The Elite Dangerous Ship Update We've All Been Waiting For

Поділитися
Вставка
  • Опубліковано 18 гру 2024

КОМЕНТАРІ • 76

  • @kempo79
    @kempo79 7 місяців тому +11

    Technically, with new prices, this ship (chieftain) price is 1400 ARX (if you don't already have the paintjob and shipkit that is). Stygian paintjob (10k ARX) and ship kit (14100 ARX) give in total 24100 ARX. DbX ratio is worse - 5000 for paintjob and 14100 for shipkit, so the ship costs 6400.

  • @Larry_Parada
    @Larry_Parada 7 місяців тому +7

    Pro-tip: Go to a spire site with the axi group. Plink some orthrus for a bit. Hand in bonds(double if you hook up with Mama Duval) Build your ship, Save Arx😂

  • @zontarr22-zon
    @zontarr22-zon 7 місяців тому +5

    If Frontier wanted to give new players a chance in or near Titan would have set up the Chieftain with Guardian Hull reinforcements that have caustic resistance and any Thargo laser resistance also they would had engineered the Power Plant with Armored Power plant to have less heat and more power.
    Been yesterday in a fully engineered Challenger (no shields) for material collection at live Titan, at Hadad and I completed my mission but I died because of thrusters get damage really easy, the Guardian Hull reinforcements were 100% health but the Thrusters were 0%, needed to reset ship to get 5%Health and move a bit to get more materials then got obliterated by all the defences. My challenger had 2670k hull with 16% caustic resistance, is a new project only for collecting materials near live Titans or to fight the scouts as I have 4 AX multis and 2 beams efficient with Vent.
    I think Frontier sell the paints and kits that come with the ships, not the ships, as the Stygian paint pack is 10 000 ARX + the Ship kit thats the full price of the Chieftain.
    edit: Look at that Chieftain jump range 16 LY?! they could had bothered to instal that pre-engineered one of class5 A.

  • @xShadowXscarx
    @xShadowXscarx 7 місяців тому +9

    …right? I don’t know you tell me. All content creators seem to be doing the same thing… looking at the pre-built ships as if an experienced commander is building a meta ship. They are meant to be for new commanders to see if they like a certain career path. You are meant to build upon it and swap modules for your own preference. Obviously none of us experienced commanders would build our ships that way but, that is the point.

    • @dorianarbos
      @dorianarbos 7 місяців тому +4

      Yeah the problem is, a new commander will buy one of these and have absolutely no clue what to do with it. Are you telling me that a player that just learnt how to leave a station is going to go head to a Maelstrom for a Titan bombing run? That's complete and utter nonsense.

    • @xShadowXscarx
      @xShadowXscarx 7 місяців тому +1

      @@dorianarbos Agreed, however we all know Elite: Dangerous is a game with a steep learning curve. Even if a new Commander had a meta AX ship, going into a Malestorm as a noob is “utter madness”. It is not hard to find information on Elite online, on UA-cam, or on social media. Look at these pre-built ships like a drug dealer. You get a taste and you like you get more ;)

    • @SussedRage
      @SussedRage 7 місяців тому +1

      ​@@dorianarbos​​I get where you're coming from but come on, they aren't _obligated_ to buy and lose the learning curve.
      We've all known for years there is NO learning curve with Elite lol. It's jump in and learn to swim. It's fine.
      These ships are not that further up from bare minimum. I can go to Jameson Memorial and build a better ship in 5 min. Its pay to experiment, really, hardly pay to win.
      This is no biggie. Its a ten year old game there's not many other ways they can earn money to justify keeping it going.
      I appreciated The Two Towers reference btw Ricardo!

  • @GaveLJorgensson
    @GaveLJorgensson 7 місяців тому +3

    Aside from making the chieftain run cooler my engineering the beam laser and power plant, I would recommend swapping the positions and classes of the Cl 4 module reinforcement and the Cl 5 hull reinforcement. The reason is that military slots take damage last and you want your largest module reinforcement to take damage first. I would also swap the shield for a Cl 5 repair limpet and make the Cl 1 repair limpet a module reinforcement to increase resistance while the Cl 5 tanks the damage.

