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I think you would enjoy The Void, now that is a demented place running on sideways logic, beautiful and sad at once, some designs being true nightmare fuel and the challenge putting full accountability on the player. Its such a unique and creative experience.
Another great review. I had already played the game before watching your video and pretty much felt the same way. Also, in the first act, when you solve the egg puzzle, you can take him to 2 different rooms. The further room has a saw and it keeps him alive rather than killing him. However, to my disappointment, it didn't affect anything later on in the game. It would have been nice if it did. But it was nice having that choice, but then why give that choice if it doesn't affect the game itself? Sort of like the 3-button puzzle you attempted to place out of order. And of course, the save points are a major issue. I do know if you quit the game in the middle of something, it will (most of the time) take you right back to where you left off, but I have had a time when that didn't happen and was taken back to the previous save point, losing progress from one of the puzzles that frustrated me. So glitches do detract from the game. Definitely wait for a sale though.
I recommend a small/short (4 hours on 1st play even with dying alot and and getting lost) indie game called "Redo!" its a metroidvania but its very compact and has a strong survival horror vibe with stretegic combat and platforming alongside a very thick gloomy atmosphere.
Same, but in later sections I started getting frustrated with the combat because It's significantly harder to aim so I switched back to mouse and keyboard.
10:29 - Hey, Under The Mayo! You need to see the dentist soon! Edit: It's a game called Labyrinth but sadly no, David Bowie is not included. I know, I was disappointed too.
Yeah I’m not sure what people were thinking to recommend this to you. I will say that I have been absolutely in love with the world they have built. After reading the art book and piecing everything together it has become one of my favorite universes in terms of games. I see it as looking at a painting and going “What would it be like to be able to walk around in that picture?” and then create an entire world out of it. It’s absolutely fascinating to me regardless of lackluster gameplay, it serves its purpose.
Yeah I've repeatedly praised games with slow paced survival horror combat and puzzles. And I love horrific worlds in games in movies. I think a lot of people assume I only like fast paced action games.
My opinion is pretty much the same. I just wish there was more of it. More puzzles, more survival, more levels, more content in general. They did end up cutting a lot of content before release though, things shown in some of the trailers are missing from the final release.
@@freshnesbro3792 Lol you clearly don't know anything about art, an in actuality the development cycle was actually 2-3 years btw. The full development took play over 8 years but they only got a bigger team a few years ago and they had to completely remake the game. So it was made in 2-3 years.
@@xx_amongus_xx6987 You wanna tell 3 years for 5 hours of walking is good lmao? Spiderman Ps4 was finished in 3 years, what is your point, the team was mismanaged, or just not capable enough to deliver the game om time that's it.
@@freshnesbro3792 Are you really trying to compare a small indie studio's first game to a AAA game made in conjunction with Sony's teams? And yeah 3 years for 5 hours of walking is pretty good, especially with the amount of unique assets and the quality of those assets within Scorn. How else do you think this stuff works? Movies take years for maybe 2 hours of content. Books take years for a few hours of content. Games take even longer than both of these mediums to create. Scorn's team could have easily copy/pasted their assets in order to stretch the game time by a few hours like every other game- but would you really want that? Most people appreciate that Scorn ends when it wants to end, it isn't interested in wasting your time with content you've already done before.
The art direction is nothing short of amazing. Unfortunely i think besides that the game falls short. Its a decent survival horror puzzle game with breathtaking views.
I'm really unsure as to what those people were thinking when they recommended this to you out of all. If anyone's seen or played some of it, they'll know it's not something for mayo.
As a gameplay yes it's not mayo style but as an art and atmosphere it is suitable for mayo and that's why i'm glad he got recommended to play this game because he will have a conflicted/interesting opinion on it
To be fair combat in scorn is 100% optional I've found only the large Cow like monsters seem to be mostly unavoidable. Almost all other monsters will eventually crawl off into the walls and dissappear. Scorn is also a stealth game if you want it to be
I didn't experience that but even still I found myself cornered several times where I couldn't go back or forward without dealing with someone. That was nice.
I thought I was the only one who didn't mind the combat in this game. I'm glad I'm not alone on that one. I do also agree with your criticism of the game, however, my personal gripe with it was its length. I don't judge games based on length, but this one was just too short and it put me off wanting to replay it. It needed to be at least twice the length it was for me to have felt satisfied.
