Nandodando There is no general rule that allows the choice of failing saving throws. There may be specific features or spells with descriptions that allow this, but it would be written into the description. To my knowledge spells that would let you affect a creature without a save just state that it also affects willing creatures.
As a personal favorite, I would add Aid somewhere. Giving multiple allies 5 extra hit points for 8 hours is incredible in and of itself, but the kicker is that Aid doesn’t give temporary hit points, it raises the target’s maximum hit points; meaning that you can be healed back to that expanded health. For EIGHT HOURS. And it’s not even a concentration spell.
you're a trader, a bard approaches and wants to buy a cart, you say it will be 200 gold the bard then starts chanting and flapping his hands, and 200 gold appear out of nowhere, you try to check if it's real or not (without touching it somehow) but the bard then casts another spell on you that muddles your mind. How... does ANY dm allow that? people know that you've casted cutting words on them, you're literally throwing curses at them, vocally, they can hear that and do they just never touch the illusion? and you get out of there in under one minute, no one reported you for theft after scamming them if you did? Again, how....
The illusion is your head. So you reach out and touch it and it feels real. If your hand when though something it shouldn't have. you would rationalize it didnt happen that way.
@@none-of-your-busi-ness Vicious mockery would be really upsetting and could cause a fight if the person is prone to that kind of thing. like insulting someone mother some people would let that go even if it hurt them.
no Spiritual weapon? I guess there are only ten. but for my money, it's the strongest second level spell in the game for combat. It may not be the roll play value of phantasmal, but it's insainly strong and asks some DM ruling questions like, "Does it provide flanking?" "Does it fly? and so can attack flying creatures?" "does it make Opportunity attacks?" my answers have be yes, yes and no, but it makes you ask these questions.
We didn't let it do attacks of opportunity. Another question: "Is it an obstacle for the enemies?". If it becomes an obstacle it is a great spell. We didn't have it as an obstacle. Spiritial Weapon is a great spell. I used it a lot as a Life Cleric. A quite big negative I noticed was that it could only move 20ft/round. Doesn't seem too bad but my Spirit.W used a lot of rounds only moving towards a target.
The weirdest question is: "Does it disappear when you die?" Based on RAW it does not. It was really funny when my players were fighting a few cult fanatics and their Spiritual Weapons stayed there floating with no one to give them orders.
@@qualandrew201494 That however nerfs it into the ground... It even is a significant nerf to cleric class as a whole because it is one of the most powerful tools in their arsenal. I would try to reduce the speed instead if you think it is too strong. In my games even with 20 ft. speed the weapon often stays behind and the cleric has to recast it. Intelligent enemies often move out of range (since it cannot use the attack of opportunity) and are able to easily avoid it with an extra 20 feet of movement. If you do 10 ft. you make it a lot more situational without totally disrupting class power balance.
@@MarvelOfRain The way i look at it. your a cleric you can choose damage or you can choose utility. zits not that big of a nerf for somthing which is RARELY res (force dmg) not to mention all the crazy spells they have access to anyway. Compare that to a wizards flaming sphere. very similiar spell. except its conc
16:19 We went into a fight we werent prepared for. Our druid cast healing spirit and kept both me (Ranger) and another (Barbarian) from dieing 5 or 6 times. *up down up down* XD
@@I..cast..fireball here is a tip, you can do both in the same turn. Shadow Blade is a bonus action to get up, then Booming Blade as an action. BOOM, 2d8+dex+sneak attack+2d8 from booming blade.
@@michaelpaluch9267 you can, but anarcne trickster has lots to do with very few low level slots. Shadow blade just seems to expensive for what it does. You could have used that slot to turn invisible or cast suggestion.
@@I..cast..fireball I can agree that there are other great options, but you can't really contend with the combat application of Shadow Blade. Invisibility and Suggestion will both only get you one attack with your sneak attack for your 2nd lvl spell slot, where you can get sneak attack every turn if you are in dim light or darkness, something fairly common in dungeon scenarios and can be artificially created. However, it is limited to combat scenarios, so I can agree that other spells might be better options.
