This might get lost in here, but I wanted to mention my Wife calls "Fateful Absence" the "Where's my Grandpa" card and I can never not think of that when it's played.
Watching Seth complain about the llolth while he had 4 mana and a bloodchiefs thirst was painful. Not that he would have been favored in the end... but he did have an answer
I had to rewind the moment I saw that too and wondered why he was scooping to it. At that point he was just demoralized with that hand and clearly wanted to move on.
6:10 "Actually I think we might be able to win here in a really weird way" When he explains it I can follow it completely, but I would never have been able to just randomly think up that line, and have it work. Well done sir.
No, his opponent is just kinda dumb. Once seth targeted his own creature with that removal spell, they were supposed to let it happen. It made literally no sense for them to target it after that. The ONLY way seth could win that turn was if his opponent did that. And I am baffled that they did.
One thing with the Poppet Stitcher game plan: I managed to draft a Poppet Stitcher deck in Limited, and Flip the Switch, while it's normally a bad counterspell (none of the Foretell upside of Saw it Coming, technically conditional, though having to pay 4 is quite the Force Spike), is really good for making an extra token to flip the Stitcher even faster. It's synergistic enough that I'd consider it for my protection/counterspell package.
@@netanelaker4437 so here's the thing. There was no reason for the opponent to vanishing verse the witch. Seth was going to lose it to grasp. His opponent just punted the game in response to Seth punting.
I keep being surprised by how few folks are playing Otherworldly Gaze, especially in Delver builds. Consider is great, but casting it on upkeep like Seth does several times does nothing to help the Delver flip since you draw the exposed card or the next one down. OG allows you to stack the top of the deck before draw to better ensure a turn 2 flip. Additionally, it can dig down to needed answers before draws later in the game. For three total mana between the original cost and flashback, you get to cull through 6 cards. Think people are dismissing it since it's not a cantrip, but if you're playing a graveyard matters deck, the surveilled cards are effectively card draw.
I brewed a similar deck with poppet and sedgemore as my main engine ever since MH release, and I love it, but I used the sack/draw outlets which I realize now is is counter-productive compared to other options if my main win con is poppet, but they synergized with Lolth as my top end. Oh, also Blood in the Snow to clear the board and bring back something. I didn't have any cheap draw spells or delver, but I'll definitely try them out in my tune-up
Idk if 15 Rares/Mythics feels exactly budget to me, but hope the video is still fun! Recently saw a UW spells deck that had the magecraft lord. and was an interesting build
I still don't understand the line in game 1. If the opponent just let the Infernal Grasp go, isn't that better for them? The Witch would die, Seth would lose 2 life, and would have only one pest, maybe two... Right? Why did they spend their own removal and 3 life to try and kill the Witch if it was going to die anyway? See a Guard on Watch only gives hexproof and doesn't stop your own Infernal Grasp. I thought it was because the Witch has ward, but Seth even admits that ward is only triggered by your opponents' spells.
Why did seth even kill the witch? I know that he wanted the 1/1 token but because of ward he could have choosen to not take the damage to keep the witch.
@@bioshockinfintyfan Ward only counters opponents spells, so Seth's spell was going through no matter what. When describing the line, it sounds like his thinking was to hope that the opponent didn't understand that aspect of Ward.
Feels more like a traditional Delver deck with some random token generators. No inclusions of Corpse Cobble, Plumb the Forbidden and Gather Specimens makes it a really weird thing.
I was thinking the same thing. rotten reunion, flip the switch, startle, and vivisection are cards that make more sense to me with poppet sticher. I understand that negate, saw it coming, and behold the multiverse are probably just better cards but that just takes away the point of it being a sticher deck and if you just wanted to play the best cards you'd probably not play the sticher in the first place.
48:56 if Seth had also attacked with 2 pest tokens it would have been a win, right? Because they each drain for one if they are blocked and killed, and unblocked would have done the final two points of damage?
The pests gain you 1 life when they die unfortunately, though if Seth had attacked with the witch the turn they just had Iymrith down 47:30 and got the opp to 5 he would've won in the subsequent turns
48:33 If you flipped the Poppet Stitcher, you would have won. Your opponent couldn’t block all three tokens AND Sedgemoor Witch with just four creatures due to menace, and they can’t tap the Witch either due to Ward 3 life. No matter what, they take six from your two Delvers and three from either the Witch or a token: nine damage against their eight life.