More or less my exact thoughts, but I wasn't personally bored by the "Walking Sim" parts (the visuals are stunning, and genuinely pushed my hardware while somehow running well, so that was fun to see), which made it more enjoyable as a whole. To me "Horror Adventure" is the best way to sum this game up. (spoilers if you're reading this before finishing the game or whatever,, I guess??) I absolutely agree on there needing to be more puzzles or just... content of some kind, though. Puzzles... especially a few from Act 3 through 5, deserved to get used more. The Switch mechanic bothers me, as it's shown as a keybind through the whole game (I assumed it was weapon-switching, which bothered me since it "never worked"), then we FINALLY get to use it at the end in a cool revalation of what the mechanic is... and you only solve one puzzle that's almost identical to the door from the start of the game with it. Add a couple more self-cooperative puzzles and (someone else said this, but I really like the idea) have it end after you DO get through the portal-looking thing, revealing that everything through there is destroyed, and THEN let the parasite do its thing (instead of being a complete cop-out). Combat definitely could've been used a bit earlier, and enemy groups/types could've been done better. Maybe sprinkle in some of the weaker penguin-like enemies BEFORE the heavier spitters are introduced (those'd be pushed to later), since they can actually be taken out fairly easy with the starting weapon, and add a bit more of the hanging tentacle ones in positions where if you ran out of ammo, you actually _would_ be forced to weave past or take damage. Also, add a flying type (it was even teased in Act 3) that stops when it goes to shoot at you, or maybe even dive bombs towards you to knock you back, leaving it open to an easy one-shot kill even with just the Puncher weapon.. Make combat a bit more puzzle-like and more integral. The fourth weapon, the Grenade Launcher, also definitely needed more time to shine, ESPECIALLY before the parasite forces it to merge with your arm. I mean, there's even a button to switch to it like the other three weapons! There's probably some cut content relating to it considering all the stuff in the art book... To solve solve the save system, I think they should split the later acts up similarly to the first two, maybe even increase the length (like I assume it was originally intended) of the last two with more content to feel more... eventful? SCORN's definitely one of my favorites of this year, but it needs at least a little more _everything._ (...maybe avoid adding more walking parts outside of some backtracking, though. The ones in Act 2-1 and the end of Act 5 were the only key ones that felt important.) This was a bit rambly since I'm typing on my phone and can't easily see what I've typed, but... there's my thoughts for improvement, I guess. Good review, by the way!
It's make me remember when I play old resident evil games, there's no shooter, the combat is not as satisfying as the modern resident evil and just there to make you managing your resources, but that's make the older resident evil games more scary for me
It still is relatively non-linear. Personally, I wish we got that original content, while not hurting the game's length. It takes a bit too long until the game's levels and problem-solving gets really interesting. I think the length is perfect, I just wish those great parts were introduced earlier. I wonder if we'll get that content back via expansion or something like that.
@@theblobconsumes4859 tell me how it is non linear? Except for the prologue we don't have any choices anywhere else in the game, it does not impact the story or the gameplay at all.
From wikipedia: "The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński" Check out painting of that other (Polish) guy :)
I recommend a small/short (4 hours on 1st play even with dying alot and and getting lost) indie game called "Redo!" its a metroidvania but its very compact and has a strong survival horror vibe with stretegic combat and platforming alongside a very thick gloomy atmosphere.
I felt the same in the puzzle part. I'm typically a "problem-solving" type instead of a "solution-finding" type, preferring a puzzle to not have a specific solution, but present to me an actual problem, let me solve it in my own way, like those Zachtronics puzzles. Scorn's puzzles are basically not in this category - they clearly have "correct", pre-designed solutions. But they still stand on a good balance point, not breaking the incredible immersion of the environment with too much "puzzle cliche", and some solutions are pretty neat too, finding them is not boring.
It gets a 4/10 for the amazing Giger-esque art, but gameplay (or lack thereof) means it doesn't get any higher than a below average/poor game. Microsoft simply can't produce good exclusive games for Xbox anymore it seems.
Me personally,I don't like scorn. It is because it is just WAYY too gory. But here is the thing. I like doom eternal and Doom 2016. But not scorn. Why? It's because dooms gore is more cartoon-ish and it's not always there. So you can just chill and witness the beautiful surroundings. But scorn on the other hand, has too much gore and is way to realistic. And it needs more color in the atmosphere. Also,under the mayo,you have terrible taste in video games.
Really interesting to see your opinion on this one Mayo. Have you considered trying Hedon? I think you might like it given what you've said about Scorn.
Under The Mayo you once responded to my comment and said a main reason you disliked Dark Souls was because you didn’t enjoy exploring depressing worlds. I’m not one of those elden ring haters but I was wondering what made you enjoy this depressing world in comparison to Dark Souls? To me this game was by far the most depressing world I’ve ever explored in a game. I agree with this video though the survival horror was so good in this game it made me so ready for re4 and dead space remake.
The grotesque and shocking nature of Scorn doesn't make it feel depressing to me. It feels oppressive, unwelcoming, and disgusting. It's also about gameplay context. Creature design, combat style, everything that you are actually doing in the game. All of that contributes to how the world feels. I talked about that a bit in my A Plague Tale Innocence video.
@@underthemayo Ok that makes sense. It’s also a lot shorter of a game as well. 6-15 hours is a lot more double then 120 hours. I read somewhere that the director of Elden Ring said that since Elden Ring is so massive having the whole world be oppressive wouldn’t work. In my opinion however the game still felt about the same. Some green fields doesn’t really do the trick for me when they literally have a hell looking zone full of Berzerk enemies. The 8-15 hours previous games are alot better in my opinion.
Not gonna lie, I didn't even get to the combat. The game looks fantastic, and I would love to see a kind of Bioshock in that world, but Scorn really doesn't offer enough for me to keep playing.
I love Alpha demo more. It started as a game, and turned into pretentious POS. Microsoft is somewhat to blame. Game is cobbled together in less then two years and they scrapped a lot of the ''game'' and changed sooo much to meet xbox x standards. There is honestly too much details everywhere (textures). ''Less is more'' sometimes. And enemies in demo were better too.
Luckily with my try of Scorn I played it on Game Pass when it's currently offered for free if you have an account and membership on Game Pass. I completed my playthrough of Scorn this morning after playing to for four days and unlocked all achievements making it my seventh game on Game Pass to earn a 1000 out of 1000 Gamerscore on. Interesting atmosphere with everything including your weapons being primarily fleshy!
