The Road Ahead For Star Citizen Spaceships Is Insane

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  • Опубліковано 10 вер 2024
  • Star Citizen's ships are some of the most elaborate designs in any space game, but they have a long road of reworks and updates ahead of them still...
    #starcitizen

КОМЕНТАРІ • 439

  • @JohnVanderbeck
    @JohnVanderbeck 10 місяців тому +59

    To clarify, every button doesn't get a bespoke animation. Base animations are blended with IK solutions to produce a dynamic animation as needed.

    • @sergew84
      @sergew84 10 місяців тому +1

      yeah I thought that would be the case. Too many buttons to animate, plus you'd have to make a high detail set piece of every cockpit for motion capturing.

  • @IvoGrissom
    @IvoGrissom 10 місяців тому +451

    The fact that cap ships alone are big enough to be their own map in any other game is a testiment to the amount of love put into this game

    • @baconious1380
      @baconious1380 10 місяців тому +22

      Fr. Orgs could host pvp matches within their ships. And host their own game modes like secure the bridge or sabotage and evacuate with shuttles from ships you can spawn from to two airlocks

    • @M3SA-gaming
      @M3SA-gaming 10 місяців тому +17

      ya its like play any other space game.. Voidcrew, No mans Sky, ED, Space Bourne, Star Field, ect. you will not get the same feeling stepping (warping,blinking) into a ship like you do in SC.
      I have no doubt they will pull off these bigger ships and it will be worth the wait.

    • @onechessdude
      @onechessdude 10 місяців тому +8

      @@M3SA-gaming Yes, you won't get the same feeling, because stepping into the space ship you designed and built yourself in Space Engineers is an even more awesome feeling.

    • @NotUnymous
      @NotUnymous 10 місяців тому +3

      There wont be any Cap-ships in the Game for a long time...

    • @InterstellarTaco
      @InterstellarTaco 10 місяців тому +4

      ​​@@baconious1380their are orgs that already do. I've done some ORG internal PVP on the 890J and Reclaimer.

  • @sorecgaming
    @sorecgaming 10 місяців тому +111

    I've known and learned about all these mechanics since joining SC back in 2020, but It's crazy hearing them all listed within this video of everything we're still waiting for. It sounds overwhelming but if we can get some of the big ones in first like engineering, that should hold us off as the next dose of copium while wait for the others.

    • @MetaGearGames
      @MetaGearGames 10 місяців тому +3

      As I listened to the list, I could only think of the time sink that each feature on the list is. Like he said, each capital ship is probably a years worth of development by itself and I almost wonder if that’s an understatement with all of the other features that would have to be integrated in each capital ship. Each feature on this list could be two or three years of dev time. We might not see all of this completed for another couple decades.

    • @LevelCapGaming
      @LevelCapGaming  10 місяців тому +15

      @@MetaGearGames yeah considering the size of their ship team being less than 40 people, it doesn't seem realistic that they could focus on more than 1 cap ship at a time. If everything I listed out was being worked on at once then the timeline seems a little more realistic but a lot of this will need to be made in sequence. Still excited but not holding my breath for the Pioneer or Orion for like at least 3-4 years...

    • @Arthillis
      @Arthillis 10 місяців тому +3

      I wouldn't be surprised if they have had some of these features worked on to a lesser degree for SQ42. They just cant put them into the PU to test and balance them for multiplayer because the PU cant handle the server strain. Server meshing is holding a lot of features back from being able to be implemented.

    • @pigozz
      @pigozz 10 місяців тому +1

      Sounds exactly like massive feature creep

    • @junglefatigues123
      @junglefatigues123 10 місяців тому +4

      ​@@pigozzfeature creep in an unreleased game? It's WIP

  • @evictor99
    @evictor99 10 місяців тому +18

    The commitment to how each part mechanically moves in the ship, is both astonishing, and infuriating based on how well it works.

  • @Nemethon
    @Nemethon 10 місяців тому +14

    I play games since 1979 and Star Citizen is everything I dreamed of for a long time. :)

    • @LuNaTiC9oNe
      @LuNaTiC9oNe 10 місяців тому

      damn i hope you live long enough to play it at release

    • @TonyEvans96
      @TonyEvans96 9 місяців тому

      @@LuNaTiC9oNeI hope any of us can

  • @splooshnoonley5620
    @splooshnoonley5620 10 місяців тому +4

    This feels like 15 years of work

  • @KamalaChameleon
    @KamalaChameleon 10 місяців тому +126

    The ships are basically the most detailed game assets ever made.. and yet they are going to get better and better over time!

    • @positronikiss
      @positronikiss 10 місяців тому +6

      Not more than DCS'

    • @amirtaoun3386
      @amirtaoun3386 10 місяців тому +7

      ​@@positronikisscame here to say that. But then again if the ships in sc were as conplicated you'd have a much much smaller player base.

    • @MCJamZam
      @MCJamZam 10 місяців тому +15

      @@positronikiss Depends how you look at it I suppose (to preface I say this as someone who's never played DCS). I doubt DCS gets even close to the size of some of the ships being put into SC, and judging from all the screenshots I'm seeing on google, things like texture detail, high fidelity FX etc, are all much more detailed in SC imo. If you look at sheer polygon count, I'm sure SC will blow DCS out of the water.
      So it all comes down to what you mean by "detailed game asset".

    • @KamalaChameleon
      @KamalaChameleon 10 місяців тому +17

      ​​@@MCJamZamStar Citizen ships also have parts fall off, riddled with bullet holes and plasma scoring.. they get covered in snow and dirt.. they'll soon have different power conditions, catch fire, leave waves in their wake.. different atmosphere like breathable, vacuum and smoke filled.. plus you can walk around them and interact with them with a fully rendered 3rd and 1st person rig that blends seamlessly between various animations wheras pretty much any other game you teleport into the cockpit if you can even walk around at all..

