Various Daylife - A Stupid Title for a Bad Game

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 1,6 тис.

  • @Zadamanim
    @Zadamanim Рік тому +5420

    I guess the real daylife was the various friends we made along the way.

    • @Kougaon
      @Kougaon  Рік тому +1009

      My favorite part was when the MC fights the final boss and goes "I'm going to Various Daylife all over you" and then he does

    • @Electric0eye
      @Electric0eye Рік тому +314

      ​@@Kougaonthat part was great but my personal favorite was when SPOILERS!!: the main character turns at the end and says "this really was a Various Daylife." I teared up

    • @manueldelacruz2397
      @manueldelacruz2397 Рік тому +134

      @@Electric0eye or when worlphrmr gets saved and says "Lets have a Various Daylife, together."

    • @planescaped
      @planescaped Рік тому +64

      When they come together after spoilers dies and look to the camera and tighten their fist before saying: "It's Various Daylife time" I stood up and clapped!

    • @micahfurlow2624
      @micahfurlow2624 Рік тому +58

      I loved it when I got to the final boss, the main character said his classic line "it's Various NIGHTlife for you"
      It was so incredible that I teared up, got up, and started wildly sobbing and clapping fervently, only then did I finally realize that I was playing the game of the decade.

  • @superbad8008
    @superbad8008 Рік тому +3495

    I like how this game’s version of immortality isn’t an amazing healing factor, it just halts aging and keeps you alive as long as you have a head. Imagine a villain bragging about immortality until you cut off his limbs and leave him on the ground.

    • @Lucifronz
      @Lucifronz Рік тому +337

      ...Highlander?

    • @obananagato
      @obananagato Рік тому +280

      Thats basically the plot of Highlander

    • @AyaReikoTripleElite
      @AyaReikoTripleElite Рік тому +125

      "'Tis but a scratch."

    • @rexex345
      @rexex345 Рік тому +300

      That is technically immortality by definition. If you do not die of age then you're immortal, if you do not die from injury you're invulnerable.

    • @howdypartner8326
      @howdypartner8326 Рік тому +126

      ​​@@rexex345 Vulnerability is being susceptible to damage, mortality is being susceptible to death. Biological immortality means being immune to death by old age, or being immune to the gradual deterioration of living tissue, but that's just one form of immortality and it's actually far from true immortality (which can include indestructibility, invulnerability or even being able to remain "alive" regardless of the damage your physical body suffers.)
      Needless to say, you wouldn't be invulnerable if you had your limbs cut off and head severed. If you remain unable to die regardless of the physical damage you've suffered, then that means immortality... Deathlessness, if you will. That's the key factor here, not _woundlessnes._ Perhaps your soul or brain are invulnerable, but certainly not your whole body if it was cut up and damaged. 🤔

  • @offcenterideas
    @offcenterideas Рік тому +1162

    Especially being built for mobile, I strongly suspect that this game was intended to be a semi-idle game where most of the grinding could be done while half paying attention at a boring desk job. The characters work while you work.

    • @randomstuff-qu7sh
      @randomstuff-qu7sh 11 місяців тому +166

      That was my thought also...although it's also possible they intended to monetize it and allow you to buy your way past the tedium. That said, they'd need the start to be a lot more engaging to hook people in long enough to even be willing to pay to not play.

    • @genericbug
      @genericbug 11 місяців тому +27

      This feels like a bootleg elena kingdom game (and elena kingdom feels like a bootleg of a game i dont know about)

    • @mioko5679
      @mioko5679 9 місяців тому +4

      ​​@@genericbug *elena* kingdom? don't you mean *elnea* ?

    • @genericbug
      @genericbug 9 місяців тому +5

      @mioko5679 I always end up misspelling it lol

    • @Femaiden
      @Femaiden 9 місяців тому +2

      i literally just posted this same comment. . .to see someone else beat me to it.

  • @thenoisyninja
    @thenoisyninja Рік тому +3076

    I hate Squeenix not because theyre bad but because every once in a while theyll do something that makes you remember what they’re capable of and it stands in stark contrast to 85% of their body of work.

    • @KnownAsKenji
      @KnownAsKenji Рік тому +356

      Same.
      All of my criticism of them is definitely one of those 'I only complain because I care so much' sorts of situations.

    • @jamgUNoh
      @jamgUNoh Рік тому +166

      this is mostly the executives fault rather than the devs, the enix part (after squaresoft became square enix) was always at fault

    • @ohaiitsurrn8922
      @ohaiitsurrn8922 Рік тому +5

      Big this.

    • @chainbomb
      @chainbomb Рік тому +90

      ​@@jamgUNoh cough cough when they tried to push nfts

    • @RaifSeverence
      @RaifSeverence Рік тому +13

      ​@@jamgUNohyou got proof of that assertion...

  • @ScrambledAndBenedict
    @ScrambledAndBenedict 11 місяців тому +293

    Playing this game is like sitting in a room doing your taxes while your roommate plays a JRPG, and you occasionally look up at the screen and ask your roommate what is going on or suggest to your roommate to do something before going back to your paperwork.

  • @frankwest5388
    @frankwest5388 11 місяців тому +455

    I love how the villain is all like “Everyone is so immortal, the only way to die is by disintegrating them in a volcano”
    And then he just gets beheaded. Like did he even try to experiment with the immortality restrictions or did someone bring this idea up and they just didn’t question it?

    • @sarafontanini7051
      @sarafontanini7051 10 місяців тому +144

      he just wanted to mruder people with a volcano cause that's metal as hell

    • @fallwoodcentral7991
      @fallwoodcentral7991 9 місяців тому +36

      Theory: Less clean-up and thus, less evidence.

    • @connor3284
      @connor3284 9 місяців тому +34

      They mentioned public executions and the executioner class has a big sword. Presumably they were beheading people.

  • @Shatterstar
    @Shatterstar Рік тому +2255

    That story deserved to be in a much better game

    • @wesnohathas1993
      @wesnohathas1993 Рік тому +254

      The soundtrack too

    • @Raytheman581
      @Raytheman581 Рік тому +222

      Characters too, but yeah all of it.

    • @kylemenos
      @kylemenos Рік тому +35

      Its story is very similar of another game that was a first person rpg from like 20 years ago. At the end you find a floating immortal baby that can't understand death. cant remember the name for the life of me but this is defiantly not an original story.

    • @Raytheman581
      @Raytheman581 Рік тому +149

      @@kylemenos Who said it was original? People are saying the story deserved better. The characters are the same as the other game, nor is the stakes. This game whole island made it so people by default had no real concept of death, and it went into depth that even some people wanted to die, but couldn't. I think I know what game you're talking about, but the story pieces are still different even if the backdrop is the same, which most stories backdrops are the same.

    • @EvanChu0815
      @EvanChu0815 Рік тому +62

      @@kylemenos Sounds like Eternal Ring to me. IIRC, there was a floating baby thing with basically the power of god. It couldn't understand death until its caretaker died in front of them. Josh Strife Plays made a video essay about it so I remember that plotline.

  • @ThePencilWizard
    @ThePencilWizard 11 місяців тому +747

    THEORY; The quests were low in their suggested levels cause the Prince wanted expeditions to fail, and anyone who came back from a failed expedition were then executed for failing him.

  • @gimok2k5
    @gimok2k5 Рік тому +1581

    Honestly, when the questing was described with "automatic walking of the party and you only deal with the encounters", I instantly thought "Oh, so like Miitopia". Tho Mittopia also had it as its core gameplay loop (the way you level and earn money).
    Also a thing this game seems to share is some of the odd job choices.
    So... maybe they tried to make their own version of Miitopia, and just failed to see why Miitopia was so enjoyable?

