Do THIS Before You Publish Your Godot Game

Поділитися
Вставка
  • Опубліковано 20 чер 2023
  • Don't let these basic mistakes make your published Godot game look lazy. These steps are easy to do but also easy to forget when making your game in Godot.
    Version used in video: Godot 4.0.2
    -----------------------------------------------------------------------------------
    GET GODOTSKY - THE DYNAMIC SKY SYSTEM ►► godotxc.com/asset/godotsky/
    GET YOUR GODOT GAME FEATURED ►► stayathomedev.com/submit-your...
    -----------------------------------------------------------------------------------
    STAYATHOMEDEV ►► stayathomedev.com
    TWITTER ►► / stayathomedev
    GODOT ASSET MARKETPLACE ►► godotxc.com/
    GODOT COMMUNITY FORUMS ►► stayathomedev.com/godotforums
    -----------------------------------------------------------------------------------
    Featured Godot Games (in order):
    GameDev Surivivors
    Raimodula
    Primal Planet
    Warside
    The Last Craftsman
    Tendryll
    Bumpstick
    Takara Cards
    Katana Dragon
    Gormadae
    Chess Survivors
    Franz Fury
    Redorhan
    Memori
    The Ancient Sun
    Fountains
    Destroy the Monoliths
    Of Blades and Tails
    Endoparasitic
    Drift
    Jump Adventures
    Odyssey of Dremid'ir
    Retro Racing: Super Circuit
    Attack From the Void
    -----------------------------------------------------------------------------------
    Resources:
    GODOT ENGINE ►► godotengine.org/
    GODOT ASSET MARKETPLACE ►► stayathomedev.com/godot-asset...
    DOWNLOAD GODOT ►► godotengine.org/download
    #godot #godotengine #godot4
  • Ігри

КОМЕНТАРІ • 115

  • @MIfoodie
    @MIfoodie 11 місяців тому +425

    There are also options to reduce the download size of your game such as removing the 3D engine or advanced UI elements if your game doesn’t use them.

    • @frankhuurman3955
      @frankhuurman3955 11 місяців тому +40

      This would be nice for a future video, some further optimizations :)

    • @fuckngcnt
      @fuckngcnt 11 місяців тому +33

      If I'm not wrong, one of the main contributors to the engine said it wasn't working properly and the only reliable option right now is removing those components when you compile the export templates

    • @hekasa1500
      @hekasa1500 9 місяців тому +11

      How?

    • @m0-m0597
      @m0-m0597 7 місяців тому +4

      Yeah there is flags for removing 3d, but where do you put em in the export UI?

    • @MrOnosa
      @MrOnosa 5 місяців тому +3

      This is so valuable to me in this very moment. Thank you!

  • @TheSensationalMr.Science
    @TheSensationalMr.Science 11 місяців тому +250

    1. make a custom icon [project-settings -> app -> config]
    2. make a custom splash screen [project-settings -> app -> bootsplash]
    3. set main scene (start point for game) [project-settings -> app -> run]
    4. name your game [project-settings -> app -> config]
    5. make game full-screen default [project-settings -> display -> window]
    6. custom mouse cursor [project-settings -> display -> mouse]
    7. import blend files [project-settings -> filesystem -> import & editor settings -> filesystem -> import {blender install location}]
    8. use anti-aliasing when doing modern games [project -> rendering -> anti-aliasing]
    Hope you have a great day & Safe Travels!

    • @ItsHotdogFred
      @ItsHotdogFred 3 місяці тому +1

      Thank you!

    • @Awesomeanimation001
      @Awesomeanimation001 2 місяці тому

      Thnx

    • @LandersWorkshop
      @LandersWorkshop 17 днів тому

      For nuymber 7. Godot 4.2 doesn't have that now. Presumably it's drag and drop or just direct pointing for import?

  • @oolong4700
    @oolong4700 11 місяців тому +177

    To make a great looking bootsplash or with some animations, I always set the splash icon to a transparent png image and create a scene to manually do the splash screen.

    • @stayathomedev
      @stayathomedev  11 місяців тому +32

      Great tip!