Loved the list! Was glad to see phantasmal force on their and liked your example. I personally avoided the spell cause it does have a lot of dm dependency. Like your box idea in my mind the person trapped inside would try to break the box but what should the DC be? That being said it's still a fantastic spell
Shadow blade does add your stat mod to the damage, it saying it is a 2d8 psychic damage weapon is the same way that all weapons list their damage in the weapons table without the "add mod" to their damage. Great spell for warlock too
Not only do you add your stat mod to the damage, but you can also use it with Green Flame Blade or Booming Blade. My Celestial Warlock gets to add his charisma modifier to the damage roll on Green Flame Blade on top of adding his dexterity modifier to the damage roll on an upcasted Shadow Blade.
It's not unearthed arcana or anything, but I have a homebrew bonus spell list for the sorcerer subclasses mirroring the Abberant Mind and the first thought I had was that Shadow Blade was one if not the best of the 2nd levels to fit Shadow Sorcerer
Honestly, if I did anything to healing spirit, it would be making it a 3rd level spell. It feels weird to have it on the same level as prayer of healing, but since lv 2 to level 3 us such a big jump I don't think it needs to be any higher than 3, but I know that hurts people like rangers who might want to use this spell to make up for a lack of a healer in the party
the fact that spiritual weapon is not in the top 3 is an affront to mankind and dnd. bonus action, no concentration potential 10d8+50 dmg at level 2. with no material components. take my spell slots!
Believe me a lot got cut from this list and that was one of the ones I had the hardest time deciding about. I also wanted to try and showcase a few spells that I feel like don't get as much recognition as they deserve. If Top 10 Cleric Spells becomes a request, you can bet that it will be in the Top 3 for sure
misty step is really good to get off of an grapple or restrain. it only has verbal components so it´s easy to cast even when your hands are tight down.
Appreciate the list and the reasons for them, although I really disagree with some of the picks on the list. But since it's very hard to pick the 10 "best", I totally understand that some of the picks will be subjective. That said, I think a few spells are simply objectively better than a couple of the ones you've chosen. -Spiritual Weapon is just so good, primarily because it's a non-concentration way to use your bonus action. -Pass Without Trace is a hour-long, full-party buff which lets the whole party stealth, even if you've got clankies -Web lets you control the battlefield and debuff multiple enemies, all at once. If they fail the initial save, they burn their action to attempt a Str check to escape. I think it's fairly clear that these spells are objectively more powerful than a couple of the ones you've selected (I get that you're also going for hidden picks to highlight, so kudos), like Flock of Familiars, Shatter (unimpressive damage-only spell), and more situationally-awesome spells like Shadow Blade (nice if upcast in the dark). One note about Heat Metal: making the Con save only grants the target the right to retain the item if they choose to do so, but the target still gets the disadvantage on attack rolls and ability checks.
Misty step is great for restrained and grapple because it is strictly verbal. I used it for my paladin to get out of a giant crocs jaws to fall on top of it. Then I smitted the crap out of it.
One of my favorite 2nd spells is the scorching ray spell which allows you to shoot three rays that deal 2d6 fire damage each shooting an additional ray per level above 2nd which is extremely powerful against monster that aren't immune to fire damage especially if your playing a character that can add bonus damage to their attacks like an evocation wizard that can add his intelligence modifier to the damage of each ray at level 10 and max the damage dice at level 14
this is also very powerful with draconic sorcerers as they can add their charisma modifier to spells that deal a damage type of their choice at level 6
One of the best things about Shadow Blade is that you don't have to choose between psychic and fire damage - you can get them both. Because it counts as a melee weapon, you can use it with Green Flame Blade or with Booming Blade. So you can add some fire damage or thunder damage on top of the psychic damage you're dealing. My Celestial Warlock uses Shadow Blade and Green Flame Blade together, and he gets 3D8+dexterity psychic damage and 1D8+charisma fire damage when he attacks with this combination.
One time I used Phantasmal Force to create an identical overlay of an ally that was engaging the enemy in melee range. The effect of the spell was that the enemy perceived the distance between itself and my ally incorrectly and the DM ruled that for as long as the spell was up, said enemy rolled weapon attacks with disadvantage.
I play a Hexblade and was considering Mirror Image but ultimately went with Armor of Agathy's instead. I have Invisibility as well so can use that to get out of things and give disadvantage against me and I like that Armor of Agathy's hits back for melee and levels up with you. Mirror Image i'm sure would be useful but I don't think i'd use it as often as other spells.
One could argue if heat mental only heats one weapon then it would only heat one part/section of armor such as the breast plate, helmet, gauntlets, etc. Thus making removing the effected part much easier.