    • @Shanecerity
      @Shanecerity Рік тому +88

      thought the same thing lol

    • @KnownAsKenji
      @KnownAsKenji Рік тому +165

      Also reminded me of games like Darkest Dungeon (you pick a path there and walk manually, but the path you pick is the obvious one 95% of the time and you're walking forward 99% of the time), but the hub management there isn't an absolute chore, so you can enjoy prepping for and embarking on the expeditions.

    • @micahfurlow2624
      @micahfurlow2624 Рік тому +85

      Also kinda being like the princess maker games with no time limit that also more directly relates to the miitopia-like battling
      (pardon me for comparing so much but I genuinely don't know the name of these gameplay styles beyond the games they're in)

    • @justamicrowave5297
      @justamicrowave5297 Рік тому +129

      miitopia has customization, humor, charm, and so much more.
      this game just looks dull and boring...

    • @Mike14264
      @Mike14264 Рік тому +11

      ...aye, that's exactly what happened

  • @KaguyaHimex
    @KaguyaHimex Рік тому +637

    As someone who poured hundreds of hours into the Princess Maker and Tokimeki Memorial Girls Side series as a teen, the “grind out stats and plan every week down to the day” concept here seems right up my alley. It’s the marmite of strategy games. …Until you mentioned this is /infinite/. What… what is the point? The entire challenge of stat raising games is the time limit.

    • @CHRISISSCARINGTHEHOES
      @CHRISISSCARINGTHEHOES 8 місяців тому +16

      TOKIMEMO GIRLS SIDE MENTIONED!!!!

    • @JustBeGenuine
      @JustBeGenuine 8 місяців тому +16

      the princess maker series at first glance seems like there isnt much to do, i always found something. great callback might pick that game back up again

  • @probably_afk
    @probably_afk Рік тому +581

    Can't wait for the sequel, "Uniform Nightlife"

    • @aegisScale
      @aegisScale 10 місяців тому +78

      Now I'm imagining a game where you do the same money grinding but instead of increasing stats it's so you can go clubbing at increasingly expensive venues💀

    • @pillowmint4622
      @pillowmint4622 10 місяців тому +45

      @@aegisScale"going clubbing at God's flat, gonna post a pic later"

    • @ElSolRacNauj
      @ElSolRacNauj 9 місяців тому +30

      You mean "Uniform Nightdeath"?

    • @makeitthrough_
      @makeitthrough_ 7 місяців тому +11

      ​@@ElSolRacNaujSounds almost as much a title spit out by a JRPG Title Generator as Various Daylife does

  • @alienalien3609
    @alienalien3609 Рік тому +1499

    This is honestly an amazing story. I really like the lean into 'immortality is a curse' angle. Most times it's because you outlive everyone you love, but this time it genuinely harms your quality of life by ensurig you live in pain. That's super cool to me.

    • @kenku6440
      @kenku6440 Рік тому +104

      Lost Odyssey is a JRPG with such a theme, treating immortality as a curse since the main character cannot be killed apparently no matter what happens to him and he's got about 1000 years of experience. You get a lot of great little stories showing little pieces of mortal life building up a greater picture. it's been made by part of the original FF team (Sakaguchi and Uematsu most notably). It's just a shame it's an Xbox 360 exclusive but it runs well on an emulator.

    • @Eidenhoek
      @Eidenhoek Рік тому +7

      @@kenku6440 The camera zoom was god awful and nauseating.

    • @iCABALi
      @iCABALi Рік тому +11

      ​@@kenku6440it's also backwards compatible so Xbox One or Series line runs it well. Shame there's no enhancements for it or a Steam version though.

    • @flippanties
      @flippanties Рік тому +18

      Kinda reminds me of Elantris; a fantasy book in which people are seemingly at random inflicted with immortality, except their immortality causes then to feel every injury they get permanently. Stub your toe? You will feel that stubbed toe for eternity.

    • @Zennethe
      @Zennethe Рік тому +24

      Too many confuse immortality ( the lack of a mortal death, aging. ) with invulnerability (the lack of injury/pain).

  • @starbit5065
    @starbit5065 10 місяців тому +116

    This feel like the video game equivalent of getting a very tedious desk job, but eventually realizing that even though you don't really like working there, you still push forward because you genuinely enjoy spending time with your fellow co-workers.

  • @dolphidelaware
    @dolphidelaware 11 місяців тому +351

    this game really makes you FEEL like you’re working paycheck to paycheck

  • @Michaeljack81sk
    @Michaeljack81sk 11 місяців тому +211

    The hand drawn art is delightful, especially on the work tasks. Someone really put work into making it so cute and the story and characters really were engaging. Just a shame it was all wasted on those mechanics

    • @aegisScale
      @aegisScale 10 місяців тому +20

      Yeah, this whole thing feels like Asano getting given a dumb project by the execs and doing their best with it anyway, problem is the games Asano is used to creating and idler mobile games are *_VERY_* different beasts.

    • @reggieisnotadog4841
      @reggieisnotadog4841 10 місяців тому +19

      I will never understand this with Square. They have all of these beautiful, beautiful assets in the same painterly low poly art style, but they never re-use them.
      They could save thousands on development costs using these lovely assets to make a game a bit more worthy of them, but instead they will haev their next team model/texture scorpions and giant wasps for the millionth time.

  • @UltimaKeyMaster
    @UltimaKeyMaster Рік тому +124

    I find it hysterical that this game that people play for two hours, get so insanely bored they put their negative review on Steam and leave to play something better just *refuses to end* for the masochists that actually stuck with it. It's like it's punishing the loyal customers.

  • @ZeroN1neZero
    @ZeroN1neZero Рік тому +859

    It takes real guts to slog through a game so mind-numbingly unplayable that you actually get to see the real story happening inside. Fantastic.

    • @KnownAsKenji
      @KnownAsKenji Рік тому +121

      It's funny with some mobile games (which this can be compared to because the grindwall aspects), if you actually bruteforce them so far, the story doesn't really go anywhere, almost as if to say 'wow, we really didn't expect you to get this far, uh, congrats I guess, here have a lootbox'. That is to say, at least this game doesn't entirely sell you out.

    • @happysocialmoth1197
      @happysocialmoth1197 Рік тому +38

      Made me sad- cause I like the character designs- but of course, they're stuck in a mid game 😔

    • @rcarfang2
      @rcarfang2 Рік тому +24

      Digimon World Two comes to mind. Everything in that game is a GRIND. Every battle takes 3 minutes, traps send you back home and take away digimon, digimon have level caps. DNA evolving creates a lv.1 rookie monster where you have to GRIND UP again.

    • @rcarfang2
      @rcarfang2 Рік тому +10

      I tend to stay away from games with Job classes since i might choose the wrong jobs and doom my playthrough. However, I like Bravely Default , Octopath Traveler 2, and 7th Code Dragon .

    • @Desi-qw9fc
      @Desi-qw9fc Рік тому +3

      Very Far Cry 2 (and I say that in a very very good way).

  • @QuJee
    @QuJee 11 місяців тому +89

    this game reminds me of all the various auto battle gacha's, where you spend a majority of the time navigating menus instead of playing the game

    • @rubymeaddle
      @rubymeaddle 10 місяців тому +9

      It started as a mobile game after all

    • @QuJee
      @QuJee 10 місяців тому +2

      This makes much more sense now

  • @miomiomeows
    @miomiomeows Рік тому +856

    thank you for shouldering the burden of experiencing this game for our entertainment

    • @Kougaon
      @Kougaon  Рік тому +84

      I got you will do this more :^)

  • @scarlettetherose
    @scarlettetherose 11 місяців тому +71

    This sounds like it would make a better manga or whatever than a game. super unfortunate that it was done like this because it really sounds like it was a good story too

  • @jeffcauldron6950
    @jeffcauldron6950 Рік тому +347

    Watching the video I was surprised by the fact that the game is rated e10+ on esrb with all the dark aspects that are within the story. This possibly pointing out to the fact that the first half of the game was so boring that the people rating the game were so bored that they stopped at the fake-out credits.

