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Quake 1 RTX 4090 - E1 Nightmare
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- Опубліковано 18 сер 2024
- After completing Quake 2 RTX, I decided to try a community-made ray-traced version of the original Quake 1. Playing through the entire Episode 1 on Nightmare difficulty.
Related Playlists:
Quake 1 RTX: • Quake RTX 4090
Quake 2 RTX: • Quake 2 RTX 4090
Unreal Gold HD4K: • Unreal Gold HD4K DX11
Chapters:
00:00 Introduction
00:20 E1M1: Slipgate Complex
03:11 E1M2: Castle of the Damned
06:15 E1M3: Necropolis
10:25 E1M4: Grisly Grotto
14:44 E1M8: Ziggurat Vertigo (secret level)
17:22 E1M5: Gloom Keep
19:06 E1M6: Door to Chthon
20:03 E1M7: House of Chthon (boss fight)
21:13 Aftermath
Mods:
Quake 1: Ray Traced - github.com/sul...
This is how my brain remembers how quake looked when i first played it with a 3dfx card :)
So glad John Carmack was big on open sourcing things so cool stuff like this is possible, wish more people would do it.
First time i played Quake in 1996, everything was software rendered, in 1997 I played Quake II and I bough a 3Dfx additional card, then I played again Quake, it was a real revolution in rendering and fluidity in 480p. So when I see this video with an RTX 4090, it's fun 🙂 and nice.
Exactly. This is what it felt like playing Quake 1. Ground breaking, breath taking - simply genre defining visuals. Makes me remember what it was like when I first installed it.
I love hearing about the first time people played or saw Quake 1, or if it wasn't technically the first time, the time they appreciated it. I fell in love with it at first from a distance because I didn't have a PC, then finally playing it, then years later playing it networked with friends locally, and then finally playing single player modded. And it just gets better with time.
@@zomgNOOO my first time was this year on an old Sega Saturn. Back than I startet with q2 on the pc. Yea I don't like 3dshooter in consoles.
I still consider Quake a groundbreaking game. One of my top 5 or 10 all time.
@@artimusbill sure, last year I played Quake enhanced, waouw ♥ again, and Far Cry 2004, COD 2003, and COD 2 2005... all amazing games even fifteen or twenty years later. Graphics seem empty, but at that time it took hours to model a bicycle; and we spent time admiring it in game 😄
The lightning is nice, but i got more interested when you started revealing all the secrets. I never thought that there is this much of them.
You should know all the secrets. You've only had 27 years to find them.
@@aeixo2533 yeah, didn't have anything else to do, obviously.
I played the shareware version to death - so many many moons ago - and I never discovered a fraction of the secrets. This video is a rolling demonstration of "doh!".
The water rendering effect is really stunning. It was already stunning in 1996, god bless the 90s.
I don't know if it's due to UA-cam's low video quality (even more recently), but I can't often recognize (non-dirty) water from above in the video, it's too transparent. 🤔
The first world is my favourite because it's the most varied, it has all, castles, necropolis, caverns, temples with no gravity and a final boss.
Yeah, id Software put serious effort into making the shareware episode, while the rest of the game feels like a random collection of maps.
I miss my youth, building a lan using bnc cables and experience a 3+ fps deathmatch for the first time was epic ...
Initially, we used serial cables for LAN parties back in the mid-nineties to play Doom and Duke Nukem 3D because none of our PCs had a network card. Upgrading to BNC was a huge step forward.
the bloom is absolutely an eyesore.
very nice. i love watching a quake I player who knows wtf they doing.. also.. nice usage of the quad.
Well played. The lighting is so impressive and really underlines the quantum leap that this game meant.
Quake is one of my most favourite games. It is still very playable even nowadays.
Aah, Quake exactly what it looked like back in 1996...at least in my memory when I first played it as a kid. 🙃
That’s exactly what I was about to say. It’s like how I knew quake should look but was always a little disapointed when revisiting the game and it didn’t look like that.
Watching this brings back good memories. Quake wouldn't be without Trent Resnor.
That looks great. I have to take a look at the old 3dfx version... sometimes I think that was a future lost, You know, Unreal in 3dfx was ahead of it's time.
Unreal looked spectacular in 3dfx back in 1998. However, I don't remember Quake looking in 3dfx any different than default OpenGL.
I remember that you had the option to make teleportation portals and water translucent.
It looks like you might have played Quake before. The ray tracing is incredible!
Finally, something serious: Q1.
