What curiosities have you found? Join our Discord!: discord.gg/myexFkZ ALL my lore videos: ua-cam.com/play/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk.html Patreon: www.patreon.com/eradicati0n Get my first book FREE!: www.patreon.com/posts/89695302 Twitter: twitter.com/eradicati0nn
I'm tardy to the party by about a year. Lol. A curious thing I have found, is in the swamps. Sometimes I'll hear a giant boom like the crack of a gun, or large explosion, or something similar. Like this noise is loud and almost jumpscares me when it happens. One minute you hear the peaceful wetland noises, the next a big ol' BANG. On the forums, people have said it's the Witch Queen's lasers firing off in the boss fight, and it's most likely a bug. But the weird thing is, I'm alone 99% percent of the time I'm on the server I play on... I even check the player list, and na, nobody online. So nobody is fighting the Witch Queen. It's very strange and has only happened about 3 or 4 times, not in any specific are or time of day either.
Love the set reviews and feature showcases you do, but the lore videos are what really drive my enjoyment of the game to another level. You’re great man, keep it up!
Thanks for the material. I love just walking around in Conan and imagining the deeper story behind what I'm seeing. Suddenly it turns out that an ordinary extinguished fire is a camp of smugglers who could have hid from their persecutors a few weeks ago. A shattered boat on the river bank could have been someone's hope of escaping from some tyrant's island. This is the advantage of an open world game, lots of reasons to let your imagination run wild.
Thanks Piotr! I always feel like you get to appreciate a game a bit more when you fully grasp the story, especially for games where the lore is a bit more obscure
6:32 also, the priest that teaches you yog I forgot his name, but wasn’t he exiled from his tribe because he ate an unborn child because “ it was the purest form of flesh“? Love to see a lore video. Keep up the great work.
Thanks for highlighting this. The 'Lore' is one of the 'get out of jail' cards I apply when the Devs bring in the annoying bugs, etc. The lore gives Admins and Players so much to work with, as well as allowing the Devs huge leeway in adding more meat to the game. Because the books were written when they were - a time when there was a huge amount of exploration and discovery were in progress - the books raise a ton of unanswered lore trails. So far I have seen Eradicati0n, GrannyGamester, j0hnbane, and one or two others making content that melds with the Lore, making their content so much more immersive and compelling.
love your lore vids, WE NEED MORE 😂 How about that the children are not constrained by the bracelets and hence maybe saved and immune to the fence of green death
Thanks OwDo! Kids wouldn't be bound by the bracelets, as far as I'm aware, and thus immune to the wall. It's a question of what lies beyond though, if it's just hundreds of miles of inhospitable terrain, then they probably wouldn't be able to escape even with provisions
@@shadowknightgaming1874 Potentially, there's no telling how big the ocean is though It could be a day's journey or a month for all we know thus far, not to mention anything that might live in the sea
A deep lore from the game that come from a deep lore of a book from an autor that studied the deep lore of our own world... This is why i love this game, even with his problems.
Nice build. Got this one on my list to keep an eye on for when it's released. Please keep doing the builds as you find out and learn more about their system. :)
It feels surreal that Nyarlathotep is named so explicitly in Conan Exiles! 😆 -But I guess H.P. Lovecraft's works are public domain, so it's free real estate 🙂👍
As for children, there is one more mention of them in Barrows (Cimmerian capitol) - a woman gave birth to child and at that time, she quietly prayed to Crom to give her child strength. Crom, being the malicious bastard he is, reacted (according to mother) accordingly. The next day, raiding party attacked the settlement, and mother blamed herself to invoke that raid as Crom's wrath for her prayer (sign of weakness)
If you go to the hand where the ghost lady jumps, the book there gives clues to Zath and the storm in the isle of Siptah. Also before his dialogue was changed Mek-Amoses also talked about creatures from the outer void.
