Abductor Virgins Easy Stunlock / Stance Break Method
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- Опубліковано 23 вер 2024
- Here's a quick video detailing how the Virgin Abductors (Iron Maidens) of Elden Ring can be stunlocked (aka having their poise / balance drained for a stance break). Viable with Patch 1.06.
I found this... quite shocking. But puts a new spin into this encounter.
Take the like and get out
dawg bro hell naw 💀
these puns are giving me whiplash
Oh did u now, how interesting. 💀
As an alternative, dual wielding lightning daggers and L1 spam also works. It might even be a touch faster and more reliable for the wheeled enemies. And that way you can avoid using a buff, having a permanent lightning infusion on your weapon.
edit: Some other things tested:
R1 Spam with a two-handed Caestus seems to be roughly equal to the Flail method. Pretty much equally good to that, *slightly* slower than the powerstanced daggers.
I would have thought the (paired) hookclaws would also be pretty fast at applying five hits without needing to use any FP, no?
Twinblades would probably be pretty good too.
Lighting curved sword and twinblade L1 jump attacks would get 4 hits in immediately, then a single R1 afterward would trigger the stagger.
does the flail trick work with a lightning infusion?
I did it pretty easily with 2h estoc
Existence of abductor virgins implies that somewhere there also exists abductor chad.
хахахахах
You mentioned NG cycles affecting stance break. Could you elaborate on that ? I had no idea.
Enemies in PvE will take reduced poise damage in later NG+ cycles, though it doesn't kick in until NG+2 and beyond!
NG: 100%
NG+: 100%
NG+2: 95%
NG+3: 90%
NG+4: 85%
NG+5: 80%
NG+6: 70%
NG+7: 60%
This doesn't occur with toughness/ PvP Poise, so regular NPCs don't become tankier. The Abductor Virgins probably *should* become tankier, but weird special effects are overriding that and forcing specific damage values.
@@illusorywall damn! super useful insight. very rad of you to dig up all this info, thank you!
@@illusorywall Thank you, that's very interesting. On higher NG+ cycles it may be more noticeable. But since NG+1 did not change anything and I'm just now on NG+2, I would have never assumed that.
Malenia did feel harder to stance break on NG+2, but I also used a lighter weapon.
@@illusorywall so its like the Crystalians and their odd poise stuff overriding the default mechanics
@@illusorywall this is actually inaccurate: the poise damage players do remains the same. What changes, is the enemies gain additional Poise HP
Exact values can be seen on the sheet:
docs.google.com/spreadsheets/d/1BVwmKqB8pvuyJkSTGYOM2kAJxFMQ0jVsc6aKYz_Upes/edit?usp=drivesdk
If you are running a build with 16 STR/DEX, you can also use Pulley Crossbow loaded with Lightning Bolts. Might not be as fast or reliable, but you can steadily deal damage at range with this method.
It is also good to use Night Maiden's Mist , Volcano Pot , Ancestral Infant's Head.
I think this is a bug. The attack in the comment above does not inherently have poise damage. However, 1 hit will result in 50 poise damage. This is an interesting find.
@@dedenirvan804 In another comment illusory wall explained that their poise has an odd mechanic in that every single attack is converted to exactly 5 poise damage against them, even with attacks that deal less than that amount. So I guess the multi-hit nature of the previously mentioned methods allows it to stack quickly with that adjusted poise damage.
@@dedenirvan804 I don't think it is a bug but rather an oversight of making the take fixed poise damage. They damage 5 poise damage when hit by a massive hammer or hit by a tiny dagger or damaged by a little damaging puff of mist.
@@erebusblack457 Yeah it's kind of a mixed bag. The "everything is funneled into doing 5 poise damage (or 20 w/ lightning) regardless of what it is" for sure isn't a bug. But then from there you get some stuff where they probably didn't think about all the weird little things that would start working, and framing that as an oversight makes perfect sense. But I think that puts it into that weird grey area of wether or not oversights like that constitute a bug. It's not an overt glitch like something as bad as some numbers overflowing somewhere, but it could be argued that if they didn't "intend" for something like the Night Mist to stance break them, then it's a bug. I like to split the difference and think of them as "mini-bugs" if that makes any sense. :p
Right away I'm assuming their vulnerability to lightning includes some percentage based poise bonus, looking forward to the breakdown. I often find it curious to see the behind the scenes math in more action oriented games.
