Hey everyone, hope you enjoy this tutorial! The file used in the video as well as further explanation on Normals, hscript and more are all available for free over here: www.patreon.com/posts/houdini-isnt-1-34186547
I began by watching Entagma tutorials and was completely lost, and then came here to be astonished by your great tutorials where I actually understand everything!
Clear, concise and paced to perfection. I have been doing commercial work in 3D for over 20 years now. While I’m very proficient in 3DSMAX and C4D/xparticles I buck up against the limitations of both systems needing a bunch of plugins that sometimes don’t talk to each other. Houdini seems to have it all and I have always wanted to learn it. Tried a few different tutorials, some pretty expensive and I have to tell you that I have never made the type of progress I have by watching your series. I devoured everything up to this video today straight, and without feeling any fatigue thanks to your teaching style. Only thing on my wish list would be Redshift. I have become pretty spoiled with Octane and Redshift. It’s been a long time since I used a CPU renderer like mantra. Boy it’s rough waiting 2-3 minutes for a frame that would normally take less than 5-10 seconds in redshift and do it with full GI and lists of other visual bells and whistles. Any chance of delving into Houdini with Redshift in the future? Great job - going to head over to your Patreon tomorrow!
Wow, only saw this now, sorry for the late response! Thank you for the amazing comment. It means a lot to me that you find value in what we do. I have been hesitant on Redshift because I wasn't well-versed enough to really give a proper breakdown of it. However, I've been using it a lot more recently and will likely be dropping a couple of Redshift tutorials soon. Thanks again Jordan!
@@daggergblue The original grid was by default at the center of the world. However he needed the platform to be a bit below, so he used a transform node. So for the environment, the wall needed to be merged with that transform node.
I love how simple you've made these tutorials! I really hope you keep making more like these even for way more advanced applications of Houdini...These are so good, so great, so so good and greatly goodful
Hey I've been loving these so far, I really like the way you're explaining new concepts and the flow feels challenging but not overwhelming, please keep it up and best of luck, I'll be checking out your patron :)
So SO helpful. Your tutorials are my go-to to learn new concepts because you explain the why of everything you do as you do it and break up the sections into manageable chunks. LOVE THESE.
If you struggle with the overlap at 19:21 It also works if you add a transform node after your box and scale it to 2 there. Doing it like the tutorial suggested just scattered the points further apart for me. Might have to do with versions...I'm on 20.0.590
You were moving kind of fast in this one, so I had to rewind a lot, but I've only been messing with houdini for a day now, so it's definitely on my end. These are the best tutorials I could find
Now that I have finished rendering the donut, this next project could be something I could put in my showreel for this year! You have been such a great help for me in my time with Houdini. I really can't wait for what SideFX have for us when they announce Version 20 on October 24, 2023! Shout out to Anand N. for recommending me to do this project!
Great job getting this far! If you want some really good material for a showreel, check out Houdini Is HIP. We go over grains, cloth, rigid bodies, particles, Pyro and fluids. There's loads of interesting stuff in that series. I hope that helps😁
Hi NineBetween, Thank you SO MUCH, for these tutorials. Unless I'm having very pleasant time, I'm afacing an issue I can't fixe alone... When I'm merging the Grid with the rest of the ground, the merge Node is having a "!" signal wich tell me " Warning A mis-match of attributes on the inputs was detected. Some attribute values may not be initialized to expected values, i.e.: pscale. ". I tried twice redoing the whole thing, whatever I do, there is this message poping up :( I'm using the Non-Commercial edition untill I'm feeling confident enough to buy Indie. I'll follow the rest of the tutorials untill I'm finding a way to fix it! Thank you again for your videos
Hi, I'm new to houdini and I'm currently watching ur videos on the topic (they're amazing btw ;)). What I would like to know is if with houdini, aside from making procedurally generated meshes, can I also make procedurally generated textures? And if so, will u make a video on that?
Hey, yeah, you can definitely create procedural textures. Houdini gives tools within VOPs to generate textures. For example, you can generate dirt in concave areas. It's as simple as mixing between two shaders with a curvature node. You can also output these as texture maps. You can more or less replicate something like Quixel's Mixer software. As for creating tutorials on that, honestly, it will be a while before we cover that. Hope that answers your question :)
This was very help full. The Houdini app is so different than Auto desk. Seems much more fun! I'm hoping to learn how to use the 3DS Max Houdini engine & see how much is possible cross platform. Max 2022 still doesn't offer near the dynamic stuff Houdini does.