    • @nebzla
      @nebzla 10 місяців тому +6

      ⁠​⁠@@MCJamZamThe point of dcs is to accurately simulate real life aircraft down to every single little switch, button and flight characteristic. While I admit dcs may not graphically look as good, that’s not really the point. In comparison, star citizen has a couple of the same old clickable buttons that half the time don’t even work properly. The amount of details that goes into dcs modules completely blows star citizen out the water, sure you can’t walk around massive spacecraft in dcs, but they’re 2 completely different games/sims, you can’t compare them. As is is right now star citizen interiors have little to no real functionality, graphics isn’t be all end all. And besides, DCS is a simulation of real life aircraft, star citizen is a game, and an overly ambitious one at that

  • @AlbandAquino
    @AlbandAquino 10 місяців тому +14

    12:00 There's ONE thing no one is mentioning. CIG took the time to build some seriously powerful tools. They took the time to teach every one how to use them. And now that a good amount of dev are switching from SQ42 to PU, things should move FAST! I'm saying that, being a software engineer myself (just for the trolls).

    • @ablazedguy
      @ablazedguy 10 місяців тому +2

      They said so 7 years ago. Did they need to build the tools again and train everyone again? What about in 5 years, will CR find another new goal that will require another cutting edge technology that will force them to rework everything, make new tools, train people on them, have their senior team leave and replace them, train those replacements...
      SC community is doing it's best to convince CIG that empty promises and not delivering is just fine as long as they bring new and bigger empty promises. The broken PU we get is the result of that..

    • @wakelogger8357
      @wakelogger8357 10 місяців тому +4

      @@ablazedguy that’s just not true. CR is done with the feature creeping. Because he knows people.
      He understands that if he’s late people are eventually going to leave him and his hypes. When Sq42 gets finished and all released all of the teams from there will enter to PU.
      Which will make the development a lot faster.

    • @specialcircs
      @specialcircs 10 місяців тому +4

      This is severely underestimated, progress is really going to speed up, as you say, you can see it happening already.

    • @AlbandAquino
      @AlbandAquino 10 місяців тому +1

      For me, again as a software engineer, it "became" real when I heard that CIG devs were touring around dev conventions, demoing their product because every devs were genuinely interested in it. It was seen by the dev community (not the SC one) as innovative. Since then, I have seen nothing else but progress, albeit few of that on the PU.@@ablazedguy

    • @AlbandAquino
      @AlbandAquino 10 місяців тому

      CR is a clear feature creep monster. But the difference between then and now if that there's a clear "command structure" now.
      They have organized themselves quite efficiently (at least to the latest standards in Europe) and work is starting to get chewed!
      Since they unveiled all the "new" stuff for this year CitCon 🤣@@wakelogger8357

  • @SaltSim
    @SaltSim 10 місяців тому +19

    Great video, LevelCap. Very informative, high production value and timely given IAE coming up.

  • @Pineapple_Fucking_Juice
    @Pineapple_Fucking_Juice 10 місяців тому +11

    I was in 6th grade when I first became aware of star citizen. I thought it was awesome, and started following development of it on and off. I can remember a time when the constellation was the biggest ship in the game.
    I am now a college graduate, a firefighter, and working on getting my rn, and the game is still in alpha testing. That said, I don't think that's necessarily a bad thing, the absolute strides this thing has made are insane. I just hope I get the chance to play a fully realized version of it someday. Ideally before I'm 40.

    • @seansullivan4341
      @seansullivan4341 10 місяців тому +5

      My son was 10 when I started following Star Citizen, and 3 weeks ago, at 18, he moved out to start his own life. I turn 50 next month and I simply hope the game arrives before I die or am too old to play it. ;)

    • @UnderdogSMO
      @UnderdogSMO 10 місяців тому +1

      I mean I know cyberpunk is now done and has been for some time (though if you ask some people it was only after this last big update were it became a complete game) it was announced the same year as the SC Kickstarter.
      we just didn't think about it for a LONG time because it wasn't constantly in the public eye even a nitch group

    • @Pineapple_Fucking_Juice
      @Pineapple_Fucking_Juice 10 місяців тому

      Aw man, I'm rooting for you! Here's hopin I do see you out there when this game is more finalized.@@seansullivan4341

    • @ledocteurgonzo
      @ledocteurgonzo 10 місяців тому

      Kid, you where a Child.

    • @Pineapple_Fucking_Juice
      @Pineapple_Fucking_Juice 10 місяців тому

      that's what I'm sayin!@@ledocteurgonzo

  • @Podokodo23
    @Podokodo23 10 місяців тому +3

    We have come a long way from the days of me just having a hanger to walk around my freelancer Dur. Remember when the entrance was part of the front landing gear? haha. Another banger Vid Cap!

  • @galaxywolf4895
    @galaxywolf4895 10 місяців тому +2

    They need a landing guide, something like what ED does, so we don't need to use third person view to land. Just use the target screen for this when landing gear is lowered.

    • @BearanormalPodcast
      @BearanormalPodcast 10 місяців тому

      they had this in lorville for quite a while, to my knowledge they are thinking of bringing it back but unsure if still the plan.

    • @footballfactory8797
      @footballfactory8797 10 місяців тому

      Yeah and auto land, landing atm is janky

  • @TheJusttired
    @TheJusttired 10 місяців тому +4

    I love that ambition.
    I have from the beginning.
    I wish I could play the finalized vision now.
    But I will, whenever it releases.
    And for now. I'm looking forward to SQ42 to scratch that itch.

  • @amigo3284
    @amigo3284 10 місяців тому +2

    I hope they focus on the utility vehicle now and get that game mechanic working. These being; rearming, refueling (they need to do the refueling cap ships), repairing, drones, cargo loading vehicles and tractor beams (they are working on the beams which is cool), armor storage as well as food, water and hygiene restocking of ships.
    They should focus on these and get them implemented before building up new ships in those prospective categories. This would possibly help stop all of the reworks when new mechanics are implemented.

  • @Xzor
    @Xzor 10 місяців тому +3

    Looking forward to when it's not expected and normal practice to claim your ship every play session (or multiple times). TTK needs to be reaaally long compared to now, in order for the larger ships to feel like "Home".

  • @Mike-zx7lq
    @Mike-zx7lq 10 місяців тому +10

    What star citizen has already done with ships is nuts, and beyond anything else I can currently play. Everything else at this point is just a bonus going into bonkers-crazy territory, and I'm loving every second of it.
    No one even tries to do this. This is something super special, and I'm so glad to be here for it.

    • @bellidrael7457
      @bellidrael7457 10 місяців тому +1

      No one tries to do this because they want to release a game, not have it in development for 20+ years. Don't get me wrong, I'm looking forward to what SC becomes. But this kind of development just isn't viable for 99% of games.

