Played this game pretty early in its life cycle and it was meh. What made me really fall in love with it was convincing my dad to play on a free weekend. He had just gotten a gaming laptop and didn't have many games yet, so he was happy to try this since it was free for a period. We ended up playing basically nonstop all weekend, at which point he bought the game outright and we played pretty much all summer of 2019. Since then, we still jump in regulalry to mess around and check out new content and grind events. Ive moved across country since we first started playing, so I am very thankful for this game making it feel like he and I are still in the same room connecting over this silly, sometimes broken mess of a game that has brought us countless hours of entertainment and joy.
That's awesome you play it with your dad. I love my dad to death but he ain't a gamer at all unfortunately. Most I ever got him to play was 10 minutes of Crash Bandicoot 2, back during Christmas 1997, and you could see he was visibly uncomfortable the whole time haha.
The original story involving the scorched plague worked a lot better before Wastelanders was introduced. The story of how every faction caused their own demise through a lack of cooperation and the sense of isolation along with the gravity of how dangerous the scorched plague is since it killed everyone worked well when there were no npcs. It doesn't have the same gravitas to it now there are npcs all over the place. Playing the game from the start and seeing how Appalachia changed over the years is the best way to experience it's story, sadly people can't experience it that way now.
I don't have a point of comparison but I can definitely see it. That being said, the NPCs make it feel like a more traditional Fallout experience, which is what I was looking for going into it, so they were a positive for me. I was surprised at how many there are too. I thought it would just be a few people here and there, but there's people all over the place.
Interesting that you mention Starfield! Bethesda does this thing many other publishers and devs do (Blizzard is especially guilty) of handing difficult or problem projects to B-teams, where it then basically has no hope of ever reaching, much less exceeding the expectations we've come to associate with AAA games. Starfield had no money and no time, and serves as a scapegoat to purposely lower the bar, in order to make any game they make in the future seem like a far better game by comparison.
Playing Starfield was rough, as I was so excited to play a Bethesda game in a new settings far removed from the worlds of Elder Scrolls and Fallout. Was fully ready to dedicate 2-3 weeks of my gaming time to it and ended up being ready to quite after a few days! I carried on for a while regardless but I shouldn't have.
@@BenPlaysGames It's strange how we've yet to really have a Sci-Fi RPG on the same calibre as Fallout or Elder Scrolls. Outer Worlds gave it a solid try, but a little je ne sais quoi kept me from really getting into it like I did other games of Tim Caine's.
Despite it being a multiplayer only game, i really like how Fallout 76 still gives off classic Bethesda vibes, like it really reminds me of playing an actual fallout game with all the goofy aspects that make it, well, fallout. But more importantly it gives the game an actual personality, unlike Starfield which is the most bland, boring and sanitised piece of media ive ever experienced. As a raging TES fanboy im so worried that TES6 will more closely resemble starfield than any of their other work. But oh well, a man can only hope.
I had a much better time with it than I did Starfield. What I want from a Bethesda game is to wander out into a strange world and wander wherever the wind takes me, exploring whatever locations I find along the way. Fallout 76 has that in abundance. Starfield barely has it all... and what's there is surrounded by dozens of loading screens.
Fallout 3 is my favorite game of all time, I have at least 2500 hours in it, I got 76 on launch, Spent 10 hours on it, Then sold the game and bought cinnamon rolls with the little money I got from it, I remember stores overstocked with copies of 76, Looks like they pulled somewhat of a no-mans sky, Might give it another try, Great video Ben!
Cheers Don! Fallout 3's actually one of my faves too. I'm definitely nowhere close to 2,500 hours and haven't played it in years, but between 2008 and 2010 or so I reckon I 100% completed it probably five times. I'd say go into Fallout 76 with tempered expectations. It's no single player Bethesda title, but equally you can just jump in, mostly ignore the multiplayer stuff and just wander the world. Appalachia is gorgeous setting too, would have been great in a single player Fallout.
