It really is - botw map feels enormous and just cause 3 map is bit but not huge but Zelda’s map is much harder to visualise and link has his legs and maybe a horse but Rico gets jets etc
yeah a lot of these games feel much smaller than in the video, while others like skyrim feel huge but in reality are significantly smaller than Burnout Paradise? like wtf
These are not accurate cuz they made these maps by each game own size counting. For example fortnite map is only 4x smaller than pubg not 8x that's because 1meter in fortnite is 15 cm irl and idk about pubg but these systems are not real in games
it's also interesting how claimed lore size, or size relative to the modeled area of land, is used instead of actual in-game size... burnout paradise is nowhere near that big in the actual game.
i mean, is it? the two biggest games are both great, and i mean, a lot of the big maps are good too. the just cause games have very large maps but are packed with content and are just really fun games- relative to their times anyway, just cause 2 is a bit outdated but just cause 3 100% still holds up as a great game
@@a_puntato29NMS is a prime example of a game with more space and area than things to do. Most of the actions in the game feel pointless, and it even feels less productive than Minecraft. The other games are still good examples that bigger doesn't equal better. That assertion is ridiculous. I even felt like Fallout 4 was empty as hell compared to even New Vegas, which was a desert, but there were so many awesome/wacky random events or places on the horizon to work toward that it was rewarding to travel on an ongoing basis. Most of these games get that wrong. Maps can be huge and successful if they motivate you to explore naturally, but the biggest games end up feeling like you're always traveling to destinations you've already been to 4,000 times. AI will likely change that, but for now, most procedurally generated maps are either empty or unrewarding.
No mans sky " our map is bigger but it is technicaly mostly empty space you can only travel in with a space ship and land on seemingly earth like sized planets it was confirmed the game is infinite only depending on your hard drive space
Well one earth but minecraft is about the size of neptune and No Mans Sky appearently even bigger. Idk about Space Engine woch technically has the entire observable universe
See, people always think I'm joking, but this is why I always felt of all the games I've played, Undertale felt the most alive. And I've played most of the games on this list. Not to mention Undertale isn't even a sandbox.
@@somename6955 I completely agree. Nothing makes more sick of a game quicker than an expansive open world map and massive travels between missions. Those games are the ones that people religiously use fast travel on which is a shame because the “effort” going into making the map was wasted - may as well make several different areas with load screens in between.
@@S1lverFr0sty absolutely, but a big and empty video game isn’t all that fun. Of course this depends on whether it’s a sim where sometimes that big, open and empty world adds to the fun
0:00 Assassin's Creed: Unity 0:08 Batman Arkham Knight 0:12 Assassin's Creed: Syndicate 0:22 Fortnine Battle Royale 0:26 GTA 3 0:32 Life is Feudal 0:37 Fallout 4 0:42 GTA Vice City 0:50 Kingdom Come : Deliverance 0:56 Metal Gear Solid V 1:02 Sniper ghost warrior 3 1:09 Mafia 1:15 GTA San Andreas 1:21 Skyrim 1:28 Fallout 3 1:35 Oblivion 1:40 Red dead Redemption 1:47 Far Cry 3 1:54 Far Cry 4 2:00 Sacred 2 2:09 Far Cry 5 2:16 PUBG 2:22 Legend of Zelda: Breath of the wild 2:26 Far Cry 2 2:32 Assassin's Creed: Originis 2:39 GTA V 2:45 Assassin's Creed: Odyssey 2:52 Witcher III 2:59 World OF Warcraft Pro Burning Crusade 3:04 Superman Returns 3:10 DAYZ 3:17 Assassin's Creed: Black Flag 3:25 Operation Flashpoint: Dragon Rising 3:32 Xenoblade Chronicles X 3:37 Tom Clancy's Ghost Recon: Wildlands 3:42 Burnout Paradise 3:50 Star Wars Galaxies: TattoinPlanet 3:58 True Crime: Los Angelos 4:01 Just Cause 2 4:10 Just Cause 3 4:17 Asheron's Call 4:22 Test Drive unlimited 4:30 The crew 4:37 FUEL 4:42 Guild wars Nightfall 4:49 Lord of the ring 4:56 Daggerfall 5:05 Minecraft 5:15 No man's Sky Solve the problem for yourself if no one else does it for you
Weird how game maps always feel so huge, almost limitless when you first play it but when you get used to it you're like "ah yes, I shall run across the whole map in ten minutes"
That’s because you usually start underequiped, underleveled, unable to quickly best obstacles, be that enemies or challenges, and you’re usually getting lots of quests and side quests, so you don’t want to leave the area for the first few hours. By the end of most games, all the challenges and activities are done, all the quests are completed, any roadblocks are gone, and most fights take a few minutes maximum, so it’s much easier to traverse and just ignore everything to get to your destination.
I just put on some tunes and ride it out, it’s not the most thrilling gameplay but traveling is a piece of the game itself and I intend to enjoy every part of it
Yeah. Was surprised at fall out 4 being a quarter of the size of 3. But what really got me was tscale difference between burnout and the witcher, burnout is fun but the map feels a lot smaller than the witchers map but that might be because of the speed of movement differences..
Player speed is very relevant in this, if your character has a slower speed or the map is packed more densely it may feel larger. Also, for cases like NMS, only a very small amount of space is actually worth visiting. In these ways, Unity may technically be small, it competes with a lot of other maps because they utilize space better
@@danielgiovanniello7217 mhm but daggerfall is the biggest but daggerfall is also random generated just like minecraft also the minecraft map looks realy weird
Other factors that come to mind as important: Size of player character relative to the units used here, Speed of the player character, density of content, Amount of map that is playable rather than "out of bounds", etc.
why would speed of character be important in establishing size of the map? The map would still be its size it'll just change the time of traversal. However, density of content is a great point. counting bodies of water with no POI is bullshit lol
@@BaconNDCheese I think higher player speeds can give a false sense of great density. Let's say a map is made 4x size by pure scaling without any effort and player speed is increased by 4x as well. Then the content density will feel the same while also giving a false illusion of a really big map.
@@georgerodriguez8373 still he uses "km²" which I don't understand how it was calculated at all. Every game has its own units in the memory values that depends on the game engine.
In the scale of a lot of game maps it's pretty damn small but you can get lost in all of the Cities every single one of the cities is just perfect in its own right my personal favorite is probably San Fierro besides Los Santos
It's interesting to see how disproportionate some maps are to others. While some games span a whole continent, another game will span a single city that is nonetheless larger than the other game's entire continent.
Yea, it makes no sense to compare map sizes from one franchise to another. For instance, it makes sense to compare GTA III to GTA San Andreas, but comparing LOTRO to GTA III... there's just no logic to it.
@@SgtGuarnereDD how does it not make sense?? are you supposed to believe that people in those continents that are the size of cities, are also giants? you know, because of proportions.
@@azzor4134 it's moreso that the physical size of a map doesn't necessarily match the size in lore- for instance skyrim would be significantly larger than any grand theft auto, lore wise
Literally looked at when this post was made while watching it to see if Elden Ring specifically would make it on here. Surprised to not see Rdr 2 on here since they had the first one, would’ve been interesting considering it’s like double the size.
I think what would help us comprehend the sizes of these maps is to have real world cities and countries as a comparison, so that we can appreciate and learn just how large some of these maps really are.
I live in Paris, which is 105km2 (the city center alone). I have a good comparison in mind when I read about size maps. Sometimes it makes me laugh when I see BOTW map for example : it’s smaller than a 100km2 city, yet it’s filled with volcanos and mountains and different climates😂 I personally like to move around long distances in a game, with different vehicles. Anything under 200km2 is a waste of time for me, I will get bored.
Just like to remind you, bigger isn’t always better. There’s no point in having a massive open world with nothing to do. Sometimes, smaller maps can be better because the content is more concentrated.
RIght like why have such a large map with nothing for you to do while exploring at least in skyrim there is random encounters and stuff that you need along the way
Depends on the game in my opinion. Some games like Just Cause 3 are games where openness serves a purpose in making your exploration around the map a lot more fun. But then others it’s just so they can say “our map is 3x bigger than before” and get away with a boring empty map
Yeah but the scaling is what’s important, and how effectively they fill the map. Like Dying Light 2 doesn’t feel like a MASSIVE MAP (still large) but it is filled with a lot to do, so it feels larger
perfectly said. the scale is what is the real ratio. just like racing games. the map can be earth sized but it takes you 5 min to walk entire map. flight simulator has a true to scale.
I agree. If they made it larger it would be boring and if they made it smaller it would be on your face all the time. For the amount of activities it has, DL2's map is just the right size.
Also when it comes to raw size, the internal surface is more significant than the geographical surface. A cubic labyrinth 10km³ large filled entirely with corridors of 2x2m the map would be 2.5 million kilometers long - which is like 5 times the surface of France.
For the record, that No Man's Sky map number in words is three sextillion, one hundred and seventy quintillion SQUARED. Which is 1.00489e+45 or in long form: 1,004,890,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 which has 46 zeroes at the end. Aka a quindecillion
@@EBTS-3 oh my god, that is a common dream? I thought I was the only one. It is such a weird dream and I can never really explain it. Also most of the times I am a sphere in the dream.
When I saw minecrsft "oh that's the last one right? Surely nothing is bigger that that!" Then I saw some numbers on the edge of the screen *wha-* oh it's no man's sky yeah that makes sense
It is also about how much of the map is worth exploring: how detail rich the environment is, how many treasures and hidden items are worth finding, also there is the vertical aspect which platform heavy games greatly benefit from and that you will not find in games like Operation Flashpoint or Test Drive Unlimited.
How much of that space in Minecraft actually has new things to find and do before it gets repetitive? How much of that map will you actually explore in survival?
Yeah, that’s the problem. You can have a massive map, but if there isn’t anything to do or interact with… then it sucks and gets repetitive. For example, The Witcher III has a massive map and lots of things to do, hence why it got game of the year. Far Cry 2, on the other hand, has very little to do outside of getting ambushed in Africa
Honestly it feels wrong to have procedurally generated maps on this list, the other maps were hand crafted which makes there sizes an even more impressive feat.
@@Versuffe It's still a PG map, you can argue that no map is ever randomly generated since a computer cannot create truly random numbers, Where minecraft uses a seed that a player puts in, and throws it in an algorithm(perlin noise) other randomly generated maps use other variables not controlled by the player such as time of day or something like that to generate. But minecrafts map generation does fall under what we call procedurally generated.
