Water & Ocean Rendering Using Houdini and Karma

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  • Опубліковано 11 лис 2024

КОМЕНТАРІ • 122

  • @Moueyy
    @Moueyy 2 роки тому +8

    With your videos my learning curve will shrink drastically. Thank you.

  • @omidmotion
    @omidmotion 10 місяців тому +9

    Hi, great tutorial. but the download link to project file is dead. any chance to update the link? Thanks

  • @nictanghe98
    @nictanghe98 2 роки тому +19

    10:32 treat object as volume
    20:30 setup no primary visability (only bounced / reflected etc).
    21:10 velocity v - velocities color Cd -> displayColor
    25:65 render as holdout
    30:05 render as discs

  • @Jonah_Anthony
    @Jonah_Anthony 2 роки тому +32

    I can’t believe I’m watching this for free

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 роки тому +3

    Now please make some destruction very detail tutorial and render it in karma.
    You are a great houdini school

  • @utubeparpankaj
    @utubeparpankaj 2 роки тому +2

    Our favourite "Saber"

  • @seonghoonlee480
    @seonghoonlee480 9 місяців тому +8

    I can’t download file. Dropbox is not work.😢😢😢 please re upload

  • @jono8326
    @jono8326 2 роки тому +2

    Thanks for sharing. Always wanted to learn more about Karma.

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому +1

    Wow, thänx for this great tutorial AND for the scene files! Amazing!

  • @metaturnal
    @metaturnal 4 місяці тому +2

    Great stuff, would it be possible to do an updated version with the MtlX workflow?

  • @vladyslavlavrenov9167
    @vladyslavlavrenov9167 2 роки тому +2

    These guys are content machines!

  • @mishoristov
    @mishoristov 2 роки тому +5

    Brilliant work!

  • @marcinchester4949
    @marcinchester4949 2 роки тому +2

    I've been waiting for this, thank you so much!!

    • @Rebelway
      @Rebelway  2 роки тому +1

      No problem!!

    • @marcinchester4949
      @marcinchester4949 2 роки тому

      @@Rebelway Hi, you mention to watch Karma arrow scene before? Which one is it please?

  • @FaddyVFX
    @FaddyVFX 2 роки тому +3

    Great video, i like it 😊 Nice simulation, you use the tool in a very talent way.😁

  • @AnonyMous-rx4ws
    @AnonyMous-rx4ws 2 роки тому +12

    If anyone is experiencing that bug at 11:45 where the ocean becomes blank, go back to the ocean geo node and save the spectra to disk again. I do not know why they removed that part from the video.

  • @axe_fx
    @axe_fx 2 роки тому +5

    omg you actually did it

    • @saberjlassi7606
      @saberjlassi7606 2 роки тому +4

      We don't have plans for third party renderers, main focus is going to be Karma, Good luck!

  • @edster620
    @edster620 4 місяці тому

    really good tutorial, bad project files is not available and it is really hard to repeat if you don't know what is inside attr VOP and Wrangle

  • @proceduralkate
    @proceduralkate 3 місяці тому

    Hi there. Great tutorial! The download link on the webpage for the file unfortunately doesn't work

  • @rajeshkumaragrawal3682
    @rajeshkumaragrawal3682 6 місяців тому +3

    Hi, I am not able to open the project file, whenever I open, Houdini Crashes. Using 18.0. Pleas ehelp me in this regard.

    • @Nibbarese7
      @Nibbarese7 Місяць тому

      do you have it? where did you download?

  • @resilientpicture
    @resilientpicture 2 роки тому +1

    Beautiful

  • @Mr.Sad八年很短十年太长

    It's an amazing accomplishment !

  • @fexvfx
    @fexvfx 3 місяці тому +1

    I have the problem, that I only see a flat grid without my spectrum although it should be applied. Ive been struggling with karma ocean issues for 20h straight in total. So Im a bit frustrated. I watched so many videos. Every video about karma oceans including masks etc.
    I need to increase dicing a lot to even see my ocean spectrum.
    However, no matter if a grid works or not. I need to apply the spectrum on a flip mesh which also gets masks etc.
    That ends up in a long long long initialization, so I consider mantra faster at this point.
    But even if I try mantra is continuously saying "processing displacement geometry".
    So I decreased my spectrum resolution although I even tried this in karma before + packed my flip mesh.
    What should I try now? Any ideas?
    I would really appreciate any tiny bit of help.