The only way I could enjoy this is with a group of friends. Even with voiced NPCs, the world seems too vast, and the quests too basic for me to really have fun crafting my own stories through emergent gameplay on my own. It would be fun, but nowhere near the jawdropping experiences Fallout New Vegas offered. Love you as always Ben!
Nice one gabe! The map size is an issue, and it's one I don't really understand. It's so massive and there are so few players on each server, I see no need for it as it's not like there's hundreds of people running around. All it does is add wasted time between the good stuff. It's silly too, as there is some good stuff in there to find in between the walking.
Put so many hours into this game when it first dropped. Then when it was made better, put some more hours in with my friends and had a blast. We are from Appalachia so it hit different haha
Thanks! I recommend 3 and New Vegas if you ever have the time, great games. The variety of outcome to quests depending on your actions in New Vegas is particularly impressive.
BEN! I know this isn't related to the video but apparently 343 are going to release the halo 2 E3 demo on the steam workshop to celebrate halo 2's anniversary!! And we all know how much you love the e3 halo 2 😎
The MTX and clear artificial restrictions in place alongside the subscription fee permanently makes the game stink There comes a point where everyone playing basically has to subscribe to the subscription because you just don't get enough of what you need
You seem to have played during a temporary period where events get modifiers (mutations), in order to spice them up a bit for players that like to grind them. These are generally great fun, but some are complete misses, the one at 16:00 being a particularly bad one
I played through the 25 hours or so over the course of the week and that was enough time playing it intensively for me. I'll still hop on now and then still, though, which is perfect for me, as there's loads of singleplayer content to keep me occupied during that time.
Fallout 76 is probably the saddest version of fallout, its essentially a worse eso in the fallout world. As much as I love to get lost in the world, 76 isn't worth the buy. Enderal, fallout Miami, etc. free mods are 10x better and....free.
I've no experience of ESO (or many MMORPGs, honestly) but I enjoyed Fallout 76 well enough. It being free through Gamepass was the main driver for me trying it at all, and I'd say it's a good title to try if you're able to access it that way - should have mentioned that in the video really.
I don't think the game itself was the true heart of the issue when 76 first came out, it was simply the fact that Bethesda LIED TO and MANIPULATED its fanbase with seemingly no real consequences for the company itself aside from dwindling game sales. A bunch of people made a huge stink about the PR stunts Todd kept trying to fenagle while stringing along disgruntled preorder players, and then he doubled down and never apologized for any of it, and I guess everyone just moved on. The game was bad at first, but honestly people were more upset with how Bethesda chose to handle everything around that situation, and I think it was just super convenient/easy at the time to blame it all on the game itself.
I can't attest to the controversy personally as I didn't follow things that closely. What I will say is that Bethesda is a developer that has been in decline for a long time now. Skyrim was their last truly great game (although even that, I felt, was dumbed down compared to Oblivion and Morrowind especially), with Fallout 4 a disappointment and Starfield staggeringly mediocre.
Very true, they pulled that BS "Nuka Cola Dark" as a marketing thing, it was advertised as a high quality reproduction of the in-world bottle. It turned out to be cheap plastic. Same story with their "fancy" duffle bag which turned out to be a wrinkled mess of a camping bag made of the thinnest, cheapest materials.
@@BenPlaysGames The Internet Historian did an *_excellent_* video on 76, if you're curious about the full production history and what exactly went wrong. I agree with everything you said though, Skyrim was the last great game from a dying company, the writing has been on the wall for a while now.
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I enjoyed it more than Starfield, that's for sure.
Played this game pretty early in its life cycle and it was meh. What made me really fall in love with it was convincing my dad to play on a free weekend. He had just gotten a gaming laptop and didn't have many games yet, so he was happy to try this since it was free for a period. We ended up playing basically nonstop all weekend, at which point he bought the game outright and we played pretty much all summer of 2019. Since then, we still jump in regulalry to mess around and check out new content and grind events. Ive moved across country since we first started playing, so I am very thankful for this game making it feel like he and I are still in the same room connecting over this silly, sometimes broken mess of a game that has brought us countless hours of entertainment and joy.
