I never usually comment on youtube videos but these tutorials have been super helpful and informative. You helped me immensely with my CS coursework. Much appreciated.
Very cool! I didn't even know there were different rotation modes. I gave up trying to animate my cube and it seems this is the key I was missing. Thanks!
OMG... I had the same problem 3 years ago... It was a nightmare. I I've spend around 4 days until I found the rotation order. I think I posted the solution on how to animate the Rubik somewhere on some forum, but I am happy that there is a proper video explainig the problem. Thanks mate :)
I made a rubik's Cube animation today and had similar issues. My solution was to animate frame by frame. But it could have saved me a lot of time if I had saw your video sooner.
Wow, a great video! I wanted to animate a Rubix Cube when I was studying Cinema 4d (I thought "What can be easier to rotate some cubes :D) but had the same problem. I solved it downloaded "python script". Nice to realize that I can do it at Blender without any scripts =)
Please I have a problem I did a drawer in blender when I made the parenting for the Handel adoted line appear between the Handel and just the right corner it didn't appear for the left corner as well and I can't move the drawer what should I do?
Hello. I'd like to help you if I can, but I am a little confused exactly what you mean. Maybe you could make a post about it on Blender Stack Exchange, and add screenshots and try to explain more clearly what your problem is. If you do that, send me a link to the post and I will try to help you. Thanks.
@@RyanKingArt Thanks bro is it possible if you can attach the file that you created the Rubiks on. I want to use it as a reference when I am making mine if you don't mind
@@fishyrishy788 If you'd like to get the file, you can purchase it over on my Gumroad Store: gumroad.com/ryankingart?sort=newest#HNtZS Its also available on my Patreon.
Couldn't you while it was all one object, set the origin to middle and change rotation then you split it up, you could also parent each side to an empty for easier animation
Hello mate, amazing tutorial! Could you let me know how to animate it as it was at the start of the video? The more clunky animation suits the project I’m working on much better. Thank you! ++ I’ve subscribed & If you have contact details for commission work please let me know id love to work with you
bro can you comment on what you are pressing so that I can be sure to follow what you are teaching because I am not that familiar with the app shortcut key. thanks in advance
Here's a script that will set all the rotation modes for all the objects: import bpy bpy.ops.object.select_all(action='SELECT') bpy.ops.anim.keyframe_insert_menu(type='BUILTIN_KSI_LocRot')
Great tutorial thanks, I came across it looking for the answer to a slightly different issue, rotation of collection instances where a parent is involved. My problem is when I have an object collection, of which the objects within it are parented to another object, and then make an instance of that collection (but not parenting it to anything)... when I rotate the parent the collection instance rotates around a completely different axis to the original collection regardless of what I do. I tried a few of the things covered here but Im still stuck with it. Has anyone done a video showing how to get around that one?
@@RyanKingArt its really got me stumped. The scenario is that I have a car and the spring assembly is in a collection and those objects are parented to the car. I make 3 instances of the collection and place them in position on the car. If the car goes forward or backwards its fine...but rotate it in any direction and the instances all go there own little way. If I ever crack it i will do a video of the solution...if! I like to used linked files or instances as much as possible to keep file sizes down and to make things easier to update across several files sharing the same components...so its important in that respect
@@davemcbride149 Hmm, yeah I don't know how I would fix that. You could make a Post about it on the Blender Stack Exchange, and hopefully someone could help you.
I can across this today and noticed no one has created an armature for a Rubik’s cube …so I am going to make an armature for this! I hope you’ll find a follow up link under this comment eventually 😂
That is probably because you hid the default cube, with H. Press Alt H to unhide everything and then delete the cube. If that doesn't work, let me know and I can try to help you further.
@@Auris57 Bro your just saved me so much stress! I still had some issues after these tips but some rotations were still abit weird. Man, thanks a million times!
@@Auris57 Hey, I'd like to ask, why did this fix my issue? What is the logic behind this when it comes to rotation? I can only see interpolation in relation to acceleration and deceleration. Thanks.
Watch The New Updated Tutorial: ua-cam.com/video/KIuH7zxHfPQ/v-deo.html
by changing mode for all object
just select all meshes you want -> Hold Alt and click dropdown to change to WXYZ
Hey, I just tried it out and it worked! Great tip, thanks!
Thx !!
THANK YOUU !!