    • @mattastovall
      @mattastovall Місяць тому

      as of version 20.0 you have to use the houdinioceanprocedural node, to preview in viewport place a houdinipreviewprocedurals node

  • @pubudu781
    @pubudu781 10 місяців тому

    Amazing tutorial, such valuable information, I've being creating shaders on material x for flip ,white water and oceans, with XPU now simulations are blazing fast. i got everything working properly except the volume gradient for specular, any tips would be really appreciated.

  • @Bjghchb
    @Bjghchb Рік тому +1

    INSANE

  • @viewee22
    @viewee22 2 роки тому +1

    Thank you so much!

  • @hongkiekie
    @hongkiekie 6 місяців тому +2

    Could you check the project files link plz?! Thanx a lot!!~~

  • @creanefx
    @creanefx 9 місяців тому +2

    The project file does not work, could you please reupload it.

  • @mahmoudsalama4463
    @mahmoudsalama4463 2 роки тому

    doing well and thanks again!

  • @mrpig4286
    @mrpig4286 4 місяці тому +1

    why i get error when I download this HIP file?

  • @daoduyanhthaiduong
    @daoduyanhthaiduong Рік тому +2

    Hi , i can't dowload project file from the link in description. Can you help me?

  • @子健邓
    @子健邓 10 місяців тому

    is there any cources about the whiter water with xpu render in houdini 20?

  • @TheRoc35
    @TheRoc35 Рік тому

    Downloaded the Project Files but I cannot find the HDRI tex "Cloudy_Sun28deg_etc.rat"'. Anyone experienced the same issue?

  • @mingming1456
    @mingming1456 2 роки тому

    Thanks!u always share alot

  • @WillPreston3D
    @WillPreston3D 5 місяців тому

    the scene files link isn't working
    at 9:30 you set the sop import to read ocean interior/merge render grid - this is not available if i create the ocean from the shelf,

  • @HoudiniZonefx
    @HoudiniZonefx 2 роки тому

    Awesome Man!

  • @ifaisalstudio
    @ifaisalstudio 2 роки тому

    Thank you, love it.

  • @trishit4vfx
    @trishit4vfx 2 роки тому +1

    Awesome..any plans to do some solaris with renderman examples for volume and water shading..

    • @saberjlassi7606
      @saberjlassi7606 2 роки тому +2

      We are going to focus mainly on Karma, however everything should be applicable you just need to find the appropriate shaders
      for your third party renderer.

    • @trishit4vfx
      @trishit4vfx 2 роки тому

      Great stuff..actually my intention was to see the creative aesthetic side of your developing a water/WW shader when using renderman.I quite liked your videos with Arnold volume shader construction so always on the lookout for your other valuable inputs in terms of aesthetic designing

  • @gulagwarlord
    @gulagwarlord 2 роки тому +2

    Will this work with XPU?

  • @王丹阳-z1n
    @王丹阳-z1n 26 днів тому

    大神你好,效果太牛逼了。

  • @mdsanima
    @mdsanima 2 роки тому

    cool stuf here! thanks

  • @eliellgvs1
    @eliellgvs1 4 місяці тому

    HIP file link is offline? Anybody has the file to share? Thanks

  • @yersultankussainov7046
    @yersultankussainov7046 29 днів тому

    how can I get this project file? link dont work, pls update link 🙏

  • @ssemukuyetimothy137
    @ssemukuyetimothy137 2 роки тому +2

    How much gpu memory is required to render a more complex scene(including explosion and oceans) or like kingkong vs skullcrawler final battle.with gpu alone.is 16vram enough? @rebelway

    • @Rebelway
      @Rebelway  2 роки тому +1

      We usually recommend the same as sidefx does for system requirements listed here www.sidefx.com/Support/system-requirements/

  • @SnakeSkin422
    @SnakeSkin422 6 місяців тому

    想问一下 我用houdini 20做水的特效 ,和houdini19相比有什么不同吗

  • @littlad
    @littlad 2 роки тому +4

    Really awesome tutorial! Any reason why you didnt use the MaterialX shaders for this? Or is that not supported for this use?

    • @oxvcontent1040
      @oxvcontent1040 2 роки тому +2

      I need a materialx tutorial lol

    • @iluvyunie
      @iluvyunie 2 роки тому +1

      @@oxvcontent1040 me too apparently, all my mtlx creations are lacking

    • @oxvcontent1040
      @oxvcontent1040 2 роки тому

      @@iluvyunie yeah I just switched to redshift

    • @iluvyunie
      @iluvyunie 2 роки тому

      @@oxvcontent1040 I did the same thing with octane a while back but 19.5 has all these snazzy features and no octane support yet 😂 desperate times

  • @kimjongoof5000
    @kimjongoof5000 2 роки тому +1

    -How come the ocean shaders become a simple diffuse glossy shader when imported to K? There's not even as many waves as Mantra
    -Why is dicing not an available option in RenderGeometrySettings
    -Why is the lighting completely different in K compared to M?