    • @atanki5682
      @atanki5682 11 місяців тому +26

      you can always just turn off the image option and set the alpha to zero for the background color

  • @_somerandomguyontheinternet__
    @_somerandomguyontheinternet__ 4 місяці тому +18

    My personal recommendations if you want to release a professional game (for PCs):
    1. Set a custom name and icon
    2. Make a custom splash screen (not the one Godot provides, make your own animation or effect)
    3. Make sure to remove any debugging measures (check your project settings)
    4. Compile your own Godot runtime (for game speed/size optimizations and for encrypting your game in case you want to keep your assets from being stolen)
    -> I'd recommend setting up a Linux environment because of the broad platform support (Linux native, Windows mingw-w64, MacOS osxcross)
    -> Release for x86_64 and arm64 so your game supports the most common architectures

  • @jamesbrooks9321
    @jamesbrooks9321 6 місяців тому +4

    Every time he says "god-oh" a puppy dies

  • @miaoumixed4268
    @miaoumixed4268 5 місяців тому +4

    Thank you, much more useful than the "simple export" videos everywhere.

  • @MareCochlea
    @MareCochlea 11 місяців тому +1

    Thanks! Loved this videos.

  • @WiseNoodleOfficial
    @WiseNoodleOfficial 11 місяців тому +3

    Amazing as always, thanks!

  • @8bit-sized15
    @8bit-sized15 11 місяців тому +10

    In Godot 3 icons settings used to be a little bit problematic, I still have no export experience with Godot 4, so maybe now it is easier to manage for all different target OS. Anyway I would add: make sure you set all properties, then export and test every possible aspect on every target OS you chose. Also check the properties of the software to make sure it has your own game+studio info instead of default Godot application info

  • @hawkgamedev
    @hawkgamedev 11 місяців тому +31

    Man I must say I love your videos, and if you keep this up, soon if not already, you'll be a point of reference in the community when it comes to Godot, thanks for the efforts, I know uploading videos is hard! PS: WILL IT BLEND!

  • @gregorywatine
    @gregorywatine 11 місяців тому

    An awesome video to learn HOW TO frame our projects !!

  • @simonsaysgray
    @simonsaysgray 10 місяців тому +16

    One note about full screen: From an accessibility perspective, it can be a good consideration to start in window-mode. This helps some tools like screen readers. I'm not sure how the latest state is when it comes to borderless windows and exclusive full screen in DX12 but accessibility is in general a good thing to keep in mind.

    • @Gnidel
      @Gnidel 5 місяців тому +8

      It also helps people with multiple monitors. It always frustrates me when the game defaults to full screen on the first detected monitor, which is my side monitor instead of my preferred middle monitor (I have 3).

    • @kaishedan37
      @kaishedan37 4 місяці тому

      @@Gnidel the fullscreen default is definitely an opinionated choice, I like to start maximized and give options to go fullscreen/borderless on boot later

    • @johndoe2790
      @johndoe2790 3 місяці тому +1

      Unfortunately, Godot renders UI text as a texture, so screen readers don't work (as of 4.2...I think it's being worked on)

    • @simonsaysgray
      @simonsaysgray 3 місяці тому

      Oh...thanks for the hint! @@johndoe2790

  • @retroguardian4802
    @retroguardian4802 7 місяців тому +1

    Adding to the icon. Not sure how Godot default projects look after there ported but a lot of engines include tons of files with the application file. In windows you can hide all files and leave just your application with the icon you made. Makes it very clean!

  • @nestorpiedraquesada2954
    @nestorpiedraquesada2954 11 місяців тому +5

    Thank you for sharing this with us!!

  • @Montegasppa
    @Montegasppa 11 місяців тому +2

    Really nice! A bunch of very trivial tips about things that can pull the rug out from under your feet very easily though, and you’ll never see what hit you due to so basic they are. 😆

  • @derickbrewis8145
    @derickbrewis8145 4 місяці тому +1

    thank you so much this video helps a lot

  • @HerringUSNA
    @HerringUSNA 11 місяців тому +10

    Thanks! I am brand spanking new to Godot 4 and game development, so this is all good new info for me! :)

  • @plopsis
    @plopsis 11 місяців тому +1

    Great tips.