That's awesome you play it with your dad. I love my dad to death but he ain't a gamer at all unfortunately. Most I ever got him to play was 10 minutes of Crash Bandicoot 2, back during Christmas 1997, and you could see he was visibly uncomfortable the whole time haha.
The original story involving the scorched plague worked a lot better before Wastelanders was introduced. The story of how every faction caused their own demise through a lack of cooperation and the sense of isolation along with the gravity of how dangerous the scorched plague is since it killed everyone worked well when there were no npcs. It doesn't have the same gravitas to it now there are npcs all over the place. Playing the game from the start and seeing how Appalachia changed over the years is the best way to experience it's story, sadly people can't experience it that way now.
I don't have a point of comparison but I can definitely see it. That being said, the NPCs make it feel like a more traditional Fallout experience, which is what I was looking for going into it, so they were a positive for me. I was surprised at how many there are too. I thought it would just be a few people here and there, but there's people all over the place.
Interesting that you mention Starfield! Bethesda does this thing many other publishers and devs do (Blizzard is especially guilty) of handing difficult or problem projects to B-teams, where it then basically has no hope of ever reaching, much less exceeding the expectations we've come to associate with AAA games.
Starfield had no money and no time, and serves as a scapegoat to purposely lower the bar, in order to make any game they make in the future seem like a far better game by comparison.
Playing Starfield was rough, as I was so excited to play a Bethesda game in a new settings far removed from the worlds of Elder Scrolls and Fallout. Was fully ready to dedicate 2-3 weeks of my gaming time to it and ended up being ready to quite after a few days! I carried on for a while regardless but I shouldn't have.
@@BenPlaysGames It's strange how we've yet to really have a Sci-Fi RPG on the same calibre as Fallout or Elder Scrolls.
Outer Worlds gave it a solid try, but a little je ne sais quoi kept me from really getting into it like I did other games of Tim Caine's.
Despite it being a multiplayer only game, i really like how Fallout 76 still gives off classic Bethesda vibes, like it really reminds me of playing an actual fallout game with all the goofy aspects that make it, well, fallout. But more importantly it gives the game an actual personality, unlike Starfield which is the most bland, boring and sanitised piece of media ive ever experienced. As a raging TES fanboy im so worried that TES6 will more closely resemble starfield than any of their other work. But oh well, a man can only hope.
I had a much better time with it than I did Starfield. What I want from a Bethesda game is to wander out into a strange world and wander wherever the wind takes me, exploring whatever locations I find along the way. Fallout 76 has that in abundance. Starfield barely has it all... and what's there is surrounded by dozens of loading screens.
Fallout 3 is my favorite game of all time, I have at least 2500 hours in it, I got 76 on launch, Spent 10 hours on it, Then sold the game and bought cinnamon rolls with the little money I got from it, I remember stores overstocked with copies of 76, Looks like they pulled somewhat of a no-mans sky, Might give it another try, Great video Ben!
Cheers Don! Fallout 3's actually one of my faves too. I'm definitely nowhere close to 2,500 hours and haven't played it in years, but between 2008 and 2010 or so I reckon I 100% completed it probably five times. I'd say go into Fallout 76 with tempered expectations. It's no single player Bethesda title, but equally you can just jump in, mostly ignore the multiplayer stuff and just wander the world. Appalachia is gorgeous setting too, would have been great in a single player Fallout.
The only way I could enjoy this is with a group of friends. Even with voiced NPCs, the world seems too vast, and the quests too basic for me to really have fun crafting my own stories through emergent gameplay on my own. It would be fun, but nowhere near the jawdropping experiences Fallout New Vegas offered. Love you as always Ben!