I never usually comment on youtube videos but these tutorials have been super helpful and informative. You helped me immensely with my CS coursework. Much appreciated.
You're very welcome!
Very cool! I didn't even know there were different rotation modes. I gave up trying to animate my cube and it seems this is the key I was missing. Thanks!
Thanks! Hope it was helpful.
OMG...
I had the same problem 3 years ago... It was a nightmare. I I've spend around 4 days until I found the rotation order.
I think I posted the solution on how to animate the Rubik somewhere on some forum, but I am happy that there is a proper video explainig the problem.
Thanks mate :)
Welcome. Thanks for watching.
4:43 u can press alt and do it .
Yeah, your right. Thanks!
Thanks, this is exactly what I was trying to do and I don't know how long it would have taken me to figure this out on my own.
Thanks for watching! Glad it was helpful.
Great vidéo ! You saved my life with the animation, I was struggling to animate properly my own Rubiks's Cube.
Glad it helped!
Awesome work... It's good to learn something new... Rotation modes....
Yeah! Thanks for watching.
Thank you very much !
You deserve more subs !
Thanks! I appreciate that!
very cool tutorial, thanks to share this
Thanks! Glad you liked it!
Super helpful!
Glad to hear that
thnx man .. this really helped
Your welcome!
Wow, great vid you are so advanced. How long have you been using blender?
Thanks! I've been doing Blender for about 3 and a half years.
@@RyanKingArt wow
This is a great tutorial, thank you!
Thanks for watching!
Thank you so much! saludos desde México! 🇲🇽👍🏼
Glad it helped!
I made a rubik's Cube animation today and had similar issues. My solution was to animate frame by frame.
But it could have saved me a lot of time if I had saw your video sooner.
Oh yeah. Thanks : )
very clear thank you 🙏
your welcome!
Thank you 🙏
you're very welcome!
Wow, a great video! I wanted to animate a Rubix Cube when I was studying Cinema 4d (I thought "What can be easier to rotate some cubes :D) but had the same problem. I solved it downloaded "python script". Nice to realize that I can do it at Blender without any scripts =)
Yeah! Thanks for watching. Glad it was helpful.
Great tutorial
How would you animate the cube so that it solves itself.
or how to do the animation go in reverse.
Thanks! Yes, I cover how to do that in the tutorial.
highlight the cube and press alt and change from euler into quaternion
Yes, that works. Thanks!
Thank you so much
Welcome!
Why did you have to change from Euler to Quaternions? Shouldn't you be able to do the same movements with any rotation mode?
When I tried that, I had problems animating it. It acted like this: 0:46
Using the Quaternions is the only way I could get it to work right.
Please I have a problem I did a drawer in blender when I made the parenting for the Handel adoted line appear between the Handel and just the right corner it didn't appear for the left corner as well and I can't move the drawer what should I do?
Hello. I'd like to help you if I can, but I am a little confused exactly what you mean. Maybe you could make a post about it on Blender Stack Exchange, and add screenshots and try to explain more clearly what your problem is. If you do that, send me a link to the post and I will try to help you. Thanks.
Thank you, i made this for a product box
cool!
Thanks alottt
You are most welcome! : )
Can you somehow make it so the camera angle moves and varies between each turn. Or do you have to move the cube on itself for that?
Yes, you can animate the camera separately however you'd like.
@@RyanKingArt Nice which means I can move my camera do you have any of your tutorials for that. Or will I have to find one for myself??
@@fishyrishy788 I don't have much tutorials on that, but you could look for some tutorials on UA-cam.
@@RyanKingArt Thanks bro is it possible if you can attach the file that you created the Rubiks on. I want to use it as a reference when I am making mine if you don't mind
@@fishyrishy788 If you'd like to get the file, you can purchase it over on my Gumroad Store: gumroad.com/ryankingart?sort=newest#HNtZS
Its also available on my Patreon.
Select all object and select a cube which you already have the quaternion( wxyz) press right click and copy to selected
Thanks! 👍
Couldn't you while it was all one object, set the origin to middle and change rotation then you split it up, you could also parent each side to an empty for easier animation
Yes, I didn't think about that, but have gotten many comments about that since posting this tutorial. Thanks!
Hello mate, amazing tutorial!
Could you let me know how to animate it as it was at the start of the video?
The more clunky animation suits the project I’m working on much better.
Thank you!
