scott this was an unreal run. for that poochyena with 5 resets don’t even bother training to 18, you had the rock tomb tm from roxanne and that can deal damage. you can teach it over bide and just delete it for HP. hope to see some reattempts on stream!
In general I felt he massively underestimated the physical potential of Medicham. Him using confusion against the makuhita on Brawley was also painful to watch :p. Medicham has the highest possible attack stat bar none (well, Marowak with Thick Club I guess) and enough speed. Fighting+Ghost coverage is absolutely perfect and with Bulk Up and Recover/Rest/Substitute the end game becomes trivial.
On the seventh day of December, Scott's Thoughts gave to me: A Pure Power powerhouse Wattson's ace in Hoenn 'Phan v Ursaring! A tiny turtle's bubble The fire starter digging A garden lizard's leech seed And those three weirdo mons punching
1:40 correction, Medicham is the only pokemon in gen 3 to learn HP naturally, but not overall ! In the next generation, Shellos will also learn Hidden Power naturally !
The run was really good but I think you can get through even faster with a few adjustments. You can learn rock tomb for Poochyena and replace it later. You should stop using special moves as soon as you have hidden power, resisted hidden power does more than neutral confusion. For Wattson as soon as you out speed Manectric you can bulk up twice on Voltorb and sweep with hidden power, the only loss there is if it paralyses you with spark twice in a row and this cuts a lot of optional trainers. I think you over set up for Glacia but that only saves a second or two. And rest plus chesto berry should make Steven easy as you mentioned at the end. If you route to out speed Stevens whole team at the end you can use rare candies earlier to cut resets because the only way he beats you is a crit from Skarmory while you set up your sweep.
You need to start going for a setup move when the opposing Pokémon is at red health and you know they’re gonna heal. It’s literally a free turn for you
small note: pure/huge power are better than doubling the base attack because of ivs evs natures. it's almost like each attack iv and every few attack evs count twice
Medicham's Attack Stat after Pure Power would actually equal out to 169 Base, reaching 480 at Level 100 and with maxed out hidden values. future Mega Medicham will go up all the way to 656 Attack, equaling 249 Base!
I really agree with your perspective regarding the box legendaries. Having the *option* to get such and a such a box legendary through exploration is awesome. Being guaranteed the box legendary because of the story is a lot less exciting to me.
reasonably fast fighting types are so good for solo runs. fighting stab, return, and a ghost, rock, or ground move is superb coverage against basically everything. toss in bulk up or swords dance and _bada bing bada boom_
One optimization is Substitute. It would greatly simplify the Drake speed bump as you would not have to worry about Intimidate or Rock Tomb Speed drops. It would also allow easier setup on Skarmory without Rest. Speaking of which, I would’ve also taught Bulk Up right away since it would make Drake even easier and likely save setup turns.
Totally agree on legendary Pokemon being rewards for exploration. I think Emerald is a really solid example of how you can involve the big guys in the story while not just handing them to the player on a silver platter. Also wow, Medicham is a beast. Seeing Steven go down that easily is really something.
I really think they should have made Pure Power effect Special Attack, because as it is, it's just like Huge Power. It certainly would fit Medicham better given its access to all those special attack moves
psychical attackers have a lot of nerfs like intimidate, the burn status reducing psychical attack (with both moves like will o wisp and abilities like flame body) or confusion self inflicted damage being calculated by the user psychical attack Making an ability like that for special attackers would be way better
@@thecriticalghost4626Tbf they could have also made it a lower multiplier to balance that out (1.4x is probably okay, we don’t want it to hit 2.25x range like with gorilla tactics/choice band but for a pokémon with this low of base stats it still gives a significant enough boost). It is true though about attack being more countered throughout pokemon history, it’s why choice band was the only of the three choice items to be in gen 3. Now, we have abilities that double defenses like Ice Scales or Fur Coat, and those are also in response to HP being higher priority for tanks then individual defenses generally.
@@thecriticalghost4626also moves like charm, growl are common but there is no way to reduce SpA. It'd be completely broke without some balancing effects being introduced alongside it in gen 3.
@@thecriticalghost4626I feel like gen 3 is significantly better for physical attackers than special 1. Physical attackers have MUCH BETTER setup moves 2. Double edge return earthquake brick break iron tail headbutt n shadow ball COVER everything n actually have better base POWER than special moves The special moves that ARE BETTER are horribly inaccurate like iron tail has better accuracy than thunder or blizzard 3. Physical moves often have better secondary effects or proc 30 percent of the time like headbutt, or iron tail 4. When a special Pokémon gets walled ITS ALMOST ALWAYS grind time, physical attackers CAN BE but usually a moveset change will be BETTER like zangoose or blaziken for example, I CHANGED the moveset around while special types your moveset either works n you are LIKELY to stick it out with 4 moves 2 to 3 have stab n another had coverage n maybe rest or sitrus berry
I adore Medicham. It's one of my favorite pokemon, largely because of its Gen3 and 4 3D animations. It's a fairly lategame encounter in the actual games, but it's usually such a strong addition, it doesn't even matter. I'm glad that carries over into solo running.
One thing I would love to see Scott do when they get around to doing later generations is to attempt each game using only what's available from the original 151 pokemon. I am playing through scarlet version with gen 1 pokemon, and its pretty fun!
MEDICHAM! One of my favorite from the gen! So, a final note at the end. The fighting type is so good in gen 3, that it makes the grass type playable (Breloom).
You haven't been performing badly, Scott, even across generations. I've been around since the first 3k subscribers and even then you weren't bad. I have seen you go from a good player, to an amazing one. I think the people who are complaining about your plays in different generations aren't considering everything that goes into each playthrough and that's before you consider the additions and different opponents for each gen, item location differences you need to remember, scripting, editing, uploading and probably more. I don't stream but I do solo gen 4 and 5 runs, inspired by you and Jrose. Keep recording that data, learning as you go and you'll keep getting better. Edit: added something I remembered about playing solo challenge runs/nuzlockes over different generations.