    • @benbowman6995
      @benbowman6995 10 місяців тому

      ​@@bellidrael7457you are 100% correct, the crowd funding model set CIG up for this. They can afford to take their time and devote an insane level of attention to detail because they don't need to release a game to make 100mil dollars a year lol.

    • @sigma_04
      @sigma_04 10 місяців тому

      @@bellidrael7457 it's not viable just for money-driven devs, which is... almost everyone. Unfortunately.
      CIG enjoys, thanks to their community, the immeasurable luxury of being able to go back to the roots, when devs created games out of joy and love for the product. Like Blizzard used to, for (famous) example. They're all trapped now in a treadmill for ever more cash, which prevents innovation, because innovation literally TAKES money and time.
      Maybe the gaming industry will learn a thing or two from CIG, but i doubt it.

  • @MrUpsidedowngaming
    @MrUpsidedowngaming 10 місяців тому +1

    I was a little disappointed to not hear a peep about my Kraken at CC. But it was nice to hear the updates on my pioneer

  • @slandshark
    @slandshark 10 місяців тому +15

    This game is 10 years into development and this video is a good reminder that it's going to be another 10 years at least.

    • @levieuxstream9710
      @levieuxstream9710 10 місяців тому

      Yep, at least

    • @Haze_Maker
      @Haze_Maker 10 місяців тому

      cyberpunk 2077 took 9 years from a stablished studio, only singleplayer and we know what happened.
      I say 3 to 5 years max, and they are making singleplayer and multiplayer mmo both made in a way never done before, honestly even if it fails and takes even more time, who cares? people that spend thousands obviously dont care if they spend that much lol just enjoy the ride and appreciate the work hundreads of devs are putting into taking video games to the next level.

    • @MrSorbias
      @MrSorbias 10 місяців тому

      I'd say that they are not planning to finish it ever. Instead make a huge mmorpg that will get updates for ever

  • @Pieman29666
    @Pieman29666 10 місяців тому +2

    They recently said that the issues that stopped them getting modularity functional have been solved, so they are already working to implement different modules to ships. This was like a month or two ago i believe.

    • @Billy-bc8pk
      @Billy-bc8pk 10 місяців тому

      Ironically, it was actually back in the spring of this year (crazy how time flies, eh?)

  • @paulakers143
    @paulakers143 10 місяців тому +2

    Merchantman i hope i get mine before i die

  • @hibana364
    @hibana364 10 місяців тому +1

    Can't wait for CIG to figure out hauling ships need drones equipped with tractor beams to actually work.

  • @GabrielVitor-kq6uj
    @GabrielVitor-kq6uj 10 місяців тому +13

    S42 launching, if done correctly, will raise a lot more of money, CIG will then focus the majority of the devs into PU while keeping a portion for DLCs and new chapters. Butwith more money to work with, I suppose that will significantly boost development time frames for the PU overall. The keystone is delivering a good Squadron 42 game raise money and use the standalone campaign as a self marketing asset for tue PU go grow even further.

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 10 місяців тому +2

      SQ42 is still 1-2 or even 3 years away. They will need to start focusing on PU if they want keep the backers flowing in. It's already a question if 2023 gonna bring in more money than 2022. I hope it will, as there many cool upcoming ships.

    • @Arthillis
      @Arthillis 10 місяців тому +1

      I saw another video awhile back from someone mentioning they think SQ42 wont come out tell they can also get the PU to a good gold standard so it can function more as a game and less as a test server. That way when all the hype from the people that buy SQ42 decide to try out star citizen as well they don't get blasted with a buggy mess. Though from the flow of things i think they will release SQ42 while the PU is still a test server.

    • @QuotidianStupidity
      @QuotidianStupidity 10 місяців тому +1

      @@XxXnonameAsDXxXwhere are you getting these timelines from?

    • @kajmak64bit76
      @kajmak64bit76 10 місяців тому +4

      ​@@QuotidianStupidityit's just logic
      SQ42 is feature complete now... it's just polishing phase right now...
      Depending on how they work and the scale of the job... they could finish that in 1 year... but most likely in 2 for 2025 release
      I would release it in 2025 because it's a cool number and plenty of time to refine stuff and make it as good as possible lol
      By that time even PU would be very well done

    • @QuotidianStupidity
      @QuotidianStupidity 10 місяців тому +2

      @@kajmak64bit76 yeh that’s what I thought, you are just making up timelines

  • @IceyJones
    @IceyJones 10 місяців тому +4

    the backlog is just INSANE! good....we dont know, how fast things start to move, with many devs returning to the PU now, but still. i expect min. 3-5 more years until all stuff is in and WORKING!

    • @ablazedguy
      @ablazedguy 10 місяців тому

      That would mean beta in 2030, quite possible..

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 10 місяців тому +1

      ​@@ablazedguyI doubt it. Beta would mean that ALL the features are completed, which will be far into the future I think. That being said I think in 2030 the game will be in a much more complete state.

    • @greenoblique
      @greenoblique 10 місяців тому

      I would say it will take about 1 year per ship (on average) to get it up to gold standard. It is MANY years work..

    • @MrSpy13011
      @MrSpy13011 10 місяців тому

      @@ablazedguy They may get core features in by that time and just called it "released" while working on all the bs they promised over the years after the fact.

  • @syntheticjester1162
    @syntheticjester1162 10 місяців тому +2

    I can't wait to yell "What am I even PAYING you for!?" to my NPC's as they all stand on my table T-posing.

  • @CaptainBrawnson
    @CaptainBrawnson 10 місяців тому +1

    RE: the custom animations, during CitizenCon, one of the panels discussed that a lot of the more general animations like button presses are dynamically driven. So for every similar button press, there's a "cockpit button press" animation with a dynamic skeleton that simply does some inverse kinematics to make that animation reach the right final location. Obviously there are still a TON of bespoke animations and different animation archetypes, but they only have to produce each archetype once and then crashtest the IK system to make sure it can handle all the edge cases. Still a lot of work, but not quite hand keying every single button press.

    • @LevelCapGaming
      @LevelCapGaming  10 місяців тому

      thanks for the additional info. Yeah a dynamic IK systems seems like the only way to solve the crazy amount of animation work needed. Lots of games do more dynamic stuff like this so hopefully it works well and doesn't result in lots of weird clipping or arms getting all twitest up. It would be simpler if buttons were all in a front facing area but they are all over cockpits so the IK system will need to be pretty advanced.