++ I’ve subscribed
& If you have contact details for commission work please let me know id love to work with you
bro can you comment on what you are pressing so that I can be sure to follow what you are teaching because I am not that familiar with the app shortcut key. thanks in advance
Sorry about that. In the bottom right corner you can see my Screen cast keys though.
@@RyanKingArt Sorry bro but I didn't see anything 🥺
how to operate the cube by python programming so to solve the unsolved one?
I have no idea. I don't do any python programming or have any type of programming experience.
Here's a script that will set all the rotation modes for all the objects:
import bpy
bpy.ops.object.select_all(action='SELECT')
bpy.ops.anim.keyframe_insert_menu(type='BUILTIN_KSI_LocRot')
Sweet!
@@RyanKingArt or just right click on the rotation axis field and select 'copy to selected' after selecting them all
@@davemcbride149 Thanks!
very cool!, with your tutorial I managed to make a little animation with blender, it's on my youtube channel. Thank you for this tutorial ;)
Thanks for watching!
Also, make sure that your orientation is set to Global, not local or default.
Thanks for the tip! yeah that's important 👍
Great tutorial thanks, I came across it looking for the answer to a slightly different issue, rotation of collection instances where a parent is involved. My problem is when I have an object collection, of which the objects within it are parented to another object, and then make an instance of that collection (but not parenting it to anything)... when I rotate the parent the collection instance rotates around a completely different axis to the original collection regardless of what I do. I tried a few of the things covered here but Im still stuck with it. Has anyone done a video showing how to get around that one?
Hmm, I don't know of any video showing how to do that.
@@RyanKingArt its really got me stumped. The scenario is that I have a car and the spring assembly is in a collection and those objects are parented to the car. I make 3 instances of the collection and place them in position on the car. If the car goes forward or backwards its fine...but rotate it in any direction and the instances all go there own little way. If I ever crack it i will do a video of the solution...if! I like to used linked files or instances as much as possible to keep file sizes down and to make things easier to update across several files sharing the same components...so its important in that respect
@@davemcbride149 Hmm, yeah I don't know how I would fix that. You could make a Post about it on the Blender Stack Exchange, and hopefully someone could help you.
You're a fkin genius dude! You just saved me from an hour of scrolling, i honestly love you dude(no homo lol)
Thank you. Glad it was helpful.
@@RyanKingArt dang that was fast, but i was wondering if you are ever going to do a 3d art critique video, cuz i have something to show you :)
@@foulmonkey7591 I actually used to make Art Critique videos once a month, but I decided to end the art critique series recently.
@@RyanKingArt owhh, that's unfortunate man! Anyways, hope the best for this channel :)
@@foulmonkey7591 Thank you!
I can across this today and noticed no one has created an armature for a Rubik’s cube …so I am going to make an armature for this!
I hope you’ll find a follow up link under this comment eventually 😂
Lol, it was simple. I knew this one already, I thought you would be telling how to rig one. That seems to be pretty hard.
thanks for watching : )
Hey, I followed both of your tutorials but when I rendered it a mysterious block should up:
imgur.com/a/jwdsaUo
That is probably because you hid the default cube, with H. Press Alt H to unhide everything and then delete the cube. If that doesn't work, let me know and I can try to help you further.
I sometimes hide objects and then forget about them, and then when I render the images it shows up. Lol.
@@RyanKingArt Yep i had another layer that was the default cube.
I feel so dumb
@@memerbtw2617 Thats ok. I do it too sometimes.
Thanks for watching the tutorial!
the cubes keep going in and out of each other between keyframes
Yeah, if you set to Rotation Mode to, Quaternion (WXYZ), that should fix it)
the parts are still kinda floaty...
nvm, fixed it. ( [Editor type > Graph editor > Key > Interpolation mode > Linear] if anyone's wondering)
@@Auris57 Ok Cool!
@@Auris57 Bro your just saved me so much stress! I still had some issues after these tips but some rotations were still abit weird. Man, thanks a million times!
@@Auris57 Hey, I'd like to ask, why did this fix my issue? What is the logic behind this when it comes to rotation? I can only see interpolation in relation to acceleration and deceleration. Thanks.
@jackmwangi6754 Sorry mate, I don't remember, haven't used blender for over 3 years. I'm glad I helped tho. Good luck 👍
А ты в курсе что внутреннии грани должны быть черными, а у тебя кубики со всех сторон цветные!
oh ok.
100st comment
Ooh your right. Sweet!!