The huge power ability doesn't outright double the atk stat. It only interacts with moves used by the pokemon as if it had double the attack. So for example if an opponent used foul play, it would take the base atk into play, and not the doubled atk. But if you used foul play with a pokemon with huge power, your pokemon will read the opponents atk, then apply the huge power boost to it.
It's funny, because Medicham was a Pokemon that I slept on in its debuted, the concept is cool, but I just didn't care much for the design, and somehow it just didn't occur to me how monstrous of an ability Pure Power is. Fortunately, I eventually rectified this mistake in Gen-4 where the physical special split was very kind to it. Speaking of gen-4, I'll be interested to see how Scott handles it. The games keep getting longer and harder from here. I've only ever done one solo playthrough of Platinum, and when I did, I also cheated in a lucky egg to cut down on grinding. Even with the boosted EXP, there were still a few key fights where I found myself struggling.
Scott: I am REALLY excited for this playthrough Listen Scott lets be real. If you could skip the playthrough for now, but acquire puffy pants in the shape of Medichams calves/legs for free, I have a feeling you could not resist that offer. And to be fair, I'm getting more tempted by the minute!
I never consciously thought about how many Dark-types there were in this gen until seeing this run (probably because I didn't play this one much as a kid). I'm excited to try Medicham now!
A full month of projects this size every day. You're truly a mad lad Scott. Absolutely peak performance UA-camr. I wish my personality was more like yours in terms of just being a man of action. My best friend is pretty similar in regards to that. I just have never been able to get myself to do that. The only way I'm able to intrinsically motivate myself is when I'm doing hard work to avoid something unpleasant, or because I really want something and the hard work is in my way. Which I guess is more extrinsic too. I just don't have that intrinsic drive and I respect it so much, and sadly the result I want to achieve with my personal projects is just never enough to get me to see any of them through to the end. I need some external force applying to me, and I really need to find a way to get one on me so I can step up like you have. All the respect dude. You are an inspiration
I totally agree with you about the legendary Pokemon. That's half of why I don't like the newer generations, especially gen 8. They pretty much force you to catch 2 back to back in that one, and it takes away from the exploration. I like how gen 3 did it the best. Yes, they are important to the story, but you still have to find them after the cutscene. They don't force you to fight one or more of them in that moment. And I love it. You get a hint of what they're capable of then have to go find them. To me, it makes finding and catching them more rewarding than just coming across them in the main story. Especially the first time you find one.
Watson is definitely one of the strongest gym leaders in any gen 3 run, but the Twins in Emerald can be a nightmare too. I have found that Fighting types generally do quite well in RSE. There are a lot of trainers with dark types, especially the evil teams, and while steel types are generally rare they show up in a few major battles: Watson, Winona and Steven. There is also a rock gym leader, normal gym leader, a dark elite four and ice elite four, so there are a good number of major battles where the Fighting type damage can be quite useful. The new fighting types also get access to more & better coverage moves so I expect the fighting type to jump up a lot in the gen 3 type tier list. It actually might be interesting to see how they preform as backports into the old games.
Special vs Physical Medicham should really happen at some point. I know Pure Power is a big boon to the fighting half, but Psychic is a really potent type to utilize, plus the elemental punches offer some of the best coverage available.
I watched this hours ago. And you got blazakin learning bulk up? I love your humor. I love how much you have grown as a creator. Keep up your amazing journey!
Just for the sake of clarification to anyone that's interested: Medicham has *a lot* more than 120 Base Attack following it's Pure Power Ability! 60 Base Attack with a positive nature and maxed out EVs/IVs ends up on 240 Attack at Level 100. Since the doubling doesn't happen to the base stat but the actual face stat, we end up at 480 Attack - as a comparison, Metagross, who has 135 Base Attack, ends up at 405 Attack if all hidden values are maxed out. Medichams Attack Stat is actually most comparable to that of Mega Gallade - A Pokémon that has an insane 165 Attack Base - and still ends up on top, as Mega-Gallade "only" ends up at 471 Attack with maxed hidden values. The Base Stat Total that Medichams Attack actually equals is 169 - that would reach exactly 480 Attack with maxed hidden values. Funfact: The later existing Mega Medicham raises it's base Attack to 100 while maintaining this Ability, raising it's effective Attack with max hidden values to 656. That is stronger than a Machamp that already is boosted by 1 stage, for example, and would not only equal out at 249 Base Attack, but would also be the second highest unboosted Attackstat ever brought into the games, just short of the 339×2 = 678 that Huge Power Mega Mawile (105 Base Attack) can reach!
Just a question Scott, at what point do you feel like you’ll be in a position to start including or doing second playthroughs with Emerald? Your familiarity and knowledge of the game is improved drastically over the past year and at some point you have to think that doing 2nd playthroughs while the Pokémon is still fresh in your mind after a first playthrough will be more beneficial than improving your play and trying later down the road? Just curious your thoughts on this balance.
The early game really was kind of hard to watch when the mentioned rock tomb from other posts will solve the poochyena fight, also medicham just works well with bulk up and u will nvr even need calm mind just due to its ability. Also if u want a contender for medicham, i believe one of the pokemon that is able to contest with it will be zangoose, looking forward to it being covered as either a solo or a vs series with its rival serviper
it was hilarious when you were worrying about Intimidate attack drops, also I think using the White Herb with Sidney was maybe a misplay because Drake's Salamence could potentially be slightly more of an issue. with how ludicrously powerful Medicham is, there's no reason to fear Intimidate Pokemon. you also don't need to set up as much as you assume. and also with that ridiculous attack, there's not much point either teaching Calm mind or sticking with any special moves for a long time.
