Thesmus To say something got annoying after 2.3 seconds is to say it was annoying during every point of time that took place after the 2.3rd second. However there wasn’t any sound effects during the 2.4th second either. or the 2.5th, or the 2.6th, or the 2.7th or the 2.8th or the 2.9th. The first sound effect doesn’t happen until around the 3rd second. So it would have been more accurate for him to say the sound effects got annoying after about 3 seconds.
@@lil_foot_lettuce you won't be annoyed when you haven't even heard the sound; their context was the sound effects, therefore you start counting when the sound effects started...
Of course, the shortest distance will be a straight line, viewed from both first person perspective and on the map. In non-Euclidean geometry, that straight line will still be a straight line but only from your view, on the map however, it's curved. Plus things there doesn't seem right, like objects shrinking exponentially as you go further away in hyperbolic (as opposed to inversely proportional to distance in Euclidean).
Good lighting renders do not a puzzle game make. 🤷♂️ Edit: also the floor textures slide to the right as they're walking down the twisted hall, which might have been an oversight but either way I can't unsee it, now.
Screw the naked footstep sound. When the player kept walking into the pit in the last scene - that made me furious! I said out loud “walk further sideways dammit there’s a pit!!” but they just kept walking forward a bit while strafing....
This game truly captures the essence of what it would feel like to wake up in a museum with no memories and two tiny duck feet at the end of your legs.
You know what's the creppy part about it? The sound effects put on complete silence... and the fact that the character has they hands tied up. And they have asylum clothes. It's crazy and creppy
@@ambrosia3907 Yup, it's still a Euclidean space with portals incorporated into the design. Wanna a true non-Euclidean world? Hyperbolica... just wait until it gets released.
Nice art style, but this isn't non-euclidean. "Non-euclidean-esque" literally doesn't mean anything, like saying it's "non-Minecraft-esque" or "non-Real-Life-esque". Also the game looks actually really boring.
@Michael Darrow THAT'S THE POINT YET YOU HAD A YEAR TO READ THIS BUT NO YOU JUST COULDN'T HAD RUBBBED YOUR 2 BRAINCELLS ONCE AND GO ON WITH YOUR DAY WITHOUT EMBARRASSING YOURSELF YOU JUST COULDN'T DO THAT FOR GOD SAKES
This was once mistakenly identified as a 'non-euclidean' game. It's not the game's fault, it's the person that made this video's fault. By the way, the tunnel at the end could be described as 'non-euclidean' since the dist(x,y,z,x1,y1,z1) function looks pretty wonky to me... not the regular euclidean distance function of (x-x1)^2+(y-y1)^2+(z+z1)^2. But I wouldn't know... You don't have to act like the expert, you know, you can just talk about the game, that's all.
Ok no but I'm actually excited for this to be fully completed, I love weird puzzle games, I've downloaded the demo and am eagerly awaiting the final release
I don't know why but this scares me. A lot. I'm sure I'm going to dream about this. It is difficult to explain, but if anxiety could be physically represented, it would be this way.
Huh, well this is an interesting one. I think if anything were to change, I wish the direction of the game would be clearer, and easier to understand. It all just seems meaninglessly random in so many ways. That and the glitchy graphics and sound effects. It doesn’t seem like anyone really likes them :p
1. 0:43, if I saw that I'd think that would qualify as 'unreal' 2. 1:18, can you explain how this does not disobey the laws of physics??? What happened to gravity, please? 3. 3:45, the guy is walking in a straight line, yet he ends up horizontal to his previous position... can you explain how this makes sense given euclidean geometry? 4. 3:45 again, the way this guy moves through space is very strange, just how the way the water moves in the 'Waterfall' lithograph by Escher... it goes in a straight lines, but ends up in an inexplicable position in relation to it's beginning place... Love to hear back from you, Exxelenen Setijadi
Exxelenen Setijadi Yes, I stand corrected, after rereading your comment, I realized that I completely read it sideways, and assumed you said things that you didn’t say... oopsie doopsie
People in the comments bitching about sound when the game is about wander in an unstable reality. Is supposed to be weird and make you feel uncomfortable. Is like complaining about guns malfunctioning in a WW2 game.