    • @samhall5096
      @samhall5096 Рік тому +8

      All im gonna say to that is:
      Ocarina of Time
      Shadow Temple
      Redead
      Dead Hand

    • @samhall5096
      @samhall5096 Рік тому +5

      OOT was rated E.
      It came out like 3 years after doom 2.
      Id say OOT was more traumatizing.
      Fantastic game....but damn.

    • @samhall5096
      @samhall5096 Рік тому +6

      Id also like to point out they censored the HELL out of OOT 3D and that was rated e10+.
      The OG was some gangster shit.

    • @samhall5096
      @samhall5096 Рік тому +2

      90s kids built different.

    • @GarudaRamudasRumpusRoom
      @GarudaRamudasRumpusRoom Рік тому +50

      oh my god why did you reply four times in a row

  • @SpectreOfTheWired
    @SpectreOfTheWired Рік тому +37

    I really enjoyed how as the video went on you got more and more forgiving and affectionate with the game. I've had a few games like that where it went from hate to kinda loving it. It was really cool watching you go through that journey.

  • @sharplosion1
    @sharplosion1 Рік тому +333

    The idea of the gameplay itself isn't bad. Monster Rancher proved that going through menus and having a lot of time spent raising stats can be an effective gameplay loop. Managing usage of time, managing a monster's stamina and mood, raising stats in order to participate in gradually tougher tournaments. It's a very niche genre called 'Raising Sim.'
    A lot of the things talked about in this video actually also apply to Monster Rancher. Random success/failure chances while training, monsters being injured and incapacitated for a few in-game time cycles, expeditions in which the length is determined by the max health of the monster, etc. Monsters can and will die, be it from injury or old age, and you'll need to start the raising process all over again. It's definitely not a genre for EVERYONE, but the ideas themselves aren't the problem.
    It's the execution. There's really no need for this game to have these raising sim mechanics. It's a more standard JRPG warped to fit that style, likely because of it's mobile game origins. There's no real importance to the passage of time because there's no consequences for wasting time or anything. You can grind as much as you like at any point, even beyond the ludicrous amount of grinding the game enforces because it'd be super short otherwise. Because this game has a definitive end, it makes the grinding roadblocks extra frustrating, whereas compared to Monster Rancher, the games do have an 'ending,' but are generally built around being endlessly playable. And hell, you can reach credits with your first monster if you know what your doing.
    So yeah, this is a case of mismatched genre and mechanics more than anything else.

    • @GamingTranceSeer
      @GamingTranceSeer Рік тому +54

      Monster rancher also shows an animation of your monster doing the task. It makes a difference.
      This game was definitely affected by initially being a mobile game.
      The grindy mechanics needed to be altered.

    • @soogymoogi
      @soogymoogi 10 місяців тому +4

      I was going to bring up Monster Rancher. I think you could do a game like this well, but I don't think the combination of mechanics they used here would be the right way to do it.

    • @draconicfeline6177
      @draconicfeline6177 10 місяців тому +2

      Evo let you do fun circus mini games so it took some of the frustration out of the randomness (and it had a graduation feel) ​@@GamingTranceSeer

  • @maxjustice1542
    @maxjustice1542 Рік тому +51

    For something that seems so boring, it turned out have some thing unique with its cast of characters and gameplay. I never expect themes of betrayal to immortality from this. I just wish the game wasn't tedious. I appreciate you taking your time even going through this game and explaining it. Good video

    • @crissullivan8404
      @crissullivan8404 11 місяців тому +9

      the team who made this game makes really good stories for the rpgs they work on. just sucks they were probably shafted and shoehorned into making something this egregious mechanically

  • @Nirual86
    @Nirual86 Рік тому +453

    There's always that part of my brain that goes "well okay this idea has potential, how could we make it work better".

    • @cremenbutter3831
      @cremenbutter3831 Рік тому +29

      Well from what I can tell its mainly just the gamelan that needs touching up like rebalancing enemies and level recommendations making the job system actually interactive past just being menu simulator maybe cutting back on some of the grind and rebalancing expedition exp so paying for trainers isn't as nessacary for the cast

    • @Nirual86
      @Nirual86 Рік тому +6

      @@cremenbutter3831 I mean I wouldn't mind that side of the game being mostly passive menu management per se. Making it more interactive might sound obvious but it could also pretty easily go wrong (like having to play some stupid minigames or something).
      I might even go for streamlining that aspect in some ways, at least for partymembers. Letting them get experience from it too would be a way to ensure they can't fall too far behind too.

    • @cremenbutter3831
      @cremenbutter3831 Рік тому +4

      @@Nirual86 so then what if characters who are a specific job can help out the mc which increases the gold earned gives the assisting party member the same stat increases as the mc and a small bit of experience potentially that way it encourages the mc to experiment with different types of work to make the party as a whole stronger then

    • @Nirual86
      @Nirual86 Рік тому +3

      @@cremenbutter3831 yeah some interactions like that would work I think. Could even be going both ways to help the MC catch up in a job they neglected or didn't have access to before.

    • @MahouPoint
      @MahouPoint Рік тому +6

      It’s basically just monster rancher. If you added several cute monsters instead of people, that would make it ok.

  • @octorokreviews
    @octorokreviews 10 місяців тому +36

    This was such a perfect idea for a video essay - you took a deep dive into an incredibly niche game that I (or, let's face it: pretty much no one) would ever play, and I was so happy to tag along for that ride. Well done, dude.

  • @PugandOwn
    @PugandOwn Рік тому +351

    interestingly fire emblem has actually tried having forcing every unit to be used in the final stretch before, in radiant dawn, even splitting the huge roster into three teams that you get to decide the make up of. however it's important to note that in that case you had enough units to compensate for some of them being neglected, and each team had an enforced amount of incredibly OP units that take active effort on the player's part to kill off. sure that series of fights may decimate the cast, but it won't stop you progressing the story. which is vital in stopping softlocks in a game where you can't just go grind exp on the side.
    that said, fire emblem's other adventures in requiring certain units haven't worked out so well. more recently, three houses decides to play a fun little prank at the start of the second act by throwing your entire starting roster onto a cramped nightmare maze of a map, spread out over several turns, no choice as to where they appear, whatever inventory and class you happened to leave them with before the act 1 boss, and absolutely no warning or ability to fix their shortcomings. hope you weren't too attached to that mage you subbed out for lysithea three months ago, because they will not be making it to the highschool reunion.

    • @naesala
      @naesala Рік тому +38

      Radiant Dawn made me feel SO stretched out thin with all the characters, lol. Wound up infinite bexping them all after I struggled to get through Part 3 chapter 1 due to relying on the OP units in part 1 as the Dawn Brigade just flat out suck as units. It's still my favorite FE game, but that's more because no other game has made me think so much about morality at the end of it by portraying it in such a poignant and human way.

    • @PugandOwn
      @PugandOwn Рік тому +32

      @@naesala yeah I get what they were going for by having the dawn brigade be underpowered, but in practice the balance is just way too off, and you end up resenting the characters rather than rooting for them. not helped by rd just deciding to nix actual support convos that would get players attached to the new characters. honestly the game just has a lot of questionable decisions all round (knife sage whyyyyyy)

    • @statesminds
      @statesminds Рік тому +18

      I like when you have to use a large portion of the roster. But there should be QoL features to keep everyone leveled quickly to catch up

    • @Abedeuss
      @Abedeuss Рік тому +5

      Trails series does the same. I swear, every game that had more than ~6 characters available during the game (so after first two, and excluding Zero/Azure I think) you need to field 2-3 teams of 4 characters each during final fights, sometimes even during the game where you have to split and fight on a battlefield or go in two different directions inside a dungeon.