Watching the resets on the Poochyena was so painful knowing that there's a rock tomb TM sitting in the bag 😢 still great run and as always love your videos man
Damn! I expected Medicham to be good but not that dominant! I, for one, would love to see you play Platinum completely blind. Perhaps as a regular playthrough or nuzlock? If you wanted to make such a video it seems like it could be fun personally gen 4 is one of my favorites and I can't wait to see how some of my favorite Pokémon do. And justice for Gligar and Sneasal with their really good evolutions
I hope he does a few test playthroughs in Platinum and maybe goes over some peculiarities of the game in advance, including the effect of the physical/special change, TM availability, determining if the 'partner' sections are useful for grinding, and what gym leaders to specially watch out for. tbh, Sinnoh has a few of the most dangerous trainers in all of Pokemon, not just Cynthia. even Roark isn't free because Cranidos hits like a speeding 18-wheeler running into a baby carriage. well, Candice usually isn't that good, but Pokemon with unfavorable type matchups could still struggle. Gardenia's Roserade, Maylene's Lucario, Wake's whole team, Fantina's Mismagius. okay Byron is usually free for anything that can hit Steel types. and then Volkner can be deceptively dangerous. I had a few fights against him spin out of control. the real issue, where I've seen people hit a wall, is the last Cyrus fight. in the Elite Four, the first three aren't that bad, but Lucian's quite dangerous, and then...we all know about Cynthia. I guess the Spiritomb does give set-up opportunities, tho.
That's an impressive finish time for Medicham! Definitely a beast of a mon in Gen 3. But I'm sure that Swampert could do better, if it started fully evolved as a Swampert like Medicham did in this video. Steven's Cradily would be the only threat to it, and it's in the post-game. Starting fully evolved, I don’t think the rival's Grovyle would be a threat, like Swampert could just over-level a bit and one-shot that gecko with a rock tomb (the tm Roxanne gives you). Which by the way, Medicham could've used rock tomb to beat that Aqua grunt, and prevent those unnecessary 5 resets. And I still remember the Luvdisc playthrough (one of very few Pokemon currently ranked lower than Swampert). In that playthrough, even Luvdisc managed to get a 2-shot on Steven's Cradily with Ice beam. So if Luvdisc could pull that feat off, I'm certain Swampert could too. I know there’s gonna be 2nd playthroughs with most of them, where Swampert will finally be redeemed, but I can't help it. I can't help the feeling of heartbreak whenever he pulls the tier list, and Swampert is at the very bottom, cause it doesn’t belong there! Swampert is a beast, it's the best Hoenn starter for a reason! Anyways, this was an awesome video as always, and I'll be patiently waiting for Swampert's second run, where it'll hopefully blow Medicham's and Hariyama's times out of the water. 😊
I think Pure Power puts it too much over the edge, that’s basically two free meditates before you even set up. Medicham also has a near perfect movepool and a speed stat good enough to outspeed nearly every major threat. But if there’s one Mon who could challenge it, swampert could be in contention
@beebobber546 All right, perhaps it's not better than Medicham cause it has no way of buffing up its attack stat, but it still doesn't belong at the bottom of the tier list, that's something we can all agree on. Scott had no idea what he was doing with Swampert. He didn't even go get Ice beam for the Winona fight, or Brick-break for Sidney and Glacia. And the psychic twin fuckers can be made trivial with a mix of: setting up Rain dance+ mystic water attached+stab+torrent range whenever Swampert is at low health, and Surf should be enough to destroy Tate and Liza. If it can't be as good as Medicham, I at least expect it to be as good as Hariyama.
@@thecriticalghost4626 Oh, don't worry sweetheart, I'm sure once he does 2nd runs with the starters, Swampert is gonna get a much better time than Blaziken, because if anything, I'm sure Blaziken won't have as easy a time against the psychic twin mfs, and unlike Medicham it don't get access to Shadow ball to cheese that fight. 😅😂 Like, I'm fully expecting your beloved KFC to get +10 resets on them or something. Not to mention the, you know, WATER type champion in this game. And we know, Wallace's dumbass AI, is gonna make him spam Water spout with his Wailord 100% of the time against a fire type, and I can't see Blaziken tanking a Water spout from a Wailord at full health, because it does a ton of damage. And I know Blaziken will defo move 1st vs Wallace's Wailord, but can it one-shot it? When it doesn't get any super effective moves for water types? He'll probably move 1st, try to set up Bulk up, and immediately get swept by a Water spout, lol. Unless it's super over-leveled to try and survive one hit. Oh, and his Gyarados has the best ability in the game in intimidate, that will cut its attack in half, so he'll definitely need to set up more than one sole Bulk up, if he wants to have any chances of taking down that intimidating Gyarados in one hit. And none of Wallace's Pokemon are safe for Blaziken to set up against. So I'm fully expecting him to get another +10 resets on Wallace, before he can even have a chance to move on to Steven, who is definitely easier. Keep that in mind.
Scott needs to remember even normal trainers are going to have decent AI in comparison to gen 1 / 2, so he can't just go with whatever into every battle
I had no idea that this Pokemon was that good. I just took a glance at the stats and I was like nah I'm not going to take that one. I'm definitely rethinking that now
Medicham definitely has room for improvement. Teach Rock Tomb early, don’t train for Wattson, and skip Calm Mind. Late-game, HJK+Shadow Ball kills EVERYTHING. The setup time is just a waste in most fights with your raw power.
i eagerly await the day we get second playthroughs in emerald, i think medicham is one that would benefit heavily from it, hopefully in the new year youll feel confident enough in your emerald skills to invest the time in it, i think youre getting to a good spot with gen 3
Other reasons that Medicham has doubled attack as an ability instead of just higher stats are: -It takes up the ability slot, meaning it doesn't have an ability _and_ stupidly high attack. -It can be effected by things which mess with abilities like Mummify and Skill Swap.
Whether a move makes contact or not is also separate from the moves typing in later gens, too. For example, Draining Kiss, a special move, makes physical contact.
