The Current State of TMNT Shredder's Revenge - (December Update Review)
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- Опубліковано 13 чер 2024
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Something I should have mentioned is that there needs to be a separate Custom Games modifier for Boss Health increase. Having to face high HP bosses as a result of having high HP enemies leads to extra long and boring boss fights.
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Damn you take beat 'em ups as serious as fighting games. Props to you
@@Ihatevideogames334 are you ok dude?
You want TEDIOUS…. Warframe the new war (ARCHON FIGHT ) 20 minutes of the boss wrecking you AND THEN HE REHEALS …. If he kills you YOU HAVE TO START FROM THE START
I remember seeing a post on another video like this who (supposedly) worked on the patch, and said that while he wasn't on the design team, he did affirm that making Super Shredder as well as some other bosses wasn't the best decision in his mind (and from others). Still, he worked with what he had.
Now they need to remake Golden Axe for their next game.
Even though II was a remake along with Sega Ages Golden Axe.
Great idea
I would love that!
@@Ihatevideogames334 Could you tell us how you really feel?
@@WebVManReturns Golden axe two was a remake of one? And Sega Ages is different? I thought it was just the arcade version.
For me it wasnt about using throws to avoid damage. It was the fact that i was positioned and forced into a throw, then i would take damage.
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@@Ihatevideogames334well too bad lmfao💀
I'm really happy to see them listening to the minority and improving the game. With the sheer number of people who told me there's nothing wrong with it and to shut up, I'd written off any hope of change. It's been selling well and isn't by any measure awful, so it's heartwarming to see the effort put into a product that could've easily rode into the sunset on a wave of pure hype.
I know right?
@@Ihatevideogames334 Where’s the punchline?
Damn you're so brave for speaking up
I would love to see your take on what makes a good boss design for a beat 'em up.
Probably something similar to River city girls, Bosses there can take lots of hits, but they are still really dangerous to Just stick and hit, so the player need to find ways to deal and avoid damage accordingly.
Streets of rage 4
@@llamadelreyii3369 uh, I somehow don't think that's it. It's the same general "Mario" style boss fight. Beat em' ups aren't really known for boss fights as the highpoint. It's like Ninja Gaiden where it's all about the enemy mobs. But I would probably say the "best" modern beat em' up bosses would be
Fight'N Rage, and that' just because you're usually fighting a bunch of dudes at once.
@@Enoby_Darkness mayo itself Gave streets of rage 4 as example, which is similar enough.
@@llamadelreyii3369 yeah, but I wouldn't call the bosses in SOR4 "good," just better then Shredder's Revenge/River City Girls. Too many bosses have attacks that can waste a ton of time.
From a game that was too easy because you run away and taunt all day then super to a more complex game where you need to save your supers doing combo's and throw mechanics help alot with the juggle. Iframes some said makes it cheap and easy, but taunts that gain super bar then spamming supers? Heck invincibility on throws helps deepen the mechanic as explained in the video.
It must be hard if you have to keep using supers, go through the game without using supers
@@jtins10 that's fake hard, artifical hard.
That shit you talking is mad corny and makes the game even longer and boring
@@Ihatevideogames334 good 👍
Absolutely. Streets of Rage, Final Fight etc all have it. Great addition and attention to detail 🔥
They actually fixed the problem i had with taunts and the fact that it incentivized to spam taunts in between fights until the gauge was full every time, lets goooo didnt think that was actually gonna happen
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How did you get the graphics to be smoothed out and non pixelated? Can that be changed in the settings or is that just a PC option?
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Mayo when he has to talk about a Sifu update: angery
TMNT update: happy times
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Love the little tweaks and improvements, and I know scanlines etc are common features but the VHS filter is fantastic on this game.
Good breakdown, thanks! Just wondering, for the alternate colors, is that a mod that was used, or is that option now in game?
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I never had an issue with the gameplay in Shredder's Revenge at launch except for the taunt being broken.
