Foxhole Guide - Gunboats

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 34

  • @smithonme1888
    @smithonme1888 Рік тому +13

    NOTE: The warden gunboat now has the same inventory capacity as the Colonial one (i.e. 100 of all mortar shells, except for flare which is 30)

    • @FreerkHoltes
      @FreerkHoltes  Рік тому

      Yeah, the inventory changes were implemented after I did the video if I'm not mistaken (just like they added the spotter seat after I finished half of the edit) . Luckily the mechanics of the gunboats are still the same

  • @loginlover
    @loginlover Рік тому +7

    Freerk used the diesel I put by the seaport in a video! What an honor

    • @FreerkHoltes
      @FreerkHoltes  Рік тому

      :D. Thank you for the diesel!

    • @loginlover
      @loginlover Рік тому +1

      @@FreerkHoltes I learned a lot of my logi powers watching your videos years ago, I guess we've come full circle

  • @CookieKnabberer
    @CookieKnabberer Рік тому +6

    Awesome exactly what we were looking for!

  • @_Meriwether
    @_Meriwether Рік тому +14

    Colonial turret has 280° arc, Warden 360°.
    That figures.

    • @marinecor23
      @marinecor23 Рік тому

      do they intentionally make one of the factions weaker or is that just a meme?

    • @_Meriwether
      @_Meriwether Рік тому +5

      @@marinecor23 Depends who you ask, but there's a notable trend.

    • @jackhipp5370
      @jackhipp5370 Рік тому

      Didn't the colonial gunboat originally have a 40mm turret instead of a mortar?

    • @_Meriwether
      @_Meriwether Рік тому +3

      @@jackhipp5370 One 120mm turret, one MG turret. Wardens had the same, plus an option to build one without the MG but with a second 120mm turret.

    • @chillpotato7239
      @chillpotato7239 Рік тому

      Bro collies get to have 100 ammo in their mortars while wardens only get 30 and you are saying that we have a slightly higher arc is more op

  • @xXMattyyy
    @xXMattyyy Рік тому +4

    love u freerk!

  • @Nick-eu3ot
    @Nick-eu3ot Рік тому +3

    Is there a way to maintain a specific speed without accelerating or decelerating?
    For example, maintaining 5kns even though the maximun is 15kns.

    • @FreerkHoltes
      @FreerkHoltes  Рік тому +1

      Not to my knowledge. But I wouldn't be surprised if there's a combination of perfectly timed actions that makes you do something like that (Like the cruisecontrol trick in trucks)

  • @PROLIFIC_TRAVELS
    @PROLIFIC_TRAVELS Рік тому

    Freerk is amazing 😊

  • @danielmartinezmartinez441
    @danielmartinezmartinez441 Рік тому

    Nice to know!

  • @ermetedelbuono3452
    @ermetedelbuono3452 Рік тому

    Can a listning device be mounted on the gunboats?

  • @gurrajapp3076
    @gurrajapp3076 Рік тому

    Thx for the vid

  • @DEAD_OFFICER
    @DEAD_OFFICER Рік тому

    Can i repeiring the gun boat with hamer in the battel?

    • @koberyan2880
      @koberyan2880 Рік тому +1

      No.

    • @FreerkHoltes
      @FreerkHoltes  Рік тому +1

      Nope, I forgot to put that in, but the ONLY way to repair a gunboat now is in a shipyard

  • @saudade7842
    @saudade7842 10 місяців тому

    The hardest part is getting the rmats lmao those things are not easy to get solo

    • @FreerkHoltes
      @FreerkHoltes  10 місяців тому

      I tend to pick up small amounts of components from component mines when they are not being camped and just keep the rmats in the refinery queue until I have enough rmats to make the stuff I want to make. Only issue with this is that you need keep resetting your refinery queue.
      Alternativly you can put rmats in a personal stockpile until you have enough but then again you need to hop on every two days to reset the expiry timer

    • @saudade7842
      @saudade7842 10 місяців тому

      @@FreerkHoltes I found a comp field with a cool guy running it who let me take anything the harvesters weren't getting, and I remembered about comp mines

    • @FreerkHoltes
      @FreerkHoltes  10 місяців тому

      @@saudade7842 Thta's good to hear!