For shadowblade you attack as if its a normal finesse but you dont add dex to damage. so for example, level 7 arcane trickster w/ 18 dex would attack with +7 and do 2d8 psychic damage with sneak attack if it applied.
The spell spike growth spell is one of the strongest in the game. Have you ever done the math on a purple worm moving through spike growth 2d4/ 5 feet scales in a really crazy way when you are fighting bigger and bigger creatures
Except the purple worm can just burrow under the spike growth...also a purple worm takes up 20x20 on the map, so even with a 20' radius sphere like spike growth, the purple worm only needs to move throw 20' to be out of it, which it can do even with difficult terrain in one turn
@@NerdImmersion in the situation we had me as a circle of the moon/totem of the bear barbarian was running it in circles and with its width it got recked
Hey man, I really like your content. I've watched a ridiculous number of the videos now at this point, kinda working my way back through your lists. The content itself is fantastic, but I'd recommend re-recording the #10, #9, etc splash screens between your list. If you watch a bunch of them back to back it becomes pretty apparent why: the audio for them is a very different volume/quality compared to the rest of your video.
IF you would like more 'blade spells' check out "the Blackstaff's Book of 1000 Spells" on DM's Guild. I haven't finished analyzing them all yet but it contains a bunch of blade, lance, maul, and otherwise melee weapon attack spells. At first I was frustrated by this "why would I (as a wizard with a -1 strength modifier) need to conjure a blade of arcane force which only lasts a minute?" well after my last game encounter when I'm down to 2 spell slots left and the bad guy reinforcements showed up... now I know why. one must become like the old timex add "takes a lickn but keeps on kickn butt". (I don't think thats exactly how it went.)
My favourite moment with Mirror Image/Blur was when I was playing my blind Horizon walked ranger/ scout rogue (2rang/1rog at the time) who uses a familiar as a seeing eye bird. We were against a Hexblade/Eldritch knight and my bird uses help action to give advantage DM says "You have disadvantage" "Not as far as I can see," get sneak attack and score a crit dealing over 25+ points of damage
@@MethosJK9 trust me I know, Blind Fighting style with expertise in perception makes it so I don't need to see people in combat, the familiar acts as "seeing eye" in combat by using help action to give advantage by squaking loudly so I can be more precise
@@MethosJK9 it's a UA from I believe the class feature variants, And our DM has a homebrew rule of cool for starting out with 1 feat or magic item starting at level 3, I took Ritual Caster with my spellbook being tattoos and took Find Familiar and Identify, also play a Jungle Elf which is a reskinned version of Wood elves
About number 6. There is another blade spell but it's level one. Ice knife essentially a thrown danger that explodes doing ice damage in a AOE. (Wizard, sorcerer, and druid)
I believe the paladin's steed needs to follow the standard rules for mounted combat; i.e., you can either control it and tell it where to go and it doesn't get an attack, or you can let it go where it wants and it *does* get to attack. Honestly, I loathe the current mounted combat rules and would love to see them changed, but that's the RAW ... :(
Good list, but how is Suggestion not on this list? The potential to game-breakingly change both social and combat situations is only rivaled by Phantasmal Force.
Have you done a video on multi-classing? Like I'm gonna play as a High Elf(Dragon in disguise) Sorcerer(Shadow + Illusionist) lvl2 Warlock lvl1(Dark Loremaster or Spirit Master Hexblade but hoping I can do both) and was wondering what you thought. Maybe you could make a video? Playing Pathfinder with 3.5 conversions. Idk if you like Pathfinder or not.
Never got into Pathfinder, I was all about 3.5. I mean I pretty much play 5e exclusively now, but if you want to talk about 3.5e stuff I can definitely talk ideas/build concepts
@@NerdImmersion please do. I was wondering how you'd make that concept into a build and if it would make sense. Both Warlock builds use Pact of the Tome but SM uses Hexblade, Hexblade's curse, and Accursed Spectre. I could write what each one does actually if it helps
Hi. Shadow Blade does not give Dex bonus to damage. That's why it isn't stated in the description. Because it does not apply. Same with the Flame Blade. The Attribute bonus to dmg is always stated if it applies.
It does add your attack modifier to your damage. It's not a spell attack, but a weapon attack. It even list that it is finesse for that reason. "It counts as a simple melee weapon with which you are proficient" Quote from the spell.
Sorry but it does provide it because it is a basic weapon that you are proficient in. That is a basic rule for a weapon and does not need to be said really.
