Yeah I remember when the first game came out and everyone was up in arms over the devs pandering to the undead, orc, and mutant demographics. I guess they are really just SJWs.
Wow the necrofex seems to destroy elite infantry better than any other artillery I know of. Its a shame in the everchosen games I remember people using it to snipe other artillery mostly.
I like to think it's because the necrofex is literally standing over the battlefield, giving it a very good line of fire. It's like being on a permanent hill.
Honestly, if the Queen Bess hits its shots, it can take out elite infantry in a hit or two. Hell, often times, you won't need a second because they'll be mangled, crippled, and nearly out of leadership.
to be fair if a suicide unit did any less than that it would literally never be worth bringing. if you have to basically give up a unit slot for it, it better damn well remove at least one enemy unit entirely.
Well it is a campaign unit . It cannot be used in multiplayer Bec. It has really low health so any range or spells or even bats will cause it to blow up early maybe even damaging your own army . So it is just fun unit not useful one
from what I've played so far, it really seems like the optimal playstyle is to pin the enemy with your meat shields and flank hard with spells and ranged units
I guarantee you the moment that spell gets nerfed, there will be people that says 'that spell was already fair and now it sucks!'. I'm however in the overpowered category.
@Magni56 I don't see it actually being that good when it comes to experienced players, other than forcing someone to fall back a little while taking missile fire. Now with less experienced players distracted by a cav battle on the side, that spell is going to shred armies.
I love your youtube channel! Every time I find myself needing a guide or want to see a playthrough of something, I always find myself being at your channel. I love your videos and your content. Keep it up and I hope your channel continues to grow, as it deserves to!
Thank you for this video! Very informative. I have been struggling with this faction and I probably think I haven’t been following what I’ve learnt through the high elves. Don’t have too many ranged units, get some front line also to support them.
1. How do you think these guys compare to the dwarfs in the ranged department? 2. From what you've seen so far, what's a good melee-to-missile ratio (i.e. 4-1 and/or 3-1)?
Just watching the vid i would say the dwarfs are still supreme in ranged, but its mostly because they lack the leadership issues on the front line so they can keep in the fight, help the ranged keep shooting, coupled with the stupid power of their short range artillery and arch fire quarrelers....but thats rather questionable till we get our hands on them since range can be a big factor.
To get back to you after some 1v1 unit testing and watching some others. The dawi still reign supreme in a straight shoot out. The quarrelers alone can out shoot pretty much any ranged non artillery unit the vampire coast has as can the thunderers, the shields and armour once again proves excellent. In the artillery area cannons are still very good, im going purely from what i can extrapolate here because the ai is a numpty and kept trying to charge me with the caronnades but when shooting i found them inaccurate so they are likely a danger to the closing infantry but they shouldn't be pulling a good counter battery on the dwarf cannons any time soon. Only real issue is queen bess but the cannons still do a number and if you back them up with another cannon or the engineer they should win. Thats a real point in dawi favor as well, the engineer can still buff your ranged quite well and is only a hero so you still have selection of your lord of choice.
@@00yiggdrasill00 Another consideration is that the V.coast has inferior infantry to the Dawi, so they need to devote more slots toward infantry to hold the line. Speaking of witch, would you have any suggestions for V.C players going up against the Dwarfs? I've had two such matchups since posting and have been utterly pasted both times.
@@Antidragon-nl7by im not much of a pvp player so i cant guarantee anything...but speaking as a dwarf player, do keep in mind that while the coast front line will fail to kill much they take an age to be killed so use that time to kill them in other ways. Remember that the dwarfs are over all very slow while the coast has several quick flying units to use as well as monsters. Slayers are pretty much the best anti large i can think of but get ripped apart by missile attacks. Using speed to get in places they dont want you is vital against such high leadership and armour. I saw a unit testing where the mourngul haunter did very nasty things to most dwarf lords and units. The deep guard should beat anything outside hammerers.the caronnades have high damage and against slow moving blocks of infantry the inaccurate fire doesn't hurt so much.
It looks like the vampire coast will have a brutally difficult time dealing with efficient light cavalry like poison warhounds. Maybe the anti large crabs are how they deal with it, because the halberd zombies are slow and weak. And the depth guard and syreens seem very susceptible to magic, due to relatively low HP.
I literally only have about 2 hours of play time with the Vampirates. But I noticed that I'll put musket men in the font with grenaders behind them then in the third line I have depth guard and deck hands. The formation is working out thus far. In essence, shoot, charge third line then flank fire with first line.
