GODOT 4 + Megascans // Can It Compete With UNREAL or UNITY?

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 153

  • @stayathomedev
    @stayathomedev  Рік тому +25

    It's cool to use MegaScans assets in Godot and the look is getting there. Do you think Godot can compete graphically with Unreal or Unity yet? Can it in the future?
    💛 Get GodotSky - A Dynamic Sky System for the Godot Engine
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    • @igorthelight
      @igorthelight Рік тому +16

      I like Godot and use it for small projects but let's be real:
      * Godot looks MUCH better than before but it looks like Unity URP. Unity HDRP and especially Unity Ray Tracing are miles ahead.
      * Unreal Engine 5 is miles ahead with Lumen.
      But that's not why we like Godot. We like Godot because it's lightweight and bullshit-free (Open Source, no subscription, no royalty).

    • @saul8510
      @saul8510 Рік тому +1

      ​@@igorthelightwell godot has sdfgi, so it nor too miles.

    • @readyforlol
      @readyforlol 11 місяців тому

      @@saul8510 SDFGI is not nearly as good as actual raytracing, though.

    • @readyforlol
      @readyforlol 11 місяців тому

      @@igorthelight why not have both ? We can have lightweight BS-free engine with Raytracing. I think it’s just a matter of time

    • @igorthelight
      @igorthelight 11 місяців тому

      @@readyforlol True - they will add it eventually ;-)

  • @MastermindAtWork
    @MastermindAtWork Рік тому +164

    The shadows on the rocks look pretty good. However the water material and the lack of tesselation on the sand pretty much clashes with each other.

    • @stayathomedev
      @stayathomedev  Рік тому +44

      Yeah the megascans assets shine with tesselation. Room for a Part 2?

    • @SomeNerd361
      @SomeNerd361 Рік тому +37

      Definitely have to agree, the water in particular looks like it was meant for a cel-shaded cartoony aesthetic and really clashes with the more hyper-realistic attempt of the other assets.

  • @lucas_is_away
    @lucas_is_away Рік тому +71

    Pro tip: by using the boolean operators from the CSG meshes, you could've finished grayboxing in half the time, since they're made exactly for that
    Also, this scene was perfect for demonstrating global illumination, would've been cool if you used SDFGI or the VoxelGI for enhancing the lightning

    • @readyforlol
      @readyforlol 11 місяців тому +1

      He did, but ommitted it from the before/after comparison for some reason.
      You can see it light up the sand as the sun passes by at 8:05.
      You can also see the tickbox enabled at 8:20 in the bottom right corner.

  • @tomtomkowski7653
    @tomtomkowski7653 Рік тому +37

    Lights and shadows are OK, but textures look like 720p and objects look like without details and without tesselation :/

    • @stayathomedev
      @stayathomedev  Рік тому +6

      Might be some mipmap adjustments to be made...and yeah no displacement or anything on the assets, which would make a big difference. With some adjustments, you could get higher fidelity.

  • @untitled8124
    @untitled8124 Рік тому +9

    No joke, was literally in that cave (the reference photo) during the summer lmao

  • @ettiSurreal
    @ettiSurreal Рік тому +40

    Some criticism:
    - it feels way too small compared to the reference photos used, try looking at photos that show people in them, and getting a scale reference model.
    - The water clashes with the realistic assets and has a really harsh transition with everything, the lack of reflection on it definitely hurts it a lot, look at the references and try to make it look like something youd want to jump in and take a swim in. if possible maybe try making sand near the water look wet?
    - I feel like the cliffs and rocks are too smudgy and not enough visually noisy, theres definitely a need for a more rough silhouette around the holes. they also look tad too brown/dark compared to the sand maybe?

    • @rje613
      @rje613 11 місяців тому +2

      I think the FOV wasn't correct on the camera too. The references have almost a fish-eye effect (way wider FOV) whereas the composition had a way smaller FOV.

  • @FinaISpartan
    @FinaISpartan Рік тому +51

    Awesome stuff! In the future, I would recommend using Godot movie maker to render the final scene at a much higher resolution, that way it's anti-aliased when exporting to youtube.

    • @stayathomedev
      @stayathomedev  Рік тому +18

      Good looking out. Definitely. Should make a video showing that process to compare.

  • @MattGoode1
    @MattGoode1 17 днів тому

    I've been working with 2D godot for about a year now and just uses this video as a tiny peek into what 3D would be like. Thanks for explaining a lot of what you were doing as you went along, this was a very nice vid!

