Could always use the SRV to pull abandoned ships from stations/landing zones to a secret location. Strip out the components to store in the SRV cargo hold, then sell the components yourself and the location to Vulture or Reclaimer owners. Double money.
Really good buyer's guide for the SRV. It's a GREAT little ship, but not my play style, so I won't be getting this ship unless it becomes a necessity in my org (pretty sure at least one org mate has one already). Thanks for another GREAT video. I really like your presentation style for all your buyer's guides and comparisons.
By assuming we are assigned the biggest personal hangar at our primary planet in patch 3.24, would we be able to tow abandoned ships to our hangar to disassemble them inside ? I mean to take out the parts of the ship , equipment and cargo, would make much more sense and be less time consuming for a solo player as the sides outside the elevator platform would let those ships remain there to be worked on later(hope so, but highly doubt it would remain after logout)
The very recent change, removing the violation for towing an unowned vehicle, as long as its shields are down, is a step in the right direction for this vehicles utility at least. I have been vocal on Spectrum for missions to “ clean up” landing zones, fingers crossed it becomes reality soon.
I hope these will be generated automatically... but let's be honest. The alpha state of the game means they will focus on adding features, trying to become feature compete BEFORE fleshing out said features. It would be VERY inefficient to flesh out features, streamlining and optimizing after every new patch. It would make this project financially unviable. I'm giving them another 2 years... after which I'm going to severely doubt the project.
@@JL-rj9fl 3-5 years then… to add the features. Then another 1 or 2 to polish, then slowly slowly they will add more systems and new features. But everything depends by when they will finally release the SM. Without that we go nowhere.
having a mission chain that starts at space stations then after some rep is gained doing SRV towing in a hostile space like a enemy bunker or a event area, where maybe the game detects when ships go "offline" as in the player that owns the ship has lost it and now gives a high enough rep/reward mission for said SRV to take salvage either to a salvage ship for deconstruction or a space station for when claiming a ship doesnt give you all your weapons and components saving the person that owns the ship time on not having to buy those components again, and the SRV on having to find work to do for profit around the verse.
I had one and melted it. I already have a ship that doesn’t have a game loop (cough … Terrapin … cough), so it seemed a little silly to have an SRV gathering dust in my hangar. I do like it, though.
I love this ship, but hate the way tractoring is implemented. Clunky and unintuitive as to why and when the band breaks, or what kind of force induces rotation to your towing target. o.o
to be fair, there is a way to earn quite a large amount of money very quickly with it, all you need to do is take an illegal salvage contract (the hammerhead one is the best) and you just tow it away, you just have to pay fines after but a quick trip to grimhex and that's that
It will be great if you can set up a REPO depot/scrapyard in a system, were you can tow ships rebuild them and sell at a cheaper price, or scrap them. I have both this vehicle, a Vulture, and a Vulcan to set up my own garage business if gameplay allows.
Repo/impound lots would be great. Even better if they could prevent insurance claims if a ship is impounded so there are real consequences for people that just leave ships at outposts, etc.
Best proposed game loop I've heard in a long time. Fantastic idea.
I like Argo's interiors so much. The Raft and the SRV have amazing habs, and I really hope to see a starter from Argo in the future.
A starter ship from Argo would be amazing
Wdym? The MPUv is the perfect starter!
@@joshua41175 😆
I do love the fact that Argo ships have the best interiors.
I know right
The SRV is such a fun ship, I hope they fix its towing ability soon. Really enjoyed it before master modes broke it.
Could always use the SRV to pull abandoned ships from stations/landing zones to a secret location. Strip out the components to store in the SRV cargo hold, then sell the components yourself and the location to Vulture or Reclaimer owners. Double money.
Really good buyer's guide for the SRV. It's a GREAT little ship, but not my play style, so I won't be getting this ship unless it becomes a necessity in my org (pretty sure at least one org mate has one already). Thanks for another GREAT video. I really like your presentation style for all your buyer's guides and comparisons.
this ship is going to shine again next patch, thanks for the videos
By assuming we are assigned the biggest personal hangar at our primary planet in patch 3.24, would we be able to tow abandoned ships to our hangar to disassemble them inside ? I mean to take out the parts of the ship , equipment and cargo, would make much more sense and be less time consuming for a solo player as the sides outside the elevator platform would let those ships remain there to be worked on later(hope so, but highly doubt it would remain after logout)
The very recent change, removing the violation for towing an unowned vehicle, as long as its shields are down, is a step in the right direction for this vehicles utility at least. I have been vocal on Spectrum for missions to “ clean up” landing zones, fingers crossed it becomes reality soon.
I hope these will be generated automatically... but let's be honest. The alpha state of the game means they will focus on adding features, trying to become feature compete BEFORE fleshing out said features. It would be VERY inefficient to flesh out features, streamlining and optimizing after every new patch. It would make this project financially unviable. I'm giving them another 2 years... after which I'm going to severely doubt the project.
@@FuriousImp too little time my friend. at least 5 more
@@matteobarbarini3120I have 3 years in my mind (from the end of this year). I've waited about 12 years now, so what's a few more years? 😅
@@JL-rj9fl 3-5 years then… to add the features. Then another 1 or 2 to polish, then slowly slowly they will add more systems and new features. But everything depends by when they will finally release the SM. Without that we go nowhere.
@@JL-rj9fl Duke Nukem Forever to 16 years. And that was an established studio whereas CIG needed to build their studio and recruit first...
Hey CIG, listen closely and take notes!
Fantastic ideas! Subbed! 👍🏻
having a mission chain that starts at space stations then after some rep is gained doing SRV towing in a hostile space like a enemy bunker or a event area, where maybe the game detects when ships go "offline" as in the player that owns the ship has lost it and now gives a high enough rep/reward mission for said SRV to take salvage either to a salvage ship for deconstruction or a space station for when claiming a ship doesnt give you all your weapons and components saving the person that owns the ship time on not having to buy those components again, and the SRV on having to find work to do for profit around the verse.
I love the interior design of this ship (or any Argo ship), would love to see Argo Starter some day, it will be most likely immediate purchase.
I'm with you on that.
I had one and melted it. I already have a ship that doesn’t have a game loop (cough … Terrapin … cough), so it seemed a little silly to have an SRV gathering dust in my hangar.
I do like it, though.
I love this ship, but hate the way tractoring is implemented. Clunky and unintuitive as to why and when the band breaks, or what kind of force induces rotation to your towing target. o.o
I'm an Argo Fanboi. 3.24 has really bought Argo to where it needs to be
to be fair, there is a way to earn quite a large amount of money very quickly with it, all you need to do is take an illegal salvage contract (the hammerhead one is the best) and you just tow it away, you just have to pay fines after but a quick trip to grimhex and that's that
The raft really needs better shields & armor if they arent going to give the pilot literally any weapons for self defense
It will be great if you can set up a REPO depot/scrapyard in a system, were you can tow ships rebuild them and sell at a cheaper price, or scrap them.
I have both this vehicle, a Vulture, and a Vulcan to set up my own garage business if gameplay allows.
Repo/impound lots would be great. Even better if they could prevent insurance claims if a ship is impounded so there are real consequences for people that just leave ships at outposts, etc.