Woot finally made it into the end credits lol. Looks like I scored Patrat as my official Scott's Thoughts pokemon lol. Great run there Scott, awesome results even with the player error. Don't beat yourself up about it. Remember the most important thing is to have fun. And stay hydrated.
To think even with the player errors Medicham smashed the game this hard. Also instead of grinding until HP Fighting for the Poochyena, you could've just used Rock Tomb since you just got it from Roxanne. That combined with teaching Bulk Up earlier to help tank some extra hits, with optimization and a lucky, resetless run I wouldn't be surprised if Medicham got a sub 1:30 real time.
Wow. I am very suprised about Medicham's ranking, despite the player errors that occured. Look forward to when you start doing Emerald 2nd playthroughs, to see how high they can soar
Medicham can be terrifying in the right hands, but the main reason I don't like it is its design, and its voice in the Pokemon Mystery Dungeon animated special.
Medicham is interesting IT CAN ACTUALLY do either set WELL You can run PHYSICAL OR SPECIAL on this Pokémon well since it learns bulk up n calm mind You can run mixed set with 2 punches calm mind hi jump kick Or PHYSICAL Medicham bulk up shadow ball, hi jump kick and return
On the Steven fight, High Jump kick may give the extra damage at +3 you need. You can also try going into the fight pre poisoned, that way youll only have to recover through normal poison and can probably set up to max on skarmory without endangering the sweep.
I realized Fighting-types are great in Hoenn in ORAS. You can get a trade-Makuhika early on, which absolutely destroys the game. Plus, the buff to Knock Off gave it great coverage.
As with... well, most gen 3 pokemon I'm realizing, Medicham is one I find cool but never really used. Maybe because psychic moves couldn't work with Pure Power until gen 4 where I'd just get Gallade instead. I like its design though, it reminds me of the character Twinsen from the Little Big Adventure series of PC games that I was obsessed with as a kid (well mostly the second game, Twinsen's Odyssey). So on the rare occasion I do use a Medicham I name it Twinsen if it's male or Zoe if female after Twinsen's wife 😊
Gardevoir and Medicham are tied for my favourite gen 3 pokémon so I am so happy about her results. Also what you were talking about in the outtro makes me wonder about how ground types will do. I know you have run with flygon and swampert, but flygon has a bit of a weird level up moveset. I dont think ground will be as good as fighting but it would be interesting to see.
Medicham is going to be so busted in gen 4+ with the elemental punches being physical. Bulk up, ice/thunder punch, and whatever fighting move is going to be absolutely broken for beating later gens
Medicham is so good that it destroys the current tiering metrics and it's not even close. This Pokemon needs an S++ tier for finishing under 1hr 40min or less than 6 hours in game time. S++: Less than 1hr 40 min S+: 1hr 40min to 1hr 50 min S: 1hr 50 to 2 hours
Really cool one! Medic ham is a favorite of mine because when I was first getting into Pokémon as an adult, it was one of the first Pokémon I was totally wrong about when I looked at it's base stats because I didn't understand it's ability, so it's been special to me since. I'm curious to see if it'll be better to use its monstrous special coverage or equally monstrous physical attack though I suspect that with access to bulk up and recover for hard trainers, it's likely to be better to take fast one hits on easy trainers with physical moves.
scott this was an unreal run. for that poochyena with 5 resets don’t even bother training to 18, you had the rock tomb tm from roxanne and that can deal damage. you can teach it over bide and just delete it for HP. hope to see some reattempts on stream!
Twas thinking the same thing lol
Yeah exactly, him getting resets there felt so painful >.
Yeah, same. I was watching expecting him to teach it and then he didn't. Still a fun watch!
In general I felt he massively underestimated the physical potential of Medicham. Him using confusion against the makuhita on Brawley was also painful to watch :p. Medicham has the highest possible attack stat bar none (well, Marowak with Thick Club I guess) and enough speed. Fighting+Ghost coverage is absolutely perfect and with Bulk Up and Recover/Rest/Substitute the end game becomes trivial.
Medicham, the first coming of Annihilape
On the seventh day of December, Scott's Thoughts gave to me:
A Pure Power powerhouse
Wattson's ace in Hoenn
'Phan v Ursaring!
A tiny turtle's bubble
The fire starter digging
A garden lizard's leech seed
And those three weirdo mons punching
Going to keep an eye for these.
When I come home from work, this is the first comment I am looking for! Keep it going
I look forward to seeing this comment on every daily video going forward
Please keep this up and also come back for next december 😂. This continuous comment is just as good to see as the runs lol
WOO HOO YOGA POWER!!!!
Edit for context: in Japanese games pure power is called Yoga Power.
And Huge Power has something to do with mochis and bunnies. Wth are these names!
1:40 correction, Medicham is the only pokemon in gen 3 to learn HP naturally, but not overall ! In the next generation, Shellos will also learn Hidden Power naturally !
The run was really good but I think you can get through even faster with a few adjustments. You can learn rock tomb for Poochyena and replace it later. You should stop using special moves as soon as you have hidden power, resisted hidden power does more than neutral confusion. For Wattson as soon as you out speed Manectric you can bulk up twice on Voltorb and sweep with hidden power, the only loss there is if it paralyses you with spark twice in a row and this cuts a lot of optional trainers. I think you over set up for Glacia but that only saves a second or two. And rest plus chesto berry should make Steven easy as you mentioned at the end. If you route to out speed Stevens whole team at the end you can use rare candies earlier to cut resets because the only way he beats you is a crit from Skarmory while you set up your sweep.
Bro I wanna see you run Medicham and I'm not even being ironic
You need to start going for a setup move when the opposing Pokémon is at red health and you know they’re gonna heal. It’s literally a free turn for you
Such is the downside of playing on 4x speed.
small note: pure/huge power are better than doubling the base attack because of ivs evs natures. it's almost like each attack iv and every few attack evs count twice
Medicham's Attack Stat after Pure Power would actually equal out to 169 Base, reaching 480 at Level 100 and with maxed out hidden values.
future Mega Medicham will go up all the way to 656 Attack, equaling 249 Base!