I get no overlap of boxes on my Background. I have copied everything exactly for each node. Could something outside the background node network be affecting things? I have to set attribute randomize max value to like 2.5 to get overlap. I wondered if it is because I have a new version of houdini, but I downloaded your project and the boxes space like you have in the video. I double checked all the node values and they are same. I figured it out... In randomize attributes there is an options tab, and I had to set the global seed to 7232 which is what you have in your project. Could you explain the purpose of this?
I'm trying to follow along multiple times and for some reason the relax isn't working like in the video. I have it set to MAX 1 iteration and it already has more spacing than your 500 iterations.
I'm using Houdini 20.5.78, and the point relax node is spreading points outside the grid area?? It seems that the built-in relax in scatter node behaves similarly to the point relax node in the video.
At 20:00 a warning appears on the Merge node. On your tutorial it dissapears when you add the Normal node but on mine it doesn't go away. The error is "A mis-match of attributes on the inputs was detected. Some attribute values may not be initialized to expected values, i.e.: pscale.". Is this an issue? What causes it?
Hi...it would be very awesome if you could you upload one episode every week!?....I know that maybe too much to ask...but your videos are so good and understandable ✌️🤩
Hey, $OS is an expression that gets the name of the node. So, if the node is named "my_group" and you call the group $OS, it will call the group "my_group" - the same name as the node.
@@NineBetween thank you so much for explaining it again. Before your comment I re-watched the older video and this video few times and i understand now, what it does.
HELP: For some reason none of my objects are appearing when i try to import obj or fbx. I even tried using toolbar with basic shapes and it still doesnt show up on my viewport... The weird part is, when i render my objects appear lol i tried to look for some settings in viewport and before anyone says setting for draw shaders are set to flat shaded. I tried all other settings and still doesnt show up lmao... I even re-installed the software ahaha still nothing -.-
Hi. What renderer would you propose for Houdini? Mantra is very slow and in H18 I found it sometimes buggy (programme crashes beacause of errors in rendering). And since Karma is in development I don't want to learn Mantra because it's gonna be dropped. Earlier I've tried Redshift demo but I don't like the look of renders (especially fluid/glass shaders). I know that Octane looks pretty cool out of the box but people don't recommend it for animation, espiecially for VFX. So I actually decided to stick with CPU renderers and installed non-commercial Renderman for testing. What do you think about it and what you use mostly in your pipeline?
Hey, great question! I can see you've weighed up the options extremely well. I agree, Mantra - not a great option. However, considering that Mantra and Karma use the same nodes, you can do a reasonably seamless shift when Karma is released as a fully functional renderer if you understand Mantra. That's mainly why I'm still showing people how to use the principled shader and material builders. In the past, our go to has been Arnold for Houdini as it is the best looking renderer for our needs. It also has decent integration with Houdini. We are currently testing out Renderman as we are shifting towards a USD workflow and Renderman fits right in. So, I would say, Karma WILL be a viable option, Arnold is currently great, and Renderman is likely to be our go-to. Redshift, like you said, has downsides to render quality but the upside is definitely the speed. Keep in mind, Arnold recently released their GPU version. That might be another option to look into. So, yeah, hope that helps.
Hey, thanks for the useful info. I'm gonna stick with Renderman for some time and try if it's good for my purposes. p.s. sorry for bad english, not my native :(
Hey everyone, hope you enjoy this tutorial! The file used in the video as well as further explanation on Normals, hscript and more are all available for free over here: www.patreon.com/posts/houdini-isnt-1-34186547
Thank you so much for the time and effort on this. Very useful for houdini beginners!
is it just me or the link isn't working?
Please keep making these houdini for beginners videos, they are by far the best tutorials out there.
Thanks for the compliment Pig Wig, we'll do our best to keep them coming :)
4 years later, these are still the BEST houdini tutorial series out there!
I began by watching Entagma tutorials and was completely lost, and then came here to be astonished by your great tutorials where I actually understand everything!
