Following this tutorial not only taught me how to build a perfect cone, but also through control groups has taught me something I've been looking for quite a while and was not able to find anywhere else. I wish I could hit the Like button more than once.
These are some of the best modelling tutorials I’ve every seen, just amazing. I am having a lovely morning working my way through them: the all quad cone is a thing of beauty!
Wow! 1. Didn't know Blender had a cone already and that it sucked 2. Learned so much here! And with the assets browser, I can just make one and use it any time I need to!! Thank you for sharing this!
Things I learned in just a few minute: 1) There is something called "Looptools" I need to turn it on ASAP! 2) Don't use default Cones 3) Make these as shapes as template files & use them instead of the defaults 4) GG Does not = Good Game.. but hitting "G" Twice in blender, hahaha. Brilliant overview. Much love!
wait wait WAIT, If I press ctrl + any of the numbers it automatically adds a subdivision surface with THAT number of subdivision on the level viewport? WHAT?? that's SOOO COOL, I like your funny words magic man, I really like it.
if your clean-up : merge by distance command didn't do anything to the pointiness...go back to the step at 2:18 and type in 0 after 'S' - don't just do it by eye (like I did the first 6 tries...LOL)
ok.. nice, but then i cant edit the cone's base radius un less i model it with the right dimensions from the start. is there a way to make it flexible to edit?
You've been using Blender for... how long? I just want to get an idea what kind of time commitment it takes to get to this level of knowledge and control of Blender. Thanks. D.P. Henderson, NV
Hi Doug. I started in 3D in 1995 using Pixel Putty Solo and Bryce. Moved on to Softimage 3D in 1997. Softimage XSI in 2000. Maya around 2001. Found blender at v 2.3 in 2003 or 2004! VFX was my full time job for 25 years. Dont let that put you off. I think I takes a few months to get to a really high level. Hopefully some of my videos will mean you don't have to wade through the years of stupid mistakes I have had to make!
What would be the most efficient way to model the nfl shield shape. I import as an svg like in the typography to mesh tutorial but after I inset the shape can’t seem to fill in the rest of the face with the right topology. Thanks your tutorials are top notch!
Isn't it something bad going on at the tip of the cone? I guess it is like a quad with two diagonally-opposite vertices raised above other two (which looks like it needs an extra edge between one pair of verts to "fold" like that, but it didn't)
So I was feeling lazy and didn't want to bother adding any addons. I found a different way of doing it: 1: Add an 8 sided cylinder mesh [Shift + A] -> {Mesh} -> {Cylinder} 2: Select the top set of vertices and scale them to 0 [Tab] -> [1] -> [Alt + Z] -> [S] -> {0,0,0} 3: Add a small number of loop cuts [Ctrl + R] 4: Merge the top vertices to center [M] -> [A] 5: Select the top loop cut, add your vertex group, and mark the seam [Ctrl + G] -> [2] -> [RMB] -> [M] 6: Now select every other edge and dissolve to create quads [NUMPAD 7] -> [X] -> [ i ] 7: Add a subdivision surface modifier 8: Use [G] -> [G] to slide edges to create the desired curvature Neat tip: If you've created too many loop cuts you can make the top quads larger by disolving loop cuts below the top loop cut though it will lilkely throw off proportion
there's no downloading, just go to edit>preferences> add-ons> search for whatever add-on you're looking for such as "loop tools"> click the checkbox and it will instantly enable it
Why can't I just use the existing cone and add vertices to it?????????? So dumb that I have to waste so much time creating one from scratch! And MANY times since I want different models!
Following this tutorial not only taught me how to build a perfect cone, but also through control groups has taught me something I've been looking for quite a while and was not able to find anywhere else. I wish I could hit the Like button more than once.
These are some of the best modelling tutorials I’ve every seen, just amazing. I am having a lovely morning working my way through them: the all quad cone is a thing of beauty!
Many, many thanks for you kind comments. It really does mean a lot to hear it.
It's not been a half hour I found this channel and it became my favorite!
Thank you so much!
Wow!