I really agree with your perspective regarding the box legendaries.
Having the *option* to get such and a such a box legendary through exploration is awesome.
Being guaranteed the box legendary because of the story is a lot less exciting to me.
You said Steven as Steven Jackson was showing on Infernape this makes me so happy
reasonably fast fighting types are so good for solo runs. fighting stab, return, and a ghost, rock, or ground move is superb coverage against basically everything. toss in bulk up or swords dance and _bada bing bada boom_
One optimization is Substitute.
It would greatly simplify the Drake speed bump as you would not have to worry about Intimidate or Rock Tomb Speed drops. It would also allow easier setup on Skarmory without Rest.
Speaking of which, I would’ve also taught Bulk Up right away since it would make Drake even easier and likely save setup turns.
Totally agree on legendary Pokemon being rewards for exploration. I think Emerald is a really solid example of how you can involve the big guys in the story while not just handing them to the player on a silver platter.
Also wow, Medicham is a beast. Seeing Steven go down that easily is really something.
I really think they should have made Pure Power effect Special Attack, because as it is, it's just like Huge Power. It certainly would fit Medicham better given its access to all those special attack moves
psychical attackers have a lot of nerfs like intimidate, the burn status reducing psychical attack (with both moves like will o wisp and abilities like flame body) or confusion self inflicted damage being calculated by the user psychical attack
Making an ability like that for special attackers would be way better
@@thecriticalghost4626Tbf they could have also made it a lower multiplier to balance that out (1.4x is probably okay, we don’t want it to hit 2.25x range like with gorilla tactics/choice band but for a pokémon with this low of base stats it still gives a significant enough boost). It is true though about attack being more countered throughout pokemon history, it’s why choice band was the only of the three choice items to be in gen 3. Now, we have abilities that double defenses like Ice Scales or Fur Coat, and those are also in response to HP being higher priority for tanks then individual defenses generally.
@@thecriticalghost4626also moves like charm, growl are common but there is no way to reduce SpA. It'd be completely broke without some balancing effects being introduced alongside it in gen 3.
Radical red has an abilty like that
@@thecriticalghost4626I feel like gen 3 is significantly better for physical attackers than special
1. Physical attackers have MUCH BETTER setup moves
2. Double edge return earthquake brick break iron tail headbutt n shadow ball COVER everything n actually have better base POWER than special moves
The special moves that ARE BETTER are horribly inaccurate like iron tail has better accuracy than thunder or blizzard
3. Physical moves often have better secondary effects or proc 30 percent of the time like headbutt, or iron tail
4. When a special Pokémon gets walled ITS ALMOST ALWAYS grind time, physical attackers CAN BE but usually a moveset change will be BETTER like zangoose or blaziken for example, I CHANGED the moveset around while special types your moveset either works n you are LIKELY to stick it out with 4 moves 2 to 3 have stab n another had coverage n maybe rest or sitrus berry
It's worth noting that Pure Power makes Medicham's attack stat roughly equal to base 150, depending on EV investment. (169 at maximum investment)
I adore Medicham. It's one of my favorite pokemon, largely because of its Gen3 and 4 3D animations. It's a fairly lategame encounter in the actual games, but it's usually such a strong addition, it doesn't even matter. I'm glad that carries over into solo running.
One thing I would love to see Scott do when they get around to doing later generations is to attempt each game using only what's available from the original 151 pokemon. I am playing through scarlet version with gen 1 pokemon, and its pretty fun!
MEDICHAM! One of my favorite from the gen!
So, a final note at the end. The fighting type is so good in gen 3, that it makes the grass type playable (Breloom).
Scott I’m absolutely loving the content!! Keep up the amazing work. PS Medicham has one of the best design’s in Pokémon history
You haven't been performing badly, Scott, even across generations. I've been around since the first 3k subscribers and even then you weren't bad. I have seen you go from a good player, to an amazing one.
I think the people who are complaining about your plays in different generations aren't considering everything that goes into each playthrough and that's before you consider the additions and different opponents for each gen, item location differences you need to remember, scripting, editing, uploading and probably more. I don't stream but I do solo gen 4 and 5 runs, inspired by you and Jrose. Keep recording that data, learning as you go and you'll keep getting better. Edit: added something I remembered about playing solo challenge runs/nuzlockes over different generations.
The huge power ability doesn't outright double the atk stat.
It only interacts with moves used by the pokemon as if it had double the attack.
So for example if an opponent used foul play, it would take the base atk into play, and not the doubled atk.
But if you used foul play with a pokemon with huge power, your pokemon will read the opponents atk, then apply the huge power boost to it.
I lost it at the artwork of the Vigoroth and Slaking during the bulk up list, it's incredible
It's funny, because Medicham was a Pokemon that I slept on in its debuted, the concept is cool, but I just didn't care much for the design, and somehow it just didn't occur to me how monstrous of an ability Pure Power is. Fortunately, I eventually rectified this mistake in Gen-4 where the physical special split was very kind to it.
Speaking of gen-4, I'll be interested to see how Scott handles it. The games keep getting longer and harder from here. I've only ever done one solo playthrough of Platinum, and when I did, I also cheated in a lucky egg to cut down on grinding. Even with the boosted EXP, there were still a few key fights where I found myself struggling.
Scott: I am REALLY excited for this playthrough
Listen Scott lets be real. If you could skip the playthrough for now, but acquire puffy pants in the shape of Medichams calves/legs for free, I have a feeling you could not resist that offer. And to be fair, I'm getting more tempted by the minute!
I never consciously thought about how many Dark-types there were in this gen until seeing this run (probably because I didn't play this one much as a kid). I'm excited to try Medicham now!