Instead of a % based adjustment, the Abductors have a weird thing applied where all attacks have their poise damage converted to 5. So anything that normally hits heavier than 5 has its poise damage dropped down to 5, but also attacks that are normally weaker are brought up to 5. But on top of that, lightning attacks are converted to a fixed 15 poise damage for them, and it stacks with that original 5 for a combined total of 20 poise per hit. With 65 poise you'd expect just 4 20-poise-lightning-hits to work, and *sometimes* it does, but there's also a frequent issue with the Abductors that causes them to go into negative poise without breaking stance, so much more often than not you have to do a 5th hit to break that. It's really really strange.
@@illusorywall im surprised they didnt get the 'most fucked up poise' award, honestly
The real spaghetti code starts here
Lightning freaking automations out is sweet. Need more stuff like that in action RPGs like this.
It's not an automaton, though, it's driven by a bunch of snakes. Check out Zulloe the Witch's video on them.
@@manjackson2772
Still a mechanical thing that gets stunned by lighting tho
Repeating thrust AOW on almost any weapon that supports it plus lightning infusion would also do the trick, I'd imagine. That's a pretty quick four hit attack and the speed is constant regardless of weapon type so you can just r1 right after for the stagger. Not sure the fp/stamina consumption comparison because I personally never use flails at all but I am pretty fond of repeating thrust on the Partisan.
Finally blood tax might have a use.
@@DargorShepard oh is it? My bad, I didn't even realize it could be put on greatswords tbh
@@ChangedCauseYT-HateFoxNames well blood tax can only apply here if you use a non-elemental affinity since you can't buff blood weapons and you can't put lightning affinity on a weapon with blood tax AOW. It's essentially the same move but with healing, but you do have less AR and need consumables to work the same way
Praise the flail
If it's largely number of hits, a pair of lightning infused curved swords would also do well.
Their running and jump attacks cause many hits in quick succession.
they do four hits yeah, so you need one more.
Two l1s from paired daggers should do the trick though, as that totals 5 hits.
Just found this out this past weekend from using the Pulley Crossbow with lightning bolts. 200+ hours in and still making new discovers
Night Maiden Mist stance breaks them incredibly easily too. Perhaps these enemies have the most "fucked up" poise, if they are getting poise broken attacks that shouldn't be dealing poise damage in the first place.
Yeah they'll be getting special consideration in the next video for sure, some trophies are going to be rescinded and re-awarded. 😅
The skill on the Dragon King's Cragblade, Thundercloud Form, works really well. Just get right up against it when you use the skill.
Thank you so much! I am quiet a passive player, and these abductors always scare me so much I go into pure panic mode. With this, I finally feel safe enough to face my fears head on lol. It really helps, thank you!
I finally found someone to answer all the weird question I sometimes get between deaths. Instant subscribe, probably got suggested this channels because Google got bored of me searching there the weirdest stuff about this game
Also, you can mash L1 and R1 on the controller to break out of their grab attacks. This works on most other grabs across all Souls games by the way.
also l2 r2
Frozen lighting strike works well too since it has multiple hits of lighting and frost. It’s done the most consistent damage and poise break of anything else I’ve seen so far using my faith build.
would be nice to know the best ways to break a fingerprint stone shield in pvp, its annoying af
militia shotels with huge damage (giant hunt) or shield Pierce ashes of war (impaling thrust/piercing fang) and elemental damage can force through a lot of damage
They're made of Iron and therefore conduct... Well played Miyazaki
I love breaking Virgin Abductor stance using Thundercloud Form.
I saw someone mention this in FightinCowboy's walkthrough for the game. The comment is a few months old, but the user was curious whether lightning would receive a damage bonus against metal enemies and he was proven right. Very neat detail.
God bless you dude. Seriously. I just died to the one below the raya lucaria wheel 3 times and got sent to to volcano manor 3 times in a row and lost 10k runes. No mercy for these ABOMINATIONS next time i see them. You’ve got my subscribe
Honestly it's even easier if you use Ghiza's Wheel.
They are *cripplingly* weak to their own weapon. Step in, wait for the grab, dodge forward about a half second after the doors open, hold down L2, enjoy the carnage.
> their own weapon
Makes me me we got a greataxe version of the cleaver they use with a chain, throw it and drag it back as a unique aow
@@Jormyyy there's still time! DLC weapon? Maybe!?!? (plz Fromsoft)
@@Mazed927 honestly I'd love to just see it added as an update for the base game weapon list
In my first playthrough I used a dex faith build with a focus on twinblades and electrify armament. Virgin abductors were always stunlocked and I was really confused about why my friends hated them.
