Great video! My next video is about games that take full advantage of the medium, and Papers Please is a great example of this. I absolutely love the concept of the game, but I did not feel much while playing the game. I did not care at all about what happens to my family or anyone else for that matter, I haven't seen them, talked to them, know nothing about them. So if my son dies; he's just a blurb of text on my screen, hard to feel anything then. I felt the most connected to the balding drug dealer haha! Maybe that’s the point-the job can desensitize you to the fact that you can ruin someone’s life in seconds. Normally, I’m quite empathetic, but this game just didn’t move me. Perhaps not enjoying the gameplay affected my experience too.
Bioware is actually moving away from comically evil/asshole moves. I think sometime after ME3 before DAI they realized most players dont choose the obvious evil options, so theyll never see it, thus it was a waste of resources. So they started gravitating towards neutral choices, which I hope turns out well. (They somehow made a genocidal elf really endearing and sympathetic to a lot of fans...). I agree most games kinda present moral choices black and white. PP is great imo because its so realistic. Most people wont genocide a bunch of babies for the sake of fun but if you frame it in a way if its you vs them then that changes everything.. I like Frostpunk and 11bit studios for their somewhat similar approach, sometimes its more beneficial to force all the kids into family apprenticeships instead of education. If I give them all education that costs me money and I'm already very poor as it is, but if I do send the kids to school then eventually it will work out and increase my research speed. Or I can send them into the coal mines I guess because the fate of the colony depends on it. If you're not a godlike player then on the hardest difficulty you either have to make cruel choices or just let hundreds of people die because you won't commit to extended overtime, or your population explodes because your refugee policy is way too relaxed and you cant feed everyone or house them. But if you change the law to productive outsiders only then you get money, more effiency, etc but at the cost of separating families forever. The evil choices make your life easier and I often find myself signing some just to survive.
I believe that is Fable 3. I've never been a big fan of the Fable games. A lot of the decisions come down to boring things like that, and the gameplay is kind of vanilla
Just discovered this channel, you're seriously underrated. Keep it up 👍👍
6:50 there's an actual film adaptation too called "The Experimenter" sums it up well.
I'll check it out, thanks!
great channel !! love your voice and content :))) keep it upppp 🙏
Great video! My next video is about games that take full advantage of the medium, and Papers Please is a great example of this.
I absolutely love the concept of the game, but I did not feel much while playing the game. I did not care at all about what happens to my family or anyone else for that matter, I haven't seen them, talked to them, know nothing about them. So if my son dies; he's just a blurb of text on my screen, hard to feel anything then. I felt the most connected to the balding drug dealer haha! Maybe that’s the point-the job can desensitize you to the fact that you can ruin someone’s life in seconds. Normally, I’m quite empathetic, but this game just didn’t move me. Perhaps not enjoying the gameplay affected my experience too.
I remember a friend described this game as cozy
Thank you for this video! You've made me re-appreciated the game somehow even though I already loved it and have purchased multiple copies XD
Bioware is actually moving away from comically evil/asshole moves. I think sometime after ME3 before DAI they realized most players dont choose the obvious evil options, so theyll never see it, thus it was a waste of resources. So they started gravitating towards neutral choices, which I hope turns out well. (They somehow made a genocidal elf really endearing and sympathetic to a lot of fans...). I agree most games kinda present moral choices black and white. PP is great imo because its so realistic. Most people wont genocide a bunch of babies for the sake of fun but if you frame it in a way if its you vs them then that changes everything..
I like Frostpunk and 11bit studios for their somewhat similar approach, sometimes its more beneficial to force all the kids into family apprenticeships instead of education. If I give them all education that costs me money and I'm already very poor as it is, but if I do send the kids to school then eventually it will work out and increase my research speed. Or I can send them into the coal mines I guess because the fate of the colony depends on it. If you're not a godlike player then on the hardest difficulty you either have to make cruel choices or just let hundreds of people die because you won't commit to extended overtime, or your population explodes because your refugee policy is way too relaxed and you cant feed everyone or house them. But if you change the law to productive outsiders only then you get money, more effiency, etc but at the cost of separating families forever.
The evil choices make your life easier and I often find myself signing some just to survive.
Yeah good point on Frostpunk! I loved that game and it did very well with moral choices.
What game can you do that in? 0:11
I believe that is Fable 3. I've never been a big fan of the Fable games. A lot of the decisions come down to boring things like that, and the gameplay is kind of vanilla