This game would be perfect as crpg, like Planescape:Torment. Devs overpromised, underdelivered and I can't say I fully blame them because of lack of experience - but crafting this world would be a lot easier as crpg. And probably a longer and more flashed out experience.
I've been waiting for this game since 2016. I was so mesmerized by the trailers! They gave me nightmares of that fleshy world. It was really personal. Since not really much was revealed until the very release of the game, I came up with all the different ideas about it, and that really hurt my experience with the actual game. I generally thought Scorn would dive deeper into ecosystem puzzles. Like, you have these ant-like creatures that hunt you and block your path. So you go and kill 3 ant dudes to collect their biomass, then you go to some womb machine and develop and anti-ant creature to clear the way. Later, when that creature kills too many ants, you realize that ants consumed toxic fumes coming from that factory and now the air is getting poisoned every minute... I feel like the wait and the mystery around the game made my expectations too high. The fact that Scorn is just alright and not a masterpiece makes me so disappointed
Remember to go to the dentist. And while you're waiting in the lobby, maybe play some Case of the Golden Idol. It's kind of a detective game, but it's text based and you have to prove your understanding of still life scenes in these bite size point-and-click stylized puzzles. About 10 hours long, in my top 5 games. If you enjoy that, then go for Return of the Obra Dinn by Lucas Pope.
They're very different experiences. Scorn is a dark grotesque linear game with occasional puzzles and survival horror combat. Outer Wilds has you repeating the same world every I dont remember how many minutes while exploring the world to figure it out. It's a different world and aesthetic and gameplay experience. It just didh't resonate with me. I'm sorry for not personally enjoying a game that you like. I'm sure it's great.
Actually, I've watched alot of his doom eternal vids and whole heartedly enjoyed them. As soon as he starts doing game reviews, is where he falls apart. Fun fact: you're allowed to criticize the critic...
I love the look and...well lore (thats only in the artbook) of this game. One thing I really like is that you really arn't meant to fight any enemies. If you back off and wait the enemies will leave the area, which is kinda unique. They want to be left alone. I know a lot of people hated the ending, but after really paying attention I took the ending as kinda a good one. You could interpret that your character "ascended" into the parasite's shell....which is what these people's end goal is. IDK it really gave me oddworld vibes, which I'm always happy to have.
I see you liked slow paced survival horror games so....I wanna know your opinion about The Evil Within games (please make a video of it). Great content as always 🙂
Please play God Hand, I want to see what your opinion on the gameplay is. But I do hope you have a PS3 to play, or a ps2, else you'd have to emulate it
Godhand is on a long list of games I'd love to play someday. But I'm not gonna start announcing when. I won't be able to stick to it. I play what I'm in the mood for or else I won't experience it right.
Good video Mayo. I played the game, finished it but I didn't like it. What is this game? Is it a puzzle game? Not really. Is it an action game? Not really. Is it a walking simulator like Layers of Fear? Not really. This game tries to be several things but fails to establish itself on each of the segments. And the story? I don't know, this game feels like a long demo/DLC of something that should come out this year. But the graphics are pretty good. Like in most games made in 2022. But great video. 👍
Yeah it's a weird one. It does a few different things but doesn't do any of them spectacularly well. I feel like it just doesn't them kinda okay. And those kinda okay elements mixed with the art and the easily digestible duration left me happy enough with it.
The only other game I've seen with a similar atmosphere and world is Tormentum Dark Sorrow. Not as a gameplay centric but is really well made with good puzzles. Definitely worth checking out if you don't mind point and click.
I'm gonna be honest, this was pretty much the worst game I've played this year I just hate it. (Combat: terrible. (Atmosphere: pretty good. (Art: great. (Survival horror: nonexistent because (the enemies just run away. (Exploration: shit. (Puzzles: meh. (Story: none really. (Gore: personally it was lame and "so edgy", but objectively it was pretty good I'd give this game a shit/10 if I could, and go to the dentist
-It is short, boring and fucking horrible as a video game, maybe decent for a digital art museum BUT WAIT -Doesn't have a style meter -You have limited ammo -You don't have any bosses who can style check you so you don't have to get good at the game - It isn't fun and it's not named Ultrakill 11/10 game imo i am sure you'll agree with me here
i feel like the only part this game fails on is level design, like the art direction is there, the sound design is there, even the combat, although basic works. just needed someone capable of making a well paced and engaging set of events, combat and puzzles in a level.
I dont know why they couldn't incorporate more puzzles.. compared to the room or myst games it feels lacking. So much was cut from this game though, I hope they make a directors cut.
Watched some footage of this. It's so fucked up. I wanna say it's not that bad, but it's so fucked up. The detail and sound effects is what makes it so effective. I don't "like" HR Giger stuff, and yet I can't stop looking at it. There is the oddest serene zen feeling to the environments here--the disturbing gore and death and torture not withstanding. Massive massive props to the graphics team here!! LOL the dentist tangent 😂😂
DO NOT KILL THOSE CREATURES!!! This game is so much better when you try to avoid them. I have finished it killing only those three at the end and didn't die even once. I believe this is the intended way to play, at least it feels like it.
Can't wait to watch videos from 30 other creators talking about how you're the worst reviewer on YT for not thinking it's a perfect masterpiece. Oh, and remember to go to the dentist.