Regardless this is a huge improvement from what I still consider a fun beatemup.
Visual clutter is mostly because of the hit and attack move FX, so they could either make them smaller, allow us to choose "limit FX for clarity" or change the sprites so they don't block so much of the visuals when they go. Also, drawing order of everything could be tweaked so that more important stuff is always at the front.
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Actually, am 99.9% certain charged attacks also had s, I used them on Bebop and Rocksteady's bull charge attacks, and other attacks went right through me doing the animations.
Pre update.
Charge attacks gave you armor. You’d take damage but wouldn’t be interrupted
I only ever played thru the whole game once because I didn't like the combat that much. I felt like I was limited to only a few moves to avoid damage. Plus, I didn't like that you couldn't change the turtles skin tone. Everyone was bright green.
Glad to see that things have improved. Maybe now I'll actually go back.
I thought the combat was okay until I found out you could throw out an instant change move after a dash kick. It made the game a ton more fun. I have no idea why the game doesn't tell you about that mechanic.
Same. I'll give it a go again now!
You all just weren't good at the game! The combat was beyond awesome; and now is even better! This is a GOTY canidiate that just got better!
@@brendenhassler4613 no, I had no issues with the combat as far as difficulty. I've been playing BEUs for decades now. I just didn't feel like it had the depth of something like SoR4 or the SoR remake series. Fun, but shallow-ish.
Like I said- I'll give it a go again now that they've added a little more to it ;)
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The palette swap mod to make their skin different greens needs to be an official thing
Most definitely
+1
It was anounced, it's going to be a part of the new dlc!
@@aliveman420 I know, I’m glad to hear they have listened to the fans on that and Usagi
How do you change their colors?
Question, are those mods for the turtles color change or is it a menu option that I missed?
I have the same question
How did you get the turtles to change different tone colors?
Great question
The only things I really wish they'd do now is be able to earn new moves, like in streets of rage, and change the dodge animation, it has a delay after use that counteracts the fact that you just dodged, so now your stuck for a split second after you dodge open to any free hit until the animation recovers.
Dodge should be a quick move not a whole animation
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My new favorite side scrolling Beat em up is the first Cobra Kai Game. No joke, eight playable Characters, air juggling, good combat system, skill tree for each one, and yes a style meter.
That game is underrated. My favourite now is Jitsu Squad.
It's so strange, and maybe I'm crazy, the first Cobra Kai beat em up feels like it's on the cusp of being a fantastic beat em up game. But I can't help but shake how overall notably "stiff" and unpolished(tho I understand the game is clearly a "budget title" game) the game feels that it ends up ultimately holding it back still tho imo. Still a fun game that people who are into beat em ups should def give a shot tho. Got it the other day for about 6 bucks during the PSN Holiday sale. Def worth giving a shot at that price!
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The biggest gripe I’ve with this update is that they confirm the gams’s biggest weakness. Bosses also receive the health bonus from the modifiers in Custom Arcade.
While I agree that bosses are worth learning so a player can avoid or prevent specific setups, the health pool becomes so huge that bosses turn into a chore.
The rest is generally fine, but the change to throws is great! In the context of Custom Arcade, throws are a life-saving option. Custom Arcade is a nice incentive to explore characters’ specific knockback effects since they all have some differences.
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the update is nice but I don't think it changes it all that much. If you're weren't big on the game before you aren't going to suddenly love Shredder's Revenge. Now, if we can finally get the SOR4 patch.
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@@Ihatevideogames334 Then what are you doing here?
How do you got the different palette of greens tones for the turtles?
Wonder'n sane thing
This is a awesome update, made this good game even better. I'd love if they add a survival or infinite mode.
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Hey man. There's this game called Serious Sam : Siberian Mayhem. I'd love to know your thoughts about it. Will you review it?
The fact that they added the ability to disable revives alone makes it a great update for me. Multiplayer was always fun but there was never a fear of losing due to the revive mechanic and it was rare to see anyone drop lower than 2 lives. Now people will have to play a lot more carefully.