    • @jesfest
      @jesfest Рік тому +4

      Fire emblem 2 also did most of that "use your whole party" thing.
      I never finished it, but I got close.
      I much prefer the FE games where they expect you to lose units permanently. Give me the level 20 grandpa for the final chapter

  • @elfrangofrito
    @elfrangofrito Рік тому +44

    This was very interesting. Based on the game's name and the video's title, I was expecting to see the stupidest, biggest cash grab I've ever seen from a AAA studio. But instead it's a game with really cool ideas that were implemented in the most monotonous way possible.
    Which stings way more than a straight-up bad game.

    • @enymetouche2558
      @enymetouche2558 2 місяці тому

      Yes, it was intended to be a grinding game, that is the appeal.

  • @-Knave
    @-Knave Рік тому +343

    They actually developed this game to dull the escapists thoughts of Japan's youth that want to be isekai'd into a JRPG.

    • @GameTornado01
      @GameTornado01 Рік тому +40

      That's not just Japan's youth

    • @tenkuken7168
      @tenkuken7168 Рік тому +11

      i wanna get isekaid fr

    • @tenkuken7168
      @tenkuken7168 Рік тому +6

      @bettawarrior yeah being op is cool also hot elf women

    • @hypothalapotamus5293
      @hypothalapotamus5293 Рік тому +46

      Japan: Let's train work habits that are not only unproductive, but also decrease our birthrate.

    • @DeathMythos
      @DeathMythos Рік тому +15

      Its a reaction towards ww 2. This goes way back. It's sad but interesting and you can also see how lots of anime/manga is inspired by it but also music genres like city pop. The highs and lows of survival

  • @ResidentLune
    @ResidentLune Рік тому +24

    I remember playing this when it first came to iPhone and you nailed it with how this game feels. It's got a lot of fun ideas, charming characters, music, and other nice bits of flavoring, but it's just hamstrung by its tedium.
    I will add that you mentioned a few times the "fake out endings", and that isn't necessarily unique to Various Daylife. Another game I love, Cytus II (music-rhythm game), will also kick you out and back to the main menu/opening screen once you reach a certain point of progression in the game's story, and that's mostly because of the way it was designed to act as a sort of "To Be Continued ..." until the next game patch that added new content. So if you skipped a patch or two, or are coming in late, you'd understandably be confused to why the game is pushing you to the title screen again and again.
    Various Daylife has this vibe of a game that was meant to be played over individual patches or through purchasing playtime/stamina, but that had all of that removed when Apple Arcade came out and Squenix decided to throw it onto there instead. So you wind up with ... well. What it is now.

  • @RotomLandry
    @RotomLandry Рік тому +393

    I'm glad I was able to experience the story of this game without having to sit through all the grinding. I would have been dissuaded from completing the game the moment the expeditions start requiring specific party compositions. I wonder how many "tedious" JRPGs have interesting stories hiding behind their gameplay.

    • @wesnohathas1993
      @wesnohathas1993 Рік тому +59

      I gave this game a fair chance and wrote it off after 20 hours from the shear boredom and frustration with how tedious it is. Now here I'm learning the plot is actually very interesting and goes in a direction I could have never predicted when it finally does get off the ground after about an eternity of grinding. Definitely opens up a new perspective on it.

    • @Ayoo_Arc
      @Ayoo_Arc Рік тому +13

      The Last Remnant is one of them. The story was interesting and pretty solid, but the combat/leveling system was just bad and tedious.

    • @Abedeuss
      @Abedeuss Рік тому

      Really? I found the combat to be really fun. Maybe you played on Xbox, as I heard the PC port makes it a lot better, but I LOVED how complex the battles and formations could be.@@Ayoo_Arc

    • @toddclawson3619
      @toddclawson3619 Рік тому +8

      @@Ayoo_Arc Really? The Last Remnant was the opposite for me. I thought the story and characters were mediocre, but the gameplay was really fun. One of the few JRPGs I can think of where I played it all the way through purely for the gameplay rather than caring about the story.

    • @tuomaspalojarvi3300
      @tuomaspalojarvi3300 11 місяців тому +4

      Granhistoria for SNES had one of the most unique JRPG stories I've ever experienced, but the gameplay was beyond tedious due to rushed development and other issues.

  • @InvaderIceStrike
    @InvaderIceStrike Рік тому +52

    I love games with this kind of potential… potential that’s obscured by certain design decisions, but is still recognizable enough to be appreciated in the game’s bright spots

  • @pagemasterartemis
    @pagemasterartemis Рік тому +683

    Man, this game is the *definition* of “good idea, bad execution.” 😮‍💨

    • @ZorotheGallade
      @ZorotheGallade 11 місяців тому +14

      Harvestella is the same but with plot ideas. The twists are great but the gameplay is atrocious.

    • @duhsbo
      @duhsbo 10 місяців тому +2

      I feel bad when this is considered a good idea of a game

    • @RaphielShiraha64
      @RaphielShiraha64 9 місяців тому +4

      It is though?, all the systems can work if expanded and made to be less grind, the cast is actually pretty fun and charming, and the history is not bad either in fact i would say it's actually pretty good.@@duhsbo​

  • @FonVegen
    @FonVegen Рік тому +67

    I wonder if the devs had the forethought to put in some unique dialogue if you make it to the "final" fight with Ælfric before even a single year passes, since the story is one of the aspects of this game that seems to have had a lot of effort behind it.

  • @dianslabbert504
    @dianslabbert504 Рік тому +92

    The game might be bad, but I would be more than willing to buy an art book of it.
    I love team Asano's art.

    • @OldDistantHermit
      @OldDistantHermit 28 днів тому +2

      As someone who fell in love with BD it actually breaks my heart to see the same folks get stuck working on something this bad.

  • @davisdawson5047
    @davisdawson5047 11 місяців тому +11

    >Literally everying thing you do cost money.
    Well well well, it's just like our Various Daylife.

  • @kiennguyentrung7331
    @kiennguyentrung7331 Рік тому +157

    Feels like the team has a lot of interesting ideas and I can see a lot of passion from character designs and work artworks, and square enix gave them like no budget so none of those ideas could be brought to fruitition.

    • @OrigamiShinigami
      @OrigamiShinigami Рік тому +26

      I imagine the issue was the lense they were set to - Squenix wanted an idle-RPG with nice characters, and stuff, but kneecapped them on mechanics (and presumably on budget).
      So the team, which hasn't done a bad story yet had the lease options for visuals and a mandate to make a game designed to just eat an infinite amount of time in the theory it will be "relaxing and calm". So it's horrendously bloated, largely plays itself, but also requires occasional bursts of "gameplay" that are built around abusive systems designed to pad out time, and looks like horrible quality/balance.

  • @OkaRin1
    @OkaRin1 11 місяців тому +24

    Team Asano are developing Dragon Quest 3 HD-2D Remake for years, so, why would they waste their time and money on something like that and don't put all resources to the DQ3 Remake is beyond me. Nevertheless, great video, Kougaon!

  • @YdenMk-II
    @YdenMk-II Рік тому +138

    The gameplay loop in this game reminds me of the Princess Maker games although the challenge of those games is that there's a strict time limit before the girl grows up.

    • @RaiohTheHunter
      @RaiohTheHunter Рік тому +28

      And they're fun.

    • @Lily5432
      @Lily5432 Рік тому +38

      I was going to comment the same. I think the idea behind this game was to make a management RPG à la Princess Maker, but make the stats acquired reflect into an actual battle system without alienating the usual market for those games.
      Conceptually , it doesn't sound like a bad idea, but the execution doesn't seem to have hit the mark on either side; which makes it hard to enjoy?
      Either way, I think it could have been a fun concept. Seems like a shame to me.

    • @0ctopusComp1etely
      @0ctopusComp1etely Рік тому +13

      I had the exact same thought! I was thinking of "Long Live the Queen" the entire time while watching the video when the menus came up. Glad I wasn't alone.