Happy to see the Spinning Flail, power stance and paired weapon cheese all work. And thanks for spreading the word on this enemy!
Didnt watch the last one but this caught my attention. Subbing before i go back and watch it
Spinning chain is a sleeper a tier ash of war. It's very useful against any enemy you can kill or stance break before getting hit, additionally it can stun-lock npcs and is a great way to get a quick bleed proc with no effort going into making a bleed build.
Sadly it forces you to stick with the mediocre Standard affinity
Virgin Abductor VS Chad Lightning Buff
So THAT'S why the foot soldiers have lightning pots on Mt. Gelmir...
The sheep lightning roll weapon art also wroks great
It's not bad! It's not as fast, but if you sorta rolled around them to try and avoid the initial windup, it wasn't too difficult to dodge their attack and stun them anyways. Being low sometimes let you duck under their blades. It'd probably not work too hot with the wheeled ones though. :)
00:01 Haha Finally I can have my revenge against these difficult enemies
01:36 The WHAT?
Lightning Slash on the Great Epee totally cheesed the duo boss for me
Barrage with lightning arrows works even better and is safer.
Who knew a ball and chain was the best way to defeat the giant beyblade?
I always thought that they were very weak to lighting (you know, big metal contraption) but never bothered to test it but figured out just a few days ago that they stagger easily when I shot them twice (6hits) with the Pulley Crossbow using lighting bolts, and this was my NG+10 or 11
Everyone always said my flail art was shit, look at me now mortals, despair and flee
Night Maiden Mist will stagger them too, despite dealing no poise damage normally.
Yes and it's one of the best non-lightning options, although all non-lightning options will take 14 ticks of damage (sometimes 13), so it's quite a bit slower and I find that they have a chance to get away from it. You can break their stance with it, but the same potential for a full stunlock isn't quite there.
I should've sorted by newest before posting my comment asking this! How did you figure out it'd stagger them? Mine was using it to kill the Abductor guarding the tier 7 Somberstone before I did the jump to get it, hahaha!
I was using lightning enchanted fists for it... just punching them up real good. Fists work great for poise breaking (not the bleed/bladed fists, just regular blunt damage fist weapons, as blunt damage inflicts more poise/stagger damage than bladed weapons) and you can do a 2hit, 3hit combo with heavy attacks, or just mash light attacks to pummel them and keep punching as long as your stamina bar lasts.
Volcanic Fire Pots are fairly effective as well, as it seems to hit the weak point directly multiple times.
For ya'll Faith players, Ancient Dragon's Lightning Strike basically one-shots these things if you can get it off close enough to them.
Yes, I found that it usually drops them to 15/65 poise in a single cast right against them. From there you'd still need 3-4 more non-lightning hits to break their stance but only 1-2 (usually 2 because of some weird stuff going on) hits of something else with lightning.
How it gets to 15/65 is a bit of a mystery, since lightning attacks should drop their poise in increments of 20. But non-lightning hits drop it in increments of 5, so it must be registering 2 lightning hits and 2 additional non-lightning hits somehow. 🤔
Amazing strategy!! Thanks for the video!
They've been wrecking me for the entire game. I somehow managed to get passed the twins in the volcano cave but when I run into one out in the world, I try not to fight them. Now I know lightning can knock them down.
Abductor Virgins are my most hated enemies in this game, even more so than the Revenants, I'll be abusing this knowledge in every single playthrough henceforth.
I love the Abductor Virgins so much
The virgin abductor vs the chad stunlocker
virgin abductor vs mega chad spinning chain user
Spinning Weapon AoW, physical infusion, lightning grease. That way you don't need to use a flail!
for the boss, I assume you could do pretty good equipping your lightning weapons and bringing the mimic tear
Yeah this is all actually probably still very useful against the boss, especially if you have something to distract one of them for a moment. I just sorta wanted to put that disclaimer out there incase someone wanted to say "but there's a place you can stand where they can't hit you!". :)
spear poking behind a great shield works really well also
I've been using the Repeating Crossbow with Lightning Bolts, because of the low requirements plus range advantage.
Ancestral Infant's Head also works
The wild strikes ash of war probably also hits fast enough to do this stunlock
If you're limiting yourself to daggers, the Double Slash ash of war gives you a quick 5 hit combo when you use it twice.