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100% agreed
The only times I haven't been able to revive are during boss fights.
Incredibly detailed video, thank you!! Love these, exploring the throw game mechanics really helped me!
That's why I do it!
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Glad for the update and thank you Tribute games! The only things that i would like to see updated now are 1.) Add Casey Jones to all cutscene pics and title screen! 2.) make the game 7 players so every character is playable at once. 3.) Survival mode like in Streets of Rage 4, but make it different and more suspenseful. 5.) Arcade random mode- Where you play the whole game till the end, but play every level randomly. A battle royal mode would be cool and a boss rush mode but the others would be more appreciated 🙏🏼🙏🏼🙏🏼
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How did you get the different shades of green skin colors for each Ninja Turtles?
Hey! Great vid!! What are the best beat ‘‘em up games out there ? For ps4 and ps5?
Streets Of Rage 4 is diamond quality.
I’m still waiting on my physical copy. Anyone know when they will ship?
Awesome video, when is this update coming out?
Why is your Donatello darker than usual? Ist it also on Switch version?
I’m still scared to let my kids play without me because they might reset all my characters to level 1 from 10. It would be nice to only be able to reset this in the options menu. Not in the very beginning of starting a new game.
The only problem I've run into is that Wingnut freezes and doesn't attack when doing certain attacks on him. I've reported this to Doremu and provided logs, so hopefully that'll be addressed at some point.
I wonder if they plan on doing any add-on content for this I bought it for the switch and I'm debating on whether or not I should get it on the steam deck
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I really wanted a simple flashing blinky inverted color icon,specifically only on my charters belt buckle( why do turtles wear belt buckles) . That way I think it would be easier to track my guy on screen without tons of practice getting used to it!
How do your turtles have the different skin tone? Swear mine are all the same. Love the more distinct colour way per tutrtle you have!
does the steam lower the price included with this new update?
Now we need a new campaign and new characters
I wish we had different skins like the pc has mirage colors or Archie and promotional art colors
Finally I frames on throws! Looking forward to getting back into it!
Wait what about the color skins? That was the most important update to me! I don't see it on my switch, did they release their update yet?
it's a pc mod
@@underthemayo NOOOOOOOOOOOOO!!! OK thanks for letting me know, I hope they release an update like that for the Switch one day. I use to love the color tones options from "Turtles in Time"
How do you have different colored turtles? PC mod? I play on PS5.
I wish the turtle color mod I saw online was official.
That's all great but why do I have to pay full price to upgrade to the ps5 version?
what version/update number is this?
a thing that infuriated me wasn't so much the updates it was that after them (it seemed like anyway) all my progress just went away , i've got the game up to snuff again, but did this happen with you?
I never knew there was a hardcore scene for beat ‘em ups. It is interesting to see that there are some similarities between this community and the fighting game community. Game developers are gearing toward casual gamers (nothing wrong with that) but they are alienating their core audience. There has to be a middle ground. I hope developers continue to realize this!
I disagree that there isn't anything wrong with that. Every game does not need to be causal. Not to mention it is just lazy game design. "We cannot figure out how to make a game intuitive, so let's just make it easy and hold the players hand the entire game."
All I want to know is how you're using Donatello with a different colorway, was that added in the latest patch?
I think it’s a mod to add the “comic” skin. I don’t know if it’s in the actual game. I could be wrong though
@@Aztiren thanks.
Does it apply to the switch ver as well?
Your beef with boss battles is the same I have with River City Girls 2. Expanded combat that can’t be used on bosses.
If you haven’t , I’d recommend trying out Jitsu Squad. It’s now my favourite beat em up with more content on the way.
Will play this again for sure, is there a stage select feature ?
🤔 Yes, story mode
It looks to me like overall the game is flat out easier, plus no unlimited taunts. Which is chill I guess but thankfully all the things you can modify. I personally was hoping for more levels or characters but this is more important the not accidentally facing the other way thing, plus grabs.