Id like to point out that Arcus's mention of the Amber bracelets predates The Frozen North, dlc. The update that introduced the northern lands with the nordheimers and cimmerians. The cursewall used to stop at the now broken pylons between the priest kings retreat and the end of the aqueducts, all the way to the east and west. I always took it as it being the Nordheimers and cimmerians having the amber bracelets. But they never gave them to them. Also the ship parts could've been brought in by black hand oirates attempting to set up a base inside the passage before being run out by sandreapers
I had heard that Arcos' dialogue was before Frozen North. It definitely could have been the north at Priestking's Retreat, though given the obscure use of "north", I think there's enough wiggle room in the lore for it to have also been somewhere off-map. Black Hands would make a bit more sense for the ship parts, and could explain the candles on the middle platform, though there wasn't much evidence of anything else to indicate human presence in the passage
@@Eradicati0nn didn't the jungles come AFTER the frozen north? I don't remember but if so, the nordheimers at the time would've been the only "north" on the map. Because the north to the east wouldn't have existed yet. True. It could be they'd been run out before they really had a chance for a foothold. And had merely dropped materials from wrecks in to start building. But that's just speculation since they're the only human faction nearby aside from the cult of Dagon.
I thought there was something on the Giant-Kings stones, that talked about having their slaves wearing the bracelets to prevent birth? It would have allowed their slaves to procreate as necessary, as they had the ability to remove the bracelets then, but is impossible now (except for our character).
I've not found anything about that myself, in fact quite the opposite. A lorestone near the slave pits encourages procreation to bolster the slave numbers. It might be a misinterpretation of the "consort" referenced in eastern desert lorestone, though that consort is in context of being in contact with the human civilizations
I always enjoy your lore videos, and this one was very interesting. I've seen some of the things shown, but not all, and some that I have seen, I didn't make the connection. As for the missing children, I always assumed that something terrible had happened to them, given the brutality of the setting and things like the full conversation you can have with Nunu, the exiled Yog Priest on Shaman's rise. The end of his full conversation is horrific. I haven't noticed the small cauldron and won't be going out of my way to look.
Aren't amber bracelets are just some old, pointless now, unremoved line from the beta or somethink like this? I does not played CE so back there, but from what I understeand, oryginally the north and swamp/jungle bioms were not on the map, Funcom added them later. Thats why you can see the broken, not active anymore pilars of wall of souls separating those areas from the oryginal map. And I always thought that those "people with amber bracelets" are simply people living in the north (Heirs of the North and/or Forgotten Tribe), back than a diferent prison colony. Than somethink happened, part of the wall colapsed and 2 separate colonies merged into one - and a diference of bracelets was forgotten/ignored by the devs.
I don't think they're cut content myself, I think the devs probably always intended to do something with it, but it just hasn't come to fruition yet. There's enough wiggle room in the definition of "north" for it to be the curse wall at the NE of the highlands or in the northern jungle I think. It's most definitely a relic of an older time in development so it wouldn't surprise me if things have changed behind the scenes, but I think there's enough space for it to build into something, as opposed to genuinely cut content like the Kinscourge's cut lore
A tablet in the unnamed city, in the slave pits, mentions how breeding is encouraged as they can always use more slaves. That's the one bit of evidence I have that breeding is possible in the exiled lands, which, I'd assumed wouldn't be the case. It would be very easy to say 'that spare life you speak of, is taken by the bracelet and sent elsewhere, to be used' :P
I've got a thing for you. In the tower above the Palace of the Witch Queen entrance at N/O 5/6, there's a room with several supplies and a sorcerer's staff sitting on a table with a bedroll next to it. Now, was it always there? Or was it added after the Age of Sorcery? Could it possibly connect with Razma of Shem, and how she came to be corrupted?