Normal R1 is faster.
Thaaaaanks
Good for yooouuuuu
You could use a lightning flail with spinning weapon
This guy's way of speaking sounds a lot like a youtuber called Tenkiei. The cadence and stuff.
Once they're stunned, the front opens and the snakes can be attacked directly for much higher damage. You shouldn't need to trigger the stun more than once to kill them.
I honestly thought these things were immune to stance break after hitting them with colossal swords so many times
Yeah, you'd have to hit them 13-14 times with a Colossal Sword (assuming there's no lightning infusion/buff), without allowing more than 5 seconds between any of those hits to break their stance.
for the follow up video can you look into Mogh's second phase, it seems like he has a lot more poise (at least 50 more)
Does this also work with any weapon with inherent lightning damage? That is not counting the spinning chain's ability to hit them quickly and thus stun-lock quickly. What of, say, a lit-infused dagger?
Yup, absolutely! 5 hits with any lightning damage source included will break their stance. It can even happen (and should) in just 4 hits, and it does on rarer occasions, but it often needs 5 due to a weird glitch involving a bit of negative poise.
There are some lightning spells that hit more than once in a single cast and can set up an easy stagger as well, but those can be a lot less viable depending on your build, which is why they aren't getting highlighted here (but I will show all that in the follow-up video). :)
Huh so that's what happened. I have a dual lightning bandit's curved sword build and I noticed I kept staggering them pretty much instantly which was strange, I suppose that's what was going on!
I learned recently that Night Maiden's Mist will also poise break the Abductors, though it takes significantly longer. Do they have a specific number of hits from a specific damage type _each_ to stance break? Does Night Maiden's Mist count as magic damage, even though it's a fixed percent? Does Night Maiden's Mist have _poise damage_ ?
Thank you in advance!
With the Abductors (and no one else), everything does 5 poise damage per hit regardless of what it is, asides from lightning attacks which deal 20 poise damage.
Night Maiden's Mist doesn't normally deal poise damage against other enemies.
I use the "wild strikes" WA :)
Would it be feasible for you to make a vid on what changes across new game cycles? I haven’t found any proper sources out there for Elden Ring
I've never really had a problem with these enemies. Baiting their grab attack, dodging it, and then doing a jump attack seems to work pretty well.
Yeah, I'm kinda surprised to learn this far into the game's release that people still consider these things a big deal.
Even the double fights aren't a big deal since you can use the body of one to block most of the hits of the other.
Definitely not something I'd go out of my way to equip a different weapon for.
@@rainbowkrampus I don't think I've ever died to the iron virgin duo lol, not even on my RL1 run
I will try this out with spinning weapon
We need Spinning Chain AOW not just a default weapon art, Miyazaki please.
Lighting arrows are effective too especially with barrage.
seems lore accurate too
i think using lightning rapiers left hand is faster and deals quick dmg also will you make a video of why some weapons are faster on left handed?
i thought it was a bug that virgin abductors not having poise until i use my lightning rapier on them and it did take 5 hits to stagger them
@illusory wall On a side topic question, Do you have any idea what the spawn requirements or spawn rate for the Glowing eye enemies is that give 5x experience? Do they spawn more at night, many people "think" they do? Some people even think their spawning is similar in nature to the Vagrant in DS1. Do you believe it's possible to manipulate the odds of spawning these glowing eyed enemies?
Repeated thrust might work
Does sewer mogh have more poise or some sort of resist to poise damage compared to the bloodier variant? I know he gets tons of bonus resists and it felt like he was harder to stun but i'm not entirely sure.
Just throw lightning pots. Or use a crossbow or bow with lightning arrows.
I personally use Caestus with lightning resin on them.
Ah well it would take 5 lightning pots (4 if you're lucky) to break their stance. So it's not very fast. It can help you reach a stance break, but going to the extreme end of getting a full stunlock situation where you can stand next to them and never even have to dodge is a different story. But yeah, R1 spam with a two-handed Lightning Caestus seems to be equally fast to the strategy in the video!
@@illusorywall if I’m lucky? It’s pretty difficult to miss a throw like that, and I have plenty of resources to spare to make more pots. Also, it’s not really about speed, but damage, which is far more important for taking down Iron Virgins.
