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[NES 2a03] Undertale - Metal Crusher remade in Famitracker
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- Опубліковано 18 сер 2024
- Metal Crusher by Toby Fox ported to NES by me.
Softwares:
Music: Dn-Famitracker
github.com/Dn-...
Visuals: Corrscope
github.com/cor...
Chapters:
0:00 Full Song
1:02 Pulse 1
1:51 Pulse 2
2:40 Triangle
3:38 Noise
4:40 DPCM
I had no idea that it could be recreated so perfectly with NES limitations! I was sure Toby had “cheated” a little bit, but it seems like he didnt, knowingly or not (though it’s rather likely he knew)
He used the NES VST plugin.
@@ChillaxeMake I thought it was a Sega Genesis sound chip VST.
he did cheat, though. The noise channel is impossible beyond the first 3 seconds because it uses pitches that the NES doesn't generate.
@@DigiSpaceProductions??? How in the hell does this sound like Genesis music
@@64_three I was referring to Toby Fox.
I'm pretty sure quite a few songs in the UT soundtrack, including Metal Crusher, used a genesis vst, the genesis has PSG Channels, 3 of them, and the low notes sound similar to what the PSG the genesis uses would output.
triangle is a VERY intense Pong match ngl
😂😂
DPCM is the Battletoads pause theme
Pulse 1 could be its own song in some parts.
Wow, this is amazing, the metal crusher it all the chiptune glory
I can definitely hear some virt inspiration in pulse 2, but the echo on that channel is amazing. The fact that he managed to make a melody/harmony/bass out of a white noise channel is such a beautiful 2a03 crime.
holy crap this is awesome. the sheer amount those pulse channels are able to do is incredible
😁
Tried this 1:1 cover years ago but couldn't get as good as this. Congrats!
Wow, very underrated and cool!
Thanks !!
holy shit this is amazingly accurate, congrats
Very nice!
I think with some effort if you took a page out of Tim Follin's book you could eliminate the PCM channel entirely and it'd be even more authentic, since that was rarely used back in the day due to memory limitations.
All in all though, this is using the hardware to its fullest and I can't fault it for that. Again, great cover!
it uses DPCM only, so there is no issue here. Use banks to eliminate memory restrictions. And it uses a total of two samples of less than 0.25s, so it's not like you'll run out of space.
2a03 is the best soundchip!!
unironically my favourite, its the perfect cross between features and limitations
plus i can use the pcm mode as a sort of get out of jail free card :P
@@cerulity32k ngl hot take, sid chip is better
Pulse 2 sounds so sovietsky 🇻🇳🛠️.
Almost like tetris
And this is how this theme got me into undertale
noise channel goes hard
Put this amazing shit on yt music so i dont need internet to have this fucking masterpiece at my finger tips
Y2mate
This is really cool!
this is awesome
this is really cool
Well done
Je suis soufflé, gg bg
You can do that with the noise channel? How do get it to sound like that?
i have 2 guesses
1: manual input (hell)
2: not random, very low pitch
@@demonchromee9217 Im not very skilled at famitracker, but ive never heard the noise make buzzing sounds like that. it's just interesting to me
duty cycle effect (VXX)
@@Yellowredstoneit was used in mega man 2 iirc
the 2a03 has two types of noise, 32768-bit noise and 93-bit noise
the 32kbit one is the more "random" / "toneless" one that is commonly used for drums
the 93bit one is the "melodic" one which is way less commonly used
the one at the beginning of metal crusher is 93bit
where did you get the drum samples? i've been looking and i cant figure out where the default drum samples in nes vst come from
Actually I exported nesvst drums to wav then imported them to famitracker, so I don't don't know neither
@@tas_cie that makes sense, i don't know why i didn't think to do that lol