Awesome deck idea! Spicy tech idea is D.D. Survivor. If it’s banished while face up on the field, it comes back at the end of the turn. Forces your opponent to run over it and you can use battle traps to out their monsters.
My fun idea would be to run trap negaters like trap jammer or even shift. Maybe an inter dimensional matter transporter or something that guarantees monster kills like offerings to the doomed. With all those books I would maybe even consider ready for interception. Ggs
I personally don’t think trap negates are necessary in the deck. I don’t like solemns either because they make this deck very unflexible. As you point out yourself they can easily be sides against, which isn’t exactly so easy with this particular build. Thanks for watching and commenting! ✌🏻
POTOFGREED! I was thinking trap negates might be good because in you're replays you were very aggressive. That and magic and traps provided minimal support so it seemed like the deck was super monster focused (for example if you played vs skill drain it would show how much a deck depends on field effects). And minimal special summons also means the normal summon and the monster sticking on the field is crucial in this deck. Trap negates might preserve the monsters on the field longer, maybe.
I definitely get your point. Though trap negates are either not very versatile, or they come at high costs (for example judgment). Therefore I decided to run a hybrid between both of them and main deck double dust tornado. It works very well for me, as paying 4000 life points can be game changing. If you like to, you can definitely try out trap negates and tell me if it went better/worse than with the dust tornado. For my experience, the deck was the strongest with dust.
Your videos are always so great! I can tell you really put efforts in making them, since the bgm are also very nice!!!
Thank you, the song names are in the description 😁
OMG INSANE PLAYS DUDE KEEP GOING LOVE THE TALENT
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Awesome deck idea! Spicy tech idea is D.D. Survivor. If it’s banished while face up on the field, it comes back at the end of the turn. Forces your opponent to run over it and you can use battle traps to out their monsters.
jfreak888 or when they snatch a dd or bring out their own lady and like you said, forces run overs by chaos.
Thanks jfreak! That’s certainly a cool idea too, could be tried out over the skilled dark magician!
I think it's a great card survivor d.d. But it's difficult to use his effect
What is the channel you mention at the start? I cannot quite catch what you say
15:47 why not book ter in response? That was a big missplay
Because then my d.d. Warrior lady would have still died but he could have responded as he was still in main phase 1.
I want goat format to be an irl format
Try getting your friends into it and you can have a lot of fun :)
My fun idea would be to run trap negaters like trap jammer or even shift. Maybe an inter dimensional matter transporter or something that guarantees monster kills like offerings to the doomed. With all those books I would maybe even consider ready for interception. Ggs
I would lose to the deck that mains solemns but that's why I have cease, cylinder, grenkappas, and nobleman of extermination in the side :)
I personally don’t think trap negates are necessary in the deck. I don’t like solemns either because they make this deck very unflexible. As you point out yourself they can easily be sides against, which isn’t exactly so easy with this particular build. Thanks for watching and commenting! ✌🏻
POTOFGREED! I was thinking trap negates might be good because in you're replays you were very aggressive. That and magic and traps provided minimal support so it seemed like the deck was super monster focused (for example if you played vs skill drain it would show how much a deck depends on field effects). And minimal special summons also means the normal summon and the monster sticking on the field is crucial in this deck. Trap negates might preserve the monsters on the field longer, maybe.
I definitely get your point. Though trap negates are either not very versatile, or they come at high costs (for example judgment). Therefore I decided to run a hybrid between both of them and main deck double dust tornado. It works very well for me, as paying 4000 life points can be game changing. If you like to, you can definitely try out trap negates and tell me if it went better/worse than with the dust tornado. For my experience, the deck was the strongest with dust.