    • @TempoTrack
      @TempoTrack 7 місяців тому

      i feel like military slots should take damage before anything else

  • @cmdr501generalvenator3
    @cmdr501generalvenator3 7 місяців тому +2

    The new chieftain seems like a much better version that the previous one. two small gauss and the new player can help on interceptors, the two EAXMCs will do nicely on scouts and the nanites to help out in titanspace. Not a great ship, but definetely a good starting point to take a look into AX. i would have given the 1e bea, a grade 1 long range thermal vent upgrade if i were FDev. Still plenty of grind on that one to do, but it will show the new player some engineering benefits. Optionals look fine to. A bit of everything, but nothing perfect

  • @ottolehikoinen6193
    @ottolehikoinen6193 7 місяців тому +2

    My thoughts:
    DBX: they do know how to build an explorer ship, nearly an exact copy of mine, though I've got some light weight engineering (not too durable, but helps if you don't mess up) get the srv and That pre-built DBX is good to go to SagA* and back as it is.(skip 1 month of initial credit gathering and at least the week-long fsd booster trip that forces you to make a poor exploration ship first.
    Type-6 : an ok space mining ship. (skip one - two months to get to another kind of learning curve, with some fancy mining lasers)
    Chieftain: A good starter build for ax hunters, not too different from my first try, but I had only a regular gauss. (skip 6 months of regular game and a similar trip to above, skip the engineering grind for some very speedy thrusters)
    Python Mk2: the shield tank, never played a proper shield tank fighter so can't say anything looks somewhat hard to kill and catch. (skip one year of combat oriented game play (estimate) and possibly get a module that might break the PvP game in experienced hands, though a beginner will struggle with the regular flight and fight mechanics even in this one, Pay if you want to be an ass)

    • @danhextor7436
      @danhextor7436 7 місяців тому

      Meh, the Type 6 is worthless for mining surface and has zilch for anything IN an asteroid. Paid zero above retail on the game and have a perfect miner built in a grand total of 21 hrs of playing. I also own a Type 9 and Beluga. Getting funds up to custom build isn't hard at all...just stay solo til you do the build....

  • @cetifoxproductions
    @cetifoxproductions 7 місяців тому +3

    I actually don't have any issues with the number of Arx required for the pre-built ships.

  • @-hellsgate-
    @-hellsgate- 6 місяців тому +1

    Not being able to store modules that come with it as standard, is a problem! Say, you wanted (actually, that should be needed) to fit a fuel scoop - you lose the module you are replacing - why?

  • @gilgoofthegrove5072
    @gilgoofthegrove5072 8 днів тому +1

    that diamondback needs more D rated cores if its built for exploration

  • @charleslundy7545
    @charleslundy7545 6 місяців тому +1

    I Heard new ships so I was coming back, researching if the stores were worth the purchase. Not really worth the cash for me, the most game relief it gives are guardian elements. Each ship would need to be fully decked out and engineered for me to give cash to them for it. I mean, offer a freighter. A few years into the game and I still don't have one. And if i did, I'd have to play enough to keep it ... Thats my thoughts, not that it really affects anything, but thats the comment section for ya.

  • @smoothcannibal5371
    @smoothcannibal5371 7 місяців тому +2

    The ship can redeployed for free if sold or lost. I wonder if that means you can just sell it and redloy it to farm tons of credits?

    • @brentgath4447
      @brentgath4447 7 місяців тому +1

      The value of the prebuilt ship is zero! Yes, I tried it LOL

  • @DUEL.FATALIS
    @DUEL.FATALIS 7 місяців тому +2

    We have to start calling ship kits combo meals

  • @Tecnicomando
    @Tecnicomando 7 місяців тому +3

    Would you be so kind as to confirm that on the 7th of this month, the season for hunting/demolition/destruction and/or elimination... of phyton mk2 opens? 🏴‍☠️

  • @TimGray
    @TimGray Місяць тому

    do these ships unlock the guardian parts for buying for any other ships? if so then it's worth not having to do the guardian grinds.