This is the first pokemon I've really wanted to see a second playthrough of.
A full month of projects this size every day. You're truly a mad lad Scott. Absolutely peak performance UA-camr. I wish my personality was more like yours in terms of just being a man of action. My best friend is pretty similar in regards to that. I just have never been able to get myself to do that. The only way I'm able to intrinsically motivate myself is when I'm doing hard work to avoid something unpleasant, or because I really want something and the hard work is in my way. Which I guess is more extrinsic too. I just don't have that intrinsic drive and I respect it so much, and sadly the result I want to achieve with my personal projects is just never enough to get me to see any of them through to the end. I need some external force applying to me, and I really need to find a way to get one on me so I can step up like you have.
All the respect dude. You are an inspiration
I totally agree with you about the legendary Pokemon. That's half of why I don't like the newer generations, especially gen 8. They pretty much force you to catch 2 back to back in that one, and it takes away from the exploration. I like how gen 3 did it the best. Yes, they are important to the story, but you still have to find them after the cutscene. They don't force you to fight one or more of them in that moment. And I love it. You get a hint of what they're capable of then have to go find them. To me, it makes finding and catching them more rewarding than just coming across them in the main story. Especially the first time you find one.
Great first run! Can't wait to see a physical vs special medicham playthrough! Similar to what did with Snorlax that has amnesia and doesn't
Medicham is one of my favorite pokémon of all time and this run made my day, thanks Scott.
Watson is definitely one of the strongest gym leaders in any gen 3 run, but the Twins in Emerald can be a nightmare too.
I have found that Fighting types generally do quite well in RSE. There are a lot of trainers with dark types, especially the evil teams, and while steel types are generally rare they show up in a few major battles: Watson, Winona and Steven. There is also a rock gym leader, normal gym leader, a dark elite four and ice elite four, so there are a good number of major battles where the Fighting type damage can be quite useful. The new fighting types also get access to more & better coverage moves so I expect the fighting type to jump up a lot in the gen 3 type tier list.
It actually might be interesting to see how they preform as backports into the old games.
Special vs Physical Medicham should really happen at some point. I know Pure Power is a big boon to the fighting half, but Psychic is a really potent type to utilize, plus the elemental punches offer some of the best coverage available.
Wow, Medicham was amazing! Aside from the Rusturf Poochyena (you could've taught Rock Tomb to deal with that), you handled this solo quite well!
I watched this hours ago. And you got blazakin learning bulk up? I love your humor. I love how much you have grown as a creator. Keep up your amazing journey!
Just for the sake of clarification to anyone that's interested: Medicham has *a lot* more than 120 Base Attack following it's Pure Power Ability!
60 Base Attack with a positive nature and maxed out EVs/IVs ends up on 240 Attack at Level 100. Since the doubling doesn't happen to the base stat but the actual face stat, we end up at 480 Attack - as a comparison, Metagross, who has 135 Base Attack, ends up at 405 Attack if all hidden values are maxed out.
Medichams Attack Stat is actually most comparable to that of Mega Gallade - A Pokémon that has an insane 165 Attack Base - and still ends up on top, as Mega-Gallade "only" ends up at 471 Attack with maxed hidden values. The Base Stat Total that Medichams Attack actually equals is 169 - that would reach exactly 480 Attack with maxed hidden values.
Funfact: The later existing Mega Medicham raises it's base Attack to 100 while maintaining this Ability, raising it's effective Attack with max hidden values to 656. That is stronger than a Machamp that already is boosted by 1 stage, for example, and would not only equal out at 249 Base Attack, but would also be the second highest unboosted Attackstat ever brought into the games, just short of the 339×2 = 678 that Huge Power Mega Mawile (105 Base Attack) can reach!
I love watching your videos when I go to bed your voice is so soothing to fall asleep to
Just a question Scott, at what point do you feel like you’ll be in a position to start including or doing second playthroughs with Emerald? Your familiarity and knowledge of the game is improved drastically over the past year and at some point you have to think that doing 2nd playthroughs while the Pokémon is still fresh in your mind after a first playthrough will be more beneficial than improving your play and trying later down the road? Just curious your thoughts on this balance.
I love swans too
The early game really was kind of hard to watch when the mentioned rock tomb from other posts will solve the poochyena fight, also medicham just works well with bulk up and u will nvr even need calm mind just due to its ability.
Also if u want a contender for medicham, i believe one of the pokemon that is able to contest with it will be zangoose, looking forward to it being covered as either a solo or a vs series with its rival serviper
That Slaking and Vigoroth art was great 9:47 shoutouts to your artist!
it was hilarious when you were worrying about Intimidate attack drops, also I think using the White Herb with Sidney was maybe a misplay because Drake's Salamence could potentially be slightly more of an issue. with how ludicrously powerful Medicham is, there's no reason to fear Intimidate Pokemon. you also don't need to set up as much as you assume. and also with that ridiculous attack, there's not much point either teaching Calm mind or sticking with any special moves for a long time.
Watching the resets on the Poochyena was so painful knowing that there's a rock tomb TM sitting in the bag 😢 still great run and as always love your videos man
Psychic fighting is such a cool typing!!! And Medicham is a great mon
Damn! I expected Medicham to be good but not that dominant! I, for one, would love to see you play Platinum completely blind. Perhaps as a regular playthrough or nuzlock? If you wanted to make such a video it seems like it could be fun personally gen 4 is one of my favorites and I can't wait to see how some of my favorite Pokémon do. And justice for Gligar and Sneasal with their really good evolutions
I hope he does a few test playthroughs in Platinum and maybe goes over some peculiarities of the game in advance, including the effect of the physical/special change, TM availability, determining if the 'partner' sections are useful for grinding, and what gym leaders to specially watch out for.
tbh, Sinnoh has a few of the most dangerous trainers in all of Pokemon, not just Cynthia. even Roark isn't free because Cranidos hits like a speeding 18-wheeler running into a baby carriage. well, Candice usually isn't that good, but Pokemon with unfavorable type matchups could still struggle. Gardenia's Roserade, Maylene's Lucario, Wake's whole team, Fantina's Mismagius. okay Byron is usually free for anything that can hit Steel types. and then Volkner can be deceptively dangerous. I had a few fights against him spin out of control.
the real issue, where I've seen people hit a wall, is the last Cyrus fight. in the Elite Four, the first three aren't that bad, but Lucian's quite dangerous, and then...we all know about Cynthia. I guess the Spiritomb does give set-up opportunities, tho.