This is late but I think this is wrong. Opponent can just sac 2, tap both delvers, block two tokens, and take two from witch and the other token to go to 2. It would take of course them realizing they have to tap down both and such so it would be playing to his out, but it's not a win
@@Firstonetolive there were 4 FOUR turns where opponent did not have hall as an option. just a simple seth forgot menace. i swear he does it on purpose, making grown men scream at their screen as if their children watching dora the explorer who cant find an ffing monkey
I'm playing a very similar deck right now, with the spicy addition of Trickster Gods Heist. Few things are as funny as swapping a Decayed Zombie with a Goldspan Dragon
I want to do the same thing, I think trickster God heist is such a cool card. I'm trying to use pithing needle with it to stop chariot, wren, faceless haven, etc so I can get some value out of part 2 of heist if they have a decent artifact like The celestus or something.
@@YuGiHo I also run Deadly Dispute with all the tokens. Sometimes I trade the Treasure (artifact) or even the Trickster Gods Heist itself (enchantment)
unfortunately, Arena budget and paper budget pull in two different directions. Paper budget magic is about using the cool rares that no-one has found a way to make good yet, while Arena budget is about getting uncommons to form a cohesive deck, while maximizing the few rares that you do have access to. There are some similar rules, but the available card pool looks quite different.
MTGGoldfish's budget magic series has always been $100 or less, even like two years ago (this is one of the weird ones that are slightly higher for the reasons mentioned earlier). Seth usually posts an ultrabudget version that's under $50 in the full article.
You can go UR for a budget Delver deck with Thermo Alchemist. I had 1 Stitcher so I threw it in. And Smoldering Egg if you have any rare WCs. Or WR with Lumimancer.
i don't get the infernal grasp sedegmoor witch plan, why would opp want to beat you to killing your own sedgemoor when they were at 5? You essentially turn your witch, and 1 kill spell into a pest
I've been playing this strategy for a while now. But I play in bo1 and it is really hard to tune the list to beat both epiphany decks and mono colour aggro decks.
Story of the format right now 😩 hard to beat both mono W and Epiphany. I started playing monored Sligh out of spite lol it does better than most of my rare/mythic decks at the moment
This is the first time I’ve wanted to copy the deck to test myself in Arena and being a mobile only player since my computer fried itself it is extremely annoying. The format to copy it adds the words “deck” and “sideboard” if you just select all and copy it. You have to do it in sections and make sure the words aren’t highlighted. And then the sideboard has to be manually entered. Could you make an “export to Arena” option that will just add the deck to the clipboard for us mobile players?
Alrund’s Epiphany could not be further from “Jank”. It infests standard and sucks the joy out of the format. I simply do not understand why they keep printing extra turn spells.
@@Lucat27 I play azorius tempo when i do dabble in standard as a counter to the meta slaves thinking a few copies of alrunds epiphany in there decks will finally carry them out of gold. Kaldheim was here before rotation and no one cared that epiphany existed then and now worlds happened and lazy players believe there is an issue. It can be beaten, counterspells are in the format for good reason. Never mind test of talents usually forcing a concession out of an alrunds pleb. Also aggro exists, green is in a fantastic spot at this point in time. Literally players like yourselves and the other complainers are the reason wizards ban cards that don't deserve it because you can't be bothered to counter and adapt to "meta" shifts.
Kaldhiem was here before rotation and no one complained then? Do you hear yourself? Have you already forgotten the days of eldraine? Of course Alrunds wasn’t great then, standard was a whole different world.
@@Lucat27 Blue extra turn spells are either uselessly slow for their standard format and nobody plays them, or oppressively powerful and everybody who isn’t playing them (and lots of people who are) hates them. Neither are good situations: I firmly believe that they should stop printing them.
This has no Epiphany, so this Deck does not have my concent!!! Jokes aside, Popper Stitcher Decks are fun to play ( but with Epiphany they get super sweet :3 ).