  • @WaveEchos
    @WaveEchos 7 місяців тому +3

    So next video will be "how to start with Chieftain AX pre-built for beginners and zero-capital?"

  • @wmgthilgen
    @wmgthilgen 7 місяців тому +1

    First and foremost, I am not in any way, shape or form, related to FDEV and thus don't receive any more perks's than a normal player. Thus I can speak my mind without wondering if it will cause FDEV and my association any issue's.
    One can choose to gain early access to the new Python MKII, and then purchase it in the game's ship store. All for the low low price of 16,250 arc's.
    One can choose to after getting early accesss to the new Python MKII to purchse using 33,000 arc's from FDEV's store, the Pre-built, somewhat engineered MKII.
    The later with the exception of only having to pay for one atering the various modual's, a free rebuy. Meaning one only has to pay in credit's the difference between a standard arc bought MKII and the various updates they may have performed.
    Though either is a great way for a beginner, as one who has owned and operated coventilonal python's in various engineered way for the various purpose's one does, for over 9,000 hour's. I'd buy one for my teenage son, but not for my self.
    The loss of two core 7's for 6's, the loss of the varioius optional slot's, adding an additional large weapon slot, plus two more utility slot's. Make this new version of an old ship, a death trap, when it comes to being overheated.
    Using a conventional Python, I loaded it out in the same way the new one is available. Assuming one only put three large and only utilize four of the utilities. I matched the available core's, and the available optional's. Tried a bit of pew pew at Shinrata's nav beacon. And though because the wing's are actually wing's and not just graphic's, was more adgile in my ability to dog fight, which when I only play in a private server, with like minded friend's or in solo where there's only NPC who do not fight in any way shape or form as human's do. Was forced to flee, regroup and attempt again and again, unitl I just gave up and return to Jameson wth my tail between my legs.

  • @djwillyeg
    @djwillyeg 6 місяців тому +1

    guys, i get an error every time i try to buy while checking out! any ideas plz?

  • @Fokkas
    @Fokkas 11 днів тому

    I'd like to see a video about the AX Krait mk 2 and Python starter kit

  • @cmdrmarz8625
    @cmdrmarz8625 7 місяців тому +1

    Tuesday will be interesting cause it looks like the pre-built python may be the only ship currently with a "class A" sco module. Should that still be the case after the patch drops there will be salt... 😂

  • @leeebbrell9
    @leeebbrell9 7 місяців тому +2

    Is python mk2 available tomorrow?

    • @RicardosGaming
      @RicardosGaming  7 місяців тому

      Tuesday

    • @ShinigamiGrin
      @ShinigamiGrin 7 місяців тому +8

      If you are willing to pay rl money for the early access, yes. Totally not worth it imo, I was going to buy it just to support them, but after the changes to the arx store I'm not going to give them a cent.

    • @RicardosGaming
      @RicardosGaming  7 місяців тому +2

      @@ShinigamiGrin a lot of people feel that way

    • @garrydavey5942
      @garrydavey5942 7 місяців тому +1

      YUP

    • @thr3edimentional6
      @thr3edimentional6 7 місяців тому

      Ask your mom...

  • @thespectator1243
    @thespectator1243 7 місяців тому +1

    I wonder why the Python MK2 ShipKit only has 6 parts in total - 2 parts for 3 (of 4) sub-categories possible. Hmmmm.... .
    Did they fire to many designers..... OR... are we getting more ShipKits later? ^^
    o7

  • @alexbenis4726
    @alexbenis4726 7 місяців тому +3

    That Un-engineered Beam laser on the Chieftain is completely pointless. A new player will have to go through unlocking engineers to make that build work.

    • @ShinigamiGrin
      @ShinigamiGrin 7 місяців тому +4

      Oh no, are you saying that a new player has to actually play the game? Damn that's outrageous 😨
      On a more serious note, they clearly stated that those ships should be considered as a starting point, not a perfect build ready to go. And I hope its going to stay this way.

    • @RicardosGaming
      @RicardosGaming  7 місяців тому +1

      Exactly

    • @alexbenis4726
      @alexbenis4726 7 місяців тому

      @@ShinigamiGrin Dude, I thought the idea was to just be able to jump in this ship and go fight Thargoids straight away.....not grind for engineering materials and unlock engineers!