  • @VirtualReality-zv5oh
    @VirtualReality-zv5oh Рік тому +28

    In Unreal, a few more tweaks are enabled by default when desktop mode is set. Edge smoothing is enabled and so is baking of lights and shadows. And then maybe active VoxelGI (256 maybe) would help for comparison to Lumen.
    I actually like GDScript best and the solution with Scenes as nodes, instead of prefabs and blueprints.
    I think that Godot does not have to hide. The machinery around Unreal and Unity is much bigger, but also tries to do justice to everything and everyone in one product.
    For small and medium projects, I definitely prefer Godot. For very large projects, I would still use Unreal at the moment.

    • @lshadowSFX
      @lshadowSFX Рік тому +16

      Kudos to you for actually being objective about use-case. So many fanboys throwing shit at every other engine lately.

  • @bacalhau_seco
    @bacalhau_seco Рік тому +6

    its great to see people using portugal landscape to make stuff

  • @daltonhutchinson3556
    @daltonhutchinson3556 Рік тому +28

    Looks great! Honestly the part that looks the worst is the water and I'm sure that could even be improved further if needed. Godot 4 is really looking like a great competitor

    • @u9vata
      @u9vata Рік тому +9

      Yes I think the water is off. I would not say its "bad", but not realistic whatsoever and looks out of place. I think it could go well with a more cartoonish looking game to aim for a Sid Meyers: Pirates! kind of look, but here a realistic water should be made for better effect.

    • @stayathomedev
      @stayathomedev  Рік тому +4

      Yeah I agree

  • @equu497
    @equu497 Рік тому +5

    Great video man! Just started using Godot and you have been both an incredible inspiration as well as resource for learning

    • @stayathomedev
      @stayathomedev  Рік тому +1

      That's awesome! Keep creating! That's the key

  • @nathanfranck5822
    @nathanfranck5822 Рік тому +13

    Probably the harsh aliasing against the sky and the water is the biggest barrier to higher quality now... Does Godot attempt any sort of TSS or TAA?

    • @VirtualReality-zv5oh
      @VirtualReality-zv5oh Рік тому +3

      Yes. But it is of by default and can be activated in the settings.

    • @stayathomedev
      @stayathomedev  Рік тому +9

      There is MSAA, TAA, etc...I'm not super happy with the antialiasing. Would make a good video to compare. Part of the issue here is it's within the editor viewport.

  • @erikdong
    @erikdong Рік тому +16

    Looks pretty damn good to me for an open source game engine. 👍🏼

    • @Digitalgems9000
      @Digitalgems9000 Рік тому +3

      "for an open source game engine" is irrelevant to the player who is experiencing the game.

    • @ruix
      @ruix Рік тому +1

      ​@@Digitalgems9000 if you are trying to make a AAA quality hyper realistic game you'd use unreal anyways. Do you think people play Minecraft for it's graphics?

    • @Digitalgems9000
      @Digitalgems9000 Рік тому +2

      @@ruix tell that to the Godot fanboys then. They think Godot 4 is the 2nd coming of Christ for 3d

    • @ruix
      @ruix Рік тому +1

      @@Digitalgems9000 ¯\_(ツ)_/¯

    • @Digitalgems9000
      @Digitalgems9000 Рік тому

      @@ruix wave racer looks better than anything released before Godot 4. Godot is a beast for 2d. It's now becoming bloated AF and a mess of an engine.

  • @stefanogrillo6040
    @stefanogrillo6040 Рік тому +7

    3 years of lessons in 8 mins🤣

  • @jaye6612
    @jaye6612 Рік тому +1

    This was beautiful work, im new to the channel and new to godot and game dev alltogether (plz be gentle) but i have been doing 3d art for abt 9 years now. Alos trying to learn coding alongside game dev

  • @theindiegamedude
    @theindiegamedude Рік тому +4

    Great content as always :) This looks really impressive for a "lower end" 3D Game Engine

    • @stayathomedev
      @stayathomedev  Рік тому +2

      Thanks I appreciate it. Honestly this is only a quick exercise and a fraction of the power I'd say

  • @AleksandarPopovic
    @AleksandarPopovic Рік тому +3

    I drop a like, very nice looking scene, keep going, and good luck with your project, and I'm stack in the Godot 3.5, maybe It's cool to make some video using him, keep going, good luck on your next projects!