This... this might be the most amount of misplays I've seen Seth make in one video. Love the deck, love the video, but there's just so much value be left on the table 😭
At time 30:38 you presented lethal with the tokens and they couldn't block anyway since he was mana screwed and also would have to block with his birdies :P
No. It's a copy of the face side of Delver no matter what happens (though the physical card will flip over, nothing changes). This is the same reason the Ludevic/Exalted Angel thing works.
Me: saw poppet stitcher and sedgemore witch in the same deck to make a token themed control deck. mtg goldfish makes dimir tokens me: oh crap, now its going to be meta for a moment
Why doesn't Wizards use ability words more often? Like, there would be very little difference between the way Poppet Stitcher's power level by upgrading the ability to magecraft. By sprinkling words like magecraft in other sets, they can make cards that care about that word matter longer in standard, especially in an era where we only visit a plane for 1, 2 sets tops.
@@crazygermn Maro has said that it also helps keep players focused on the main archetypes in limited for those who are unfamiliar with the format. (E.g. if you see one Magecraft card you'd expect more)
Copying memory deluge does nothing. The text "...Mana spent to cast it." Is the reason for this. Scooping to card draw when you have 3 reactive spells in hand Seth? For shame.
11:26 he foretells a card that was previously revealed to the opponent, does opponent know what card it is? ie If there was a revealed card in opponent's hand, and now there isn't one, and there's a card in foretell, they know, right? Unfamiliar with how revealed cards work in arena.
For whatever reason, the match and league record counters in the video are one point ahead out of sync with the games! It continually spoils the outcome at the start of each round.
6:10 This seems like a terrible play...there is no downside for your opponent if they let Infernal Grasp resolve. You didn't bait anything, you misplayed and than your opponent misplayed. (edit) If You see a guard approach gave shroud your play would have worked.
ah this is great though, brings me right back to monastery mentor. funny to watch your opponent stall against you with 1 creature for like 10 turns though haha
"opponent says oops like we made a mistake but they just happened to draw a wrath." oh my god such a classic example of MTGA behavior. I loved your perfectly rational response to it. that crap is exactly why I stopped playing arena. I don't know what it is, but that game client just somehow manages to bring out the worst in everyone who plays it. you could get mother theresa to play arena and she'd somehow end up the most toxic gesture spammer of all. it's almost like something about the UI and the gesture interface makes everyone want to be all sardonic and cruel. consequently, players have somehow managed to turn "hello" and "good game" into insults that instantly make me really salty. I don't know why but I never experience any of that in MTGO. I guess it's because you can actually talk to your opponent, you're not hiding behind the extremely limited emotes. it's a lot easier to compliment your opponent on their deckbuilding and have a real conversation. and if you're a dick, you have to deal with your opponent actually responding like "dude why are you being such a prick?" which would force you to look at your behavior critically. with the gestures in arena, there isn't really any way for your opponent to force you to evaluate your own douchey behavior. the best they can do is respond by mirroring it. which is probably how everyone ends up acting the same way. I can only assume that the only people who don't use emotes rudely and sarcasticaly on MTGA are people who are actively streaming it and don't want their viewers to see them being a dick haha. so I just prefer to play MTGO, even if I'm gonna play standard. although I much prefer to play modern anyway.
This might get lost in here, but I wanted to mention my Wife calls "Fateful Absence" the "Where's my Grandpa" card and I can never not think of that when it's played.
Alzheimer's the card
Not lost, top comment.
Hahahah I will never not think that now lol
That is so dumb, I love it, I don't think I'll ever be calling it fateful absence again.
Or, "Wheres my nurse?"
Sedgemoor Witch has Menace, please attack with it against one creature
He would won this last game so fast if he knew that.
Bro your right even jim davis forgets
Maybe Seth did remember and was just playing with his food?
Didn’t the opponent have a creature land? Seth did mention that too, as they were leaving mana up for it
@@Robin-ve7ck He had some opportunities to attack when the opponent was tapped out. He could swing at least two times.
Watching Seth complain about the llolth while he had 4 mana and a bloodchiefs thirst was painful. Not that he would have been favored in the end... but he did have an answer
Oh joy Seth doesn’t know how to read Dimir edition lol
Scooping to a copied Memory Deluge when the copy does literal nothing is so Seth
I came here to say just that :P Too funny.