No invisibility? No spiritual weapon? No pass without trace? Yeah dude, you clearly not only look like you haven't gotten any sleep during the recording of this video, but i think you actually didnt get any sleep. Your mind should wake up and realize the power of these three essential spells
I wouldn't consider it broken by any means. Typically a cleric only has one attack a round, so spiritual weapon helps to mitigate that by providing them a second attack as a bonus action. I wouldn't consider that broken by any means. I think it's stronger when it's on certain classes, like paladin, but definitely not broken
I don't get how Heat Metal on armor or weapons actually does damage. I'd imagine that most handles are non-metal, and that most armor has padding under it. Nobody goes commando under plate/chain/scale mail unless they are struggling mentally. If a fighter is directly touching any metal, it's in most cases doing something wrong.
Yeah, that woolen padding is gonna help so much against scalding hot metal...... The lowest temperature for (most) metals to be heated to the point they change color is around 200-300°C. Some metals(unlikely to be available for most adventuring parties) could be as hot as 1900°C. Padding or a handle will *definitely* help. 100% no sarcasm here.
Heating metal to the point where it's doing fire damage would mean that it'd burn through whatever padding you have underneath. You should also factor in the heat that's radiating from the target metal. It's like holding your hand over a pile of lit charcoal, that shit will burn your skin eventually, despite not having direct contact with it.
Fair points, though I still would like to pose the following question: How does oven mitts work? While 300C is a bit over the top for most ovens, 200-225 happens quite a lot. And most oven mitts are thinner than what I expect from padding under armor-
@@diazinth Obviously the temperature range for Heat Metal goes beyond what we're used to in real life, and again, even if the padding underneath the armor somehow prevents one from getting burned, the heat radiating on the outside will burn you. Additionally, oven mitts as a comparison isn't all that great, considering that when you take something out of the oven and have to wear oven mitts for it, you don't hold it all that long. At best you're only holding it for less than 5 seconds.
@@DoctorMcHerp I'll argue that 5 seconds is undercutting it a bit, but I'll concede the main points here :) After a bit of googling, which is quite easy on this topic considering some relatively recent conspiracy theories, some steels starts to weaken at around 400-600C. And that's gonna be painful to wear even through padding.
Phantasmal force bypasses true sight too. It takes place in the creatures mind. This is supported by sage advice.
Is it a holodeck spell? Could you willfully lose the save?
Nandodando
There is no general rule that allows the choice of failing saving throws. There may be specific features or spells with descriptions that allow this, but it would be written into the description.
To my knowledge spells that would let you affect a creature without a save just state that it also affects willing creatures.
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As a personal favorite, I would add Aid somewhere. Giving multiple allies 5 extra hit points for 8 hours is incredible in and of itself, but the kicker is that Aid doesn’t give temporary hit points, it raises the target’s maximum hit points; meaning that you can be healed back to that expanded health. For EIGHT HOURS. And it’s not even a concentration spell.
As for Phantasmal force, I used to "Pay" people with it, and use cutting words to make sure they failed the investigation.
you're a trader, a bard approaches and wants to buy a cart, you say it will be 200 gold
the bard then starts chanting and flapping his hands, and 200 gold appear out of nowhere, you try to check if it's real or not (without touching it somehow)
but the bard then casts another spell on you that muddles your mind.
How... does ANY dm allow that?
people know that you've casted cutting words on them, you're literally throwing curses at them, vocally, they can hear that
and do they just never touch the illusion? and you get out of there in under one minute, no one reported you for theft after scamming them if you did?
Again, how....
The illusion is your head. So you reach out and touch it and it feels real. If your hand when though something it shouldn't have. you would rationalize it didnt happen that way.
@@none-of-your-busi-ness Vicious mockery would be really upsetting and could cause a fight if the person is prone to that kind of thing. like insulting someone mother some people would let that go even if it hurt them.
@@rayvicka9749 vicious mockery and cutting words are different things.
no Spiritual weapon? I guess there are only ten. but for my money, it's the strongest second level spell in the game for combat. It may not be the roll play value of phantasmal, but it's insainly strong and asks some DM ruling questions like, "Does it provide flanking?" "Does it fly? and so can attack flying creatures?" "does it make Opportunity attacks?" my answers have be yes, yes and no, but it makes you ask these questions.
