Homeworld Remastered Collection Review
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- Опубліковано 13 лип 2024
- The Homeworld Remastered collection contains the original Homeworld and Homeworld 2, along with new versions with updated visuals, sound, UI and more. The time has come.
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Twitter: / lord_mandalore
English Captions by: @ValentineGrimCC
00:00 - Intro
01:18 - 3D Space Combat
02:23 - Issues & Fixes
06:47 - Homeworld Premise
11:07 - Visuals
14:37 - Music & Sound Design
18:49 - Gameplay Mechanics
23:48 - Homeworld's Story
25:41 - Homeworld 2 Premise
28:31 - H2 Visuals
29:55 - H2 Music
30:53 - H2 Gameplay
34:23 - H2 Story (SPOILERS)
36:28 - Conclusions
37:20 - Credits
38:37 - BONUS
#homeworld #homeworldgame #games #gaming - Ігри
Homeworld Remastered Collection on GOG - gog.la/BananaShipQuest
Player Patch - www.moddb.com/mods/homeworld-remastered-players-patch
More Homeworld to come, though the start of next year is looking packed so we'll see how things roll out.
Thanks daddy 😚
Bless you Mandy, I hope the Coyotes never return
Yes..this will do nicely
Thanks for the holyday Boner mandalore
LInk doesn't work :(
EDIT: It does work (thanks Mandalore!), I just had to delete most of the URL after opening the link, so only the gog part was left.
"There is Homeworld 3 to keep an eye on."
Past Mandalore was so hopeful. So innocent.
=(
Why must hope always be a lie ):
Vicious girl
Another sweet baby casualty
@@dretchlord873 it isn't, it's just that we remember it best when it is
For all the people pointing the whole "no sound in space" thing , the game actually accounts for that and in the setting menu you have the option do drag the master volume to 0. It's very immersive and enhances the experience, i assure you.
If my games doesn't simulate the every day of a deaf person then I am not immersed.
On a serious note screw those people I want to hear the guns and the engines.
they probably already do that, the only times they bitch about it is in movies where they don't have the option.
i hardly ever find people whine about it about games though.
You can even simulate playing far away from a star by turning off the monitor! No screen, or sound, just like devs intended game to be played!
I SEEE what you did there 🤣😅
I love how Mandalore just opts for the murder option.
Well, coming back after the Homeworld 3 video
same. What a shame.
@@dimas3829 I don’t anticipate there’s gonna be a Homeworld 4
Oh Mandalore, how hopeful you were here
The thing that really got me about Homeworld is that you can zoom all the way into a resource collector and listen to them give status reports and chatter about their work.
You’d love some of the Total War games.
@@remembertotakeshowerspleas355 which is your favorite, besides any fantasy ones
@@esoopthederp7672 Either Shogun 2, which doesn't have that feature but has kick ass battle animation, or Attila. Shogun 2 is a fan favorite and is more noob friendly but really lacks content and variety, to the point of arguably only have two or three unique campaign experiences out of the dozen or so playable factions with the standouts (Ikko Ikki and Otomo) being paid DLC.
Attila is a balls to the wall clusterfuck that assumes you've played the previous historical Total War games and gotten a little bored of the old formula. It's great but will kick your ass and few of the factions are noob friendly. If you pick it up and don't have any experience with the other titles try playing the Franks or Saxons first because they have the only "normal" early game experience.
@@remembertotakeshowerspleas355 Some memorable banter from Rome II:
*unit runs out of javelins* „Guess the only thing we can hurl now are insults“ „Shut your mouth or I‘ll hurl you!
„They are fighting back!“ „Aye, enemies tend to do that.“
„Bah, the smell of enemies, it always upsets my digestion“
„What about the general, shouldn‘t we have seen him?“ „Don‘t worry about generals, they don‘t worry about YOU!“
„Why does everyone always try to kill us?“ „Or sell us their sister!“
*said by a roman auxiliary unit* „A roman yesterday said to me that what we do today shall echo in eternity…“ „HA, typical roman nonsense!“
I always played the game exclusively in the sonar/ tactical view within the ship, I greatly enjoyed the atmospherics of its from the relative silence and the bits and pieces of chatter,sound and such.
"No one is left... Everything is gone... Kharak is Burning" that shit still hits like a stone even 22 years later
Long range scans are detecting a significant debris ring in low kharak orbit.
"The subject did not survive interrogation."
True that. I've never played Homeworld at all, and that reveal still blew me away.
I feel like we should have more games like Homeworld, on top of getting that new Homeworld. The notion of a space RTS where you travel across the galaxy in a massive colonial mothership is worth having more settings built around.
Yeah man, that moment with adagio of strings sounding in the background, one of the most emotional videogame moments.
I've..never played the game.
My first introduction to it was a Homeworld trailer with the same soundtrack as when the burning takes place and the ships fighting..
I didn't have a clue how it got there on the computer (i was 6 ) and i just watched how the ships fought with the " Sad" music playing and i just wept..
Yea..might be the time to actually download and play it.
holy shit THIS is homeworld? All these years and no one told me my dream game of EVE offline already existed
That's precisely why it appealed to me so much when I saw the trailers for this
Yeah just dont play the remaster, play the original. The remaster is utter trash gameplay wise. And the 1999 og does not look that bad.
There's an oldish game called Starsector that's a bit like a single player top down version of EVE. Ship customization, salvaging parts and ships from enemies BattleTech style, ferrying goods (drugs usually) back and forth in a dynamically changing economy, exploring the depths of space for ancient technology to put on your ships, hunting pirates, even a base building element. I think Sseth did a review of it.
I dumped hundreds of hours into that game. The combat can take some getting used to but once you do it feels so satisfying to blow up enemy ships, or have your carrier's bombers swarm them. The game can be genuinely terrifying when you enter an unknown system only to wake up *something* that starts blowing up your radar and getting closer.
You might wanna check that out if "single player EVE" appeals to you. Lots of mods for it as well.
@@Atrahasis7 is this a joke
@@anthonyhall4170 No it is not. Sadly the gameplay of the remaster is really bad compared to the original, even with the patch. Not trying to be a weirdo purist or confrontational. Its a fact.
"They were defeated, they didn't abandon ship, they didn't signal surrender. They knew not to expect mercy from us. We kept firing until our gun barrels deformed under the heat. We fired until our last projectile had left our ammo holds. She... didn't say anything. I think in this moment she envied us."