    • @WaveEchos
      @WaveEchos 7 місяців тому +1

      @@alexbenis4726 You can for Base defense AX. You wouldn't really need TV beam. Just repair and rearm in the middle of the fight.

    • @CMDRKailoren
      @CMDRKailoren 7 місяців тому

      @@ShinigamiGrin It would be a good starting point if the module/hardpoint configuration was correct to begin with

  • @papabrou
    @papabrou 7 місяців тому +1

    Well that Stellar Mk2 is not Jumpstart...that's just a no rebuy ship or very low rebuy if you replace the weapons and some of the internals...sigh used for PVP no less...
    As for the T-6 that Pulse Wave Analyzer is still useless for laser mining, and why on earth would they put a size 3 refinery and just a size 1 collector...they could at least make the refinery a 2A and put a 3D collector to have at least 2 collector limpets...or a multi mining limpet for 4 collectors...

    • @Malthaelx1
      @Malthaelx1 7 місяців тому

      I think that’s the point, too many players get emotional about being destroyed by meenie meenie gankers, so FDev decided to give you a ship with no consequences when you get blown up.

    • @papabrou
      @papabrou 7 місяців тому

      @@Malthaelx1 that logic might make more sense if you're getting ganked in a trader ship, but if you are flying a PVP ship like the MK2 in Open then you are looking for a fight...

  • @AtlasRandGaming
    @AtlasRandGaming 7 місяців тому +1

    That paint is 10,000 Arx. The ship kit is 15,000. So. Ship is free!

  • @Youda00008
    @Youda00008 7 місяців тому +1

    So they did not update anything 😑

  • @cmdr501generalvenator3
    @cmdr501generalvenator3 7 місяців тому +1

    the mining t6 comes with a pulse wave analyser, ok. But it has no core mining hardpoints, so its useless. All the new player can do is spot a potential core mining capable asteroid, see it, stare at it and then go somewhere else to grab another ship that is actually capable of core mining

    • @RicardosGaming
      @RicardosGaming  7 місяців тому

      Well it is a laser mining build and I suppose you can at least map rings and planets

    • @ottolehikoinen6193
      @ottolehikoinen6193 7 місяців тому

      This one is though ok to get the funds for a larger ship. Switch in the A-class thrusters to escape interdictions throw out the prospector limpet controller, and fit the srv bay to class 2 slot, and you can go explore the Bubble with this this one. Throw out the smallest cargo bay, fit in the fuel scoop and go further out if you wish. But that's what I'd do, since sometimes I want to get far out. And for the pulse wave, store it for the larger ship.

  • @robertrossiter346
    @robertrossiter346 7 місяців тому +2

    There is nothing to do in the game other than grind for ships, and now they are going to even take away the only thing you can do in the game for money.... thats pathetic.

  • @danhextor7436
    @danhextor7436 7 місяців тому +1

    So..the mining build let's you throw half the mining out the window (3 refinery) and for a "laser mining build" you have NO ability to get anything OUT of an asteroid...no coring missiles, no seismic charges for the REAL cash..no abrasion gun....nothing.
    Built an all around asteroid miner out of a Krait II, has 104 cargo and EVERY piece mining equipment PLUS a full 10 slot refinery, 3 collectors, one class 3 defensive laser.
    I'm sorry, given all I've done is transport and mining...this is totally NOT worth it. You'll never make bank with these.
    And yes, the Krait II is STILL a medium size ship, same as this piece of junk...save your transport money and build mine, you'll be way happier. 😊

    • @RicardosGaming
      @RicardosGaming  7 місяців тому +1

      I agree - this is a review of their builds

    • @danhextor7436
      @danhextor7436 7 місяців тому +1

      @@RicardosGaming This particular one...LOWSY for what one would pay for it...

  • @Neo-vz8nh
    @Neo-vz8nh 7 місяців тому +1

    Lets summarise this. So you can buy a ship with real money that other can't. A ship that is particarly good if not the best in PvP. You will get an objectivly superior FSD, superior SC handling, and also 0 rebuy cost.
    Well feels quite pay2win for me.