  • @CtxPixel
    @CtxPixel 6 місяців тому +2

    Thank you bro the best❤ the best tutorial ever ❤😊

  • @Kthnx2
    @Kthnx2 11 місяців тому +7

    1:51
    not everyone likes a game starting in fullscreen, in fact i know several people that complain about it whenever a game starts in full screen lol

    • @frankhuurman3955
      @frankhuurman3955 11 місяців тому +7

      I'm curious about the % of people that would prefer non-fullscreen over fullscreen actually since I'm the other way around, I think it's weird when something opens non-fullscreen.
      Maybe @stayathomedev can do a community poll?

    • @Kthnx2
      @Kthnx2 11 місяців тому +2

      @@frankhuurman3955 it's probably a very small percentage, if i'd have to guess. For me, playing games in fullscreen is just the default. Even when a game is meant to be played in windowed, like OneShot for instance, I always fullscreen it anyways.
      but yeah there are people who get frustrated when a game immediately goes fullscreen on boot.

    • @cheesycoke
      @cheesycoke 10 місяців тому

      Agreed. The notion that a game has to default to fullscreen feels very "This is what AAA games do so it must be a good idea"
      It's especially bad when the game defaults to exclusive fullscreen specifically, but I don't think Godot can do that? Maybe it can in 4.X though. Either way I personally find it annoying.

    • @dexlovesgames_dlg
      @dexlovesgames_dlg 10 місяців тому +1

      @@Kthnx2 id rather it be in the settings but default to windowed, just so that it doesn't immediately take over everything i'm doing while it's loading.

    • @weylinstoeppelmann9858
      @weylinstoeppelmann9858 3 місяці тому

      I think the problem with default fullscreen is that some setups (like dual monitor or cloned monitor off a laptop) will go completely apeshit with no way to change game settings.
      Happened to me several times, I had to find where the game config is located to change it to borderless windowed or else the entire PC would get soft locked.

  • @GenericInternetter
    @GenericInternetter 11 місяців тому +9

    You covered Anti-Aliasing without mentioning rendering pipeline.
    I'm developing on Compatibility, so I have chosen to not have the anti-aliasing option at all. (Retro style choice)

  • @ivana.medina3126
    @ivana.medina3126 4 місяці тому +1

    Thanks!

  • @Mefayor
    @Mefayor 11 місяців тому +2

    SAHD are you planning on making GODOT tutorials? I think that there is not much of them and although it is probably best to follow Godot docs and tutorials, I still feel like there is that one tutorial set of videos on the Yt missing, a set of tutorials which will make one understand the absolute basic but also FOUNDATION as to how one should make a game, like there is some topics but in the "big picture" I feel like it misses the scope of a godot project as a whole, like workflow I think - what I mean by this is you have multiple options for sprites, to put an example, and you have bone animation, cutout animation, sprite animation, then you have the steps to make objects, tiles, and it oh so varies and I feel like there is a foundation missing, like for example in Game Maker it is quite straight-forward: this is an object, it has animations, collisions, scripts, etc. but in Godot I feel like that there is such variety, and so many options, so that I am affraid that the foundation or basics combined might result in inconsistent work-flow and "objects", or rather nodes, scenes, sounds etc. might not work if one does not stick to one style. If what I wrote does not makes sense, it is because English is not my mother tongue, and also because as of now I am trying to make a game in Godot and all the ways and styles that one can do stuff, it makes me confused.

  • @stayathomedev
    @stayathomedev  11 місяців тому +5

    Don't skip these steps! Got more tips? Let me know!
    More Tips From Viewers:
    - Make keybindings configurable (@Jakub_13)

    • @cz5635
      @cz5635 5 місяців тому

      what is the game at 2:54?

  • @nyn2k259
    @nyn2k259 9 місяців тому

    Nice tips, I want to make a card building deck game with rpg elements, do you have any video tutorials on that? Thanks

  • @BlendFin
    @BlendFin 11 місяців тому +5

    Thank you!

  • @Dev_Jayasurya
    @Dev_Jayasurya 2 місяці тому +1

    Thanks

  • @Beryesa.
    @Beryesa. 11 місяців тому +1

    Do you know how to add the collision from blender to a rigid body over godot?

  • @Barakon
    @Barakon 2 місяці тому +2

    I WONT LET ME CHANGE DIRECTORY & THUS SELECT A NEW FILE FOR THE ICON OR THE BOOT SPLASH! FUCK!