@@TheNardDog1996 Not only that, because if you go far away from your respawn point, you reach the Far Lands, a glitch because the game's doesn't understand what the hell is happening on the seed. So yeah, Minecraft doesn't count.
@@Versuffe having a seed doesnt mean its not procedurally generated, in fact the presence of a seed MEANS its procedurally generated. thats what the seed is FOR.
It doesn’t matter how big a map is, if it’s completely empty and void. Breath of the wild has a pretty good sized map and has so much stuff to see and explore. But then you have other maps that are insanely huge with absolutely nothing to do.
@@cloudwalker9572 that is true but there is so much story and easter eggs behind all the land and it keeps gameplay refreshing with the variety of loot and situations scattered across the map. Never have i gone to a location in botw and thought, wow there’s nothing here. the landscape is beautiful and it tells an even beautifuller (i made that word up) story of how hyrule has massively changed over 100 years
@@balavenugopal2312 this is actually exactly what I love about the game! That and the diversity of the mechanics gets me. There's so much to do everywhere that it's pretty hard to 100% the game (at least for me it's hard) Edit: Any recommendations for similar games? I'm not much of a fighter. More of an explorer lol.
While this is very interesting to see, there's so many factors to also consider. How much of a map is just barren desert or sea, how much of a map is actually populated with things to do. How much of a map you can actually traverse.
In all of ubisoft’s open world games it feels so dry and empty. Just a bunch of pointless space with nothing in it, especially when you progress further in the game
@@tradeka4206 I really liked the Wildlands map though. The missions became bland and repetitive but the map was varied and beautiful. They built the game around the map which was why Breakpoint was such a disappointment, being a map built around a game… an unimaginative and boring game.
Hitting that right balance of proper map population must be tough. A lot of these bigger maps are simply empty - not only of things to do, but even empty of interesting things to look at/explore. On the other hand, some of the smaller maps feel too crammed with locations, quests, and random encounters. Skyrim, for example, may be fun, but to me it feels too crammed to come across as a believable world and feels more game-y for it.
This is why TES Daggerfall is a bit underwhelming. The thousands of cities in the game are many real life hours apart but they all look Very similar, aside from being in the desert, a forest or a Dense Forest and the things you actually do in these various cities are also more or less the same.
Facts, so many of these games I love turn out to be really small in terms of map size but then I realized, oh wait I can actually do more than 2 things for every square mile.
Surprised to see some of the older games so high up. Also surprised to see the Bethesda games so small. I guess Bethesda's maps are just so full of stuff, it makes them seem bigger, as opposed to the witcher, where theres just lots and lots of trees. Very cool infographic
Alot of these “large” maps are not scaled properly and are largely water. (Yes I understand some games like AC-Black Flag you have water travel capabilities).
@@pyroparagon8945 Minecraft infinite you mean, Elite Dangerous is the entire milky way Galaxy+. Since it's release only .42 of a precent has been explored by both Xbox and PC combined.
@@szymonszymon1834 Nope, it's infinite. I sprint flew and left a weight on the keys so that the game went by itself. I flew for around 2 1/2 hours before coming back and I was still going.
Kingdom Come Deliverance seems here between all the other maps small, but It feels 100x bigger because of all that details and content that is hidden in the map!
@@AAA-xt2gq Minecraft is not deep as a puddle, it's the deepest game shown in the video. Mechanics-wise it is already deep, but based on "what can you potentially do", it is fundamentally infinite.
@@Shodown1 Not anymore, it used to be. They changed it like ~4? Years ago? Before you got really fucked up Wildlands. Btw there are twitch streams going to the end of the map, it still takes ages.
Interesting how the racing games on this list are way larger than I realized. It makes sense because you aren't regularly traveling at 80 mph through the rest of the maps
I've always appreciated the design philosophy of Yakuza - the map is small, but every inch of it is intricate and interactive. The stakes of the story are so much higher when you care about this one little place, with its immersive karaoke bars and Sega arcades, bizarre but always heartfelt side characters, and unique, recognisable districts that you never mind revisiting
Yakuza's the only game where I've felt I could genuinely disable the map and compass and still know exactly where everything was after a while. By the end of the first one I played, I could have been given organic directions by a character like "across from the arcade, the one with the Space Harrier machines" and I'd know which alleys to use to get there quickly. It's a masterclass in design density over size.
Same with Bully. The fact that every NPC had a name and was unique added another level of immersion that games with massive maps and generic NPCs can’t touch. I’d be interested in another “small town” experience like that, but with a fully working economy and consequences of getting on the wrong side of people. In Bully the fact that Jimmy was limited to cycling or walking also limited him to how fast he could get around and gave the game a good reason for him not being able to travel too far.
@@theseoldbeats Jimmy wasn't limited to only cycling or walking. You could also ride a motor scooter, go cart and a skateboard. You just had to unlock the motor scooter and go cart. For the go cart you have to win all go cart races in every part of town.
I played Yakuza 0 first and seeing the same place in the 2000s I could tell how much the back lot really was an important asset in the plot. A lot of things changed but most of the city still felt the same
The whole video i was like: - i've played that game - i love that game - i know that game . . . - Never heard of that one - when did that one came out? - is that even a game?
Big maps don’t necessarily mean more content. A tiny map crammed with events and quests is far better than a humongous map that’s filled with cut and pasted empty terrain.
The lord of rings being that massive is incredible for a 2007 game, also horses are too slow compared to the size and swift (instant) travel to different parts of the map unlock when you visit stables by yourself or by spending money
Botw has always stood out to me as having a great map, because you can pick any spot on the map, it can look like the emptiest most deserted area ever, and you can still find things to do there! I also like that the way the map was planned out, you can see huge landmarks in the distance, they don't render at a certain distance away, you can see Divine Beasts from aaalll the way across the map, and I think that's really cool!
99% of comments : size doesn't mean quality. 0% of comments: There's a Superman returns game? Edit: wow 5k up votes. My most popular comment on UA-cam! Well I guess I will have to play Superman Returns now lol
Been playing Oblivion (1:33) for the first time recently. For a game from 2006, they did a damn good job of making a map that both IS and FEELS big. Every 30 seconds while you're traveling, you run across something new to do or explore.
In the lore they are about the same size for example someone mentions that whiterun is about a day away from riverwood but in game it is basically just around the corner, they scale the map down for pacing.
@@heavenlysteel8337 you'd have to test at a constant speed to be fair, in Skyrim you have to sprint and take breaks to regen stam, but in fallout 3 you always move at a strangely fast jog.
Fuel is fully explorable BUT as others pointed out it takes more than just a huge map. You can find random and not-random things in Fuel but it’s a wasteland almost the size of Connecticut, a state I’ve traveled a bit and can be IRL boring in its own right, so now imagine driving around same said state with nothing for, in some cases, dozens of miles save for a “fuel” barrel or mining truck speeding down broken asphalt. At first I was like “this is so cool,” but after awhile Fuel became a goddamn chore as, unless you’ve unlocked these helios that will quickly get you from base to base, you’re stuck sometimes riding a bike or driving for hours through the day or night (granted are more like an hour tops for each) just to get to any checkpoint. It starts feeling like madness. By comparison Minecraft is like one village after another.
Getting to those bigger maps and looking inwards on the circle at how small the other maps look is mind boggling. I thought Skyrim and Xenoblade X were huge. And I never even knew Daggerfall had such a huge map in the first place.
@@usernameak So is Minecraft and No Mans Sky. That was obviously not a disqualifier. I personlay love the irony that Bethesda games which are known for big explorable open world maps are listed in reverse release order (or close to reverse order). By the trend TES 6 should be the smallest yet of all the TES game worlds.
@@MrBarlien Oh, absolutely, in fact I'd love for Bethesda to try a take on modern Daggerfall now, since they seem so much better at gameplay loops than quest design. I'd love something that was almost a cross between TES, Mount & Blade and Kenshi, with a Daggerfall-sized world again.
@@MetalusPiperius yeah but it kinda loses its fun when each time you walk for a minute you discover something, It's cooler when the map is larger and you find something
@@TigaToonsELTiagor If you call that tiny clearly you haven't played the early version(s) of pocket edition where the world is 200 by 200 blocks maximum
That's because this video is wrong. The burnout paradise map propably isn't even 10% of what is claimed here. Some of these were taken straight from that garbage "Large video game worlds" image.
That's because it is smaller, the actual map of Paradise is way different to the actual game. The map in this video was a early version, 12 months before the game was finished
I think the main deciding factor are the means of transportation. Having only somewhat slow horses increases the travel time, thus the map seems bigger. Compare that to something like fc3 and 4 where you can drive and glide around.