I feel like the clunkiness of combat is fine the way it is. You go into the game just as capable and confused as SCORNguy. I personally see the game more as an art piece than a game. But I'm sure the biggest complaint that everyone has about the game is that we need more game to play.
Cool, it's nice to see I share similar opinions as Under The Mayo. Also being a big Doom Eternal fan and yet quite enjoying the slow, punchy, clunky combat with limit ammo and amazing aesthetics. Also a friendly reminder @under the Mayo, don't forget to book in your regular Dentist appointment.
I think on April fools you should mess with that crowd that think you want EVERY game to be Doom Eternal and make a review where you start complaining when the game doesn’t have something related to Doom Eternal. Like “Why isn’t their a meat hook like weapon in Resident Evil 1? 0/10 BAD GAME!”
@@diydylana3151 now youre getting it, you play a game for the suprise suprise: gameplay. Because only games are an interactive medium, shocking i know.
Mayo, have you played dino crisis? I'm a huge fan of classic survival horrors and dino crisis has the best puzzles BY FAR. Check it out if you haven't.
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I think you would enjoy The Void, now that is a demented place running on sideways logic, beautiful and sad at once, some designs being true nightmare fuel and the challenge putting full accountability on the player. Its such a unique and creative experience.
Another great review. I had already played the game before watching your video and pretty much felt the same way. Also, in the first act, when you solve the egg puzzle, you can take him to 2 different rooms. The further room has a saw and it keeps him alive rather than killing him. However, to my disappointment, it didn't affect anything later on in the game. It would have been nice if it did. But it was nice having that choice, but then why give that choice if it doesn't affect the game itself? Sort of like the 3-button puzzle you attempted to place out of order. And of course, the save points are a major issue. I do know if you quit the game in the middle of something, it will (most of the time) take you right back to where you left off, but I have had a time when that didn't happen and was taken back to the previous save point, losing progress from one of the puzzles that frustrated me. So glitches do detract from the game. Definitely wait for a sale though.
Yes donate to another ps5 charity for mayo 🙄
Another beat em up I think you'll enjoy is Fight n' rage. It's probably obe of the harder beat em ups out there.
I recommend a small/short (4 hours on 1st play even with dying alot and and getting lost) indie game called "Redo!" its a metroidvania but its very compact and has a strong survival horror vibe with stretegic combat and platforming alongside a very thick gloomy atmosphere.
I played with a controller just to walk slowly and appreciate the ambience and art of the game, the whole game is like a beautiful horror picture.
Same, but in later sections I started getting frustrated with the combat because It's significantly harder to aim so I switched back to mouse and keyboard.
One of big complaint i had in alien isolation was when games begins up was too slow.
But this was more pain then alien isolation
Metro exodus one of my favorite single player rpg but the controls were clunky af
@@andresmirabal6864 rofl, since when Exodus is an rpg
10:29 - Hey, Under The Mayo! You need to see the dentist soon!
Edit: It's a game called Labyrinth but sadly no, David Bowie is not included. I know, I was disappointed too.
Really didn´t expect Scorn so soon.
I was not expecting scorn at all
I don't think anyone did
Turns out it was only half of the game.
Yeah I’m not sure what people were thinking to recommend this to you. I will say that I have been absolutely in love with the world they have built. After reading the art book and piecing everything together it has become one of my favorite universes in terms of games. I see it as looking at a painting and going “What would it be like to be able to walk around in that picture?” and then create an entire world out of it. It’s absolutely fascinating to me regardless of lackluster gameplay, it serves its purpose.
he said this was a great recommendation wdym?
Mayo liked this game, though; I thought he wouldn't like it, but he did.
@@ethankotas8788 It just doesn’t seem like a game that Mayo would recommend, let alone enjoy.
@@lance9421 Why not he likes slow paced survival horror and puzzle games. Scorn has elements of that.
Yeah I've repeatedly praised games with slow paced survival horror combat and puzzles. And I love horrific worlds in games in movies. I think a lot of people assume I only like fast paced action games.
My opinion is pretty much the same. I just wish there was more of it. More puzzles, more survival, more levels, more content in general. They did end up cutting a lot of content before release though, things shown in some of the trailers are missing from the final release.
As someone followed this game for 8 years, I'm not happy what we got. I'm glad it was released though.
There's definitely a divide between new audiences and people who have followed the game for so long. I'm just a guy who played the game.
I mean I’ve followed it for just as long and I want so much more of this universe. Big split.
I took Scorn as more of a walk-in museum. The art style in this game alone is an experience needed to be played yourself.
The art in this game is award worthy.
muh brown/grey corridors. my god u artsy people are so cringe .This game is a joke for an 8 years dev cycle.
@@freshnesbro3792 Lol you clearly don't know anything about art, an in actuality the development cycle was actually 2-3 years btw. The full development took play over 8 years but they only got a bigger team a few years ago and they had to completely remake the game. So it was made in 2-3 years.
@@xx_amongus_xx6987 You wanna tell 3 years for 5 hours of walking is good lmao? Spiderman Ps4 was finished in 3 years, what is your point, the team was mismanaged, or just not capable enough to deliver the game om time that's it.
@@freshnesbro3792 Are you really trying to compare a small indie studio's first game to a AAA game made in conjunction with Sony's teams?