I had to rewind the moment I saw that too and wondered why he was scooping to it. At that point he was just demoralized with that hand and clearly wanted to move on.
17:08 Seth: "That was not bad."
Everyone in chat wishing he'd realized witch had menace and opponent would have been dead 6 turns ago.
Opponent did have hall of storm giant to double block
So frustrating when he lost that fourth match because of that as well.
6:10 "Actually I think we might be able to win here in a really weird way" When he explains it I can follow it completely, but I would never have been able to just randomly think up that line, and have it work. Well done sir.
No, his opponent is just kinda dumb. Once seth targeted his own creature with that removal spell, they were supposed to let it happen. It made literally no sense for them to target it after that. The ONLY way seth could win that turn was if his opponent did that. And I am baffled that they did.
Iteration into Memory Deluge by the opponent, made me laugh. Does he not know it doesn't work.
I didn't until I was extremely confused when the copy resolved without giving me cards the first time
One thing with the Poppet Stitcher game plan: I managed to draft a Poppet Stitcher deck in Limited, and Flip the Switch, while it's normally a bad counterspell (none of the Foretell upside of Saw it Coming, technically conditional, though having to pay 4 is quite the Force Spike), is really good for making an extra token to flip the Stitcher even faster. It's synergistic enough that I'd consider it for my protection/counterspell package.
Seth has a very big brain after game one.
I'm assuming that's sarcasm
@@Atmapalazzo .
Not at all, the "destroying your own Sedgemoor Witch for a token and a ward bait" left me impressed.
@@netanelaker4437 so here's the thing. There was no reason for the opponent to vanishing verse the witch. Seth was going to lose it to grasp. His opponent just punted the game in response to Seth punting.
@@Atmapalazzo being able to bait the opponent into punting is a skill
@@poiri punting to try and get you opponent to punt back is not baiting
at 6:10 the Infernal Grasp was so smart, I didn’t see that.
oof, that decision to not flip the poppet stitcher, then OP plays crush the weak.
I keep being surprised by how few folks are playing Otherworldly Gaze, especially in Delver builds. Consider is great, but casting it on upkeep like Seth does several times does nothing to help the Delver flip since you draw the exposed card or the next one down. OG allows you to stack the top of the deck before draw to better ensure a turn 2 flip. Additionally, it can dig down to needed answers before draws later in the game. For three total mana between the original cost and flashback, you get to cull through 6 cards. Think people are dismissing it since it's not a cantrip, but if you're playing a graveyard matters deck, the surveilled cards are effectively card draw.
I brewed a similar deck with poppet and sedgemore as my main engine ever since MH release, and I love it, but I used the sack/draw outlets which I realize now is is counter-productive compared to other options if my main win con is poppet, but they synergized with Lolth as my top end. Oh, also Blood in the Snow to clear the board and bring back something. I didn't have any cheap draw spells or delver, but I'll definitely try them out in my tune-up
Idk if 15 Rares/Mythics feels exactly budget to me, but hope the video is still fun! Recently saw a UW spells deck that had the magecraft lord. and was an interesting build
This video might as well be called “Seth forgets Sedgemoor Witch has Menace.”
I was literally trying to build a deck exactly like this… you’re a god
Dimir tokens has been a joke of mine for many years now.
Together with mono red faeries and gruul auras
Watching this reminds me why epiphany shouldn't be legal in the format. You can lose the entire game and cast it 2 times and win. Game is hard
I still don't understand the line in game 1. If the opponent just let the Infernal Grasp go, isn't that better for them? The Witch would die, Seth would lose 2 life, and would have only one pest, maybe two... Right? Why did they spend their own removal and 3 life to try and kill the Witch if it was going to die anyway? See a Guard on Watch only gives hexproof and doesn't stop your own Infernal Grasp.
I thought it was because the Witch has ward, but Seth even admits that ward is only triggered by your opponents' spells.
Why did seth even kill the witch? I know that he wanted the 1/1 token but because of ward he could have choosen to not take the damage to keep the witch.
@@bioshockinfintyfan Ward only counters opponents spells, so Seth's spell was going through no matter what. When describing the line, it sounds like his thinking was to hope that the opponent didn't understand that aspect of Ward.
