I'd like to point out that as good as the jUSPD combo is. Hitting that shit in a game is like a mixed bag. I hit it 100% of the time in training mode and less than 50% in a game. It's hell to land against wifi kids and the 100+ ms crowd.
@@DmodGmodLetsPlays Put some more time into it today as well and started landing it more consistently in game. But I replaced the triple attack after the lariat to an M starter to increase the success rate, found it easier to get the timing and height after headbutt for jUspd consistently with that. Also does a bit more damage but you have to jump with 9 not straight up! Good mileage out of it so far though.
Yeah you can do close m instead of close l for the second triple attack. Most people say that makes it harder and more difficult for them to do the safejump consistently, but to each their own.@@jbenthall1
Awesome guide! These are the setups are just what I'm looking for
Great video! Coming in from SF6 this was definitely helpful to learn.
Glad to hear it :)
Very informative! Cant wait to apply all this to my ladiva game!
Another good one is forward jump after grounded U.spd. Not sure which DPs this works or doesn't work against, but its worth knowing.
It ain't fancy but it works
The corner combo into the air U spd.. do you have to tiger knee it?
No you just jump and do it.
@@DmodGmodLetsPlays I can't seem to time it.
@@jasonelbow3807 Make sure you're hitting the headbutt high up cause you need the height for it to work.
Fucking thank you. I hate dps so much 😭😭😭
I'd like to point out that as good as the jUSPD combo is. Hitting that shit in a game is like a mixed bag. I hit it 100% of the time in training mode and less than 50% in a game. It's hell to land against wifi kids and the 100+ ms crowd.
Its consistent across the cast you just gotta make sure you're hitting the ex headbutt high up.
@@DmodGmodLetsPlays Put some more time into it today as well and started landing it more consistently in game. But I replaced the triple attack after the lariat to an M starter to increase the success rate, found it easier to get the timing and height after headbutt for jUspd consistently with that. Also does a bit more damage but you have to jump with 9 not straight up!
Good mileage out of it so far though.
@@TheLeroy125 when you say
M starter do you mean like just standing M?
Yeah you can do close m instead of close l for the second triple attack. Most people say that makes it harder and more difficult for them to do the safejump consistently, but to each their own.@@jbenthall1