0:00 Assasin's Creed - Unity: 2.75 km² 0:07 Batman Arkham Knight: 3.37 km² 0:13 Assassin's Creed - Syndicate: 3.63 km² 0:20 Fortnite Battle Royale: 5.44 km² 0:25 Grand Theft Auto III: 9 km² 0:32 Life is Feudal - Your Own: 9 km² 0:38 Fallout 4: 9.84 km² 0:44 Grand Theft Auto - Vice City: 14.6 km² 0:50 Kingdom Come - Deliverance: 15.8 km² 0:57 Metal Gear Solid V: 16.1 km² 1:03 Sniper Ghost Warrior 3: 26.9 km² 1:11 Mafia: 31 km² 1:16 GTA San Andreas: 36 km² 1:22 The Elder Scrolls - Skyrim: 37 km² 1:29 Fallout 3: 39 km² 1:35 The Elder Scrolls- Oblivion: 41 km² 1:42 Red Dead Redemption: 41 km² 1:48 Far Cry 3: 46 km² 1:55 Far Cry 4: 46 km² 2:01 Sacred 2 - Fallen Angel: 57 km² 2:09 Far Cry 5: 60 km² 2:14 PUBG: 64 km² 2:20 The Legend of Zelda - Breath of the Wild: 74.9 km² 2:26 Far Cry 2: 80 km² 2:34 Assassin's Creed - Origins - 80 km² 2:39 GTA V: 81 km² 2:47 Assassin's Creed - Odyssey: 130 km² 2:52 The Witcher III - Wild Hunt: 135 km² 2:59 World of Warcraft: 207 km² 3:05 Superman Returns: 207 km² 3:11 Dayz: 225.1 km² 3:19 Assassin's Creed - Black Flag: 235 km² 3:26 Operation Flashpoint - Dragon Rising: 350 km² 3:31 Xenoblade Chronicles X: 399 km² 3:38 Ghost Recon - Wildlands: 440.1 km² 3:44 Burnout Paradise: 518 km² 3:50 Star Wars Galaxies - Tatooine: 518 km² 3:57 True Crime - Los Angeles: 622 km² 4:03 Just Cause 2: 1,036 km² 4:10 Just Cause 3: 1,036 km² 4:17 Asheron's Call: 1,295 km² 4:22 Test Drive Unlimited: 1,600 km² 4:30 The Crew: 5,000 km² 4:38 Fuel: 14,400 km² 4:43 Guild Wars - Nightfall: 38,850 km² 4:50 The Lord of the Rings Online: 77,700 km² 4:57 The Elder Scrolls II - Daggerfall: 161,600 km² 5:07 Minecraft: 4,096,000,000 km² 5:16 No Man's Sky: 31,700,000,000,000,000,000,000 km²
@@37theEnigma Or even just running from the cops. The hills and mountains are my go-tos because cops can't seem to go fast over mountains without blowing themselves up
@@shannonmitchell8515 Yoooo, that's crazy you said that because I was thinking about the cop chases as well! At some point, after evading them so much, it always leads to me having full stars, and basically playing "King of the Hill" against the cops 😂😂 Hell, I even did it on rooftops
04:17 - Asheron's Call (1999) I don't think most people appreciate this game's Open World. There were no load screens above ground. All the cities were open to the world. If too many players were in one city they had a mechanic called a "Portal Storm" that would make random characters in town start glowing pink & be teleported a distance away into the surrounding countryside...possibly dying. You could run from one side of the map to the other nonstop without a single loadscreen. It took hours. The only fast travel was a series of SG1 type portals that sent you to certain fixed points so you had to plan your trips to include overland travel to portals. They even had a dungeon called 'The Subway' that held a bunch of portals. Most amazing MMORPG ever.
My favourite map that I wish was included here is probably Red Dead Redemption 2, which isn't one of the biggest (still quite big) but absolutely one of the most alive and nuanced maps ever in any game.
Most the maps are generated. Most of these maps are just overlays of another map with different assets is all. Rockstar had years to perfect their maps over and over. Ubisoft did as well. Elden Ring changed these rules with maps with it's success. It's not for everyone but it sold well. I can't wait to see how RDR3 will look. RDR2 is no doubt, still the most immersive game you can play. Rockstar had over a decade to perfect it. I believe it was 8 years in development since RDR1. But really, its the same as GTA with different assets. So Rockstar had many years to perfect RDR2. I can only imagine what the 10 years will be like in the video game industry. Many companies will fold but the few big ones will create massive open world games. I'm still waiting for someone to license google maps and create a huge 3D environment from it for VR.
Even though rdr2 is so small compared to these maps, I’d say it’s the best big map there is. It takes forever to get to where you want to go not because of the size, but because of the life within the game. There’s always some weird shit going on that you just have to stop for.
Yep. I'm currently 55% into it and it's just amazing the detail, the random people you can meet, the animals, wildlife, environment, items to pick up etc. The map may be smaller in terms of the ones in this video but if you really go slow in the game, it'll take you ages to explore everywhere and I love the fact it lets you walk around and progress the story when you want to. On Fridays, I'll pick up my controller and think about what bit to explore next and go with that. I'll be sad to finish it. Also, I played Yakuza Zero and Yakuza 6 before RDR2 and I loved their areas too. Obviously smaller scale, but still the detail was excellent and the mini games were excellent too.
Also some smaller maps feel larger based on how you travel through a map. I thought RD2 was bigger than the under 40miles reported. but realized you mostly go through it at a slow pace (horseback) or walking and most of the map is accessible .
@@BlancoMD I think in GTA V the area of water is included and you have to take into account that most of the time you go by vehicles or even helicopters and planes, whereas you travel by foot or on horseback in skyrim and oblivion, so these worlds feel much bigger, bc travelling takes longer
Far cry 5 had some amazing scenery.. I found myself just walking around the woods exploring and taking in the amazing views. Forgot about the rest of the story.
Agreed. Though there are some games I do wish actually had larger maps, by later game at least. Horizon Forbidden West comes to mind for me personally. You get the feeling of "Ugh... I don't want to go there because I only have one quest over there" Only because you've been already exploring a dense world, then you get to override a machine that flies. And the world suddenly feels a hell of a lot smaller. xD
I always had a theory that in minecraft you’re really spawning in the same world just at different points, and it’s so big you just don’t come across any familiar places
It would be a fun topic for Minecraft story mode (maybe they did it already ? idk I didn't keep up with it), but in the real Minecraft worlds are generated based on a random seed so each generated world is actually radically different
If this were the case, unfortunately, we wouldn't be able to practically map the coordinates of one world to another. Even if we were, the numbers would likely be outside of the world border, and even if we pushed that, we'd hit the limit of our computers being able to handle numbers. While this does seem like a cool concept, which I'm probably going to verify later, I already have some doubts going into this. Think of all the things that get generated in a Minecraft world - not just terrain, but biome maps, ores, caves, villagers, trees, and many other features. Unfortunately, they all can use different offsets for generation that are off by some constants (meaning that a feature like diamond ore is typically placed some N blocks away from another feature like clay patches in sea beds). This means that even if we were in the same world, we might be able to get 1 feature to line up, but maybe not all of them
Nah, all minecraft maps are different, they're procedurally generated which is why it takes a while for the map to load when you create a new world, it even tells you what it's doing while it generates, a seed is not a location in one world, it's a code that corresponds to a specific randomly generated world.
I love the differences in small vs big maps. Big maps are mostly filled with empty space/oceans to make it seem bigger. Even if there is none of that you can tell the objectives are few and far between. Smaller maps are more clustered but use every inch. Racing games/games focused around vehicles are much larger as your usually flying down highways or across a planet going 300 mph. Smaller maps are maps with no vehicles or are slow to move around
@@HowIamDriving this is the maximum world size. Every seed places you somewhere on this map. Since the full Minecraft map is so large that it might as well be infinite, the likelihood of you spawning in the same place or even seeing the same place twice is basically zero. What’s crazy to me is that the 3rd largest game map on here, Daggerfall, is from 1996. Whereas Minecraft and No Man’s Sky are much newer
Crazy how gtaV map feels so big when driving normally, but rdr2 doesn't. Is It that I just enjoy the map of rdr2 so much more that I don't find myself being bored while traversing around the map.
This reminds me of the video that shows planets - Earth, the Sun etc, and you think "wow that's big" and then it zooms out to giant stars and completely blows your mind.
Yes, I much prefer a small map filled with good content, where I can learn every corner of it by heart, than a giant map where most of it is just woods, jungle or water, filled with nothing.
Elden ring is a perfect example, you have places like Liurnia which is filled with content and then you have places like Mt. Gelmir which has potential but little amount of content
@baileysmithful You can say the same for Minecraft. The maps are only limited by the hardware's and/or software's limitations. Short version is that floating points eventually cause bugs.
I remember finding out a long time ago that minecraft is a little bigger than the surface area of the planet Neptune. Meaning walking from end of Minecraft to the the other would take as long as walking around Neptune once. Absolutely insane we have these things on our computers. Edit: It comes to my attention that this isn't completely correct but still cool
Don't forget that you don't actually have the entire Minecraft world on your computer, since it is generated on-the-fly when first loading each area. Rather you have an algorithm for generating semi-random terrain based on a given seed. Still impressive just how far out the default world-border is though - and people have actually traveled to it in actual survival worlds! (Admittedly, they usually use the nether to make the distance 8x shorter, but still)
The thing about the Skyrim map is there are so many dungeons and underground areas to explore, its really about 70% bigger. I mean Blackreach alone is pretty massive.
Wow, it's interesting how some of these older games have bigger maps than some newer games, but it looks like it depends on the processing and graphical limitations and art styles used in them too. Like you can have a very simple shaded art style which doesn't use a lot of processing and lets you make a massive world mad, or what some of these games so, just go up the butt with a super realistic art style that just starts eating your processing power at an absurd rate.
Daggerfall for example was randomly generated..basically just walking on some terrain with occational trees popping up. Nothing to see. A lot of the newer games like oblivion, skyrim and probably more are handmade.
It’s because mordern games has more polished terrain than older ones, therefore it needs more time to make and time isn’t a thing you can waste in the game industry
Never thought about no man's sky being that large. I mean it is, but it always feels smaller imo, due to the repeating biomes in certain regions starting to have almost identical generation. Really wish they would add multibiome planets sometime soon.
@@sasino Could be auto generated and limited, but I can understand why that's sort of it's own thing. Satisfactory is hand generated and pretty impressive.
There's no reason that you can't have multibiome autogenerated worlds. Worlds have axes, north and south poles, etc, easy to calculate approximate climate regimes. Doesn't have to be realistic. The major problem is designing the fauna and flora components for each biome since that multiplies the work the devs have to do. Still doable, but may be further down the list. I mean Minecraft has different biomes.
▶️Watch legendary STAR WARS Starships comparison here : ua-cam.com/video/vwphN_9urSQ/v-deo.html
Ok
Red Dead Redemption 2, Cyberpunk 2077, Elite Dangerous ???????
Why was there no "Eve online"?
After all the elder scrolls games that got put in, why no elder scrolls online?
satisfactory?
At the end of the day it’s how fast your character moves across the map
It really is - botw map feels enormous and just cause 3 map is bit but not huge but Zelda’s map is much harder to visualise and link has his legs and maybe a horse but Rico gets jets etc
Flat Girth yea Skyrim looks small here, but you can’t travel across it fast.
yeah a lot of these games feel much smaller than in the video, while others like skyrim feel huge but in reality are significantly smaller than Burnout Paradise? like wtf
Dr Wang ofccc also botw map is much hillier + the view distance must be shorter plus it’s art style makes it look bigger I think
No truer comment t have I ever seen
What this actually makes me realize is how small most game worlds are but how good a job the developers do at making them FEEL vast.
These are not accurate cuz they made these maps by each game own size counting. For example fortnite map is only 4x smaller than pubg not 8x that's because 1meter in fortnite is 15 cm irl and idk about pubg but these systems are not real in games
@@Tyborz im just saying that this video is incorrect. Guy took infromation from internet without checking it.
@@cupcake_toucher445yess exactly my thoughts it has so many wrong things
@@princerawat4297 finally someone who gets it
@@cupcake_toucher445 So what is the real size? owner of the truth without any proof.