"Then they were upon us. A deadly hail of bullets thinned our ranks. A flight of our most experienced pilots was gone within seconds. Kareph took a direct hit in the cockpit. I took lead of the formation. Aalir died in the second wave. A flash of light and a pained crackle across the squadron frequency. I swore a bitter oath of vengeance, and the gods saw fit to grant me this favor."
Woah that’s some strong writing, is that in the manual?
What's the source of this?
@@KILLRAIN42 Manual of Homeworld
I remember playing this blind and the sequence where you arrive back at Kharak to find the place wiped out hit me like a tonne of bricks. There's a small but genius design choice there where when you hyperspace in the camera facing away from the planet, so you don't see it until you actually start looking around. It's tiny and subtle but totally makes that scene work.
There's a really good scene in Return of the Obra Dinn like that.
You've just gotten used to having a time-travelling pocket watch and magic notebook then WHAM.
@@awkwardcultism It blew me away, that moment in the Obra Dinn.
Both moments are now etched on my memories permanently.
I had spent the time waiting for the game to install reading the manual, and got enthralled by the worldbuilding such that I delayed starting the game by about an hour.
"Tonne of bricks" doesn't begin to cover my reaction to the Adagio. Once I finished the mission I had to log off and go touch grass because I was so upset by all the destruction.
Absotely agree, you shouldve seen my face bro
I played the games in chronological order and... man that hurt.
After seeing how Kharaks people got united under a common cause to them gettin wiped out of existence was painful.
I've never heard Mandalore have as much emotion in his voice as when he said we should kill the people who say there's no sound in space
Glad this pug isn't the only one done with those kinds of people.
It is completely correct. There are more of us than them.
Why? It’s just true. Does it need to be changed though? Probably not, would make the game a lot more boring
Like how one guy uses it to justify how unrealistic elite dangerous is, as if you being able to fly through the vastness of space on a shitty little spacecraft and also get super close to a star without dying wasn’t already a sign of where the game’s main attention went to
@@Icetea-2000 Because you can tell how smug some of these people are, they know people know but feel the need to say it just to feel fucking superior
The thing where different control groups actually state their group number in the voicelines was so handy for keeping track of things in hectic situations and I wish more games did it.
The chatter is so immersive, the dread when a ship gets destroyed actually made me quit the game because it was getting on my nerves too much
"Group 2 reports victory"
Makes me smile every time 😀
@@augustday9483 Unless they just blew up the one your salvage corvettes almost had!
“Group 7 reports enemy contact.”
[Double taps 7]
Oh, it’s just a resource collector, ok.
[30 seconds later]
“Group 7, destroyed.”
A resource collector escorted by the entire enemy fleet, ok.
Sacrifice did it.
"Group 1."
"AYE!"
"Moov!"
"A-HA!"
"We don't have to put up with it. Let's just kill them." Is gonna be printed in that motivational "live laugh love" text over my computer.
Man, the tone of the story between this and Homeworld 3 is night and day.
I felt like that crying guy from walking dead meme after I found out about homeworld 3 story
Fast-forward, and Mandy's review is out now.
3's story gave him psychic damage.
One of my fondest memories of the Homeworld manual was the section on fleet tactics where two officers argued about fleet composition. One arguing for mainly capital ships supported by fighter screens while the other argued for wings of strike craft with logistical capital ships allowing the wings to cycle out damaged craft and refuel near the front lines. Both heavily criticized each other and pointed out flaws in their strategy from the complicated logistics and management of fighter wings to the prohibitively costly nature of capital ships, all in character. Homeworld really was something and at the end of the journey it finishes on a song by Yes as the final icing on the cake.
I don't think I'll ever forget my time with that game.
Right? Remember the whole section of that amazing song playing (The Ladder by Yes) with incredible concept art rolling in the background? That was truly amazing.
@@LordBurek shame they took it out...but licenses are a bitch.
the simulation aspect really sets it apart from the lazy modern game design aka gun has 70% accuracy vs small ships -> misses 30% of its shots with the small ship parked right in front of the gun
Yeah the fleet composition argument was great, one guy mentions the age of his opponent and that he might no longer be up to handle all the little fighters at once. My brother and I actually played a match testing the fighters vs battleships concepts. My capitals just focused down on his mothership while he was fiddeling with his corvettes. So that was settled then.
Reminds me of the Battleship vs Carriers debate in WW2
"Could you draw her giving bi-"
I definitely did not expect that.
Well done.
Then the follow up
"Please don't draw her giving birth, she already does"
This line was sponsored by the Merchants Guild.
We need to order some new smut for Homeworld from Manda... khm i mean Sseth.
now draw her getting an education
@@corwincori861 Forever appreciate sseth for introducing me to lobotomy corp.
"Can you draw her giving birth" hit me completely out of left field.
This might be my favourite out of all your dry humour quips of all time.
I gotta lay down for a while now
Can you tho?
Where?
@@Flamme-Sanabi 12:02
@@Sneed1488v2 Yes I am sure he heard the line somewhere else first and thought it was funny and at a later point decided to put it in this video.
I adore how the first few missions go from optimism to fear to despair to determined resolve.
The first 3 missions of Homeworld are the benchmark in how strategy games should set the stage and prepare the atmosphere.
The sound design was on point too.
A squadron of fighters flatly saying "we're not gonna win this" or matter-of-factly stating with military detachment that "we have the advantage" is far superior than screaming "YEEEE-HAAAAW!" whenever there's some action on screen.
Man, Homeworld was the game that turned me into a cross-country runner. My school was farther from home than my younger brother's, and I got out *just* enough earlier that if I ran the whole way (mostly uphill) right after school, I got home first and could park myself on the family computer. No game before or since has motivated me to run 5 miles (with a full bookbag!) just to play it. When Gearbox released the remastered collection, I was giddy. I even went with classic mode because it didn't feel like the real thing without the interface jank.
And I cried even harder than when I was a kid when I heard the King's College choir singing Samuel Barber's Adagio for Strings when returning to Kharak after the hyperdrive test.
What a trooper. You won the internet today, sir.
This is what all game developers aspire their games to become.
Homeworld male grindset
"We don't have to put up with it. Let's just kill them!" From MandaloreGaming is one of the funniest lines I've ever heard. The normal, pleasant reviewer voice saying something so outrageous totally got me.
