4

    What I don’t get is why Sonic still moves around like Sega just discovered 3D gaming. Sonic just jitters around, instantly popping toward another direction, with no transitions, no shifting of weight, no blending. Just looks like they yanked a Sonic character asset and plopped him in an environment without much care.
    I mean, most indie devs with tiny budgets put more effort into the character animation department than SEGA does with its hallmark franchise. It just looks bad AF.

    • @thefastcommenter7774
      @thefastcommenter7774 Рік тому

      Sonic's perfect movement was in Sonic Adventure 2

    • @flyingplantwhale545
      @flyingplantwhale545 Рік тому

      @@thefastcommenter7774 For the time! Somehow Sega still applies the same animation ‘quality’ standards in 2022

    • @GothamThotSlayer
      @GothamThotSlayer Рік тому

      @@thefastcommenter7774 sonic's movement now is way better. SA2 speed is mostly automation anyway. Imagine saying sonic being slower is a good thing lol

    • @thefastcommenter7774
      @thefastcommenter7774 Рік тому

      @@GothamThotSlayer Imgaine thinking that running fast with no momentum/steering control is good

  • @AdellRedwinters
    @AdellRedwinters Рік тому +11

    it really says something that a middling 6 or 7 out of 10 open world game is basically an 11/10 sonic game.

    • @Abykitty06
      @Abykitty06 8 місяців тому

      love the fact that most of the comments like these havent even touched the game

  • @dom_clout7359
    @dom_clout7359 Рік тому +22

    I recently purchased the game and I personally find the game very fun. I enjoy bouncing around and fighting enemies and while it might be a hot take, I think the realistic overworld is a breath of fresh air from the super colorful level designs that we received in the past. This is the first time Sonic Team has ever implemented Sonic into a map of this scale and I think we should cut them some slack in terms of the hub design. The new fighting mechanic was also very cool and different from just “homing attack”.
    The only criticisms i have for the game are the camera angles for certain boss fights, and the usage of old stages from previous games. Cyberspace just feels like a Sonic Generations remake, still fun but honestly nothing new. I also wish we had more involvement with the characters.
    The writing in this game is honestly SOOO much better than what we received in forces. I do think there were a few too many jokes in scenes that were meant to be serious, but a million times better than the script in Forces.
    Is the game perfect….. no, but I genuinely had a fun time playing it and would recommend it to people that are just looking for a fun game

    • @mlgcactus1035
      @mlgcactus1035 Рік тому +2

      Its a step forward

    • @danielwilliam1534
      @danielwilliam1534 Рік тому +6

      It’s a fun game. Glad I didn’t take this guys reviews as gospel like so many here.

    • @salty_lake
      @salty_lake Рік тому +2

      Realistic overworld point kind of falls apart when there's 15 copy pasted rails floating in the air

    • @dom_clout7359
      @dom_clout7359 Рік тому

      @@salty_lake true, I do wish they added more detail towards the rails to make them work more with the environment. But it doesn’t completely ruin it for me.

  • @mintcake2668
    @mintcake2668 Рік тому +19

    Holy shit that pop in is something else.

  • @davemonkey26
    @davemonkey26 Рік тому +6

    "So... that was a thing"
    -Sonic Frontiers (2022)

    • @pinktrutle1490
      @pinktrutle1490 Рік тому +1

      nobody is sayin that but you. most like the game

    • @samcandles
      @samcandles Рік тому

      @@pinktrutle1490 they're quoting the game

  • @LCyte88
    @LCyte88 Рік тому +81

    I didn't expect it to be any good at all lol

    • @DOOMStudios
      @DOOMStudios Рік тому +3

      When they announced that they were making a 3D Sonic open world game I kinda expected it wouldn’t do well lol.

    • @darkscoutergamer6168
      @darkscoutergamer6168 Рік тому +1

      @@DOOMStudios the concept is good but for sure maybe the game definitely could of have been better,I think other reviews felt a little more good than this one but i respect it nonetheless 🙏🏻💙

    • @Alexis-no4yj
      @Alexis-no4yj Рік тому +5

      Seeing as how the majority loves it, don’t let one negative opinion skew your view of it 🤷‍♂️

    • @DOOMStudios
      @DOOMStudios Рік тому +1

      @@darkscoutergamer6168 yeah the concept might sound interesting but it just doesn’t even land in a sonic game.

    • @renansantos6533
      @renansantos6533 Рік тому +7

      Funny enough the majority of the reviews of the game are being good so far. So yeah.
      This is one of the bad reviews tbh 😂😂😂

  • @-castradomis-1773
    @-castradomis-1773 Рік тому +3

    Fans making Sonic games for free have been making better Sonic games for years now.

  • @runawaywolf2570
    @runawaywolf2570 Рік тому +9

    Grindrails done right? Look at Crash 4. Jungle levels have vines. greasemonkey and manmade structure dense levels have metal rails. It makes sense.
    Heck even grinding through a time and space rift has a thematically appropriate ethereal light beam!

    • @Text.My.Telgrm
      @Text.My.Telgrm Рік тому

      🔝🔝Thanks for watching and commenting ♥️ you have been randomly selected among winner for today hit me up via the digits above to claim prize🔝🔝🎁

    • @samcandles
      @samcandles Рік тому

      Every sonic game before this one does that too lol

    • @skullerclawerbandicoot7966
      @skullerclawerbandicoot7966 Рік тому

      So your telling us something Sonics long done?
      Tell me you never played any Sonic game without telling me you never played any Sonic game

    • @matthewbraith0411
      @matthewbraith0411 Рік тому

      Too bad the grinding in crash 4 sucked.

    • @jayceallen6530
      @jayceallen6530 6 місяців тому

      Sonic did this shit in adventure 2 and yet they couldnt make any unique structures for this games environments and it sucks

  • @freack3333
    @freack3333 Рік тому +13

    This thing looks like a Unity asset flip. "f*ck it, just put the loop thing and the rail thing anywhere."

  • @londonworkman7617
    @londonworkman7617 Рік тому +8

    How ANYONE was able to excuse floating rails and the default terrain is beyond me. It looks like they just slapped together generic material and objects to make a sonic playground, without any theme or actual planning.
    But nooooo, i have to wait until it comes out before i can actually critic it