It's so interesting how a map 4× smaller than other maps can feel 10× bigger by being filled with actual content
Nature can easily be content, depending on game. Distance can be a huge game mechanic.
it's also interesting how claimed lore size, or size relative to the modeled area of land, is used instead of actual in-game size... burnout paradise is nowhere near that big in the actual game.
@@rawhide_kobayashi not to mention the biggest factor, movement speed.
Also true of real life
New York City has so much more content than say Arkansas, but the experience in one has more
You can make it both bigger and interesting for example witcher 3 map is fairly big.
Best evidence that "Bigger isn't better." Interaction with the world is what's most important in these maps.
Yeah fuel wasn't that great and some of those big map games i've never heard of.
3 words: World of Warcraft.
That's what she said
i mean, is it? the two biggest games are both great, and i mean, a lot of the big maps are good too. the just cause games have very large maps but are packed with content and are just really fun games- relative to their times anyway, just cause 2 is a bit outdated but just cause 3 100% still holds up as a great game
@@a_puntato29NMS is a prime example of a game with more space and area than things to do. Most of the actions in the game feel pointless, and it even feels less productive than Minecraft. The other games are still good examples that bigger doesn't equal better. That assertion is ridiculous. I even felt like Fallout 4 was empty as hell compared to even New Vegas, which was a desert, but there were so many awesome/wacky random events or places on the horizon to work toward that it was rewarding to travel on an ongoing basis. Most of these games get that wrong. Maps can be huge and successful if they motivate you to explore naturally, but the biggest games end up feeling like you're always traveling to destinations you've already been to 4,000 times. AI will likely change that, but for now, most procedurally generated maps are either empty or unrewarding.
"we want bigger game maps!"
game devs: "did someone say 80% water?"
When? In what
game?
heck_of_a_car assassins creed odyssey and just cause is two for starters
No mans sky " our map is bigger but it is technicaly mostly empty space you can only travel in with a space ship and land on seemingly earth like sized planets it was confirmed the game is infinite only depending on your hard drive space
Subnautica: Pathetic
How does one even put a universe in a 2 dimensional map?
Pokemon GO is pretty big, isn´t it?
Well one earth but minecraft is about the size of neptune and No Mans Sky appearently even bigger. Idk about Space Engine woch technically has the entire observable universe
Pls dont use mobile games as GAMES
@@TheReptain what do u mean?
@@beatauryszek5452 mobile games arent real games lmao
@@TheReptain Mobile "games" That darn word is still there.
I find it’s not about the size of the map, it’s about how well-populated it is. I would take a small and intricate map over a big and empty one.
See, people always think I'm joking, but this is why I always felt of all the games I've played, Undertale felt the most alive.
And I've played most of the games on this list.
Not to mention Undertale isn't even a sandbox.
@@somename6955 I completely agree. Nothing makes more sick of a game quicker than an expansive open world map and massive travels between missions. Those games are the ones that people religiously use fast travel on which is a shame because the “effort” going into making the map was wasted - may as well make several different areas with load screens in between.
The world is big and empty
@@S1lverFr0sty absolutely, but a big and empty video game isn’t all that fun. Of course this depends on whether it’s a sim where sometimes that big, open and empty world adds to the fun
It's ABOUT drive it's ABOUT power
0:00 Assassin's Creed: Unity
0:08 Batman Arkham Knight
0:12 Assassin's Creed: Syndicate
0:22 Fortnine Battle Royale
0:26 GTA 3
0:32 Life is Feudal
0:37 Fallout 4
0:42 GTA Vice City
0:50 Kingdom Come : Deliverance
0:56 Metal Gear Solid V
1:02 Sniper ghost warrior 3
1:09 Mafia
1:15 GTA San Andreas
1:21 Skyrim
1:28 Fallout 3
1:35 Oblivion
1:40 Red dead Redemption
1:47 Far Cry 3
1:54 Far Cry 4
2:00 Sacred 2
2:09 Far Cry 5
2:16 PUBG
2:22 Legend of Zelda: Breath of the wild
2:26 Far Cry 2
2:32 Assassin's Creed: Originis
2:39 GTA V
2:45 Assassin's Creed: Odyssey
2:52 Witcher III
2:59 World OF Warcraft Pro Burning Crusade
3:04 Superman Returns
3:10 DAYZ
3:17 Assassin's Creed: Black Flag
3:25 Operation Flashpoint: Dragon Rising
3:32 Xenoblade Chronicles X
3:37 Tom Clancy's Ghost Recon: Wildlands
3:42 Burnout Paradise
3:50 Star Wars Galaxies: TattoinPlanet
3:58 True Crime: Los Angelos
4:01 Just Cause 2
4:10 Just Cause 3
4:17 Asheron's Call
4:22 Test Drive unlimited
4:30 The crew
4:37 FUEL
4:42 Guild wars Nightfall
4:49 Lord of the ring
4:56 Daggerfall
5:05 Minecraft
5:15 No man's Sky
Solve the problem for yourself if no one else does it for you
Weird how game maps always feel so huge, almost limitless when you first play it but when you get used to it you're like "ah yes, I shall run across the whole map in ten minutes"
Skyrim be like
That’s because you usually start underequiped, underleveled, unable to quickly best obstacles, be that enemies or challenges, and you’re usually getting lots of quests and side quests, so you don’t want to leave the area for the first few hours. By the end of most games, all the challenges and activities are done, all the quests are completed, any roadblocks are gone, and most fights take a few minutes maximum, so it’s much easier to traverse and just ignore everything to get to your destination.
I just put on some tunes and ride it out, it’s not the most thrilling gameplay but traveling is a piece of the game itself and I intend to enjoy every part of it
Ye it's true but it can take weeks or months to run thru the minecraft Map and not logging off:D
Yeah.
Was surprised at fall out 4 being a quarter of the size of 3.
But what really got me was tscale difference between burnout and the witcher, burnout is fun but the map feels a lot smaller than the witchers map but that might be because of the speed of movement differences..
I think its crazy that Unity's map is the smallest on this list but feels so big and detailed when you're actually exploring it.
Player speed is very relevant in this, if your character has a slower speed or the map is packed more densely it may feel larger.
Also, for cases like NMS, only a very small amount of space is actually worth visiting.
In these ways, Unity may technically be small, it competes with a lot of other maps because they utilize space better
@@VertietRyper and you can enter almost every building
@@VertietRyper That's why Morrowind feels so much bigger than Skyrim lmao
@@danielgiovanniello7217 mhm but daggerfall is the biggest but daggerfall is also random generated just like minecraft also the minecraft map looks realy weird
The size between ESO and then Daggerfall made me laugh out loud.
The last three don't feel fair, tbh.
Other factors that come to mind as important:
Size of player character relative to the units used here, Speed of the player character, density of content, Amount of map that is playable rather than "out of bounds", etc.
Absolutely however the only units calculated are player reachable places. Everything seen on the map can be reached by a player at some point
why would speed of character be important in establishing size of the map? The map would still be its size it'll just change the time of traversal. However, density of content is a great point. counting bodies of water with no POI is bullshit lol
@@BaconNDCheese I think higher player speeds can give a false sense of great density. Let's say a map is made 4x size by pure scaling without any effort and player speed is increased by 4x as well. Then the content density will feel the same while also giving a false illusion of a really big map.
Lol that has nothing to do with map size… hes comparing map size not how they actually feel..
@@georgerodriguez8373 still he uses "km²" which I don't understand how it was calculated at all. Every game has its own units in the memory values that depends on the game engine.
Man shout out to the developers for building entire fictional country size maps that’s actually insane
Just cause 2 was only 6gb
@@byMRTNjournals that was my favorite game of all time no joke
@@ThatGuy4yt I still play it. Driving at high speed is genuine fun
San Andreas is so impressive when you consider the year (2004) and how rich of details, activities and explorable interiors the map is
In the scale of a lot of game maps it's pretty damn small but you can get lost in all of the Cities every single one of the cities is just perfect in its own right my personal favorite is probably San Fierro besides Los Santos
Fr, I'd have been happy if GTA5 had half the stuff SA had, not saying it's a bad game.
But SA felt so dynamic.
@@uptheworker yeah you could eat and do exercise
@@giovannicervantes2053 a lot of maps in this video that are over 4000+ sq km in size are from games that were released in 2000-2009
@@f3nrir_ JESUS!
It's interesting to see how disproportionate some maps are to others. While some games span a whole continent, another game will span a single city that is nonetheless larger than the other game's entire continent.
Yea, it makes no sense to compare map sizes from one franchise to another. For instance, it makes sense to compare GTA III to GTA San Andreas, but comparing LOTRO to GTA III... there's just no logic to it.
@@SgtGuarnereDD how does it not make sense?? are you supposed to believe that people in those continents that are the size of cities, are also giants? you know, because of proportions.
@@azzor4134 it's moreso that the physical size of a map doesn't necessarily match the size in lore- for instance skyrim would be significantly larger than any grand theft auto, lore wise
@@EmeraldCoasttt Well I mean, it and GTA V’s San Andreas (the state) could be kinda comparable, seeing as how San Andreas is basically California
…in fact, in lore Skyrim is about 105,000 square miles, whereas irl California (which San Andreas is based on) is 163,696 square miles.
If anyone's curious, Elden Ring is roughly 79 square kilometers, slightly larger than BotW.
Literally looked at when this post was made while watching it to see if Elden Ring specifically would make it on here. Surprised to not see Rdr 2 on here since they had the first one, would’ve been interesting considering it’s like double the size.
@@tateparker8112 Well, it's a two year-old video.
ark crystal isles is i believe 150
@@tateparker8112 Unless the creator is a time traveler how would they have added elden ring?
@@michaelross1452 they could be a time traveler I believe
I think what would help us comprehend the sizes of these maps is to have real world cities and countries as a comparison, so that we can appreciate and learn just how large some of these maps really are.
Just look up states sizes in km ^2
Look at no man's sky
Then look at a random country
I live in Paris, which is 105km2 (the city center alone).
I have a good comparison in mind when I read about size maps. Sometimes it makes me laugh when I see BOTW map for example : it’s smaller than a 100km2 city, yet it’s filled with volcanos and mountains and different climates😂
I personally like to move around long distances in a game, with different vehicles. Anything under 200km2 is a waste of time for me, I will get bored.
@itsmeike « continent » and yet it only takes 30min to cross. I wouldn’t mind a greater map size, maybe spend 2-3 hours to cross it
@@AndreaBersezioYou have too much free time.
