WHY people avoid circuits so much? Why not just placing a wire to the belt/machine counting their contents, pass to the arithmetic combinator inversing the value, to the constant combinator that tells "i need that of that much", essentially adding to the negative value of what you have and than passing that to the filter of the grabbers and instead everyone just "yep, more hands grab more staff that I already backed up on so more hands to throw away in hope that grabbers will grab chunks that I really need".
It’s kind of slow isn’t it? Waiting for the circuits to enable the hands To finally get what you need when you need it? And if you build a backlog to accommodate this then you might as well grab everything and sort it, then reprocess the extra into what you actually need. Only dump stuff overboard if you are backed up past your reprocessing center
In Factorio: Space Age you drive space platforms through space, having to blast your way through meteors to keep them from smashing the platform. Out at the edge of the star system is a planet that has been blown apart, à la Alderaan. This is implemented as an endless survival mode where it throws a FPS-killing number of giant rocks at you.
@@Eidakoits a shame there is no easter egg hidden out there, once you arrive at the supposed location of Shattered Panet. At least give an achievemet for those crazy enough to reach that place!
@@catmare2363 Shades of the Space Exploration mod secret ending. Over a thousand hours and solving a very tricky puzzle that involves visiting like 60 planets, building large power plants in orbit of 8 stars, generating an ungodly amount of power in a lightless void, and deducing from vague hints that you have to solve a problem you have no hope of doing unless you have a background in programming and university-level vector math. All for a "you teleported home, good job." The Factorio experience is definitely about the journey, not the destination.
Or people can play however the hell they like, it's a single player completely offline game with zero competitive aspect except speed runs, which have their own specific rules and goals.
I like playing with this mods, like more produc. modules, and when i create world i make all resourses about 33% in all options, its allow me to play slowly in small bases but still remain to kill biters for resourses spots.
I was thinking the same thing, this is heavily modded. And while I don't mind people playing however they want, it is rather annoying to flood factorio algorithm with videos that try to give the impression that you achieved something when you actually only did it because of mods.
@@TheDrexxus This is exactly what I mean. Please play as you like and have funn, but doing clickbaits to push a youtube channel and then its only mods instead a real achievement.
this is not a space ship this is a drill
Rocks and stones make break some ships, but beer will never hurt me!
It's telling that even with cheat mods the biggest enemy on a shattered planet ship is the goddamn frame rate.
I wish the shattered planet was place you could actually land.
it's...shattered? what are you going to land on chief
@@alyti Chunks.
@@alyti dispersed land formations with near zero gravity, but possible to build usual stuff like chests and other stuff
@@alyti space.
Nah we landing on cadia
Lol this is how my current Noita character plays.
Why does it not surprise me that factorio is played by the same people as noita
@@evanwatling3897 both games are made for crazy people like me
@@evanwatling3897 Well they are both about problem solving and experimentation. But personally I just play every genre of game as long as it's good.
@@evanwatling3897 "skill issue"
We need another update introducing the shattered planet!
deep rock galactic drill be like
Its the other one that dug the chunnel
WHY people avoid circuits so much? Why not just placing a wire to the belt/machine counting their contents, pass to the arithmetic combinator inversing the value, to the constant combinator that tells "i need that of that much", essentially adding to the negative value of what you have and than passing that to the filter of the grabbers and instead everyone just "yep, more hands grab more staff that I already backed up on so more hands to throw away in hope that grabbers will grab chunks that I really need".
It’s kind of slow isn’t it? Waiting for the circuits to enable the hands To finally get what you need when you need it? And if you build a backlog to accommodate this then you might as well grab everything and sort it, then reprocess the extra into what you actually need. Only dump stuff overboard if you are backed up past your reprocessing center
I think you just answered your question :D
i dont even know what is going on LOL
In Factorio: Space Age you drive space platforms through space, having to blast your way through meteors to keep them from smashing the platform. Out at the edge of the star system is a planet that has been blown apart, à la Alderaan. This is implemented as an endless survival mode where it throws a FPS-killing number of giant rocks at you.
@@Eidakoits a shame there is no easter egg hidden out there, once you arrive at the supposed location of Shattered Panet. At least give an achievemet for those crazy enough to reach that place!
@@catmare2363 Shades of the Space Exploration mod secret ending. Over a thousand hours and solving a very tricky puzzle that involves visiting like 60 planets, building large power plants in orbit of 8 stars, generating an ungodly amount of power in a lightless void, and deducing from vague hints that you have to solve a problem you have no hope of doing unless you have a background in programming and university-level vector math. All for a "you teleported home, good job."
The Factorio experience is definitely about the journey, not the destination.
Production module beacons?
It is clearly heavily modded.
@@heyhoe168 he's also cheating bc where are those missiles coming from. No production on the ship.
how come so many stone on space??
It's the remains of a shattered planet.
roboport in space?
No Roboports, no Chests, no character running around on the ship
Beautiful...
Amazing
Level 200
O_O
There a so much "make it easier" mods - why even play and dont install the "just win single button" mod.
Or people can play however the hell they like, it's a single player completely offline game with zero competitive aspect except speed runs, which have their own specific rules and goals.
I like playing with this mods, like more produc. modules, and when i create world i make all resourses about 33% in all options, its allow me to play slowly in small bases but still remain to kill biters for resourses spots.
I was thinking the same thing, this is heavily modded.
And while I don't mind people playing however they want, it is rather annoying to flood factorio algorithm with videos that try to give the impression that you achieved something when you actually only did it because of mods.
@@TheDrexxus This is exactly what I mean. Please play as you like and have funn, but doing clickbaits to push a youtube channel and then its only mods instead a real achievement.