1. Didn't know Blender had a cone already and that it sucked
2. Learned so much here! And with the assets browser, I can just make one and use it any time I need to!!
Thank you for sharing this!
Things I learned in just a few minute: 1) There is something called "Looptools" I need to turn it on ASAP! 2) Don't use default Cones 3) Make these as shapes as template files & use them instead of the defaults 4) GG Does not = Good Game.. but hitting "G" Twice in blender, hahaha. Brilliant overview. Much love!
Looptools is amazing. Turn on the f2 add-on too. Those are the two real essentials. Thank you.
How do you add the looptools
Man you just saved my nosecone problem real fast!
love this way of explaining stuff, crisp information easy to follow.
Thanks for the tips.
Great tutorial. Many thanks for this.
Thanks socrates112!
Really helpful. Appreciate it!
Thank you.
wait wait WAIT, If I press ctrl + any of the numbers it automatically adds a subdivision surface with THAT number of subdivision on the level viewport? WHAT?? that's SOOO COOL, I like your funny words magic man, I really like it.
Hey. Thanks for another great tutorial. May I ask how did you do text animation in the intro? How does letter positioned in the right place?
Thanks Dimitri T. I'll make a quick video on it. I think I'll make that one the next video. Give everyone a break from subdivision surface modelling!
if your clean-up : merge by distance command didn't do anything to the pointiness...go back to the step at 2:18 and type in 0 after 'S' - don't just do it by eye (like I did the first 6 tries...LOL)
thank you sir very helpful
ok.. nice, but then i cant edit the cone's base radius un less i model it with the right dimensions from the start. is there a way to make it flexible to edit?
You've been using Blender for... how long? I just want to get an idea what kind of time commitment it takes to get to this level of knowledge and control of Blender. Thanks. D.P. Henderson, NV
Hi Doug. I started in 3D in 1995 using Pixel Putty Solo and Bryce. Moved on to Softimage 3D in 1997. Softimage XSI in 2000. Maya around 2001. Found blender at v 2.3 in 2003 or 2004! VFX was my full time job for 25 years. Dont let that put you off. I think I takes a few months to get to a really high level. Hopefully some of my videos will mean you don't have to wade through the years of stupid mistakes I have had to make!
What would be the most efficient way to model the nfl shield shape. I import as an svg like in the typography to mesh tutorial but after I inset the shape can’t seem to fill in the rest of the face with the right topology. Thanks your tutorials are top notch!
I'm using Blender 4.0 and merge by distance didn't work for me, my cone was still pointy :(
thank you this helped me a lot!
Isn't it something bad going on at the tip of the cone? I guess it is like a quad with two diagonally-opposite vertices raised above other two (which looks like it needs an extra edge between one pair of verts to "fold" like that, but it didn't)
So I was feeling lazy and didn't want to bother adding any addons.
I found a different way of doing it:
1: Add an 8 sided cylinder mesh [Shift + A] -> {Mesh} -> {Cylinder}
2: Select the top set of vertices and scale them to 0 [Tab] -> [1] -> [Alt + Z] -> [S] -> {0,0,0}
3: Add a small number of loop cuts [Ctrl + R]
4: Merge the top vertices to center [M] -> [A]
5: Select the top loop cut, add your vertex group, and mark the seam [Ctrl + G] -> [2] -> [RMB] -> [M]
6: Now select every other edge and dissolve to create quads [NUMPAD 7] -> [X] -> [ i ]
7: Add a subdivision surface modifier
8: Use [G] -> [G] to slide edges to create the desired curvature
Neat tip: If you've created too many loop cuts you can make the top quads larger by disolving loop cuts below the top loop cut though it will lilkely throw off proportion
Thank you!
3:10 didn't do anything to mine
What is the download for for object edit modifier in the beginning.
there's no downloading, just go to edit>preferences> add-ons> search for whatever add-on you're looking for such as "loop tools"> click the checkbox and it will instantly enable it
Why not just start with a cylinder instead of a cube?
3:45 ctrl + G for noobs
Why can't I just use the existing cone and add vertices to it?????????? So dumb that I have to waste so much time creating one from scratch! And MANY times since I want different models!