Just like to remind you, bigger isn’t always better.
There’s no point in having a massive open world with nothing to do. Sometimes, smaller maps can be better because the content is more concentrated.
RIght like why have such a large map with nothing for you to do while exploring at least in skyrim there is random encounters and stuff that you need along the way
I agree in the general sense, but with mods I wish Skyrim had a bigger and emptier map to fit in more mods.
I felt this about AC:O, honestly. Huge and beautiful map, but a lot of it is just window dressing.
Fortunatley, minecraft has ALL of the content spread across THE ENTIRE map
Depends on the game in my opinion. Some games like Just Cause 3 are games where openness serves a purpose in making your exploration around the map a lot more fun. But then others it’s just so they can say “our map is 3x bigger than before” and get away with a boring empty map
You should include Google Maps
i forget this ! 🙏🥺🙏
*Pokemon go*
@@REDSIDEofficial when the new flight simulator comes out you'll have to
@@REDSIDEofficial
It's not a game yet, so it's all good :P
Next year is the chance with flight simulator...
What do you understand by the word game?
Yeah but the scaling is what’s important, and how effectively they fill the map. Like Dying Light 2 doesn’t feel like a MASSIVE MAP (still large) but it is filled with a lot to do, so it feels larger
It's also keeping it engaging so you don't get bored or overloaded with stuff like BotW vs Fallout 4
Minecraft’s map is actually infinitely scalable. You can change the border radius if you launch a server and change it in it’s config.
perfectly said. the scale is what is the real ratio. just like racing games. the map can be earth sized but it takes you 5 min to walk entire map. flight simulator has a true to scale.
I agree. If they made it larger it would be boring and if they made it smaller it would be on your face all the time. For the amount of activities it has, DL2's map is just the right size.
Also when it comes to raw size, the internal surface is more significant than the geographical surface. A cubic labyrinth 10km³ large filled entirely with corridors of 2x2m the map would be 2.5 million kilometers long - which is like 5 times the surface of France.
For the record, that No Man's Sky map number in words is three sextillion, one hundred and seventy quintillion SQUARED. Which is 1.00489e+45 or in long form: 1,004,890,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 which has 46 zeroes at the end. Aka a quindecillion
In short a big ass number.
@@who-ny5oe yes basically. Lol it took me and two of my friends like 4 hours to figure all that out lmao
Wish the planets had more to offer but i love the game
The Minecraft map is more than half of Neptune or 20 planets Earth. Then what can you compare the No men's sky map to?
Our galaxy size probably @@makapcas7345
Every time I see a bigger map in the bottom of the screen I get progressively more terrified.
@Joshua Tree I have that. Not cool. Especially around planes, bridges (NYC), bigships/boats, but surprisingly not sky scrapers. Crazy stuff
Yeah I felt my heart jump at the last few which is weird ! Like those fever dreams where everything feel astronomically huge and tiny at the same time
@@EBTS-3 me too
@@EBTS-3 oh my god, that is a common dream? I thought I was the only one. It is such a weird dream and I can never really explain it. Also most of the times I am a sphere in the dream.
When I saw minecrsft "oh that's the last one right? Surely nothing is bigger that that!" Then I saw some numbers on the edge of the screen *wha-* oh it's no man's sky yeah that makes sense
It is also about how much of the map is worth exploring: how detail rich the environment is, how many treasures and hidden items are worth finding, also there is the vertical aspect which platform heavy games greatly benefit from and that you will not find in games like Operation Flashpoint or Test Drive Unlimited.
Yea many of the maps here included tons of water with nothing on it and No Man's Sky is probably including the mostly empty universe
and the genre of the game
How much of that space in Minecraft actually has new things to find and do before it gets repetitive? How much of that map will you actually explore in survival?
Yeah, that’s the problem. You can have a massive map, but if there isn’t anything to do or interact with… then it sucks and gets repetitive. For example, The Witcher III has a massive map and lots of things to do, hence why it got game of the year. Far Cry 2, on the other hand, has very little to do outside of getting ambushed in Africa
Exactly. Kingdom Come Deliverance feels massive due to its level of detail.
Honestly it feels wrong to have procedurally generated maps on this list, the other maps were hand crafted which makes there sizes an even more impressive feat.
Elite Dangerous
I agree bro!
@@Versuffe It's still a PG map, you can argue that no map is ever randomly generated since a computer cannot create truly random numbers, Where minecraft uses a seed that a player puts in, and throws it in an algorithm(perlin noise) other randomly generated maps use other variables not controlled by the player such as time of day or something like that to generate. But minecrafts map generation does fall under what we call procedurally generated.
@@TheNardDog1996 Not only that, because if you go far away from your respawn point, you reach the Far Lands, a glitch because the game's doesn't understand what the hell is happening on the seed. So yeah, Minecraft doesn't count.
@@Versuffe having a seed doesnt mean its not procedurally generated, in fact the presence of a seed MEANS its procedurally generated. thats what the seed is FOR.
God, i remember waking around Guild Wars Nightfall back in the day.
Took forever as you had to actually *walk* everywhere 😅
It doesn’t matter how big a map is, if it’s completely empty and void. Breath of the wild has a pretty good sized map and has so much stuff to see and explore. But then you have other maps that are insanely huge with absolutely nothing to do.
I don't call a map filled with a single collectible that gives you a useless golden poop for 75% of it not empty.
@@cloudwalker9572 that is true but there is so much story and easter eggs behind all the land and it keeps gameplay refreshing with the variety of loot and situations scattered across the map. Never have i gone to a location in botw and thought, wow there’s nothing here. the landscape is beautiful and it tells an even beautifuller (i made that word up) story of how hyrule has massively changed over 100 years
@@balavenugopal2312 this is actually exactly what I love about the game! That and the diversity of the mechanics gets me. There's so much to do everywhere that it's pretty hard to 100% the game (at least for me it's hard)
Edit: Any recommendations for similar games? I'm not much of a fighter. More of an explorer lol.
@@amandagrey1330 Breath of the Wild was amazing
@@cloudwalker9572 You clearly have not played the game, mate.
This video is made with a quality that touches an old gamer heart
@@SlahnyaUndead appreciate the work man, don't just say its a bad video it's take effort you know
I like how the maps are there waiting to unroll
Nice editing but the facts don't seem to be believable.
Mad props to the guy who went this far out of bounds to rec this.
The Bushy boy uh
@@weeze2188 wat
The Bushy boy this a joke?
@@weeze2188 yeah...?
@@weeze2188 r/wooosh
It is not all about how big the map is, it is about how vibrant and full of live a map feels to the user.
Ye, Daggerfall would have to say something about that.
They’re all so cool! I love huge worlds!
**Opens map and clicks fast travel**
😂
Every Fallout
Red dead 2 and Red dead redemption undead nightmare
Every ubisoft game
Ark
We love huge worlds
But have the patience of a grape when it comes to moving through theme
Microsoft Flight Sim always gets left out. It's been a 1:1 Earth for decades now. That was really impressive on Windows 98.
Funny to think that the Minecraft map would still be 8 times bigger than the Microsoft flight sim map
@@mworld2611 Minecraft is randomly generated, MFS is a 1:1 of the Earth. You decide which one is more impressive.
@@panzerkampfwagentigerausfb6378 what about both
@@panzerkampfwagentigerausfb6378 MFS is way more impressive for sure. I was just saying it's funny to think Minecraft is bigger than earth
Minecraft is larger than the earth
While this is very interesting to see, there's so many factors to also consider. How much of a map is just barren desert or sea, how much of a map is actually populated with things to do. How much of a map you can actually traverse.
In all of ubisoft’s open world games it feels so dry and empty. Just a bunch of pointless space with nothing in it, especially when you progress further in the game
@@tradeka4206 I really liked the Wildlands map though. The missions became bland and repetitive but the map was varied and beautiful. They built the game around the map which was why Breakpoint was such a disappointment, being a map built around a game… an unimaginative and boring game.
Hitting that right balance of proper map population must be tough. A lot of these bigger maps are simply empty - not only of things to do, but even empty of interesting things to look at/explore. On the other hand, some of the smaller maps feel too crammed with locations, quests, and random encounters. Skyrim, for example, may be fun, but to me it feels too crammed to come across as a believable world and feels more game-y for it.
This is why TES Daggerfall is a bit underwhelming. The thousands of cities in the game are many real life hours apart but they all look Very similar, aside from being in the desert, a forest or a Dense Forest and the things you actually do in these various cities are also more or less the same.
Facts, so many of these games I love turn out to be really small in terms of map size but then I realized, oh wait I can actually do more than 2 things for every square mile.
Surprised to see some of the older games so high up. Also surprised to see the Bethesda games so small. I guess Bethesda's maps are just so full of stuff, it makes them seem bigger, as opposed to the witcher, where theres just lots and lots of trees. Very cool infographic
unfortunately ive realized bethesda makes small maps out of laziness, not out of the want to cram it with details
I think if you add all the dungeons and of course Blackreach, the map would be much much larger. There’s something like 200 dungeons in Skyrim
Alot of these “large” maps are not scaled properly and are largely water. (Yes I understand some games like AC-Black Flag you have water travel capabilities).
I feel that too. If this is the case, Elite Dangerous wins every time...
Yea I'm pretty sure fallout 4 has a bigger map then fallout 3
@@ninjaclan83 doesnt No Man Sky beat Elite: Dangerous? It has infinite space and 16^16 planets
@@randomgamer1433 it doesn't.
@@pyroparagon8945 Minecraft infinite you mean, Elite Dangerous is the entire milky way Galaxy+. Since it's release only .42 of a precent has been explored by both Xbox and PC combined.
Sorry for:🥺
EVE ONLINE
RDR2
EURO TRUCK
ELITE: Dangerous
and many others maps
Also probably Elite: Dangerous, if you take NMS into account...
Space Engine: All universe
Most wanted ?
:D Where is SUPRALAND?)
RED SIDE non from forza series😰 u could maybe make part 2 there tons of maps left
By that scale, Minecraft's map unrolled at lightspeed
Legend has it the no man’s sky map is still rolling out
Minecraft map is unlimited
@@adeluchiha1854 Nope. It has a world border.
@@szymonszymon1834 miguel laughts on that comment, you can go cross the border and keep walking you know?
@@szymonszymon1834 Nope, it's infinite. I sprint flew and left a weight on the keys so that the game went by itself. I flew for around 2 1/2 hours before coming back and I was still going.