We didn't let it do attacks of opportunity. Another question: "Is it an obstacle for the enemies?". If it becomes an obstacle it is a great spell. We didn't have it as an obstacle.
Spiritial Weapon is a great spell. I used it a lot as a Life Cleric. A quite big negative I noticed was that it could only move 20ft/round. Doesn't seem too bad but my Spirit.W used a lot of rounds only moving towards a target.
The weirdest question is: "Does it disappear when you die?" Based on RAW it does not. It was really funny when my players were fighting a few cult fanatics and their Spiritual Weapons stayed there floating with no one to give them orders.
I have a rule in my game spiritual weapon is conc. Its just too strong to be a free thing
@@qualandrew201494 That however nerfs it into the ground... It even is a significant nerf to cleric class as a whole because it is one of the most powerful tools in their arsenal. I would try to reduce the speed instead if you think it is too strong.
In my games even with 20 ft. speed the weapon often stays behind and the cleric has to recast it. Intelligent enemies often move out of range (since it cannot use the attack of opportunity) and are able to easily avoid it with an extra 20 feet of movement.
If you do 10 ft. you make it a lot more situational without totally disrupting class power balance.
@@MarvelOfRain The way i look at it. your a cleric you can choose damage or you can choose utility. zits not that big of a nerf for somthing which is RARELY res (force dmg) not to mention all the crazy spells they have access to anyway. Compare that to a wizards flaming sphere. very similiar spell. except its conc
16:19 We went into a fight we werent prepared for. Our druid cast healing spirit and kept both me (Ranger) and another (Barbarian) from dieing 5 or 6 times. *up down up down* XD
I freaking love Shadow Blade. The combination with Sneak Attack is insane
Booming blade is better and cheaper
@@I..cast..fireball here is a tip, you can do both in the same turn. Shadow Blade is a bonus action to get up, then Booming Blade as an action. BOOM, 2d8+dex+sneak attack+2d8 from booming blade.
@@michaelpaluch9267 you can, but anarcne trickster has lots to do with very few low level slots. Shadow blade just seems to expensive for what it does. You could have used that slot to turn invisible or cast suggestion.
@@I..cast..fireball I can agree that there are other great options, but you can't really contend with the combat application of Shadow Blade. Invisibility and Suggestion will both only get you one attack with your sneak attack for your 2nd lvl spell slot, where you can get sneak attack every turn if you are in dim light or darkness, something fairly common in dungeon scenarios and can be artificially created. However, it is limited to combat scenarios, so I can agree that other spells might be better options.
Loved the list! Was glad to see phantasmal force on their and liked your example. I personally avoided the spell cause it does have a lot of dm dependency. Like your box idea in my mind the person trapped inside would try to break the box but what should the DC be? That being said it's still a fantastic spell
Well they could attempt to, but if they're unable to they'd rationalize it. So I'd say them trying to break out would be the Investigation check
@@NerdImmersion that's a good point
Shadow blade does add your stat mod to the damage, it saying it is a 2d8 psychic damage weapon is the same way that all weapons list their damage in the weapons table without the "add mod" to their damage.
Great spell for warlock too
Not only do you add your stat mod to the damage, but you can also use it with Green Flame Blade or Booming Blade.
My Celestial Warlock gets to add his charisma modifier to the damage roll on Green Flame Blade on top of adding his dexterity modifier to the damage roll on an upcasted Shadow Blade.
It's not unearthed arcana or anything, but I have a homebrew bonus spell list for the sorcerer subclasses mirroring the Abberant Mind and the first thought I had was that Shadow Blade was one if not the best of the 2nd levels to fit Shadow Sorcerer
One thing about Heat Metal: If you happen to be fighting alongside an iron golem, Heat Metal is basically 2d8 healing for them every round.
Thank you for listing the spells in the description.
Honestly, if I did anything to healing spirit, it would be making it a 3rd level spell. It feels weird to have it on the same level as prayer of healing, but since lv 2 to level 3 us such a big jump I don't think it needs to be any higher than 3, but I know that hurts people like rangers who might want to use this spell to make up for a lack of a healer in the party
the fact that spiritual weapon is not in the top 3 is an affront to mankind and dnd. bonus action, no concentration potential 10d8+50 dmg at level 2. with no material components. take my spell slots!