And yeah 3 years for 5 hours of walking is pretty good, especially with the amount of unique assets and the quality of those assets within Scorn. How else do you think this stuff works? Movies take years for maybe 2 hours of content. Books take years for a few hours of content. Games take even longer than both of these mediums to create. Scorn's team could have easily copy/pasted their assets in order to stretch the game time by a few hours like every other game- but would you really want that? Most people appreciate that Scorn ends when it wants to end, it isn't interested in wasting your time with content you've already done before.
@@xx_amongus_xx6987 hello
I remember back when this game was announced they hadn't even invented the train yet
LOL!
The art direction is nothing short of amazing. Unfortunely i think besides that the game falls short. Its a decent survival horror puzzle game with breathtaking views.
I'm really unsure as to what those people were thinking when they recommended this to you out of all. If anyone's seen or played some of it, they'll know it's not something for mayo.
Thought the same yet it seems they were the real Mayo-wisperers.
As a gameplay yes it's not mayo style but as an art and atmosphere it is suitable for mayo and that's why i'm glad he got recommended to play this game because he will have a conflicted/interesting opinion on it
My thoughts exactly
Weird considering he liked and recommends it
How so? He is a huge fan of horror and puzzle games, also a fan of the alien franchise
To be fair combat in scorn is 100% optional I've found only the large Cow like monsters seem to be mostly unavoidable. Almost all other monsters will eventually crawl off into the walls and dissappear. Scorn is also a stealth game if you want it to be
I confess that seeing a scorn video by you was the most random thing ive seen today
Most enemies just go away if you avoid them
This!
I didn't experience that but even still I found myself cornered several times where I couldn't go back or forward without dealing with someone. That was nice.
I thought I was the only one who didn't mind the combat in this game. I'm glad I'm not alone on that one. I do also agree with your criticism of the game, however, my personal gripe with it was its length. I don't judge games based on length, but this one was just too short and it put me off wanting to replay it. It needed to be at least twice the length it was for me to have felt satisfied.
When I played this game, I audibly said "wow" and it was just a fucking hallway
Mayo have you heard the news? 3 new silent hill games and a movie dropped! It’s nuts!
WTF happened to James' face lmao
"Its like a decent version of Alien Isolation"
More or less my exact thoughts, but I wasn't personally bored by the "Walking Sim" parts (the visuals are stunning, and genuinely pushed my hardware while somehow running well, so that was fun to see), which made it more enjoyable as a whole. To me "Horror Adventure" is the best way to sum this game up.
(spoilers if you're reading this before finishing the game or whatever,, I guess??)
I absolutely agree on there needing to be more puzzles or just... content of some kind, though.
Puzzles... especially a few from Act 3 through 5, deserved to get used more. The Switch mechanic bothers me, as it's shown as a keybind through the whole game (I assumed it was weapon-switching, which bothered me since it "never worked"), then we FINALLY get to use it at the end in a cool revalation of what the mechanic is... and you only solve one puzzle that's almost identical to the door from the start of the game with it. Add a couple more self-cooperative puzzles and (someone else said this, but I really like the idea) have it end after you DO get through the portal-looking thing, revealing that everything through there is destroyed, and THEN let the parasite do its thing (instead of being a complete cop-out).
Combat definitely could've been used a bit earlier, and enemy groups/types could've been done better. Maybe sprinkle in some of the weaker penguin-like enemies BEFORE the heavier spitters are introduced (those'd be pushed to later), since they can actually be taken out fairly easy with the starting weapon, and add a bit more of the hanging tentacle ones in positions where if you ran out of ammo, you actually _would_ be forced to weave past or take damage. Also, add a flying type (it was even teased in Act 3) that stops when it goes to shoot at you, or maybe even dive bombs towards you to knock you back, leaving it open to an easy one-shot kill even with just the Puncher weapon.. Make combat a bit more puzzle-like and more integral. The fourth weapon, the Grenade Launcher, also definitely needed more time to shine, ESPECIALLY before the parasite forces it to merge with your arm. I mean, there's even a button to switch to it like the other three weapons! There's probably some cut content relating to it considering all the stuff in the art book...
To solve solve the save system, I think they should split the later acts up similarly to the first two, maybe even increase the length (like I assume it was originally intended) of the last two with more content to feel more... eventful?
SCORN's definitely one of my favorites of this year, but it needs at least a little more _everything._
(...maybe avoid adding more walking parts outside of some backtracking, though. The ones in Act 2-1 and the end of Act 5 were the only key ones that felt important.)
This was a bit rambly since I'm typing on my phone and can't easily see what I've typed, but... there's my thoughts for improvement, I guess.
Good review, by the way!
It's make me remember when I play old resident evil games, there's no shooter, the combat is not as satisfying as the modern resident evil and just there to make you managing your resources, but that's make the older resident evil games more scary for me
9:36 in the game you have already encounter those mechanisms before so the game expects that you already know that mechanism
Fine. I'm just saying to be careful.
@@underthemayo yeah i just wanted to point that out, love your content!
Friendly reminder : See a dentist. :P
This game was supposed to be non linear and had multiple endings and a morality system too.
Also this game was scrapped off by 90% in 2020 and remade.
It still is relatively non-linear.
Personally, I wish we got that original content, while not hurting the game's length. It takes a bit too long until the game's levels and problem-solving gets really interesting. I think the length is perfect, I just wish those great parts were introduced earlier. I wonder if we'll get that content back via expansion or something like that.