Nice! Now we need more characters to play as! Usagi, any of the toads, Panda Khan, etc
I’m so glad to see these changes, especially to the taunt mechanic.
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So do you think they will ever add any more playable characters?
I hope the next update can add a pvp option. Imagine 1v1, 2v2 or 3v3! It would be awesome!
So, tribute fix already the wrong dubbing from Donatelo ?? Your "hiiiiiiaah" actually belongs to Raphael... You guys noticed that too right...?
I wanna play as the Shredder beating up his own Foot members. No explanation required
Great video about the updates 👏 I loved this game on single player but some of those boss fights and the hits while trying to thrown an enemy were definitely a nuisance!
Crossing my fingers for mirage skin updates 🤞
Curious to see what you think about River City Girls 2.
That game is so awesome!
How do I get this update For the Switch?
How did you change Donnie skin color?
I noticed those colors on Don and Raph through your video. Was this part of the update?
Pc mod on nexusmods
@@underthemayo Og neat
2:37 Nah dude, I frames for throws should only negate physical attacks not projectiles, explosives etc.
I never used the taunt I just earned the supers, but it makes me happy knowing I won't have to wait for people to taunt 3 times
I have a lot of love for devs who make these patches after the product has shipped.
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I Hate Teenage Mutant Ninja Turtles Turtle in Time
I Hate Teenage Mutant Ninja Turtles (Arcade Games)
I Hate Compilation Games
I Hate Digital Eclipse
I Hate Konami
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I Hate Teenage Mutant Ninja Turtles The Cowabunga Collection
I Hate Teenage Mutant Ninja Turtles Turtle in Time
I Hate Teenage Mutant Ninja Turtles Video Games
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What’s the other developer he can mention?
So much insightful commentary, regarding this new update! Thank you!! 👊🍕
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Remember when "super" attacks in beat'em-ups did damage to your character? Ahh... Nostalgia. 😛
The throws were never a problem for me
They need to get Screwloose in there wtf. Every game that features Wingnut just leaves him out. So disappointed with as many characters in here they still leave Screwloose out.
How did you get the Turtles to have those different shades of green like from Turtles in time
pc mod on nexusmods
@@underthemayo damn. I have it on PS5 was hoping we could do that on there too
Time for the combat condiments commentary!
My fav kind
Did they change the turtle colors?
Playing with taunts disabled is great! The game moves faster!
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@@Ihatevideogames334 I Hate U
For good
The comic skin is moded right?
Thanks for the video!
They should made the taunt super charge thing an option. If i play with my kid it makes him feel powerfull when he is otherwise not to great. I get it but it should of been an option
🐢 Make it like Streets of Rage, where using specials taxes your health bar.
If you disable taunts, you can only build the super through combos. You can also toggle supers to use health or energy.
Hey mayo, will you do a video on severed Steel?
I may if I get back to it.
Have they said anything about new DLC characters?
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I Hate Teenage Mutant Ninja Turtles Turtle in Time
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I HATE TEENAGE MUTANT NINJA TURTLES VIDEO GAMES.
When is final vendetta release date?
Very wel said and I do think that overall these changes are good. I know it's an old video. Sorry if I am a bit late to reply to it. But thanks for this video.
My only gripe I have currently is that for more casual players like myself the helping of your buddies that are dying is impossible to do. It takes so long to resurrect them, that it is pretty much pointless to try.
Really wished they shortened the bar or that if you didn't completely get it, because you get hit, it wil remain where it was or slowly drop instead of completely resetting. For more competent players this might not be an issue, but for casuals that only play this game for fun with friends overall this has kind of made me get frustrated more than once. It feels like an oversight and just a useless function if you are never really able to save someone.