Believe me a lot got cut from this list and that was one of the ones I had the hardest time deciding about. I also wanted to try and showcase a few spells that I feel like don't get as much recognition as they deserve. If Top 10 Cleric Spells becomes a request, you can bet that it will be in the Top 3 for sure
I assume you mean 10d8 +50 over 10 rounds right
Yeah that was my assumption, assuming you hit all 10 times.
@@NerdImmersion He does have a point in that, the spell is like a fire and forget spell since you don't have to concentrate.
I'm more surprised that pass without trace wasn't on here. That spell is very good even at later levels.
misty step is really good to get off of an grapple or restrain. it only has verbal components so it´s easy to cast even when your hands are tight down.
Just a note, pact of the chain and pact of the time can both have familiars.
Pact of the tome would just have to take find familiar as a ritual, right?
Joseph Williams correct.
Appreciate the list and the reasons for them, although I really disagree with some of the picks on the list. But since it's very hard to pick the 10 "best", I totally understand that some of the picks will be subjective.
That said, I think a few spells are simply objectively better than a couple of the ones you've chosen.
-Spiritual Weapon is just so good, primarily because it's a non-concentration way to use your bonus action.
-Pass Without Trace is a hour-long, full-party buff which lets the whole party stealth, even if you've got clankies
-Web lets you control the battlefield and debuff multiple enemies, all at once. If they fail the initial save, they burn their action to attempt a Str check to escape.
I think it's fairly clear that these spells are objectively more powerful than a couple of the ones you've selected (I get that you're also going for hidden picks to highlight, so kudos), like Flock of Familiars, Shatter (unimpressive damage-only spell), and more situationally-awesome spells like Shadow Blade (nice if upcast in the dark).
One note about Heat Metal: making the Con save only grants the target the right to retain the item if they choose to do so, but the target still gets the disadvantage on attack rolls and ability checks.
Misty step is great for restrained and grapple because it is strictly verbal. I used it for my paladin to get out of a giant crocs jaws to fall on top of it. Then I smitted the crap out of it.
One of my favorite 2nd spells is the scorching ray spell which allows you to shoot three rays that deal 2d6 fire damage each shooting an additional ray per level above 2nd which is extremely powerful against monster that aren't immune to fire damage especially if your playing a character that can add bonus damage to their attacks like an evocation wizard that can add his intelligence modifier to the damage of each ray at level 10 and max the damage dice at level 14
this is also very powerful with draconic sorcerers as they can add their charisma modifier to spells that deal a damage type of their choice at level 6
To put the damage in perspective at level 6 a draconic sorcerer can fire off 8 rays doing a total of 16d6+32 fire damage
That amount of rays would require a high level spell slot. A level 6 sorcerer only has level 3 spell slots
One of the best things about Shadow Blade is that you don't have to choose between psychic and fire damage - you can get them both. Because it counts as a melee weapon, you can use it with Green Flame Blade or with Booming Blade. So you can add some fire damage or thunder damage on top of the psychic damage you're dealing.
My Celestial Warlock uses Shadow Blade and Green Flame Blade together, and he gets 3D8+dexterity psychic damage and 1D8+charisma fire damage when he attacks with this combination.
i know its alot of work but shadow blade plus twilight cleric seems fun
One time I used Phantasmal Force to create an identical overlay of an ally that was engaging the enemy in melee range. The effect of the spell was that the enemy perceived the distance between itself and my ally incorrectly and the DM ruled that for as long as the spell was up, said enemy rolled weapon attacks with disadvantage.
I love your more frequent uploads. Love your work.
You did 2nd level spells...
Before 1st level spells?
1. Healing word
...
10. Healing word
There, done.
@@giobaldu you forgot "find familiar", other than that, it's a good list
as a "weapon" all weapon stat bonuses apply from feats and abilities for Shadow Blade.
Misty step out of a grapple
I play a Hexblade and was considering Mirror Image but ultimately went with Armor of Agathy's instead. I have Invisibility as well so can use that to get out of things and give disadvantage against me and I like that Armor of Agathy's hits back for melee and levels up with you. Mirror Image i'm sure would be useful but I don't think i'd use it as often as other spells.
You could use heat metal to remove the tempering on a weapon like an axe or pole weapon, arrow etc
Kinda expected to see Invisibility here. Shatter bards for life tho! Thanks for the video!
One could argue if heat mental only heats one weapon then it would only heat one part/section of armor such as the breast plate, helmet, gauntlets, etc. Thus making removing the effected part much easier.
and is because hold person why i love the ring of free action on my barb.
please timestamp in description, or put persistent text on screen of the spell.
