Alright, after 3 days of murdering my eyeballs by staring at WAY too many overlapping underground belt arrows, I proudly present Michael Hendriks' Cursed Belt Tapestry Book v1.0! www.dropbox.com/scl/fi/lij6w2j4wz8ywshxskfcp/Michael-Hendriks-Cursed-Belt-Tapestry-Book.txt?rlkey=46kqkivkqdlx7jn2a1yrcpnwo&st=v2v2e1qh&dl=1 Includes all the builds from the video, PLUS the FLÆSHLIGHT Spaceship, PLUS an improved, add-10k-asteroids-per-click to the infinite storage cryo plants, PLUS a bunch of blueprint books with orthogonal belt tapestry designs by other people (in the comments and on discord, credits in the book), which I made tileable variants from. The new maximum crossable water gap record: with cursed inserter pulling: 36 tiles (was:32) with full throughput: 32 tiles (full chunk!) (was:30) with normal belt entrances: 28 (was:28 Ha! at least ONE of my designs survived!) Blueprint books not seen in video: 4.4 belts per tileable center (10x10) with lights/lasers for style points 4.5 belts per tileable center (20x20) 4.666 belts per tileable center (48x10) 4.739 belts per tileable center (46x10) 4.756 belts per tileable center (46x10) 4 green belts of throughput while maintaining 3.5-4 belts per tile of storage (including overhead!) There will inevitably be updates made to the book, but I will try to not get sniped by new designs and improvements for at least a couple days! The link will stay the same for new updates. Enjoy! Michael
how does a speed moduled science assembler compare to belts in terms of prometheum density, if you don't do the infinite storage trick? I assume it's bad, but just wondering how bad.
well with a storage of 675 per it has to contend with 25 tiles of belt weave being generous we'll take 4 belts per tile and get 100 belts worth. this would then store 800 prometheum which is more than the equivalent amount in the cryo plant. if we factor in the loading/unloading and beacons it'll have to contend with 42.5 tiles worth of belts thus skewing the result even more in favor of belts though if you had recursive blueprints+ (cause of update 2.0) installed you could automate the changing of recipes
after further testing you can eat the whole throughput of the 4 belts using the cryogenic plants - you need just enough to handle the inserters, with ~20 inserters handling the throughput 4 cryogenic plants should be able to store as much as you ever would need. the only "problem" is that it's a pain to set the blueprint, but you should be able to use an inserter filtered to blueprints to "flash" the blueprint deployer
Alright, after 3 days of murdering my eyeballs by staring at WAY too many overlapping underground belt arrows, I proudly present
Michael Hendriks' Cursed Belt Tapestry Book v1.0!
www.dropbox.com/scl/fi/lij6w2j4wz8ywshxskfcp/Michael-Hendriks-Cursed-Belt-Tapestry-Book.txt?rlkey=46kqkivkqdlx7jn2a1yrcpnwo&st=v2v2e1qh&dl=1
Includes all the builds from the video,
PLUS the FLÆSHLIGHT Spaceship,
PLUS an improved, add-10k-asteroids-per-click to the infinite storage cryo plants,
PLUS a bunch of blueprint books with orthogonal belt tapestry designs by other people (in the comments and on discord, credits in the book), which I made tileable variants from.
The new maximum crossable water gap record:
with cursed inserter pulling: 36 tiles (was:32)
with full throughput: 32 tiles (full chunk!) (was:30)
with normal belt entrances: 28 (was:28 Ha! at least ONE of my designs survived!)
Blueprint books not seen in video:
4.4 belts per tileable center (10x10) with lights/lasers for style points
4.5 belts per tileable center (20x20)
4.666 belts per tileable center (48x10)
4.739 belts per tileable center (46x10)
4.756 belts per tileable center (46x10)
4 green belts of throughput while maintaining 3.5-4 belts per tile of storage (including overhead!)
There will inevitably be updates made to the book, but I will try to not get sniped by new designs and improvements for at least a couple days! The link will stay the same for new updates.
Enjoy!
Michael
Hendriks Storage now generally available ❤
You wouldn't download promethium chunks.
The belt weave is a great way to add some color. I should find a way to add style with lamps too
I'm thinking of adding long handed inserters to the gaps. I believe that will store an extra one (1) item.
Such a monstrosity, I'm all for it.
The Intended Way™
Mike you should do a PhD on this haha
how does a speed moduled science assembler compare to belts in terms of prometheum density, if you don't do the infinite storage trick? I assume it's bad, but just wondering how bad.
Worse than belt weaving storage. without beacons, it takes in 350 chunks in 25 tiles = 14 asteroids per tile =
well with a storage of 675 per it has to contend with 25 tiles of belt weave being generous we'll take 4 belts per tile and get 100 belts worth. this would then store 800 prometheum which is more than the equivalent amount in the cryo plant. if we factor in the loading/unloading and beacons it'll have to contend with 42.5 tiles worth of belts thus skewing the result even more in favor of belts
though if you had recursive blueprints+ (cause of update 2.0) installed you could automate the changing of recipes
after further testing you can eat the whole throughput of the 4 belts using the cryogenic plants - you need just enough to handle the inserters, with ~20 inserters handling the throughput 4 cryogenic plants should be able to store as much as you ever would need.
the only "problem" is that it's a pain to set the blueprint, but you should be able to use an inserter filtered to blueprints to "flash" the blueprint deployer
nice...