@@theblobconsumes4859 tell me how it is non linear? Except for the prologue we don't have any choices anywhere else in the game, it does not impact the story or the gameplay at all.
From wikipedia: "The game is inspired by the works of visual artists H. R. Giger and Zdzisław Beksiński"
Check out painting of that other (Polish) guy :)
I learned I have a gore limit.
LOL yeah I can usually handle a lot but for some reason Scorn's execution really got to me
I recommend a small/short (4 hours on 1st play even with dying alot and and getting lost) indie game called "Redo!" its a metroidvania but its very compact and has a strong survival horror vibe with stretegic combat and platforming alongside a very thick gloomy atmosphere.
That sounds really interesting, I'm gonna look into that
A pretty reasonable decision.
I think I also fall into the boat of I liked it more than I hated it
I felt the same in the puzzle part. I'm typically a "problem-solving" type instead of a "solution-finding" type, preferring a puzzle to not have a specific solution, but present to me an actual problem, let me solve it in my own way, like those Zachtronics puzzles. Scorn's puzzles are basically not in this category - they clearly have "correct", pre-designed solutions. But they still stand on a good balance point, not breaking the incredible immersion of the environment with too much "puzzle cliche", and some solutions are pretty neat too, finding them is not boring.
Sadly it doesn't have a infinite ammo pistol
The jackhammer thing kinda takes that role.
It gets a 4/10 for the amazing Giger-esque art, but gameplay (or lack thereof) means it doesn't get any higher than a below average/poor game. Microsoft simply can't produce good exclusive games for Xbox anymore it seems.
it should have been a static attraction on rails. Or a painting. As a game it's bad
Yup, best film we never got.
10:20 what comes to mind is the perplexus
Me personally,I don't like scorn.
It is because it is just WAYY too gory.
But here is the thing.
I like doom eternal and Doom 2016. But not scorn. Why? It's because dooms gore is more cartoon-ish and it's not always there. So you can just chill and witness the beautiful surroundings.
But scorn on the other hand, has too much gore and is way to realistic. And it needs more color in the atmosphere.
Also,under the mayo,you have terrible taste in video games.
You really should play tormented souls, you are gonna love it
I own it. I'll get to it.
I missed the gun, so i did the whole game without the gun because there is no 2e change to get it later in the game
Really interesting to see your opinion on this one Mayo. Have you considered trying Hedon? I think you might like it given what you've said about Scorn.
5:46 - how about sightseeing? 🤔
Letting yourself immerse into the world?
Speaking in terms of gameplay. If you wanna be able to slow down and look at the world, turn the run button into a walk button.
Under The Mayo you once responded to my comment and said a main reason you disliked Dark Souls was because you didn’t enjoy exploring depressing worlds. I’m not one of those elden ring haters but I was wondering what made you enjoy this depressing world in comparison to Dark Souls? To me this game was by far the most depressing world I’ve ever explored in a game. I agree with this video though the survival horror was so good in this game it made me so ready for re4 and dead space remake.
The grotesque and shocking nature of Scorn doesn't make it feel depressing to me. It feels oppressive, unwelcoming, and disgusting. It's also about gameplay context. Creature design, combat style, everything that you are actually doing in the game. All of that contributes to how the world feels. I talked about that a bit in my A Plague Tale Innocence video.
@@underthemayo Ok that makes sense. It’s also a lot shorter of a game as well. 6-15 hours is a lot more double then 120 hours. I read somewhere that the director of Elden Ring said that since Elden Ring is so massive having the whole world be oppressive wouldn’t work. In my opinion however the game still felt about the same. Some green fields doesn’t really do the trick for me when they literally have a hell looking zone full of Berzerk enemies. The 8-15 hours previous games are alot better in my opinion.
"It's like the doom eternal of weird cool disgusting games", Under The Mayo probably.
What i do is have the end of scissor on the shift and add weight on the handle. 🤷♀ Keeping it pressed down .
Not gonna lie, I didn't even get to the combat. The game looks fantastic, and I would love to see a kind of Bioshock in that world, but Scorn really doesn't offer enough for me to keep playing.
Or system shock
@@morkgin2459 True, Bioshock in that case was just filler for ImSim gameplay. :D
@@morkgin2459 True, Bioshock in that case was just filler for ImSim gameplay. :D
I love Alpha demo more. It started as a game, and turned into pretentious POS.
Microsoft is somewhat to blame. Game is cobbled together in less then two years and they scrapped a lot of the ''game'' and changed sooo much to meet xbox x standards. There is honestly too much details everywhere (textures). ''Less is more'' sometimes. And enemies in demo were better too.
Luckily with my try of Scorn I played it on Game Pass when it's currently offered for free if you have an account and membership on Game Pass. I completed my playthrough of Scorn this morning after playing to for four days and unlocked all achievements making it my seventh game on Game Pass to earn a 1000 out of 1000 Gamerscore on. Interesting atmosphere with everything including your weapons being primarily fleshy!
This game would be perfect as crpg, like Planescape:Torment. Devs overpromised, underdelivered and I can't say I fully blame them because of lack of experience - but crafting this world would be a lot easier as crpg. And probably a longer and more flashed out experience.
I've been waiting for this game since 2016. I was so mesmerized by the trailers! They gave me nightmares of that fleshy world. It was really personal.
Since not really much was revealed until the very release of the game, I came up with all the different ideas about it, and that really hurt my experience with the actual game.
