to sculptris to zbrush to maya:, from model to render in 15 minutes!!!

Поділитися
Вставка
  • Опубліковано 9 лют 2025
  • Link Shortfilm ÁRBOL (TREE)
    • ÁRBOL (TREE) by David ...
    vimeo.com/30783383
    you can watch my shortfilm call "TREE" in HD hope you like it
    puedes ver mi cortometraje llamado ÁRBOL en HD
    espero les guste
    Hello everyone
    This video is an a abstract that almost 8 hours of work creating a 3D alien skull beginning base in sculptris, modeling detail and making textures in zbrush and doing basic test of animation and render in Maya, I want to use in a few seconds in a short film than I'm working, although is not the normal method that I use to model something, but it´s a easy, fun and efficient way to create something fast in 3D and unify all these powerful tools.
    I hope you enjoy it
    Hola a todos
    Este video es un resumen de casi 8 horas de trabajo creando un cráneo de alíen en 3d empezando la base en sculptris, modelando a detalle y texturando en zbrush y haciendo pruebas de animación y render básicos en maya, pienso usarlo en unos segundos de un corto que estoy haciendo, aunque no es el método normal que uso para modelar algo es una forma fácil, divertida y eficiente de crear algo rapido en 3d y poder unir todas estas poderosas herramientas.
    espero lo disfruten
    David Cazar
    daviscazar@hotmail.com
    used songs:
    sonne (instrumental) Rammstein
    engel (instrumental) Rammstein
    K-Lindou. (Sal y mileto)
    Millakta (Sal y mileto)

КОМЕНТАРІ • 55

  • @CurioseandoAndo
    @CurioseandoAndo 12 років тому

    Looks better than the reference pics! Really great! Congrats! Nice job!

  • @Diz0naur
    @Diz0naur 11 років тому

    ur awesome... By ur 15min I learned more than from tutorials :D

  • @animationenema
    @animationenema 12 років тому

    great and stuff!!!!!!!! it looks amazing!!!

  • @polkior
    @polkior 13 років тому

    simplemente increible!

  • @roachey
    @roachey 12 років тому

    well you're not going to find a realtime video of something done in only 15 that looks this good. Things like this take time to make

  • @MultiVirtuale
    @MultiVirtuale 12 років тому

    Beast man

  • @DioKlahsk
    @DioKlahsk 12 років тому

    Я так понял, за один присест исполнил чужого...Усидчивость просто убер)))

  • @killploki
    @killploki 13 років тому

    awesome work. something i never do is use reference when i am sculpting, but i know its really helpful to get things looking perfect. also your texturing reminded me i havent been using zbrush as efficiently as i could be. did you decimate your model before bringing it to maya? or just use displacement maps?

  • @KikiGerritsen
    @KikiGerritsen 12 років тому

    Is there a 3D printer that prints the uv map as well? Then you can put it into a musea and say this creature really exists x) Really nice work.

  • @MrCesarthegreat
    @MrCesarthegreat 12 років тому

    Oh yeah I'm answering people's questions lol I like your video dude , did you used v-ray at the end..? For the last picture

  • @daviscazar
    @daviscazar  12 років тому

    thanks!! there a lot of ways to create uv map in maya, are good but maybe you spend a lot of time specially if you are a begginer, you can try to make your uvs in zbrush with plug in called uv master, you have less contror but its easier and you can export your color map to maya without problems

  • @kuikai100
    @kuikai100 12 років тому

    good

  • @kingsk23
    @kingsk23 12 років тому

    This is great you rigged and animated it as well! Did you UV your diffuse and specular map in maya so that it could be painted in P.S. too? Or did you use your color from zbrush? If so how did you import your color? Im still a beginner, i've been having problems with seam lines from the uving in maya. I usually use create uvs based on camera. Is there a faster way to do this and to create a smooth color with no seam lines?

  • @daviscazar
    @daviscazar  12 років тому

    gracias!!! saludos!

  • @NiwlGames
    @NiwlGames 12 років тому

    i'm not trying to look big, you're big!

  • @BraedenLaverty
    @BraedenLaverty 12 років тому

    Not quite sure if there is anything it does that zbrush doesn't, however, sculpturis is free on the other hand. With that said, it really doesn't seem to matter here though... considering they clearly have zbrush as well. I would have to agree with the other comment, I guess the interface is simpler and easier for basic sculpting up front.

  • @daviscazar
    @daviscazar  13 років тому

    @adrenaline681 sculptris has dynamesh, its a smart mesh that put detail only in the part that need it without worried about levels of geometry like a static mesh.. so yo can model fast and more realistic like a real clay but i supose tha zbrush 4 R2 has a new dynamesh too

  • @EricWilliamsCG
    @EricWilliamsCG 12 років тому

    Dynamesh is kind of opposite of sculptris in my opinion, dynamesh evens out the topology and sculptris adds subdivisions to only the area you want to work on.