  • @VendyVendy
    @VendyVendy 9 місяців тому +7

    Fun video! One small suggestion: you don't need to add "more" in front of comparative words (e.g. worse, better, tougher, etc.).
    On an unrelated note, I can see how Efil is Worlphrmn's "idealized" version of herself lol

  • @FeydTheRonin
    @FeydTheRonin Рік тому +231

    70 minute long video on this abomination hopefully sheds some perspective on Squeenix as a whole.

    • @planescaped
      @planescaped Рік тому +41

      Square Enxi have been in a crazy downward spiral for years.
      That's what happens when your company's new modus operandi is trend chasing.

    • @danielramsey6141
      @danielramsey6141 Рік тому +17

      Hell, this isn’t just an Issue with Square! It’s an Issue with Mobile Games IN GENERAL!!!

    • @shutup1037
      @shutup1037 Рік тому

      ​@@danielramsey6141the issue is... they put price on this

    • @psycholuigiman
      @psycholuigiman Рік тому +22

      @@planescaped I don't know if we should be thankful or hate the fact that FF14 bringing in so much money is what enables them to continue their downward spiral.

    • @toledochristianmatthew9919
      @toledochristianmatthew9919 Рік тому +17

      ​@@psycholuigimanff14 is literally holding them together. Square enix would have gone bankrupt years ago after so many flops for the past decades.

  • @Sassy_Witch
    @Sassy_Witch Рік тому +92

    God the art is so adorable. And the characters just FULL of soul and love. I really miss games like that :(
    nowdays every character has to be snarky and annoying

    • @michaelskoomamacher5652
      @michaelskoomamacher5652 Рік тому +19

      "Joss Whedon and Justin Roiland are grave mistakes to the writing race" - Hayao Miyazaki

    • @xzkilerymax8395
      @xzkilerymax8395 Рік тому +6

      Not true

    • @ann3923
      @ann3923 11 місяців тому +25

      Yeah. My fav is generic dark-haired anime protagonist. Truly full of soul and love 🥱

    • @reggislowgas993
      @reggislowgas993 11 місяців тому +12

      @@ann3923 unironically yes

    • @Fragrantcanary
      @Fragrantcanary 11 місяців тому +2

      You can still be snarky or annoying and be full of soul and love, just don't put snarky and annoying into one character

  • @makikuma91
    @makikuma91 Рік тому +134

    I guess this is what happens when Kougaon needs a break from ff14. He plays other square enix's masterpieces.

  • @brendanwiley253
    @brendanwiley253 Рік тому +16

    Your experience with this game's story reminds me a lot of my experience with the story of Fire Emblem Awakening, only mine was positive.
    I was 14 at the time and my most recent game at the time was a used copy of Sonic Rush, which I didn't beat 17 hours after I purchased it, I 100 percented the game 17 hours after I bought it 8 of which I was asleep for. So after getting Fire Emblem after I liked its demo, I was expecting another short game since it was on a handheld. Going into the Gangrel fight I wasn't genre savy enough to know that giving you a level 1 dancer isn't typically what happens on a final chapter and I wasn't observant enough to understand the number of things that hadn't been resolved. So I was ready for the credits to role after Chrom got his revenge. Only to my surprise it didn't, the time skip happens, Lucina gets revealed and the map expands to a new continent. I then proceed to continue not being observant and fully expect the game to end after killing Walhart only for it to continue again because of the true villan's plan while you were away.
    I gotta say, going from a game I 100 percented less than a day after I bought it immediately to a game I was pleasantly surprised to keep playing twice, its no wonder I sank more than 300 hours just into my first save file.

    • @rosheafan
      @rosheafan Рік тому

      Awakening somehow made juggernauting fun. I still don't know how they did it.

  • @jvts8916
    @jvts8916 Рік тому +65

    Sometimes you read ideas that sound cool and wish they didn't get cut. Other times you play games that make you realize cool concepts can be worse than sticking to the basics if they don't work well together.

  • @lambdaman256
    @lambdaman256 Рік тому +9

    The way Efil sways her head back and forth, along with her sideways glance, reminds me of an Animal Crossing villager.

  • @dullsunrise8820
    @dullsunrise8820 Рік тому +80

    As soon as I saw that Team Asano worked on developing this and didn’t just do the artwork, my heart dropped. It explains some stuff, but it was a gut punch. Definitely had a lot of potential story-wise compared to a lot of SquEnix’s recent new series flops, and honestly I hope the concept gets tried again somehow or there’s somehow a sequel that comes out that improves upon everything.

    • @unripetheberrby6283
      @unripetheberrby6283 11 місяців тому

      A sequel might be a good idea!

    • @Eidako
      @Eidako 10 місяців тому

      "Hey, you know that game few people played, was almost universally panned and a financial loss for the company? Let's make a sequel."

  • @Jaffersin
    @Jaffersin 11 місяців тому +5

    It feels like this team has a stupendous mastery of making unique and charming games like these that get sideswiped by things that feel like decisions made by higher-ups and misplaced ambition. I can see where the novelty of the idea came in and how there just wasn't space to do anything of proper value with it. An utter shame but at least there's a chance we might get to revisit the setting in a tuned-up fashion one day since unlike a lot of Square's recent outings this wasn't a AAA project by a fledgling studio that bombed so hard it had to disband.
    Thanks for sharing this with us, I really felt the bittersweet element of having mechanics that, while not offensively bad entirely lose any depth past "Bigger number > smaller number" and almost feel intentionally ironic in how much it all began to feel like work rather than a job, all contrasting against a delightful and charming cast of characters who begin to truly feel like friends and loved ones you're invested in the happiness of. Even when the actual gameplay is far from what you'd consider fun I can definitely relate to the fabulous aesthetic and great writing making it hard to say you hated the experience as a whole or say you wouldn't take a chance to return to the setting one day. I really hope this team goes on to keep making stuff, they have an unprecedented quality to their games and don't ever feel beholden to their IPs like a lot of Square's other flagships and this has added some interesting context to their portfolio, even if it was what'll be ultimately looked back on as a misstep.

  • @SweetyMiki
    @SweetyMiki Рік тому +51

    In case anyone doesn't know...this is part of the Bravely series lmao. It was just a side project for Apple originally as a cozy RPG in like 2019, but after it didn't reach expected sales, they tossed it everywhere and made it seem like a new RPG.
    Various Daylife is not that good, but it was clearly a cheap budget title that released during the development of BD2 and after the failure of Fairy's Effect.

    • @DigggTiggg
      @DigggTiggg Рік тому +9

      Its not part of the bravely series it was just made by the same team and fairys effect was not a failure it got shut down due to brilliant lights release which was actually was a failure

    • @SweetyMiki
      @SweetyMiki Рік тому +25

      @@DigggTiggg No, it is indeed counted in the Bravely series being included certain guides and within the official Bravely artbook compendiums (which I do own). It's just a distant spin-off, but isn't canon to the rest of the games. And yes, Fairy's Effect started off well, but it did fail after the first year it came out, with it's playerbase dying pretty fast in 2018 and 2019. That's why it's death was announced only 2 years. Mind you it wasn't as big as a failure as D's Archive and Brilliant Lights, but when compared to the likes of Praying Brage it did not have enough content to satisfy users.

    • @DigggTiggg
      @DigggTiggg Рік тому +2

      @@SweetyMiki oh is it in the bravely 2 art book that’s the only one I don’t have (hasn’t been translated and I don’t really like the game) Do you have the info for fairy’s effect? I’m interested
      Seems like they were spreading there self thin with bravely 2 and brilliant lights but I may be wrong

  • @PP-ok2xt
    @PP-ok2xt Рік тому +195

    Efil and Gilda are totally just good friends! Historians say they were roommates!

