I rather like that this AP is one where it is heavy social based while at the same time being forest and nature themed, showing that social and influence isn't just for the Urban games. Some minor thoughts / suggestions of things I think you left out in otherwise good video :) Though in ancestries you forgot two ancestries the Tripkee and Kitsune. the Kitsune have their own village in the forest where they prefer to stay in their fox form Angen, and the Tripkee regard the wildwood druids with reverence(those that live there) and its highly prestigious to join. they aren't mentioned in the player's guide but in some lines in the lost omens books but those are neat options to include especially since Tripkee just became a core ancestry in player core 2. In the religion section, since golarion is a polytheistic setting, there is nothing stopping someone from venerating all of them. Gozreh is IIRC the principal deity venerated by the Green Faith. And Erastil and his family are venerated together too IIRC. Erastil's daughter Halcamora is another fitting one too since the town of Bellis is known for its honey and apiries and a devotee of her who has stuff to do with bees, like having bees as a familar or animal companion or as the swarmkeeper archetyype would be neat and fitting IMO.
Thanks for the feedback. I especially like your points in the ancestries. Had forgotten about the Kitsune and Tripkee in the forest when making this video, so thank you for bringing them up. I do want to push back slightly on the involvement of deities in the Green Faith. Per my understanding, the Green Faith is non-deific, and does not actively worship any deity. That said, followers of the green faith are generally on good terms with followers of nature-themed deities. Gozreh and the Erastil family are among such deities. Strict followers of the Green Faith will likely not worship these gods, though they might still acknowledge them as important cosmic allies. Less strict followers will likely incorporate faith in these nature deities with their belief in the Green Faith, in the same way people follow pantheons or a more broadly polytheistic lifestyle, like you mentioned. And thank you for bringing up Halcamora. Her areas of interest would absolutely make her relevant to life in Bellis.
It's kind of a neat follow up too! If you continue the timeline from that, it'll have been a few years I imagine so it could serve as a good way to bring up how they are doing.
Not what I was expecting but I like the theme of this so I appreciate this video! I think this AP also could serve as a interesting way to build characters for the upcoming Treerazer focused AP in Kyonin.
as this AP is 5-13 so you might have to interlace the last book of wildwood with the first book of that one in that case (assuming treerazer AP being 10-20)
Very well done, I am happy you mentioned the imbalance of influence to combat early off. Excellent recap of the background lore and size references to the locations.
So glad I stumbled upon these videos. Been thinking about running an AP for a while and these will really help me narrow my choices down. Thank you so much.
Great video! Can't say I'm thrilled with the recommended ancestries, but I can't imagine that anything breaks if the party consists of more traditional ancestries.
Yeah, a more conventional party of humans from Taldor/Andoran, Elves from Kyonin, Dwarves from the 5-Kings Mountains, and Halflings from Andoran will work just fine.
Would this campaign be applicable for one-on-one roleplay? I was also thinking about running this for my partner and I'm curious to know if you have any experience on how to balance running a four-player campaign for one person. Great video! Love your content.
Thanks so much! I think this campaign might actually work pretty well for a duet-style campaign. My wife and I play that style of game all the time at home, and I'm in the process of converting our ongoing Skull and Shackles campaign to 2e for just the two of us. Book 1 focuses more heavily on the social aspect of the game, so that will lend itself pretty well to a duet playstyle. Books 2 and 3 are more combat oriented, and will likely need more rebalancing. In general, I have found that duet campaigns work well with the player playing two characters (assuming they have a level of experience which would allow them to do so), or with one PC and a GMPC. Free Archetype will be necessary for a duet game, to make each character more versatile. I strongly suggest leaning more toward stealth or social challenges to accommodate a smaller party, since a TPK is very easy to achieve in this style of play. Alternatively, re-work the motivations of the villains to make them willing to capture PCs alive rather than killing them outright. That way, PCs can focus on escaping and keeping the story going if they fail in combat.
@@Podfinder First of all-- thank you for the quick, thought out response. This is all incredibly useful information. I also always personally love the 'TPK as capture' style, and I think that it lends particularly well to the kind of stealthy/talky character that duet play tends to gravitate towards. I'm always scared of GMPCs but in a duet play (especially with a partner) almost makes it seem a little romantic (to my nerdy little brain)... so definitely something I'm going to keep in mind. All really good advice, if you ever find it in you to make a video on duet play for pf2e I'm almost certain it'd be the best of the (currently zero) videos on the matter.
@@thecotofconfusion2361 thanks very much. And you're not alone in thinking the duet style lends itself very well to romance. My wife and I spent all of the Covid lockdowns in a duet playthrough of Curse of the Crimson Throne. She had one PC and I ran a GMPC, and their romance was a huge part of our immersion and engagement with the campaign. I've thought about making a video on duet-style campaigns, so it's nice to hear that there's some interest.
I rather like that this AP is one where it is heavy social based while at the same time being forest and nature themed, showing that social and influence isn't just for the Urban games.
Some minor thoughts / suggestions of things I think you left out in otherwise good video :)
Though in ancestries you forgot two ancestries the Tripkee and Kitsune. the Kitsune have their own village in the forest where they prefer to stay in their fox form Angen, and the Tripkee regard the wildwood druids with reverence(those that live there) and its highly prestigious to join. they aren't mentioned in the player's guide but in some lines in the lost omens books but those are neat options to include especially since Tripkee just became a core ancestry in player core 2.
