Bet. Im gonna install the Schall Virtual Signal mod when I get home, I’ve already eliminated scan lines from my current display and made it tilable, so it shouldn’t be hard to upgrade!
@@timewarper9575 Oh damn! Well don't force yourself. Take a break from the genre and revisit the game some time. There's a lot of other good stuff out there.
can we read a belt's contents to use it like a ROM? for example if the belt reads, idk, assembler 1, its corresponding pixel is black. If it reads assembler 3, it becomes white. We could also add in the new Space Age 60 items/sec belt and have it work in 60 FPS
@@madbanana22 that’s a really good idea, I would need to figure out the way to specify belt contents with my python code, but could be a simple and better for UPS
that's a good great work man,keep the good work, if you know me you know that im good it logic and xpert, and i can only say about your logic is its so big
@@Denitorio I used FFMPEG to reduce the pixel count to 8x8, and reduce the FPS to a manageable amount. The command I used took a while to get right, and I forgot to keep it, but if I remake it I’ll reply to your comment again with it
There's a reason for that. He's reinventing the wheel. Other people have done Bad Apple at a higher resolution in Factorio 8 years ago. Someone created a website that converts music videos into Factorio blueprints. Don't get me wrong, Mad respect for doing it manually as a learning experience. But nobody remembers Buzz Aldrin was the second man on the Moon because Armstrong went first.
@@imofage3947 there's a certain comfort in it! also thank you for commenting, it helps boost this video in the algorithm, and it's far outperforming everything I've posted before!
ngl it seems a bit overcomplicated, I suggest using bitpacking and a shift register to encode each frame a la dosh's belt printer. you can even semi-automate the encoding of the frames the whole 8x8 screen can be enocoded using just 2 signals on the wire and then decoded into separate signals for each row/column so the lamps can be wired in series and the wires don't clutter so much of the screen. if you do some coding you could get a sizeable amount of frames in a single blueprint. if you do a 64x64 one you'd sadly need 128 distinct signals per frame which is doable, but sure would be a pain to set up
@@simonnachreiner8380 I’ll make one.. lower? 1x1 bad apple? It’ll just be a blinking light based on whether or not the screen is mostly black or white?
god tier meme, now make it 64x64 px
Bet. Im gonna install the Schall Virtual Signal mod when I get home, I’ve already eliminated scan lines from my current display and made it tilable, so it shouldn’t be hard to upgrade!
@@timewarper9575how's it going
@@timewarper9575 4 months still waiting😢
@ bro I got as far as writing the script to generate the frames but I’m lowkey stuck
@@timewarper9575 take your time man, i subbed so I'll see it when it comes❤
Im not gonna lie building frame by frame and then sitting inside a speeding train seems more of an idea
The point was actually originally a flapping Super-earth flag for my helldivers 2 RP run, this was a proof of concept that overgrew itself
Mad respect for figuring this all out for yourself.
Honestly I kinda burned myself out on factorio cause of it
@@timewarper9575 Oh damn! Well don't force yourself. Take a break from the genre and revisit the game some time. There's a lot of other good stuff out there.
@@imofage3947 I do try to cycle through my games, I'm playing alot of sprocket and GHPC right now!
Damn that looks, looks even harder than the usualy bad apple. Strange you can't actually atuomate it well, in a game about automation. -sincerely Uel
Hey Uel, I want you to know that I am infact working on automating the next version (64x64 with a frame buffer)
I can appreciate this
can we read a belt's contents to use it like a ROM? for example if the belt reads, idk, assembler 1, its corresponding pixel is black. If it reads assembler 3, it becomes white. We could also add in the new Space Age 60 items/sec belt and have it work in 60 FPS
@@madbanana22 that’s a really good idea, I would need to figure out the way to specify belt contents with my python code, but could be a simple and better for UPS
Мы думали этого никогда не произойдёт! Кстати если держать телефон в вытянутой руке то даже неплохо ))))
спасибо брат!!))))
that's a good great work man,keep the good work, if you know me you know that im good it logic and xpert, and i can only say about your logic is its so big
hey thanks bro, I love positive feedback :)
@@timewarper9575also bro i have a question how you make the low quality one on the topr of screen
@@Denitorio I used FFMPEG to reduce the pixel count to 8x8, and reduce the FPS to a manageable amount. The command I used took a while to get right, and I forgot to keep it, but if I remake it I’ll reply to your comment again with it
@@timewarper9575 thanks man your a legend
@@timewarper9575 hey bro, can you find the right code for ffmpeg?, and also have some tips?
This isnt getting the attention it should have.
This genuinely means alot dude- thank you
There's a reason for that. He's reinventing the wheel. Other people have done Bad Apple at a higher resolution in Factorio 8 years ago. Someone created a website that converts music videos into Factorio blueprints.
Don't get me wrong, Mad respect for doing it manually as a learning experience. But nobody remembers Buzz Aldrin was the second man on the Moon because Armstrong went first.
@@imofage3947 I like overcomplicated things :3
@@timewarper9575 😁😁😁
Nothing wrong with that.
@@imofage3947 there's a certain comfort in it! also thank you for commenting, it helps boost this video in the algorithm, and it's far outperforming everything I've posted before!
ngl it seems a bit overcomplicated, I suggest using bitpacking and a shift register to encode each frame a la dosh's belt printer. you can even semi-automate the encoding of the frames
the whole 8x8 screen can be enocoded using just 2 signals on the wire and then decoded into separate signals for each row/column so the lamps can be wired in series and the wires don't clutter so much of the screen.
if you do some coding you could get a sizeable amount of frames in a single blueprint. if you do a 64x64 one you'd sadly need 128 distinct signals per frame which is doable, but sure would be a pain to set up
I'm doing something SImilar to this for my 64x64 version, except only packing 2 pixels per signal
OH MY GOD I GET IT !! THIS WILL MAKE ANIMATING THE WHOLE THING SO MUCH EASIER !!
Impressive!
More pixels !!
just waittt....
now make it 10000x10000 px
I would perish
Hey bro can you upload the video on the top of the screen the low quality one? Pls
sure! I'll tag you! do you want it as 4 fps?
ya bro thanks
@@timewarper9575 where the vid? 🥲
@@Denitorio I uploaded it as unlisted but tagged you in the title, I'll set it to public
@@timewarper9575thanks you very much bro your the only person do this to me
Pixel count is a little low...
@@simonnachreiner8380 I’ll make one.. lower? 1x1 bad apple? It’ll just be a blinking light based on whether or not the screen is mostly black or white?
Just make a really good thumbnail for it
Wow
way to waste your time to the max
waste time? or have fun? either way, it happened!
Impressive but anime cringe sorry
@@ProGamer125X6 I don’t even watch anime :(
Touhou isn't an anime it's a bullet hell video game smh
@@Mugi-v7w Still falls under the same umbrella, being an obsession with little 2d girls. Seek help. “Erm acktualllly” lol.
@@Mugi-v7w hawk tou-hou >:3