"Outrageous". Hah, yeah, sure.
That's just the "other" personality coming out every once in a while.
hey hey subhumans
I burst out laughing.
Very rare that a youtube video gets an audible laugh from me.
There is no withdrawal from the garten of kadesh
This is where I watched Bittergiggle die, Human.
@@manofthehour8945At least he died of laughter
I remember my brother and I capturing as many Kadesh ships as possible in HW1, then keeping them alive through the rest of the game. We felt the loss of every one if they were destroyed.
I remember Homeworld 2 the first time you run into Battlecruisers. Lost no less than 8 Marine Frigates trying to take one but boy that ship carried some of the toughest mid-game missions. Then Makaan's Dreadnought melted it :(
@@MarvinT0606 Huh, as I've only ever captured a destroyer or some frigates - now that's an interesting challenge to revisit the game. Vaygr BC is my absolute favorite.
@@Desolator84 As far as the campaign goes, you can capture most ships except carriers, shipyards. Vaygr BCs are totally worth all the Marines you're gonna lose trying to capture one. Oh yeah, you can also capture Makaan's Dreadnought so by the last mission you have two of those things banging away at the Vaygr fleet.
@@MarvinT0606 you can get the other Dreadnaut?? I just played it yesterday and tried that but it didn’t work after the bar filled.
@@All_Mighty672 must have been playing with mods then but I remember capturing Makaan's dreadnought after I lost mine at mission 14
Homeworld is still probably the most atmospheric RTS game ever made.
some amazing mods as well
ironic cause you never fight in an atmosphere
When that first game came out, even looking at screenshots in Pc Gamer and stuff, it just didn't seem 'possible.' Such an incredible look that game has.
I don't think I could name another "atmospheric RTS" outside of the homeworld games
The only game I would put ahead of it would be the first MYTH game. Even thinking about the mission briefings in that game gives me shivers.
Something I really love about Homeworld 1 is how the campaign really feels like a journey through the universe, rather than a typical RTS campaign. There aren't that many regular "destroy the enemy" RTS missions, and a surprisingly high number of missions where you don't fight the Taidan, the main antagonists. Instead you come across all sorts of unique situations, like journeying through an asteroid field where the only enemies are the asteroids. There's the Gardens of Kadesh, full of the religious zealot swarmers. You find a million year old spaceship controlled by an AI that can mind control your capital ships if they get to close. There's even that ship graveyard mission, where hostile junkyard ships try and grab your capital ships to steal them away forever (this mission was so infuriating to me as a kid that I outright had nightmares about it). I think this is something both Homeworld 2 and Deserts of Kharak lack, since both those games have missions that feel more like standard RTS "destroy the enemy" fare.
I didn't even knew they could capture your ships until I purposely tried to engage this mission in a tradicional way XD... First time that I did it, when I heard that I only needed to dock a fighter there and I just unlocked the cloacked fighter. First thing that came into my mind was to send an small squad stealtly from bellow, sadly some didnt managed to return, as the turrrets detect you even if cloaked. But still, was an worthy sacrifice only losing 5 out of 15 fighters from the mission. I found soo cool how almost every mission had an optimal way to do it that wasn't all that clear for you at first, and as you said, this was kindda lost in the newer games, even tho I preffer the engagements from Homeworld 2 that require way more strategy and tactical thinking, it begins to wear down after an whole campaign of just doing that. I really hope Homeworld 3 brings back those more "one of a kind" puzzle missions from Homeworld 1. At least from what I saw in the trailer there was one with a ship shooting asteroids so it might mean something...
@@olivierrodriguesneto5995 I just marathoned the game today and it turns out the Junkyard Dog is killable, though it has quite a lot of health. Also you can recover the ships it steals, since they will sometimes re-appear as enemy units and can be captured via salvage.
As a kid I recall getting past the Junkyard Dog by just having my units skirt around the sides of the debris field. For some reason if I went far enough way, it wouldn't seem to follow.
You should try Homeworld Cataclysm. It also has a great variety of missions. Even more than Homeworld 1.
@@Henskelion I swear it was possible to just grab the Junkyard Dog with salvage corvettes, you can't capture it but I thought it would freeze it in place for the whole mission. I know I froze it somehow, but can't remember for sure how, so this may not be entirely correct.
It's got such strong Dune vibes, somehow. It's probably the focus on tribes and desert traditions.
I'm so glad Mandalore mentioned the voice acting. I never played the original, but almost immediately when I played the remastered I knew why it was seared into some of my friends brains. The swelling music, and the dead pan voice of the narrators that is still somehow dripping with emotion they're announcing everything is dead is such good acting and elevates it to such heights.
The way that selection groups actually say their group number when you select them is so cool. I wonder why more RTS games don't do this.
Can really take you out of a game when you have a mass of combined arms and all you hear is voice lines from the single scout group that decided they were in charge
@@panzalinopanzultimate4796 I think cataclysm did it differently cause I only remember the Kuun-lann commander saying "come in, group 2" and other calls.
"Group 2 reports victory"
YEEEEEEAH GOOD SHIT GROUP 2
A sci-fi RTS from the 90s with iconic dialogue that's generally ambitious and unknown. Now this is what I would call a prime Mandalore Gaming video.
Homeworld unknown? I was under the impression it was one of the four games that layed the very fundation of the genre, and one of the most critically acclaimed games of all time.
@@ineednochannelyoutube5384 it's anything but unknown.
@@ineednochannelyoutube5384 it has been forgotten :(
Uneducated is calling Homeworld “unknown”
It's the hugest game in a relatively small pond so a weird situation.
"The subject did not survive interrogation..." such a chilling line that says so much more. This "dumb little space rts" has such great and subtle writing.
Who ever called this a "dumb little space rts" though?
@@popnorbert8465 and what about that is subtle
@@sinisterwombat3128 this comment section is a mess of lads experiencing emotions for the first time and badly summarising the writing of the game lol
You can really _feel_ that after they dragged everything he knew out of him, they threw him to the crew and just let them reduce him to something that can no-longer be recognisable as human(Taiidan) with nothing but their bare hands.
@IntrepidTit get what?
