UE QuickTip | Add Skeletal Mesh Animations in Sequencer

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 9

  • @SanjeevKumar-be4dd
    @SanjeevKumar-be4dd 10 місяців тому

    Hi bro Need your help....Can u tell me "How to change Camera focal length in Sequencer"...... I am trying to make camera dynamic From 50mm to 12mm but number are changing but no effect happening on screen.....can u help me with that .....using unreal engine 5.3

    • @justassets
      @justassets  10 місяців тому

      That should work. I animated this several times. You should use cine camera actor. Did you create key frame on camera focal lenght?

    • @SanjeevKumar-be4dd
      @SanjeevKumar-be4dd 10 місяців тому

      @@justassets yeah i created 2nd cine camera actor & it worked

  • @danD315D
    @danD315D 11 місяців тому

    Great video! Is there a way to enable hair physics in the sequencer?

    • @justassets
      @justassets  10 місяців тому

      Do you mean this kind of stylized hair? You should male some model adjustment and use cloth for hair.

    • @danD315D
      @danD315D 10 місяців тому

      @@justassets thanks for the info, what about using skeletal joints for example a tail in a rig? Does the tail work with cloth physics?

    • @justassets
      @justassets  10 місяців тому +1

      @@danD315DI think you could attach new geometry under skeletal joint and use it as cloth object.

    • @justassets
      @justassets  10 місяців тому

      I will try to make QuickTip for cloth in future :)

    • @danD315D
      @danD315D 10 місяців тому

      @@justassets wow, amazing news! :D