The line was Seth did an Oops that only worked out because his opponent made a dumb decision to counter his dumb decision.
@@masterthnag105 That seems the much more likely scenario. The rare punt into a punt right back.
@@freak130y The rare 1st Down Punt.
Feels more like a traditional Delver deck with some random token generators. No inclusions of Corpse Cobble, Plumb the Forbidden and Gather Specimens makes it a really weird thing.
I was thinking the same thing. rotten reunion, flip the switch, startle, and vivisection are cards that make more sense to me with poppet sticher. I understand that negate, saw it coming, and behold the multiverse are probably just better cards but that just takes away the point of it being a sticher deck and if you just wanted to play the best cards you'd probably not play the sticher in the first place.
48:56 if Seth had also attacked with 2 pest tokens it would have been a win, right? Because they each drain for one if they are blocked and killed, and unblocked would have done the final two points of damage?
The pests gain you 1 life when they die unfortunately, though if Seth had attacked with the witch the turn they just had Iymrith down 47:30 and got the opp to 5 he would've won in the subsequent turns
@@sturnn That's right, they don't drain they just gain when they die. Thanks for the reply!
48:33 If you flipped the Poppet Stitcher, you would have won. Your opponent couldn’t block all three tokens AND Sedgemoor Witch with just four creatures due to menace, and they can’t tap the Witch either due to Ward 3 life. No matter what, they take six from your two Delvers and three from either the Witch or a token: nine damage against their eight life.
This is late but I think this is wrong. Opponent can just sac 2, tap both delvers, block two tokens, and take two from witch and the other token to go to 2. It would take of course them realizing they have to tap down both and such so it would be playing to his out, but it's not a win
Game two would have been hella easy if seth attacked with the witch. She has menace dear seth 😀
Opponent had hall of the storm giant to double block
@@papaSwarls Seth also had Fading hope to bounce the Dragon soon as his opponent activates it.
@@Firstonetolive there were 4 FOUR turns where opponent did not have hall as an option. just a simple seth forgot menace. i swear he does it on purpose, making grown men scream at their screen as if their children watching dora the explorer who cant find an ffing monkey
Game 1 was some of the most entertaining magic I have ever seen
37:53 Why you scoop after the "copied" Memory Deluge? Maybe he could have scoop for shame lol
I'm playing a very similar deck right now, with the spicy addition of Trickster Gods Heist. Few things are as funny as swapping a Decayed Zombie with a Goldspan Dragon
I want to do the same thing, I think trickster God heist is such a cool card. I'm trying to use pithing needle with it to stop chariot, wren, faceless haven, etc so I can get some value out of part 2 of heist if they have a decent artifact like The celestus or something.
@@YuGiHo I also run Deadly Dispute with all the tokens. Sometimes I trade the Treasure (artifact) or even the Trickster Gods Heist itself (enchantment)
7:00 why did they cast the removal spell on the witch if it was already going to die?
Sedgemoor witch has menace. You punted a lot, Seth.:)
Is my memory failing me, or 120$ was not a budget deck like 2 years ago? More like 20-50$.
Probably for arena because there are not that many rares or mythics
unfortunately, Arena budget and paper budget pull in two different directions. Paper budget magic is about using the cool rares that no-one has found a way to make good yet, while Arena budget is about getting uncommons to form a cohesive deck, while maximizing the few rares that you do have access to. There are some similar rules, but the available card pool looks quite different.
MTGGoldfish's budget magic series has always been $100 or less, even like two years ago (this is one of the weird ones that are slightly higher for the reasons mentioned earlier). Seth usually posts an ultrabudget version that's under $50 in the full article.
Damn.. I'm so poor I can't even play the budget deck. The 4x mythic wildcards for stitcher is keeping me from making this deck. 😂
You can go UR for a budget Delver deck with Thermo Alchemist. I had 1 Stitcher so I threw it in. And Smoldering Egg if you have any rare WCs. Or WR with Lumimancer.
Line piece...
Liiine piece...
LIIIIIINE PIEEEEEEECE!
If you get that referrence and why I make it, you deserve a medal...
This is one of the most "please Seth, read what the cards do" video in a long while! But that's right we watch those videos, right! 😛
Game 1 was great magic, loved it.