Nice one gabe! The map size is an issue, and it's one I don't really understand. It's so massive and there are so few players on each server, I see no need for it as it's not like there's hundreds of people running around. All it does is add wasted time between the good stuff. It's silly too, as there is some good stuff in there to find in between the walking.
Put so many hours into this game when it first dropped. Then when it was made better, put some more hours in with my friends and had a blast. We are from Appalachia so it hit different haha
Awesome, I had a similar experience playing Fallout: London recently. It hits different when you're very familiar with the setting.
Been watching you since your original Halo CE analysis video keep up the good work man
Appreciate the continued support dude, thanks!
76 is the only Fallout we've played and it was great! Nice vid
Thanks! I recommend 3 and New Vegas if you ever have the time, great games. The variety of outcome to quests depending on your actions in New Vegas is particularly impressive.
Great video. Have to say your channel is one of the only ones where I watch the entire video, really engaging content.
Thanks Cameron, appreciate that mate!
BEN! I know this isn't related to the video but apparently 343 are going to release the halo 2 E3 demo on the steam workshop to celebrate halo 2's anniversary!! And we all know how much you love the e3 halo 2 😎
Mate I'm so excited, I've wanted to play the bloody thing for 23 years! Will definitely make a video about it.
The MTX and clear artificial restrictions in place alongside the subscription fee permanently makes the game stink
There comes a point where everyone playing basically has to subscribe to the subscription because you just don't get enough of what you need
You seem to have played during a temporary period where events get modifiers (mutations), in order to spice them up a bit for players that like to grind them.
These are generally great fun, but some are complete misses, the one at 16:00 being a particularly bad one
Great video, as always.
Nah, the world was dead boring when there were no NPCs. 😂
And yeah, the world is toooooo big. 😅
i played this game like 2 years after it came out i liked it…for about three days then i started to realize what this game was rip new vegas 😒
I played through the 25 hours or so over the course of the week and that was enough time playing it intensively for me. I'll still hop on now and then still, though, which is perfect for me, as there's loads of singleplayer content to keep me occupied during that time.
Fallout 76 is probably the saddest version of fallout, its essentially a worse eso in the fallout world. As much as I love to get lost in the world, 76 isn't worth the buy. Enderal, fallout Miami, etc. free mods are 10x better and....free.
I've no experience of ESO (or many MMORPGs, honestly) but I enjoyed Fallout 76 well enough. It being free through Gamepass was the main driver for me trying it at all, and I'd say it's a good title to try if you're able to access it that way - should have mentioned that in the video really.
I don't think the game itself was the true heart of the issue when 76 first came out, it was simply the fact that Bethesda LIED TO and MANIPULATED its fanbase with seemingly no real consequences for the company itself aside from dwindling game sales. A bunch of people made a huge stink about the PR stunts Todd kept trying to fenagle while stringing along disgruntled preorder players, and then he doubled down and never apologized for any of it, and I guess everyone just moved on. The game was bad at first, but honestly people were more upset with how Bethesda chose to handle everything around that situation, and I think it was just super convenient/easy at the time to blame it all on the game itself.
I can't attest to the controversy personally as I didn't follow things that closely. What I will say is that Bethesda is a developer that has been in decline for a long time now. Skyrim was their last truly great game (although even that, I felt, was dumbed down compared to Oblivion and Morrowind especially), with Fallout 4 a disappointment and Starfield staggeringly mediocre.
Very true, they pulled that BS "Nuka Cola Dark" as a marketing thing, it was advertised as a high quality reproduction of the in-world bottle. It turned out to be cheap plastic. Same story with their "fancy" duffle bag which turned out to be a wrinkled mess of a camping bag made of the thinnest, cheapest materials.
@@BenPlaysGames The Internet Historian did an *_excellent_* video on 76, if you're curious about the full production history and what exactly went wrong. I agree with everything you said though, Skyrim was the last great game from a dying company, the writing has been on the wall for a while now.
WOW, vomit is better than shit. What a shock!
I've always been more of a shit man myself.