If y'all are gonna be THAT specific though... gravity is a consequence of non-Euclidean geometry, according to General Relativity. And yes I know the game engine does not simulate gravity nor the space that way, but just saying.
That walking sound effect sounds unnecessarily *fleshy*
Seems like barefoot sound
an 8th dimentional being I guess you play as a duck or something
aw dang it this is the best comment I have ever seen in my life
It almost doesn't sound like walking...
Copy Cat
No
The Goose
Devs thought we wouldn't notice that the walking sound is them spanking someone with a peice of salami
@Murilo Every day, friend.
Maybe they’re just spanking their own salami...?
KAHSKSHJD IM MICROWAVING
It looks pretty but this glitch sound tortures me.
It keeps reminding me of The Right Opinion's scene transitions.
Hnng colonel I'm trying to walk around this euclidean geometry but I'm dummy thicc and my hyperbolic asscheeks are breaking the laws of physics
Too bad that the vid is 1 year ago, you are the best comment here.
Ahh so that’s what the sound is
@@Cronama Indeed it has, proof being me commenting this to you now rather than 1 month ago.
I love you for this comment
I picture that sound to be ass cheeks clapping now and it is fuckin hilarious hahaha lmaooo
that last part where you have to walk in the dark is super irritating just to watch
Aaaaaaand that's why good sound design is crucial
Gzgzzzzz shshhhhhh gezzezzeze chhhchchchch
( ͡° ͜ʖ ͡°)
is that an insult or a complement?
Yes
Penguin is life, NOOT NOOT
The two highlights of this game were:
1. The meaningless, but interesting-looking spiral hallway
2. The shiny walls
Looks really roomy to me.
3. Footstep sound
I like the idea of this game, but the sound effects got annoying after about 2.3 seconds.
LukeLane1984 Believe it or not, there actually wasn’t any sound effects in the first 2.3 seconds.
@@lil_foot_lettuce after, means as soon as the sound started, about 2.3 sec it started to sound annoying
and I share the same experience
Thesmus To say something got annoying after 2.3 seconds is to say it was annoying during every point of time that took place after the 2.3rd second. However there wasn’t any sound effects during the 2.4th second either. or the 2.5th, or the 2.6th, or the 2.7th or the 2.8th or the 2.9th. The first sound effect doesn’t happen until around the 3rd second. So it would have been more accurate for him to say the sound effects got annoying after about 3 seconds.
@@lil_foot_lettuce you won't be annoyed when you haven't even heard the sound; their context was the sound effects, therefore you start counting when the sound effects started...
Thesmus u right. I was just bullshittin and trying to give ya’ll a hard time lmao
He sounds like he’s clapping his hands against the floor as he walks
yo what the fuck this was a year ago?
bruh its his ass cheeks clappin
@@kylesatwon1134 got some fat cheeks ngl 🤤🤫
Ugh Colonel I'm trying to sneak into the enemy's base but I'm dummy thicc and the sound of my asscheeks clapping keeps alerting the enemy
You don't?
that boy solving some rubixcube with his feet probably
I don' know what bothers me more, the fact that it is non-non-euclidean or the footsteps sound
how about the glitch efect?
@ALEC RAMBO thanks for correcting me but *bruh sound effect*
wet kitchen floor
what bothers me more is how they didn't immediately get what they're supposed to do on the blinking light room
This looks absolutely euclidean.
the fastest way to get between any two points in the room is still a straight line, no matter how many times you add that glitch effect in
but? it was never a non eulcideang ame just a glitch world
Of course, the shortest distance will be a straight line, viewed from both first person perspective and on the map.
In non-Euclidean geometry, that straight line will still be a straight line but only from your view, on the map however, it's curved. Plus things there doesn't seem right, like objects shrinking exponentially as you go further away in hyperbolic (as opposed to inversely proportional to distance in Euclidean).
"Comment about the game not being non-euclidian"
no
but it's not non-euclidian. It's just Escherian.
Are you jealous or just content to be ignorant?
My favorite part was the increased frustration as abg tried to get through the dark room
It's a cool idea, but the glitch effect is a bit much and kind of messes up the trippy feel I assume they are going for.
jesus christ the sound of the character walking or whatever is just. AHHHH.
3:40 This should have been the whole game, everything else is dull
Fun fact: Such a twisted corridor (incl twisted gravity) already existed in Zelda for the N64, more than 20 years ago.