Seth made a genius bluff in game one, I know it's hard for some people to believe Seth can make big brain plays, but deal with it. :)
Hey..Hey Seth..You know what makes tokens in blue?
Alrund's Epiphany *runs away*
Seth do you think maybe making snow mana the main mana and using faceless haven would work for a more less budget version?
i don't get the infernal grasp sedegmoor witch plan, why would opp want to beat you to killing your own sedgemoor when they were at 5? You essentially turn your witch, and 1 kill spell into a pest
48:45, A full swing without transforming Poppet Stitcher would’ve been lethal :(
He doesn't have the damage to make it through if opponent sacs two serpents to tap the delvers
Been saying attack with the witch so much this video. Still cool video!
You are correct that we are tired of seeing Epiphany decks. It’s a shame that everyone just wants to play it.
I've been playing this strategy for a while now. But I play in bo1 and it is really hard to tune the list to beat both epiphany decks and mono colour aggro decks.
Story of the format right now 😩 hard to beat both mono W and Epiphany. I started playing monored Sligh out of spite lol it does better than most of my rare/mythic decks at the moment
Im in love with that thumbnail...😍
This is the first time I’ve wanted to copy the deck to test myself in Arena and being a mobile only player since my computer fried itself it is extremely annoying. The format to copy it adds the words “deck” and “sideboard” if you just select all and copy it. You have to do it in sections and make sure the words aren’t highlighted. And then the sideboard has to be manually entered.
Could you make an “export to Arena” option that will just add the deck to the clipboard for us mobile players?
there is an export option
Alrund’s Epiphany could not be further from “Jank”. It infests standard and sucks the joy out of the format. I simply do not understand why they keep printing extra turn spells.
keep printing them?
so we get them every set right
get a grip lmfao
@pagmon do you actually play standard? Extra turn spells are too strong for it, we’ve seen it multiple times
@@Lucat27 I play azorius tempo when i do dabble in standard as a counter to the meta slaves thinking a few copies of alrunds epiphany in there decks will finally carry them out of gold.
Kaldheim was here before rotation and no one cared that epiphany existed then and now worlds happened and lazy players believe there is an issue.
It can be beaten, counterspells are in the format for good reason. Never mind test of talents usually forcing a concession out of an alrunds pleb.
Also aggro exists, green is in a fantastic spot at this point in time.
Literally players like yourselves and the other complainers are the reason wizards ban cards that don't deserve it because you can't be bothered to counter and adapt to "meta" shifts.
Kaldhiem was here before rotation and no one complained then? Do you hear yourself? Have you already forgotten the days of eldraine? Of course Alrunds wasn’t great then, standard was a whole different world.
@@Lucat27 Blue extra turn spells are either uselessly slow for their standard format and nobody plays them, or oppressively powerful and everybody who isn’t playing them (and lots of people who are) hates them. Neither are good situations: I firmly believe that they should stop printing them.
Match/League score is off and spoils games
This has no Epiphany, so this Deck does not have my concent!!!
Jokes aside,
Popper Stitcher Decks are fun to play ( but with Epiphany they get super sweet :3 ).
I'm just wondering why you weren't swinging in with the witch in Match 1 Game 3. Its got menace and you missed like, 4 turns lol
This... this might be the most amount of misplays I've seen Seth make in one video. Love the deck, love the video, but there's just so much value be left on the table 😭
Match 1 game 1 was the ultimate 5head victory
The witch has menace, Iymrith cannot block it after they tap out attacking with hall of the storm giant
I would like to see some Penny Dreadful decks and matches from you as part of budget magic series. 🙂
Bloodchiefs, kills lolth.
Also, a painful amount of not beholding before draw step.
At time 30:38 you presented lethal with the tokens and they couldn't block anyway since he was mana screwed and also would have to block with his birdies :P
So, if opponent steals your delver with valki, then on their upkeep flips a spell, do they flip their valki to tibalt?
No. It's a copy of the face side of Delver no matter what happens (though the physical card will flip over, nothing changes). This is the same reason the Ludevic/Exalted Angel thing works.
Dimir Tokens, who slowed down the sunset.