  • @KANTITV79
    @KANTITV79 2 роки тому

    Nice tutorial, i just cracked soft soft ;)

    • @Rebelway
      @Rebelway  2 роки тому

      Glad you enjoyed it!

  • @Davesplaining
    @Davesplaining 2 роки тому +2

    No cameras found in the USD file
    Anyone else having this issue when trying to render to disk? Renders fine in hydra and the camera IS in the stream.
    Thanks for a great video!
    Edit: Resolved itself when updating to 455.

    • @axe_fx
      @axe_fx 2 роки тому

      what issue did you have? ocean spectra just not moving?

    • @Davesplaining
      @Davesplaining 2 роки тому

      @@axe_fx no issue with that. thx.

  • @Davesplaining
    @Davesplaining 2 роки тому +1

    @rebelway really loving this and felt very straightforward but had some issues with glitching geometry and volume when rendering out to disk, experienced anything like that? any good tips on what to avoid?

    • @MarvelousMediaEngine
      @MarvelousMediaEngine 2 роки тому

      I had some glitches too. For example, one frame would ignore the fluid and volume and render only the whitewater volume. Then the next few frames would ignore the whitewater and only render the fluid elements. The final render looked like a strobe effect switching between whitewater and water. The object stayed constant.

    • @Davesplaining
      @Davesplaining 2 роки тому +1

      @@MarvelousMediaEngine hey if you have this issue I solved it by rendering points as uniform volume - rather than using the rasterised volume, which I would have preferred.

  • @Kagara
    @Kagara 2 роки тому +1

    it would be cool to see you do some stuff from scratch like steven knipping

  • @mrpig4286
    @mrpig4286 4 місяці тому

    the file can not be download via this website , please check

  • @douglas_ac
    @douglas_ac 4 місяці тому

    Hi, Do you have this tutorial in your page or any place to access? actually, i think this link doesn't work. Thanks a lot!

  • @aimsouth8459
    @aimsouth8459 2 роки тому

    Love It!

  • @arupsan
    @arupsan 2 роки тому

    Awesome

  • @oxvcontent1040
    @oxvcontent1040 2 роки тому

    Do you guys think you could make this tutorial but for MaterialX. I really want to render on my 3080 and my 10700k has a hard time with volumes. Cheers

  • @nictanghe98
    @nictanghe98 2 роки тому

    @widths attribute doesnt seem to work for me

  • @kimjongoof5000
    @kimjongoof5000 2 роки тому

    for the materials, what do I set "usd path prefix" to?

  • @StraightVFX
    @StraightVFX Рік тому

    Thanks for the great tutorial! Which HDRI did you use?

  • @CarrotGamingYT
    @CarrotGamingYT 2 роки тому

    how much did it took to render this clip? time!

  • @ijustwanttovanish
    @ijustwanttovanish 2 місяці тому

    project file isnt in dropbox anymore

  • @gdalidenkesh731
    @gdalidenkesh731 2 роки тому +1

    i can not download the file

  • @CortesFantásticosOficial
    @CortesFantásticosOficial 2 роки тому

    Can you make a tsunami simulation?

  • @MarvelousMediaEngine
    @MarvelousMediaEngine 2 роки тому

    Does anyone know how to bind the vorticity and velocity to basecolor if you are using the shelf generated basic liquid material. I see how he binded them into his coreshader, but the default liquid shader that is created with the shelf tool looks so much different.

  • @andreyflat3871
    @andreyflat3871 2 роки тому

    How many disk space used?

  • @mrpig4286
    @mrpig4286 2 роки тому

    i would like to know that i only have 64G RAM , is that enough to do this shot?

    • @axe_fx
      @axe_fx 2 роки тому

      yes, very much yes

  • @redfalconvfx7050
    @redfalconvfx7050 2 роки тому +2

    I wish I can do this in C4D too....

  • @liangdongzhu3082
    @liangdongzhu3082 2 роки тому

    Does XPU works? how much render speed imporvement?

    • @axe_fx
      @axe_fx 2 роки тому

      no XPU for these VEX shaders

  • @jaroslawmoor2543
    @jaroslawmoor2543 2 роки тому

    why don't we use XPU????🤔

  • @accba236
    @accba236 2 роки тому

    Can some one tell me what is the recommended spec of computer to do this shot.....???