Kingdom Come Deliverance seems here between all the other maps small, but It feels 100x bigger because of all that details and content that is hidden in the map!
So many of these games are "wide as an ocean, deep as a puddle."
can you name some so i can avoid it
@@kitni Fuel, Test Drive, The Crew, Minecraft, Mafia 3
@@AAA-xt2gq Minecraft Is inevitable
@@AAA-xt2gq Minecraft is not deep as a puddle, it's the deepest game shown in the video. Mechanics-wise it is already deep, but based on "what can you potentially do", it is fundamentally infinite.
@@lako8368 what you can do: place block and kill skeleton
Company: We have a 400 square kilometre map in our game
Map: **is 80% ocean**
I know what game you mean
World of Warships be like: ah yes the largest map in game *100% water*
Also Daggerfall
Subnautica is 98,5% Water
La tierra consta de un 70% agua
Minecraft: My map is ∞.
No Man's Sky: My ∞ is bigger than yours.
@@WabsenS It is if you have space on your hdd or ssd
Nuh uh
@@WabsenS well yes and no
@@Shodown1 Not anymore, it used to be. They changed it like ~4? Years ago? Before you got really fucked up Wildlands. Btw there are twitch streams going to the end of the map, it still takes ages.
@@WabsenS What?!
I’m most amazed with Breath of the Wild. The amount of content by just walking a few minutes in this world is incredible.
Interesting how the racing games on this list are way larger than I realized. It makes sense because you aren't regularly traveling at 80 mph through the rest of the maps
Exactly what I was thinking but dang if it knew LA was that much bigger than gta5
No shit sherlock
Wow you are so smart
@@Panchoproductions2069 wow you’re so condescending
@@Panchoproductions2069 yep. And you didn't 👁️🗨️
Zooms out so fast*
:Wtf is this game?
: Oh it’s minecraft.. ofcourse.
There is another
I swear it was going to be FSX
I just waited for minecraft 😂
No Man Sky Come
I think I read something somewhere that minecrafts surface is bigger than that of earth
i would rather the city maps be smaller with the trade of being able to enter every building.
Dayz every building you can loot
Skyrim
@Charles Stanford well, skyrim is a good game
That's how I felt about Spiderman 2 on GameCube when it came out. Damn good game.
Agree
The crew was amazing. Loved every bit of it. Hope it can get a remaster some day.
It is thin air sadly but yes, We want an upgraded version of The Crew.
I think this video really shows that “bigger” does not always mean “better.”
Yeah- obviously! See Samantha, bigger doesn't mean Better, you will still like my tiny friend... Right-? 😟
@@berthamcdurtha8554 cringe
@@frdvz ur cringe
@@berthamcdurtha8554lmao
You're right, look how boring the elder scrolls II looks
Some of the biggest are mostly sea or unexplorable zones -.-
Jack Hammer exemptions being mine craft and no mans sky
Looking at you, AC4, ACO (both ACOs) and JC3.
@Thugs Bunny : Technically, NMS has a lot of emptiness and Minecraft has a lot of ocean biomes.
@@nouche Not if you shrink or disable them in world settings
Checkmate liberal
Nouche yes but the seas are filled with animals and things to explore.
Camera : *goes to minecraft*
Me : wants to close the video
Camera : *there is another*
Yeah
Meh...
Nyeh
Сонный мыш so true. I was waiting for Minecraft. But then out of the sudden. Fuckin No Mans Sky 1000 times the size of Minecraft lol
God how much I wish YT would make it so that editing your comment would delete the likes as well.
WOW !!! Amazing to see the comparison. Makes me wonder how big EVE Online, Elite Dangerous & Star Citizen would be LOL.
I've always appreciated the design philosophy of Yakuza - the map is small, but every inch of it is intricate and interactive. The stakes of the story are so much higher when you care about this one little place, with its immersive karaoke bars and Sega arcades, bizarre but always heartfelt side characters, and unique, recognisable districts that you never mind revisiting
Yakuza's the only game where I've felt I could genuinely disable the map and compass and still know exactly where everything was after a while. By the end of the first one I played, I could have been given organic directions by a character like "across from the arcade, the one with the Space Harrier machines" and I'd know which alleys to use to get there quickly. It's a masterclass in design density over size.
Same with Bully. The fact that every NPC had a name and was unique added another level of immersion that games with massive maps and generic NPCs can’t touch. I’d be interested in another “small town” experience like that, but with a fully working economy and consequences of getting on the wrong side of people. In Bully the fact that Jimmy was limited to cycling or walking also limited him to how fast he could get around and gave the game a good reason for him not being able to travel too far.
Yakuza maps are too damn small. They should at least be the size of RDR1.
@@theseoldbeats Jimmy wasn't limited to only cycling or walking. You could also ride a motor scooter, go cart and a skateboard. You just had to unlock the motor scooter and go cart. For the go cart you have to win all go cart races in every part of town.
I played Yakuza 0 first and seeing the same place in the 2000s I could tell how much the back lot really was an important asset in the plot. A lot of things changed but most of the city still felt the same
The whole video i was like:
- i've played that game
- i love that game
- i know that game
.
.
.
- Never heard of that one
- when did that one came out?
- is that even a game?
-i want that game
-Why is that game even a thing?
"wait that game is actually THAT big?!"
- 1:28 is that a game map or a hacker's desktop?
Ralate❤
Big maps don’t necessarily mean more content.
A tiny map crammed with events and quests is far better than a humongous map that’s filled with cut and pasted empty terrain.
this
Humongous what?
Yup, you just described every Ubisoft game with the second part of your statement.
No man’s sky 😒😂
@@_macz ngl they’re fixing no man’s sky pretty well I played it a bit ago and I actually had fun
The lord of rings being that massive is incredible for a 2007 game, also horses are too slow compared to the size and swift (instant) travel to different parts of the map unlock when you visit stables by yourself or by spending money
Botw has always stood out to me as having a great map, because you can pick any spot on the map, it can look like the emptiest most deserted area ever, and you can still find things to do there! I also like that the way the map was planned out, you can see huge landmarks in the distance, they don't render at a certain distance away, you can see Divine Beasts from aaalll the way across the map, and I think that's really cool!
True I feel the same but I do regret restarting since no teleport to shines anymore
@@savageenderman202 what do you mean?
Probably one of the most if not the most well designed map I know
Sorry, what do you mean by Botw? :)
@@Ekkehardd Botw is short for Breath of the Wild!
99% of comments : size doesn't mean quality.
0% of comments: There's a Superman returns game?
Edit: wow 5k up votes. My most popular comment on UA-cam! Well I guess I will have to play Superman Returns now lol
XD
*1%
Correct me if I’m wrong, but isn’t it a ps2 game? I didn’t think it was that big
rke4377rke is that one u had to pass through the rings?
mat scratt That was the N64 game
If you look closely. All of those maps are actually on the wall of Mario’s Never Ending Stair Case
never ending staircase my rear end! There's just a cheeky zone midway through the "endless" staircase that sends you backward seemlessly.
Enthusia: Professional Racing (PS2)'s Ocean Bridge is also infinite
@The Man feck! I've been had!
I thought i put enough tone and silly wording in there to make it clear i knew it was a jonk.
@The Man burn is a burn, can't argue.
Ovr Surge I like the way you said my ass politely
Been playing Oblivion (1:33) for the first time recently.
For a game from 2006, they did a damn good job of making a map that both IS and FEELS big. Every 30 seconds while you're traveling, you run across something new to do or explore.
I find it funny how despite Skyrim and Daggerfall looking about the same size in official maps, they are extremely differently sized in the games.
In the lore they are about the same size for example someone mentions that whiterun is about a day away from riverwood but in game it is basically just around the corner, they scale the map down for pacing.
If you play daggerfall, you'll know that moving between towns only a pixel or two apart from eachother takes about 10 minutes, even on horseback.
@@pyroparagon8945 yeah in Skyrim running from one corner of the map to the other takes 10-15 minutes so long as you don't get interrupted.
@@heavenlysteel8337 you'd have to test at a constant speed to be fair, in Skyrim you have to sprint and take breaks to regen stam, but in fallout 3 you always move at a strangely fast jog.
@@pyroparagon8945 was that fun or more anoying? That you had to run so much in daggerfall
It seemed to me some of these maps included a lot of spaces that are unexplorable, but if it’s just about the map itself, this was a great video.
Right? Vice City is NOT bigger than fallout 4
Yeah I wonder how they are measured, relative to character size or stated sizes?
Daggerfall is FULLY explorable
Fuel is fully explorable BUT as others pointed out it takes more than just a huge map. You can find random and not-random things in Fuel but it’s a wasteland almost the size of Connecticut, a state I’ve traveled a bit and can be IRL boring in its own right, so now imagine driving around same said state with nothing for, in some cases, dozens of miles save for a “fuel” barrel or mining truck speeding down broken asphalt. At first I was like “this is so cool,” but after awhile Fuel became a goddamn chore as, unless you’ve unlocked these helios that will quickly get you from base to base, you’re stuck sometimes riding a bike or driving for hours through the day or night (granted are more like an hour tops for each) just to get to any checkpoint. It starts feeling like madness. By comparison Minecraft is like one village after another.
@@owencor Sure but 98% of it is empty. I suppose that's realistic, but it loses its charm really quickly.
It’s a little weird to be measuring No Man’s Sky in square units.
how about cubed
@@iameternalsunshine works with minecraft too (ba dum tss)
He added the surface of all the planets probably
I’m pretty sure they mean surface area of the planets not empty space. In the same way most bodies of water weren’t counted in the maps
Should be cubed.
Light no fire will be interesting on this chart when it comes out.
Getting to those bigger maps and looking inwards on the circle at how small the other maps look is mind boggling. I thought Skyrim and Xenoblade X were huge. And I never even knew Daggerfall had such a huge map in the first place.
Well, the most of the Daggerfall's map was generated rather than created by hand...
@@usernameak My disappointment is immeasurable and my day is ruined.
@@usernameak So is Minecraft and No Mans Sky. That was obviously not a disqualifier. I personlay love the irony that Bethesda games which are known for big explorable open world maps are listed in reverse release order (or close to reverse order). By the trend TES 6 should be the smallest yet of all the TES game worlds.
@@TheFinagle Daggerfall also doesn't have a ton going on in most of the map either to be fair lol
@@K0sm1cKid Neither does skyrim really.
you still cannot compare procedually generated maps with 100% modeled maps
And maps from old/2D games to maps from modern AAA titles.
