Rigging Tube/Wires Between 2 Different Objects

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  • Опубліковано 27 сер 2024
  • This is one of many possible methods for rigging a wire/tube/chain/rope/etc. between 2 independent objects. In this case, I'm just using an IK handle and some parenting.

КОМЕНТАРІ • 8

  • @dwainehiggins4451
    @dwainehiggins4451 4 роки тому +2

    Thanks Ross Ross the Rocking Regan Boss Sauce!

  • @evabaudry8174
    @evabaudry8174 5 років тому +1

    Hello, thanks for the video. What type of solver is your ikhandle set on for that use ? Any particular modification in its default settings ? Thank you

    • @RossReaganAnim
      @RossReaganAnim  5 років тому

      Default settings are fine for this - and most things, really. The RP (rotate plane) solver is what you typically want to use; the other SC (single chain) solver is only used in specific circumstances.

    • @evabaudry8174
      @evabaudry8174 5 років тому

      @@RossReaganAnim thank you. I'm asking because in class we used the sc solver a few times and I thought maybe it was common

  • @stevereach7457
    @stevereach7457 Рік тому

    Great tutorial, but I have an issue. When I rotate the character by either the main control or the waist, the hose stays pointing in the same\origin direction- It doesn't rotate with the rig. I'm an animator, not a rigger, but I know enough to usually get me through what I'm working on.

  • @jinlanshi4801
    @jinlanshi4801 5 років тому

    hi! this video helped a lot! but i have one question, im doing a robot dog set up and there are wires connecting in between two joints of his leg. So i made the joints for the wire and set the ik and it all works great, but once i bind the wire and the joints together, the wire will fly off when i move the leg of the dog. Do you know why? (the dog's leg is also ik)

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 роки тому

    it's just because Yt recommendation and I also use Maya

  • @samx5682
    @samx5682 2 роки тому

    Im having multiple vertex for ik spline how toh resolve it to two