Me: saw poppet stitcher and sedgemore witch in the same deck to make a token themed control deck.
mtg goldfish makes dimir tokens
me: oh crap, now its going to be meta for a moment
also sedgemore has menace!!!
This is the most painful goldfish video ever >.< I still love you though seth ahah
Here's a fun fact: sedgemoor witch has menace
Lmao I was so confused until I saw the date of the video
Why doesn't Wizards use ability words more often? Like, there would be very little difference between the way Poppet Stitcher's power level by upgrading the ability to magecraft. By sprinkling words like magecraft in other sets, they can make cards that care about that word matter longer in standard, especially in an era where we only visit a plane for 1, 2 sets tops.
To keep complexity down for new players.
@@crazygermn Maro has said that it also helps keep players focused on the main archetypes in limited for those who are unfamiliar with the format. (E.g. if you see one Magecraft card you'd expect more)
Ahh i like this deck
Copying memory deluge does nothing. The text "...Mana spent to cast it." Is the reason for this.
Scooping to card draw when you have 3 reactive spells in hand Seth?
For shame.
20:53 why didn't you cast behold here?
Because he’s Seth
Memory Deluge doesn’t do anything with iteration
Hi Seth
11:26 he foretells a card that was previously revealed to the opponent, does opponent know what card it is? ie If there was a revealed card in opponent's hand, and now there isn't one, and there's a card in foretell, they know, right?
Unfamiliar with how revealed cards work in arena.
It's because they could draw another card with for tell and have foretold that instead
The witch has menace. Try reading the cards ffs
Did you forget what menace does??
This why I don’t want to play blue. You keep getting pair with control deck bc mtga algo sucks.
You punted so hard vs that temur deck
The. Witch. Has. Menace. Omg.
Seth the witch has menace 😭😭😭
For whatever reason, the match and league record counters in the video are one point ahead out of sync with the games! It continually spoils the outcome at the start of each round.
M E N A C E
Played this deck when MID hit, very fun but delver not flipping is sooooo infuriating. I had to stop playing it cause of that.
imma gonna go see if i can build this in arena cause me likey
13:11 Seth. Forgetting menace as always
Sedgemoor witch has menace Seth..
why wouldn't you play plumb the forbidden in a deck like this
Simple dimple Poppet Stiiiitch Poppet Stiiiitch
6:10 This seems like a terrible play...there is no downside for your opponent if they let Infernal Grasp resolve. You didn't bait anything, you misplayed and than your opponent misplayed.
(edit) If You see a guard approach gave shroud your play would have worked.
Seth never reads his cards. He misses menace in every deck he plays with menace creatures
Honestly this is some of Seth's worst play I have seen. The sheer amount of mistakes he makes in this one goes beyond funny to a bit sad.
Hello 🙂
Blurst
14:03 wtf are these edits man
ah this is great though, brings me right back to monastery mentor. funny to watch your opponent stall against you with 1 creature for like 10 turns though haha
"opponent says oops like we made a mistake but they just happened to draw a wrath." oh my god such a classic example of MTGA behavior. I loved your perfectly rational response to it. that crap is exactly why I stopped playing arena. I don't know what it is, but that game client just somehow manages to bring out the worst in everyone who plays it. you could get mother theresa to play arena and she'd somehow end up the most toxic gesture spammer of all.
it's almost like something about the UI and the gesture interface makes everyone want to be all sardonic and cruel. consequently, players have somehow managed to turn "hello" and "good game" into insults that instantly make me really salty.
I don't know why but I never experience any of that in MTGO. I guess it's because you can actually talk to your opponent, you're not hiding behind the extremely limited emotes. it's a lot easier to compliment your opponent on their deckbuilding and have a real conversation. and if you're a dick, you have to deal with your opponent actually responding like "dude why are you being such a prick?" which would force you to look at your behavior critically. with the gestures in arena, there isn't really any way for your opponent to force you to evaluate your own douchey behavior. the best they can do is respond by mirroring it.
which is probably how everyone ends up acting the same way. I can only assume that the only people who don't use emotes rudely and sarcasticaly on MTGA are people who are actively streaming it and don't want their viewers to see them being a dick haha. so I just prefer to play MTGO, even if I'm gonna play standard. although I much prefer to play modern anyway.
7th!
3rd