Oh and its spelt cunt with a C
now that I look back, Homeworld 1 is shockingly well written and presented, I still remembered back when I was young (around 5 -6 years old when I first play HW 1), not understanding a single line of English and yet "Kharaak is burning" hits me like a truck back then. The setup, composition, music and the voice delivery alone made be feels powerful emotion without the need to understand the language. Honestly without Homeword 1, I probably won't discover my love for Dune later on in life.
One thing I would like to say about the voices being monotone (with them showing emotion through certain lines and not stating obvious pintless fact) is that typically that's how people communicate through radio in the military, as showing extreme emotions can make pilots distressed and not perform their jobs to their peak ability
I'm hoping you'll talk about the Homeworld Cataclysm expansion as well, effectively merging survival horror in a space rts. Its great. And horrifying.
ua-cam.com/video/cLmw5kJMT3s/v-deo.html
goddamit Cataclysm had this best dialogue writing of maybe any RTS ever.
It's a better follow up than 2 was story wise for sure.
@@MandaloreGaming Because by the same story writers, unlike HW2 !
ua-cam.com/video/XXmfcXz-dZM/v-deo.html
@@MandaloreGaming I always thought the screeching about Cataclysm was always because it's story was far more "stable" than 2's. Like you were always looking for things in Catalysm, but that's because you were literally trying to figure out what was even going on for more than the first half of the game.
@@MandaloreGaming Cataclysm is still canon, as far as I know. Kiith Somtaaw is mentioned in 2 as still fighting the Vagyr with Kiith Soban after the rest of the Defense Fleet has basically collapsed, IIRC. Either way, Kiith Somtaaw wouldn't be fighting at all unless Cataclysm had happened since HW1 only refers to them as a Mining (and formerly Religious) Kiith. The Beast War made them a Warrior Kiith. (The feel of hearing "This is the Kiith Somtaaw Warship Kunn Lann." in the last mission.)
The whole problem with Cataclysm is that the source code is completely lost. You can't do a remaster because you'd have to reverse engineer the code from scratch. (And here we see I wrote this before the end of the video. Sorry.)
Another great thing about Homeworld is the end credits song, called Homeworld (The Ladder) made by Yes, the prog-rock band. Jon Anderson and the band were in Vancouver to record their new album when he heard about Homeworld and he was always interested in doing a song for a videogame. He actually wrote the lyrics to fit the story of the game, it's a great song.
Too bad it's not part of the remaster. Have to mod it in.
wait what?? that's incredible, i love that
Every story I hear about Yes they just get cooler. How is that possible?
They deserve the world, if not for JoJo and Roundabout then they deserve it for this.
My dad was a big Yes fan and I remember us both enjoying the album. The CD was PC compatible and included a small but fun making of video with the band with some comments by Anderson.
Good memories.
Double dip on this comment if you bought thier CD it had the games ship customizer on the disk if you put it in your pc.
10:10
That was the first, and most emotional moment ever that i experienced in a game. The music, the subtle but unmistakable tremors of emotion in their usually professional monotones. And at the end when they say "There's nothing left for us here".
Still brings tears to my eyes today, no matter how many times i see it.
One more thing - something I will always appreciate is how the game *continually* makes sure you don't get too cocky, either with the actual gameplay, set dressing or voice acting.
One of my favorite examples included the high of meeting a Taiidani rebel, being promised a path through the empire, and entering a ship graveyard *with carcasses so large they literally become portions of the skybox.*
Something as impressive as the Mothership, a craft bigger than an entire research station, which took nearly all of the resources of a planet and a century to build, made to look absolutely *miniscule* by something that was *thrown away*
It's hard not to feel a touch of humility after seeing something like that, no matter how large your fleet was
I loved cataclysm too, the moment the space gypsies refuse to be corrupted and instead do suicide was really a emotional experience, man I loved those mystical guys. At the black market in stpetersburg the clerk said "this is the best game to ever exist" as he sold me a russian ripped copy of homeworld, omg he was right.
We will not be bound!
I personally felt that they could have woven the cataclysm story and lore into the main series. I didn't really think it clashed with HW2 given that in part it tells the story of how the Taiidan empire has been damaged and is in political turmoil after the events of HW1.
@@danielskinner1796 Cataclysm even explored elements of the reformed Taiidan / former rebels (a small plotline from Homeworld 1) working alongside you to confront The Beast, which was really cool. The enemy really felt like a galaxy-shaking threat, and your scrappy little "mothership" was sufficiently different from the H1 mothership that the campaign played totally differently.
Contrast that with Homeworld 2, where we're just repeating elements from the first game for... reasons. I was obsessed with H1 as a kid and I must have played through it half a dozen times, but every time I try to play H2 I lose interest around the third mission (the Vaygr are mind-numbingly boring and the huge hyperspace core retcon does them no favors).
Cataclysm added a lot more meaningful depth to the universe and was a blast to play. I hope it doesn't get completely written out of the series, but unfortunately since the source code is lost I don't think Gearbox is going to go the extra mile to rebuild it anytime soon. I still have the printed manuals for both H1 and Cataclysm and they're unironically some of my favorite things lol
@@imoons It seems Deserts of Kharak considered all the backstory of Somtaaw and its logo (both introduced in Cataclysm) to be canon. And Homeworld Revelations also mentions Homeworld Cataclysm. And the Mobile game lets you play as Somtaaw. So I would say its canon.
Let's hope we see some cataclysm reference in Homeworld 3.
@@igorokinamujika2073 That's awesome! I had no idea either of those were in development, really good to hear
Homeworld 2 actually does have a lore book as well. The "History of Hiigara: Prelude to the End Times" pdf was included with the original Homeworld 2 CD, but was never officially printed like the original book. It added a wealth of information on the transition from Homeworld 1 to 2, the Hiigaran's lost history prior to exile, and did a lot to elevate the story IMO.
They really should have re-released it for the Remaster.
I still kick myself to this day for not keeping the original booklet.
@@1987CRER back the. The cd release of Hoemworld 2 had a thick manual. Thick thick thick.
You had the different ships shown. With stats listed. Story that could have been a nocel itself. The manual is something I miss from games nowadays.
WHAT. THIS IS WILD.
When I bought Homeworld 2 as a kid, I was SO PSYCHED because HW1 and Cataclysm both had the extensive lore in their manuals that fleshed out the universe and backstory in ways that enriched the entire gaming experience for me beyond what I had ever encountered in any other game. When I brought HW2 home with me and opened the manual to find the one, dinky little page of story exposition, I was so disappointed that I never actually played the game. It felt like straight-up betrayal!