    • @bepisthescienceman4202
      @bepisthescienceman4202 Рік тому +89

      But sadly they were very poor so could only afford one bed for the both of them

    • @eins2001
      @eins2001 11 місяців тому +16

      *gasp* and they were roommates!

    • @SolEmeralds18
      @SolEmeralds18 11 місяців тому +18

      Oh my gosh, they were roommates....👭

    • @acuddle
      @acuddle 11 місяців тому +1

      Too bad you can only level them up, _one topic_ I mean character _at a time_
      Also Efil adorbs 🥰

    • @bepisthescienceman4202
      @bepisthescienceman4202 11 місяців тому

      @@acuddle what are you on about?

  • @Gloomdrake
    @Gloomdrake Рік тому +140

    Maybe I’m the problem, but this game sounds appealing. It must have been made for me specifically

    • @Kougaon
      @Kougaon  Рік тому +73

      If you are up for it you’ll be rewarded with great music, characters and dialogue!

    • @radityapoerwanto7018
      @radityapoerwanto7018 11 місяців тому +11

      This is a game made for Japanese Grinder

    • @Gloomdrake
      @Gloomdrake 11 місяців тому

      @@radityapoerwanto7018 either you mean Grindr or I have no idea what you mean

    • @rubymeaddle
      @rubymeaddle 10 місяців тому

      This is a very autism friendly game, grinder games

  • @HappyZavulon
    @HappyZavulon Рік тому +24

    Your commentary somehow managed to make this game sound exiting, Square should hire you lol

  • @ziennsunfield1381
    @ziennsunfield1381 Рік тому +30

    I watched until the credit roll and thought "Huh, it's bad but not as bad as I thought"
    And then I notice there's still another half of the video remaining
    Oh...
    Also, I wonder what would Aelfric say if you spend like, I dunno 100 years in this game. It'd be funny if he actually has reaction to player being a maniac.

    • @wesnohathas1993
      @wesnohathas1993 Рік тому +11

      Better yet if a speedrun somehow manages to reach this point in less than a year.

    • @montgomeryfortenberry
      @montgomeryfortenberry 3 місяці тому

      I hope somebody data mines it and come to find out it doesnt matter at all which seems fitting for this lame game

  • @MarioVSCulex
    @MarioVSCulex Рік тому +15

    The story finally brings back what was so amazing about Bravely Default and Bravely Second. Despite everything, I'm glad Team Asano still has their great ideas and I hope they can put them into a more polished game.

    • @MarioVSCulex
      @MarioVSCulex Рік тому

      Granted, Bravely Default & Second weren't exactly known for their player-friendliness either. I dropped both games for a while because doing the same shit over and over just became too much.

    • @lpfan4491
      @lpfan4491 Рік тому

      ​​@@MarioVSCulexThe basic gist of Bravely Default is pretty much to just not play hard mode and get the noncanon ending as soon as possible, then just immedietly leave and possibly jump to the sequel. It is an amazing game until it isn't and the best way to not go nuts is to just never let that genie leave its bottle.

    • @messss
      @messss Рік тому +10

      ​​@@lpfan4491 No offense, but this take is kind of deranged LOL
      "yeah man just like, play the game all the way through until you can hit the fake ending, then just stop completely so you can make sure to skip the satisfaction of a proper ending and 3 of the best songs in the game. After that you can maybe go and play the sequel, yeah the one that starts off of the first game's true ending"
      Like, I know BD notoriously drags on at a certain point, but certainly not enough to justify completely dropping the game? (90% of that section is optional, you can switch the game to easy to blast through it, you can turn off encounters entirely at any point, etc etc.) Idk, just found it a little funny

    • @lpfan4491
      @lpfan4491 Рік тому +1

      @@messss This is like saying "if it does not hurt, your training is useless". The canon ending(aswell as 90+% of the entire story) is expositiondumped at the beginning of the sequel anyways and...well, *people literally DID quit the game over the repeats*.
      It's not even particularly extra satisfying, it's actively a waste of time. Heck, there are some story details revealed later on that just make the narrative less well structured and those are also skipped on jumping ship too.

  • @SlRNIGHTINGALE
    @SlRNIGHTINGALE Рік тому +52

    you know after watching this I had a feeling there was something more to this game. I comprehend most isn't willing to waste time from their daily life to play such a task ridden game but the story was pretty entertaining to say the least. I just know this game also later down the years will probably be appreciated more, I can only expect videos on how this was an annoying hidden gem or something to that nature. BUt then again this game could also just be annoying and become forgotten to time who knows

    • @Kougaon
      @Kougaon  Рік тому +36

      If this game suddenly gets more attention then I deserve a check

    • @SlRNIGHTINGALE
      @SlRNIGHTINGALE Рік тому +3

      @@Kougaon Couldn't agree more!!! I'll remember this day forsure

    • @KnownAsKenji
      @KnownAsKenji Рік тому +22

      Games that have potential, but massive grindwalls, have gotten modded in the past. If this game gets mods to make it a smoother experience, I could see a lot more people enjoying it.

  • @Namadu7
    @Namadu7 Рік тому +8

    The music is easily the highlight. Go Shiina cannot be stopped - he consistently knocks it out of the park. ...Usually on less well-known games like this, Mr. Driller, God Eater, and Harvestella... but still.
    It was neat to watch this and see the story context for a lot of that music! :o Glad you were able to find something to enjoy in this game.

  • @psycholuigiman
    @psycholuigiman Рік тому +38

    I feel like making grindy games with good potential, fun characters, and a crazy story is Team Asano's MO. I haven't played all of their games, but the ones I have played are very time consuming and front load the plot with pretty mundane stuff. They sorta remind me of the various teams that made the old Final Fantasy games.

    • @YuushioChan
      @YuushioChan Рік тому +3

      Agreed. They very much remind me of the old FF games! Always feels like you're going on an adventure. The experience is worth it 100% tho IMHO

    • @psycholuigiman
      @psycholuigiman Рік тому +2

      @@YuushioChan Oh yeah. I tend to agree as long as the gameplay loop is fun enough to make up for it.

  • @diamondhamster4320
    @diamondhamster4320 Рік тому +15

    To go from BRAVELY to this... That is pretty sad. But the whole plot twist and multiple fake-out endings are pretty neat.

  • @UltimateLink1
    @UltimateLink1 Рік тому +18

    You can get money significantly faster from doing expeditions with high luck gear and selling the Incenses enemies drop (and it doesn't affect mood/stamina either). One expedition can give you money rivaling what you'd get with a full week of in game work with minimal risk involved. Donating to the church/helping with the harvest also gives you a massive return on the money invested, and you'll get that money back quicker thanks to time passing from expeditions.
    The game tries to highlight the work system as the primary way to do things but it's just... terribly bad and as soon as you can ditch it you should.

  • @zackcash4941
    @zackcash4941 Рік тому +13

    "Accidentally partnered with Bruno" bruh you were calling him huggable earlier don't lie

  • @planescaped
    @planescaped Рік тому +40

    I remember the description of the game sounded like a lot of fun, then I heard it was a port of a mobile game and no more needed to be said.
    Toss it in the bin.

    • @lpfan4491
      @lpfan4491 Рік тому +5

      (Except that Apple Arcade does not adhere to the same standard. It's as much mobile games as handheld or Switch games are)

    • @cassidy8307
      @cassidy8307 11 місяців тому +1

      The only exceptions to this rule i've seen is btd6, genshin, and star rail. The rest of mobile ports suck so bad

  • @ValenAlvern
    @ValenAlvern Рік тому +18

    Who knew Square Enix would be there to show that you need a "Fun" board and "Anti-Fun" board when creating a video game. Thanks for the example SE.