I get the feeling a necrofex should be operating Queen Bess Also, I would like to know what kind of magic holds the three barrels queen bess fires together... Also, answer to the pirate vamps: lore of the beast / impenetrable pelt. => extremely high missile resist+ armor+speed. what else?
Bloated corpses can be so satisfying. LoTW actually did a disaster battle where he used the enemy's bloaty boi to activate on their own troops. A massacre.
If you're worried about the range of the Vampire Coast then you need to close the distance faster or disrupt their range. Good thing the Vampire Counts can do both.
Hey, any chance you will pick up the lores of magic series again? I've tried to watch a couple other youtuber's videos on the lore of magic, but none are as good as yours! I really enjoyed watching them and understanding them definitely makes me like the game more
Yeah I was gonna say imo Depth Guard looks like bait. I understand the need for a solid front but like your second game showed you can get by just fine with polearmed mob as long as your range game strong. Def gonna spam them in campain cause c'mon, they're cool as shit, but I'm for sure gonna spend that extra dough on some harder ranged aggression online
im not against that spell being so powerful, but it winds up so quickly its impossible to dodge. at least the HE phoenix spell has a bird doing loops first so you can dodge it if your micro is good.
How about the Vampire Coast versus the Wood Elves? Tactics? Suggestions? Builds? Best units to counter potential problems? etc. I think the WE have superior ranged capabilities compared to all other factions available. I usually try to keep the Wood Elves safely contained within the Waystones of Athel Loren. They're one of my top three favorite factions to play and one of my least favorite to play against. Keep up the good work my friend. EDITED for unnecessary paragraph spacing. I think YT changed their template.
I dont understand, how to keep the enemy army away from all your gunners and artillery. VCoast relys mostly on firepower. How to stop cavalry and drgaons from catching your gunners? All the zombieinfantrey is crap. The Depthguard is your only strong infantry, but way to expensive with 300 upkeep per unit. Monsters might be useful in combar, but they are rather made for flanking attacks, than for stopping cavalry or strong enemyinfantry. Maybe you need 2 lines of gunners, or 1 line mixed gunners with some depthguard and a second line which throw grenades?
As a big Bretonnia fan, Bloated Corpses scare the shit out of me. Just having the threat of them nearby, makes charging in with Calvary seem like a bad plan, and obviously trying to hope that my ranged peasants can survive long enough to kill them so my Calvary can charge in seems perilous. I think Empire, Elves (all kinds) and Dwarfs have the best rosters for fighting these dudes. Maybe Greenskins too since they don't really care about taking big chunks into their army, and if the frontline infantry are really that bad, the Boyz should carve em up nice once they get there.
At a quick glance I think these guys are going to get nerf batted early. lol That spell was just super OP; quick cast, high damage, no reaction time for the opposing player.
Thats not how CA works, they probably wont get a nerf until the next content pack. I think they are afraid of doing updates in between content releases after the Norsca fuck up.
@@pyranna2003 Well that and I think they just want people to buy them because they are OP, then they will hit them with a nerf after the launch hype. I buy the DLCs regardless, but there is definitely some balancing issues going on here. No one spell should delete 3 full health regiments with little to no warning.
How do you think they'll hold up against armor heavy builds or Dwarves which can play the tanky frontline+ranged? I feel like VCoast doesn't do anything particularly better and actually are very frail. Then again they have that super op spell and, heck, who am I to judge if I haven't played them yet.
2nd video watched on the channel so idk if you are a MP or SP focused channel. but have you tried noctilus in his campaign? i was watching a streamer whose necrofexes were costing him only 68 upkeep per turn from blue skills and noctilus' passive. was pretty insane. he was on hard tho so less supply lines cost.
Damages all units map-wide, activates on spells being cast. Think of it like any of the other lore's passive "regen when casting" but damaging instead, so it ain't great
The vampire coast is seriously the faction I've been waiting for. They are perfect for the playstyle I enjoy, great ranged options, undead with healing/resurrection, and great options for large and monsters. I'm perfectly fine with then having no cav, I really don't like using cav much anyway. I'm really interested to see the gunnery wight as I haven't seen it yet
It doesn't look like you sped up the video in the post battle screen, but your load bar fills a lot faster than mine. What kind of hard-drive are you using?