That poochyena is a hero to all us who despise medicham from pogo great league! You go lil pooch!
That's an impressive finish time for Medicham! Definitely a beast of a mon in Gen 3.
But I'm sure that Swampert could do better, if it started fully evolved as a Swampert like Medicham did in this video. Steven's Cradily would be the only threat to it, and it's in the post-game. Starting fully evolved, I don’t think the rival's Grovyle would be a threat, like Swampert could just over-level a bit and one-shot that gecko with a rock tomb (the tm Roxanne gives you). Which by the way, Medicham could've used rock tomb to beat that Aqua grunt, and prevent those unnecessary 5 resets.
And I still remember the Luvdisc playthrough (one of very few Pokemon currently ranked lower than Swampert). In that playthrough, even Luvdisc managed to get a 2-shot on Steven's Cradily with Ice beam. So if Luvdisc could pull that feat off, I'm certain Swampert could too.
I know there’s gonna be 2nd playthroughs with most of them, where Swampert will finally be redeemed, but I can't help it. I can't help the feeling of heartbreak whenever he pulls the tier list, and Swampert is at the very bottom, cause it doesn’t belong there! Swampert is a beast, it's the best Hoenn starter for a reason!
Anyways, this was an awesome video as always, and I'll be patiently waiting for Swampert's second run, where it'll hopefully blow Medicham's and Hariyama's times out of the water. 😊
I think Pure Power puts it too much over the edge, that’s basically two free meditates before you even set up. Medicham also has a near perfect movepool and a speed stat good enough to outspeed nearly every major threat. But if there’s one Mon who could challenge it, swampert could be in contention
@beebobber546 All right, perhaps it's not better than Medicham cause it has no way of buffing up its attack stat, but it still doesn't belong at the bottom of the tier list, that's something we can all agree on.
Scott had no idea what he was doing with Swampert. He didn't even go get Ice beam for the Winona fight, or Brick-break for Sidney and Glacia. And the psychic twin fuckers can be made trivial with a mix of: setting up Rain dance+ mystic water attached+stab+torrent range whenever Swampert is at low health, and Surf should be enough to destroy Tate and Liza.
If it can't be as good as Medicham, I at least expect it to be as good as Hariyama.
Fighting types goes brrrr
@@thecriticalghost4626 Oh, don't worry sweetheart, I'm sure once he does 2nd runs with the starters, Swampert is gonna get a much better time than Blaziken, because if anything, I'm sure Blaziken won't have as easy a time against the psychic twin mfs, and unlike Medicham it don't get access to Shadow ball to cheese that fight. 😅😂
Like, I'm fully expecting your beloved KFC to get +10 resets on them or something. Not to mention the, you know, WATER type champion in this game.
And we know, Wallace's dumbass AI, is gonna make him spam Water spout with his Wailord 100% of the time against a fire type, and I can't see Blaziken tanking a Water spout from a Wailord at full health, because it does a ton of damage.
And I know Blaziken will defo move 1st vs Wallace's Wailord, but can it one-shot it? When it doesn't get any super effective moves for water types? He'll probably move 1st, try to set up Bulk up, and immediately get swept by a Water spout, lol. Unless it's super over-leveled to try and survive one hit. Oh, and his Gyarados has the best ability in the game in intimidate, that will cut its attack in half, so he'll definitely need to set up more than one sole Bulk up, if he wants to have any chances of taking down that intimidating Gyarados in one hit. And none of Wallace's Pokemon are safe for Blaziken to set up against.
So I'm fully expecting him to get another +10 resets on Wallace, before he can even have a chance to move on to Steven, who is definitely easier. Keep that in mind.
Scott needs to remember even normal trainers are going to have decent AI in comparison to gen 1 / 2, so he can't just go with whatever into every battle
I had no idea that this Pokemon was that good. I just took a glance at the stats and I was like nah I'm not going to take that one. I'm definitely rethinking that now
Medicham definitely has room for improvement. Teach Rock Tomb early, don’t train for Wattson, and skip Calm Mind. Late-game, HJK+Shadow Ball kills EVERYTHING. The setup time is just a waste in most fights with your raw power.
Pure Power is absolutely overpowered as an ability. The gen 4 makes it even better since the elemental punches become physical, 100 % op.
Scott, I love how you always say call him by his full name: Steven Stone.
i eagerly await the day we get second playthroughs in emerald, i think medicham is one that would benefit heavily from it, hopefully in the new year youll feel confident enough in your emerald skills to invest the time in it, i think youre getting to a good spot with gen 3
Love watching the poochy struggle without teaching rock tomb
Wow, that was dominant. I’m really excited for Agron though, it’s one of my favorites
Other reasons that Medicham has doubled attack as an ability instead of just higher stats are:
-It takes up the ability slot, meaning it doesn't have an ability _and_ stupidly high attack.
-It can be effected by things which mess with abilities like Mummify and Skill Swap.
Whether a move makes contact or not is also separate from the moves typing in later gens, too. For example, Draining Kiss, a special move, makes physical contact.
Would be great to have a themed kaiju Pokémon race video or series. Bashing Aagron, Tyranitar, Nidos and all against each other
Scott: I've played Platinum twice, I barely know it.
Me: *playing Platinum for the 100th time while watching this video.* huh
I’ve never played Gen 4, so I’ll be excited to learn the game with you.