I'm mainly impressed with how you know where all the secrets are : )
I ended up editing the lighting a bit to reduce the purple sky glow and the toxic water color. In general I found RT in this mode too dark for most stages (they aren't realistically lit to begin with) and used the other mode.
I got the shareware version of Quake 1 in 1996 and had it for quite a while. I played through Episode 1 maybe a hundred times while completing the rest of the game only a few times. That's why I know E1 so well.
@@pooshrulez Makes sense. I got the shareware when I bought a Pentium II and Voodoo card in 97. I didn't really like the art style or setting of Quake and except for multiplayer over a LAN went back to Duke Nukem 3D. So I'm playing it almost for the first time as RT (and just beat it).
Let’s be honest: ray tracing is better for gothic fantasy like this than it is for bright, colorful hell jaunts
I think the levels were supposed to be a lot darker. The light intensities are cranked up too much I think. It makes it like walking around with all lights on instead of in dark dungeons with dimly lit corridors.
Looks darker than the normal version to me
True, and it looks like foggy, at least in the video
the lighting looks really good, next level
I don't know what it is, but the sound design in this game always amazes me. Amazing soundtrack of course we all know, matched with the sound effects. It's just so good.
@@scootsmcgoots yeah, Trent Reznor and Nine Inch Nails did a brilliant job there.
@@pooshrulez Brings back memories. I'm old as shit, I had a gf back then, this is going back to 1999 or so. She burned me a CD of this soundtrack, I've heard it, no joke, like a hundred times. It's unreal, I'm not even a fan of NIN, but Trent Reznor absolutely nailed the soundtrack for sure!
I may be an old Fogy, but I squealed with delight, like a little grrrrl.... reliving instantly, my memories to this Master Piece of a Genre and Game from the Originals of good Gaming 🙂.
Most impressive part of this gameplay is certainly the framerate.
Part of why quake 1 was so "fast" and was possible, was that maps were created with pre-generated lightmaps, so the lighting was faked for the most part. This is really great to see the advancment in technology and how it affects this game. thanks for the video.
forgot how much I love this level. Played it for hours, inspired me to make my own 3d games. Nice vid!.. reminds me of the first time i ssaw 2 voodoos daisy chained running quake2,. I had an amiga and was playing on an 060, was astouding how good it looked on the pc, first time i was jealous of a pc lol.
I've been finishing Quake every year or two since its release :D
like visiting a childhood or highschool friend.
The lighting kinda makes it look like a Terry Gilliam movie, very cool
Looks great!
BTW: in E1M6 (19:46) you could've just run past the shambler near the exit. Same way as you skipped 4 fiends and a shambler near the exit of E1M3 (10:10).
I know its not a speedrun showcase...It's an RTX showcase.... but good job on the quaking side!
Thanx!
after watching 5 minutes of this, it brought back all the memories of why I thought this game sucked back in the day. It was a HUGE deal, just not fun the way Doom 2 was. But, it was all we had back then so we ate it up..... and then.... UNREAL happened.
Quake was a technological breakthough (fully 3D engine). It also brought deathmatch to a new level. However, the single player campaign was mediocre at best, especially compared to Doom.
shamblers on the third level, nightmare is so brutal I love it
God UA-cam's video compression algorithms completely suck balls. I've noticed Twitch does a better job for their VODs when it comes to high speed and dark lighting. Really sad that streamed videos have better quality than on here (unless you're a big-time UA-camr, which most of us aren't).
Twitch was made with the intention to live-stream fast-paced gameplay. The initial purpose of UA-cam, on the other hand, was to upload cute kitten videos.
and people say RTX is a gimmick. I get baked lighting is the standard k? but once RT becomes real mainstream and i mean, the standard. It theoretically should make gamedev easier if you use RT right. No more having to fiddle with lighting placement when GI is in use etc etc etc.
There is just one single thing I didn't like. When in the central area of Necropolis, you jump down, get the key and the zombies start rising out of the water, in the original it was green, murky, dirty water which added tremendous nuances to the atmosphere and the rotten corpses rising from it. In this, it's crystal clear water which I think takes a lot out of the atmosphere of that encounter. Otherwise really nice in all aspects and great playing as well!
I agree that making water on E1M3 transparent has ruined the moment. Maybe the advice would be not to use the RTX version for the first playthrough. However, for like 100th playthrough of mine, it does not really matter - I know the zombies are there :)
@@pooshrulez I think water could be less transparent depending on kind of water. Same with portals, they are too translucent for my taste.
po tylu latach podniecania się quake ,mogę śmiało podniecać się dalej ,gra ponad czasowa jedyna w swoim rodzaju ,pamiętam jak wyszło demo - masakra
Освещение сделанное вручную выглядит куда лучше
Aside from it looking great E1M8 is such a great map. I can on ly image what Arcane Dimensions RT would look like.