VC still Vampire Counts, you can't replace it. Vampire Coast is VP (Vampirates). Von Carstein you just have to write out; you can't nickname them VC, it's not dignified.
Yep. ...well, with raise dead you can probably have some fun if you have a spare slot. ...And I suppose if you have a support army with you, you can throw a few in that aswell. But they seem a bit useless, too bad 'cause the model is cool.
I'd say otherwise honestly It's pretty much a free instant vortex for a pretty low price, but I wouldn't bring more than one obviously As you saw, any unit that it gets its hands on... they die and or instantly rout. Pretty sure there's a lore of deep spell that allows you to cast Stalk onto the selected unit, so that'll be fun aswell
I would highly recommend bringing at least 1 bloated corpse for the following combo. Vampire Captain (deeps) cast a Kraken's Pull spell on enemy frontline Bloated corpse gets thrown into the clump killing 200+
It would have been better if they had a pirate faction similar to Davey Jones, with fish people and stuff. They could have a form of corruption that slowly turns the landscape into a salt watery marsh. It would be a lot cooler than simply vampire pirates which I found rather boring.
Bird Up I know this is late lol but it would have been soooo cool if they had done that and one of the lords was a spell caster that had a similar design to Ursula
Was said with Beastmen, then Wlves, Bretonnia, Norsca, TKs ... most of them returned to be rather obscure and depending too much on micro and gimmicks for wide appeal ... expect the same with Vampirates ..
@@Chidy398 If you play without any dlc you are at a serious disadvantage against those who have some, since they enable access to new units which have are more cost effective, especially regiments of renown
Not even their ranged play is that op, they are outgunned by quite a few factions, you can compare individual units 1 by 1 and see that the similar missile factions do more dmg with their similar units
wowowowow hold up is the game out already why cant i play it ? whats going on here i am pretty sure that i did not time travel hahahaha ummm can some one bring some light here whats is going on ? hahaha
The eternal question of to weak or to powerful. I find it always quite funny how there are threads dedicated to both extremes. Yes it is a decent idea to pretend that CA promotes their content by making them "overpowered" in the only goal lure more people to buy the dlc. Though I have never seen that business model in TW Warhammer. Tweaking will be on its way anyways over the months.
3 health bars up, looking good, annnnnnnnnd its gone.........
"Wha-what is gone?"
your healthbar. It is all gone
Nice to see that the devs are finally acknowledging the ghost fat chick demographic
Yeah I remember when the first game came out and everyone was up in arms over the devs pandering to the undead, orc, and mutant demographics. I guess they are really just SJWs.
@@madlarkin8 Definitely culturally marxist, fantasy-commulist kislev-bolsheviks
Queen Bess could shoot other cannons at the enemy
Lol, that's an underrated comment.
The bloated corpse could also be used for anti flanking; almost as if your herding the cavalry or whatever away.
Would love to see Grail Knights running away in horror from that bloated corpse ;)
Me: Zombies aren’t coordinated enough to use ranged weapons.
VC: Hold my beer.
VC doesn't work here, You must specify: ''Vampire COAST'', not the ''Vampire COUNTS''. 'VC' abbreviation is done for
Hold my rum
Wow the necrofex seems to destroy elite infantry better than any other artillery I know of. Its a shame in the everchosen games I remember people using it to snipe other artillery mostly.
I like to think it's because the necrofex is literally standing over the battlefield, giving it a very good line of fire. It's like being on a permanent hill.
Necrofex is giving Ancient Tree Man general a run for his money
Honestly, if the Queen Bess hits its shots, it can take out elite infantry in a hit or two. Hell, often times, you won't need a second because they'll be mangled, crippled, and nearly out of leadership.
i really want to make a meme build in campaign using the bloated corpse just an entire army of them to move in as a support army
You should call the build the jenkins
you will lose ever battle vs ranged units, unless you have a decent lord to clean up and deal with cav
Record it lol
@@kodaxmax Time to go to the Empire to fight your ranged unit-less cousins in Sylvania.
@@narxes Then i have to cross there gross green grassy fields and luscious forests, i might as well go stand in the sun
If you're struggling, you probably didn't bring enough guns
Blackbeard seal of ARGHpproval ;7
10:00 that bloated corpse literally annihilated a full hp unit of Grave guards WTF.
to be fair if a suicide unit did any less than that it would literally never be worth bringing. if you have to basically give up a unit slot for it, it better damn well remove at least one enemy unit entirely.
big boi looks fast as fuck too with that charge speed
Well it is a campaign unit . It cannot be used in multiplayer Bec. It has really low health so any range or spells or even bats will cause it to blow up early maybe even damaging your own army . So it is just fun unit not useful one
amr kotb Unless you're facing a faction with crap ranged power like Vampire Counts or Beastmen.