  • @Thomason1005
    @Thomason1005 29 днів тому

    just did all of these on my project 👍

  • @e3.14c4
    @e3.14c4 5 місяців тому +3

    the way you pronounced Godot made me sick I wasn't ready for that xD

  • @OctagonalSquare
    @OctagonalSquare 4 місяці тому +2

    3:10 give players the option to turn this off. There are a ton of gamers who dislike AA in games as it feels blurry.

  • @Blender.Quebec
    @Blender.Quebec 11 місяців тому

    Love the thumbnail Godot robot ? Is that a 3d model you can download ?

  • @ariaamiri2712
    @ariaamiri2712 9 місяців тому

    thanks

  • @BlackJar72
    @BlackJar72 3 місяці тому +1

    Set a custom icon, shows the icon next to the project in the project manager, but it still compiles with the default icon...hmmm....

  • @sosasees
    @sosasees 10 місяців тому +9

    anti-aliasing is not that noticeable in 3D - especially on HiDPI screens, which replace MidDPI screens faster than you think.
    what you 𝘳𝘦𝘢𝘭𝘭𝘺 should enable is anisotropic filtering, so that textures don't look blurred at steep viewing angles.

    • @michaelavrie
      @michaelavrie 5 місяців тому +3

      It drives me nuts that the project settings don't let you set anisotropic as the default behavio. I understand for performance reasons you might want to not use it everywhere, but I definitely use it on more materials than not.

  • @PolyPenguinDev
    @PolyPenguinDev Місяць тому

    one of the first things i learned in godot was custom mouse

  • @denovodavid
    @denovodavid 11 місяців тому +1

    Thanks for the tips :)
    Are you using a noise reduction filter on your audio? I feel like your voice is crunched a bit heavy.

    • @stayathomedev
      @stayathomedev  11 місяців тому +1

      Thanks! Unfortunately, yes. The room I'm in has not been treated properly yet.

    • @denovodavid
      @denovodavid 11 місяців тому

      @@stayathomedev Ahh no worries, keep up the good work my friend 👍

  • @JustKatoh
    @JustKatoh 4 місяці тому +6

    I don't think this fits the "Do this before you publish" I think this fits more to the "Beginner configuration of your godot instance".
    I really think you should've talked more about how you actually publish to steam, how to add launch params, etc...

  • @Mempler
    @Mempler 7 місяців тому +2

    dont make fullscreen the default, on ultrawide, it can cause horrible performance issues or just pain in general.
    thanks.

    • @ghostradiogames
      @ghostradiogames 3 місяці тому

      Like on super ultrawide when I open Godot and it forces it to fullscreen when I didn't want it.

  • @justaway_of_the_samurai
    @justaway_of_the_samurai 4 місяці тому +2

    What option do I have to check to change the pronunciation of "Godot"? LMAO.

  • @DePistolero
    @DePistolero 8 місяців тому +1

    Hope your channel blows up to abnormal proportions mate... now that unity died....

  • @JuhoSprite
    @JuhoSprite 11 місяців тому

    Hmm the icon still is the same even after changing it, I am using a PNG and a ICO file tho.

  • @badunius_code
    @badunius_code 10 місяців тому

    2:10 it might be just me, but I prefer to play in window whenever it's possible. At least strategy games. If they can not be run in a resizable window it makes me sad.

  • @llorsstories3300
    @llorsstories3300 Місяць тому

    what is the game on second 42?

  • @justnumie
    @justnumie 4 місяці тому

    0:18
    What is the name of this game? Very similar to Advance Wars, I'd love to play it so much!

  • @mat_max
    @mat_max 4 місяці тому +1

    Does godot support smaa antialiasing?

  • @QatariGameDev
    @QatariGameDev 11 місяців тому +6

    That's cool series!
    Another intake i suggest how to address jitter, stutter and input lag before releasing your Godot game.😊

  • @GhettoWxzrd
    @GhettoWxzrd 8 місяців тому +1

    You didn't even need to make a tutorial-
    I love how most of these options and menus in the Project Settings are just blatantly obvious and easy to change!

  • @picster
    @picster 9 місяців тому

    Tip Number two: Make a custom bootsplash.....
    *Brotato: Hold my beer*

  • @ChatterDoesMatter
    @ChatterDoesMatter 25 днів тому

    very HELPFUL! A + SUBSCRIBER, i’ll put you in my game

  • @ActionGamerAaron
    @ActionGamerAaron 6 місяців тому +1

    Players get annoyed by fullscreen. I use maximized with options to fullscreen.