There's another strange oddity at the Arena. In the Gallery above the Bone Dragon, above and left as you look from entering the ground level entrance from the river, there is a dead sorcerer riddled with arrows next to a leaf bedroll and a red jar. If you stand at the pillar that teaches Dragonbone items, it is the platform behind and above your right shoulder. There seems to be a few sorcerers either dead or hiding across the Exiled Lands now. @@Eradicati0nn
Maybe a flood drove those ships in there. The witch queen performed all kinds of rituals trying to assault the giant kings, it may be they called forth a flood at some point in the bitter war. Obviously doesn't account for the size of the passage though. You can also find small body parts in other camps, not just the darfari ones - generally anywhere there's a sorcerer's cauldron I think. Another one I saw is at the black hand camp at the far east corner of the highlands.
A flood is one of the poisted theories on the wiki, though I don't really think it holds given the size of the passage and the lack of evidence for any cave in after the flood. As for the body parts, I don't think they're particularly tied to the Darfari, they're just a solid example given the links to Yog. Sorcerers do be loving their sacrifices 😂
These afterthought theories are interesting, especially since most of the time they are just explanations and fanfictions. They used the (now collapsed) channel with their ships. There is still water at both exits. Apart from the game design, the lack of children can be explained by a bracelet setting: they wanted to prevent the breeding of rebels. (If I remember correctly, it is mentioned somewhere in one of the lore-stones, perhaps.)
@@D_an_D I thought the same about the bracelets for a while, though the lorestones explicitly encourage procreation between the Lemurians after the bracelets were converted, so it seems they don't restrict them in that aspect
@@Eradicati0nn Do you mean that you deduced this from one of the lorestone texts exposed based on the players' progress? On the one hand, they are laid out in roughly chronological order, so they do not reflect a static state - as they tell a process/story. On the other hand, he does not write about Lemurians, but about slaves. Think about it, now what would be your most elegant solution to overbreeding and making the game more kid-friendly than infertility? (I know that logic can really be the enemy of such post-explanatory 'world-building', and the realization that it is mostly only used for content production.)
@@D_an_D Yeah it's stated in one of the lore stones, I believe the on at the Slave Pits. The slaves and lemurians are basically the same group, in this case. It would be a very elegant solution to the issue of not having children in the game, though the birth rate was never really a crux in the Lemurian Uprising, it was just a causal factor for the Lemurians to look further north for a new home to hold their growing population. The Giant Kings were surprised by it, but seemingly never took it as an affront
About the children in exiled land: Can exiles lorewise produce children (given strange nature of bracelets, making them imortal and bound within a space of exile land). And if they can, what whould be impact on them born from bound parents. Also since exiles are sort of imortal, do they age at all? Could they lorewise die from old age? I hope this gives idea for another video.
Hey, I don't know if you will see this or not, but there is something I found a few years back i found, but if you go to the island on the east of the starting river there is a little "waterstained note" on the west side of the island lying with the rocks on the brach. The note has voiced dialog, and it takes about someone having a genius plan and how smashing a mammoth skull is the only way. Any thoughts?
Children are not made prisoner and any born in the land would be born with no bracelet to keep them there. Either they are sent away as a mercy or taken away as a punishment is the real question. Might be that's one reason Conan still hangs out here. Freeing the innocent.
What curiosities have you found?
Join our Discord!: discord.gg/myexFkZ
ALL my lore videos:
ua-cam.com/play/PLb1BvY8uSBcc-H4sq5AqnBK4oRNkCcOOk.html
Patreon: www.patreon.com/eradicati0n
Get my first book FREE!: www.patreon.com/posts/89695302
Twitter: twitter.com/eradicati0nn
Glad that my tidbit inspired this video!
The Disjunction in the temple of Frost is a huge question mark.
I'm tardy to the party by about a year. Lol.
A curious thing I have found, is in the swamps. Sometimes I'll hear a giant boom like the crack of a gun, or large explosion, or something similar. Like this noise is loud and almost jumpscares me when it happens. One minute you hear the peaceful wetland noises, the next a big ol' BANG.
On the forums, people have said it's the Witch Queen's lasers firing off in the boss fight, and it's most likely a bug.
But the weird thing is, I'm alone 99% percent of the time I'm on the server I play on... I even check the player list, and na, nobody online. So nobody is fighting the Witch Queen.