Oh hey, the Pokemon I choose in the credits. It's my second favorite- Umbreon was taken.
Woot finally made it into the end credits lol. Looks like I scored Patrat as my official Scott's Thoughts pokemon lol. Great run there Scott, awesome results even with the player error. Don't beat yourself up about it. Remember the most important thing is to have fun. And stay hydrated.
To think even with the player errors Medicham smashed the game this hard. Also instead of grinding until HP Fighting for the Poochyena, you could've just used Rock Tomb since you just got it from Roxanne. That combined with teaching Bulk Up earlier to help tank some extra hits, with optimization and a lucky, resetless run I wouldn't be surprised if Medicham got a sub 1:30 real time.
Wow. I am very suprised about Medicham's ranking, despite the player errors that occured.
Look forward to when you start doing Emerald 2nd playthroughs, to see how high they can soar
Medicham can be terrifying in the right hands, but the main reason I don't like it is its design, and its voice in the Pokemon Mystery Dungeon animated special.
Next time do a vrs Special Medicham vs Physical Medicham to see which is the most consistent and fast. Love your content Scotty❤
I think once you move post physical special split these are the runs that could have crazy differences. Hitmons too
Yes. Hitmonchan is actually really great with the punches. And by then all the Pokémon have much better move pools and coverage
Medicham is interesting IT CAN ACTUALLY do either set WELL
You can run PHYSICAL OR SPECIAL on this Pokémon well since it learns bulk up n calm mind
You can run mixed set with 2 punches calm mind hi jump kick
Or PHYSICAL Medicham bulk up shadow ball, hi jump kick and return
Special medi is bad and so are you
Nosepass's "suction cup mouth thing" can't say I've ever seen it like that 😅
Excited to see huge power azumarill someday!
Came up literally while I was watching the champion victory of the previous video.
Aw man, I never saw it as a mouth and now ill never unsee it.
Is nobody gonna commend you for naming it 'Psykick'? Well played, Scott 👏
On the Steven fight, High Jump kick may give the extra damage at +3 you need. You can also try going into the fight pre poisoned, that way youll only have to recover through normal poison and can probably set up to max on skarmory without endangering the sweep.
And solosis learns hidden power from level up, also you rock medicham
I believe Counter will always work on Hidden Power regardless of typing in generation 3. You can ask one of the ADV Pokemon Showdown nerds about it
I realized Fighting-types are great in Hoenn in ORAS. You can get a trade-Makuhika early on, which absolutely destroys the game. Plus, the buff to Knock Off gave it great coverage.
As with... well, most gen 3 pokemon I'm realizing, Medicham is one I find cool but never really used. Maybe because psychic moves couldn't work with Pure Power until gen 4 where I'd just get Gallade instead.
I like its design though, it reminds me of the character Twinsen from the Little Big Adventure series of PC games that I was obsessed with as a kid (well mostly the second game, Twinsen's Odyssey). So on the rare occasion I do use a Medicham I name it Twinsen if it's male or Zoe if female after Twinsen's wife 😊
Great now I can't unsee Nosepass' foot as a mouth in its Emerald sprite
Voltorb sees rising attack stat: Voltorb used Suïcide!
Only Aggron... Uf, Brawly is going to be an absolute nightmare.
Medicham versus Medicham would have been cool. Physical build versus special build.
Great run. When you knowthe opponent is going to heal, do another turn of setup
Medicham is almost broken, absolutely awesome
another thing about pure power is that it also boosts your EV boosts to your attack stat.
Scott: *deletes Detect ahead of Norman*
Me: Oh noooo.
Huge/Pure Power is ridiculously OP I think even now only a few abilities might be more powerful.
Gardevoir and Medicham are tied for my favourite gen 3 pokémon so I am so happy about her results. Also what you were talking about in the outtro makes me wonder about how ground types will do. I know you have run with flygon and swampert, but flygon has a bit of a weird level up moveset. I dont think ground will be as good as fighting but it would be interesting to see.
I know I'm late posting. But that was amazing you didn't have to use rare candies at all. It's a first time for everything I guess.
Oh wow, the December 7 Pokemon is Medicham. Good Birthday for me
Medicham is going to be so busted in gen 4+ with the elemental punches being physical. Bulk up, ice/thunder punch, and whatever fighting move is going to be absolutely broken for beating later gens
I really like medicham, it's shiny is amazing too, hope it does well
i think Medicham deserves its own category
Medicham is so good that it destroys the current tiering metrics and it's not even close. This Pokemon needs an S++ tier for finishing under 1hr 40min or less than 6 hours in game time.
S++: Less than 1hr 40 min
S+: 1hr 40min to 1hr 50 min
S: 1hr 50 to 2 hours
Nice run I hope we can see an optimized version some day
YEAH BOY, THATS WHY MEDICHAM IS THE GOAT! THE GOAT!!!!!!
Man, RSE Medicham with Mind Reader, HJK and Hidden Power in contests? So good! (I forget what I had for the fourth move)
That Pokemon really gets the shaft.
This was awesome. Now to see the aggron run
he's got a bandana, he's got a vest, he's got TWO balls.
what a guy.
lmao
Really cool one! Medic ham is a favorite of mine because when I was first getting into Pokémon as an adult, it was one of the first Pokémon I was totally wrong about when I looked at it's base stats because I didn't understand it's ability, so it's been special to me since. I'm curious to see if it'll be better to use its monstrous special coverage or equally monstrous physical attack though I suspect that with access to bulk up and recover for hard trainers, it's likely to be better to take fast one hits on easy trainers with physical moves.
Congrats on 300 posted videos! (According to UA-cam)
YO ITS MY BOI TOMORROW LETS GOOOOOOOO
He's gonna struggle on Juan and Wallace but I believe in my son. I know he can do it.
Gen 3 and 4 are 90% of my Pokémon experience.