This changes everything!
i had no idea about this
Homeworld 2 had a physical collector’s edition that was published in China and the lore book was a physical book. But sadly I can’t find it anymore.
One thing that Homeworld 1 and cataclysm had than 2 didnt, and I hoped the remastered had, it was pilot view. Being able to watch a space battle from the front seat of any ship was just an awesome experience.
Okay it's been over two decades since I played the original, but I very don't remember that. Might have to go find it to see myself. Also for that original flavor experience
Homeworld Cataclysm had such an impact on me growing up. It was my first introduction to Homeworld. It was so haunting and outright scary at times. I still get chills going back and watching playthroughs and cutscenes, hearing the terrified screams of the crew of ships getting infected and taken over by The Beast. Not often you find an RTS that is outright scary at times.
I used tobe obsessed with Homeworld, even ordered an ORIGINAL copy of HW2 on release and barely anyone bought legit games in my country back in the day. I only had ones from magazines and Gothic 2. Anyway you inspired me to play this again
Omg! Show a few skirmish in your channel! Btw, love your content
just watched your hoi4 Lithuanian vid and see you here, what a pleasant coincidence :)
Gothic 2. Good game!
Pleasant surprise seeing you here!
Yeah please show something from it, maybe not a whole length video but some shorts would be so cool
" Hiigara. Our home." man just hearing that line still gives me chills and makes me tear up a bit.
Just the concept of finding a map to you ancestral home that no one living today has even seen is just so mindboggling and emotional, and that line delivery... mmmmh its so good.
I so cant wait for homeworld 3, between that and S.T.A.L.K.E.R. 2 its like the little 16 year old in my soul is getting a present just for them.
Speaking of stalker 2 thank fuck the devs stepped down from adding NFTs to the game.
About S.T.A.L.K.E.R. 2 I heard that they were going to shoehorn NFT's into it so I would hold my breath before the game launches.
HW1 was an epic journey across the galaxy with many unknowns.
HWC had you playing as outcasts with a pretty good story about defeating 'the Borg'.
HW2 was a plot about 'the chosen one', retconning the origins of the Kushan core, killing off the last of the Bentusi and having a crap ending. The original HW2 was supposed to focus on individual characters. The script is still available online and it sounds boring.
DOK was full of foreshadowing that made absolutely no sense and Rachel's brother was a completely unnecessary plot point. It's almost as if they tried to focus on individual characters, but didn't commit to it fully and instead tried to cater to fans of the original HW.
The story of HW has gotten worse with every game since Cataclysm and the remasters are worse than the originals in many aspects, so I don't see what all the hype is all about.
How the fuck would that even work? And why?
@@fonesrphunny7242 I guess watching Mandaloregaming video doesn't matter. Since gaming taste is completely subjective
It's crazy how ahead of its time Homeworld was. And one of the first games that convinced me of the importance of a good soundscape. Might even have more impact than good graphics.
@@DrTiggy666 Indeed, Company of Heroes! I should play BC2 one day. People keep repeating how good the sound design is in that game.
15:39 ... "no space for personal drama". Excellent choice of words there Mandalore.
It's such a brilliant choice to put the player into Karan's shoes. She's responsible for the last ~500.000 of her people, leading them across half the galaxy, guided by a piece of rock. She doesn't know what to expect and neither does the player. Venturing into the unknown, in my opinion, is what HW really excells at ... on top of the full 3D gameplay.
“The subject did not survive the interrogation”. It’s one of the coldest and most brutal lines I have ever heard in a game. It’s how you say a lot while also saying very little.
I remember being very young when I heard that line, with the faint screams in the background my blood went cold.
Homeworld is so much of "Less is More".
@@Thurokiir1 Sorry mate, but someone have to:
There are no faint screams in the background (just checked both original and remastered because I believed you and thought that I might have missed a cool detail in one of my all time favourites). My guess is, that a younger you misinterpreted a repeating, wailing samples which were indeed a part of the ambient "music" playing throughout that cinematic.
And then it burned in your memory for eternity. Maybe because of how "fitting" to Fleet Intelligence's powerfully deadpan delivery it was?
@@milczyciel maybe he is remembering cataclysm.
Screams. Oh yes.
@@trazyntheinfinite9895 The cataclysm screams still scare me
I remember there was a strategy pirate game I played as a kid and there was an option to cut out somebodies tongue so I clicked it out of curiosity.
Then it showed a cut scene of a bearded man lifting a knife off of a table and it was one of the most disturbing things I have seen up to that point.
I Cant for the life of me remember anything else about the game. I was 7.
I've had the privilige of playing the recent prequel Homeworld: Deserts of kharak first without any prior experience with the franchise, and i must say after the whole game pumping your whole race up to the challange of building the mothership, the Homeworld Remastered tutorial hits even deeper...
Too bad the enemy AI was pretty primitive in Kharak. Other then that the new Dune movie and the original book is also very fitting for capturing a similar feel.
Everything is better when you have a good story to it. And Homeworld had it. They even managed to make a decent game out of it.
@@ujbx So was the AI in HW, but mission scripting did a good job at hiding it. Many of these scripts are broken in the Remaster. This and the messed up balance made Remastered a joke in terms of difficulty.
@@fonesrphunny7242 Its a shame BBI can't go back and make some fixes to Remastered since they're busy with HW3. Did the fan-patches even fix the messed up balances?
Love that
That "all orbital facilities destroyed" line is forever etched on to my brain
Had to come back here after the depressing HW3 review.
The game was an unapologetic and imperfect masterpiece. When this came out in 1999 it probably killed the genre for being too intimidating to compete against, and Imperium Galactica 2.
its really weird how I can't really deny that its actually not a good RTS, and yet I love it, it basically grabbed entirely through atmosphere and narrative. I mean, even the story is really simple. and yet, its amazing and I don't think there is any other media that could convey the story of this game in the same way.
I maintain that Relic peaked with the first Homeworld and they still haven't made a game this good ever again.
Wow, someone actually remembers Imperium Galactica 2? It's one of the few really good games developed in my country (Hungary), and I thought it was completely forgotten by now.