Good suggestion! I haven't played Arcane Dimensions for a while. And here is the perfect reason to replay it one more time.
Wow, Next Generation!
NOW WE ARE PLAYING WITH POWER
That moment when you realize that hitting ALT-R will not affect the overlay within the pre-recorded video itself. I'm pretty smart you guys.
Impressive lighting, but I think it would look better at lower resolution. This high resolution really makes everything look like blocks, so it looks like Minecraft now.
Looks really good
This is what 1990s me thought all gaming was going to look like in the future.
Quake nightmare mode is so much easier than Doom, you seem to have plenty of ammo and health, there are no overwhelming enemy armies or surprise monster lockers. And mostly seem to be no respawn of enemies. It might have helped a little that you knew all the secrets, but Quake should have had a real nightmare level.
Quake couldn't spawn as many enemies simultaneously as Doom did due to performance overhead (3D models vs. sprites). That's why both Q1 and Q2 are way easier than Doom. I like how Unreal handled this problem by improving enemy AI rather than making them bullet sponges (except Titan).
Wow this looks totally sick.
It's quite an indictment to the work that Carmack did in Quake, that it barely looks any better with the latest hardware almost 30 years later.
когда эта игра выходила, даже ни кто бы е подумал на какой видеокарте будут играть в нее))) Тогда 16 мегабайт видео памяти было пределом мечтаний)))
Wow looks really sweet!
Bravissimo!!!
Finally a GPU for 4000€ that can run rtx somewhat stably
God i love this game so much, the atmosphere, the soundtrack, the deathmatches, the lans, how do i get this right now with rtx???? It's amazing!!!!
“Dah… Raaaaaa!”
It is time for Quake to get a proper remake like Doom got.
The water!
Good times
this is a game. not the shit of today cod and other shit. quake and diablo. period.
This game problem was not the illumination, it was good back then, and in my opinion, is still ok even today, the problem i see is the low poly count
Tenebrae vibes!
é um jogo muito a frente do seu tmepo ne ? é lindo esse game !
Nice, inscribed and bell marked.
This is nice and all, but Quake wasn't designed for RTX shading and textures. Hell this would of made the original quake engine burst into flames.
yer, but what frame rate and resolution can a RTX4090 get for 'Horace goes Skiing'? I need 48000x20000 and 1k fps
Exactly.
$2500 GPU to play a 25 year old video game! XD
seriously? i mean... you know it 100%, all the monsters location/secrets :D you can play with closed eyes
How did you get GeForce Recorder to recognize your sourceport?
They re-released this for PS4.
Dude .. slow the player to regular human walking speed and set the running to about the same speed of a death knight coming after you. You’ll experience the game as if playing for the first time , again
0:09 Naruto spawning a clone song?
It looks pretty and all. My question is, how much does it actually add to the game feel? Is it worth hours of earning to get a top gfx just to ray-trace? I thought Ray-Tracing was a rendering technique for the ancients, like OG Doom.
THEN again; If you really want it, have it.
No, you were thinking of Raycasting. Raytracing is a technique for light rendering.
No. Buying an RTX 4090 purely for ray tracing is not worth it. The thing is that modern games learned to "fake" lighting so well that they look almost as good as with ray-traced lighting but without performance overhead. While RT helps make better screenshots, you barely notice significant visual improvements while playing. I played Cyberpunk 2077, Control, and Metro Exodus with RT and didn't notice a substantial quality increase over the previous playthroughs without RT.
I bought RTX 4090 for a different reason. I'm playing VR sim-racing, and RTX 4090 is the only GPU that provides a comfortable framerate in Assetto Corsa Competizione VR without sacrificing visual quality.
Some parts look good, some parts look terrible.
Why has so much artificial fog been added? The original had none at all.
The original game had no fog mainly because the technology wasn't there yet. While I agree that fog is overused in some areas, it contributes well to the visuals. There is a console command to disable fog, but I prefer keeping it enabled.
Jokes on you, i watched in potato 144p.
Look almost as good as on my Pentium 100 ;)
Maybe I'm dumb but Quake DarkPlaces Engine looks cooler and flies on GTS 250 \ 512 RAM
Unreal looks way cooler and flies on 3dfx Voodoo 2. RT lighting cannot fix low-poly models or low-res textures. NVidia kinda "cheated" in Q2RTX by adding high-res textures into RT renderer only despite the default OpenGL rendered could handle them too.