@@amrkotb8464 that's where you cast stalk on him, nothin better than a suicide bomber with a ghellie suit!
from what I've played so far, it really seems like the optimal playstyle is to pin the enemy with your meat shields and flank hard with spells and ranged units
Thank you very much high quality of content Mr. Zerkovich, true Captain of the Dreadfleet Armies
Ok, that spell needs a nerf.
Seems fun, make it cost a fuck ton in MP but I want it as is in Campaign
I guarantee you the moment that spell gets nerfed, there will be people that says 'that spell was already fair and now it sucks!'. I'm however in the overpowered category.
@Magni56 I don't see it actually being that good when it comes to experienced players, other than forcing someone to fall back a little while taking missile fire. Now with less experienced players distracted by a cav battle on the side, that spell is going to shred armies.
I love your youtube channel! Every time I find myself needing a guide or want to see a playthrough of something, I always find myself being at your channel. I love your videos and your content. Keep it up and I hope your channel continues to grow, as it deserves to!
Thank you for this video! Very informative. I have been struggling with this faction and I probably think I haven’t been following what I’ve learnt through the high elves. Don’t have too many ranged units, get some front line also to support them.
Having Bretonnian hero summons is OP as fuck if you pair them up with bloated corpses.
1. How do you think these guys compare to the dwarfs in the ranged department?
2. From what you've seen so far, what's a good melee-to-missile ratio (i.e. 4-1 and/or 3-1)?
Just watching the vid i would say the dwarfs are still supreme in ranged, but its mostly because they lack the leadership issues on the front line so they can keep in the fight, help the ranged keep shooting, coupled with the stupid power of their short range artillery and arch fire quarrelers....but thats rather questionable till we get our hands on them since range can be a big factor.
To get back to you after some 1v1 unit testing and watching some others. The dawi still reign supreme in a straight shoot out. The quarrelers alone can out shoot pretty much any ranged non artillery unit the vampire coast has as can the thunderers, the shields and armour once again proves excellent. In the artillery area cannons are still very good, im going purely from what i can extrapolate here because the ai is a numpty and kept trying to charge me with the caronnades but when shooting i found them inaccurate so they are likely a danger to the closing infantry but they shouldn't be pulling a good counter battery on the dwarf cannons any time soon. Only real issue is queen bess but the cannons still do a number and if you back them up with another cannon or the engineer they should win. Thats a real point in dawi favor as well, the engineer can still buff your ranged quite well and is only a hero so you still have selection of your lord of choice.
@@00yiggdrasill00 Another consideration is that the V.coast has inferior infantry to the Dawi, so they need to devote more slots toward infantry to hold the line.
Speaking of witch, would you have any suggestions for V.C players going up against the Dwarfs? I've had two such matchups since posting and have been utterly pasted both times.
@@Antidragon-nl7by im not much of a pvp player so i cant guarantee anything...but speaking as a dwarf player, do keep in mind that while the coast front line will fail to kill much they take an age to be killed so use that time to kill them in other ways. Remember that the dwarfs are over all very slow while the coast has several quick flying units to use as well as monsters. Slayers are pretty much the best anti large i can think of but get ripped apart by missile attacks. Using speed to get in places they dont want you is vital against such high leadership and armour. I saw a unit testing where the mourngul haunter did very nasty things to most dwarf lords and units. The deep guard should beat anything outside hammerers.the caronnades have high damage and against slow moving blocks of infantry the inaccurate fire doesn't hurt so much.
@@00yiggdrasill00 I've playtested your suggestions and it looks like you were spot on the money. Thank you for the advice.
It looks like the vampire coast will have a brutally difficult time dealing with efficient light cavalry like poison warhounds. Maybe the anti large crabs are how they deal with it, because the halberd zombies are slow and weak. And the depth guard and syreens seem very susceptible to magic, due to relatively low HP.
I literally only have about 2 hours of play time with the Vampirates. But I noticed that I'll put musket men in the font with grenaders behind them then in the third line I have depth guard and deck hands. The formation is working out thus far. In essence, shoot, charge third line then flank fire with first line.
