PLASTICITY QUICK TIPS #1

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  • Опубліковано 23 січ 2025

КОМЕНТАРІ • 31

  • @kenw8875
    @kenw8875 Рік тому +1

    excellent. eliminating that "harsh" middle transition tip was cool. add the loops (ctrl + r), delete the errant faces, and then reflow. sweet!

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Glad you found it useful. I'll get that problem time to time on mirroring

  • @kaseopea
    @kaseopea Рік тому +3

    Thanks for the video! Tips are really usefull.
    I want to add a small tip to the list to speed up the process.When using mirror functionality and whant to merge 2 parts together, you can not just click the button in the Mirror menu, but use Q key as in Boolean feature - it will do the job.

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Cool. Thanks, that is annoying having to click that. Definitely put that in the next video.

  • @pabloG3d
    @pabloG3d Рік тому +1

    keep em coming glenn !

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Will do. Hope there was something useful there for you.

  • @Anthony_Gutierrez
    @Anthony_Gutierrez Рік тому +1

    Thanks!

  •  Рік тому +1

    Awesome!

  • @alexandresalf1635
    @alexandresalf1635 Рік тому +1

    really usefull tips. Thx

  • @mrdensvenske
    @mrdensvenske Рік тому +1

    cool tips

  • @TheALEXMOTO
    @TheALEXMOTO Рік тому +1

    I can't figure out what you press to show the faces. Is this some kind of customization ? I think you press the "I" key, but it doesn't work for me.

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Yes, it's a custom shortcut. Press f and find viewport: toggle edges and right click assign shortcut to whatever key you want.

    • @TheALEXMOTO
      @TheALEXMOTO Рік тому +1

      @@Glenn3D1993 Thank you. I wish you as many subscribers, profits and recognition as possible.
      I realize that with your popularity, you won't be able to reply to messages as quickly.
      Thank you!

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      @TheALEXMOTO No Worries, don't think I'll make influencer status anytime soon lol

  • @ofeyofey
    @ofeyofey Рік тому

    Such a great Amrican accent. I think he should say 'Houston I think we have a problem.' Great voice for counting down a rocket. I think he should get a job with NASA in case they start flying rockets again. Oh yeah he's also great at Plasticity. Thanks. I'm not American by the way.

  • @fx3casey
    @fx3casey Рік тому +1

    You may say somewhere, but looks like you are using the "Studio" version. My Indie license does not show some of the functions you are using. The patch hole in my Indie version does not provide for the various continuities. Correct?

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Correct, I'm using the Studio Beta version. 1.2 version will be out July 15th for all versions. Then everyone will be caught up again. Sorry I try not to use too many new functions before the official release, but I forget what's new and old with this update.

  • @rcguy2175
    @rcguy2175 Рік тому +1

    What is the difference between the 99 dollar indie version and the 299 version.

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Few more import export options and access to Beta, so you get to play with new features/improvements before indie stable release. Indie version 1.1 to 1.2 is almost 2 months wait, but there were about 20 versions in-between on the Beta. There's 4 licenses that come with the Studio version.

  • @EvilMP5
    @EvilMP5 Рік тому +1

    Glenn awesome video, how did you create those panels on the engines? Still trying to figure out how to make those smaller skins like that for armor plating.

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      Did them by imprinting it on a duplicate sheet, extrude, and beveled it. Then do a circular array on it.

  • @rcguy2175
    @rcguy2175 Рік тому +1

    I tried the trial version.very useful program.I can only devote my between blender or this program.blender has a large community behind it,but I'm not sure if plasticity will develop a similar following

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      True, blender has a massive following, but that came about from years of being out there. Plasticity is just a few months old and I'm already seeing some industry vets playing with it, whether they stick with it or wait for it to mature, not sure. I believe it's just a matter of time that it'll take off. Right now you have time to get caught up with Blender, but keep an eye on Plasticity and be ready to jump onboard.

  • @quincy3d69
    @quincy3d69 Рік тому +1

    nice 50s scifi design

  • @DarkerCry
    @DarkerCry Рік тому +1

    Tips were useful! I will say that the UFO looked better without the bumper.

    • @Glenn3D1993
      @Glenn3D1993  Рік тому

      It's a work in progress, still early in design.

    • @DarkerCry
      @DarkerCry Рік тому +1

      @@Glenn3D1993 Bumper might work if it gets more detail everywhere else but I personally liked the silhouette without the bumper. Would also give it a bit more sleek meets retro look maybe.

    • @robertdouble559
      @robertdouble559 Рік тому +1

      I like the bumper. The overall design kinda reminds me of something you might see flying around New New York on Futurama.