  • @lowHP_
    @lowHP_ Рік тому +17

    it's not about the engine,
    it's about creativity

    • @godev1563
      @godev1563 Рік тому +1

      👆winner winner chicken dinner

    • @RawfunRahman
      @RawfunRahman Рік тому +1

      well game engines definitely matter when it comes to visuals

    • @lowHP_
      @lowHP_ Рік тому +1

      @@RawfunRahman true, but there is always a different approach,
      and games like Csgo and Fortnite to name a few don't have high-end graphics only a few have them, and they have proven to us that graphics is not the most important, as a game dev with 4 years of experience, I can say graphics is what attracts the players but not what makes the game succeed

    • @SnakeEngine
      @SnakeEngine Рік тому +4

      @@lowHP_ Good graphics are always important, it is just that realistic graphics are not always important.

    • @Digitalgems9000
      @Digitalgems9000 Рік тому +1

      lmao it's totally about the engine too

  • @bitbraindev
    @bitbraindev Рік тому +3

    Great video!

  • @WakerPT
    @WakerPT 10 місяців тому

    As someone from Portugal, as soon as I saw that cave I was intrigued... Makes sense :)

  • @simpson6700
    @simpson6700 9 місяців тому

    i suggest you look into a water shader that uses sine waves, looks a lot better than perlin noise and should be more performant too.

  • @Galomortalbr
    @Galomortalbr Рік тому +1

    you can fuse those meshes together with a script for optimization

  • @NirielWinx
    @NirielWinx Рік тому +5

    What does the Megascan license say about using their assets outside of UE?

    • @stayathomedev
      @stayathomedev  Рік тому +9

      Free to use within UE...subscription packages available for use in other programs/tools

  • @marcomoscoso7402
    @marcomoscoso7402 Рік тому +2

    This video remind me of how easy it was to import 3d stuff to godot and make things happen. Also some nostalgia remembering the days in which the Cryengine was like a magic technology that made everything lifelike.

  • @YannAbdel
    @YannAbdel Рік тому +7

    Please can you make a tutorial on making 3d terrain in godot 4

    • @stayathomedev
      @stayathomedev  Рік тому +6

      In the works

    • @YannAbdel
      @YannAbdel Рік тому +2

      @@stayathomedev deserves a sub

    • @godev1563
      @godev1563 Рік тому +1

      Chevifier has a great tutorial on this, i used it recently to make my last two vids(also used the water shader tutorial StayAtHomeDev created, thanks for that). He is also well worth the sub.

  • @Zurpanik
    @Zurpanik Рік тому

    Loved it! Love seeing videos like this and what Godot can do! I have a feeling things are going to go very well for Godot from here on out, so I can't wait to see where it goes! Just recently migrated over and it's actually been a great experience. Looking forward to more!

  • @DiegoSynth
    @DiegoSynth Рік тому

    Very well done! Takes a lot of time and patience to put all these assets in place, I suppose!
    For the rendering: I would try higher resolution + anti aliasing. I know it's tempting to pump the SSAO, but it's important to keep in mind that this is a decorative effect, meaning it's not physical (it's fake, like drawing a mustache on a child). When using global illumination there shouldn't be a need to add SSAO at all.
    Of course, the water as well, as others mentioned; but I think it's just a placeholder here.

  • @0xngmi
    @0xngmi Рік тому +4

    would be super cool to have an in-depth tutorial how to build something like this. I'm a total beginner, but this would be something very cool to start with - obviously too difficult based on your video (and also not the point of it)

    • @stayathomedev
      @stayathomedev  Рік тому +4

      Not as difficult as you might think. A lot of it is understanding various settings. But definitely a good video idea 💡

  • @Leandro-Dev
    @Leandro-Dev Рік тому +2

    WOW this is great!!!

  • @USBEN.
    @USBEN. Рік тому +1

    Water is the biggest problem here. Need that to look more realistic.

  • @GhettoWxzrd
    @GhettoWxzrd Рік тому +1

    Honestly every scene ive seen in Godot no matter how many Verticies there are, always tend to look low poly to me.. Which really isn't a terrible thing, it's just not great for someone going for Hyper realistic graphics.

  • @trolleymouse
    @trolleymouse Рік тому

    Could have used a shader pass on the rocks to tint with regards to y position + noise, to get those strata from the source image that added a lot to the real cave's natural beauty.