    • @Arthillis
      @Arthillis 10 місяців тому

      @@LevelCapGaming yeah, if they make it so the arm that is closest is always used that would help. So basically anything in front of the players midpoint and to the right the right hand goes for and for the left the left hand. Would reduce any possible strange clipping and make sense, unless the player was injured and unable to use a hand......

  • @wild_lee_coyote
    @wild_lee_coyote 10 місяців тому

    One major ship feature you forgot to mention is armor. Some ships like the Terapin and Carrack have movable armored panels that still have yet to be developed. Armor will be a vital key in ship combat as some ships will rely on shields and others will be less shielded and more heavily armored. They even mentioned armor in the Zeus MKII Q&A. Armor will also effect a ships mass, and in turn its maneuverability. Military ships will be more heavily armored and some will probably be impervious to the smaller guns in the game. Won’t do to have an Idris knocked out by a bunch of starter ships swarming it. So armor is another ship mechanic that probably should come sooner rather than later.

  • @Pernicuz
    @Pernicuz 10 місяців тому +12

    Ships are cool. But If its a space sim there is other things like player/ org bases, apartments, companions, crew, pets that they could sell to fund the development aswell.

    • @aguspuig6615
      @aguspuig6615 10 місяців тому +2

      yeah but then we would get the SaltEMike types shitting on CIG even more, even tho the actual playerbase would all understand the game has to be funded somehow

    • @MrSpy13011
      @MrSpy13011 10 місяців тому +3

      @@aguspuig6615 I feel like you've never seen a SaltEMike video.

    • @Arthillis
      @Arthillis 10 місяців тому +1

      They said in the past they had enough money to finish SQ42 without any more backing. But they can't NOT make money either. And there are people that like spending money so might as well give them something to spend it on. CIG will get a lot more money when SQ42 releases.
      As to SaltEMike, hes..... salty. Hes not per say against star citizen, hes just, very salty. Though I think part of why hes salty is I think i saw him in a video state hes against SQ42 and anything single player. Probably would work well on a EA board of directors.

    • @Lucaca-vp7po
      @Lucaca-vp7po 10 місяців тому

      People will just call them greedy scammers, there are always looking for reasons to hate, don't give them it

    • @kaejuka6249
      @kaejuka6249 10 місяців тому

      @@aguspuig6615 SaltEMike doesn't really shit on CiG. he's critical of the mistakes and such from CiG, but he praises and gives credit where it's due as well.

  • @robopenguin5501
    @robopenguin5501 10 місяців тому +2

    Personally I think they need to prioritize stuff people want the most. How many work hours are going to go into reworking all the ship MFDs and hud? How many people actually don’t like the current MFD system? They are putting resources towards things that are already fine when there are tons of other gameplay areas that would take much less work to bring up to speed

    • @ausername7470
      @ausername7470 10 місяців тому

      Basically everyone hates the MFDs they're clunky

  • @PaladinStem
    @PaladinStem 10 місяців тому +5

    Big things(literally with cap ships😂) are coming in the next for ships. Will be an exciting year to see.

    • @kaejuka6249
      @kaejuka6249 10 місяців тому +1

      yeah. Master modes and control surfaces alone will drastically change how it's played. not to mention engineering and everything else

    • @graveyardshift6691
      @graveyardshift6691 10 місяців тому

      @@kaejuka6249 I am not enthusiastic about Master Mode. That really seems like a detriment to anyone who isn't combat oriented.
      But control surfaces are going to be awesome.

  • @MysteicVoltronus
    @MysteicVoltronus 10 місяців тому +2

    I am sure the drone tech is tied directly to the AI blades and AI crew. I think all of those features will be grouped together at some point to worked on at the same time. I am also pretty sure if I worked there, the AI blades would be first out to test basics first since all they would have to do is properly operate a turret or 2.
    I also think the AI crew will have to work first before we get the Capital ships. And would likely need at least the ability to travel between a few systems first as just giving players a capital or even some of the sub-cap ships would be OP in the current game for a lot of missions.

  • @maxwellatom666
    @maxwellatom666 10 місяців тому +3

    Here's to hoping that one of those new ship teams is dedicated to reworks. It actually seems like a good way to train people up...

    • @Billy-bc8pk
      @Billy-bc8pk 10 місяців тому

      Hadn't thought about that. I hope they make at least two more ship teams, this way the experienced teams can work on big capital ships and the newish teams can work on smaller ships and reworks.

  • @Anonnymouse53
    @Anonnymouse53 10 місяців тому +2

    A LONG while ago they discussed the physical interaction with buttons in the world for things like elevators, screens, etc and that they would not need custom animations but use some form of IK. I'm doubtful, I've never seen it done really well & never seen it at all with a unified 1st/3rd person rig. I think they frequently set the bar too high - not only do they want more features than any game conceived, they also want each of those features to be complex yet also high quality. It's no wonder that this game will probably take 2 decades to wrap (though I expect some "soft-launch" with a great product a few years before all the gameplay professions or ships are done).

    • @jackinthebox301
      @jackinthebox301 10 місяців тому +5

      Considering one of the panels at Citcon talked specifically about their advanced IK system... yeah, there aren't bespoke animations for pressing buttons on each ship.

    • @turfish
      @turfish 10 місяців тому +1

      They showed it off during citizen con if you wanna have a look at it

  • @koopakinkreet
    @koopakinkreet 10 місяців тому +3

    Realistically we won't be playing 1.0 till the year 2030

    • @ablazedguy
      @ablazedguy 10 місяців тому +1

      At this speed it's more like beta in 2030 tbh..

    • @fw00m62
      @fw00m62 10 місяців тому +1

      ​@@ablazedguyWell, ya also gotta factor in that, like, 50 or so devs have been working the PU for the past 5 years as most of the team was on SQ42, but now that the great majority of them are back on the PU, leaving 30 for polishing and optimising, I'm banking on more development for Star Citizen to happen in the next twelve months than has happened in the last five years...
      *Copium intensifies*

    • @koopakinkreet
      @koopakinkreet 10 місяців тому

      @fw00m62 I hope you're right

    • @ablazedguy
      @ablazedguy 10 місяців тому +1

      @@fw00m62 I kept thinking about this narrative since citizencon. CIG was ridiculously badly managed since the beginning, things only got better when Erin Roberts got in. How will the worst managed game production company in history suddenly add hundreds of devs to a project and get any results sooner than in 2 years? In that time some developers will move on and as cig has shown, they are incapable of replacing people and teams (original star marine was canceled and they started completely from scratch, tango down, theaters of war was all but canceled, both being developed externally, Banu merchantman was put on hold, they can't even replace people internally)..