In the religion section, since golarion is a polytheistic setting, there is nothing stopping someone from venerating all of them. Gozreh is IIRC the principal deity venerated by the Green Faith. And Erastil and his family are venerated together too IIRC. Erastil's daughter Halcamora is another fitting one too since the town of Bellis is known for its honey and apiries and a devotee of her who has stuff to do with bees, like having bees as a familar or animal companion or as the swarmkeeper archetyype would be neat and fitting IMO.
Thanks for the feedback. I especially like your points in the ancestries. Had forgotten about the Kitsune and Tripkee in the forest when making this video, so thank you for bringing them up.
I do want to push back slightly on the involvement of deities in the Green Faith. Per my understanding, the Green Faith is non-deific, and does not actively worship any deity. That said, followers of the green faith are generally on good terms with followers of nature-themed deities. Gozreh and the Erastil family are among such deities. Strict followers of the Green Faith will likely not worship these gods, though they might still acknowledge them as important cosmic allies. Less strict followers will likely incorporate faith in these nature deities with their belief in the Green Faith, in the same way people follow pantheons or a more broadly polytheistic lifestyle, like you mentioned. And thank you for bringing up Halcamora. Her areas of interest would absolutely make her relevant to life in Bellis.
@@PodfinderWhat a great response. :)
Thanks for putting out fantastic videos, I like to listen to them to relax before bed.
Been thinking of running this with my War for the Crown group as a kind of follow up to that campaign 🙂
The man, the myth, the keeper!
It's kind of a neat follow up too! If you continue the timeline from that, it'll have been a few years I imagine so it could serve as a good way to bring up how they are doing.
I appreciate that it serves as a nice follow-up in terms of plot threads without retreading the same themes or locations.
It would be the perfect Taldor follow up. I am greatly enjoying your War for the Crown enactments.
I can't wait for Podfinder's Wife Guy arc
That's my secret, Cap. I've always been a wife guy.
I really appreciate these. Please keep making more 👍
Can do and will do! Glad you enjoy them.
Loving these as usual.
Not what I was expecting but I like the theme of this so I appreciate this video!
I think this AP also could serve as a interesting way to build characters for the upcoming Treerazer focused AP in Kyonin.
as this AP is 5-13 so you might have to interlace the last book of wildwood with the first book of that one in that case (assuming treerazer AP being 10-20)
That's a fun idea.
Very well done, I am happy you mentioned the imbalance of influence to combat early off. Excellent recap of the background lore and size references to the locations.
Thanks so much!
Definitely an AP I'm interested in
You and me both.
So glad I stumbled upon these videos. Been thinking about running an AP for a while and these will really help me narrow my choices down. Thank you so much.
I'll be running either this or Seven Dooms with my group.
I just got my copy of Seven Dooms. I'm excited to read through it.
@@Podfinder Its a banger for sure, especially if you have gone through the Runelords stuff
Great video! Can't say I'm thrilled with the recommended ancestries, but I can't imagine that anything breaks if the party consists of more traditional ancestries.
Yeah, a more conventional party of humans from Taldor/Andoran, Elves from Kyonin, Dwarves from the 5-Kings Mountains, and Halflings from Andoran will work just fine.
Would this campaign be applicable for one-on-one roleplay? I was also thinking about running this for my partner and I'm curious to know if you have any experience on how to balance running a four-player campaign for one person.
Great video! Love your content.
Thanks so much!
I think this campaign might actually work pretty well for a duet-style campaign. My wife and I play that style of game all the time at home, and I'm in the process of converting our ongoing Skull and Shackles campaign to 2e for just the two of us.
Book 1 focuses more heavily on the social aspect of the game, so that will lend itself pretty well to a duet playstyle. Books 2 and 3 are more combat oriented, and will likely need more rebalancing.
In general, I have found that duet campaigns work well with the player playing two characters (assuming they have a level of experience which would allow them to do so), or with one PC and a GMPC. Free Archetype will be necessary for a duet game, to make each character more versatile.
I strongly suggest leaning more toward stealth or social challenges to accommodate a smaller party, since a TPK is very easy to achieve in this style of play. Alternatively, re-work the motivations of the villains to make them willing to capture PCs alive rather than killing them outright. That way, PCs can focus on escaping and keeping the story going if they fail in combat.
@@Podfinder First of all-- thank you for the quick, thought out response. This is all incredibly useful information.
I also always personally love the 'TPK as capture' style, and I think that it lends particularly well to the kind of stealthy/talky character that duet play tends to gravitate towards. I'm always scared of GMPCs but in a duet play (especially with a partner) almost makes it seem a little romantic (to my nerdy little brain)... so definitely something I'm going to keep in mind.
All really good advice, if you ever find it in you to make a video on duet play for pf2e I'm almost certain it'd be the best of the (currently zero) videos on the matter.
@@thecotofconfusion2361 thanks very much. And you're not alone in thinking the duet style lends itself very well to romance. My wife and I spent all of the Covid lockdowns in a duet playthrough of Curse of the Crimson Throne. She had one PC and I ran a GMPC, and their romance was a huge part of our immersion and engagement with the campaign.
I've thought about making a video on duet-style campaigns, so it's nice to hear that there's some interest.