Correct me if I'm wrong, but with standard searches, you have to place the search arc marker 10 hexes far from the origin and as defined in the Card 1 diagram. Only those hexes with black squares are the possible places to put your search arc marker. This marker gives you the path your searches will follow from the origin so you will have to move following the dotted lines defined in the card diagram. You cannot move in lines between the search sectors. To do that you have to use "narrow" searches. At least that's how I understood it. 🙂
I would think that an "oblique" result is an angled approach to an enemy chit, 60 degrees or 120 degrees off. Straight on should be no modifier, and directly behind would be "stern."
I would also just draw 1 chit at a time so that you don't get advanced information. For example if the US Sub is the first chit pulled but you also saw that an adjacent TF was going to move into a sub hex, then you wouldn't move that sub and suffer a potential contact penalty.
Let the action begin, I think I will like this system.
Thanks for the video and great job Dave.
Really enjoy your play through of the games.
Correct me if I'm wrong, but with standard searches, you have to place the search arc marker 10 hexes far from the origin and as defined in the Card 1 diagram. Only those hexes with black squares are the possible places to put your search arc marker. This marker gives you the path your searches will follow from the origin so you will have to move following the dotted lines defined in the card diagram.
You cannot move in lines between the search sectors. To do that you have to use "narrow" searches.
At least that's how I understood it. 🙂
Yes, I think you are correct.
I would think that an "oblique" result is an angled approach to an enemy chit, 60 degrees or 120 degrees off. Straight on should be no modifier, and directly behind would be "stern."
excellent job on your playthrough. Really helping me to learn the system. Thank you!
You’ll resolve each activation chit in order, so you’ll only conduct parts of the flowchart for that particular chit.
I would also just draw 1 chit at a time so that you don't get advanced information. For example if the US Sub is the first chit pulled but you also saw that an adjacent TF was going to move into a sub hex, then you wouldn't move that sub and suffer a potential contact penalty.
I know it too late now. But, the Guam raid doesn't use the 1-2 carrier known air strength table. Try the 3-4 carrier table.
For CAP you are limited to 3 in each TG CAP box.