I generally thought Scorn would dive deeper into ecosystem puzzles. Like, you have these ant-like creatures that hunt you and block your path. So you go and kill 3 ant dudes to collect their biomass, then you go to some womb machine and develop and anti-ant creature to clear the way. Later, when that creature kills too many ants, you realize that ants consumed toxic fumes coming from that factory and now the air is getting poisoned every minute...
I feel like the wait and the mystery around the game made my expectations too high. The fact that Scorn is just alright and not a masterpiece makes me so disappointed
TLDR: It was mid
didnt expect such a positive review.
I think a good part of it is the length. If it had been 15 hours of this and it didn't raise to any new heights, I probably would have soured on it.
@@underthemayo very true. I only got through the first level and part of the urge to keep playing is knowing that it's not a 10 hour title.
I played it because it was on gamepass and I think it nails the atmosphere and the creepiness that wants to show but in general, it was ok.
Ironically the first gun works great for final boss.
This game is what Prometheus should have been.
Prometheus could have been way shorter, say, 0 hours.
Prometheus is an absolute masterpiece btw
@@chaTzon Uh by the way, I disagree
Remember to go to the dentist. And while you're waiting in the lobby, maybe play some Case of the Golden Idol. It's kind of a detective game, but it's text based and you have to prove your understanding of still life scenes in these bite size point-and-click stylized puzzles. About 10 hours long, in my top 5 games. If you enjoy that, then go for Return of the Obra Dinn by Lucas Pope.
You enjoyed this but Outer Wilds is a walking simulator that you couldn't get into? Did you quit after 10 minutes?
They're very different experiences. Scorn is a dark grotesque linear game with occasional puzzles and survival horror combat. Outer Wilds has you repeating the same world every I dont remember how many minutes while exploring the world to figure it out. It's a different world and aesthetic and gameplay experience. It just didh't resonate with me. I'm sorry for not personally enjoying a game that you like. I'm sure it's great.
Is anybody else surprised that mayo didn't compare this to doom eternal or said he only sees brown and yellow? Completely scared the shit outta me...
The people who are surprised about that are have only watched like 4 mayo videos total.
Actually, I've watched alot of his doom eternal vids and whole heartedly enjoyed them. As soon as he starts doing game reviews, is where he falls apart. Fun fact: you're allowed to criticize the critic...
@@BumblelinoV1.0 fun fact game critic doesn’t compare ever game to doom eternal.
Iunno about that buddy... He's done that with overkill, and he's whole heartedly enjoyed shadow warrior 3 cause it's basically a doom eternal clone.
I can't provide an example for those games aforementioned cause I've never played them LOL...
Scorn is also free on gamepass for anyone interested
I love the look and...well lore (thats only in the artbook) of this game. One thing I really like is that you really arn't meant to fight any enemies. If you back off and wait the enemies will leave the area, which is kinda unique. They want to be left alone. I know a lot of people hated the ending, but after really paying attention I took the ending as kinda a good one. You could interpret that your character "ascended" into the parasite's shell....which is what these people's end goal is. IDK it really gave me oddworld vibes, which I'm always happy to have.
Yeah, on deep discount.
I see you liked slow paced survival horror games so....I wanna know your opinion about The Evil Within games (please make a video of it).
Great content as always 🙂
Remember to go to the dentist, Mayo.
Please play God Hand, I want to see what your opinion on the gameplay is. But I do hope you have a PS3 to play, or a ps2, else you'd have to emulate it
He already said he will.
@@ScileSc When? I genuinely didn't know
@@bigboi9767 In a comment from the Vanquish video.
Godhand is on a long list of games I'd love to play someday. But I'm not gonna start announcing when. I won't be able to stick to it. I play what I'm in the mood for or else I won't experience it right.
don't forget the dentist, bro
Silent Hill 2 remake is confirmed to be a PS5 exclusive and a movie adaptation of Silent Hill 2 is confirmed as well. Just an FYI for those wondering.
It will come out both for PC and PS5 at the same time.
@@jake1988h It will be a PS5 exclusive for a year.
Silent hill 2 will be ps5 exclusive for 1 YEAR only. It will have a steam release.
Silent hill 2 will be a PS5 CONSOLE exclusive for a year but it will release in steam at the same time
It doesn't look promising either way
Have you ever played Outer Wilds? If not, I recommend it.
what's the music used
Good video Mayo. I played the game, finished it but I didn't like it. What is this game? Is it a puzzle game? Not really. Is it an action game? Not really. Is it a walking simulator like Layers of Fear? Not really. This game tries to be several things but fails to establish itself on each of the segments. And the story? I don't know, this game feels like a long demo/DLC of something that should come out this year. But the graphics are pretty good. Like in most games made in 2022. But great video. 👍
Yeah it's a weird one. It does a few different things but doesn't do any of them spectacularly well. I feel like it just doesn't them kinda okay. And those kinda okay elements mixed with the art and the easily digestible duration left me happy enough with it.
the ending of scorn is disturbing af
First time i hated alien isolation by long pacing in the game but even then once you meet xeno game begins and had pretty good mechanics to deal with.
The only other game I've seen with a similar atmosphere and world is Tormentum Dark Sorrow. Not as a gameplay centric but is really well made with good puzzles. Definitely worth checking out if you don't mind point and click.
Small correction; Adventure game, not walking sim.