  • @6-1-1
    @6-1-1 Рік тому +53

    Square enix somehow made my 9 to 5 job more fun and enjoyable than this game lol. And btw it's crazy how the battle system is so deep... Like it doesn't make sense because 90% of the game is so basic and dull but then the battle is pretty good

    • @williek08472
      @williek08472 Рік тому +9

      Yeah, when I was watching this I was thinking "Why play a game about doing jobs when I can just go to my job and get paid for it?"

    • @wesnohathas1993
      @wesnohathas1993 Рік тому +5

      Making status effect chains the crux of an entire combat system is an interesting concept, but it opens the floodgates to heavy RNG influence that can make it extremely frustrating at times.

  • @Kitkat5335
    @Kitkat5335 Рік тому +18

    This suspiciously sounds like something they added to FFXIV for Squadrons, and people disliked the system so much that it hasn't been updated or expanded since. You can venture out with your squadron, and they still use job abilities that haven't been in the game since almost 5 or 6 years ago. You could send them to train to get leveled up, teach them advanced jobs, and pair them up for synergy then send them out on a sort of group task that even with high chance of success...could randomly fail. Weird that they seemed to have it in ffxiv, saw it failing, and someone decided 'this is a great idea for an entire game!'

  • @RichardHannay
    @RichardHannay Рік тому +11

    This game sounded like a side game in Bravely Default and they just didn’t have the time to finish for release

  • @RalorPenwat
    @RalorPenwat Рік тому +7

    This really is a peak "You had a great concept, you managed to fuck it up in the worst way possible. Congratulations." All they had to do honestly to fix it is inflate work rewards and/or deflate costs for the port. Maybe throw in minigames for work with the option to autocomplete, doing well in minigames grants an additional boost to rewards. Remove the fatigue/hunger mechanic or at least the food spoiling mechanic, if you really want that only make food spoil in wrong environments, i.e. foods that mold in marsh or jungle or whatever.

  • @Theprofessorator
    @Theprofessorator Рік тому +21

    I'm glad you "played" this "game" so I don't have to. Thank you for your service. o7

  • @tenshi9397
    @tenshi9397 Рік тому +16

    Holy I feel so tired just by watching you grind this game, so I can't even imagine to actually grind it. The story itself is not so bad so it's such a shame. Well done!

  • @0Fyrebrand0
    @0Fyrebrand0 Рік тому +152

    Wow, that story really went to some crazy places after that assumed "final battle" with the evil prince, huh? It seems kind of like playing through ARR and being like "Well, this is a quaint little fantasy game with a basic story. Pretty much by the numbers, but it's okay." Then eventually you wind up at Endwalker, like "Where the hell did all THIS come from!? What even is this game!!??"
    I have a term for when a game does this. I say "the game went full Xenogears."

    • @tylorhobbs8920
      @tylorhobbs8920 Рік тому +44

      I dunno. Can it really be said to have gone full Xenogears if the final act isn't narrated to you by the main characters sitting in a chair under a spotlight?

    • @charlescaulkins8306
      @charlescaulkins8306 Рік тому +3

      isn't that an insult to Xenogears though?

    • @0Fyrebrand0
      @0Fyrebrand0 Рік тому +22

      @@charlescaulkins8306 Nah, I don't mean it as a bad thing. Just that the plot of Xenogears kind of explodes at various points and the scale of what you thought the game was about drastically changes. Personally, I love it. Xenogears is an amazing game. It's just what I think of when a game's story undergoes a huge increase in scope beyond what you thought you were going into.
      It's a dangerous line to walk, though. If integrated poorly, I think it would feel contrived and out of left field. I would only call a game "going full Xenogears" if it stuck the landing and it was actually a satisfyingly mind-blowing reveal.

    • @Pikachu-qr4yb
      @Pikachu-qr4yb Рік тому +2

      @@tylorhobbs8920don’t forget the pendulum in the background! 😂 that pendulum was meta for the time they didn’t have to finish disc 2. Oop!

    • @Laurzure
      @Laurzure Рік тому

      Another Xenogears fan in 2023???! Happy news!

  • @SpecialInterestShow
    @SpecialInterestShow 11 місяців тому +7

    Honestly it sounds like a game that would have benefitted from being a more traditional RPGMaker-type game or at least a Visual Novel instead of Menu: The Game™

  • @luigiymario2xd
    @luigiymario2xd Рік тому +26

    You know what? You convinced me, I'm gonna play this game for the story but I'm gonna use cheats to cheese this because fuck all that grinding XD

  • @SatiZakito
    @SatiZakito 11 місяців тому +5

    This plays and feels like a gacha game but no gacha.
    You grind so much to progress a nonexisting story instead of summoning lewd units.
    Slapping Octo Travel 1 and 2 creators on the poster its a low blow...

    • @wesnohathas1993
      @wesnohathas1993 11 місяців тому

      Damn, they really did make a mobile game without all the eye candy and gambling that sells mobile games.

  • @robertmiller7921
    @robertmiller7921 Рік тому +14

    I played this game for free on Apple Arcade and I still wanted a refund.

  • @Birdsflight44
    @Birdsflight44 9 місяців тому +2

    D-did they really try to make an Oregon Trail style game and stop 15% of the way through and then switch to a JRPG?
    Food, food weight, strange occupations, watching them walk, the mortality fixation, the settlement themes, it feels like there's some Trail game bones in the earliest stages of the game planning with bizarre results.
    Kinda like how Pokemon starting out as a kaiju simulator left gen 1 with the lopsided, mono-Special stat.

  • @SomeAndroid
    @SomeAndroid Рік тому +22

    Playing this game knocked the Daylife out of me

  • @carbonthief
    @carbonthief Рік тому +4

    "What should we name this person joining our guild?" "How about.... Gild...a?"

  • @nikoladedic6623
    @nikoladedic6623 Рік тому +7

    Oh, wow. When 70 minute summary is but a cakewalk compared to what you went through. Nice work.

  • @crapshot321
    @crapshot321 Рік тому +5

    Main problem is the gameplay loop. The story, music, and art seems to be dead on. Better game play would definitely improve the game.

  • @Eclin
    @Eclin Рік тому +16

    I really like these series of games with the same style of bad title names.
    Various Daylife
    Triangle strategy
    Bravely Default
    Octopath traveler
    They even share the same boring logo, must be on purpose lol.

    • @webpombo7765
      @webpombo7765 Рік тому +2

      I don't think Octopath Traveler is a bad name tho

    • @messss
      @messss Рік тому +2

      ​@@webpombo7765Same. It has a very catchy tone to it that I think kinda sticks lol

  • @KnakuanaRka
    @KnakuanaRka 7 місяців тому +2

    Jeezus H Christ. This story (at least parts of it), art/music and the cha-cha-cha system so deserve a better game than this utter grindfest.

  • @darkestccino5405
    @darkestccino5405 Рік тому +10

    There were a series of three flash game I played as a kid called My Pet Protector, which worked very similar to how this game did. But I'm shocked that My Pet Protector actually did it better than this game from a large studio.
    My Pet Protector had different ways you could rest to reduce stress in addition to different job types (with different rest places giving different stats). You could choose which buildings in your town to repair and that unlocked new job types. It featured both Dungeon exploration as well as Adventures as two different forms of gameplay to get rewards, and you had a limited number of weeks to complete the game so you had to use your time wisely as the time limit was closing in. It was all around Various Daylife, but done actually good.

    • @theblasblas
      @theblasblas 11 місяців тому

      My Pet Protector is really more like a Princess Maker that leans more on the RPG aspect.

  • @fayescarlet
    @fayescarlet 11 місяців тому +5

    It's weird, but I like "menu grind" sort of games, where a small part of it 'plays itself', you know? xD If this game is ever on super sale, you sure convinced me to pick it up.