  • @Jyme17
    @Jyme17 12 років тому

    Muy buen video, queria hacerte una pregunta, como pasas el archivo de sculptris a zbrush? gracias de antemano ;)

  • @mistermaster7492
    @mistermaster7492 12 років тому

    I think the speading up is closer to 12x than 4x actually.

  • @daviscazar
    @daviscazar  13 років тому

    @killploki thank you!! mm yes i decimate the model and i made a normal map but the best way to use a model from zbrush to maya its retopogize first

  • @72dew
    @72dew 12 років тому

    i would be so grateful if you share your maya render settings

  • @MrCesarthegreat
    @MrCesarthegreat 12 років тому

    @RubenDandrea87 Sculptor is just for basic basic sculpting think something like primitives in maya or 3ds

  • @narutototal55
    @narutototal55 12 років тому

    NICE STYLE!!! where do you get so much zbrushes, and you tell me where to get zbrushes for zsketching i only have 7...soy nuevo en ZBRUSH te agradeceria mucho tu ayuda...thx! bro

  • @goonsmile
    @goonsmile 12 років тому

    Pixologic now own the rights to Sculptris (but didnt originally) and will purposely handicap it so it never competes with Zbrush in the same way Gimp provides an alternative to Photoshop.

  • @jairchavez597
    @jairchavez597 12 років тому

    oye amigo me podrias decir si el programa que tienes esta en español o solo en ingles?
    me lo puesdes pasar

  • @daviscazar
    @daviscazar  12 років тому

    with a new version of Zbrush that has Dynamesh. mmm i dont know, maybe it has a easier and simple interface

  • @MrCesarthegreat
    @MrCesarthegreat 12 років тому

    @efflamful It says 8 hours on the description

  • @90swil
    @90swil 12 років тому

    where do you find pictures which show more one angle of he same photo

  • @Fujiarmu
    @Fujiarmu 12 років тому

    I was thinking the same thing.

  • @sneknsnek
    @sneknsnek 12 років тому

    Alien.

  • @MusicbySynapse
    @MusicbySynapse 12 років тому

    whats the name of the first track? The complete name please.

  • @bernardusmuller1109
    @bernardusmuller1109 11 років тому

    Why do you use Scultris to model the base and not zbrush?

  • @rafaelhernandez9623
    @rafaelhernandez9623 12 років тому

    sculptris is free ,and it from pixologic.... what were you expecting?

  • @lucasB823
    @lucasB823 12 років тому

    it was obviously implied

  • @bamer94
    @bamer94 13 років тому

    Donde estudiaste?

  • @kutkuknight
    @kutkuknight 10 років тому

    8 gigs of ram and a 3.6 quad core processor, can I dare set the detail level about 75% without my pc exploding?

  • @sogn0732
    @sogn0732 9 років тому

    O.o are you serius

  • @andrespina7573
    @andrespina7573 11 років тому

    de 19:00 a 5:00 hrs tss....

  • @xXJKLivin1Xx
    @xXJKLivin1Xx 12 років тому

    Where's his tongue monster? LOL

  • @syntaxed2
    @syntaxed2 11 років тому

    Who the hell does UVs in sculptris anyway? just use your standard 3d app for that

  • @zernadarkwolf
    @zernadarkwolf 12 років тому

    I guess I don't understand that comment. shrugs*

  • @NiwlGames
    @NiwlGames 12 років тому +1

    not in 15 min in realtime, that's speed up'd x2 or even x4, and the softwares transitions are cut'd out!
    please dont fake advertise your videos.
    ortherwise it's cool, but i really hate fakes!

  • @Richzophrenia
    @Richzophrenia 12 років тому

    RAMMSTEIN LOL

  • @zernadarkwolf
    @zernadarkwolf 12 років тому

    I don't think you understand the meaning of advertising. To be a "fake advertisement" It must be saying that "I did this in 15 minutes" and then done in a different amount of time. No where does it say I did this in 15, but instead it shows the step by step in 15, it says "From model to render in" not "I made this in". This artist indeed did state it took 8 hours to do said work, thus is there in no way implying that they did it in 15 minutes.
    Stop trying to look big, and twist words.

  • @korovka_show5152
    @korovka_show5152 10 років тому +1

    на бошку ксеноморфа похоже

    • @slaanesh7896
      @slaanesh7896 9 років тому

      +пупсик пупсявчик да ну на

  • @aryelvan1685
    @aryelvan1685 3 роки тому

    L

  • @goonsmile
    @goonsmile 12 років тому

    sculptris is pointless - u can't export uv textures from sculptris so ur forced to buy Zbrush which is better than sculptris

  • @NiwlGames
    @NiwlGames 12 років тому

    go upload a video saying you make a digital painting of some shit in 4 minutes when i'ts actually 4 hours, then we will talk about fake advertising..

  • @NiwlGames
    @NiwlGames 12 років тому

    captain obvious...still fake advertizing, here are some shitty examples:
    "create a python program from scratch in 2 minutes!"
    "mona lisa, from sketch to acrylic in 60 seconds"
    "learn HTML5 and PHP in 1 hour!"
    "Skinning,rigging & constraint in less than 10 minutes!!
    Pisses me off...--'