Blender - A better cone - #6 Subdivision Surface Modelling in Blender.

Поділитися
Вставка
  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 36

  • @obeliskavox2399
    @obeliskavox2399 Місяць тому +1

    Following this tutorial not only taught me how to build a perfect cone, but also through control groups has taught me something I've been looking for quite a while and was not able to find anywhere else. I wish I could hit the Like button more than once.

  • @AnatomyAcademy
    @AnatomyAcademy 2 роки тому +18

    These are some of the best modelling tutorials I’ve every seen, just amazing. I am having a lovely morning working my way through them: the all quad cone is a thing of beauty!

    • @ianmcglasham
      @ianmcglasham  2 роки тому +2

      Many, many thanks for you kind comments. It really does mean a lot to hear it.

  • @tatolives4ever
    @tatolives4ever Рік тому +2

    It's not been a half hour I found this channel and it became my favorite!
    Thank you so much!

  • @shadowdemonaer
    @shadowdemonaer 2 роки тому +6

    Wow!
    1. Didn't know Blender had a cone already and that it sucked
    2. Learned so much here! And with the assets browser, I can just make one and use it any time I need to!!
    Thank you for sharing this!

  • @KismetBP
    @KismetBP 2 роки тому +13

    Things I learned in just a few minute: 1) There is something called "Looptools" I need to turn it on ASAP! 2) Don't use default Cones 3) Make these as shapes as template files & use them instead of the defaults 4) GG Does not = Good Game.. but hitting "G" Twice in blender, hahaha. Brilliant overview. Much love!

    • @ianmcglasham
      @ianmcglasham  2 роки тому +3

      Looptools is amazing. Turn on the f2 add-on too. Those are the two real essentials. Thank you.

    • @greglistner68
      @greglistner68 9 місяців тому +1

      How do you add the looptools

  • @tomatosoup5056
    @tomatosoup5056 3 роки тому +3

    Man you just saved my nosecone problem real fast!

  • @aldoileanumeliber
    @aldoileanumeliber 2 роки тому +1

    love this way of explaining stuff, crisp information easy to follow.

  • @mhonella
    @mhonella 2 роки тому +2

    Thanks for the tips.

  • @socrates112
    @socrates112 2 роки тому +3

    Great tutorial. Many thanks for this.

  • @ljm1242
    @ljm1242 2 роки тому +4

    Really helpful. Appreciate it!

  • @mariozunigaliarte
    @mariozunigaliarte Рік тому +1

    wait wait WAIT, If I press ctrl + any of the numbers it automatically adds a subdivision surface with THAT number of subdivision on the level viewport? WHAT?? that's SOOO COOL, I like your funny words magic man, I really like it.

  • @leonmax3
    @leonmax3 2 роки тому +3

    Hey. Thanks for another great tutorial. May I ask how did you do text animation in the intro? How does letter positioned in the right place?

    • @ianmcglasham
      @ianmcglasham  2 роки тому +4

      Thanks Dimitri T. I'll make a quick video on it. I think I'll make that one the next video. Give everyone a break from subdivision surface modelling!

  • @swainscheps
    @swainscheps 4 місяці тому

    if your clean-up : merge by distance command didn't do anything to the pointiness...go back to the step at 2:18 and type in 0 after 'S' - don't just do it by eye (like I did the first 6 tries...LOL)

  • @croftedpastures2034
    @croftedpastures2034 2 роки тому +2

    thank you sir very helpful

  • @euclois
    @euclois 4 місяці тому

    ok.. nice, but then i cant edit the cone's base radius un less i model it with the right dimensions from the start. is there a way to make it flexible to edit?

  • @d0ugparker
    @d0ugparker 2 роки тому +4

    You've been using Blender for... how long? I just want to get an idea what kind of time commitment it takes to get to this level of knowledge and control of Blender. Thanks. D.P. Henderson, NV

    • @ianmcglasham
      @ianmcglasham  2 роки тому +11

      Hi Doug. I started in 3D in 1995 using Pixel Putty Solo and Bryce. Moved on to Softimage 3D in 1997. Softimage XSI in 2000. Maya around 2001. Found blender at v 2.3 in 2003 or 2004! VFX was my full time job for 25 years. Dont let that put you off. I think I takes a few months to get to a really high level. Hopefully some of my videos will mean you don't have to wade through the years of stupid mistakes I have had to make!

  • @asdfasjdhfakhdshjfahs8034
    @asdfasjdhfakhdshjfahs8034 2 роки тому

    What would be the most efficient way to model the nfl shield shape. I import as an svg like in the typography to mesh tutorial but after I inset the shape can’t seem to fill in the rest of the face with the right topology. Thanks your tutorials are top notch!

  • @tinchydraws
    @tinchydraws 8 місяців тому

    I'm using Blender 4.0 and merge by distance didn't work for me, my cone was still pointy :(

  • @zeurille
    @zeurille Рік тому

    thank you this helped me a lot!

  • @immorom
    @immorom Рік тому

    Isn't it something bad going on at the tip of the cone? I guess it is like a quad with two diagonally-opposite vertices raised above other two (which looks like it needs an extra edge between one pair of verts to "fold" like that, but it didn't)

  • @RayDragonfly
    @RayDragonfly 2 роки тому

    So I was feeling lazy and didn't want to bother adding any addons.
    I found a different way of doing it:
    1: Add an 8 sided cylinder mesh [Shift + A] -> {Mesh} -> {Cylinder}
    2: Select the top set of vertices and scale them to 0 [Tab] -> [1] -> [Alt + Z] -> [S] -> {0,0,0}
    3: Add a small number of loop cuts [Ctrl + R]
    4: Merge the top vertices to center [M] -> [A]
    5: Select the top loop cut, add your vertex group, and mark the seam [Ctrl + G] -> [2] -> [RMB] -> [M]
    6: Now select every other edge and dissolve to create quads [NUMPAD 7] -> [X] -> [ i ]
    7: Add a subdivision surface modifier
    8: Use [G] -> [G] to slide edges to create the desired curvature
    Neat tip: If you've created too many loop cuts you can make the top quads larger by disolving loop cuts below the top loop cut though it will lilkely throw off proportion

  • @Boipelo
    @Boipelo 2 роки тому

    Thank you!

  • @GodrickTheGrafted123
    @GodrickTheGrafted123 8 місяців тому

    3:10 didn't do anything to mine

  • @Mcribbn
    @Mcribbn 2 роки тому

    What is the download for for object edit modifier in the beginning.

    • @ADuarte-bq6uu
      @ADuarte-bq6uu Рік тому

      there's no downloading, just go to edit>preferences> add-ons> search for whatever add-on you're looking for such as "loop tools"> click the checkbox and it will instantly enable it

  • @WrenchSense
    @WrenchSense Рік тому

    Why not just start with a cylinder instead of a cube?

  • @channelname8623
    @channelname8623 Рік тому

    3:45 ctrl + G for noobs

  • @SteveHarlow-g9q
    @SteveHarlow-g9q 10 місяців тому

    Why can't I just use the existing cone and add vertices to it?????????? So dumb that I have to waste so much time creating one from scratch! And MANY times since I want different models!