I find that the Vampire coast is a weird mix between vampire counts and dwarfs. but god do I love it !
Seems the speciality of the Vampcoast isnt ranged, but instantly drop Units to 3% health ^^
I see CA finally fixed that awful lothern sea guards shield glitch !!! :D
10:00 LEGOLAS!! Shoot that one!!
I get the feeling a necrofex should be operating Queen Bess
Also, I would like to know what kind of magic holds the three barrels queen bess fires together...
Also, answer to the pirate vamps: lore of the beast / impenetrable pelt. => extremely high missile resist+ armor+speed. what else?
HO HO! A DOUBLE FEATURE VIDEO?? CRACK OUT THE RUM AND WENCHES BOYS!
YOHOHO AND A BOTTLE OF RUM
Bloated corpses can be so satisfying. LoTW actually did a disaster battle where he used the enemy's bloaty boi to activate on their own troops.
A massacre.
So they're essentially a monstrous, black powder happy, Empire. Also the Gunnery Mob grenadiers on your left flank blow up when killed.
these seem way more powerfull than the vampire counts
VC still looks like it has a better frontline (because it only has a frontline) and airforce
it would seem but the new bloodline lords are really really good, especially the von carstein
They are meant to play differently. Which one is better or worse is pretty much depends on what kind of play style do you like the most.
If you're worried about the range of the Vampire Coast then you need to close the distance faster or disrupt their range. Good thing the Vampire Counts can do both.
@@spudastic How does it? they have better zombies and the depth guard
I see TERRIFYING potential for 2v2 with Coast and Skaven. Skitterleapt Corpse and gunnerywight on Globadiers
too bad globardiers are shit
It looks like they're gonna be reaaaally good in campaign against AI who are easily tricked into clumping up into juicy ranged targets and whatnot
Tip, the gunnery hero can replenish Queen Bess ammunition ;)
Bloated Corpse looks like The Boomer from Left 4 Dead 2 lol.
i want to play daemons of chaos so badly but we have to wait until next year
IDontKnowYouWhoAreYou? I feel the same with ogre kingdoms!
Looking forward to Chaos Dwarves
IDontKnowYouWhoAreYou? Is WH3 actually confirmed for 2019?
@@kapitanbeuteltier5889 Nope, source: I'm from the future.
In my campaign as the vampire coast i just ran 5 mortars and a gunnery wight in all my armies. Basically all my battles were won by the mortars
Arenessa's animations are badass!
Hey, any chance you will pick up the lores of magic series again? I've tried to watch a couple other youtuber's videos on the lore of magic, but none are as good as yours! I really enjoyed watching them and understanding them definitely makes me like the game more
Might be useful to mention that Queen Bess applies a massive speed debuff :P
Id say that mourngal haunter is jaw droppingly creepy.
Full vanguard armies might do well, close that gap early and make their ranged less useful.
General Kenobi you´re a bold one !
looks like vanguard fast units like beastmen will be ideal to kill them
or vlad von carstein
@@cenkcamkiran with an ass amount of wolves, bats,vargheist and some skelebois to fight them
Jesus Christ, that broadside is so broken..
"oh cool, a wind spell, they can do a litle bit damage.... fuck"
I haven't seen much of the lore of the deep, deems like it's pretty strong
It’s a like a ship crew : you need people for every role! Can’t run a ship with 20 captains! 0-0
Yeah I was gonna say imo Depth Guard looks like bait. I understand the need for a solid front but like your second game showed you can get by just fine with polearmed mob as long as your range game strong. Def gonna spam them in campain cause c'mon, they're cool as shit, but I'm for sure gonna spend that extra dough on some harder ranged aggression online
'THIS is a fucking cannon'
any chance of seeing them against dwarves?
Would be so tough, especially versus Thorgrim. Mofos never waver
Jesus that spell was insane
Do you have to train a new blooted corpse every time in campain?
Yes
I play these guys often and I never even use them unless they're given. The damage is quite large but not worth a whole unit slot replaced every time.
im not against that spell being so powerful, but it winds up so quickly its impossible to dodge. at least the HE phoenix spell has a bird doing loops first so you can dodge it if your micro is good.
How about the Vampire Coast versus the Wood Elves?
Tactics? Suggestions? Builds? Best units to counter potential problems? etc.
I think the WE have superior ranged capabilities compared to all other factions available. I usually try to keep the Wood Elves safely contained within the Waystones of Athel Loren. They're one of my top three favorite factions to play and one of my least favorite to play against.