Clear, concise and paced to perfection. I have been doing commercial work in 3D for over 20 years now. While I’m very proficient in 3DSMAX and C4D/xparticles I buck up against the limitations of both systems needing a bunch of plugins that sometimes don’t talk to each other. Houdini seems to have it all and I have always wanted to learn it. Tried a few different tutorials, some pretty expensive and I have to tell you that I have never made the type of progress I have by watching your series. I devoured everything up to this video today straight, and without feeling any fatigue thanks to your teaching style.
Only thing on my wish list would be Redshift. I have become pretty spoiled with Octane and Redshift. It’s been a long time since I used a CPU renderer like mantra. Boy it’s rough waiting 2-3 minutes for a frame that would normally take less than 5-10 seconds in redshift and do it with full GI and lists of other visual bells and whistles. Any chance of delving into Houdini with Redshift in the future?
Great job - going to head over to your Patreon tomorrow!
Wow, only saw this now, sorry for the late response! Thank you for the amazing comment. It means a lot to me that you find value in what we do.
I have been hesitant on Redshift because I wasn't well-versed enough to really give a proper breakdown of it. However, I've been using it a lot more recently and will likely be dropping a couple of Redshift tutorials soon. Thanks again Jordan!
I really appreciate that you explain what new nodes are when you use them instead of just throwing them down at lightning speed
at 21:38 when you merged the two nodes I was like what! This is awesome!
lol, the small things really make all the difference. Thanks for watching!
My blender mind was blown!!!!!!!!!!! I saw your comment before I got to the timestamp, just had the same reaction.
@@Bcr3106 yeah when he moved the platform I was like why he didn't duplicate it? Lol
@@SamuraiTin Im curious why he didn't just merge with the original grid.
@@daggergblue The original grid was by default at the center of the world. However he needed the platform to be a bit below, so he used a transform node. So for the environment, the wall needed to be merged with that transform node.
If you cant explain something simply & clearly then you dont understand it yourself. This man understands Houdini.
I love how in depth your tutorials are! Thank you for creating such wonderful content!
I love how simple you've made these tutorials! I really hope you keep making more like these even for way more advanced applications of Houdini...These are so good, so great, so so good and greatly goodful
This is the best Houdini tutorial. Everything is very easy to understand,....thanx for the tutorial.
Absolutely the best tutorials I've seen for Houdidi!
Hey I've been loving these so far, I really like the way you're explaining new concepts and the flow feels challenging but not overwhelming, please keep it up and best of luck, I'll be checking out your patron :)
So SO helpful. Your tutorials are my go-to to learn new concepts because you explain the why of everything you do as you do it and break up the sections into manageable chunks. LOVE THESE.
Thanks Jake! Glad to help :)
Thank you for your generosity!
Finally I can understand the Houdini correctly and clear, thank you very much ♥️♥️♥️
Unbeliweably cool style of animation, graphic design, voice AMAZING A MA ZING !!! TUTOARIALS !!!!!
This is awesome, the developers should be compensating you for the tutorials. By far the best out there.
Dear nine between this is awesome!!
i just finished 6 video and it's awesome....
If you struggle with the overlap at 19:21
It also works if you add a transform node after your box and scale it to 2 there. Doing it like the tutorial suggested just scattered the points further apart for me. Might have to do with versions...I'm on 20.0.590
Go to the options tab and set global seed to 7232.
@@sheepanimations6507 Thank you
We wanna more tutorials from you, this is so good.Love it
idk why i didnt watch these tuts earlier, now i quite enjoy working with sidefx. looking forward to a 3rd part of this series :)
thamk u so much👊
I was actually scared of Houdini because of all that nodes. Thanks a lot for this.
Thank you so much, your tutorials are very well explained, but you go straight to the point, keep it up, and Cheers from Switzerland
Thank you for everything you do! This stuff is tough, but you make me believe I can get a grip on this. I'm gonna keep going!
Great tutorial, thank you !!!!
Awesome tutorial
Your tutorials are so great!
Thank you so much! No words can express what you've been doing. Keep it up!
Brilliant tutorials, so helpful and clear. Keep them up!
Great Video ounce again very clear with directions
i really really wish these tutorials were available to me in 2017, i am learning so much from these, thank you very much
Great Tutorials Thanks alot
THE VERY BEST TUTORIALS EVER.
these tuts are incredible, thank you for making them!