@@BLK_MN No no, I mean you have to be lucky for 4 hits of anything to break their stance instead of 5. It's *possible* to occur in 4 hits, but that's very rare and it almost always takes five because of a weird thing with them involving negative poise. And breaking their stance quickly and efficiently is entirely about speed, bigger hits don't knock them down faster. This is because they have unique poise mechanics that override normal poise damage to fixed amounts, regardless of what's hitting them. It takes 5 R1s from a Lightning Dagger to knock them down, while it would take 14 charged R2s from a Colossal Weapon (when not paired with a lightning effect). Things that conventionally do bigger damage aren't helpful for stunlocking them.
@@illusorywall By “taking down” I meant killing them. So as long as you can put lightning buff on your weapon, I see no need to switch to a flail. If anything, it’s more convenient to stock lightning pots, arrows or bolts, than switch to a weapon you probably don’t use.
@@BLK_MN Ah, now I see what you mean, but this is a stunlocking guide, not a general fighting tips guide. The video would've been very different if that were the case. What allows a full stunlocking situation is interesting and not something the general playerbase fully understands just yet, which is the reason behind putting this out there. When you say "do this other thing that isn't stunlocking", it's like sure that might be more viable for most player's builds... that's also what everyone already knows how to do.
That's pretty neat
Bless you
You can also just walk around them since they have the worst rune/time consumption ratio in the entire game and never drop anything
Spinning weapon (from rogier) ash of war with lightning armament will do faster, but damage lower
In your next video, can you also cover what happens with the poise stance in NG+/+++? The enemyes have more poise or you deal weaker damage to theyr poise? Thank you!
Are you the guy behind the channel Gamedev Adventures? You sound just like him.
I wish there was a spinning chain ash of war 😢
I know, and apparently it existed before 1.03? I'd rather just have a proper Lightning Flail.
that is first useful case of elemental buff in Elden Ring. Greases are so shit compared to resins in Dark Souls III
Fire is very useful.
@@Xandros999 dude, greases are adding 85 flat damage - which is NOTHING, unless maybe on daggers. In Dark Souls 3 resins are adding 85-95 damage, but overall weapons in Dark Souls 3 deal 40-50% less damage on average so that added elemental damage is basically 2x more effective there, plus Dark Souls 3 bosses have better elemental weaknesses compared to Elden Ring bosses. Literally every major boss has 20-40% elemental resistances even 80% for some elements, while in Dark Souls 3 some bosses had negative elemental resistance to particular element, not all but some did.
their DESIGN tho
spinning WEAPON is probably way better as its actually super quick
ds2 moment
Double stance curved swords
Do you think you could go over or provide a list of poise changes in NG+7?
I didn't even know that was a thing.
What about Lightning-infused dual curved swords?
Virgin energy right there not gonna lie
That spinning chain WA is absolutely busted ... need stunlock ? spin .. need debuffs ? spin ... its just spin to win and noones complaining about it, you can absolutely melt NPC with it, invasions or mini bosses, slap bleed resin on it for more juice and just spin your way through the game ... when I first picked it up I thought its just a meme weapon, but oh boy is it absurd ..
Spinning armament & a lightning infused weapon/Lightning Armament should work? The flail sucks as a weapon. Prelate’s Charge has many rapid hits, or even Double Slash due to its 5 hits!
what is the best type of cheese
Whatever it is, it must be pretty gouda.
Pentimento cheese
For a lot of bosses, it's definitely the Misericorde (or any other high-crit weapon) with the Flame of the Redmanes ash on it. That ash has crazy stance damage, 2 or 3 casts are enough to open big enemies and bosses up for a crit.
Oh, and white cheddar.
provolone
swiss
Noice!
I don’t think most players are going to carry a special weapon set up to kill an enemy you can easily avoid lol
Oh for sure most players aren't going to bother doing this. But for the players who want to bully and flex on these monsters, here ya go! 😅Also this is sort of a Trojan Horse to get people interested in esoteric aspects of the poise system.
Doesn't the spinning weapon from staves/twinblades/Spears Works too?
wait, further new games make enemies harder to stance break? my dex ass never noticed that lmao.
Yup! But it doesn't occur until NG+2 and beyond, regular NG+ is the same as the first playthrough.
At NG+2 it starts with 95% poise damage taken, and in NG+7 it caps with 60% poise damage taken.
Nice one. I won't do that, but anyway...
Does this also work with the headless variant?
I'm so pissed at the translator's inability to see that those things clearly reference iron maidens, and mistranslating them as virgins.