The game uses no rush timer to trap everyone in, on another game we had tha game go long enough that the rest of the Map came available and it was very interesting.
Silly games are very fun to watch. I dunno how the brightworks double feature did on a stats side but i really enjoyed the double cast of 2 more silly games together. Which i imagine would help you cast shorter games easier. Regardless thanks for the casts!
This was very enjoyable, it makes me wonder what a very large limited metal map might play out like. More tower defense and slow pushes but idk I'd watch this ultra range video both upgraded unit ands not upgraded unit preferably. Love your content and insane community games!
I'd like to see more stuff like this in general, although this one in particular was definitely more just showing off the silly settings than really being an interesting game on its own - the team that had more space and an early lead just sorta took an obvious steam roll in every way.
laser weapons don't actually have all that great a range when firing in-atmo, like, not even compared to just like a hunting rifle or somesuch...hell even in a vacuum there is a hard limit on how well they can be focused into a cylinder _and_ the beam will naturally diffuse from repelling itself just like any other form of EM energy but they'd still be fine out until the travel speed of light becomes a major targeting issue.
Bro please help. For a beginner frontliner, at the first seconds what should i build and what type of army should i get. Bot? Tanks? And which one is the more versatile side?
The rocket bots are called Rocketeer/Aggravator depending on your faction. Avoid Gauntlets if possible, they are very expensive and get outscaled quick. They need very favorable terrain and clear lines of sight so you can't have structures/units in front of them either.
@@BrightWorksTV not the wind, the air and water molecules. Like the reason you see a rainbow in the sky is because water droplets are refracting light as it travels through the atmosphere. Or like how you can't shine a light through smoke very well.
The game uses no rush timer to trap everyone in, on another game we had tha game go long enough that the rest of the Map came available and it was very interesting.
Silly games are very fun to watch. I dunno how the brightworks double feature did on a stats side but i really enjoyed the double cast of 2 more silly games together. Which i imagine would help you cast shorter games easier. Regardless thanks for the casts!
Yippee! These games were so damn fun!
This was very enjoyable, it makes me wonder what a very large limited metal map might play out like. More tower defense and slow pushes but idk I'd watch this ultra range video both upgraded unit ands not upgraded unit preferably. Love your content and insane community games!
My favourite map in TA. Sadly there is none in BAR, so I dont play it anymore.
I love it when the anti nuke circles around the nuke...
Very fun. Love to see one of these over the 100th isthmus game, any day of the week 😂
What an absolute fun game! Please do more of these!
OH! This is exactly what I've been wanting to see!!!
What a fun game, not for every day, butnice!
I was playing this yesterday it was very fun to use the bastions as legion and have death rays flying across half the map
This chaos is so entertaining
BAR if it had semi realistic weapon ranges lol
Lol, exactly my thoughts
The game looks insane with the extra long range attacks! (also very chaotic lol)
The armed metal extractor is big brain
I'd like to see more stuff like this in general, although this one in particular was definitely more just showing off the silly settings than really being an interesting game on its own - the team that had more space and an early lead just sorta took an obvious steam roll in every way.
More Brightworks :D
laser weapons don't actually have all that great a range when firing in-atmo, like, not even compared to just like a hunting rifle or somesuch...hell even in a vacuum there is a hard limit on how well they can be focused into a cylinder _and_ the beam will naturally diffuse from repelling itself just like any other form of EM energy but they'd still be fine out until the travel speed of light becomes a major targeting issue.
this would be insane on a massive map.
I think the term you're looking for is "Knife fight in a phone booth." (Which sounds like a truly terrible knife fight.)
BAR needs TMD like SupCom and that sort of missile range in vanilla, would make for some epic replays.
Bro please help. For a beginner frontliner, at the first seconds what should i build and what type of army should i get. Bot? Tanks? And which one is the more versatile side?
Bots are easier for new players. Build grunts or pawns, mix in up to 50% rocket bots once you have 6 grunts out
@stevenhartman2605 rocket bots what name?
@stevenhartman2605 is static defense like gauntlet helps?
The rocket bots are called Rocketeer/Aggravator depending on your faction.
Avoid Gauntlets if possible, they are very expensive and get outscaled quick. They need very favorable terrain and clear lines of sight so you can't have structures/units in front of them either.
@@donbionicle what good static defense?
honestly would be fun with a game map 10x the size, ranges seem more realistic all around.
If lasers get out of focus, they are not very strong. So from all the weapons, the lasers are probably the ones which don't benefit from less gravity.
Can't help but feel like laser giraffes and sharpshooters would dominate
At this range you might actually have enough time to dodge a sharpshooter projectile! It'd be hilarious to see
I seriously want to play this lol.
LOL what did i just watch 🤣🤣🤡🤡Love it!!!
why is this a 8v8 in the titel xD
sharpshooters would be so op!!!
I was thinking so, too
Laser weapons actually would lose potency at range because of the atmosphere
I was debating in my head whether that would take hold here and I figure you must be right if there's 25 windspeed!
@@BrightWorksTV not the wind, the air and water molecules. Like the reason you see a rainbow in the sky is because water droplets are refracting light as it travels through the atmosphere. Or like how you can't shine a light through smoke very well.