It's very strange and has only happened about 3 or 4 times, not in any specific are or time of day either.
Love the set reviews and feature showcases you do, but the lore videos are what really drive my enjoyment of the game to another level. You’re great man, keep it up!
Thanks! I love doing the lore videos, they're just a hefty time investment so I try to keep things at least kinda in balance 😂
Thanks for the material. I love just walking around in Conan and imagining the deeper story behind what I'm seeing. Suddenly it turns out that an ordinary extinguished fire is a camp of smugglers who could have hid from their persecutors a few weeks ago. A shattered boat on the river bank could have been someone's hope of escaping from some tyrant's island. This is the advantage of an open world game, lots of reasons to let your imagination run wild.
Thanks Piotr! I always feel like you get to appreciate a game a bit more when you fully grasp the story, especially for games where the lore is a bit more obscure
6:32 also, the priest that teaches you yog I forgot his name, but wasn’t he exiled from his tribe because he ate an unborn child because “ it was the purest form of flesh“? Love to see a lore video. Keep up the great work.
Thanks for highlighting this.
The 'Lore' is one of the 'get out of jail' cards I apply when the Devs bring in the annoying bugs, etc. The lore gives Admins and Players so much to work with, as well as allowing the Devs huge leeway in adding more meat to the game. Because the books were written when they were - a time when there was a huge amount of exploration and discovery were in progress - the books raise a ton of unanswered lore trails.
So far I have seen Eradicati0n, GrannyGamester, j0hnbane, and one or two others making content that melds with the Lore, making their content so much more immersive and compelling.
love your lore vids, WE NEED MORE 😂
How about that the children are not constrained by the bracelets and hence maybe saved and immune to the fence of green death
Thanks OwDo! Kids wouldn't be bound by the bracelets, as far as I'm aware, and thus immune to the wall. It's a question of what lies beyond though, if it's just hundreds of miles of inhospitable terrain, then they probably wouldn't be able to escape even with provisions
@@Eradicati0nnyou could sail out though
@@shadowknightgaming1874 Potentially, there's no telling how big the ocean is though It could be a day's journey or a month for all we know thus far, not to mention anything that might live in the sea
A deep lore from the game that come from a deep lore of a book from an autor that studied the deep lore of our own world... This is why i love this game, even with his problems.
Nice build. Got this one on my list to keep an eye on for when it's released. Please keep doing the builds as you find out and learn more about their system. :)
LOVE these lore videos.
Nice work - I sort of assumed that the bracelets prevented chidlren but then in the Unamed city they do speak about breeding being encouraged....
It feels surreal that Nyarlathotep is named so explicitly in Conan Exiles! 😆
-But I guess H.P. Lovecraft's works are public domain, so it's free real estate 🙂👍
My thoughts exactly, I wish I'd recorded my reaction when I went into Kurak's dungeon and heard Nyarlathotep named for the first time 😂
Robert E Howard and HP Lovecraft knew each other and so had a sort of shared universe. :)
As for children, there is one more mention of them in Barrows (Cimmerian capitol) - a woman gave birth to child and at that time, she quietly prayed to Crom to give her child strength. Crom, being the malicious bastard he is, reacted (according to mother) accordingly. The next day, raiding party attacked the settlement, and mother blamed herself to invoke that raid as Crom's wrath for her prayer (sign of weakness)
If you go to the hand where the ghost lady jumps, the book there gives clues to Zath and the storm in the isle of Siptah. Also before his dialogue was changed Mek-Amoses also talked about creatures from the outer void.
I asked the child question in the minor characters lore video. Thanks for the insight and to everyone who had a response!
Yup, and I found the Cauldron.