For shadowblade you attack as if its a normal finesse but you dont add dex to damage. so for example, level 7 arcane trickster w/ 18 dex would attack with +7 and do 2d8 psychic damage with sneak attack if it applied.
The spell spike growth spell is one of the strongest in the game. Have you ever done the math on a purple worm moving through spike growth 2d4/ 5 feet scales in a really crazy way when you are fighting bigger and bigger creatures
Except the purple worm can just burrow under the spike growth...also a purple worm takes up 20x20 on the map, so even with a 20' radius sphere like spike growth, the purple worm only needs to move throw 20' to be out of it, which it can do even with difficult terrain in one turn
@@NerdImmersion in the situation we had me as a circle of the moon/totem of the bear barbarian was running it in circles and with its width it got recked
Thanks, Ted. Only one of those can I cast as Cleric -_-
Hey man, I really like your content. I've watched a ridiculous number of the videos now at this point, kinda working my way back through your lists. The content itself is fantastic, but I'd recommend re-recording the #10, #9, etc splash screens between your list. If you watch a bunch of them back to back it becomes pretty apparent why: the audio for them is a very different volume/quality compared to the rest of your video.
I like Pally's too!
IF you would like more 'blade spells' check out "the Blackstaff's Book of 1000 Spells" on DM's Guild. I haven't finished analyzing them all yet but it contains a bunch of blade, lance, maul, and otherwise melee weapon attack spells. At first I was frustrated by this "why would I (as a wizard with a -1 strength modifier) need to conjure a blade of arcane force which only lasts a minute?" well after my last game encounter when I'm down to 2 spell slots left and the bad guy reinforcements showed up... now I know why. one must become like the old timex add "takes a lickn but keeps on kickn butt". (I don't think thats exactly how it went.)
Great review
Am I the only one who’s noticed the Samuel Adams?
Haha yeah, its Octoberfest time
Haha well whatever it take to fuel the content. Cheers!
My favourite moment with Mirror Image/Blur was when I was playing my blind Horizon walked ranger/ scout rogue (2rang/1rog at the time) who uses a familiar as a seeing eye bird. We were against a Hexblade/Eldritch knight and my bird uses help action to give advantage DM says "You have disadvantage" "Not as far as I can see," get sneak attack and score a crit dealing over 25+ points of damage
Looking through your familiar's eyes takes an action, so unless you have something that lets you attack with a bonus action that wouldn't work.
@@MethosJK9 trust me I know, Blind Fighting style with expertise in perception makes it so I don't need to see people in combat, the familiar acts as "seeing eye" in combat by using help action to give advantage by squaking loudly so I can be more precise
@@critter8132 Blind Fighting style? What book is that from and it sounds like you had to multiclass to get a familiar?
@@MethosJK9 it's a UA from I believe the class feature variants, And our DM has a homebrew rule of cool for starting out with 1 feat or magic item starting at level 3, I took Ritual Caster with my spellbook being tattoos and took Find Familiar and Identify, also play a Jungle Elf which is a reskinned version of Wood elves
@@critter8132 Meh, UA is mostly broken OP shit.
About number 6. There is another blade spell but it's level one. Ice knife essentially a thrown danger that explodes doing ice damage in a AOE. (Wizard, sorcerer, and druid)
Yeah, if it allowed for the ability to be wielded as melee or thrown, I think it would be better
Phantasmal Force reminds me a bit of Itachi’s Tsukoyomi Jutsu.
I believe the paladin's steed needs to follow the standard rules for mounted combat; i.e., you can either control it and tell it where to go and it doesn't get an attack, or you can let it go where it wants and it *does* get to attack. Honestly, I loathe the current mounted combat rules and would love to see them changed, but that's the RAW ... :(
You going from Business to Party from the intro to number 10 got the like and the sub. 🤘🙌 oh... then back to business!
Great video as always. Sad Suggestion noises tho
Interesting that you didn’t put “Invisibility” on this list. I’m curious what your reasoning for that omission would be.
Healing Spirit has (finally) been nerfed to what it should have been.
Healing spirit have a number of use
My Wizard is so anti social he uses mirror image so he can have some friends.
Good list, but how is Suggestion not on this list? The potential to game-breakingly change both social and combat situations is only rivaled by Phantasmal Force.