Like how the first or second Elder Scrolls game was the size of Great Britain.
Daggerfall was first procedurally generated then it had tweaks made to it and Tamriel was born
No Man’s Sky and Minecraft are where I draw the line. I feel like they were just added as jokes.
Technically procedurally generated maps have limits
5:00 Although the Daggerfall map was mostly just procedurally generated, it's still nonetheless an impressive feat for a first-person RPG from 1996.
Someone who reviewed it said that none of the towns were more interesting than "say, Norwich on a wet Sunday afternoon", which... yeah.
@@colbyboucher6391 For someone who played it, it was still absolutely mind-blowing at the time.
@@MrBarlien Oh, absolutely, in fact I'd love for Bethesda to try a take on modern Daggerfall now, since they seem so much better at gameplay loops than quest design. I'd love something that was almost a cross between TES, Mount & Blade and Kenshi, with a Daggerfall-sized world again.
@@colbyboucher6391 Which does sound pretty accurate for a pseudo medieval setting
@@colbyboucher6391 that actually sounds dope
Honestly thia muaic got me relaxed and im fried 😂😂
**When you realize Microsoft Flight Simulator 2020 is now bigger than Daggerfall**
The whole earth in one game😂
Minecraft laughs in infinite
@@thelegendepic4042 its not
NMPerdue ight then no mans sky laughs in galaxies
universe sandbox²:Am I a joke to u?
i love how the bethesda game's maps only got bigger the further back you went
That's because the older games are big empty spaces. The newer games are small but are dense and full of stuff to do.
@@MetalusPiperius yeah but it kinda loses its fun when each time you walk for a minute you discover something, It's cooler when the map is larger and you find something
The reason why dagger fall is big is because it's mostly randomly generated villages and such
@@MetalusPiperius HAHAHAHAHHA ever played fallout 4 ? xD
@@Kiwoeoe we're talking about elder scrolls. What the hell does fallout have to do with this?
This comment section: "Water should not count as map area"
No man´s sky: Has 99,9% of map made of empty space.
BTW, No man´s sky ir really dope now
Sure but every planet it Minecraft size and there at 18 QUINTILLION Planets.
@@Ssliasil for every block in Minecraft is 18 planets in No Man's Sky
@@gamermike24 Interesting to see no mans sky map vs megaton rainfall since both a procedural generated.
99.9999999%* 🍓
@@gamermike24 Gr8 b8 m8 r8 8/8
Space engine: hold my beer.
Me before watching this: wow, GTA V is so big omg.
Me after: ah yes, minecraft.
I was thinking "What could be bigger than Minecraft?" And then No Man's Sky popped up and i was like "Ok, yeah." No Man's Sky is ridiculous
Vroooo i got exactly the same reaction
The xbox's minecraft map is tiny as shit.
@@TigaToonsELTiagor If you call that tiny clearly you haven't played the early version(s) of pocket edition where the world is 200 by 200 blocks maximum
Hahahahah
I feel like this isn’t exactly a fair comparison, as some of these maps are not fully roam-able.
Also the Quality, fligth simulador it's really Big, but rdr2 has much more Quality
This!
But botw is, for the most part, entirely roamable.
And most is water
And minecraft probably only has a few dozen kilometres of content per world at most, for most players
Raft: Amateurs
When I saw burnout paradise's map I first thought "no way, it feels smaller than skyrim!" then I remembered you're in a car and not on foot lol.
Yeah, that surprised me. Usually I get lap the game world several times in a half hour, it feels so small.
That's because this video is wrong. The burnout paradise map propably isn't even 10% of what is claimed here. Some of these were taken straight from that garbage "Large video game worlds" image.
That's because it is smaller, the actual map of Paradise is way different to the actual game. The map in this video was a early version, 12 months before the game was finished
@@blanket444 That’s cool. Is the map accessible? How complete is it?
@@michaelh404 I'm not sure, the airport to the right got turned into Big Surf Island. This vid is the first I've heard of their being a bigger up
I love your videos, not only are they very interesting but I have learn so much because of you, thank you so much my friend❤
This just goes to show how weird and inconsistent scaling is in video games.
I think the main deciding factor are the means of transportation. Having only somewhat slow horses increases the travel time, thus the map seems bigger. Compare that to something like fc3 and 4 where you can drive and glide around.
Yea how tf is true crime los angeles so big
Yeah it doesn't make any sense that some of these are so big compared to others
like how the Mediterranean in LotR online is bigger than the USA
31.7 Sextillion km^2? What is that game about?
0:00 Assasin's Creed - Unity: 2.75 km²
0:07 Batman Arkham Knight: 3.37 km²
0:13 Assassin's Creed - Syndicate: 3.63 km²
0:20 Fortnite Battle Royale: 5.44 km²
0:25 Grand Theft Auto III: 9 km²
0:32 Life is Feudal - Your Own: 9 km²
0:38 Fallout 4: 9.84 km²
0:44 Grand Theft Auto - Vice City: 14.6 km²
0:50 Kingdom Come - Deliverance: 15.8 km²
0:57 Metal Gear Solid V: 16.1 km²
1:03 Sniper Ghost Warrior 3: 26.9 km²
1:11 Mafia: 31 km²
1:16 GTA San Andreas: 36 km²
1:22 The Elder Scrolls - Skyrim: 37 km²
1:29 Fallout 3: 39 km²
1:35 The Elder Scrolls- Oblivion: 41 km²
1:42 Red Dead Redemption: 41 km²
1:48 Far Cry 3: 46 km²
1:55 Far Cry 4: 46 km²
2:01 Sacred 2 - Fallen Angel: 57 km²
2:09 Far Cry 5: 60 km²
2:14 PUBG: 64 km²
2:20 The Legend of Zelda - Breath of the Wild: 74.9 km²
2:26 Far Cry 2: 80 km²
2:34 Assassin's Creed - Origins - 80 km²
2:39 GTA V: 81 km²
2:47 Assassin's Creed - Odyssey: 130 km²
2:52 The Witcher III - Wild Hunt: 135 km²
2:59 World of Warcraft: 207 km²
3:05 Superman Returns: 207 km²
3:11 Dayz: 225.1 km²
3:19 Assassin's Creed - Black Flag: 235 km²
3:26 Operation Flashpoint - Dragon Rising: 350 km²
3:31 Xenoblade Chronicles X: 399 km²
3:38 Ghost Recon - Wildlands: 440.1 km²
3:44 Burnout Paradise: 518 km²
3:50 Star Wars Galaxies - Tatooine: 518 km²
3:57 True Crime - Los Angeles: 622 km²
4:03 Just Cause 2: 1,036 km²
4:10 Just Cause 3: 1,036 km²
4:17 Asheron's Call: 1,295 km²
4:22 Test Drive Unlimited: 1,600 km²
4:30 The Crew: 5,000 km²
4:38 Fuel: 14,400 km²
4:43 Guild Wars - Nightfall: 38,850 km²
4:50 The Lord of the Rings Online: 77,700 km²
4:57 The Elder Scrolls II - Daggerfall: 161,600 km²
5:07 Minecraft: 4,096,000,000 km²
5:16 No Man's Sky: 31,700,000,000,000,000,000,000 km²
Ruined the video
What about kenshi?
Eve online?
What's the size of EVE online?
@@thomascocks9136 Enormous... It can take you a week to slow-burn across a single system. Multiply that by 5,000 plus systems.
Players: we want big maps!
Devs: All I can do is water.
Or useless mountains. Gta 5
@@Warren1138 Not useless if you have fun with vehicle stunts
@@shannonmitchell8515
True! So many hours spent trying to survive my own stunts up or down the hills and mountains (or use God-mode when doing them).
@@37theEnigma Or even just running from the cops. The hills and mountains are my go-tos because cops can't seem to go fast over mountains without blowing themselves up
@@shannonmitchell8515
Yoooo, that's crazy you said that because I was thinking about the cop chases as well! At some point, after evading them so much, it always leads to me having full stars, and basically playing "King of the Hill" against the cops 😂😂 Hell, I even did it on rooftops
04:17 - Asheron's Call (1999) I don't think most people appreciate this game's Open World. There were no load screens above ground. All the cities were open to the world. If too many players were in one city they had a mechanic called a "Portal Storm" that would make random characters in town start glowing pink & be teleported a distance away into the surrounding countryside...possibly dying.
You could run from one side of the map to the other nonstop without a single loadscreen. It took hours. The only fast travel was a series of SG1 type portals that sent you to certain fixed points so you had to plan your trips to include overland travel to portals. They even had a dungeon called 'The Subway' that held a bunch of portals.
Most amazing MMORPG ever.
Who else just went through this like “oh I’ve played that game...and that game...”
I just bought my first pc,I has a lot to try XD
Antojnaje I love Just Cause 3
I have played 80% of these games
@@dragonzld1386 yo play gta v
@@Bullshittalk08 Which maps here are worth?
My favourite map that I wish was included here is probably Red Dead Redemption 2, which isn't one of the biggest (still quite big) but absolutely one of the most alive and nuanced maps ever in any game.
I was about to say that it's newer than the video, but holy shit RDR2 is already 4 years old game
99% sure I saw it on there
Most the maps are generated. Most of these maps are just overlays of another map with different assets is all. Rockstar had years to perfect their maps over and over. Ubisoft did as well. Elden Ring changed these rules with maps with it's success. It's not for everyone but it sold well. I can't wait to see how RDR3 will look. RDR2 is no doubt, still the most immersive game you can play. Rockstar had over a decade to perfect it. I believe it was 8 years in development since RDR1. But really, its the same as GTA with different assets. So Rockstar had many years to perfect RDR2. I can only imagine what the 10 years will be like in the video game industry. Many companies will fold but the few big ones will create massive open world games. I'm still waiting for someone to license google maps and create a huge 3D environment from it for VR.
@@cubbiebearsean7751 it was just Red Dead 1 (not Revolver)
It is on there, it’s before far cry 3
Even though rdr2 is so small compared to these maps, I’d say it’s the best big map there is. It takes forever to get to where you want to go not because of the size, but because of the life within the game. There’s always some weird shit going on that you just have to stop for.
Yep. I'm currently 55% into it and it's just amazing the detail, the random people you can meet, the animals, wildlife, environment, items to pick up etc. The map may be smaller in terms of the ones in this video but if you really go slow in the game, it'll take you ages to explore everywhere and I love the fact it lets you walk around and progress the story when you want to.