Thanks a lot i am coming from blender and with ur your toturial is easy 👍
You were moving kind of fast in this one, so I had to rewind a lot, but I've only been messing with houdini for a day now, so it's definitely on my end. These are the best tutorials I could find
Now that I have finished rendering the donut, this next project could be something I could put in my showreel for this year! You have been such a great help for me in my time with Houdini. I really can't wait for what SideFX have for us when they announce Version 20 on October 24, 2023!
Shout out to Anand N. for recommending me to do this project!
Great job getting this far! If you want some really good material for a showreel, check out Houdini Is HIP. We go over grains, cloth, rigid bodies, particles, Pyro and fluids. There's loads of interesting stuff in that series. I hope that helps😁
Thank ou so much for making these tutorials! So helpful!
Really helpful tutorial plzz keep posting 👍
Best Houdini tutorial seri ever. Thank you!
Thank you so much for this amazing tutorial!
love yall
I love your tutorials, thank you so much for making them!
No problem Kristina! Thanks for watching :)
Very excited! Keep up the great work!
These series are lilfeee!
Yes another tutorial that I have been waiting for
Great series...Thank you!
Hi, thank you for your tutorials! it is very helpful for a beginner like me!
Goood stuff, cant wait for the next one :D
Also thanks for the Patreon description, made me understand normals and the %OS expression better
Loved the stuff about the parameter referencing, very much like Substance Designer but for geometry!
Have you ever thought of preparing a comprehensive UDEMY course? It would be AWESOME! :)
please keep doing these. I am willing to pay
I don't need sleep...i need the next part .
Great tut and very useful!!!!! thank you so much
Favorite
Great tutorial, thank you!
You and Simon should partner up. You two are my favorite guys on Houdini tutorials.
Hi NineBetween,
Thank you SO MUCH, for these tutorials.
Unless I'm having very pleasant time, I'm afacing an issue I can't fixe alone... When I'm merging the Grid with the rest of the ground, the merge Node is having a "!" signal wich tell me "
Warning
A mis-match of attributes on the inputs was detected. Some attribute values may not be initialized to expected values, i.e.: pscale. ".
I tried twice redoing the whole thing, whatever I do, there is this message poping up :(
I'm using the Non-Commercial edition untill I'm feeling confident enough to buy Indie.
I'll follow the rest of the tutorials untill I'm finding a way to fix it!
Thank you again for your videos
Thank you, great first part!
Hi, I'm new to houdini and I'm currently watching ur videos on the topic (they're amazing btw ;)). What I would like to know is if with houdini, aside from making procedurally generated meshes, can I also make procedurally generated textures? And if so, will u make a video on that?
Hey, yeah, you can definitely create procedural textures. Houdini gives tools within VOPs to generate textures. For example, you can generate dirt in concave areas. It's as simple as mixing between two shaders with a curvature node. You can also output these as texture maps. You can more or less replicate something like Quixel's Mixer software. As for creating tutorials on that, honestly, it will be a while before we cover that. Hope that answers your question :)
@@NineBetween I see, thank u for the answer! Keep up the good videos :)
I'm still unable to find better beginner friendly tutorial, thanks 👍👍
thank you
More beginners and modelling tutorials PLEASE!!!
Thank you!
Only 37K Views... these tutorials are criminaly underrated
This is helping me amazing to learn Houdini First time
This was very help full. The Houdini app is so different than Auto desk. Seems much more fun! I'm hoping to learn how to use the 3DS Max Houdini engine & see how much is possible cross platform. Max 2022 still doesn't offer near the dynamic stuff Houdini does.
clicking adverts all time for thank you :))
I have to say, I love you so much!
Loooooooove these tuts!!!
I get no overlap of boxes on my Background. I have copied everything exactly for each node. Could something outside the background node network be affecting things? I have to set attribute randomize max value to like 2.5 to get overlap. I wondered if it is because I have a new version of houdini, but I downloaded your project and the boxes space like you have in the video. I double checked all the node values and they are same. I figured it out... In randomize attributes there is an options tab, and I had to set the global seed to 7232 which is what you have in your project. Could you explain the purpose of this?