    • @Gibblets411
      @Gibblets411 10 місяців тому

      I'm not even worried about 1.0
      The journey from when I started in Alpha 3.3 to 3.21 now, has been more interesting to play and witness than maybe any other game, ever.
      No game really produces the same level of immersion.

  • @Sam-tb3dl
    @Sam-tb3dl 9 місяців тому +1

    we're looking at 2030 for all this to be in-game and functional

  • @Spike.SpiegeI
    @Spike.SpiegeI 10 місяців тому +1

    the reason I have hope for all this work is they're moving developers off SQ42 and onto the PU. If we can even get 30 or 40% of the people on SQ42 working full time on PU it should increase output to a level we've never seen.

  • @AboutThatTime420
    @AboutThatTime420 10 місяців тому

    When I was new to the game I left a comment on one of your Star Citizen vids, I think just asking for people to squad with. Someone anonymously gifted me a bunch of ingame currency and I was able to pick up some awesome ships. Most fun I've had in the game! All thanks to some random person that saw my comment

  • @GoodPunk
    @GoodPunk 10 місяців тому

    It's crazy and you even forgot to mention to other additions that will require work for each ship:
    -Maelstrom destruction. Where every part of the ship that can break of needs to be defined, which is probably a TON of work for each ship
    -Ship maps: From CitizonCon they talked about a whitelist of which parts of a ship are shown on the map/engineering station. This will probably also be setup by an artist manually
    These two factors are the main reason why I don't believe that either Maelstrom nor the neu Star Map will make it into the game in 2024 (at least not the location maps, maybe they will release the star system maps seperatly)

  • @seveneternal7988
    @seveneternal7988 10 місяців тому +11

    The future of star citizen looks brighter than never before

    • @KamalaChameleon
      @KamalaChameleon 10 місяців тому +1

      😂

    • @mattc7420
      @mattc7420 10 місяців тому +4

      This is the most insane feature creep I've ever seen. It's like 37 games in 1.

    • @ironwar8501
      @ironwar8501 10 місяців тому +4

      ​@@mattc7420and thats why we love this game

    • @ablazedguy
      @ablazedguy 10 місяців тому +1

      ​@ironwar8501 I'd prefer a renewed Freelancer in my hands over a bloated joke that's not. But hey, maybe in two years the PU will be mildly fun to play in..

    • @ironwar8501
      @ironwar8501 10 місяців тому +1

      @@ablazedguy its an alpha?

  • @joethomas4234
    @joethomas4234 10 місяців тому

    People don't realize just how long game development really takes. Most games have years of development before the first mention of them are made publicly. Cyberpunk was announced 10 years ago (and almost certainly began development before that), was released 2 years ago and arguably was only completed this year. Star Citizen Was announced 11 years ago, but with basically nothing done, and has gone on to become perhaps THE most detailed and complex game in history. Throw in the holy grail of real time server meshing, and I don't care how long it ultimately takes to be completed, I'm along for the whole ride. As an amateur coder, and a long time space sim enthusiast, I am in awe of what they have accomplished.

  • @satanresurrectedgaming7765
    @satanresurrectedgaming7765 10 місяців тому +1

    WOO Nightvision! big win!

  • @chadowen4379
    @chadowen4379 9 місяців тому

    Ever since wing commander 3 back on my pc that was a 486, to freelancer.. this game is so ambitious, and I love it! No shareholders or publishers rushing bad production.
    Just give it time; The amount of coding and work that is going into this is a game is truly incredibly!

  • @TheWasd1234
    @TheWasd1234 10 місяців тому +2

    Love it. Hate it. Run from it. Where does all that lead you? Back to SC. All roads will always end with you getting into SC.
    It's inevitable. See you in the verse! O7

  • @LucidStrike
    @LucidStrike 10 місяців тому

    Re: Modularity. They've said it's first coming to the Tali. Probably the Galaxy next, since finishing out RSI is probably the current strategy, but yeah, it's coming to all the ships it was sold with. 600i, Cat, Carrack, etc. CIG doesn't generally cancel features: They just take a while to get them done. Lol.

  • @CapnSnackbeard
    @CapnSnackbeard 10 місяців тому

    The Defender needs some love. The guns don't work, it got no EMP to replace it's missing EMP missiles, none of the interior panels work. The gun racks have been notoriously buggy. Like many ships, the Defender is rendered unflyable by losing some of it's most fragile parts. It's special shield is still missing, but it got no armor or HP to compensate.

  • @ANDROS_Games
    @ANDROS_Games 9 місяців тому

    I agree with the need for some type of landing assist while in first person. There used to be such a system in place while in first person view. There was a holographic viewer that showed your ship and landing directions, and for whatever reason it was taken out of the game.

  • @kNOCommentGaming
    @kNOCommentGaming 10 місяців тому +2

    I want to work for CIG LOL... This game is my life!

  • @user-mj4cp4li2w
    @user-mj4cp4li2w 10 місяців тому

    4:34 I also see a couple of alternative time lines here. One in which we never get NPC crew at all, and one in which NPC crew are completely useless, and a total waste. I suppose there's also the darkest time line, where CIG goes belly up... but we don't talk about that time line.

  • @jwonyoutube
    @jwonyoutube 10 місяців тому

    New/upcoming/future ships, systems, feature, mechanics, gameloops, etc are all on a continuous timeline.. so there is no END. So just jump in, play what’s there today, and enjoy it for however many years you got left on Earth. Simple!

  • @sudonickx
    @sudonickx 10 місяців тому

    The "reporting" gameplay seems like something imagined before streaming took off. Like the times have changed so much that this idea is probably roleplaying only at this point. Obviously I could be wrong but we're going to have to wait a long long long time before CIG prioritizes the news van.

  • @Thiago-sf9vp
    @Thiago-sf9vp 9 місяців тому

    I’ve been a backer since 2016. Now I’m 41. I just hope I can see all that before I die. 😅

  • @Teizan0
    @Teizan0 10 місяців тому

    The Reliant Mako is for _you!_
    Seriously, it's a content-creator's recording ship. No other purpose.
    The third person perspective we enjoy and abuse is fine for now, but later on it's very likely to hit the chopping board.