The Homeworld series is so underrated. The former and Cataclysm deserve to be alongside Ocarina of Time, Metal Gear Solid, and other games from the video game hall of fame. They did so many new things and they did it so well.
Ahahahaa, underrated he says.
When someone thinks "rts in space" first game that comes to mind is Homeworld, they defined this kind of game, control system and camera system.
And the reason why it’s not is because it’s a pc game before steam. Very good game but it’s exposure was limited
@@recoverhealth2062 The fact that there are only a handful of Homeworld games and few if any games that even try to mimic it's gameplay means that yes, it is underrated.
@@recoverhealth2062 Appreciated as RTS, yes. But I mean as a video game in general. It seems to me that Homeworld 1 deserves to be on all those lists of the best video games in history and everyone should play it whether you like RTS or not.
@@recoverhealth2062 yes, but I bet there are a lot of people just knowing the name, but they never have experienced the game. Just like people talking about Ultima or Wing Commander.
Let's be honest: games like Ocarina of Time or Metal Gear Solid are part of successful franchises that are still making money and games (except MG, they technically killed it firing Kojima), but Homeworld was forgotten during 15 years. RTS isn't that mainstream 😔
Homeworld is a master class in how you don't need over acting or complexity to tell a good emotional story. The right tone, the right inflection and the right music at the right time will hit those feels like a Somtaaw Siege Canon.
I definitely remember scavenging EVERYTHING I could in the original game
The idea that *after* HW: Cataclysm a Hiigaran ship and crew would willingly look for and enter an ancient derelict alien ship has always been funny to me. They just had to make Cataclysm not canon for HW 2 to make sense. To this day when the team finally finds the Mc Guffin and turns it on, I can't help to expect, for a half second, to hear "We... Live..."
That would be a fucking hit to the stomach
I guess I'm far from being only one who'd say that, but: about space changing as you move through campaign of Homeworld: Kharak is in the far reaches of the galaxy, while Hiigara lays close to it's core. Thus, as you move closer to it, density of stars around increases, and space becomes brighter. Might not be exactly how it would look, but still is a good idea. Plus, it indeed helps to make it sensible how you are moving into new and unknown places.
This detail is even more important in Homeworld 2: you start at the gloomy far end of the galaxy where the Mothership was built in secret. Then you fight your way to the bright center of the galaxy to pick up Sajuuk.
I found a sweet spot with the scaling multiplier.
About .25 to .35 gives a sense that the lumbering Empire is mobilising more forces against you, but are so large and bloated they're taking longer to get those ships into place.
There's no way that some portion of the 2003 BSG's production team wasn't inspired by Homeworld, their overall stories are way too similar to not have. And having the Hybrid in Razor be the same person as the Bentusi's VA was just icing on the cake.
I also started sweating when it sounded like you were gearing up to defend the fuel system. You couldn't have put how it felt to be rid of it any better. Or about 2 taking away 1's strategy of "hippity hoppity, your ship is my property". Plus, I feel like 2's story existed primarily to set up Homeworld 3. Though, fun fact, you can yoink Makaan's dreadnought in the second-to-last mission and roll into the final mission with Sajuuk and both dreadnoughts.
*"Mandalore, mind telling us what are you doing?"*
Mandy : *"Sir, **-bringing the golden days of RTS back-** finishing Homeworld's review"*
Mandy can't totally pull it off unless he also gets to resurrect Westwood entirely.
Billy: HAHUHAHAHUHAA
I think you're like botting your own comments
@@jackmak2980 you're part of the bot patrol
@@jackmak2980 Its pretty obvious.
Considering the Sentinelese track record of *extreme* hostility towards anyone who isn't them, the idea of them suddenly becoming a power armor clad nuclear power is genuinely terrifying.
Which is funny, considering the shitshow on Kharak that was the prelude to the discovery of the hyperspace core, or the even bigger shitshow that got Hiigarans thrown out of their own planet, and got them slapped with that treaty.
@@Psytinker yeah it's actually a pretty good comparison lol
Iirc they actually actively trade with locals nearby, they're just extremely wary of contact beyond that considering what's happened to their neighbours cause of colonialism, so they've course corrected to just being hostile by default
@@Psytinker Pre-exile Hiigarans were a bit on the bad guy side....if I remember right.
@@katarjin Yes, I think the Homeworld 2 lore is that the Hiigarans found a hyperspace core and become mega aggressive. I think they are depicted as being worse than the Taidan of the first game. In the end all the great civilisations work together to defeat them and their punishment is to give up all space travel and live on a inhospitable desert rock. So it gives a picture that they Hiigarans were almost unstoppable powerful and have wreaked havoc on all the other galactic races.
I really think that the idea is that they are equivalent of Germany after the WW1 or Japan after WW2. The Galactic empires turn around and say that they must never ever be able to have anything nice in case they become a threat again. In this case the pre-exiles did some really really bad things. HW1 and HW2 paint the picture that certain factions (like Germany between WW1 and WW2) decide that perhaps completely destroying the Hiigaran culture, and depriving them of everything to the point they can only just barely survive, was a tad too far.
But it also paints the picture that the Taidan destroy Kharak out of fear because of house dangerous the Hiigarans were the past.
plenty of stories have the players home destroyed by an invading force, but an entire planet getting glassed while an epic score plays is on a whole new level. instant chills
"Third impact confirmed" accompanied by music from NGE =)
Thank you for this wonderful review of a great game.
I was curious about the music since it wasn't listed in the soundtrack section. Now I am a bit scared
In case anyone missed it, the voice of the Bentusi is played by the same actor who was the hybrid in BSG: Razor (Campbell Lane). His voice is so amazing and distinctive that I recognized it instantly when I first saw Razor. More evidence to support the theory that there were Homeworld fans on the BSG staff.
The fact that he won't be involved in HW3 is (and yes I know how absolutely unfair this is) going to be a huge detriment to the game.
The Devs of Homeworld was originally trying for a BSG game, but couldn't get the rights and permissions so they just made their own setting.
Rest in Peace Campbell. Amazing narration voice.
@@Razgriz_01 And where did you hear this apart from "your ass?"