  • @XionSteel
    @XionSteel Рік тому +16

    I only own this on steam because it came with octopath II in a bundle which ended up making it cheaper to get overall. Might not be something i ever play, but its forever on my steam list.
    As i was watching you play i got reminded of Nelke and the Legendary Alchemist, which falls in the atelier universe so you think i'd be an atelier game but nope, its a City Builder where you set up shops for the alchemists that cross over from other atelier games and the only interactive parts of the game involves slowly walking down a path while the characters that Follow you randomly pick stuff up. Almost the same vibe as this game as you spend a lot of your time on one or two screens, yet Nelke is better received huh...

    • @CybeleVG
      @CybeleVG Рік тому +7

      Same boat with how I got it. I tell all my pals that square literally paid me to own the game.

  • @oofley8346
    @oofley8346 9 місяців тому +2

    I think a jrpg with a 'job' system that comes down to doing literal work rather than customizing units' combat roles is a new one on me, and I'm not sure whether I should be surprised by this or not.

  • @xyros4795
    @xyros4795 Рік тому +10

    This is giving me diet Bravely Default 2 vibes. Those bundles are steals. But maaaan I don't wanna have that sitting in my library just to boost the stats of this...

    • @SweetyMiki
      @SweetyMiki Рік тому +3

      This game was actually made before Bravely Default II by a lot of the secondary BD team. It's actually part of the series. Like BD Fairys Effect, it was a game the Bravely Team did to introduce and test concepts introduced in that game. It was only made basically, so the Bravely Team could release something after Fairys Effect ended in Japan lmao. It was originally an Apple exclusive game in 2019 before it got tossed into the wild and lied as a new RPG.

  • @maltsutty
    @maltsutty 11 місяців тому +3

    Thank you for sacrificing your own time and sanity to make this informative (&entertaining) video and saving countless people’s time , earned a sub from that alone 💯💪✅

  • @Himmelschenk
    @Himmelschenk Рік тому +6

    I would not be able to stomach this game, and I played all three routes of Fire Emblem Three Houses and beat all of the routes of Triangle Strategy

  • @solarknight3942
    @solarknight3942 Рік тому +6

    ARKNIGHTS? I absolutely didn’t expect a video about a Square Enix game would lead to me seeing my favorite game’s death sound being used as a censor.

  • @karmenion
    @karmenion Рік тому +7

    I saved 10$ on OT2 by buying this game in bundle. Never touched it tho.I was really suspicious when I saw the price not believing that I could get OT2 cheaper with another game, but alas, this game did some good by existing.

    • @Nimroc
      @Nimroc Рік тому +1

      Same, it was a weird discount. lol

    • @karmenion
      @karmenion Рік тому +2

      @@Nimroc I mean I was considering paying more for OT2 just so that Squere couldn't lie about good sales for this piece of shit game, but I am not stupid to waste money on silly things like that.

  • @onlyyoucanstopevil9024
    @onlyyoucanstopevil9024 Рік тому +4

    CHAD FEAR & HUNGER VS VIRGIN VARIOUS CR4PLIFE

  • @ChompDude
    @ChompDude Рік тому +9

    I vaguely remember seeing a trailer for this game and getting excited because it looked related to Bravely Default but after seeing it was a mobile game my excitment turned to disappointment.

  • @Nurriek
    @Nurriek 11 місяців тому +2

    You know this game was a flop, because I couldn't even find any r34 of Efil. The obvious super important waifu of the game.

  • @edwinlee5145
    @edwinlee5145 Рік тому +10

    Hey Kougaon, it's great to see you expanding your content beyond XIV commentary! I enjoyed this video, but I think my only piece of feedback is that if you plan on making it like a let's play/review format to try and integrate the two better. Having it frontloaded with gameplay and shift it over to story for the last third felt like the pacing could be tighter if they were one baked into each other versus discussed separately. Other than that looking forward to your next vid of this sort!

    • @Kougaon
      @Kougaon  Рік тому +5

      Thanks for the feedback! I model this video after JoshStrifeHayes’ videos but I’ll keep this in mind for future ones!

    • @MerDuke
      @MerDuke Рік тому +1

      @@Kougaontruly a cultured individual!

  • @TalysAlankil
    @TalysAlankil 11 місяців тому +4

    you would think team asano wouldn't do the "fake-out end credits" several times in multiple series. i'm still not over bravely default "if you want to get the true ending you have to travel the entire world and defeat the same bosses which get incrementally stronger a handful of times"

    • @rjante2236
      @rjante2236 10 місяців тому

      Yeah the endgame in BD annoyed me. Great story though.

    • @lpfan4491
      @lpfan4491 9 місяців тому

      The funny bit being that according to online documentation, the true ending was the *only* ending in the original JP version that we didn't get. And I can absolutely understand why they implemented it in the Final Mix-equivalent(which we ended up getting), because I sing thanks to the heavens that it gives us an out before the game turns bad. It(and that Bravely Second recaps 99% of the info you miss by not playing the canon ending) is the reason I can still call the game good and recomment it to people.

  • @eluvianii
    @eluvianii 10 місяців тому +4

    I... think I want to play this now? You made it sound kinda fun. And I want to see the full package of character interactions too.

  • @palyername
    @palyername 11 місяців тому +3

    based on the design it definitely seems like this was really meant to be played on mobile devices while you're waiting in line at the store or pooping or something ($22 is so steep for a game like this though, holy cow). like i could definitely see the intent being do your work tasks while you're only half paying attention and there are low stakes to sort of "passively" build money, and then once you've done that enough you can dump the resources into items/levels/stats, do things with more active gameplay like expeditions, etc. it seems like it's an excessive amount even for a mobile game, but that's what the structure reads like to me. of course it's going to be a snooze fest on steam or on the switch - you're not meant to be actively paying attention while you grind. with that in mind I have absolutely no idea why they ported it to platforms the gameplay loop is so incompatible with.

  • @mintssu2843
    @mintssu2843 Рік тому +10

    I can't believe we didn't even get blue background Kou!!!!
    In all seriousness this was such an entertaining video and it was so funny how I felt frustration as if I was playing this game myself when you talked about the grinding and how it just??? Never??? Seemed to end???
    But then when you got to the parts where the story picked up, I felt emotional as you described your journey with the characters xD
    Thank you for your sacrifice and geezus please get yourself a good meal or smth, I think you need it.

    • @Kougaon
      @Kougaon  Рік тому +3

      Thank you for watching Mints! I still haven’t recovered since beating the game 🤠

  • @snickle1980
    @snickle1980 Рік тому +1

    0:00
    I suppose it's all a matter of time and perspective. Or _can be._
    In 2023, If i want to experience a new FF-like game, I pick up the latest Indie turn based classic RPG.
    For an action RPG's similar to Lightning Returns or FF 15, I generally prefer games like Elden Ring or Witcher 3.
    _"How does it feel to live long enough to see all your favorite franchises go down in flames?"_ -RedLetterMedia
    As a fun side note, I've gotten to watch how the top ten lists of "The Greatest FF games ever made" and "which FF i should play first" posts have changed over time.
    You have the 1-6 era
    The 7+ era
    And the Action RPG era.
    Any time a gaming dev team chooses to become a publicly traded company, You see this mild spike in quality for a few years and then this...seemingly unavoidable slow decline. Either way, I really liked 1, 6, 7 9 and 10.

  • @TheeUnderBrake
    @TheeUnderBrake Рік тому +3

    It's crazy how this port, Diofield Chronicles, Triangle Strategy, and Harvestella all came out within 6 weeks of each other a little over a year ago and I never heard anyone talk about them outside of Triangle amongst TRPGheads

  • @catriona_drummond
    @catriona_drummond 10 місяців тому +2

    I give you Various daylife but Harvestella comes in as a close second. It was so bad that Valve actually allowed me to refund it even after after 4 and a half hours playtime.
    I never played a game that went out of it's way to make sure I understand that I am not the main character but just a lowly sidekick whose job it is to grind and bail the main character out.