  • @InterfectorII
    @InterfectorII 10 місяців тому +1

    I think if they could surpass a certain point in development, it will survive and be propably one of the greatest games ever created.

    • @Arthillis
      @Arthillis 10 місяців тому

      I think they hit that already with showing working server meshing. That alone makes the engine they have developed for this project a gold mine to other developers if they make the engine available for others to use.

  • @bellidrael7457
    @bellidrael7457 10 місяців тому

    The thing is, I don't ever want a game I play to stop improving, to stop developing, to stop innovating and evolving. I don't ever see a 'Star Citizen 2' coming out. Because yeah, it may take another 20 years for us to see the real official launch of Star Citizen. But I don't care because even then, I'm going to be looking forward to the next 20 years after that.
    I hope they never stop designing new ships and vehicles, new weapons, giving us new locations and filling out the worlds, adding new missions and storylines.
    This is a game that can infinitely evolve, to the point that a single city could become its own game entirely. I've said it before, but imagine if just Loreville itself had as much or more content than the entirety of Cyberpunk. That's a future we could someday see.
    I dream of the day where if I want to get into mining, I have 50 different ships to choose from, all of different designs, specialties, where some cross over, and there is no one choice for what I want to do. And I don't care that it's 40 years away. I'll be here for as long as I can enjoying the ride.
    That being said, I won't hesitate to call out their BS either.

  • @Megaman8880
    @Megaman8880 9 місяців тому

    I just hope I live long enough to experienced the finished product. SC has had my attention for like a third of my life at this point lol.

  • @CheapoAss
    @CheapoAss 10 місяців тому

    44 now. I was 36 when I first pledged. I never had concern that I will not be alive when the game is fully released. After this video, I have genuine concern now.

  • @samarthnagar3856
    @samarthnagar3856 10 місяців тому +2

    Feel the wrath of 1000 passionate developers

  • @wolfinthesno
    @wolfinthesno 10 місяців тому +1

    I think this coming year will be very telling for when we can expect the game to be "finalized". Seeing as we know that a large portion of S42 focused employees have now been moved over to Star Citizen, I think that the pacing of late 2023, and all of 2024 should give us a much clearer picture of how long things will really take to be "complete" either way it's an exciting future we have to look forward to.

    • @kaejuka6249
      @kaejuka6249 10 місяців тому +1

      the game will never be "completed". it may be polished and "released" but they're never gonna stop developing it. i mean, when you think about how many star systems are planned, it puts it into perspective. there are 100 systems planned, so even if they can start putting out 1 system every year, thats still an incredibly long time.
      now, they have said that "release" will only be a few systems, and they'll probably just end up continuing to add more later on.

    • @wolfinthesno
      @wolfinthesno 10 місяців тому

      @@kaejuka6249 that's why I put "complete" in quotations. Although I think once all the tech is on place an S42 is 100% complete they will be able to dump out a lot more sc content

  • @TheCorgies
    @TheCorgies 10 місяців тому +1

    I'm sure that when SQ42 is done done, SC development will be much faster.

  • @Chris-iv8sb
    @Chris-iv8sb 10 місяців тому

    Man I can't for my vanguard screens to be interchangeable! Took them long enough. Now if only BUKs came back...

  • @demonfandango
    @demonfandango 9 місяців тому

    I'm new to the Star Citizen universe/journey or whatever you want to call it and have experienced a number of frustrating and annoying crashes or broken gameplay loops/mechanics BUT the level of detail in this game already is astonishing and I've had so many "Woah" or "holy fk" moments from the detail of the rivets and welding on a Cutter to having an unexpected sunrise on a moon whilst delivering a box.
    The number of places I have not yet seen and the number of activities I haven't even tried yet is astonishing but the key thing to me is that in a world where most of the AAA gaming market has no ambition and creates cookie cutter BS games, the ambition and scope in Star Citizen is..........well.........compelling. Maybe I'm blinded by the games potential but I now understand why people have invested in this game and continue to do so.
    I mean, where's the promise in a Ubisoft game? Where's the ambition? Where's the innovation? You have to look to the Indie games for that sort of thing and in that regard Star Citizen feels more "Indie" because it has lofty ambitions that it's striving to achieve.
    I'm not a long suffering investor in this game, so to speak, but I now understand wholehearted why people have stuck by this game through thick and thin. My last point also being that even if I stopped playing today I've probably still go more value out of this game than many other game that I've spent more money on.

  • @misapheonix
    @misapheonix 10 місяців тому

    Ooofft! Always both energising and daunting to catalogue how much is yet to come in this game. . .in just one catagory! XD
    I am concinced, without any doubt, that this game needs modding support, unlike anything else lol
    Yes I know its still in alpha. So we'd be limited to modding content mainly, and probably subject to curation.
    . . . But, even at that basic scale , modding will accelerate this games production WAY more than even reuniting all these SQ42 devs over to the PU xD

  • @staticneuron
    @staticneuron 10 місяців тому

    Vanduul ships were not ever stated to be player flyable. Idris, javelin and possibly the bengal (found in verse instead of bought) are stated to be largest player operable ships for SC. Chances are all ships mentioned are done, but simply do not have MP balance.

  • @dayyumm1559
    @dayyumm1559 10 місяців тому

    Someone thats never played SC here, can you be a space trucker in SC ??? Starfield left me wanting more in this aspect 😭

    • @edenfeledrum1540
      @edenfeledrum1540 9 місяців тому

      To an extent yes and they are adding ships with bigger cargo capacity recently.
      However if you really just want the definitive Space Trucker experience I'd recommend Elite Dangerous.

  •  10 місяців тому

    I really hope they take hard long look at the learning/reward curve for this game.
    This promises to be so complicated that it will be a full-time job to learn all the ins and outs. i hope they will allow "winging" it and make it possible, if not for an arcade-y playstyle, at least not get into each and every subsystem and tech system before playing the game.
    Elite Dangerous is good in this regard. I played hundreds of hours, and there was a lot I never bothered learning, some of it would be called basic by some. It was still playable. I doubt SC is as good, at least currently.

  • @eddapultstab2078
    @eddapultstab2078 10 місяців тому

    When they come out with capital ships it better supports the opportunity to support the coolest scenes from scifi movies with bots. Like scrambling the fighter squadrons, tractor beaming and boarding ships and other things. They should have rank and file formations on demand too.