Have you done a video on multi-classing? Like I'm gonna play as a High Elf(Dragon in disguise) Sorcerer(Shadow + Illusionist) lvl2 Warlock lvl1(Dark Loremaster or Spirit Master Hexblade but hoping I can do both) and was wondering what you thought. Maybe you could make a video? Playing Pathfinder with 3.5 conversions. Idk if you like Pathfinder or not.
Never got into Pathfinder, I was all about 3.5. I mean I pretty much play 5e exclusively now, but if you want to talk about 3.5e stuff I can definitely talk ideas/build concepts
@@NerdImmersion please do. I was wondering how you'd make that concept into a build and if it would make sense. Both Warlock builds use Pact of the Tome but SM uses Hexblade, Hexblade's curse, and Accursed Spectre. I could write what each one does actually if it helps
Enhance ability my fav
I still like flameblade. I kinda wish we have more weapons that are spells
I feel as if Enlarge/Reduce has far too much utility to have not made the top 10.
Or possibly is disqualified for some other reason, like being first level
@@ChazTheYouthful its 2nd lvl though
How specific
Algodragon
I can't find the video for 1st-level spells.
There isn't one!...yet
What, no rope trick?
Anyone know good there is a top lvl3 spells?
ua-cam.com/video/IdRU3NPSV3o/v-deo.html
No Web?
Hi. Shadow Blade does not give Dex bonus to damage. That's why it isn't stated in the description. Because it does not apply. Same with the Flame Blade. The Attribute bonus to dmg is always stated if it applies.
Still a good spell though
It does add your attack modifier to your damage. It's not a spell attack, but a weapon attack. It even list that it is finesse for that reason.
"It counts as a simple melee weapon with which you are proficient"
Quote from the spell.
Sorry but it does provide it because it is a basic weapon that you are proficient in. That is a basic rule for a weapon and does not need to be said really.
No invisibility? No spiritual weapon? No pass without trace? Yeah dude, you clearly not only look like you haven't gotten any sleep during the recording of this video, but i think you actually didnt get any sleep. Your mind should wake up and realize the power of these three essential spells
Dude spiritual weapon is easily a top 2 level 2 spell look it up it’s very broken........
I wouldn't consider it broken by any means. Typically a cleric only has one attack a round, so spiritual weapon helps to mitigate that by providing them a second attack as a bonus action. I wouldn't consider that broken by any means. I think it's stronger when it's on certain classes, like paladin, but definitely not broken
Bro, get some sleep! 😁
Great video though!
Not a legit list without Spiritual Weapon. It's on nearly every other top 10 spells list out there.
Cool?
I don't get how Heat Metal on armor or weapons actually does damage.
I'd imagine that most handles are non-metal, and that most armor has padding under it.
Nobody goes commando under plate/chain/scale mail unless they are struggling mentally.
If a fighter is directly touching any metal, it's in most cases doing something wrong.
Yeah, that woolen padding is gonna help so much against scalding hot metal...... The lowest temperature for (most) metals to be heated to the point they change color is around 200-300°C. Some metals(unlikely to be available for most adventuring parties) could be as hot as 1900°C. Padding or a handle will *definitely* help. 100% no sarcasm here.
Heating metal to the point where it's doing fire damage would mean that it'd burn through whatever padding you have underneath. You should also factor in the heat that's radiating from the target metal. It's like holding your hand over a pile of lit charcoal, that shit will burn your skin eventually, despite not having direct contact with it.
Fair points, though I still would like to pose the following question:
How does oven mitts work?
While 300C is a bit over the top for most ovens, 200-225 happens quite a lot. And most oven mitts are thinner than what I expect from padding under armor-
@@diazinth Obviously the temperature range for Heat Metal goes beyond what we're used to in real life, and again, even if the padding underneath the armor somehow prevents one from getting burned, the heat radiating on the outside will burn you. Additionally, oven mitts as a comparison isn't all that great, considering that when you take something out of the oven and have to wear oven mitts for it, you don't hold it all that long. At best you're only holding it for less than 5 seconds.
@@DoctorMcHerp I'll argue that 5 seconds is undercutting it a bit, but I'll concede the main points here :)
After a bit of googling, which is quite easy on this topic considering some relatively recent conspiracy theories, some steels starts to weaken at around 400-600C. And that's gonna be painful to wear even through padding.
Ok at least throw up the stat page.