    • @OGmujrim
      @OGmujrim 7 місяців тому +2

      How you feel and reality are light years apart. But you feel however you wanna feel. P2W 😂😂😂

    • @Neo-vz8nh
      @Neo-vz8nh 7 місяців тому +1

      @@OGmujrim denial without reason is just trolling

    • @OGmujrim
      @OGmujrim 7 місяців тому +1

      @@Neo-vz8nh Skill trumps ships in this game. A skilled and experienced pilot in a fully engineered pvp built small ship will shred anyone flying these stock store ships, let alone one flying a dedicated and engineered ship like the FDL. Anyone who plays this game regularly and cries about rebuys needs to consider quitting the game. I play 4 hours a week and make at least 500 million credits. Either through mining, massacre mission stacking, exobiology, exploration, and thargoid combat... Add to that that no one is forced to play in open if PVP scares them, this makes any P2W claim absolutely ridiculous. It's not like buying a fully engineered and absolutely beast build will remove the skill factor or the steep learning curve.

    • @Neo-vz8nh
      @Neo-vz8nh 7 місяців тому +1

      @@OGmujrim and that didn't come to your mind that the paid ship can also be engineered, and can be used by a skilled player, and will have advantage over anybody who did not paid?

    • @OGmujrim
      @OGmujrim 7 місяців тому +2

      @@Neo-vz8nh They're paying for early access. People forget how much they get for the little they paid for this game. I may not necessairly agree that Fdev should have launched a new ship as an ARX store exclusive for the first 3 months, but that hardly qualifies it as P2W. Outfitting and engineering the ship to make it a contender for PvP requires time, effort, and will come with rebuy costs. It's not like this ship will have a huge advantage over every other ship in game.. it has its strengths and weaknesses like all ships. So unless you have better arguments that don't reinforce my points, my original comment that ships as is from the store are NOT P2W still stands.

  • @cmdkaboom
    @cmdkaboom 3 місяці тому +1

    seems like buy to win....

  • @davewills6121
    @davewills6121 7 місяців тому +1

    Iwas excitied for EDO, yet after installing the game and seeing that disgustingly dated store page, i deleted the lot. How off putting and lazy to leave such a hideous storefront to greet players. If Fdev cant be bothered, nor can i.

  • @mechtama6591
    @mechtama6591 7 місяців тому +2

    way too overpowered for my taste. Guardian weapons? the one that you need to fly to a specific spot in the verse and unlock you just get them? I wish they would keep to human AX weapons. also Engineered 5 drive? should have been a 3. I thought it was a "startup kit" not a almost finished ship. wth is Frontier thinking. Not to mention that anyone new to the game that buys AX ship and goes and dos AX combat will fail and die blaming ship design for it.
    They want a new player to get a ship with 4 different weapons (1 of them made for one specific purpose) and then added 4 manual use utility items. Screw AX combat. New CMDR's wont eve reach the titan itself cause they gonna die in caustic not knowing what to use.
    They should create a starter pve ship instead that could handle itself in mining rings against random pirates. Then way later on introduce AX ship and LOCKED behind a time/skill/rank gate so you don't loose new people that buy something that "looks cool" and its against "aliens" and then rage quite when they wont be able to make heads of tails of it.
    Its obvious that people making these ships are not actively playing the game themselves and just googled what kind of builds people do and made "something similar" as a baseline.
    Very disappointed in Frontier am I. hmmmMMMmmmmm
    good vid Ricardo!

    • @RicardosGaming
      @RicardosGaming  7 місяців тому +1

      Suppose the python mk2 could be the pve

    • @mechtama6591
      @mechtama6591 7 місяців тому

      @@RicardosGaming It definitely will be. I see no issues with the ship itself (unless we point out the stupid pilot seat position). I have an issue with ax ships being available from the get go. I wouldn't have patience to "learn" ax combat in the titan zone from day 0 after buying premade ax ship. I would rather demand a refund and leave the game. And I bet that's what most new players that are going to buy ax ship gonna do.
      Bought the ship that's overcomplicated and died not knowing what to do. Great deal