  • @Thisisdcode
    @Thisisdcode 5 місяців тому +1

    I almost clicked off the video when he said "use your edge"

  • @1gengabe
    @1gengabe 11 місяців тому +2

    Correction don’t use full screen used windowed full screen by making it a boarder less full then set the window size to 2 pixels less than the full screen

  • @cz5635
    @cz5635 5 місяців тому +1

    2:54 what's the game? PLEASE help your discord link is broken

  • @chrismcpherson7582
    @chrismcpherson7582 11 місяців тому +1

    What's the game featured at 0:24?

  • @RogueBeatsARG
    @RogueBeatsARG 20 днів тому

    Does Godot has FSR support?

  • @Jakub_13
    @Jakub_13 11 місяців тому +6

    Make keybindings configurable

  • @jaaan2914
    @jaaan2914 5 місяців тому +2

    Yep, gotta remember the Old English speakers in Burkina Faso

  • @emanuelalves9239
    @emanuelalves9239 5 місяців тому +1

    2:03 game name?

  • @youforgotthelinkinthedescr6798
    @youforgotthelinkinthedescr6798 4 місяці тому +5

    Yet another new way to pronounce godot wrong

  • @logosimian
    @logosimian 10 місяців тому +6

    Disagree on the fullscreen thing. I always like games to be fullscreen, and to have that as an option, but I find computer programs of any kind seizing control of the screen before I tell them they are allowed is very, very rude.

  • @obesefrogman
    @obesefrogman 4 місяці тому +1

    gaughdough

  • @OhLookNoNumbers
    @OhLookNoNumbers 2 місяці тому +1

    To anyone still considering, please do not make your games default to fullscreen. I use Windows for the windowed interface. I don't need game developers telling me what should and shouldn't be the default. All my other apps open in a window, games should not be any different. Also to any developers out there, please default your volume sliders to a reasonable setting. Hate opening a new game only for it to take over my whole monitor and commence title music at max volume.

  • @themadartist1980
    @themadartist1980 11 місяців тому

    *sees Odyssey Of Dremid'ir*
    "wait a minute...i work on that.....am i famous now?!?"

  • @wolfpunkbot
    @wolfpunkbot 8 днів тому

    Why does nobody pronounce Godot the same way?

  • @Nicknamegeneratorfailed
    @Nicknamegeneratorfailed 11 місяців тому

    "Be better", you think you can make me, not evne my mother's constant nagging managed that! :p
    Keep going with the content! :)

  • @JakubSK
    @JakubSK 6 місяців тому +2

    Nobody that releases a game doesn’t do any of those things you mention…

  • @octa-pie
    @octa-pie 11 місяців тому +2

    Please! don't say gad OH! it's go dot or guh doe

  • @dreamsComeTruePL
    @dreamsComeTruePL 11 місяців тому

    gado, srado - gościu naucz się wymawiać to słowo. Nie ma tam żadnego "a" w tym słowie, i mam gdzieś że piosenki piszesz na ten temat

  • @feydk
    @feydk Місяць тому +2

    So these were really just very basic beginner tips. Also, you're pronouncing Godot wrong.

  • @tomtomkowski7653
    @tomtomkowski7653 11 місяців тому +2

    Sorry, but I don't get Godot devs.
    They put so much effort to make Godot 4 look better, especially with 3D but there is still a lack of modern terrain tools for Godot 4.
    As long as there is no modern terrain tool accessible at runtime via script and with multiple layers of PBR textures this will be always 2D only game engine.

    • @cheatdeveloper73
      @cheatdeveloper73 11 місяців тому +2

      lol

    • @HotDiceMiniatures
      @HotDiceMiniatures 8 місяців тому +1

      lol

    • @solderball3017
      @solderball3017 8 місяців тому +1

      lol

    • @Snyper-if3kt
      @Snyper-if3kt 6 місяців тому +2

      You don't like Godot, but you're watching a video about Godot? Are you lost? Because you seem to be. Maybe you should just turn around and head back home. We'll wait.

  • @mirtilo
    @mirtilo Місяць тому

    bros beefing with non-fullscreen games for no reason that is literally just a setting bro