Keep up the good work my friend.
EDITED for unnecessary paragraph spacing. I think YT changed their template.
Mournghuls, Stalk+ anti infantry, their ranged wont see them coming until it's too late
I dont understand, how to keep the enemy army away from all your gunners and artillery. VCoast relys mostly on firepower. How to stop cavalry and drgaons from catching your gunners? All the zombieinfantrey is crap. The Depthguard is your only strong infantry, but way to expensive with 300 upkeep per unit. Monsters might be useful in combar, but they are rather made for flanking attacks, than for stopping cavalry or strong enemyinfantry. Maybe you need 2 lines of gunners, or 1 line mixed gunners with some depthguard and a second line which throw grenades?
spam necrofex and summons
@@dudex233 Thanks. What you mean with summons?
@@321AlterSchwede lords and heroes and spells which can summon units. they are useful for bogging the enemies down.
Fuckin' eh, this is prolly my second favourite faction so far!
Vampire Coast: regular Vampire Counts but with MOAH DAKKA
can't wait for the nerf hammer to drop
HOLY S*** that spell damage
10:04 UNDEADU AKBAR!
I'm renaming my Little John Queen Bess now.
im a beguinner .. isn't bad leting missile units shot behind meat shields ?
I love the vampire coast but its really hard to play against the empire imo
man i would have liked to see them against dwarfs and bretonnia
As a big Bretonnia fan, Bloated Corpses scare the shit out of me. Just having the threat of them nearby, makes charging in with Calvary seem like a bad plan, and obviously trying to hope that my ranged peasants can survive long enough to kill them so my Calvary can charge in seems perilous.
I think Empire, Elves (all kinds) and Dwarfs have the best rosters for fighting these dudes. Maybe Greenskins too since they don't really care about taking big chunks into their army, and if the frontline infantry are really that bad, the Boyz should carve em up nice once they get there.
The double-word deckhand mobs never get any kill in my battles. Even against light Infantry.
they're not supposed to, they're just meatshields
At a quick glance I think these guys are going to get nerf batted early. lol
That spell was just super OP; quick cast, high damage, no reaction time for the opposing player.
Thats not how CA works, they probably wont get a nerf until the next content pack.
I think they are afraid of doing updates in between content releases after the Norsca fuck up.
@@pyranna2003
Well that and I think they just want people to buy them because they are OP, then they will hit them with a nerf after the launch hype. I buy the DLCs regardless, but there is definitely some balancing issues going on here. No one spell should delete 3 full health regiments with little to no warning.
How about the giant crabs? do they suck at melee to? (at least comparing to other factions' monsters)
How do you think they'll hold up against armor heavy builds or Dwarves which can play the tanky frontline+ranged? I feel like VCoast doesn't do anything particularly better and actually are very frail.
Then again they have that super op spell and, heck, who am I to judge if I haven't played them yet.
Why is it every new army in this game seem op? Haha. I remember when everyone was fretting over beastmen as the first DLC race now look at them.
aren't cygor boulders still considered OP?
its powercreep for selling DLC
@@SlaaneshChampionMako oh that is an interesting thought never considered that.
@@harvsterg5939 theyll be nerfed once sales die down, like always
Beastmen and Lizardmen need some help
8:15
Anyone not notice the Carronade nearly single volley the Mortis Engine?? Just me??
Das a lotta damage lol
Show us more giant crabs please.
2nd video watched on the channel so idk if you are a MP or SP focused channel. but have you tried noctilus in his campaign? i was watching a streamer whose necrofexes were costing him only 68 upkeep per turn from blue skills and noctilus' passive. was pretty insane. he was on hard tho so less supply lines cost.
So, how about that Indirect fire?
@ Zerkovich what's the passive trait on lore of the deep? Looks like a really good lore, just hoping it's not a poop passive lol
Damages all units map-wide, activates on spells being cast.
Think of it like any of the other lore's passive "regen when casting" but damaging instead, so it ain't great
Creepy looking motherf***** :D Great video again!
The vampire coast is seriously the faction I've been waiting for. They are perfect for the playstyle I enjoy, great ranged options, undead with healing/resurrection, and great options for large and monsters. I'm perfectly fine with then having no cav, I really don't like using cav much anyway. I'm really interested to see the gunnery wight as I haven't seen it yet
Undead dwarfes with no armor
Anyone know when Vampire Coast bugs will be patched?