  • @footballfactory8797
    @footballfactory8797 10 місяців тому +5

    I think SC would be insane if eventually the gameplay loop is:
    You start off with nothing, work your way up earning money and upgrading your character like in Starfield (Rpg elements). Then you can create your own faction with capital ships etc and have NPCs under your control. Basically having your own empire.

    • @DrJIMMI
      @DrJIMMI 10 місяців тому

      It's already planned to be similar to that. There is a rep system that will lock you out of certain things until you grind enough rep to do certain activities

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 10 місяців тому +1

      First they need to focus on planetside rpg things. Essentially playing the game 100% on a planet would be a thing I guess.

    • @MrSpy13011
      @MrSpy13011 10 місяців тому

      You are describing X4 Foundations. Highly recommend if you haven't touched that yet.

    • @Arthillis
      @Arthillis 10 місяців тому

      Well they already dont want solo players managing cap ships to be the norm. Will it be possible, to an extent, but not efficient and likely not long term manageable. Large cap ships are meant to be "group" content. Think of it like many current MMO's were you have dungeons meant to be tackled with a group and other dungeons meant to be ran as a raid with a large number of people. Different sizes of ships in my mind reflect this. Sure you can have NPC crew as well to fill in and help finish off and fill out your crew, but ideally the big ships are not meant for solo content.
      I also think the large cap ships could and should function much like an orgs base of operations. Kind of like a mobile guild hall.

    • @Killer99215
      @Killer99215 10 місяців тому

      NPC and or players.
      You can already make your own org on their homepage, and/or join others. You can be a part of multiple orgs at one time too.
      And yeah! Starting from nothing, working your way up in Any way you would like. It gives so much variation, I'm hyped.
      Trying not to think about base building. I need it now, but it was just recently announced haha.

  • @ufeelinselfrighteous8470
    @ufeelinselfrighteous8470 10 місяців тому

    this is about as exciting as watching a Union road building crew winning a bid to fix a road in downtown Seattle.

  • @MotherNature26
    @MotherNature26 10 місяців тому

    technically aren't master modes and the new flight model two separate things? They might be rolled out together but I don't think I would lump flight model changes or updates under the master modes mechanics of switching ship states

  • @WayTruthLife3
    @WayTruthLife3 10 місяців тому +1

    Stunning detail

  • @bluesabar
    @bluesabar 10 місяців тому

    regarding the tractor beam out of all the ones I've seen the Taurus tractor beam that replaced the bottom turret has been the best placed

  • @Chris-iv8sb
    @Chris-iv8sb 10 місяців тому

    I hope they soon go over older ships and give them 32scu snap capable grids. For at least one...

  • @StillnessInMotion88
    @StillnessInMotion88 10 місяців тому

    I honestly do not mind continuous development. I want this game to keep on evolving with new features, functionality, and mechanics. The idea of ever calling this project done and finished makes no sense to me. I want this to be at the edge of tech in 30 years.

  • @leslieviljoen
    @leslieviljoen 9 місяців тому

    Chris is planning on handing down this development to his heirs I see 😊

  • @nathanforrester5140
    @nathanforrester5140 10 місяців тому +1

    I think we will see the ship team grow a lot over the next year. I would guess it will top at at over a hundred people. The key will be getting the new team in Montreal up to speed so they can start creating new teams there. They can go from one team to 5 teams.

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 10 місяців тому

      They need to give top dollar and top benefits to hire and keep the best people there. I hope it gets through

    • @nathanforrester5140
      @nathanforrester5140 10 місяців тому

      that is a large studio there so I think they are doing a good job so far. @@XxXnonameAsDXxX

  • @solidicone
    @solidicone 10 місяців тому +1

    I think with sq42 going feature complete its going to free up a massive amount of the devs who were working on it nearly exclusively to be refocused into the PU.
    I personally would of preferred SQ42 getting scrapped all together. A single player game is nice and all but I don't expect ill play through it more than once, where as the MMO persistent universe I see myself putting a lot of time into. So seems like an awful lot of effort went into the wrong thing.
    Buttt be that as it may, with sq42 being feature complete Im hoping that means the PU will reap the benefits of all that work and we can start seeing them pump the gas a little bit on the PU to help roll out some of this stuff sometime in the next century. lol

    • @Arthillis
      @Arthillis 10 місяців тому

      Well from the beginning of the project CR wanted to make another wing commander successor. This whole project started because of a single player game. The multiplayer just kind of got added in.

    • @hiphopgrinch
      @hiphopgrinch 10 місяців тому

      You'll be doing yourself a disservice if you only play it once. Have you ever played OG Wing Commander/Wing Commander II? All Chris Roberts games have multiple paths based on your actions or outcomes. The game can play very different each time you go through it. Just look up images for "wing commander paths" and you'll see.

  • @questingcrusader
    @questingcrusader 10 місяців тому

    I can't wait for the chance to encounter an entire large org doing their thing operating out of a single bengal carrier or something. That would highlight the amount of manpower it takes to operate and makes the UEE military look far more threatening with their several bengals.

  • @stephenadkins616
    @stephenadkins616 10 місяців тому +1

    The amount of game play you'll get with just a ship like the Pioneer is absolutely insane. Let alone planet defense or assault, ground combat and all that's got invested in it.
    Has it taken a long time to get to this point? Yes.
    Has it been a buggy and some times unplayable ride? Also yes.
    But at the same time there has never been a game this ambitious. There's not a single other gam3 that's ever been made that has tried to incorporate all the things this game does, and certainly not in the same scope.
    So people can claim its a scam or whatever, but they can't deny that every single year the game gets better and better.
    I cant wait.

    • @trixon2118
      @trixon2118 9 місяців тому +2

      People also can't deny that the scope of the game is bigger than anything we've seen to this day, and when the game releases it will basically revolutionize the gaming industry

    • @stephenadkins616
      @stephenadkins616 9 місяців тому

      @trixon2118 exactly, up till now everything has been canned adventure type stuff. Maps where if you walk far enough, you hit an invisible wall, and that's the end.
      They also seem to overlook the fact that o ce CIG finally finishes all the tools to complete SC. They're going to be able to use them for ANY game afterward.
      Imagine a fantasy world with the level of intricacies SC has. They'd have to work up a magic system, I'd imagine, but holy crap. It'd be unprecedented.
      Or a Call of Duty style game with no contained maps, just modern-day combat in any location on earth and using real-world vehicle models.
      The possibilities really are limitless. But all most people seem to see is how long its taken them to get the tech done and "why are they still making ships to sell?"
      Like the ship production teams have anything to do with core game mechanics.