  • @qbitsday3438
    @qbitsday3438 Рік тому

    Not just liking ! It is Excellent

  • @lshadowSFX
    @lshadowSFX Рік тому +3

    if you worked on the water so it looked more "realistic" it would have looked way more epic!

    • @stayathomedev
      @stayathomedev  Рік тому +2

      Oh man...sounds like it needs a Part II

    • @clewis4744
      @clewis4744 Рік тому +1

      @@stayathomedev
      Yes please, with lots of greens and blues in the sea, and more transparency on the edge where the sea laps the sand. I have no idea of how you would do that. Looking forward to Part II.

    • @lshadowSFX
      @lshadowSFX Рік тому +1

      @@stayathomedev it totally deserves a part II ! the entire scene looks so freakishly amazing and then you look at the water and it looks like some plastic lmao.

  • @IIIspirit
    @IIIspirit Рік тому +5

    Godot has come far with 4.0 I have to say

  • @vast634
    @vast634 Рік тому

    Did you use ACES for tonemapping? It corrects the lightcolors at high exposure levels.

  • @cyberkhan6587
    @cyberkhan6587 Рік тому +1

    It's possible to make it better.

  • @Bollalillo
    @Bollalillo Рік тому +1

    Altho very well done, i've never cared if Godot's graphical capabilities rivals any other game engine.
    I think its more suited for more stylized games like Zelda, Super mario etc.
    Perhaps in a few years :)
    But Godot overall is an easy, powerfull and good engine

  • @saul8510
    @saul8510 Рік тому +1

    are the normal map correctly imported? It seems different from what megascans lok

    • @stayathomedev
      @stayathomedev  Рік тому

      It's missing the displacement...and some other textures (AO, etc)...but normals are correct

  • @havocthehobbit
    @havocthehobbit Рік тому +3

    looks cool but I wont touch megascans unless Im working with unreal engine. Its just not affordable for me and i wouldnt risk breaking incensing terms without buy megascans license.

    • @stayathomedev
      @stayathomedev  Рік тому +1

      Good point. Will be interesting to see how the new Fab setup will work

  • @tonymorgan602
    @tonymorgan602 Рік тому +1

    awesome!!

  • @Deeredman4
    @Deeredman4 Рік тому +1

    Anyone know what the bg music is called? It sounds very Final Fantasy... Wouldn't mind trying to break down the Music Theory...

    • @stayathomedev
      @stayathomedev  Рік тому +1

      It's from Epidemic Sound, I'd have to check the video edit.

  • @jrdoughty13
    @jrdoughty13 Рік тому +2

    daaaaaaammmmnnnnnn

  • @k-storm-studio
    @k-storm-studio Рік тому

    Light and illumination are very realistic, congrats! But I have a question , is it possible to use Megascan in Godot for free? I mean, it is not only available for free for Unreal Engine?

    • @lillybyte
      @lillybyte Рік тому +3

      No. Megascans are only license for free to UE.

    • @k-storm-studio
      @k-storm-studio Рік тому

      @@lillybyte thank you very much for info. Ok

  • @chriskoval9048
    @chriskoval9048 Рік тому +2

    I'm curious about performance. Did you have any hiccups when running scene(input lag or FPS drop)?

  • @randomfootages9120
    @randomfootages9120 Рік тому +4

    It’s like comparing 1 cylinder engine to 16 cylinder engine come on man

    • @stayathomedev
      @stayathomedev  Рік тому +2

      They are different beasts..very true...doesn't mean you can test to see if the 1 cylinder can get you from point A to point B.

  • @rinkadev945
    @rinkadev945 9 місяців тому

    For better results, you can add anti-aliasing

  • @nowherebrain
    @nowherebrain 4 місяці тому

    why no sdfgi or vgi? would have helped tremendously.

  • @harith.8i
    @harith.8i Місяць тому

    The atmosphere seems very similar to the game.
    GTA San Andreas

  • @Fafmagic
    @Fafmagic Рік тому +1

    Think you’ve answered your own question here….

  • @NexusBaum
    @NexusBaum Рік тому

    so, can it compete?

  • @hawshimagical
    @hawshimagical Рік тому +1

    god ray? more like godot ray

  • @sc0rpi0n0
    @sc0rpi0n0 Рік тому

    MegaScans are only free for Unreal right? To use in Godot means paying a subscription I think.