Id like to point out that Arcus's mention of the Amber bracelets predates The Frozen North, dlc. The update that introduced the northern lands with the nordheimers and cimmerians. The cursewall used to stop at the now broken pylons between the priest kings retreat and the end of the aqueducts, all the way to the east and west. I always took it as it being the Nordheimers and cimmerians having the amber bracelets. But they never gave them to them. Also the ship parts could've been brought in by black hand oirates attempting to set up a base inside the passage before being run out by sandreapers
I had heard that Arcos' dialogue was before Frozen North. It definitely could have been the north at Priestking's Retreat, though given the obscure use of "north", I think there's enough wiggle room in the lore for it to have also been somewhere off-map. Black Hands would make a bit more sense for the ship parts, and could explain the candles on the middle platform, though there wasn't much evidence of anything else to indicate human presence in the passage
@@Eradicati0nn didn't the jungles come AFTER the frozen north? I don't remember but if so, the nordheimers at the time would've been the only "north" on the map. Because the north to the east wouldn't have existed yet.
True. It could be they'd been run out before they really had a chance for a foothold. And had merely dropped materials from wrecks in to start building. But that's just speculation since they're the only human faction nearby aside from the cult of Dagon.
I thought there was something on the Giant-Kings stones, that talked about having their slaves wearing the bracelets to prevent birth? It would have allowed their slaves to procreate as necessary, as they had the ability to remove the bracelets then, but is impossible now (except for our character).
I've not found anything about that myself, in fact quite the opposite. A lorestone near the slave pits encourages procreation to bolster the slave numbers. It might be a misinterpretation of the "consort" referenced in eastern desert lorestone, though that consort is in context of being in contact with the human civilizations
@@Eradicati0nn ok, I can see myself having come to the opposite conclusion. Thanks for the clarification!
I always enjoy your lore videos, and this one was very interesting. I've seen some of the things shown, but not all, and some that I have seen, I didn't make the connection. As for the missing children, I always assumed that something terrible had happened to them, given the brutality of the setting and things like the full conversation you can have with Nunu, the exiled Yog Priest on Shaman's rise. The end of his full conversation is horrific. I haven't noticed the small cauldron and won't be going out of my way to look.
Thanks Sarinia, glad you enjoyed it! I forgot all about Nunu, but yeah his dialogue basically confirms the cauldron is what it seems 😬
Aren't amber bracelets are just some old, pointless now, unremoved line from the beta or somethink like this? I does not played CE so back there, but from what I understeand, oryginally the north and swamp/jungle bioms were not on the map, Funcom added them later. Thats why you can see the broken, not active anymore pilars of wall of souls separating those areas from the oryginal map.
And I always thought that those "people with amber bracelets" are simply people living in the north (Heirs of the North and/or Forgotten Tribe), back than a diferent prison colony. Than somethink happened, part of the wall colapsed and 2 separate colonies merged into one - and a diference of bracelets was forgotten/ignored by the devs.
I don't think they're cut content myself, I think the devs probably always intended to do something with it, but it just hasn't come to fruition yet. There's enough wiggle room in the definition of "north" for it to be the curse wall at the NE of the highlands or in the northern jungle I think.
It's most definitely a relic of an older time in development so it wouldn't surprise me if things have changed behind the scenes, but I think there's enough space for it to build into something, as opposed to genuinely cut content like the Kinscourge's cut lore
A tablet in the unnamed city, in the slave pits, mentions how breeding is encouraged as they can always use more slaves. That's the one bit of evidence I have that breeding is possible in the exiled lands, which, I'd assumed wouldn't be the case. It would be very easy to say 'that spare life you speak of, is taken by the bracelet and sent elsewhere, to be used' :P
The ships are in the passage from when the lamurians destroyed the aquaducts on the other side of the passage in their war with the giant kings.
I damn love your beautiful slomo-scenes!
I've got a thing for you. In the tower above the Palace of the Witch Queen entrance at N/O 5/6, there's a room with several supplies and a sorcerer's staff sitting on a table with a bedroll next to it. Now, was it always there? Or was it added after the Age of Sorcery? Could it possibly connect with Razma of Shem, and how she came to be corrupted?