On Fridays, I'll pick up my controller and think about what bit to explore next and go with that. I'll be sad to finish it.
Also, I played Yakuza Zero and Yakuza 6 before RDR2 and I loved their areas too. Obviously smaller scale, but still the detail was excellent and the mini games were excellent too.
Rdr2 map is smaller than the first one? I thought it was bigger because of all the new states that were added in like lemoyne, new Hanover, etc
Yup, like u can murder someone u randomly meet.
@@BreakDemBones_ the entire map/world of rdr1 is included inside rdr2
More places in rdr2 then the first rdr... and the first rdr is in this list
This might be the greatest video ever created
Also some smaller maps feel larger based on how you travel through a map. I thought RD2 was bigger than the under 40miles reported. but realized you mostly go through it at a slow pace (horseback) or walking and most of the map is accessible .
Gta V map is much MUCH smaller than oblivion or skyrim, but according to this video is double🤮
@@BlancoMD I think in GTA V the area of water is included and you have to take into account that most of the time you go by vehicles or even helicopters and planes, whereas you travel by foot or on horseback in skyrim and oblivion, so these worlds feel much bigger, bc travelling takes longer
That's the first game, in fact RDR2 has a 32 squared miles area or 50 km2
@@TovskiBR How can the second game have 50km, if the first has 41km and it is literally a subpart in the second map. 🤔
RDR2 is closer to like 100. That was RDR 1
it's not about the size of the map its density, the environment around the player, world building, play space, and immersion. great video!
I'd be interested to see how the Yakuza maps compare
Far cry 5 had some amazing scenery.. I found myself just walking around the woods exploring and taking in the amazing views. Forgot about the rest of the story.
@@daboi9172 I just starter Yakuza: Like a dragon a couple days ago, will be my first Yakuza game.
Agreed. Though there are some games I do wish actually had larger maps, by later game at least. Horizon Forbidden West comes to mind for me personally. You get the feeling of "Ugh... I don't want to go there because I only have one quest over there" Only because you've been already exploring a dense world, then you get to override a machine that flies. And the world suddenly feels a hell of a lot smaller. xD
World of Warcraft map is packed
I always had a theory that in minecraft you’re really spawning in the same world just at different points, and it’s so big you just don’t come across any familiar places
It would be a fun topic for Minecraft story mode (maybe they did it already ? idk I didn't keep up with it), but in the real Minecraft worlds are generated based on a random seed so each generated world is actually radically different
Isn’t that what’s happening though? Isn’t that why people share seeds so they can give others a good spawn location
If this were the case, unfortunately, we wouldn't be able to practically map the coordinates of one world to another. Even if we were, the numbers would likely be outside of the world border, and even if we pushed that, we'd hit the limit of our computers being able to handle numbers.
While this does seem like a cool concept, which I'm probably going to verify later, I already have some doubts going into this. Think of all the things that get generated in a Minecraft world - not just terrain, but biome maps, ores, caves, villagers, trees, and many other features. Unfortunately, they all can use different offsets for generation that are off by some constants (meaning that a feature like diamond ore is typically placed some N blocks away from another feature like clay patches in sea beds). This means that even if we were in the same world, we might be able to get 1 feature to line up, but maybe not all of them
That would actually make Minecraft interesting. lol
Nah, all minecraft maps are different, they're procedurally generated which is why it takes a while for the map to load when you create a new world, it even tells you what it's doing while it generates, a seed is not a location in one world, it's a code that corresponds to a specific randomly generated world.
Minecraft : We have the biggest map
No Man's Sky : Hold our bear
I love the differences in small vs big maps. Big maps are mostly filled with empty space/oceans to make it seem bigger. Even if there is none of that you can tell the objectives are few and far between. Smaller maps are more clustered but use every inch. Racing games/games focused around vehicles are much larger as your usually flying down highways or across a planet going 300 mph. Smaller maps are maps with no vehicles or are slow to move around
the main reason dagger fall is so big its because of the randomized dungeons
Black Flag has enough to it to make it feel like it's not too spread out
The whole video I kept thinking “I’m gonna make a joke about how No mans sky is impossible to map” Then maps No mans sky at the end
Earth:
Idk I wish gta5 and rdr2 had vast wide open spaces. Yes they are big but you are NEVER far from a road or people.
Who decided to leave out Red Dead Redemption 2? At the epilogue parts, it adds on Red Dead Redemption’s map onto it.
Minus Nuevo Paraiso.
Well, Dutch van der linde Said that.
Agree
i mean that part of the map is pretty much useless cause you cant do anything in it. only useful in online.
@@joaqstarr Doesnt matter. Still more land than GTA v. GTA V cheats in map size because it's just ocean
I was thinking the entire time, “how will he show Minecraft it’s infinite,” and then you managed to show the entire thing which blew my mind away!
I Love your hardcore videos on Minecraft
Well yeah, of course it can’t be infinite, having a game with a truly infinite map would be impossible, I see what you’re saying though
One single seed can be this big? Arn't there chunk restrictions?
@@HowIamDriving this is the maximum world size. Every seed places you somewhere on this map. Since the full Minecraft map is so large that it might as well be infinite, the likelihood of you spawning in the same place or even seeing the same place twice is basically zero. What’s crazy to me is that the 3rd largest game map on here, Daggerfall, is from 1996. Whereas Minecraft and No Man’s Sky are much newer
@@Pootisbird01 In that case the comparison is not fair. You can't walk from on end to another of that map.
Crazy how gtaV map feels so big when driving normally, but rdr2 doesn't. Is It that I just enjoy the map of rdr2 so much more that I don't find myself being bored while traversing around the map.
GTA map is not so big in fact.
This reminds me of the video that shows planets - Earth, the Sun etc, and you think "wow that's big" and then it zooms out to giant stars and completely blows your mind.
I was thinking the same thing! 😂
There's one I just saw a few days ago that zooms out to the *observable universe* -- awesome!
“Oh, sun’s pretty big, huh? Here comes ARCTURUS!”
@@DowntownLAKid ua-cam.com/video/HEheh1BH34Q/v-deo.html
SPACE ENGINE
Would be nice to have a comparison of the playable map area. In the end though, the tiniest world can have the most content
Did you say "Disco Elysium" ?
Yes, I much prefer a small map filled with good content, where I can learn every corner of it by heart, than a giant map where most of it is just woods, jungle or water, filled with nothing.
Elden ring is a perfect example, you have places like Liurnia which is filled with content and then you have places like Mt. Gelmir which has potential but little amount of content
@@sobornes239 no he said u gae
Many of the biggest maps are playable but you have fast way to go across it, es car racing games
Me waiting for Minecraft: “AND THERE IT IS! THE BIGGE- oh shit forgot about No Man’s Sky.
Aznponie12 just found out about no mans sky having the biggest map
@@jfkshotfirst4686 yes
Aznponie12 pretty sure Elite Dangerous is bigger
@baileysmithful You can say the same for Minecraft. The maps are only limited by the hardware's and/or software's limitations. Short version is that floating points eventually cause bugs.
@baileysmithful technically you can map it. It is procedurally generated, but from the same sees number it alwaYs generates the same map.
Great information always wanted to know that I'm curious about GTA
I remember finding out a long time ago that minecraft is a little bigger than the surface area of the planet Neptune. Meaning walking from end of Minecraft to the the other would take as long as walking around Neptune once. Absolutely insane we have these things on our computers.
Edit: It comes to my attention that this isn't completely correct but still cool
Don't forget that you don't actually have the entire Minecraft world on your computer, since it is generated on-the-fly when first loading each area.
Rather you have an algorithm for generating semi-random terrain based on a given seed. Still impressive just how far out the default world-border is though - and people have actually traveled to it in actual survival worlds! (Admittedly, they usually use the nether to make the distance 8x shorter, but still)
No it’s nowhere near the surface area, but it does have close to the same diameter
@@jamx02 Minecraft is not a sphere
@@fatboi1283 the length of minecrafy is similar to the diameter of Neptune
A minecraft world is 32 million square blocks so 32 mil by 32 mil lol
I love how they didnt even try for a map on no man's sky, just a nice paque
It probably would have been very hard. I even tried searching for one on images but there was no map.
Making an example would probably take twice as long as it took to make the whole video. Maybe longer
The map is a bunch of 2d planetary maps scattered in a 3d space, so there's no point in that.
I think the meaning is that if Minecraft is the size of your screen, no man's sky would be the size of the whole world
It's probably bigger than our planet
The thing about the Skyrim map is there are so many dungeons and underground areas to explore, its really about 70% bigger. I mean Blackreach alone is pretty massive.
cope harder
Way better than a larger map with barely anything to do.
@@mayuri206 cringe
@@Axeloy mald someplace else
that's why black reach is the most boring dungeon in the game
Wow, it's interesting how some of these older games have bigger maps than some newer games, but it looks like it depends on the processing and graphical limitations and art styles used in them too. Like you can have a very simple shaded art style which doesn't use a lot of processing and lets you make a massive world mad, or what some of these games so, just go up the butt with a super realistic art style that just starts eating your processing power at an absurd rate.
Who else kept getting surprised by how many older open world games had bigger maps than most modern ones?
Daggerfall for example was randomly generated..basically just walking on some terrain with occational trees popping up. Nothing to see. A lot of the newer games like oblivion, skyrim and probably more are handmade.
It’s because mordern games has more polished terrain than older ones, therefore it needs more time to make and time isn’t a thing you can waste in the game industry
prescription yah like daggerfall
@Greg Walker stfu
@Greg Walker okay boomer
not only did i get a sense of nostalgia but also felt that the way the maps unrolled is so therapeutic lol
Never thought about no man's sky being that large. I mean it is, but it always feels smaller imo, due to the repeating biomes in certain regions starting to have almost identical generation. Really wish they would add multibiome planets sometime soon.
I agree!!!
That's why auto-generated maps shouldn't count 😐 both that and Minecraft have maps that dynamically create themselves
@@sasino Could be auto generated and limited, but I can understand why that's sort of it's own thing. Satisfactory is hand generated and pretty impressive.
There's no reason that you can't have multibiome autogenerated worlds. Worlds have axes, north and south poles, etc, easy to calculate approximate climate regimes. Doesn't have to be realistic. The major problem is designing the fauna and flora components for each biome since that multiplies the work the devs have to do. Still doable, but may be further down the list. I mean Minecraft has different biomes.
The same goes for Minecraft, it tends to happen eventually with procedural generation.