Homeworld released in 1999, it was developed over the course of 1998-99. The new BSG mini-series was released in 2003, five years later, and didn't become a full series until 2004 (and there isn't much of Homeworld in BSG until the main series really). Apart from the core premise of "ships flee planet A to get to home on planet B" which was in the original 1980 BSG, there's almost no similarities between Homeworld and the original like there are similarities between it and the 2003-4 remake (music, tone, voice actors et cetera). And that core premise is also the exact same premise as Exodus in the Bible, just in space, so it's EXTREMELY not new.
So again, what's your source on that, apart from those I'm sure unflappable cheeks?
@@MidlifeCrisisJoe I mean. He was likely referring to the original 1980 Battlestar Galactica in the first place, dude. And while you're right that it's a somewhat dubious claim to make without citation, I think you need to calm all the way down because you seem really, really angry about this for little apparent reason.
@@GM_Head Lol I'm not angry I'm just pointing out that he's full of it. You don't need to be angry at all to do that.
I remember watching my dad play the first homeworld back when i was 4-5 years old. I was so invested in the story and journey. I remember my dad died on the last mission and I started crying uncontrollably. Been in love ever since
He died irl or failed the mission?
@@nerag7459 haha in the mission, i just cried because the mothership got destroyed
Homeworld is one of the few games my dad and I played together really often. My strongest memory is of him using one of his days off to salvage e v e r y frigate in the hyperspace inhibitor mission towards the end of the game.
@@NarrowDipShit I misread your comment and thought you fell in love with the game because it made your dad cry when he failed the final mission.
@@liamzakhaev i must admit i wrote the comment while half asleep, so I dont blame you for misreading.
Homeworld was the first game I got REALLY into; while future games caught my interest, nothing ever made me obsess over its lore and aesthetics like Homeworld did.
I rocked that bad boy on my ATI Rage 3D 4MB card back in the day. It worked until my fleet got too big. Then I upgraded to the 3DFX Voodoo3 2000 16MB card and it was a beauty. I remember too many odd things.
I am always so stupidly excited for long Mandalore videos. truly some of the best content on UA-cam
Can't agree enough
So true
Here here!
Top notch content
That probably has something to do with how if you play his vidoes backwards, you get instructions on either how to summon the devil, or make a delecious pie. Except for the E.Y.E review, which tells you how to make a delecious pie in a way that also summons the devil. Efficency good! :)
I forgot about this, but the moment the Motheship jumped back I remembered the words..
"Kharak is burning."
And then the radio kicked in. "We didn't start the Fire!"
@@trazyntheinfinite9895 Quiet.
12:04 MANDY I ALMOST CHOCKED
6:59 Mandalore passing off part of one movie as a completely different one will never not be funny
I really love a particular line from after you leave the burning kharak with a prisoner taken off an enemy ship. After all the description of why your world got destroyed, the clinical way in which the guy says "The subject did not survive interrogation" speaks so much about the violence and rage that went on in that prison cell, fury over the destruction of your entire civilization boiling over on the one poor bastard who got caught. The line itself is delivered very deadpan, but the implications it carries have serious weight.
5:04 there’s actually a mod on the steam workshop that fixes a lot of those issues and added fuel back in to HW1RM as well.
Would you mind telling me what it's called? Because it's not the player's patch afaik.
I'm also putting a reply in here so I hopefully get notified if you ever respond.
Is that not the player patch he mentions at the end of that section?
Also hoping to hear which mod this is
Ok guys Hang on. I’m not by my computer yet. Once I get back, I’ll let you guys know the name of the mod. Maybe even link it for you all.
It went from this to a Disney movie about a Marysue teaching the Galaxy the values of Friendship & Love
Or something
I love your videos Mandalore. Always look forward to a new one :) thank you for the great content
I haven't even touched Homeworld- always wanted to- but the Burning of Kharak always makes me sob. It's such an incredibly powerful moment that cannot be undersold and the level that goes along with it is phenomenal.
People say narrative serves no purpose in games, but an engaging and investing story can really elevate the gameplay on a moment to moment basis. When your objective is "gather the resources" who cares, but when your objective is "gather the last cryogenically frozen remains of your recently genocided race as every man, woman and child left planetside burns to death" makes things way more interesting on a moment-to-moment basis.
Thankfully, games like Planescape Torment and more recently Disco Elysium have proven that sentiment of "narrative serves no purpose in games" wrong.
Who tf says narrative suits no purpose in games
Literally WHO has ever said that?
The issue with HW2's scaling in HM1 is that if you play well enough, than the last mission becomes literally unbeatable; the enemy fleet becomes so huge that it destroys the Mothership even before your fleet can finish the spawn animation- and half of your fleet spawns out of bounds.
Is that what happens?! I never could figure out why I got so stomped so hard. It was annoying and ruined it for me
Also doesn't help that most of the ships at the start of the final mission are Ion cannons and they go straight for your mothership. Hope you have a lot of support frigates.
@@Razgriz_01 Well, no, but I do have 300 taidani ion cannon frigates, all freshly repainted...
so just play worse is what you are saying, right?
It was jarring as someone like me who is a turtle player and likes overdoing it fleet wise in RTS.
There probably is official art of the mothership (Karan) giving birth to a unit.
I've been watching your videos for years now and I've gotta say this is one of my favorite videos you've ever released. I don't know why but I keep rewatching it
Love the remastered, but Cataclysm still holds a special place in my heart that will never be filled. I still get chills from some of the FMV sequences on subsequent replays.
_WE WILL _*_NOT_*_ BE _*_BOUND._*
Cataclysm is gone (in name) but Emergence takes it's place.
Oh no, F that game, I played that game when I was 7. First few missions were cool, but then the Beast got introduced. The screams of crew on that small research ship. Nah man, that game left me scarred for life
Cataclysm manages to make such a stupid idea as zombie spaceships work and even be terrifying.
Homeworld 1 had some great horror elements, like the ghost ship, Cataclysm just took that and ran with it. Crazy they managed to do it in an RTS so effectively.
"You're worse than the beast! At least the beast doesn't pretend to be righteous!!" Coldest burn in space.
It always struck me how much effort they put into the story - like with Cataclysm's demo ships, crewed by those survivors who lost everything at Kharak.
22:27 "dynamic difficulty scaling". This was already there in the original from 1999, it just wasn't as accurate, so it was less noticeable.
(If you don't believe me, try retiring your entire fleet before hyperspacing to M03 - Return to Kharak. You'll only see 2 assault frigates attacking the cryo-trays, one of which badly damaged. I don't know exactly up to high many it scales, but I know with a bigger army there can be 5 of them)
"Third Impact Confirmed!"