Can you give Cruelty Squad a try? Im sure you'll have many interesting thoughts about it, like the artstyle and the stock market.
Good stuff Mayo
I'm gonna be honest, this was pretty much the worst game I've played this year I just hate it.
(Combat: terrible.
(Atmosphere: pretty good.
(Art: great.
(Survival horror: nonexistent because (the enemies just run away.
(Exploration: shit.
(Puzzles: meh.
(Story: none really.
(Gore: personally it was lame and "so edgy", but objectively it was pretty good
I'd give this game a shit/10 if I could, and go to the dentist
-It is short, boring and fucking horrible as a video game, maybe decent for a digital art museum
BUT WAIT
-Doesn't have a style meter
-You have limited ammo
-You don't have any bosses who can style check you so you don't have to get good at the game
- It isn't fun and it's not named Ultrakill
11/10 game imo i am sure you'll agree with me here
let it go bruh this shit is old
i feel like the only part this game fails on is level design, like the art direction is there, the sound design is there, even the combat, although basic works. just needed someone capable of making a well paced and engaging set of events, combat and puzzles in a level.
Still waiting for that Resident Evil 2 video.....
Last week of October.
@@underthemayo ah okay 👌
Its a playable Beksinski painting and i love his art so i really enjoyed the game, i never took so many screenshots in any other game.
I dont know why they couldn't incorporate more puzzles.. compared to the room or myst games it feels lacking. So much was cut from this game though, I hope they make a directors cut.
Watched some footage of this. It's so fucked up. I wanna say it's not that bad, but it's so fucked up. The detail and sound effects is what makes it so effective. I don't "like" HR Giger stuff, and yet I can't stop looking at it.
There is the oddest serene zen feeling to the environments here--the disturbing gore and death and torture not withstanding. Massive massive props to the graphics team here!!
LOL the dentist tangent 😂😂
DO NOT KILL THOSE CREATURES!!! This game is so much better when you try to avoid them. I have finished it killing only those three at the end and didn't die even once. I believe this is the intended way to play, at least it feels like it.
Go schedule a dentist appointment.
I've suggested it before but you gotta check out Rollerdrome, Mayo!
Can't wait to watch videos from 30 other creators talking about how you're the worst reviewer on YT for not thinking it's a perfect masterpiece. Oh, and remember to go to the dentist.
You can have your opinions about Mayo but creating parody channels just dedicated on shitting on 1 guy is most pathetic butthurt thing I've ever seen
More like trying to make a big deal out of me actually liking it somewhat.
Do you enjoy darkwood? I recommend metal gear rising
Darkwood is too heavy on crafting for my tastes but it's a cool game. And I own MGR, I'll get to it eventually.
You ever heard of In Sound Mind? It's a pretty cool horror game and I am not even big on pure horror titles.
I feel like the clunkiness of combat is fine the way it is. You go into the game just as capable and confused as SCORNguy. I personally see the game more as an art piece than a game. But I'm sure the biggest complaint that everyone has about the game is that we need more game to play.
What is the name of this beautiful music you use at the beginning ?
Re1 save room theme
Cool, it's nice to see I share similar opinions as Under The Mayo. Also being a big Doom Eternal fan and yet quite enjoying the slow, punchy, clunky combat with limit ammo and amazing aesthetics. Also a friendly reminder @under the Mayo, don't forget to book in your regular Dentist appointment.
Hey Mayo, you should play Valfaris. You won't regret it!
lot of black, grey and brown colors wouldn't you say?
Definitely. Luckily it's short so it didn't wear on me too much.
Do you plan on playing the new plague tale game?
Can't wait!
I predict... No likey
@Loner Stoner wrong he kinda of likes
@@redninja3056 wrong, you are a cherry pop-tart
I kinda likey. Not enough to make my best of the year list, probably.
sorry sir, but I have to dislike your video because somebody told me to and my opinions are formed by video essays.
For me I hate walking sims if the walking feels like trash
I think on April fools you should mess with that crowd that think you want EVERY game to be Doom Eternal and make a review where you start complaining when the game doesn’t have something related to Doom Eternal. Like “Why isn’t their a meat hook like weapon in Resident Evil 1? 0/10 BAD GAME!”
At this point, 2 and a half years later, I think it's a tired joke.
@@underthemayo you right you right
Mayo, you need to play Atelier Ryza: Ever Darkness & the Secret Hideout.
Your not playing it for the gameplay, think of it as an interactive art book that hints of a story.
There used to be gameplay until 2020 😂
“You’re not playing the game for the gameplay” 🤨
@@diydylana3151 I read a book for the gameplay, I watch a movie for the framerate, i play a game for the
@@diydylana3151 now youre getting it, you play a game for the suprise suprise: gameplay. Because only games are an interactive medium, shocking i know.
@@diydylana3151 Ok tell me how you interact in a video game then. Isnt your avatar from Deviantart?
Mayo, have you played dino crisis? I'm a huge fan of classic survival horrors and dino crisis has the best puzzles BY FAR.
Check it out if you haven't.
Sadly I just played the demo as a kid. I want to go back and play it.
Love the design. Picked up the book.
Too bad I'm still a last gen console peasant. Looking into getting a Meta PC though.
HROT review when Mayo? 😝
If you Mayo want to experience the worst gaming torture try "Layers of Fear"....
Oh I already have.
@@underthemayo And what did you think?