Specially against bosses, they wil hit you within that timeframe almost every single time. It's like it is programmed that way, that they boss wil attack you just before you can get the player to continue. It might be seen as a minor thing, but I feel they did that function better in other similar games. :/
Since Fight N Rage came out, other beat em ups have been scrambling to try to come close to it.
Now we just need Fugitoid, Irma and Nobody as playable characters. As well as new Turtle's skins.
I wish they had at least had added the option to turn on taunt charging to radical mode. this is my kids' first beat em up and they love it, but they love it less without that option. Yes, they're super casual, but kids and casuals liking a TMNT game is a good thing.
I still forget to taunt anyway man LOL
Soooo it's ok to now not get hit while grab happens? Does that feel fake and not real?
You absorb damage through armor given during charge attacks too. You can get hit and not be interrupted. I guess that's not "real" either. Neither are ninja turtles.
Doing a taunt to refill special from two up till 3 either has been removed or fixed which does not help my family likes playing this game with me having a few specials to use whenever faster through taunts helps and makes the game more fun.
And I can see that perspective. I'd totally support an option to keep the original taunt behavior.
They need to patch it so Casey Jones appears on the title, menu screen and in cutscenes after he's unlocked. More playable characters would be cool too, like Fugitoid, Miyamoto Usagi (or as he's incorrectly named in the cartoon, "Yusagi Yojimbo"), Mondo Gecko or Mona Lisa. 3 characters at least to round it off to 10 total.
There are other gripes I still have that can't actually be patched without ruining levels, like Granitor being the only boss from Turtles 2-4/the arcade games that hasn't returned (can't be patched in because there's no place to put him), and the fact that Wingnut is a villain in this when it's established that he's an ally of the Turtles, and Tempestra, a minor villain, being chosen for the game over someone else more prominent (... hey, I found where Granitor could have gone!).
Last gripes: Why did they use the shitty cartoon look for Slash over the superior Playmates action figure version used in all of his other game appearances? And what did they do to the Pizza Monsters!?
I didn't think anyone could get rhea no damage taken challenge done, but now I get it
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I’d like to say I am so happy that 2-D beat em ups have once again found a home in the gaming community, because I remember during the N64/ps1 and ps2/xbox/gamecube eras beat em ups had nowhere to go, especially Sprite-based to D beat em ups, they were looked upon as old or a fad, and I think it started with castle crashers on the Xbox 360, and not to mention social media ( like this channel) that led the game business know, that there is so much more you can do with a beat em up. I never thought I would see another. Teenage Mutant Ninja Turtles beat em up like this ever again.
ty for the info about the update, might even play the game again... even as a very casual player i thought the taunt mechanic was/is very stupid
6:18 This is a great universal change. But the old way should still be an option for a new easier difficulty or something for those who still want it. Forcing change does not work for everyone and can lead to results that may not be what you are expecting are hoping for, rather it concerns you or not.
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I just played this earlier today after not having played it for a few months, and I didn't really notice any major changes other than not being able to fully fill your super meter with taunt spam, which was a welcome change.
I still have pretty much the same issues with the game that put it below top tier beat em ups.
Throw game still feels pretty crappy compared to other beat em ups. The dodge feels awkward to me. The double jump feels off, with the way you have to hit the second input before the apex for it to register. The fact that dashing and hitting jump does a slide instead of a dash jump like every other game that has a dash will always feel wrong to me. And the input buffer on the dash is crazy. You can wait an eternity between inputs and it will still register as a double tap. I accidentally dash all the time when I'm trying to tap into a better position. This has never happened to me in any other game.
And in a game that wants you to taunt somewhat regularly, only having one taunt is a major sin. Seeing that one pose and hearing that one bark gets old fast. Even one more taunt per character would do wonders here.
So yeah. This update doesn't really fix the issues I have with this game. I had fun with it during the honeymoon period, but now that it's over, all the little annoyances are too much for me to want to keep playing.
They should add throws to ultrakill :)
I'm so happy about the throw invincibility, what an update!
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