I'm not too sure if it was always there, though I haven't checked it out myself. I'll take a look and see if there's anything noteworthy there
There's another strange oddity at the Arena. In the Gallery above the Bone Dragon, above and left as you look from entering the ground level entrance from the river, there is a dead sorcerer riddled with arrows next to a leaf bedroll and a red jar. If you stand at the pillar that teaches Dragonbone items, it is the platform behind and above your right shoulder. There seems to be a few sorcerers either dead or hiding across the Exiled Lands now. @@Eradicati0nn
Maybe a flood drove those ships in there. The witch queen performed all kinds of rituals trying to assault the giant kings, it may be they called forth a flood at some point in the bitter war. Obviously doesn't account for the size of the passage though.
You can also find small body parts in other camps, not just the darfari ones - generally anywhere there's a sorcerer's cauldron I think. Another one I saw is at the black hand camp at the far east corner of the highlands.
A flood is one of the poisted theories on the wiki, though I don't really think it holds given the size of the passage and the lack of evidence for any cave in after the flood. As for the body parts, I don't think they're particularly tied to the Darfari, they're just a solid example given the links to Yog. Sorcerers do be loving their sacrifices 😂
These afterthought theories are interesting, especially since most of the time they are just explanations and fanfictions.
They used the (now collapsed) channel with their ships. There is still water at both exits.
Apart from the game design, the lack of children can be explained by a bracelet setting: they wanted to prevent the breeding of rebels. (If I remember correctly, it is mentioned somewhere in one of the lore-stones, perhaps.)
@@D_an_D I thought the same about the bracelets for a while, though the lorestones explicitly encourage procreation between the Lemurians after the bracelets were converted, so it seems they don't restrict them in that aspect
@@Eradicati0nn Do you mean that you deduced this from one of the lorestone texts exposed based on the players' progress? On the one hand, they are laid out in roughly chronological order, so they do not reflect a static state - as they tell a process/story. On the other hand, he does not write about Lemurians, but about slaves.
Think about it, now what would be your most elegant solution to overbreeding and making the game more kid-friendly than infertility?
(I know that logic can really be the enemy of such post-explanatory 'world-building', and the realization that it is mostly only used for content production.)
@@D_an_D Yeah it's stated in one of the lore stones, I believe the on at the Slave Pits. The slaves and lemurians are basically the same group, in this case. It would be a very elegant solution to the issue of not having children in the game, though the birth rate was never really a crux in the Lemurian Uprising, it was just a causal factor for the Lemurians to look further north for a new home to hold their growing population. The Giant Kings were surprised by it, but seemingly never took it as an affront
About the children in exiled land: Can exiles lorewise produce children (given strange nature of bracelets, making them imortal and bound within a space of exile land). And if they can, what whould be impact on them born from bound parents. Also since exiles are sort of imortal, do they age at all? Could they lorewise die from old age? I hope this gives idea for another video.
doesn't one "Harlots journals" mention something about her belly "Swelling" as a result of her activities .. ?
I may be mistaken . . .
that last one....
man....
Yeah it's a rough one 😬
Hey, I don't know if you will see this or not, but there is something I found a few years back i found, but if you go to the island on the east of the starting river there is a little "waterstained note" on the west side of the island lying with the rocks on the brach. The note has voiced dialog, and it takes about someone having a genius plan and how smashing a mammoth skull is the only way. Any thoughts?
I've not heard of it, but I'll take a look and see what I can find!
@Eradicati0nn yeah, it is just near the southeast of the camp of tarman. I think.
correction the island is not near tarman but is actually near scavengers birth. @Eradicati0nn
gave you the 100th like.
Ayyy lets goooo
Children are not made prisoner and any born in the land would be born with no bracelet to keep them there. Either they are sent away as a mercy or taken away as a punishment is the real question. Might be that's one reason Conan still hangs out here. Freeing the innocent.
Нет не только детей. Стариков тоже нет. Есть только молодые и красивые мужчины и женщины.