  • @SternLX
    @SternLX 10 місяців тому

    I wouldn't hold your breath on waiting to see Vanduul capitol ships in the PU anytime soon. Not until we see the Star Systems that boarder Vanduul/UEE space anyway. Which is a very long way off.

  • @kyloben8537
    @kyloben8537 10 місяців тому

    a reporting ship. hmm. could be used to expand the lore, perhaps have owners of the ship work for specific in game news companies and go around gathering stories that could potentially make their way into in game news broadcasts or articles, and into the lore entries of the galactepedia. it would allow players to have a greater role in the lore building of the universe, perhaps recording a massive org to org battle, reporting on a high profile race event, investigating ship wrecks or pretty much any kind of in game event either player related or NPC related. I see alot of interesting possibilities with that and I hope they do allow for some sort of story gathering gameplay that makes it's way into the lore of the game.

  • @tinejancar642
    @tinejancar642 10 місяців тому +1

    The amount of gameplay hours I've spent in this Alpha game... No other released game comes even close...

  • @EFUwazurike
    @EFUwazurike 10 місяців тому

    I hope when you press a hotkey for a function in your ship, the animation for pressing that button still plays.

  • @idkanymore6897
    @idkanymore6897 9 місяців тому

    NPC AI are my most hyped feature, it will finally give me reason to buy bigger ships like the andromeda or argo mole

  • @MegaSnapper01
    @MegaSnapper01 10 місяців тому

    Do you think that there will be an immersive settings where one can decide how immersive you want to play? Instead playing Star engineer you can actually play star citizen?

    • @Valentinesmith636
      @Valentinesmith636 10 місяців тому

      The survivability/death of a spaceman factors will be the same for everyone, turning them off would make no sense. We are talking about a game that is planning...ummm... bodily function animations, remember. Why would they give you an option to disable all that hard work!

  • @oni-one574
    @oni-one574 10 місяців тому

    Useful video. I didn't want to watch CitCon recaps. This is a nice format. I will sub to you for more of this on major announcements.

  • @SatoriLuvTheFlex
    @SatoriLuvTheFlex 10 місяців тому

    So which features are actually coming soon or almost done? And the others that are years away

  • @TheNehebkau
    @TheNehebkau 10 місяців тому

    As a massive fan of sci-if titles, I am hopeful for this game but am still waiting till a finished product is released. I am also sceptical of how large scale warfare will interact with some people having infinite free replacement ships while others have the logistical grind to maintain the effort, although with how long this has been in development, perhaps so few lifetime insurance ships will exist maybe they won’t be a factor. Again, glad to see development is continuing, enough people have already spent on this title that something has to come of it for their sake.

    • @TheNehebkau
      @TheNehebkau 10 місяців тому

      Also, as someone who hasn’t been following the game religiously, I’m curious as to what the company has spoken of for continued monetization after release, sci-if is a niche genre, and after the initial swell in sales on release, how do they plan to fund the large staff required to maintain a persistent world server. From server costs, to balance teams, bug fixers and so on, seems like this will be a rather expensive game to keep running.

    • @bhaalgorn
      @bhaalgorn 10 місяців тому

      LTI in the full game is the most basic insurance, you wont get your ship right away, might have to wait a couple days. And you'd lose all of your modules as well.

  • @SkylerB17
    @SkylerB17 10 місяців тому

    Yea, i have no idea why i want the Endeavor so badly seeing as how virtually no information is known about it except the few currently planned modules. But fuck i really want it. Probably to act as me and my Org's home away from home. self-sufficiency and all that.

  • @robertwaremusic
    @robertwaremusic 10 місяців тому

    UA-cam unsubscribed me, I KNOW I was subbed before today. Fortunately I watch all of your videos, so you show on the home page.

  • @THEDAVILAK1
    @THEDAVILAK1 10 місяців тому

    I really want Francis and Finley to stay where I placed them after I log off

  • @r4yker442
    @r4yker442 10 місяців тому +4

    The potential for yet another price hike on spaceships is insane!

  • @MRSketch09
    @MRSketch09 10 місяців тому

    03:46
    Having a dashboard system, that was consistent across all ships...
    I don't think that would be a hindrance at all. I Believe that would actually be an asset to the players.
    That's just my take.
    Last thing you want is to get into a new ship & have to learn something over again... that adds
    no benefit what so ever to the player.

  • @triple-e427
    @triple-e427 9 місяців тому

    I'm so confused, is this Game out yet?? Or do you just play a alpha/beta

  • @Da__goat
    @Da__goat 10 місяців тому

    I have never seen a game blow through more than $1billion in pre-alpha before it even launches to the public, and for it to not even be ready after more than 10 years in development. -_-

  • @nemanjagavrilovic8812
    @nemanjagavrilovic8812 10 місяців тому

    I belive that by the end of the next year, we will have really nice additions to the game. About 12 months from now this game will be vastly different.

  • @vibrationNC
    @vibrationNC 10 місяців тому +1

    $300 or more for a ship is WAY THE FUCK OVERPRICED! PERIOD!

  • @HungrigerHugo89
    @HungrigerHugo89 10 місяців тому

    Maybe my grandkids will eventually get to play this ... huzza!

  • @XxZombie6PackXx
    @XxZombie6PackXx 10 місяців тому

    Levelcap is on his star citizen binge again

  • @shock226
    @shock226 9 місяців тому

    i hope they add animations for putting on and taking off your helmet

  • @Jay-xq1dc
    @Jay-xq1dc 10 місяців тому

    Damn, there's a good time to be a fan of space game like this today. Its been a genre I feel have been so negated before Elite and SC came.

  • @wetzlarerjung
    @wetzlarerjung 10 місяців тому

    i wish there would be more diversity in the style of ships. almost all of the ships atm look like bulldozers with wings to express is a little bit exaggerated AND almost all of them are pretty small. when i think about space games, i want alien ships and HUGE ships for epic battles like star wars. maybe now with shifting more people from SQ42 to SC things will go faster.