    • @Rebelway
      @Rebelway  2 роки тому +1

      We recommend using a computer with 32gb ram, but you are able to still use it with smaller than that. It just will take longer. Cheers!

    • @accba236
      @accba236 2 роки тому

      @@Rebelway Thank you very much, And a little question : The high end CPU and VGA do help that or not ?

  • @tharun-fx
    @tharun-fx 2 роки тому

    what are your system specifications and what do you recommend to this kind of simulations

    • @timtaxevasion
      @timtaxevasion 2 роки тому

      big fat beefy cpu and lots of ram ought to do the trick, also a bigger hdd or ssd wouldnt be bad, and while youre at it you can also upgrade your gpu. basically if youre asking these types of questions youll probably need to upgrade your whole rig lol

    • @tharun-fx
      @tharun-fx 2 роки тому

      @@timtaxevasion then i guess a ryzen 7 and a Quadro p2000 not enough 🥲 how can a 15 year old but a 128GB ram and a RTX 3090 and threadreaper

  • @inspirationalgoosebumps6006
    @inspirationalgoosebumps6006 2 роки тому

    WOW

  • @jackcg10
    @jackcg10 2 роки тому

    coooooooooooool :)

  • @AshR6-y3e
    @AshR6-y3e Рік тому

    WHATS YOUR PC SPEC?

  • @ashrafuzzamankhalid3465
    @ashrafuzzamankhalid3465 2 роки тому +1

    Wow... Mind is blown...
    Now a small request.
    Can we please get a tutorial How to make Cinematic Quality Spiderman Web shooting simulationd. COMPLETELY PROCEDURAL?
    There aren't any on UA-cam actually. it can be the first...
    Thank you...

  • @rezo856
    @rezo856 2 роки тому

    Show how to render it with arnold.

    • @axe_fx
      @axe_fx 2 роки тому

      they arent planning to sadly :(

  • @valentinaalmanza3255
    @valentinaalmanza3255 2 роки тому

    Fallen Sun yeah! e too

  • @jimjimjim5995
    @jimjimjim5995 2 роки тому

    those repeating pattern at the beginning is ....😳

  • @AlexNWIU
    @AlexNWIU 2 роки тому

    🙌👍🏻👍🏻👍🏻

  • @KornelSevinger-pb7nw
    @KornelSevinger-pb7nw Місяць тому

    you never show how to combine the fluid sim with the ocean

  • @tetsuooshima832
    @tetsuooshima832 2 роки тому

    Well I tried, it's definitely not for everyone. Still very slow on my CPU, kinda enjoyable on XPU with some previewUSD shader, I don't know what else I could use; many things doesn't work with XPU so without a very powerful CPU I'd better give up on this

  • @gmayur6531
    @gmayur6531 2 роки тому

    god bless u xdd

  • @mansay2057
    @mansay2057 Рік тому

    How can i get Houdini for freeee?????

  • @loostinggg3279
    @loostinggg3279 2 роки тому

    have too many proprietary restrictions on the user and I want more freedom in importing and exporting projects, soft and video editing

  • @호욜장
    @호욜장 2 роки тому

    Sa

  • @vorrch
    @vorrch 2 роки тому +1

    Hey I've opened your project and the water is pink and I don't know why does this happen to someone else?. It appears this warning:
    Load warnings for C:/Users/(name)/Downloads/Ocean Rendering with Karma Project Files/water_shading_in_karma.hipnc
    Warning: Problem while synchronizing child node:
    Warning: Problem while synchronizing child node:
    Warning: Skipping unrecognized parameter "firstpointcount".
    Skipping unrecognized parameter "firstprimcount".
    [/obj/ocean_surface/oceanfoam1/foam_sim/pop_object_foam/sopsolver1/attribwrangle1]

    • @carlosparmentier
      @carlosparmentier 2 роки тому +1

      no hdri?

    • @vorrch
      @vorrch 2 роки тому

      @@carlosparmentier yes it was, thank you very much I wouldn't have gotten it

    • @gulagwarlord
      @gulagwarlord 2 роки тому

      Try saving the render grid, it's probably looking for the displacement map

    • @axe_fx
      @axe_fx 2 роки тому +2

      SOLVED: in a recent version they did some cleaning on the sopsolver1/attribwrangle1 node thus there is a unrecognized parameter. you can delete that popobject node and rebuild it since you probably updated your H19 version while the project is older.