Thank you for doing this :)
Somehow I got lost at the poly bevel. Its not appearing on my cube. Anyone else know what I'm missing?
me too it doesnt appear
@@EstebanBustos me three it doesn't exist
actually you have to be inside the geometry
How many times did you guys play/pause rapidly while holding the space bar to manipulate the viewport?
Is the relax on 3D space necessarily? I think the grid is like a 2D object, isn't it?
please explain what is the difference between group node and merge node and when to use one.
Why do you use transform nodes when you can simply change the location value for the center of the object?
I'm trying to follow along multiple times and for some reason the relax isn't working like in the video. I have it set to MAX 1 iteration and it already has more spacing than your 500 iterations.
1:45 that’s my comment! :’)
lol, that's pretty crazy. Guess you've just got good taste
I cannot wrap my head around why we use "null" atribute when using object?
I like your video
I'm using Houdini 20.5.78, and the point relax node is spreading points outside the grid area?? It seems that the built-in relax in scatter node behaves similarly to the point relax node in the video.
In mine it's showing windows_nt instead of groups name
What should I do
At 20:00 a warning appears on the Merge node. On your tutorial it dissapears when you add the Normal node but on mine it doesn't go away. The error is "A mis-match of attributes on the inputs was detected. Some attribute values may not be initialized to expected values, i.e.: pscale.". Is this an issue? What causes it?
Hi...it would be very awesome if you could you upload one episode every week!?....I know that maybe too much to ask...but your videos are so good and understandable ✌️🤩
Hey Sagar, we're trying to upload more often but sometimes we can't get it done in time. We'll do our best though! Thanks for watching :)
if you aren't getting the polybevel node in your search, be inside the geometry node of your box first
I still dont understand why do we use $OS for groups? What does this expression do? Do you need to do it everytime you make groups?
Hey, $OS is an expression that gets the name of the node. So, if the node is named "my_group" and you call the group $OS, it will call the group "my_group" - the same name as the node.
@@NineBetween thank you so much for explaining it again. Before your comment I re-watched the older video and this video few times and i understand now, what it does.
HELP: For some reason none of my objects are appearing when i try to import obj or fbx. I even tried using toolbar with basic shapes and it still doesnt show up on my viewport... The weird part is, when i render my objects appear lol i tried to look for some settings in viewport and before anyone says setting for draw shaders are set to flat shaded. I tried all other settings and still doesnt show up lmao... I even re-installed the software ahaha still nothing -.-
Hi. What renderer would you propose for Houdini? Mantra is very slow and in H18 I found it sometimes buggy (programme crashes beacause of errors in rendering). And since Karma is in development I don't want to learn Mantra because it's gonna be dropped. Earlier I've tried Redshift demo but I don't like the look of renders (especially fluid/glass shaders). I know that Octane looks pretty cool out of the box but people don't recommend it for animation, espiecially for VFX. So I actually decided to stick with CPU renderers and installed non-commercial Renderman for testing. What do you think about it and what you use mostly in your pipeline?
Hey, great question! I can see you've weighed up the options extremely well. I agree, Mantra - not a great option. However, considering that Mantra and Karma use the same nodes, you can do a reasonably seamless shift when Karma is released as a fully functional renderer if you understand Mantra. That's mainly why I'm still showing people how to use the principled shader and material builders. In the past, our go to has been Arnold for Houdini as it is the best looking renderer for our needs. It also has decent integration with Houdini. We are currently testing out Renderman as we are shifting towards a USD workflow and Renderman fits right in. So, I would say, Karma WILL be a viable option, Arnold is currently great, and Renderman is likely to be our go-to. Redshift, like you said, has downsides to render quality but the upside is definitely the speed. Keep in mind, Arnold recently released their GPU version. That might be another option to look into. So, yeah, hope that helps.
Hey, thanks for the useful info. I'm gonna stick with Renderman for some time and try if it's good for my purposes.
p.s. sorry for bad english, not my native :(
I forgot to mention - what about Vray? There is also not alot of information / tutorials online about this one.
Bro... what happened to video quality, 360p is the highest!
@MisterTracks is this a bot :D. Nevertheless, he is right :)
lol, surprised UA-cam didn't flag it as spam. Thanks for watching Manik!
@@NineBetween btw I send you a mail a week ago or so to contact@ninebetween.com
After $os and i change the group name it won't show up GlassPipeGroup it just show Window_NT