*Komm Susser Tod starts playing*
That got a chuckle out of me.
36:23 *"Third impact confirmed"*
**Plays Komm Susser Todd*
Perfection 😂
Happy holiday to you, Mandy. All of you too!
Just a tip the Sajuuk has a hyper drive you can use in the last mission to get around faster. Great Review. :)
loved your last review, keep it up!
BRING SAJUUK TO BEAR
BRING SAJUUK TO BEAR
BRING SAJUUK TO BEAR
I don't think it is even possible to beat that mission without that, it really was an life saver for me, as I was easily dispatching them because of that. Also separating your fleet is the key to beat that mission, use your fighters to exclusively hold of the missiles (especially if you want a flawless run) and spread your stronger ships like BCs, Dreadnoughs and destroyers to the map with the only purpose of holding of the attention of the main enemy ships, as it is the last mission all the loses on your fleet are completely valid and worth it, so you can be a LOT more liberal over how do you use those expensive ships
@@olivierrodriguesneto5995 It is possible, just requires multiply tries and maybe your sanity.
@@philipcreamer4 Now there is a old meme
The voice work in this game is great. I can think of no better example than Fleet Intelligence saying on Level 1, "There's nothing left for us here. (breath) Let's go."
There is no “withdrawal” from the garden…
Gets me every time.
I bought Homeworld when it came out, and prob last played it about 7 years ago. Wonderful and tense game. I think it was 2000 when my dad bought a new monitor for the computer and the first thing my parents said was show us what Homeworld looks like on the big screen! (It was bigger than the old screen but still small! :))
I appreciate your wholesome comment.
"What they don't have is Adagia for Strings."
Small correction, it's actually the vocal version Agnus Dei by the same composer, Samuel Barber, that they used for the theme.
I really enjoyed this video, hearing you talk about a game you're enjoying like this is super nice, and especially with a game that could be considered more recent than not. Picked it up myself over the summer and I had the exact same thoughts!
Purchased, game looks like a blast thanks to another excellent video. Happy Holidays!
"let's just kill them" had people in the office looking at me funny because of how much it made me laugh
There was another... Called "far gate."
The very few memories I have of my father playing it included living vessels, Eaton other ships, and having a horror theme behind it, like you were lost in space, in a very, VERY, inhospitable place.
Good memories, if you ever stumble upon that game, pls notify us/me, I would love to play it again.
After finish the third one have say, H1 and H2 are much better, the only thing in H3 is better is scope and some graphics improvement, aside that originals are better
People actually datamined early cutscenes. Story should have been similar to hw1 and 2, but got changed by literally woke writer. Thats why it took so long to finnish and has so little gameplay mechanics.
This inspired me to finally give another try to the remastered collection I’ve had sitting around forever, and I’ve been loving it. Beat 1 already and a few missions into 2; thanks mr mandalore
The secret to the Support Frigate is that you can use them to jump fighters in the early game.
If you dock 8 fighters to a support ship and then jump the support frigate, it takes the fighters with you. You can use this for surprise attacks relatively early in the multiplayer game. Not a great tactic, but something that's fun.
I remember watching my older brother play these games when I was a kid and sucked at games. Used to take tons of screenshots and poorly redraw them. Then about a year ago I downloaded them. Homeworld is incredibly nostalgic for me. The soundtrack still gives me goosebumps. Thanks for the faithful review!
It's so good to see this game come up again. I was a baby when the games first came out and was fortunate enough to discover them in my teens through youtube watching people play the Star Wars mod. Fell in love with this game and really look forward to the 3rd game.
This is one of the best examples of voice acting AND voice lines I've ever seen!
They feel so natural and say things that, in most games nowadays, would have been added in the first place...they radio chatter feels so natural!
Something about these older RTS, or similarly less graphically-blessed as some more contemporary games always seems to inspire some weird gems of amazingly wonderful story that you don't expect- there's nothing like picking up a game twice your age and still feeling emotional about the story. I guess it's because with less graphical fidelity, a lot of worldbuilding and mood needs to go into putting the player into this world; it's a sort of "tell, not show" mentality that these games end up using to keep them on par even decades later.
And there's always something in me that loves the voice acting in these- the game may have been limited by its technology at the time, but the performances of the actors are timeless, for better or worse. That and the writing really remind you that the game was made by people, humans- the kind of nostalgic connection that you just can't help but feel like we're losing in a lot of big, modern day titles.
Here's hoping Halo Infinite can capture that sort of feeling- I really hope it can break out and people will end up looking at it as fondly as the previous titles, even through the rose-tinted nostalgia goggles.
This game isn’t old (well it is but it’s still in development), but dwarf fortress is a really good example of how attached you can get to little pixel men. The procedurally generated worlds have so much lore and every individual dwarf has their own life story. It’s crazy.
Homeworld is a game where you play as a shipgirl.
Jokes aside, I completed this game this past summer and I'm still in withdrawal. It just has this beautiful and somber feel you can't get anywhere else in gaming.
Best thing about it, is that it lets you imagination go wild and you just crave more of it.
It is my assertion that you play as _best_ shipgirl. I am aware others may object to this, and my response will be bringing Sajuuk to bare.
@@Sorain1 Bring Sajuuk to BEAR
Man, hearing about how sweaty Age of Empires 2 multiplayer used to get brings me back. 20:55 I was an extremely sweaty AoE 2/3 player (especially 3), and I used to sit in class in high school and sketch optimal positions for buildings while writing strats to go with them. The German mercenary fast fortress was my baby. xD
Thank you so much for going back to retro titles, these are my favourite of your efforts! Homeworld so pro
12:00 "What do you mean revisions are extra? Can you draw her giving bir" 13:29 "Please don't draw it giving birth", Mandy are you okay?
It's the pay off to a set up he did earlier. It's derived from a Twitter meme.
I liked seeing the homeworld 1 physics engine. Seeing ships start to tilt due to different types of weapons fired at them was neat.
Honestly hw is just so fucking good I can't bring myself to play the remaster
Mando, I hope you realize you are doing great work alleviating all the FOMO we are having about games that sound kinda interesting but which we obviously can logistically and energetically never start all. Such in-depth reviews (there should be a different term for it) completely sate this need.