This is actually why I clicked
Good lighting renders do not a puzzle game make. 🤷♂️
Edit: also the floor textures slide to the right as they're walking down the twisted hall, which might have been an oversight but either way I can't unsee it, now.
slap slap
Gosh dang it, beat to it by a year for the exact thing I was going to post.
Screw the naked footstep sound. When the player kept walking into the pit in the last scene - that made me furious! I said out loud “walk further sideways dammit there’s a pit!!” but they just kept walking forward a bit while strafing....
There was also a pit if they walked too far sideways. You probably didn't see it.
This feels like a fever dream I had as a kid
I find the glitch effect and sound very distracting, also are they walking with slices of ham for shoes?
lol at first i thinked that walking sound is just Alpha Beta Gamer keyboard noises
Give credit where credit is due. Had to go through your website full of ads and tracking cookies to finally reach their page. WTF.
I think all the games abg play can be found on itch.io, and the title always says the name of the game, so I don't think that's a big problem
I think he have hands instead of feet and is "walking" in a very upset way
Euclid is sad you don't actually understand his geometry.
This feels like a nightmare I had as a child
Also known as 90's Music Video Generator
I like how you're obviously a waterfowl of some sort in this one
One of the many forms of Hell; trapped in a nonsensical world that loops forever
I love the concept, the execution has some issues
This was done in a hurry, for a carnival or sth. And yes, it's the full game, not a demo.
I am a fan of your channel but the way you handled the room with the Platformpuzzle mad me scream
Wanna know what would really be scary? A game based of Liminal Reality.
I like how main character's feet slapping on a floor.
This game truly captures the essence of what it would feel like to wake up in a museum with no memories and two tiny duck feet at the end of your legs.
Omg the Unity skybox is in this??! 😍😍🌸💖
Nice game. I wish the transitions were a bit more elegant though
You know what's the creppy part about it? The sound effects put on complete silence... and the fact that the character has they hands tied up. And they have asylum clothes. It's crazy and creppy
Oh cool, a cheap version of Antichamber!
The Supreme Meme Antichamber is a splendid game, pulls off the mind bending so much better haha
Walking sound like typing on a nice keyboard
This has become one of my new favorite past times looking at non euclidean spaces
This isn’t a non-Euclidean space,
@@ambrosia3907 Yup, it's still a Euclidean space with portals incorporated into the design.
Wanna a true non-Euclidean world? Hyperbolica... just wait until it gets released.
The footstep sound effect sound like a thin slice of méat being slapped on the floor
This game reminds me of the (sometimes boring) walks I’d have to do with my mom or other family members whenever we go to a clothes store like UNIQLO
The sound effects are scaring me it fits the vid
I can't stop thinking about the Penguins of Madagascar for the walking sound.
Nice art style, but this isn't non-euclidean.
"Non-euclidean-esque" literally doesn't mean anything, like saying it's "non-Minecraft-esque" or "non-Real-Life-esque".
Also the game looks actually really boring.
@Michael Darrow THAT'S THE POINT YET YOU HAD A YEAR TO READ THIS BUT NO YOU JUST COULDN'T HAD RUBBBED YOUR 2 BRAINCELLS ONCE AND GO ON WITH YOUR DAY WITHOUT EMBARRASSING YOURSELF YOU JUST COULDN'T DO THAT FOR GOD SAKES
@Michael Darrow
Yes, that's what the comment is about.
@Michael Darrow Please watch Dunkey's UA-cam comments video.
non eulcidean has a meaing tho atleast they fixed it
This was once mistakenly identified as a 'non-euclidean' game. It's not the game's fault, it's the person that made this video's fault. By the way, the tunnel at the end could be described as 'non-euclidean' since the dist(x,y,z,x1,y1,z1) function looks pretty wonky to me... not the regular euclidean distance function of (x-x1)^2+(y-y1)^2+(z+z1)^2. But I wouldn't know... You don't have to act like the expert, you know, you can just talk about the game, that's all.
This is some wild Unnus Annus shit right here
lyrics of this video: tap tap tap tap *GLITCH NOISE* tap tap tap tap tap tap
don’t you hate it when you focus on a puzzle but your shoes be like:
*CLICKITY CLAP CLICK CLAP*
*No programmer's eye was harmed during game making*
I'm so glad someone invented a mute button.