I would love to see this in 320x240 resolution (with blocky pixels).
It looks terrible. The game veterans remember it being playable at that resolution because we had 14" CRT monitors back then.
@@pooshrulez even with integer scaling? I can imagine that ray tracing quality itself wouldn't be good at low res, but old games with low res and integer scaling looks good to me
Played the shit out of this game on MPlayer!!! BOODSTONE-TTC
Um clássico dos games.
WEL TAH SI SAMTING .. but it is not a reild a definitif edition lake mafia !! need to redo al tah texture rez and al tah rest + sam vidoes to explene wat hapen in quaqe 1 and 2 weil not hart ye ! and how daz it all conet direcli to cnc nod cyborgs etc dge ..adn al from red alert !! good lak me paling renegate remake !
One of the bigggest lie on the earth is RTX 4090 vga need for this kind of remake... same as pixel graphics games need more than 1 gb ram...
4090: ez
Wait, what?... Well Of Wishes? What was that secret you shot in the start map?
It is a hint to the Dopefish secret. Dopefish initially appeared on Commander Keen's map - "Well of Wishes". "Crypt of Decay" is E2M3 in Quake. So the hint tells us to look for Dopefish in E2M3.
@@pooshrulez I'm sure I found every secret in the game when it first came out, and a thousand times since, I just can't believe I never knew that trigger message was there...
@@st0n3p0ny it is more an Easter egg rather than a secret. I guess I need to record the Episode 2 just to reveal Dopefish... ray-traced :)
@@pooshrulez for sure I know all the history of everything ID. It's just I've gone through that start map a billion times and never knew that trigger was there. At first I was thinking that must be some new content from the remake.
Does it work with Dissolutions of Eternity and Scourge of Armagon?
Yes.
It does though with some bugs.
@@rsmith02 What bugs?
@@TheVanillatech Impossible to load the final levels of each is pretty annoying (just used level select on the main steam version to finish it). There's one portal that wouldn't trigger and I had to use noclip to get through the level.
@@rsmith02 noclip? XD
l33t haxxor
It's funny, but I prefer without the raytracing. Sky with raytracing looks dull and has less depth. The overall image looks dull with raytracing.
tooopp!😍😍😍😍😍😍
remake this video but with the quake remaster models
Deadlink
Doesnt really look a whole lot different from GL Quake.
please some one do this with blood 2
Is that original Quake with RT or Bethesda Remastered and with RT? Coz now i wanna re-run again all expansions with RT )
Quake RT is based on vkQuake mod. Hence, the latest expansion -- Dimension of the Machine -- will not work since it is requires Quake Remastered engine. But all other expansions should work.
@@pooshrulez Dimension of the Machine is amaizing, best single player Quake experience
The game looks great. However, a 2060 would run this just fine, so there is no need for the gpu overkill, lol 😆
Good to know! Q2RTX, on the other hand, is struggling to run even on 2080.
It works fine on my 2080 Super but benefits from DLSS. There are some performance issues with add-on packs but mostly it's playable.
WOW! THIS RUIN THE ENTIRE QUAKE ART STYLE CONGRATZ
I am tempted to buy a 4090 just for this now.
I think that even RTX 3060 can run Q1RTX smoothly. Moreover, Q1RTX supports DLSS (not used in this video). Q2RTX, on the other hand, is way more resource-demanding.
how good do you thing the GTX 1080Ti would go
Without hardware-accelerated ray tracing, I doubt that GTX 1080Ti could provide more than a slideshow. It is sad because, other than that, 1080Ti is a great card.
The only thing which annoys me is that I swear it looked like this in my memory. 😅
舊瓶裝新酒
Чтож ты черт так бегаешь, что ничего разглядеть не успеваю...
В Кваку так положено играть ))
@@pooshrulez расмотреть не успеваю отличия от оригинала, сплошное мелькание)))
4090에 대한 모독
DarkPlaces MOD looks way better and is like 20+ y.o
I never was a fan of DarkPlaces because it sacrificed visual fidelity for tech effects. However, I must agree that DP looked spectacular back in the day. Not for my taste, though.
Not that impressed. Darkplaces surpasses this with all of the mods. The original quake baked lighting was and still is great.
Видишь rtx?
Нет.
И я не вижу, а он есть.
класс
What engine? Is it available on linux?
Q1RTX is based on vkQuake: github.com/sultim-t/vkquake-rt/
There is no official Linux release, but since vkQuake can be compiled for Linux, I think you can do the same for Q1RTX.
Is not too much diference for me. 🤷♂