Wtf was that cannon spell...I mean I know it was on a a bunch of tier 1/2 units but still. I wonder how it'll do on armored targets
It doesn't look like you sped up the video in the post battle screen, but your load bar fills a lot faster than mine. What kind of hard-drive are you using?
SSD.
Cap'tn...
...Jack sparrow.
This'll sound real stupid but how does he have so many mournghuls in that unit? I get a total of four
unit size in the advanced graphics options. he has his on ultra and you have yours on small
@@howdareyouexistthank you comrade for answering
Sirrr wat camer mod do you use??
Isnt it wiser to aim Vampire Lord instead of the army. You know, just cut the head of the snake and rest routs superfast...
that spell looks so over powered
So what does VC mean?
Vampire Counts, Von Carstein or Vampire Coast?
VC still Vampire Counts, you can't replace it. Vampire Coast is VP (Vampirates). Von Carstein you just have to write out; you can't nickname them VC, it's not dignified.
Not caring much to play them ... but nice to see they dont seem to troubledome in singleplayer as opponents ...
Deep guards are vampires ? Or just normal undeath ?
Nick Buchowisch lesser vampires
Hmm just like the feral vampires ? Or they used to be human at some point?
Nick Buchowisch every vampire used to be human at some point...
These vampires are just not as powerful as the main vampires like the von carsteins
Am i missing something or are the suicide bombers going to be actually useless in campaign
Yep. ...well, with raise dead you can probably have some fun if you have a spare slot. ...And I suppose if you have a support army with you, you can throw a few in that aswell. But they seem a bit useless, too bad 'cause the model is cool.
I'd say otherwise honestly
It's pretty much a free instant vortex for a pretty low price, but I wouldn't bring more than one obviously
As you saw, any unit that it gets its hands on... they die and or instantly rout. Pretty sure there's a lore of deep spell that allows you to cast Stalk onto the selected unit, so that'll be fun aswell
They will have some strategic use. Early own especially. And raise the dead will make it worth your time I would say.
I would highly recommend bringing at least 1 bloated corpse for the following combo.
Vampire Captain (deeps) cast a Kraken's Pull spell on enemy frontline
Bloated corpse gets thrown into the clump killing 200+
Power creep is real with these guys.
a bit late but the Necrofex is best sent into melee because it will just shoot while in melee doing more damage.
Vampire coast got boring real fast. 3 necrofex in a army and you win
My jaw literally dropped when I saw that broadside spell.
Warriors of Chaos, just give it up. Go home.
It would have been better if they had a pirate faction similar to Davey Jones, with fish people and stuff. They could have a form of corruption that slowly turns the landscape into a salt watery marsh.
It would be a lot cooler than simply vampire pirates which I found rather boring.
Bird Up I know this is late lol but it would have been soooo cool if they had done that and one of the lords was a spell caster that had a similar design to Ursula
Now we have muslim faction. Hyped
The Vampire coast just looks op like any other dlc faction
Was said with Beastmen, then Wlves, Bretonnia, Norsca, TKs ... most of them returned to be rather obscure and depending too much on micro and gimmicks for wide appeal ... expect the same with Vampirates ..
They're far from op, go watch the recent everchosen invitational. They're very strong in their ranged but they have plenty of counter play.
@@Chidy398 If you play without any dlc you are at a serious disadvantage against those who have some, since they enable access to new units which have are more cost effective, especially regiments of renown
Not even their ranged play is that op, they are outgunned by quite a few factions, you can compare individual units 1 by 1 and see that the similar missile factions do more dmg with their similar units
* only regiments of renown, also they cost as much as they worth
wowowowow hold up is the game out already why cant i play it ? whats going on here i am pretty sure that i did not time travel hahahaha ummm can some one bring some light here whats is going on ? hahaha
Some content creators get early access. The official release date for the DLC is November 8th.
guess they have to sell expansions with overpowered crap
Awww is the poor person jealous?
The eternal question of to weak or to powerful. I find it always quite funny how there are threads dedicated to both extremes. Yes it is a decent idea to pretend that CA promotes their content by making them "overpowered" in the only goal lure more people to buy the dlc. Though I have never seen that business model in TW Warhammer. Tweaking will be on its way anyways over the months.
@@Bigbossbalrog Nah I think the 3-4 units that got 1 shotted by a single spell are sad.