  • @goshawk_fly
    @goshawk_fly Рік тому

    There were leaved details that better in Unreal Engine. I think it's very interesting to create photorealistic environment wich is better, than UE5.

  • @SnakeEngine
    @SnakeEngine Рік тому +2

    The real question is, does it need to to look good? :)

    • @stayathomedev
      @stayathomedev  Рік тому +1

      If the look is cohesive, "good" is subjective

  • @Tearodis
    @Tearodis Рік тому

    It can't compete with Unreal by a long shot(very long shot at that). If you squint your eyes a bit you can maybe convince yourself it looks like a Unity scene.

    • @tomtravis858
      @tomtravis858 Рік тому +2

      Why are people like you so angry when people make stuff in Godot? lol

  • @august0490
    @august0490 Рік тому

    The water looks like a cartoon.

    • @simpson6700
      @simpson6700 9 місяців тому

      his water shader is pretty bad

  • @exhilex
    @exhilex 3 місяці тому +1

    Gaah-Doh 4.0 😂 It's Guh-doh 4.0

  • @Z-zaloopa
    @Z-zaloopa 8 місяців тому

    Looks like game from 2005

  • @ADarnSmore
    @ADarnSmore 10 місяців тому

    no of course it can't compete with unreal, but it seems like it does well enough to scare the unreal fanboys, judging by their comments.

  • @goodoldwilliam
    @goodoldwilliam 9 місяців тому

    Great effort, thanks, but looks very meh. You should also have activated TAA. Why no anti-aliasing in your try? Answering: "Can It Compete With UNREAL or UNITY?" -> can compete with Unity Built in Render Pipeline but definitely not with UE.

  • @kaluthestraydog6537
    @kaluthestraydog6537 10 місяців тому

    Your face matching to Tom falto n

  • @noiJadisCailleach
    @noiJadisCailleach Рік тому

    I'm just wondering what the targeted vibe here is.
    Is it the 2008-2011 era?

  • @surplusking2425
    @surplusking2425 7 місяців тому

    Compete with Unity? Unity is far behind from Godot for 3D (and complex 2D games too)

    • @oo--7714
      @oo--7714 6 місяців тому

      Pppfffftttt 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • @rtdietrich
    @rtdietrich Рік тому +2

    " we have a ok looking scene" lol ==> the upper part is maybe OK, the lower Part is s**t.

  • @DragonSephi87
    @DragonSephi87 Рік тому

    how come in unreal it looks smooth and decent, but in godot and unity etc it always looks pixelated and shittier..., antialiasing perhaps?

    • @simpson6700
      @simpson6700 9 місяців тому

      unreal comes with a ton of post processing shaders already configured and applied to the default scene. unity and godot on the other hand have these post processing effects, but leave the default scene as minimal as possible. i personally don't like unreals super smooth look and i just ended up turning a lot of these things off every time. it was annoying. though a lot of people don't know much about these effects and end up not using them in the other engines, which makes them look worse in the end.
      i just remembered unreal also uses real world values, so people who know a lot about cameras and lighting can just use their real life experience in unreal.

  • @andikasujanadi
    @andikasujanadi Рік тому +1

    Gado?

    • @igorthelight
      @igorthelight Рік тому +1

      Different pronunciations with Godot ;-)

    • @stayathomedev
      @stayathomedev  Рік тому +1

      ua-cam.com/video/BMo24fmrnjY/v-deo.html

    • @hawshimagical
      @hawshimagical Рік тому

      we got another new viewer here lol

    • @andikasujanadi
      @andikasujanadi Рік тому

      @@igorthelight yea, like you say "go" with... Gaaaa

  • @mrnormal7554
    @mrnormal7554 Рік тому

    It's just a demo,
    Godot still cannot compare to Unity and can never compare to Unreal.
    In future it may compare to Unity but can never compare to Unreal 😂

  • @nika_251
    @nika_251 Рік тому +1

    wow! this looks bad!

  • @eduardomoura2813
    @eduardomoura2813 Рік тому

    godot can't even compete with rpg maker...

  • @exhilex
    @exhilex 3 місяці тому

    Godot looks absolutely horrible

  • @sakbiulalom5849
    @sakbiulalom5849 Рік тому

    yeah nice joke. You should try Unrea engine Cave demo sometime 😂😂