Ok no but I'm actually excited for this to be fully completed, I love weird puzzle games, I've downloaded the demo and am eagerly awaiting the final release
Sounds like he's tap- dancing.
2:41 omg that looks so difficult. When they turn off the light 😱
This game gives me a Superliminal vibe
this game drives you crazy
this looks great! wish it had more levels
This was done in a hurry, that's why it only has 6 rooms.
This makes me wonder why I don't get annoyed at the sound of my own bare footsteps.
nice game concept and super cool glitch and noise sound design.
I got PTSD from watching this. (And I love it)
Similar but inferior to "Superliminal", IMHO.
I don't know why but this scares me. A lot.
I'm sure I'm going to dream about this.
It is difficult to explain, but if anxiety could be physically represented, it would be this way.
I completely understand
no euclidian worlds here
Plot Twist:
The game was created by David Lynch.
The footsteps sound like you're playing as an octopus.
Not gonna lie, I’m using this to research for an SCP fanfic
you can immediately softlock the game if you walk backwards into the door poster
This is kinda trippy
A Penguin's Trippy Adventure.
Huh, well this is an interesting one. I think if anything were to change, I wish the direction of the game would be clearer, and easier to understand. It all just seems meaninglessly random in so many ways. That and the glitchy graphics and sound effects. It doesn’t seem like anyone really likes them :p
PORTAL-ish & loop-ish
So much time and so much little patience for this game, oh my.
It feels like my speakers hate this game
The sounds of walking lol.
*plap plap*
Glitchophobia - the fear of escherian geometry
Motion blur: *Disabled*
i do not want to exist in this plane of existence anymore
This is like Manifold Garden, but with a visible character model lol
There's a horror variant with this mechanic too..
Beetlejuice: the game
I can say that this game is either unreal,disobey the laws of physics,non-euclid,or escherian
1. 0:43, if I saw that I'd think that would qualify as 'unreal'
2. 1:18, can you explain how this does not disobey the laws of physics??? What happened to gravity, please?
3. 3:45, the guy is walking in a straight line, yet he ends up horizontal to his previous position... can you explain how this makes sense given euclidean geometry?
4. 3:45 again, the way this guy moves through space is very strange, just how the way the water moves in the 'Waterfall' lithograph by Escher... it goes in a straight lines, but ends up in an inexplicable position in relation to it's beginning place...
Love to hear back from you, Exxelenen Setijadi
@@alexismiller2349
I said so because I can qualify that all four qualify as maybe MEANING the same ; disobey the laws of physics
Exxelenen Setijadi
Yes, I stand corrected, after rereading your comment, I realized that I completely read it sideways, and assumed you said things that you didn’t say... oopsie doopsie
Psychologists: All dreams have a meaning
My dream: (this)
No need to add *spanking someone with an entire fish sounds* to the game.
I like it, looks sorta unique
Okay yes, the footsteps sound like wet bare feet on linoleum, but also doesn't the pattern seem odd, like the character has more than two feet?
That was the longest fckin' 4 minuites of my life
Didn't Ocarina of Time already do the last part in the Forest Temple?
This is art
People in the comments bitching about sound when the game is about wander in an unstable reality. Is supposed to be weird and make you feel uncomfortable. Is like complaining about guns malfunctioning in a WW2 game.
mind blown dont even know wtf you said but i dig it
Thumbnail length: 8:57
Video length: 3:56
????
Creepy but also relaxing
My man plays this game like thoes phone ads
How in the world are you supposed to realize that _that’s_ the solution to that last room
Blood! My ears are bleeding! Wtf - that's not healthy, neither for my bloody ears, nor for my loudspeakers!
If y'all are gonna be THAT specific though... gravity is a consequence of non-Euclidean geometry, according to General Relativity. And yes I know the game engine does not simulate gravity nor the space that way, but just saying.
No, non-Euclidean geometry is a consequence of gravity 😉
This is Alice in Wonderland without Alice in Wonderland.
Very cool idea. You con work a lot on it
funny how the walls are reflecting a sunset that's not there 😁
1:55 must be a japanese guy
a masonic dream
I like how we will soon be able to choose whichever reality we want.