Jan Trubac | Deserted - Building the World with Houdini | Houdini HIVE SIGGRAPH Asia 2021

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  • Опубліковано 14 гру 2021
  • In this talk, Jan will walk us through the creation process of the procedural environments behind his short CGI film Deserted. He will cover how he took advantage of Houdini's HeightFields to create desert plateaus and sand dunes. He will also break down the concept of his Sci-Fi City and Space Ship generators, as well as talk about his experience from a new user's perspective.
    Jan Trubac is a freelance digital artist from the Czech Republic focusing on procedural workflows. After graduating with a degree in computer science, he decided to dive into VFX. His main focus is on creating environments and materials. About a month ago, he released his first real-time CGI short film "Deserted" where he used Houdini to generate most of the environments.
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КОМЕНТАРІ • 22

  • @jak3oce981
    @jak3oce981 7 місяців тому

    such a great video for inspiration as i am learning houdini, thank you for showing the possibilitis and how to do them in such a short time.

  • @darklordstudios72
    @darklordstudios72 Рік тому +3

    This is PHENOMINAL!! Been trying to get a desert scene in Unreal for a game and this is so inspiring. Would totally love to see a tutorial on the Substance and Unreal side. AMAZING!!

    • @jantru3D
      @jantru3D Рік тому

      Glad you found it helpful! Thanks a lot!

  • @H.Jahanshahi
    @H.Jahanshahi 2 роки тому +1

    Mind blowing! THANK YOU JAN!

  • @randomstroke7026
    @randomstroke7026 2 роки тому +1

    Awesome work , thx for sharing)

  • @sujil
    @sujil 2 роки тому +1

    This is beautiful!! Thanks for sharing!

  • @vazelevz
    @vazelevz 2 роки тому +1

    The "Plateau" part is really great and inspiring

  • @mio.z2398
    @mio.z2398 2 роки тому +3

    That is awesome!! Please make a full detail tutorial~I will buy it no matter how expensive it is!

  • @user-tr1zt3ge1v
    @user-tr1zt3ge1v 2 роки тому +1

    Amazing work!

  • @ferfgfx
    @ferfgfx 2 роки тому +4

    Amazing inspiring work, thanks for sharing Jan!!

    • @jantru3D
      @jantru3D 2 роки тому +1

      Thanks! Glad you found it helpful! :)

  • @KonstantinMagnus
    @KonstantinMagnus 2 роки тому +3

    Fantastic work!

    • @jantru3D
      @jantru3D 2 роки тому +1

      Thanks so much Konstantin!

  • @flobboy3375
    @flobboy3375 2 роки тому +3

    this is insanely creative !

    • @jantru3D
      @jantru3D 2 роки тому +2

      Fake it till you make it! Thanks a lot! :D

  • @heinblues
    @heinblues 2 роки тому +1

    super nice project

  • @magneticanimalism7419
    @magneticanimalism7419 2 роки тому +1

    15:53 Did anyone else look at this timestamp and see Prismo from Adventure Time with Finn and Jake? And also Suzanne from Blender at 29:07.

  • @lenxie4501
    @lenxie4501 2 роки тому

    basically you can use houdini alone to generate all the procedrual stuff, without substance designer right?(creating real tilable geometry then bake into tenxtures)

    • @CptBlaueWolke
      @CptBlaueWolke 2 роки тому +1

      yes, and if houdini now adds procedural grunge noises and other greyscale maps as well as having the option to export them as maps then it is also very easily able to compete with substance Designer (and since it's now adobe and the only software of that kind for textures I'd immediately switch!)

    • @eggZ663
      @eggZ663 Рік тому +1

      Check out copstance for Houdini, some basic functionality of substance in cops